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This article is about NetHack's deities. For the item known as “GoD”, see gauntlets of dexterity.

A god is lawful, neutral, chaotic, or unaligned. In every NetHack game, the role of your adventurer determines the pantheon of gods that the game uses. Each role's pantheon contains one lawful, one neutral, and one chaotic god; your task is to retrieve the Amulet of Yendor for the god of your alignment. To ascend (win the game) you must sacrifice the amulet at your god's high altar. You can sometimes #pray to your god in times of need.

The unaligned god is always Moloch, who holds dominion over prayers and altars in Gehennom. Marduk is described in the introductory text as the Creator, from whom Moloch stole the Amulet of Yendor. Elbereth is the name of an elf-goddess that can be #engraved to frighten most monsters, but not humans or elves.

An atheist character does not believe in gods, and thus tries to avoid actions directly involving religion.

Lawful Neutral Chaotic
Archeologist Quetzalcoatl Camaxtli Huhetotl
Barbarian Mitra Crom Set
Caveman Anu Ishtar Anshar
Healer Athena Hermes Poseidon
Knight Lugh Brigit Manannan Mac Lir
Monk Shan Lai Ching Chih Sung-tzu Huan Ti
Priest random random random
Ranger Mercury Venus Mars
Rogue Issek Mog Kos
Samurai Amaterasu Omikami Raijin Susanowo
Tourist Blind Io The Lady Offler
Valkyrie Tyr Odin Loki
Wizard Ptah Thoth Anhur

The pantheon for a priest(ess) is randomly selected from another single role; if a priest's lawful god is Blind Io, the neutral god is always going to be The Lady.

MythologyEdit

The NetHack pantheons (and related quests) for each role are derived from a mix of real-world and fictional sources:

Other deitiesEdit

In SLASH'EMEdit

With the addition of New Roles new gods where also introduced.

Lawful Neutral Chaotic
Undead Slayer Seeker Osiris Seth
Flame Mage Earth Fire Ash
Ice Mage Air Frost Smoke
Yeoman His Majesty His Holiness The Commons
Necromancer Nharlotep Zuggothobal Gothuulbe

Encyclopaedia entryEdit

Goddesses and Gods operate in ones, threesomes, or whole
pantheons of nine or more (see Religion). Most of them claim
to have made the world, and this is indeed a likely claim in
the case of threesomes or pantheons: Fantasyland does have
the air of having been made by a committee. But all Goddesses
and Gods, whether they say they made the world or not, have
very detailed short-term plans for it which they are determined
to carry out. Consequently they tend to push people into the
required actions by the use of coincidence or Prophecy, or just
by narrowing down your available choices of what to do next:
if a deity is pushing you, things will go miserably badly until
there is only one choice left to you.

[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

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