@ Grand Master
|
| Difficulty
| 30
|
| Attacks
| Physical 4d10, physical 2d8, spell-casting (clerical), spell-casting (clerical)
|
|
|
@ Grand Master
|
| Difficulty
| 30
|
| Attacks
|
Physical 4d10, physical 2d8, spell-casting (clerical), spell-casting (clerical)
|
|
|
| Base level
| 25
|
| Base experience
| 1052
|
| Speed
| 12
|
| Base AC
| 0
|
| Base MR
| 70
|
| Alignment
| 0
|
|
|
| Frequency (by normal mechanisms)
| Not randomly generated; unique
|
| Genocidable
| No
|
|
|
| Weight
| 1450
|
| Nutritional value
| 400
|
| Size
| Human
|
|
|
| Resistances
| Fire, shock, sleep, poison
|
| Resistances conveyed
|
None
|
|
|
| Other attributes
|
The Grand Master:
- has a head, a couple of arms, and a torso.
- can see invisible creatures.
- eats fruits.
- is not a valid polymorphable form.
- is a human.
- always starts as peaceful.
- is nasty.
- is strong.
- can pick up magical items.
- lets you close unless attacked.
- can be seen through infravision.
|
- For the skill level, see Skill and Martial arts.
The Grand Master, @, is the Monk quest leader. He is generated weaponless.
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