Racial benefits and restrictions Edit
Gnomes are always Neutral. They can be Archeologists, Cavemen, Healers, Rangers, or Wizards. From an attribute perspective, they are mostly average, with moderate strength and high intelligence. The following table outlines their maximum (unaided) attribute levels.
The maximum attributes of a gnome are in fact identical to those of a human, except that the gnome can achieve 1 more Intelligence. This makes gnomish wizards slightly superior to human wizards (unless the human wizard intends to be chaotic, which is an illegal alignment for a gnome.) For the other roles a gnome can be, it doesn't make much of a difference.
Gnomish items Edit
- crossbow - d2/d2
- crossbow bolt - d4+1/d6+1
In SLASH'EM, gnomes can also be Flame Mages, Ice Mages, or Undead Slayers. Gnomes start with the Vanish technique. At level 5, they gain Stealth. When they reach level 7, Tinker, which allows them to upgrade certain items, becomes available.