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NetHack 3.0.7

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NetHack 3.0.7 is the twelfth public release of NetHack and the eighth by the DevTeam. Izchak Miller published it to the Usenet newsgroup comp.sources.games and the moderator approved it in February 1990.

Availability Edit

The original Usenet postings are most easily obtained from UUNet at [1]. The partXX.Z files in that directory are NetHack 3.0.0; patch* files are the patches for succeeding versions through NetHack 3.0.10.

Ali Harlow[2] has a NetHack 3.0.7 distribution at [3].

Significant changes Edit

With NetHack 3.0.7, the release schedule began to slow a bit; it had been a full three months since NetHack 3.0.6 had been released. NetHack 3.0.7 was, however, a larger change than 3.0.6 had been.

Notable new features include:

  • For the MS-DOS port, the source modules can be split into smaller pieces, giving a finer-grained overlay system and faster performance.
  • Updates are provided for the Amiga and Mac ports.
  • Recent versions of HP-UX are now supported.
  • The '/' command distinguishes monsters of the same class.
  • The colors of some symbols have been adjusted.
  • Still more bug fixes.

The adventurer Edit

The player may choose from these roles:

RoleAlignment
ArcheologistLawful
BarbarianChaotic
Cave-(wo)manLawful
ElfLawful
HealerLawful
KnightLawful
Priest(ess)Neutral
RogueChaotic
SamuraiLawful
TouristNeutral
ValkyrieChaotic
WizardNeutral

All classes permit male and female adventurers, except the Valkyrie which must be female.

The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. He may advance to experience level 30.

The initial pet is a little dog for Cavemen, a kitten for Wizards, and a random choice of the two for all others.

Dungeon features Edit

The dungeon in NetHack 3.0.7 has no branches; there is one way up and one way down. The first 25 levels or so consist of rooms, and beyond that, the adventurer encounters the Castle and then mazes. The deepest dungeon level is 50.

Medusa appears as @ on the down-stairs of the level before the Castle. She does not have a special level, and is thus a snare for the unwary adventurer.

Dungeon levels below the Castle are designated as "Hell". Entering hell without fire resistance, or losing it once there, is an instadeath. This may happen by taking off an item that confers fire resistance (ring of fire resistance or red dragon scale mail), losing one's polymorph, or by being hit by a gremlin. One may still be saved if he has some other source of fire resistance. These levels have only up-stairs, and the only way to proceed beyond the first level after the Castle is by level teleportation.

Special rooms are:

Special dungeon features are:

Traps are:

The Amulet of Yendor is found in the posession of the Wizard of Yendor in a maze level. He is in a small room in the center of the maze, surrounded by water and accompanied by a hell hound and a vampire lord.

Fake Wizard rooms contain a random demon prince instead of the Wizard and a fake Amulet. If all demon princes have appeared, a demon lord appears instead; if all demon lords have appeared, the room contains a random ordinary demon. All eight modern named demons exist, but their modern lairs do not.

A wand of wishing is guaranteed in the Castle, in its modern position; but it lies exposed on the floor instead of being protected by a chest and Elbereth.

When ascending from level 1 with the Amulet of Yendor, one is transported immediately to the Astral Plane; the Elemental Planes do not yet exist. The Astral Plane is different from the modern game, having mazes and powerful monsters instead of the denizens of the modern version.

Bestiary Edit

New monsters are shown in boldface.

The following monsters may be encountered:

