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Healthstone
| * | |
|---|---|
| Name | healthstone |
| Appearance | gray stone |
| Damage vs. small | 1d3 |
| Damage vs. large | 1d3 |
| To-hit bonus | +0 |
| Weapon skill | sling |
| Size | one-handed |
| Cost | 60 zm (+10/positive enchant) |
| Weight | 10 |
| Material | mineral |
A healthstone (SLASH'EM) is a gray stone that modifies a player's heal rate. Blessed or noncursed healthstones increase it, cursed healthstones decrease it. Unfortunately healthstones are always generated cursed. Unlike luckstones, healthstones are cumulative - two blessed healthstones are better than one. To be precise, you have a health bonus which is 2 for each blessed healthstone in you main inventory, plus 1 for each uncursed healthstone, minus 2 for each cursed healthstone. This bonus is added to your level and constitution when calculating how fast you heal.
After a spoiler by Eva Myers.
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