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NetHack 3.0.2

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NetHack 3.0.2 is the seventh public release of NetHack and the third by the DevTeam. Izchak Miller published it to the Usenet newsgroup comp.sources.games and the moderator approved it in August 1989.

Availability Edit

The original Usenet postings are most easily obtained from UUNet at [1]. The partXX.Z files in that directory are NetHack 3.0.0; patch* files are the patches for succeeding versions through NetHack 3.0.10.

Ali Harlow[2] has a NetHack 3.0.2 distribution at [3].

Significant changes Edit

The NetHack 3.0 series is notable for its frequent releases, and NetHack 3.0.2 came out only weeks after NetHack 3.0.1. This is perhaps because NetHack 3.0.0 so vastly expanded the game that it contained many bugs.

Notable new features include:

  • Support for OS/2 is added.
  • Existing color code (still primitive by modern standards) for the MS-DOS port was extended to work with Unix if the terminal database has entries for color.
  • Causes of death are more precisely specified in the record and logfile.
  • Credit cards can no longer lock doors.
  • Wizards no longer start with certain useless items.
  • More bugs are fixed, and more workarounds are provided for broken and underpowered compilers.

The adventurer Edit

The player may choose from these roles:

RoleAlignment
ArcheologistLawful
BarbarianChaotic
Cave-(wo)manLawful
ElfLawful
HealerLawful
KnightLawful
Priest(ess)Neutral
RogueChaotic
SamuraiLawful
TouristNeutral
ValkyrieChaotic
WizardNeutral

All classes permit male and female adventurers, except the Valkyrie which must be female.

The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. He may advance to experience level 30.

The initial pet is a little dog for Cavemen, a kitten for Wizards, and a random choice of the two for all others.

Dungeon features Edit

The dungeon in NetHack 3.0.2 has no branches; there is one way up and one way down. The first 25 levels or so consist of rooms, and beyond that, the adventurer encounters the Castle and then mazes. The deepest dungeon level is 50.

Medusa appears as '@' on the down-stairs of the level before the Castle. She does not have a special level, and is thus a snare for the unwary adventurer.

Dungeon levels below the Castle are designated as "Hell". Entering hell without fire resistance, or losing it once there, is an instadeath. This may happen by taking off an item that confers fire resistance (ring of fire resistance or red dragon scale mail), losing one's polymorph, or by being hit by a gremlin. One may still be saved if he has some other source of fire resistance. These levels have only up-stairs, and the only way to proceed beyond the first level after the Castle is by level teleportation.

Special rooms are:

Special dungeon features are:

Traps are:

The Amulet of Yendor is found in the posession of the Wizard of Yendor in a maze level. He is in a small room in the center of the maze, surrounded by water and accompanied by a hell hound and a vampire lord.

Fake Wizard rooms contain a random demon prince instead of the Wizard and a fake Amulet. If all demon princes have appeared, a demon lord appears instead; if all demon lords have appeared, the room contains a random ordinary demon. All eight modern named demons exist, but their modern lairs do not.

A wand of wishing is guaranteed in the Castle, in its modern position; but it lies exposed on the floor instead of being protected by a chest and Elbereth.

When ascending from level 1 with the Amulet of Yendor, one is transported immediately to the Astral Plane; the Elemental Planes do not yet exist. The Astral Plane is different from the modern game, having mazes and powerful monsters instead of the denizens of the modern version.

Bestiary Edit

NetHack 3.0.2 introduces no new monsters. Baalzebub assumes his modern name.

The following monsters may be encountered:

NameSymbolNotes
giant anta
soldier anta
fire anta
giant beetlea
killer beea
queen beea
acid blobb
gelatinous cubeb
quivering blobb
cockatricec
little dogd
dogd
large dogd
jackald
werejackal@/dcalled "jackalwere" in animal form
wolfd
werewolf@/dcalled "wolfwere" in animal form
winter wolfd
wargd
hell hound pupd
hell houndd
floating eyee
freezing spheree
kittenf
housecatf
large catf
jaguarf
gremling
hobbithIf TOLKIEN defined at compile time
bugbearh
dwarfh
dwarf lordh
dwarf kingh
manesi
homunculusi
lemurei
impi
quasiti
tengui
koboldk
large koboldk
kobold lordk
kobold shamank
lichl
demilichl
master lichl
small mimicm
large mimicm
giant mimicm
red naga hatchlingn
black naga hatchlingn
golden naga hatchlingn
guardian naga hatchlingn
red nagan
black nagan
golden nagan
guardian nagan
goblino
hobgoblino
orco
hill orco
Mordor orcoIf TOLKIEN defined at compile time
Uruk-haioIf TOLKIEN defined at compile time
orc shamano
orc-captaino
rock piercerp
iron piercerp
rotheq
osquipq
mumakilqIf TOLKIEN defined at compile time
leocrottaq
wumpusq
titanothereq
baluchitheriumq
sewer ratr
giant ratr
rabid ratr
wererat@/rCalled "ratwere" in animal form
rock moler
cave spiders
scorpions
giant spiders
lurker abovet
trappert
white unicornu
grey unicornu
black unicornu
fog cloudv
dust vortexv
energy vortexv
ice vortexv
steam vortexv
fire vortexv
baby long wormwIf WORM defined at compile time
baby purple wormw
long wormwIf WORM defined at compile time
purple wormw
xanx
yellow lighty
zrutyz
apeA
carnivorous apeA
batB
giant batB
vampire batB
plains centaurC
forest centaurC
mountain centaurC
baby grey dragonD
baby red dragonD
baby white dragonD
baby blue dragonD
baby green dragonD
baby orange dragonD
baby black dragonD
baby yellow dragonD
grey dragonD
red dragonD
orange dragonD
white dragonD
black dragonD
blue dragonD
green dragonD
yellow dragonD
air elementalE
fire elementalE
earth elementalE
water elementalE
violet fungusF
brown moldF
yellow moldF
green moldF
red moldF
gnomeG
gnome lordG
gnome kingG
gnomish wizardG
ettinH
giantH
stone giantH
hill giantH
fire giantH
frost giantH
titanH
minotaurH
owlbearH
stalkerI
blue jellyJ
spotted jellyJ
ochre jellyJ
Keystone KopKIf KOPS defined at compile time
Kop SergeantKIf KOPS defined at compile time
Kop LieutenantKIf KOPS defined at compile time
Kop KaptainKIf KOPS defined at compile time
leprechaunL
kobold mummyM
gnome mummyM
orc mummyM
elf mummyM
human mummyM
ettin mummyM
giant mummyM
wood nymphN
water nymphN
mountain nymphN
ogreO
ogre lordO
ogre kingO
gray oozeP
brown puddingP
black puddingP
quantum mechanicQ
mad scientistQ
rust monsterR
garter snakeS
snakeS
pit viperS
cobraS
pythonS
water moccasinS
trollT
ice trollT
rock trollT
water trollT
Olog-haiTIf TOLKIEN defined at compile time
umber hulkU
vampireV
vampire lordV
Vlad the ImpalerV
barrow wightW
wraithW
NazgulWIf TOLKIEN defined at compile time
xornX
yetiY
kobold zombieZ
gnome zombieZ
orc zombieZ
elf zombieZ
human zombieZ
ettin zombieZ
giant zombieZ
straw golem'If GOLEMS defined at compile time
rope golem'If GOLEMS defined at compile time
leather golem'If GOLEMS defined at compile time
wood golem'If GOLEMS defined at compile time
flesh golem'If GOLEMS defined at compile time
clay golem'If GOLEMS defined at compile time
stone golem'If GOLEMS defined at compile time
iron golem'If GOLEMS defined at compile time
human@
Woodland-elf@If TOLKIEN defined at compile time
Green-elf@If TOLKIEN defined at compile time
Grey-elf@If TOLKIEN defined at compile time
elf-lord@
Elvenking@
nurse@
shopkeeper@
guard@
temple priest@If ALTARS and THEOLOGY defined at compile time
temple priestess@If ALTARS and THEOLOGY defined at compile time
unarmored soldier@If ARMY defined at compile time
soldier@If ARMY defined at compile time
sergeant@If ARMY defined at compile time
lieutenant@If ARMY defined at compile time
captain@If ARMY defined at compile time
Wizard of Yendor@
Medusa@If MEDUSA defined at compile time
oracle@If ORACLE defined at compile time
ghost(space)
water demon&
demon&If HARD not defined at compile time (not in default build)
horned devil&If HARD defined at compile time
succubus&If HARD defined at compile time
incubus&If HARD defined at compile time
erinyes&If HARD defined at compile time
marilith&If HARD defined at compile time
barbed devil&If HARD defined at compile time
vrock&If HARD defined at compile time
hezrou&If HARD defined at compile time
bone devil&If HARD defined at compile time
nalfeshnee&If HARD defined at compile time
ice devil&If HARD defined at compile time
pit fiend&If HARD defined at compile time
balrog&If HARD defined at compile time
Juiblex&If HARD defined at compile time
Yeenoghu&If HARD defined at compile time
Orcus&If HARD defined at compile time
Geryon&If HARD defined at compile time
Dispater&If HARD defined at compile time
Baalzebub&If HARD defined at compile time; formerly Baalzebul
Asmodeus&If HARD defined at compile time
Demogorgon&If HARD defined at compile time
mail daemon&If MAIL defined at compile time
djinni&
giant eel;
electric eel;
kraken;
chameleon:
archeologist@
barbarian@
caveman@
cavewoman@
elf@
healer@
knight@
priest@
priestess@
rogue@
samurai@
tourist@
valkyrie@
wizard@

