NetHack 3.2.1
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NetHack 3.2.1 is the 21st public release of NetHack and the 17th by the DevTeam. Mike Stephenson announced it to the Usenet newsgroups rec.games.roguelike.announce and rec.games.roguelike.nethack in June 1996.[1]
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[edit] Availability
NetHack 3.2.1 has no fully authoritative source. The DevTeam ceased to distribute NetHack by Usenet after NetHack 3.1.3. It was made available at UUNet, but no longer exists there; the main distribution site was by FTP at linc.cis.upenn.edu, but that site no longer accepts anonymous logins.
A patch against NetHack 3.2.0 is available at [1].
[edit] Izchak Miller, 1935-1994
Izchak Miller was a professor at the University of Pennsylvania and a founding member of the DevTeam. Due to his passing in 1994, the NetHack 3.2 Series was dedicated to his memory.
A special game-end tombstone gave the dedication, and is still available as a compile-time option by defining NH320_DEDICATION[2]:
---------- ----------
/ \ / \
/ REST \ / This \
/ IN \ / release of \
/ PEACE \ / NetHack is \
/ \ / dedicated to \
| | | the memory of |
| | | |
| | | Izchak Miller |
| | | 1935 - 1994 |
| | | |
| | | Ascended |
| 1001 | | |
* | * * * | * * | * * * | *
_____)/\|\__//(\/(/\)/\//\/|_)________)/|\\_/_/(\/(/\)/\/\/|_)____
[edit] Significant changes
NetHack 3.2.1 is principally a bug-fix release.
Notable changes in NetHack 3.2.1 include:
- Weapon skill processing is now handled by #enhance; missiles and tridents are now accounted for in the weapon skill table.
- The options menu is significantly revised.
- Pressing a key corresponding to the default character of an object class now shows your objects of that class.
- Many smaller bug fixes.
[edit] The adventurer
The player may choose from these roles:
| Role | Alignment |
|---|---|
| Archeologist | Lawful |
| Barbarian | Neutral |
| Cave(wo)man | Lawful |
| Elf | Chaotic |
| Healer | Neutral |
| Knight | Lawful |
| Priest(ess) | Random |
| Rogue | Chaotic |
| Samurai | Lawful |
| Tourist | Neutral |
| Valkyrie | Neutral |
| Wizard | Neutral |
All classes permit male and female adventurers, except the Valkyrie which must be female.
The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. He may advance to experience level 30.
The initial pet is a little dog for Cavemen and Samurai, a kitten for Wizards, and a random choice of the two (or the user's choice in his options) for all others.
[edit] Dungeon features
The main trunk of the dungeon begins at level 1, where the game begins, and proceeds down stairs to Medusa's Lair and the Castle. From there, it is necessary to enter a trap door to the Valley of the Dead. Further stairs down eventually lead to the invocation level. Performing the invocation ritual at the vibrating square opens the stairs to the Sanctum.
With the Amulet of Yendor in hand, the adventurer may ascend from level 1 into the Plane of Earth; thence s/he may proceed through magic portals to the planes of Air, Fire, and Water, and thence to the Astral Plane. Offering the Amulet of Yendor on the correct high altar wins the game.
Along the way, one will encounter these branches and special levels:
- A second stair to the Gnomish Mines. Therein, one will find Mine Town and, at the end, the bottom level with a luckstone.
- The Oracle level.
- A possible Bigroom.
- The Rogue level.
- The magic portal to the Quest.
- A possible magic portal, inside a vault, to Fort Ludios.
- The Castle.
- The Valley of the Dead. Gehennom begins here, and it is no longer safe to pray.
- A second upward staircase to Vlad's Tower.
- The Wizard's Tower; it is visible but not accessible from here.
- A Fake Tower containing a random Amulet.
- A Fake Tower containing a magic portal by which the Wizard's Tower may be entered.
To win the game, it is necessary to complete these tasks:
- Gather seven candles, possibly in Izchak's lighting shop in Mine Town.
- Complete the Quest and get the Bell of Opening.
- Kill Vlad the Impaler and get the Candelabrum of Invocation.
- Kill the Wizard of Yendor and get the Book of the Dead.
- Proceed to the vibrating square and perform the invocation ritual.
- Kill the high priest of Moloch and get the Amulet of Yendor.
- Escape from the dungeon.
- Pass through the Elemental Planes.
- Arrive at the correct altar in the Astral Plane.
- Offer the Amulet of Yendor to the god of your alignment.
Special rooms are:
Special dungeon features are:
Traps are:
- arrow trap
- dart trap
- falling rock trap
- squeaky board
- bear trap
- land mine
- rolling boulder trap
- sleeping gas trap
- rust trap
- fire trap
- pit
- spiked pit
- hole
- trapdoor
- teleportation trap
- level teleporter
- magic portal
- web
- monsters disguised as statues
- magic trap
- anti-magic field
- polymorph trap
A wand of wishing is guaranteed in the Castle, in its modern position, protected by Elbereth and a chest.
[edit] Bestiary
New monsters are indicated in boldface.
The following monsters may be encountered: