NetHack 3.4.0
From Wikihack
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NetHack Versions |
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NetHack 3.4.0 is the 26th public release of NetHack and the 22nd by the DevTeam. It was announced and released on the official NetHack website in March 2002.[1]
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[edit] Availability
NetHack 3.4.0 is readily available from the official NetHack website [1].
[edit] Significant changes
NetHack 3.4.0 was a major release.
Notable changes in NetHack 3.4.0 include:
- The travel command _ debuts for the first time.
- The autodig option is included.
- You can now wish for nothing and genocide "none" to preserve wishless and genocideless conduct.
- New levels for the Gnomish Mines.
- The Win32 graphical port is now officially included.
- A number of Sokoban cheats that were not previously penalized now carry the Luck penalty. Map 4B, which previously could not be solved without cheating, is modified to remove this problem.
- New T-shirt messages are included.
- Hundreds of bug fixes, including the Yeenoghu touch-of-death bug.
[edit] The adventurer
The player may choose from these roles and races:
| Role | Races | Alignments |
|---|---|---|
| Archeologist | human, dwarf, gnome | Lawful, Neutral |
| Barbarian | human, orc | Neutral, Chaotic |
| Cave(wo)man | human, dwarf, gnome | Lawful, Neutral |
| Healer | human, gnome | Neutral |
| Knight | human | Lawful |
| Monk | human | Any |
| Priest(ess) | human, elf | Any |
| Ranger | human, elf, gnome, orc | Neutral, Chaotic |
| Rogue | human, orc | Chaotic |
| Samurai | human | Lawful |
| Tourist | human | Neutral |
| Valkyrie | human, dwarf | Lawful, Neutral |
| Wizard | human, elf, gnome, orc | Neutral, Chaotic |
All classes permit male and female adventurers, except the Valkyrie which must be female.
The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. He may advance to experience level 30.
The initial pet is a little dog for Cavemen, Rangers, and Samurai, a kitten for Wizards, a saddled pony for Knights, and a random choice of a kitten or little dog for all others (or the user's choice in his options).
[edit] Dungeon features
The main trunk of the dungeon begins at level 1, where the game begins, and proceeds down stairs to Medusa's Lair and the Castle. From there, it is necessary to enter a trap door to the Valley of the Dead. Further stairs down eventually lead to the invocation level. Performing the invocation ritual at the vibrating square opens the stairs to the Sanctum.
With the Amulet of Yendor in hand, the adventurer may ascend from level 1 into the Plane of Earth; thence s/he may proceed through magic portals to the planes of Air, Fire, and Water, and thence to the Astral Plane. Offering the Amulet of Yendor on the correct high altar wins the game.
Along the way, one will encounter these branches and special levels:
- A second stair to the Gnomish Mines. Therein, one will find Mine Town and, at the end, the bottom level with a luckstone.
- The Oracle level.
- A possible Big Room.
- The Rogue level.
- The magic portal to the Quest.
- A possible magic portal, inside a vault, to Fort Ludios.
- The Castle.
- The Valley of the Dead. Gehennom begins here, and it is no longer safe to pray.
- A second upward staircase to Vlad's Tower.
- The Wizard's Tower; it is visible but not accessible from here.
- A Fake Tower containing a random Amulet.
- A Fake Tower containing a magic portal by which the Wizard's Tower may be entered.
To win the game, it is necessary to complete these tasks:
- Gather seven candles, possibly in Izchak's lighting shop in Mine Town.
- Complete the Quest and get the Bell of Opening.
- Kill Vlad the Impaler and get the Candelabrum of Invocation.
- Kill the Wizard of Yendor and get the Book of the Dead.
- Proceed to the vibrating square and perform the invocation ritual.
- Kill the high priest of Moloch and get the Amulet of Yendor.
- Escape from the dungeon.
- Pass through the Elemental Planes.
- Arrive at the correct altar in the Astral Plane.
- Offer the Amulet of Yendor to the god of your alignment.
Special rooms are:
Special dungeon features are:
Traps are:
- arrow trap
- dart trap
- falling rock trap
- squeaky board
- bear trap
- land mine
- rolling boulder trap
- sleeping gas trap
- rust trap
- fire trap
- pit
- spiked pit
- hole
- trapdoor
- teleportation trap
- level teleporter
- magic portal
- web
- monsters disguised as statues
- magic trap
- anti-magic field
- polymorph trap
A wand of wishing is guaranteed in the Castle, in its modern position, protected by Elbereth and a chest.
[edit] Bestiary
New monsters are indicated in boldface.
The following monsters may be encountered: