Bugs in NetHack 3.4.3

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A bug is a problem in NetHack's source code. There are two lists of bugs provided by the DevTeam: one for nonspoiler bugs and one for spoiler bugs.

Contents

[edit] Status table

StatusDescription
OpenThe bug is unresolved, but the DevTeam knows what they need to do about it.
Not a bugSometimes people think this is a bug, but they're wrong.
fixedThe bug will be fixed in the next bug-fix release.
FixedThe bug will be fixed in a future release.
HelpThe DevTeam does not know what is causing this and would appreciate related bug reports.
SupersededSee another entry for information on this bug.

[edit] Core bugs

Last updated: 29 July 2007

NameStatusDescription
C341-1FixedMonsters affected by stinking cloud always get angry at the hero even if the hero did not create the cloud..
C341-4Fixedopthelp does not list use_inverse
C341-5FixedWhen you see your pet move, the pet may be referred to as "it".
C341-7FixedSkilled or expert caster of fireball/cone of cold can't target a monster known only by infravision or ESP.
C341-10FixedFruit names ending in "us" are incorrectly considered plural.
C341-18Fixedki-rins and couatls can wear (and may have) armor.
C342-12FixedThere are a number of places that misuse "your".
C342-13FixedHangup can cause loss of objects being moved internally.
C342-16FixedIf you self-genocide while polymorphed, the death message makes no sense.
C342-19FixedThings that can kill you in the future (like stoning) can cause messages to show up out of order.
C342-22FixedMonsters can hide under cockatrice corpses without getting stoned.
C342-31OpenYou can get a message telling you a monster wields a weapon it already was wielding.
C342-36FixedIf unable to see yourself while invisible and you are bestowed a spellbook, it doesn't show up on the display.
C342-46fixedCleric cast lightning doesn't blind as other lightning does.
C342-50FixedIf you're hiding on the ceiling and try to #sit, you automatically unhide.
C342-51FixedThe game thinks trappers hide on the ceiling.
C342-54FixedStatues of unique monsters in bones files are not handled correctly.
C343-1fixedAt a pit the game can give messages with poor grammar.
C343-2fixedWielded silver arrows don't cause silver damage on some silver-haters.
C343-3fixedIn the ranger quest, monsters can end up off the map to the left.
C343-4fixedOn the Rogue level, tunnelling through rock doesn't leave a passage.
C343-5fixedIn wizard mode, level teleport in the endgame can cause a crash if confused.
C343-6fixedYou can #sit on an object at the bottom of a pit that you are not in.
C343-7fixedWhen a steed pushes a boulder into a pool, the message misuses "you".
C343-8fixedPlural of Nazgul is Nazgul - not Nazguls.
C343-9fixedTrap messages referring to a named steed when hallucinating are poorly worded.
C343-10fixedIf there is a corpse in a pit, you have to enter the pit to pick it up but not to eat it.
C343-11fixedIf you ask for help ('?') at a "what direction" prompt, you don't get to enter a direction afterward if the cmdassist option is set.
C343-12fixedYou can't use '>' to enter a pit.
C343-13fixedOn polymorph, you can get the message "It turns into it".
C343-14fixedThe initial and any tombstone message resulting from eating an identified artifact is gramatically incorrect.
C343-15fixedYou can get a message that an invisible monster looks much better.
C343-16fixedPlayer polymorphed as a xorn can't pick up items in pits.
C343-17fixedAfter polymorphing into a xorn and returning to human form, player can be stuck in a pit that isn't there.
C343-18fixedScaring a mimicing mimic gives an incorrect "turns to flee" message.
C343-19fixedDipping acid in a fountain may not destroy the acid.
C343-20OpenWhen dying immediately on entering a level, the map may show you dying on the previous level.
C343-21OpenPets can be pulled through closed doors with a leash.
C343-22OpenYou can untrap a monster in a pit while levitating.
C343-23HelpDungeon collapses after vault guard fails to lead you out.
C343-24FixedDocumented default for option "null" is "off"; default is actually "on".
C343-25FixedYou can trip over a cockatrice corpse safely.
C343-26FixedA frozen swamp may be called a moat.
C343-27FixedKicked objects do not slide properly on air or water levels.
C343-28fixedThere are several places that can't tell the diffence between a "hat" and a "helmet."
C343-29fixedWhen taking things out of a bag of holding, messages may say "lifting" instead of "removing."
C343-30fixedCursed scroll of destroy armor on cursed armor doesn't always interact correctly.
C343-31fixedIf you hit a cockatrice with a weapon that breaks, you can be stoned.
C343-32FixedWhen blind and levitating, the hero can still discover stairs.
C343-33FixedSometimes a monster may remain hidden under a corpse that has rotted away.
C343-34FixedMimics on the rogue level may try to mimic a closed door.
C343-35fixedPolymorphed or shapechanged monsters may get the wrong number of hit points.
C343-36fixedWeight of corpses on special levels may not be calculated correctly.
C343-37FixedMimics may mimic a boulder over a pit or hole.
C343-38OpenDismounting and kicking a monster that jumps may result in landing on the wrong side of a wall.
C343-39fixedRestoring a game where the character is wielding Sting may result in temporary display errors during the restore process.
C343-40fixedMonster thrusting one of multiple wielded daggers gives misleading message.
C343-41fixedA rolling boulder falling into a pit you can't see only makes a sound if the hero is blind.
C343-42fixedIf a fire trap melts ice, it may trigger twice in the same turn.
C343-43FixedAn invisible troll that revives may be shown until it moves.
C343-44fixedShopkeepers, doors, and traps interact oddly.
C343-45fixedDropping the corpse of a unique monster without a personal name down the stairs gives a badly formed response.
C343-46fixedBreaking up a boulder or statue can result in pieces that are described incorrectly.
C343-47fixedMonster and hero have different odds to err when throwing a greased weapon.
C343-48fixedKilling your pet doesn't get you any experience when it should.
C343-49fixedThe boulder does not show up in a bones file caused by death by rolling boulder.
C343-50fixedA sleeping steed may answer a #chat.
C343-51fixedLuck's effect on random events isn't always as intended.
C343-52fixedWorn or wielded objects destroyed by dipping into lit potions of oil are not handled properly; this can result in odd game behavior.
C343-53fixedIf a shopkeeper is trapped adjacent to the door, the game may get confused and issue impossible or panic messages.
C343-54fixed"Ulch" cannibalism message grammar is poor.
C343-55fixed"Ulch" messages have inconsistent capitalization.
C343-56fixedGas spores can't attack while hero is praying.
C343-57fixed#enhance command descriptions in Guidebook and game do not match.
C343-58fixed#conduct command description grammar is poor
C343-59fixedEngulfer stoned swallowing hero polymorphed to cockatrice causes incorrect screen display. If hero has ball & chain, game can panic.
C343-60fixedSeveral messages delivered when hero's fingers are slippery have poor grammar.
C343-61fixedUsing a WIZKIT including the quest artifact will crash the game at startup.
C343-62fixedRiding into a magic portal gives an extra, useless message.
C343-63fixedYou can drink from a sink, fountain, or while underwater while swallowed.
C343-64fixedA black light leaves an hallucinated corpse while exploding.
C343-65fixedA monster that "shrieks in pain" may not awaken others nearby.
C343-66fixedCo-aligned unicorns in a bones file may be hostile.
C343-67fixedFinding a statue when searching while blind doesn't update map.
C343-68fixedIncorrect message may be given when a spellcasting monster summons other monsters.
C343-69fixedAttempting to add more candles than needed to a candelabrum with at least one candle gives an incorrect message.
C343-70fixedExperience may not be correctly gained for monsters causing nonphysical damage.
C343-71FixedWhen swapping places with a pet pushes it into a trap, the messages are out of order.
C343-72FixedYou get confusing messages when you stop levitating while on a flying steed.
C343-73fixedTrying to kick a monster on a level forbidding teleport may give a bogus "teleports" message.
C343-74fixedEntering a long running, uninterruptible command after stoning starts will kill you.
C343-75fixedEating Medusa's corpse may not work properly.
C343-76fixedA tin of Medusa meat isn't warned about properly.
C343-77fixedSome messages referring to monsters that look like horses refer to claws.
C343-78fixedDigging in an existing hole charges you for the time it takes to dig the whole hole.
C343-79fixed"Mr." or "Ms." may show up in front of names when it should not.
C343-80fixedTame monsters with multiple attacks may allow themselves to be killed through passive attacks.
C343-81fixedGhosts can be slimed.
C343-82fixedLand mine explosion on a drawbridge doesn't work right.
C343-83fixedAn eating pet will miss out on ascension.
C343-84fixed"finally finished" may be displayed when not eating.
C343-85fixedSometimes the hero can't move when conscious.
C343-86fixedHero can appear to be in the wall after destroying a drawbridge.
C343-87fixedSometimes shop items the hero is forced to buy can be sold twice.
C343-88fixedPolymorphing a statue into a boulder can leave an incorrect display.
C343-89FixedUnpaid objects damaged or improved in shops are not accounted for properly.
C343-90fixed"I u" with only one item unpaid lists the price twice.
C343-91fixedAuto-cursing armor does not do so when worn by monster.
C343-92fixedA blind player may find a trap which then fails to show up on the map.
C343-93fixedAstral vision can confuse the ; command.
C343-94fixedProbing a re-animated statue may cause a panic.
C343-95fixedIf killed by the wish from a magic lamp (or similar situation) and a bones file is produced, the bones file has the lamp in the wrong state.
C343-96fixedIf player aborts "In what direction?" question, prompt may remain displayed.
C343-97fixed^R and ^L don't work in numberpad mode
C343-98fixedChatting with quest leader brought back from the dead doesn't work.
C343-99fixedHero can still see for brief period after being blinded by potion vapors.
C343-100fixedGame may crash if thrown potion hits bars before a monster.
C343-101fixedThe hero can see some things while asleep.
C343-102OpenMessages delivered when the ceiling collapses on a swallowed hero need revision.
C343-103fixedThe hero is not protected from a mind flayer during successful prayer.
C343-104fixedMessage from angry shopkeeper giving a price when hero picks up an object has poor spacing and construction.
C343-105Not a bugMessage given when restoring a game refers to original gender and form, not current.
C343-106fixedSunsword continues to glow after its wielder dies.
C343-107fixedKilling your own steed never leaves a corpse.
C343-108OpenEntering "e-" does not remove the prompt.
C343-109fixedThere is a grammar error in the Tourist leader's greeting.
C343-110fixedGame can crash if shopkeeper dies while character is praying.
C343-111fixedGrammar of some graveyard sounds messages is wrong in some cases.
C343-112fixedHero and monster afflicted with lycanthropy are treated differently.
C343-113fixedWhen flying down a hole or a ladder, the messages are inaccurate.
C343-114fixedRemoving some but not all the boulders from a location confuses the vision system.
C343-115fixedSleeping or paralyzed unicorns can catch gems.
C343-116fixedGrammar error in messages related to choking on gold.
C343-117FixedGaining and losing levels in normal and monster form do not balance.
C343-118fixedSome messages use "mirror" where they should use "looking glass."
C343-119fixedOptions IBMgraphics, DECgraphics, and MACgraphics interact oddly in the config file, resulting in odd listings from the O command.
C343-120Not a bugThere is no warning when hitting floating eyes.
C343-121FixedEating various brains which should have special handling, don't.
C343-122fixedAlignment of Angels is not handled consistently.
C343-123FixedPlural of "mother-in-law" is incorrect.
C343-124fixedYou can't rub a touchstone on gold.
C343-125fixedKilling a vault guard outside a vault gives incorrect feedback.
C343-126fixedWhen wielding Grayswandir, feedback from a trapped chest may be wrong.
C343-127fixedIf a vault guard leads the hero to gold in the rock, inappropriate feedback is given.
C343-128FixedFeedback for gas spore explosion when hallucinating could be improved.
C343-129FixedCancelling objects in or near a shop doorway may make the shopkeeper think you are a thief.
C343-130fixedSometimes you can't rub an arbitrary object on a touchstone.
C343-131fixedMessage has poor grammar if hero killed when stealing cockatrice corpse from a monster.
C343-132fixedMessage when death caused by kicking an object can be too verbose.
C343-133FixedEffects of varying consuming Medusa are inconsistent.
C343-134FixedBeing petrified by swallowing a cockatrice violates foodless conduct.
C343-135fixedSeveral quest messages are inappropriate if the hero is blind.
C343-136fixedA samurai quest guardian message uses "ninja" where "ronin" is intended.
C343-137fixedDemons may demand money from (and get paid by) a fainted hero.
C343-138fixedSome spheres pick up objects and some don't.
C343-139fixedThere's no feedback when an unseen drawbridge opens or closes.
C343-140FixedPets may continue eating after being paralyzed or falling asleep.
C343-141fixedRunning, searching, and resting should stop wnen levitation ends.
C343-142FixedShopkeepers can be identified while hallucinating.
C343-143FixedLeprechauns stealing gold from a mounted hero cause oddly worded messages.
C343-144fixedCreatures that can fit under doors can't fit through diagonal gaps.
C343-145fixedMattock is mishandled when forcing locks.
C343-146fixedUnseen wand of striking becomes known if zapped by unseen monster and it hits a door.
C343-147FixedThe game panics if a magic trap tames a monster that just expelled the hero.
C343-148FixedChanging locations while asleep lets you see objects or read engravings.
C343-149FixedPolymorphed spellbooks don't behave as intended.
C343-150fixedGender and/or size of some quest quest leaders and nemeses are wrong.
C343-151fixedMonsters can teleport to or be created outside of legal area in special levels.
C343-152FixedUsing a cursed lamp while blind may give inappropriate messages.
C343-153FixedPlayer polymorphed into guardian naga spits the wrong kind of venom.
C343-154fixedCandles are fireproof.
C343-155FixedProper names may be incorrectly preceeded by "the" when hallucinating.
C343-156FixedReading scrolls may give redundant feedback messages.
C343-157fixedWorms don't have scales.
C343-158fixedKrakens have tentacles.
C343-159fixedStalkers have a head.
C343-160fixedName "leather spellbook" is misleading.
C343-161FixedA scroll of charging that has disappeared may still show in the list of things to charge.
C343-162fixedUsing Magicbane may cause an ungrammatical message.
C343-163fixedAntholes are mispopulated under some conditions.
C343-164fixedCancelled nurses may give inappropriate messages.
C343-165FixedScroll of mail can be abused slightly.
C343-166fixedPits dug in vault guard's corridor don't get removed.
C343-167FixedLength of time swallowed is sometimes calculated incorrectly.
C343-168fixedShattering a monster's weapon doesn't work right if the weapon is part of a stack of more than one.
C343-169FixedAutopickup fails during a failed untrap attempt.
C343-170FixedDamage by silver weapons is sometimes higher than intended when hero is polymorphed.
C343-171FixedSilver weapon damage message is sometimes missing when hero is polymorphed.
C343-172fixedCrash could occur when monster uses potion or food to cure stoning or confusion.
C343-173fixedMonster eating lizard corpse is not handled correctly.
C343-174fixedDrum of earthquake gives inappropriate message if hero or monster is in a pit.
C343-175fixedChatting to hostile prisoners may give an inappropriate message.
C343-176fixedDisintegration breath hitting equipment carried by monsters is not handled properly; if the monster life-saves the situation is worse; saddles are especially troublesome.
C343-177fixedFirst false rumor is displayed as gibberish on some platforms.
C343-178fixedWisdom is mishandled when rumors are used for random graffiti.
C343-179fixedIf a monster is killed by a drawbridge while carrying a potion of acid, the game may panic.
C343-180fixedIn an obscure case on special levels, troll corpses may fail to revive and lizard corpses may revive.
C343-181FixedThe hero is welcomed to Delphi even if the Oracle was previously angered.
C343-182fixedPutting on the Eyes of the Overworld while blind gives an ungrammatical message.
C343-183fixedJumping over an already seen trap may give an ungrammatical message.
C343-184OpenLevitation via worn equipment is not implemented for monsters.
C343-185fixedNo message is generated when attempting to name a monster that cannot be named by the player.
C343-186fixedSome messages referring to "priestess" say "priest."
C343-187FixedMeditating monsters continue meditating when affected by something which wakes sleeping monsters.
C343-188fixedSpecifying role and/or race and an invalid alignment in NETHACKOPTIONS or config file causes a misleading message.
C343-189fixedTemple donations and protection lost to gremlin attack interact incorrectly.
C343-190FixedMonsters can hide while trapped or holding the hero.
C343-191fixedWhen an unseen monster forces a polymorphed hero out of hiding, feedback is insufficient.
C343-192fixedIf invocation is performed while hero is trapped, hero remains trapped.
C343-193FixedPolymorphed hero can fall into water once and crawl out twice.
C343-194FixedSaving and restoring a game while punished and swallowed sometimes loses the ball and chain.
C343-195FixedGlass wand thrown and broken in a shop is not charged for.
C343-196FixedWielded light source may get missed by rust trap.
C343-197fixedAttacking a hidden monster sensed via ongoing monster detection is interrupted inapropropriately.
C343-198fixedPlaying in a 20 or 21 line window can cause the game to crash.
C343-199fixedThe database entry for "monk" has a typo.
C343-200fixedIn the quest, it's possible to accidently skip the locate level.
C343-201fixedPhrasing of message when one monster attacks another with stacked weapons is odd.
C343-202FixedPushing a boulder onto a level teleporter trap could cause repeated messages.
C343-203fixedHero arriving on a very crowded level may land on a monster causing game state corruption and possibly a crash.
C343-204FixedHero grabbed or engulfed due to conflict should be released when conflict ends.
C343-205FixedChanges in hallucination state are not reflected properly when also mimicing.
C343-206fixedDivine gifts resulting from #offer are identified when blind.
C343-207fixedCertain items that should never be created in Gehennom can be created there.
C343-208fixedHero can be blinded while fainted.
C343-210fixedHero can "feel a bit steadier" while unconscious.
C343-211fixedEngraving under water gives a poorly worded message.
C343-212fixedIf the hero is killed by a thrown potion of burning oil, the game will panic.
C343-213fixedDisplay of stinking cloud may be incorrect when wearing Eyes of the Overworld.
C343-214fixedMonster escaping by changing levels in the wizard tower may end up outside the tower too easily.
C343-215fixedElbereth is sometimes ignored by monsters.
C343-216fixedFireproof containers catch fire in lava.
C343-217FixedMissile which kills engulfer is temporarily lost when hero is expelled.
C343-218fixedApplying a wielded cream pie can crash the game.
C343-219fixedHero can die due to "burned by burning" or "drowned by drowning."
C343-220FixedEating a Rider corpse doesn't work quite right.
C343-221FixedJabberwoks do not always wake up when they should.
C343-222FixedIt's possible to end up wielding a cockatrice corpse when no longer polymorphed.
C343-223fixedHidden pet can follow hero down stairs, remain hiding and show up as hidden monster. Also can happen with a magic whistle.
C343-224fixedCarrying too many items creates uselessly long prompts.
C343-225fixedHero can sometimes carry too many boulders.
C343-226FixedInventory display doesn't mention unpaid items in a container the hero owns.
C343-227fixedContainer dropped in a shop then moved to an untended shop behaves oddly.
C343-228fixedCloak of magic resistance is active when it shouldn't be.
C343-229FixedHero can dip or apply grease to a worn item that is covered by another worn item.
C343-230fixedDrawbridges act differently depending on which direction they are pointing.
C343-231fixedTime is distorted while sinking into lava.
C343-232fixedHero can be slimed while in lava.
C343-233fixedHero polymorphed into Quantum Mechanic may get erroneous messages about disappearing monsters.
C343-234FixedSacrifice on an altar can have unintended consequences.
C343-235fixedCasting spell of protection gives incorrect message if hero is swallowed or in rock.
C343-236fixedEngraving works in places it shouldn't.
C343-237FixedThe relationship between crossbow use and strength is wrong.
C343-238fixed(Unix and VMS only) The "Who are you?" prompt does not accept digits in the response.
C343-239fixedEngravings can transfer between a moat and a drawbridge.
C343-240fixedHero can create a pit in air.
C343-241FixedHero is not charged for breaking the lock on a container owned by a shop.
C343-242fixedShopkeepers and priests avoid graves when they should not.
C343-243fixedHero can throw without hands.
C343-244fixedSometimes you can eat artifacts you can't touch with your hands.
C343-245fixedHero trying to kick beyond map edge is handled improperly.
C343-246fixedEngraving with an empty wand handles time wrong.
C343-247fixedA magic portal may be deactivated if the game is saved due to hangup while changing levels.
C343-248fixedYou can't put candles in a candelabrum while underwater.
C343-249fixedThere are a number of errors handling vomit; and real rats can't vomit.
C343-250OpenRust-causing targets can reveal other information about a weapon.
C343-251fixedMonsters sleeping due to being hit may wake up at the wrong time.
C343-252fixedThere is a typo in the quote from "The Count of Monte Cristo."
C343-253fixedChoking on certain food items doesn't work properly.
C343-254fixedShapechanger's don't take advantage of being mimics or hiders.
C343-255fixedTinning on a full level fails improperly.
C343-256fixedVery very very long messages can cause a crash.
C343-257fixedCursed corpses wielded by monsters are not handled properly.
C343-258fixedGrammar error in samurai quest: "wakarimasu?" instead of "wakarimasu ka?"
C343-259fixed"Dr. Dolittle" is spelled incorrectly.
C343-260fixedRidden steeds are sometimes immune to gas traps.
C343-261FixedSleeping steeds can jump.
C343-262fixedPolyporph mis-handles a used and wielded leash.
C343-263FixedProbing may miss Schroedinger's cat.
C343-264fixed"You must drop your weapon" may appear when it should not.
C343-265fixedForce may work when hero can't reach lock being forced.
C343-266fixedHero on drawbridge when it's destroyed is not handled properly.
C343-267fixedGame says monster speed changes even if monster can't move at all.
C343-268fixedUsed up potion of acid may end up in bones file.
C343-269fixedBones file created after hero dies outside shop may mis-handle items.
C343-270fixedDying in a shop while wielding two weapons may cause a warning message.
C343-271fixedPet messages at the very end of the game may appear in the wrong place.
C343-272fixedCorrupted score file can crash the game.
C343-273FixedChanging alignment and held artifacts interact incorrectly.
C343-274fixedOdd message when attempting to apply a wielded towel.
C343-275fixedIf a lit, wielded, candle or potion of oil burns out, the game may crash.
C343-276fixedIf a figuring auto-transforms while wielded or worn, the game may crash.
C343-277FixedWooden weapons don't always burn when they should.
C343-278fixedQuest leaders are too likely to be affected by traps.
C343-279FixedKicked arrows may get wrong bonuses.
C343-280FixedRanged polearm attack doesn't always work properly.
C343-281FixedKicking shop-owned food is not always accounted for correctly.
C343-282FixedDamage calculation may be wrong when hero is polymorphed into a pudding.
C343-283fixedLong walks take a non-optimial path.
C343-284FixedActivating a shop-owned figurine sometimes don't entail shop charges.
C343-285FixedWater elementals can be trapped in a bear trap.
C343-286FixedPolymorph and lycanthropy do not interact properly.
C343-287fixedHero polymorphed into monster with kick attack doesn't get bonus from ring of increase damage when kicking.
C343-288FixedThe message "a monster appears" can show up when multiple monsters appear.
C343-289fixedIf magical removal of a steed's saddle is fatal to the hero, the saddle may still be on the steed in a bones file.
C343-290fixedRings do not show up in the "what do you want to charge?" prompt when they should.
C343-291FixedBackstab bonus interacts incorrectly with thrown weapons and two-weapon mode.
C343-292FixedTouching a pile of objects while blind does not always work correctly.
C343-293FixedThere are a number of errors changing words between singular and plural forms.
C343-294fixedOrcs and gnomes do not respond to #chat when they should.
C343-295fixedCasting stone-to-flesh on self while wielding a figurine can cause the game to panic.
C343-296FixedSunsword doesn't work as expected against shades.
C343-297fixedLit potion may survive hero dying from splattered oil burning on the floor.
C343-298fixedKicking at "empty space" uses no time.
C343-299fixedKilling tame engulfer from inside gives a warning message.
C343-300FixedAmulet of strangulation may kill forms that can't be strangled.
C343-301fixedNymphs can steal things they can't pick up.
C343-302fixedAmnesia of object discoveries may forget to forget one thing.
C343-303FixedGem probabilities are not reset properly on level revisit.
C343-304FixedMessage given when damaging a closed drawbridge may refer to a wall.
C343-305FixedAttacking with an applied polearm ignores the "confirm" option.
C343-306FixedEngulfer under influence of conflict or confusion can swallow a monster and not be affected by water/lava/trap under monster until next turn.
C343-307FixedUnicorn horn interacts incorrectly with ring of sustain ability.
C343-308FixedA hidden, dead monster can revive hidden under its own corpse.
C343-309FixedDroppinng Heart of Ahriman may give odd message sequence.
C343-310FixedApplying an unpaid stack of potions of oil forces hero to buy all of them.
C343-311FixedPrice of unpack shop items may change when hero is forced to buy.
C343-312FixedMonster can attack with a polearm it was unable to wield.
C343-313Fixed"You trip over it" may appear even after you know what "it" is.
C343-314FixedDrowning on the Plane of Water lists cause of death as "drowned in a moat."
C343-315fixedSmall monsters dropping items due to weight use the wrong weights.
C343-316fixedMonsters who shouldn't will attack the Wizard to get the Amulet.
C343-317FixedBones data can contain odd characters from player's dogname, catname, or fruit options; this can cause odd terminal-dependent behavior.
C343-318fixedOpening or closing the castle drawbridge using music takes no time.
C343-319FixedGrid bugs can be forced to move diagonally.
C343-320FixedReading scroll of mail break illiterate conduct. #E_O_M bug::bug("C", 'f', <
C343-321FixedHero and monsters can walk through a long worm's tail diagonally.
C343-322FixedForced attack on a boulder says "you attack thin air."
C343-323FixedObjects dropped as a monster dies don't interact properly with the environment.

[edit] Spoiler core bugs

NameStatusDescription
SC342-3FixedHangup can be used to cheat.
SC343-1FixedMonsters that can't blow can still use a whistle.
SC343-2fixedIf you are poison resistant, potions of sickness can only kill you if they are blessed.
SC343-3fixedWater walking boots are not handled properly on lava.
SC343-4FixedReviving corpses or reanimating statues in a shop does not get charged correctly.
SC343-5fixedBreaking container contents in a shop doesn't always charge for them.
SC343-6fixedStealing a stack of items from a shop sometimes results in only being charged for one.
SC343-7fixedZapping an unknown wand while blind sometimes gives out too much information.
SC343-8fixedRe-animating a statue containing gold produces too much gold.
SC343-9FixedMedusa corpse from a level file behaves incorrectly.
SC343-10FixedPlayer can raise HP and Pw by dancing with vampires.
SC343-11fixedIt's possible to easily find the identity of a high priest on the Astral plane.
SC343-12fixedHero using telepathy can abuse Call on the Astral Plane.
SC343-13OpenWhile blind and levitating, too much information may be presented.
SC343-14FixedShopkeepers and priests may be teleported out of their shop or temple too easily.
SC343-15FixedNurses are not stoned by hero polymorphed into cockatrice.
SC343-16fixedGalatinous cubes can engulf Rider corpses.
SC343-17FixedStethoscope may unhide hidden mimic.
SC343-18fixedEscaping from lava can leave hero outside of time.

[edit] Windows-only bugs

NameStatusDescription
W341-13Fixed"Lock Windows" menu item has wrong checkmark at startup
W341-14FixedMessage window does not update properly if resized.
W342-6Not a bugCheckboxes are drawn wrong.
W343-1fixedRedirecting score output through a pipe doesn't work.
W343-2Not a bugWindows 98 is unable to load tiles that are too large. This is an OS issue.
W343-3fixedUnder the Polish version of Windows 2000 SP4, screen output with a raster font shows wrong characters for many dungeon features.
W343-4fixedKeyboard may stop responding after locking or unlocking a door when using altkeyhandler=nhraykey.dll
W343-5FixedError messages early in the game startup sequence may flash by unreadably.
W343-6FixedAttempting to start NetHack from within a zip utility doesn't work (this is not a bug) and gives a misleading error message (this is the bug).

[edit] X11-only bugs

NameStatusDescription
X343-1fixedThe scrollbar for a text window may be missing when needed.
X343-2fixeduse_inverse is broken in tty mode.
X343-3fixedSanity check for mouse position after window resize is wrong.

[edit] Macintosh-only bugs

NameStatusDescription
M343-1fixedRelease code does not build under Carbon.
M343-2Opennethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on clean installs of 10.3.x (not upgraded systems). (See M343-3 for 10.4.)
M343-3Opennethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on 10.4 (See M343-2 for 10.3.)

[edit] Qt-only bugs

NameStatusDescription
Q341-1FixedRandomly generating characters doesn't always follow user requests.
Q341-3Open[Mac only] q and / keys send additional characters when pressed.
Q343-1OpenExplore or debug mode only: ^X doesn't show the intrinsics screen.
Q343-2fixedSaved games are not found if the game is built with the prefix option.

[edit] Windows-CE-only bugs

NameStatusDescription
CE343-1Not a bugAttempting to load an alternative tile set fails.

[edit] Build-from-source bugs

NameStatusDescription
S343-1Opengnome port refers to file t32-1024.xpm for large tiles that doesn't exist
S343-2fixed1x1 room in special level can trigger panic due to off by one error (does not affect official room set)
S343-3fixedmakedefs may fail to compile if sizeof(time_t) != sizeof(long)
S343-4fixedNetHack does not compile under Microsoft VC2005.
S343-5fixedThe prototype and definition for finish_map don't match properly.
S343-6fixedGame does not compile under FreeBSD 6.1.
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