NameSymbolNotes
giant antaFormerly a
soldier anta
fire anta
giant beetlea
killer beea
queen beea
acid blobb
quivering blobbFormerly b
gelatinous cubeb
cockatricec
little dogdFormerly d
dogdFormerly d
large dogdFormerly d
jackald
werejackal@/dcalled "jackalwere" in animal form; formerly @/d
wolfd
werewolf@/dcalled "wolfwere" in animal form
winter wolfdFomerly d
wargd
hell hound pupd
hell houndd
floating eyee
freezing sphereeFormerly e
kittenfFormerly f
housecatfFormerly f
large catfFormerly f
jaguarfFormerly f
tigerf
gremling
hobbithIf TOLKIEN defined at compile time; formerly h
bugbearh
dwarfhFormerly h
dwarf lordhFormerly h
dwarf kingh
manesi
homunculusi
lemureiFormerly i
impi
quasitiFormerly i
tengui
blue jellyj
spotted jellyj
ochre jellyjFormerly j
koboldk
large koboldkFormerly k
kobold lordk
kobold shamankFormerly k
leprechaunl
small mimicm
large mimicmFormerly m
giant mimicmFormerly m
wood nymphn
water nymphn
mountain nymphn
goblinoFormerly o
hobgoblinoFormerly o
orcoFormerly o
hill orcoFormerly o
Mordor orcoIf TOLKIEN defined at compile time; formerly o
Uruk-haioIf TOLKIEN defined at compile time; formerly o
orc shamanoFormerly o
orc-captainoFormerly o
rock piercerp
iron piercerpFormerly p
rotheq
mumakilqIf TOLKIEN defined at compile time
leocrottaq
wumpusqFormerly q
titanothereq
baluchitheriumq
sewer ratr
giant ratr
rabid ratr
wererat@/rCalled "ratwere" in animal form; formerly @/r
rock molerFormerly r
cave spiders
scorpions
giant spiders
lurker abovet
trappertFormerly t
white unicornuFormerly u
gray unicornu
black unicornu
fog cloudv
dust vortexv
energy vortexv
ice vortexv
steam vortexv
fire vortexv
baby long wormwIf WORM defined at compile time
baby purple wormw
long wormwIf WORM defined at compile time
purple wormw
grid bugx
xanx
yellow lighty
zrutyz
apeA
carnivorous apeA
batBFormerly B
giant batBFormerly B
vampire batB
plains centaurC
forest centaurC
mountain centaurCFormerly C
baby gray dragonD
baby red dragonD
baby white dragonDFormerly D
baby blue dragonD
baby green dragonD
baby orange dragonD
baby black dragonD
baby yellow dragonD
gray dragonD
red dragonD
orange dragonD
white dragonDFormerly D
black dragonD
blue dragonD
green dragonD
yellow dragonD
air elementalE
fire elementalE
earth elementalE
water elementalE
violet fungusF
brown moldF
yellow moldF
green moldF
red moldF
gnomeGFormerly G
gnome lordGFormerly G
gnome kingG
gnomish wizardGFormerly G
ettinH
giantHFormerly H
stone giantH
hill giantHFormerly H
fire giantH
frost giantHFormerly H
titanH
minotaurH
owlbearH
stalkerIFormerly I
jabberwockJ
Keystone KopKIf KOPS defined at compile time
Kop SergeantKIf KOPS defined at compile time
Kop LieutenantKIf KOPS defined at compile time; formerly K
Kop KaptainKIf KOPS defined at compile time; formerly K
lichL
demilichLFormerly L
master lichLFormerly L
kobold mummyM
gnome mummyMFormerly M
orc mummyMFormerly M
elf mummyMFormerly M
human mummyMFormerly M
ettin mummyMFormerly M
giant mummyMFormerly M
red naga hatchlingN
black naga hatchlingN
golden naga hatchlingN
guardian naga hatchlingN
red nagaN
black nagaN
golden nagaN
guardian nagaN
ogreO
ogre lordOFormerly O
ogre kingO
gray oozeP
brown puddingP
black puddingP
quantum mechanicQ
rust monsterR
garter snakeS
snakeSFormerly S
water moccasinSFormerly S
pit viperSFormerly S
cobraSFormerly S
pythonSFormerly S
trollT
ice trollTFormerly T
rock trollTFormerly T
water trollT
Olog-haiTIf TOLKIEN defined at compile time; formerly T
umber hulkU
vampireVFormerly V
vampire lordVFormerly V
Vlad the ImpalerV
barrow wightW
wraithW
NazgulWIf TOLKIEN defined at compile time; formerly W
xornX
yetiYFormerly Y
kobold zombieZ
gnome zombieZFormerly Z
orc zombieZFormerly Z
elf zombieZFormerly Z
human zombieZFormerly Z
ettin zombieZFormerly Z
giant zombieZFormerly Z
straw golem'If GOLEMS defined at compile time
rope golem'If GOLEMS defined at compile time
leather golem'If GOLEMS defined at compile time
wood golem'If GOLEMS defined at compile time
flesh golem'If GOLEMS defined at compile time; formerly '
clay golem'If GOLEMS defined at compile time
stone golem'If GOLEMS defined at compile time
iron golem'If GOLEMS defined at compile time
human@Formerly @
Woodland-elf@If TOLKIEN defined at compile time; formerly @
Green-elf@If TOLKIEN defined at compile time; formerly @
Grey-elf@If TOLKIEN defined at compile time; formerly @
elf-lord@Formerly @
Elvenking@Formerly @
nurse@Formerly @
shopkeeper@Formerly @
guard@Formerly @
oracle@If ORACLE defined at compile time; formerly @
temple priest@If ALTARS and THEOLOGY defined at compile time
temple priestess@If ALTARS and THEOLOGY defined at compile time
unarmored soldier@If ARMY defined at compile time; formerly @
soldier@If ARMY defined at compile time; formerly @
sergeant@If ARMY defined at compile time; formerly @
lieutenant@If ARMY defined at compile time
captain@If ARMY defined at compile time; formerly @
Medusa@If MEDUSA defined at compile time
Wizard of Yendor@
ghost 
water demon&
demon&If INFERNO not defined at compile time (not in default build)
horned devil&If INFERNO defined at compile time; formerly &
succubus&If INFERNO defined at compile time; formerly &
incubus&If INFERNO defined at compile time; formerly &
erinyes&If INFERNO defined at compile time
marilith&If INFERNO defined at compile time
barbed devil&If INFERNO defined at compile time
vrock&If INFERNO defined at compile time
hezrou&If INFERNO defined at compile time
bone devil&If INFERNO defined at compile time
nalfeshnee&If INFERNO defined at compile time
ice devil&If INFERNO defined at compile time; formerly &
pit fiend&If INFERNO defined at compile time
balrog&If INFERNO defined at compile time
Juiblex&If INFERNO defined at compile time
Yeenoghu&If INFERNO defined at compile time
Orcus&If INFERNO defined at compile time
Geryon&If INFERNO defined at compile time
Dispater&If INFERNO defined at compile time
Baalzebub&If INFERNO defined at compile time
Asmodeus&If INFERNO defined at compile time
Demogorgon&If INFERNO defined at compile time
mail daemon&If MAIL defined at compile time
djinni&
giant eel;
electric eel;
kraken;
newt:
gecko:
iguana:
baby crocodile:
lizard:
chameleon:
crocodile:
archeologist@Formerly @
barbarian@Formerly @
caveman@Formerly @
cavewoman@Formerly @
elf@Formerly @
healer@Formerly @
knight@Formerly @
priest@Formerly @
priestess@Formerly @
rogue@Formerly @
samurai@Formerly @
tourist@Formerly @
valkyrie@Formerly @
wizard@Formerly @

The osquip and the mad scientist are removed.

Objects Edit

NetHack 3.0.7 introduces no new objects.

Artifacts Edit

Artifacts in NetHack 3.0.7 are:

NameObjectAlignmentRoleNotes
Excaliburlong swordLawfulKnight
SnickersneekatanaLawfulSamurai
CleaveraxeChaotic 
Grimtoothorcish daggerChaotic dagger if no TOLKIEN
Orcristtwo-handed swordLawfulElfUser-nameable
Stingelven daggerLawful User-nameable; dagger if no TOLKIEN
Frost Brandlong swordNeutral 
Fire Brandlong swordNeutral 
StormbringerbroadswordChaotic 
Sunswordlong swordLawful 
DragonbanebroadswordNeutral 
Demonbanelong swordLawful 
Werebanelong swordLawful 
Giantslayerlong swordNeutral 
Ogresmasherwar hammerLawful 
Mjollnirwar hammerLawfulValkyrie
Trollsbanemorning starLawful 

Mjollnir is lawful, but Valkyries are chaotic; how this apparent conflict is resolved is unclear at this time.

Amulets Edit

All amulets appear as ".

Amulets in NetHack 3.0.7 are:

Food Edit

Food items in NetHack 3.0.7 are:

NameSymbolNotes
tripe ration%
corpse%
egg%Formerly %
apple%
orange%
pear%
melon%
banana%
carrot%
clove of garlic%Formerly %
nameable fruit%if TUTTI_FRUTTI defined at compile time
slice of pizza%if TUTTI_FRUTTI not defined at compile time (not in default build)
lump of royal jelly%
cream pie%Formerly %
candy bar%
fortune cookie%
pancake%
lembas wafer%if TOLKIEN defined at compile time
cram ration%if TOLKIEN defined at compile time
food ration%
K-ration%if ARMY defined at compile time
C-ration%if ARMY defined at compile time
tin%

Weapons Edit

Weapons in NetHack 3.0.7 are:

NameSymbolNotes
arrow)
elven arrow)if TOLKIEN defined at compile time
orcish arrow)if TOLKIEN defined at compile time
silver arrow)
crossbow bolt)
dart)
shuriken)
boomerang)
spear)
elven spear)if TOLKIEN defined at compile time
orcish spear)if TOLKIEN defined at compile time
dwarvish spear)if TOLKIEN defined at compile time
javelin)
trident)
lance)
dagger)
elven dagger)if TOLKIEN defined at compile time
orcish dagger)if TOLKIEN defined at compile time
athame)
scalpel)
knife)
axe)
worm tooth)if WORM defined at compile time; formerly )
crysknife)if WORM defined at compile time
short sword)
elven short sword)if TOLKIEN defined at compile time
orcish short sword)if TOLKIEN defined at compile time
dwarvish short sword)if TOLKIEN defined at compile time
scimitar)
broadsword)
elven broadsword)if TOLKIEN defined at compile time
long sword)
two-handed sword)
dwarvish mattock)if TOLKIEN defined at compile time
katana)
mace)
morning star)
war hammer)
club)
rubber hose)if KOPS defined at compile time
quarterstaff)
aklys)
flail)
bullwhip)
partisan)
ranseur)
spetum)
glaive)
halberd)
bardiche)
voulge)
fauchard)
guisarme)
bill-guisarme)
lucern hammer)
bec de corbin)
bow)
elven bow)if TOLKIEN defined at compile time
orcish bow)if TOLKIEN defined at compile time
sling)
crossbow)

Tools Edit

Tools in NetHack 3.0.7 are:

NameSymbolNotes
leash(if WALKIES defined at compile time
blindfold(
mirror(if MEDUSA defined at compile time
tinning kit(
lock pick(
credit card(Formerly (
key(
skeleton key(
expensive camera(
magic marker(
stethoscope(
tin opener(
lamp(
magic lamp(
crystal ball(
figurine(
ice box(Formerly (
large box(
chest(
sack(
bag of holding(
bag of tricks(
whistle(
magic whistle(
flute(if MUSIC defined at compile time
magic flute(if MUSIC defined at compile time
horn(if MUSIC defined at compile time
frost horn(if MUSIC defined at compile time
fire horn(if MUSIC defined at compile time
harp(if MUSIC defined at compile time
magic harp(if MUSIC defined at compile time
bugle(if MUSIC defined at compile time
drum(if MUSIC defined at compile time
drum of earthquake(if MUSIC defined at compile time
pick-axe(
unicorn horn(

Keys have shapes that fit specific locks on chests and large boxes; the skeleton key fits all locks and can also open doors.

Armor Edit

Armor items in NetHack 3.0.7 are:

NameSymbolNotes
elven leather helm[if TOLKIEN defined at compile time
orcish helm[
dwarvish iron helm[if TOLKIEN defined at compile time
fedora[
helmet[ or [
helm of brilliance[ or [
helm of opposite alignment[ or [
helm of telepathy[ or [
dragon scale mail[
plate mail[
crystal plate mail[
bronze plate mail[
splint mail[
banded mail[
dwarvish mithril-coat[
elven mithril-coat[if TOLKIEN defined at compile time
chain mail[
orcish chain mail[if TOLKIEN defined at compile time
scale mail[
studded leather armor[
ring mail[
orcish ring mail[if TOLKIEN defined at compile time
leather armor[
mummy wrapping[
elven cloak[
orcish cloak[if TOLKIEN defined at compile time
dwarvish cloak[if TOLKIEN defined at compile time
cloak of protection[
cloak of invisibility[
cloak of magic resistance[
cloak of displacement[
small shield[
elven shield[if TOLKIEN defined at compile time
Uruk-hai shield[if TOLKIEN defined at compile time
orcish shield[if TOLKIEN defined at compile time
large shield[
dwarvish roundshield[if TOLKIEN defined at compile time
shield of reflection[
Hawaiian shirt[if SHIRT defined at compile time
leather gloves[
gauntlets of fumbling[
gauntlets of power[
gauntlets of dexterity[
low boots[
iron shoes[
high boots[
speed boots[
water walking boots[
jumping boots[
elven boots[
fumble boots[
levitation boots[

Potions Edit

Potions in NetHack 3.0.7 have randomized appearances (except for water), occurring as one of ! ! ! ! ! ! ! ! ! ! ! !. They are:

The method of obtaining holy or unholy water is different from modern versions. One drops a potion of water on an altar and it immediately becomes blessed, uncursed, or cursed for lawful, neutral, or chaotic altars, respectively.

Scrolls Edit

All scrolls appear as ? (formerly ?).

Scrolls in NetHack 3.0.7 are:

Wands Edit

Wands in NetHack 3.0.7 have randomized appearances, occurring as one of / / / / / /. They are:

Spellbooks Edit

All spellbooks are present if and only if SPELLS is defined at compile time.

Spellbooks in NetHack 3.0.7 have randomized appearances, occurring as one of + + + + + + + + + + + + + +. They are:

Rings Edit

Rings in NetHack 3.0.7 have randomized appearances, occurring as one of = = = = = = = = = = = =. They are:

Stones Edit

Stones in NetHack 3.0.7 are:

NameSymbolNotes
dilithium crystal*Formerly *
diamond*Formerly *
ruby*
sapphire*
emerald*
turquoise stone*
aquamarine stone*
amber stone*
topaz stone*
opal stone*Formerly *
garnet stone*
amethyst stone*
jasper stone*
fluorite stone*
jade stone*
luckstone*
loadstone*
rock*

and worthless pieces of white, blue, red, yellowish brown, green, and violet glass.

Other items Edit

Other items not appearing in the above categories are:

NameSymbolNotes
heavy iron ball0
iron chain_
boulder`
statue`

Blinding and acid venom (both .) are also listed as objects, but they only exist while in flight, or when a wizard mode wish requests them.


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