|Damage vs. small||1d12 (1-12)|
|Damage vs. large||1d8+2d6 (3-20)|
Dwarvish mattocks are effective weapons; much more so than pick-axes. They however have some drawbacks — mattocks are not only heavier than pick-axes, but require two hands to wield as well. Furthermore, their -1 to-hit "bonus" can make them difficult to hit enemies with. Dwarves (the monster) are occasionally generated with a mattock. When unidentified, a mattock appears as a broad pick.
The mattock, besides being two-handed, heavier, and a superior weapon, has the same advantages and drawbacks as pick-axe, namely:
- They can be (a)pplied (this wields the mattock!) to dig through walls or floors, or to break boulders or statues into rocks (Archeologists are penalized for breaking historic statues). Occasionally a spellbook or other useful item will be found in the remains of a statue. If you apply it upwards, a rock will fall from the ceiling and bonk you on the head.
- Shopkeepers will not allow you to carry a mattock into a shop unless you hide it within a container. Attempting to throw one into a shop by standing in front of the shopkeeper and throwing it diagonally past him/her will fail, as the shopkeeper will catch it.
Dwarvish mattocks are classified as weapons, not tools.