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Hack 1.0.2

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Hack 1.0.2 is the third public release of Hack. Andries Brouwer published it to the (now-obsolete) Usenet newsgroup net.sources.games in April 1985.

Availability Edit

Google Groups has archived nine of the ten original postings to net.sources.games; part 2 is missing, due possibly to the same problem that caused part 15 of Hack 1.0 to be missing:

A second archive also preserves Hack 1.0.2. Part 2 appears to be intact in this archive, but parts 1 and 8 are somewhat altered.

Vmsone.com has another copy of the second archive of Hack 1.0.2.

Andries Brouwer has mirrored both archives on his web site.

Ali Harlow[1] has a Hack 1.0.2 distribution at [2]. This distribution does not have the benefit of the second archive.

Significant changes Edit

The swamp and the giant eel are drawn from PDP-11 Hack and the Hack 1.0.2 source credits the creators of that version, Michiel Huisjes and Fred de Wilde, for the inspiration.

The adventurer Edit

The player may choose a Tourist, a Speleologist, a Fighter, a Knight, a Cave-(wo)man, or a Wizard. All classes permit male and female adventurers.

The adventurer has experience, hit points, armor class, and strength. He may advance to experience level 14.

The initial pet is a little dog.

Dungeon features Edit

The dungeon in Hack 1.0.2 has no branches; there is one way up and one way down. The first 25 levels or so consist of rooms, and beyond that, the adventurer encounters mazes.

Dungeon level 30 and deeper are designated as "Hell". Entering hell without fire resistance is an instadeath. Due to a bug, fixed in Hack 1.0.3, one could enter hell with a ring of fire resistance and take it off once there. (Gremlins and self-polymorph did not yet exist.)

Special rooms are shops, beehives, crypts, swamps, treasure zoos, and vaults.

Traps are:

The Amulet of Yendor is found in the posession of the wizard of Yendor in a maze level. He is in a small room in the center of a maze level, surrounded by water and accompanied by a hell hound.

Other maze levels have wands of wishing tucked under a boulder in a dead-end square. (Yes, there's more than one.) Since NetHack 3.1.0, one version of Medusa's lair has a random wand in a similar spot, commemorating the former location of the wand of wishing.

Bestiary Edit

Monsters that are new to this version are noted in boldface.

The following monsters may be encountered:

NameSymbolNotes
acid bloba 
batB 
centaurC 
chameleon: 
cockatricecStoning by hissing is an instadeath
demon& 
dogd 
dragonDAs the modern red dragon
ettine 
floating eyeE 
fog cloudf 
freezing sphereF 
gelatinous cubeg 
ghost(space) 
giant antA 
giant beetleb 
giant eel; 
giant ratr 
gnomeG 
guard@ 
hell hounddDoes not have a breath weapon
hobgoblinH 
homunculush 
impi 
jackalJ 
jaguarj 
killer beek 
koboldK 
large dogd 
leocrottal 
leprechaunL 
little dogd 
long wormwif NOWORM not defined at compile time
lurker above' 
mail daemon2if MAIL defined at compile time
mimicM 
minotaurm 
nursen 
nymphN 
orcO 
owlbearo 
piercerp 
purple wormP 
quasitQ 
quivering blobq 
rust monsterRReduces enchantment rather than truly rusting
scorpions 
shopkeeper@ 
snakeS 
stalkerI 
tengut 
trapper, 
trollT 
umber hulkU 
unicornu 
vampireV 
violet fungiv 
wizard of Yendor1 
wraithW 
wumpuswif NOWORM defined at compile time
xanx 
xornX 
yellow lighty 
yetiY 
zombieZ 
zrutyz 

Objects Edit

New objects to this version are indicated in boldface.

Artifacts Edit

Hack 1.0.2 has only one artifact, Orcrist. Any two handed sword may be named Orcrist and will do d10 extra points damage to orcs. There can even be more than one Orcrist.

Amulets Edit

Only the Amulet of Yendor and the cheap plastic imitation exist in Hack 1.0.2.

Food Edit

Food items in Hack 1.0.2 are:

The tin did not contain the remains of monsters, but rather a randomly-chosen food such as peaches or, if the adventurer is lucky, spinach.

The dead lizard was a found object rather than a corpse; live lizards did not exist in Hack 1.0.2. It could reduce confusion and carrying it cancelled the effects of the new moon, but had no effect on stoning as this was still an instadeath.

Weapons Edit

Weapons in Hack 1.0.2 are:

Tools Edit

Tools in Hack 1.0.2 are:

The ice box is the only container. Then as now, it preserved corpses, and was generally too heavy (and too rare) to be useful for inventory management.

Armor Edit

Armor items in Hack 1.0.2 are:

Potions Edit

Potions in Hack 1.0.2 are:

Scrolls Edit

Scrolls in Hack 1.0.2 are:

The scroll of damage weapon acts as the modern scroll of enchant weapon does when cursed. The scroll of genocide acts, in all cases, as the modern blessed scroll; but most symbols refer to only one monster anyway.

Wands Edit

Wands in Hack 1.0.2 are:

Rings Edit

Rings in Hack 1.0.2 are:

Because charisma does not exist in Hack 1.0.2, the ring of adornment is a useless item.

Gems Edit

Gems in Hack 1.0.2 are:

and worthless pieces of blue, red, yellow, and green glass.

Other items Edit

Other items not appearing in the above categories are:

It is not possible to pick up an iron chain, nor can they be generated from iron golems, because these do not exist in Hack 1.0.2.

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