The attentive reader will note that no monster has the symbol j.

Objects Edit

NetHack 3.0.2 introduces no new objects.

Artifacts Edit

NetHack 3.0.2 introduces no new artifacts.

Artifacts in NetHack 3.0.2 are:

NameObjectNotes
Excaliburlong sword
Snickersneekatana
Cleaveraxe
Orcristtwo-handed swordUser-nameable
Stingelven daggerUser-nameable; dagger if no TOLKIEN
Frost Brandlong sword
Fire Brandlong sword
Stormbringerbroadsword
Sunswordlong sword
Dragonbanebroadsword
Demonbanelong sword
Werebanelong sword
Giantslayerlong sword
Ogresmasherlucern hammer
Thunderfistlucern hammer
Trollsbanemorning star

Amulets Edit

Amulets in NetHack 3.0.2 are:

Food Edit

Food items in NetHack 3.0.2 are:

Weapons Edit

Weapons in NetHack 3.0.2 are:

Tools Edit

Tools in NetHack 3.0.2 are:

Keys have shapes that fit specific locks on chests and large boxes; the skeleton key fits all locks and can also open doors.

Armor Edit

Armor items in NetHack 3.0.2 are:

Potions Edit

Potions in NetHack 3.0.2 are:

The method of obtaining holy or unholy water is different from modern versions. One drops a potion of water on an altar and it immediately becomes blessed, uncursed, or cursed for lawful, neutral, or chaotic altars, respectively.

Scrolls Edit

Scrolls in NetHack 3.0.2 are:

Wands Edit

Wands in NetHack 3.0.2 are:

Spellbooks Edit

All spellbooks are present if and only if SPELLS is defined at compile time.

Spellbooks in NetHack 3.0.2 are:

Rings Edit

Rings in NetHack 3.0.2 are:

Stones Edit

Stones in NetHack 3.0.2 are:

and worthless pieces of white, blue, red, yellowish brown, and green glass.

Other items Edit

Other items not appearing in the above categories are:

Blinding and acid venom are also listed as objects, but they only exist while in flight, or when a wizard mode wish requests them.


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