Half spell damage is an extrinsic property which halves any damage taken from spells, as well as halving certain other effects. This property is currently conferred only by carrying The Orb of Detection, The Platinum Yendorian Express Card, The Orb of Fate or The Eye of the Aethiopica.
The following monster spells are affected by half spell damage:
|Psi bolt||Halves damage.|
|Stun||Halves duration. However, this is trivial with a unicorn horn.|
|Drain strength||Halves reduction. However, magic resistance negates.|
|Curse items||Halves maximum number of items affected from 6 to 3; stacks with magic resistance, combined to only 2.|
|Open wounds||Halves damage. Stacks with magic resistance to quarter damage.|
|Confusion||Halves duration. However, this is trivial with a unicorn horn.|
|Blind||Halves duration. However, this is trivial with a unicorn horn or the Eyes of the Overworld.|
|Lightning||Halves damage. However, shock resistance negates.|
|Pillar of fire||Halves damage. However, fire resistance negates.|
|Cold||Halves damage. However, cold resistance negates.|
Monsters Affected Edit
The following monsters can cast spells, some of which affected by this property:
|Minion of Huhetotl||16||Magical|
|Neferet the Green||20||Magical|
|Wizard of Yendor||30||Magical|
- Main article: Monster spells.
Magical spells includes psi bolt, cure self, haste self, stun, disappear, drain strength, destroy armor, curse items, aggravate, summon nasties, clone, and touch of death.
It is unclear whether or not this is a complete list.