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Below is the full text to restore.c from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/restore.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)restore.c	3.4	1999/11/20	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "lev.h"
7.    #include "tcap.h" /* for TERMLIB and ASCIIGRAPH */
8.    
9.    #ifdef MICRO
10.   extern int dotcnt;	/* shared with save */
11.   extern int dotrow;	/* shared with save */
12.   #endif
13.   
14.   #ifdef USE_TILES
15.   extern void FDECL(substitute_tiles, (d_level *));       /* from tile.c */
16.   #endif
17.   
18.   #ifdef ZEROCOMP
19.   static int NDECL(mgetc);
20.   #endif
21.   STATIC_DCL void NDECL(find_lev_obj);
22.   STATIC_DCL void FDECL(restlevchn, (int));
23.   STATIC_DCL void FDECL(restdamage, (int,BOOLEAN_P));
24.   STATIC_DCL struct obj *FDECL(restobjchn, (int,BOOLEAN_P,BOOLEAN_P));
25.   STATIC_DCL struct monst *FDECL(restmonchn, (int,BOOLEAN_P));
26.   STATIC_DCL struct fruit *FDECL(loadfruitchn, (int));
27.   STATIC_DCL void FDECL(freefruitchn, (struct fruit *));
28.   STATIC_DCL void FDECL(ghostfruit, (struct obj *));
29.   STATIC_DCL boolean FDECL(restgamestate, (int, unsigned int *, unsigned int *));
30.   STATIC_DCL void FDECL(restlevelstate, (unsigned int, unsigned int));
31.   STATIC_DCL int FDECL(restlevelfile, (int,XCHAR_P));
32.   STATIC_DCL void FDECL(reset_oattached_mids, (BOOLEAN_P));
33.   
34.   /*
35.    * Save a mapping of IDs from ghost levels to the current level.  This
36.    * map is used by the timer routines when restoring ghost levels.
37.    */
38.   #define N_PER_BUCKET 64
39.   struct bucket {
40.       struct bucket *next;
41.       struct {
42.   	unsigned gid;	/* ghost ID */
43.   	unsigned nid;	/* new ID */
44.       } map[N_PER_BUCKET];
45.   };
46.   
47.   STATIC_DCL void NDECL(clear_id_mapping);
48.   STATIC_DCL void FDECL(add_id_mapping, (unsigned, unsigned));
49.   
50.   static int n_ids_mapped = 0;
51.   static struct bucket *id_map = 0;
52.   
53.   
54.   #ifdef AMII_GRAPHICS
55.   void FDECL( amii_setpens, (int) );	/* use colors from save file */
56.   extern int amii_numcolors;
57.   #endif
58.   
59.   #include "quest.h"
60.   
61.   boolean restoring = FALSE;
62.   static NEARDATA struct fruit *oldfruit;
63.   static NEARDATA long omoves;
64.   
65.   #define Is_IceBox(o) ((o)->otyp == ICE_BOX ? TRUE : FALSE)
66.   
67.   /* Recalculate level.objects[x][y], since this info was not saved. */
68.   STATIC_OVL void
69.   find_lev_obj()
70.   {
71.   	register struct obj *fobjtmp = (struct obj *)0;
72.   	register struct obj *otmp;
73.   	int x,y;
74.   
75.   	for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
76.   		level.objects[x][y] = (struct obj *)0;
77.   
78.   	/*
79.   	 * Reverse the entire fobj chain, which is necessary so that we can
80.   	 * place the objects in the proper order.  Make all obj in chain
81.   	 * OBJ_FREE so place_object will work correctly.
82.   	 */
83.   	while ((otmp = fobj) != 0) {
84.   		fobj = otmp->nobj;
85.   		otmp->nobj = fobjtmp;
86.   		otmp->where = OBJ_FREE;
87.   		fobjtmp = otmp;
88.   	}
89.   	/* fobj should now be empty */
90.   
91.   	/* Set level.objects (as well as reversing the chain back again) */
92.   	while ((otmp = fobjtmp) != 0) {
93.   		fobjtmp = otmp->nobj;
94.   		place_object(otmp, otmp->ox, otmp->oy);
95.   	}
96.   }
97.   
98.   /* Things that were marked "in_use" when the game was saved (ex. via the
99.    * infamous "HUP" cheat) get used up here.
100.   */
101.  void
102.  inven_inuse(quietly)
103.  boolean quietly;
104.  {
105.  	register struct obj *otmp, *otmp2;
106.  
107.  	for (otmp = invent; otmp; otmp = otmp2) {
108.  	    otmp2 = otmp->nobj;
109.  	    if (otmp->in_use) {
110.  		if (!quietly) pline("Finishing off %s...", xname(otmp));
111.  		useup(otmp);
112.  	    }
113.  	}
114.  }
115.  
116.  STATIC_OVL void
117.  restlevchn(fd)
118.  register int fd;
119.  {
120.  	int cnt;
121.  	s_level	*tmplev, *x;
122.  
123.  	sp_levchn = (s_level *) 0;
124.  	mread(fd, (genericptr_t) &cnt, sizeof(int));
125.  	for(; cnt > 0; cnt--) {
126.  
127.  	    tmplev = (s_level *)alloc(sizeof(s_level));
128.  	    mread(fd, (genericptr_t) tmplev, sizeof(s_level));
129.  	    if(!sp_levchn) sp_levchn = tmplev;
130.  	    else {
131.  
132.  		for(x = sp_levchn; x->next; x = x->next);
133.  		x->next = tmplev;
134.  	    }
135.  	    tmplev->next = (s_level *)0;
136.  	}
137.  }
138.  
139.  STATIC_OVL void
140.  restdamage(fd, ghostly)
141.  int fd;
142.  boolean ghostly;
143.  {
144.  	int counter;
145.  	struct damage *tmp_dam;
146.  
147.  	mread(fd, (genericptr_t) &counter, sizeof(counter));
148.  	if (!counter)
149.  	    return;
150.  	tmp_dam = (struct damage *)alloc(sizeof(struct damage));
151.  	while (--counter >= 0) {
152.  	    char damaged_shops[5], *shp = (char *)0;
153.  
154.  	    mread(fd, (genericptr_t) tmp_dam, sizeof(*tmp_dam));
155.  	    if (ghostly)
156.  		tmp_dam->when += (monstermoves - omoves);
157.  	    Strcpy(damaged_shops,
158.  		   in_rooms(tmp_dam->place.x, tmp_dam->place.y, SHOPBASE));
159.  	    if (u.uz.dlevel) {
160.  		/* when restoring, there are two passes over the current
161.  		 * level.  the first time, u.uz isn't set, so neither is
162.  		 * shop_keeper().  just wait and process the damage on
163.  		 * the second pass.
164.  		 */
165.  		for (shp = damaged_shops; *shp; shp++) {
166.  		    struct monst *shkp = shop_keeper(*shp);
167.  
168.  		    if (shkp && inhishop(shkp) &&
169.  			    repair_damage(shkp, tmp_dam, TRUE))
170.  			break;
171.  		}
172.  	    }
173.  	    if (!shp || !*shp) {
174.  		tmp_dam->next = level.damagelist;
175.  		level.damagelist = tmp_dam;
176.  		tmp_dam = (struct damage *)alloc(sizeof(*tmp_dam));
177.  	    }
178.  	}
179.  	free((genericptr_t)tmp_dam);
180.  }
181.  
182.  STATIC_OVL struct obj *
183.  restobjchn(fd, ghostly, frozen)
184.  register int fd;
185.  boolean ghostly, frozen;
186.  {
187.  	register struct obj *otmp, *otmp2 = 0;
188.  	register struct obj *first = (struct obj *)0;
189.  	int xl;
190.  
191.  	while(1) {
192.  		mread(fd, (genericptr_t) &xl, sizeof(xl));
193.  		if(xl == -1) break;
194.  		otmp = newobj(xl);
195.  		if(!first) first = otmp;
196.  		else otmp2->nobj = otmp;
197.  		mread(fd, (genericptr_t) otmp,
198.  					(unsigned) xl + sizeof(struct obj));
199.  		if (ghostly) {
200.  		    unsigned nid = flags.ident++;
201.  		    add_id_mapping(otmp->o_id, nid);
202.  		    otmp->o_id = nid;
203.  		}
204.  		if (ghostly && otmp->otyp == SLIME_MOLD) ghostfruit(otmp);
205.  		/* Ghost levels get object age shifted from old player's clock
206.  		 * to new player's clock.  Assumption: new player arrived
207.  		 * immediately after old player died.
208.  		 */
209.  		if (ghostly && !frozen
210.  			&& otmp->otyp != OIL_LAMP
211.  			&& otmp->otyp != BRASS_LANTERN
212.  			&& otmp->otyp != CANDELABRUM_OF_INVOCATION
213.  			&& !Is_candle(otmp))
214.  		    otmp->age = monstermoves - omoves + otmp->age;
215.  
216.  		/* get contents of a container or statue */
217.  		if (Has_contents(otmp)) {
218.  		    struct obj *otmp3;
219.  		    otmp->cobj = restobjchn(fd, ghostly, Is_IceBox(otmp));
220.  		    /* restore container back pointers */
221.  		    for (otmp3 = otmp->cobj; otmp3; otmp3 = otmp3->nobj)
222.  			otmp3->ocontainer = otmp;
223.  		}
224.  		if (otmp->bypass) otmp->bypass = 0;
225.  
226.  		otmp2 = otmp;
227.  	}
228.  	if(first && otmp2->nobj){
229.  		impossible("Restobjchn: error reading objchn.");
230.  		otmp2->nobj = 0;
231.  	}
232.  
233.  	return(first);
234.  }
235.  
236.  STATIC_OVL struct monst *
237.  restmonchn(fd, ghostly)
238.  register int fd;
239.  boolean ghostly;
240.  {
241.  	register struct monst *mtmp, *mtmp2 = 0;
242.  	register struct monst *first = (struct monst *)0;
243.  	int xl;
244.  	struct permonst *monbegin;
245.  	boolean moved;
246.  
247.  	/* get the original base address */
248.  	mread(fd, (genericptr_t)&monbegin, sizeof(monbegin));
249.  	moved = (monbegin != mons);
250.  
251.  	while(1) {
252.  		mread(fd, (genericptr_t) &xl, sizeof(xl));
253.  		if(xl == -1) break;
254.  		mtmp = newmonst(xl);
255.  		if(!first) first = mtmp;
256.  		else mtmp2->nmon = mtmp;
257.  		mread(fd, (genericptr_t) mtmp, (unsigned) xl + sizeof(struct monst));
258.  		if (ghostly) {
259.  			unsigned nid = flags.ident++;
260.  			add_id_mapping(mtmp->m_id, nid);
261.  			mtmp->m_id = nid;
262.  		}
263.  		if (moved && mtmp->data) {
264.  			int offset = mtmp->data - monbegin;	/*(ptrdiff_t)*/
265.  			mtmp->data = mons + offset;  /* new permonst location */
266.  		}
267.  		if(mtmp->minvent) {
268.  			struct obj *obj;
269.  			mtmp->minvent = restobjchn(fd, ghostly, FALSE);
270.  			/* restore monster back pointer */
271.  			for (obj = mtmp->minvent; obj; obj = obj->nobj)
272.  				obj->ocarry = mtmp;
273.  		}
274.  		if (mtmp->mw) {
275.  			struct obj *obj;
276.  
277.  			for(obj = mtmp->minvent; obj; obj = obj->nobj)
278.  				if (obj->owornmask & W_WEP) break;
279.  			if (obj) mtmp->mw = obj;
280.  			else {
281.  				MON_NOWEP(mtmp);
282.  				impossible("bad monster weapon restore");
283.  			}
284.  		}
285.  
286.  		if (mtmp->isshk) restshk(mtmp, ghostly);
287.  		if (mtmp->ispriest) restpriest(mtmp, ghostly);
288.  
289.  		mtmp2 = mtmp;
290.  	}
291.  	if(first && mtmp2->nmon){
292.  		impossible("Restmonchn: error reading monchn.");
293.  		mtmp2->nmon = 0;
294.  	}
295.  	return(first);
296.  }
297.  
298.  STATIC_OVL struct fruit *
299.  loadfruitchn(fd)
300.  int fd;
301.  {
302.  	register struct fruit *flist, *fnext;
303.  
304.  	flist = 0;
305.  	while (fnext = newfruit(),
306.  	       mread(fd, (genericptr_t)fnext, sizeof *fnext),
307.  	       fnext->fid != 0) {
308.  		fnext->nextf = flist;
309.  		flist = fnext;
310.  	}
311.  	dealloc_fruit(fnext);
312.  	return flist;
313.  }
314.  
315.  STATIC_OVL void
316.  freefruitchn(flist)
317.  register struct fruit *flist;
318.  {
319.  	register struct fruit *fnext;
320.  
321.  	while (flist) {
322.  	    fnext = flist->nextf;
323.  	    dealloc_fruit(flist);
324.  	    flist = fnext;
325.  	}
326.  }
327.  
328.  STATIC_OVL void
329.  ghostfruit(otmp)
330.  register struct obj *otmp;
331.  {
332.  	register struct fruit *oldf;
333.  
334.  	for (oldf = oldfruit; oldf; oldf = oldf->nextf)
335.  		if (oldf->fid == otmp->spe) break;
336.  
337.  	if (!oldf) impossible("no old fruit?");
338.  	else otmp->spe = fruitadd(oldf->fname);
339.  }
340.  
341.  STATIC_OVL
342.  boolean
343.  restgamestate(fd, stuckid, steedid)
344.  register int fd;
345.  unsigned int *stuckid, *steedid;	/* STEED */
346.  {
347.  	struct obj *otmp;
348.  	int uid;
349.  
350.  	mread(fd, (genericptr_t) &uid, sizeof uid);
351.  	if (uid != getuid()) {		/* strange ... */
352.  	    /* for wizard mode, issue a reminder; for others, treat it
353.  	       as an attempt to cheat and refuse to restore this file */
354.  	    pline("Saved game was not yours.");
355.  #ifdef WIZARD
356.  	    if (!wizard)
357.  #endif
358.  		return FALSE;
359.  	}
360.  
361.  	mread(fd, (genericptr_t) &flags, sizeof(struct flag));
362.  	flags.bypasses = 0;	/* never use the saved value of bypasses */
363.  
364.  	role_init();	/* Reset the initial role, race, gender, and alignment */
365.  #ifdef AMII_GRAPHICS
366.  	amii_setpens(amii_numcolors);	/* use colors from save file */
367.  #endif
368.  	mread(fd, (genericptr_t) &u, sizeof(struct you));
369.  	set_uasmon();
370.  #ifdef CLIPPING
371.  	cliparound(u.ux, u.uy);
372.  #endif
373.  	if(u.uhp <= 0 && (!Upolyd || u.mh <= 0)) {
374.  	    u.ux = u.uy = 0;	/* affects pline() [hence You()] */
375.  	    You("were not healthy enough to survive restoration.");
376.  	    /* wiz1_level.dlevel is used by mklev.c to see if lots of stuff is
377.  	     * uninitialized, so we only have to set it and not the other stuff.
378.  	     */
379.  	    wiz1_level.dlevel = 0;
380.  	    u.uz.dnum = 0;
381.  	    u.uz.dlevel = 1;
382.  	    return(FALSE);
383.  	}
384.  
385.  	/* this stuff comes after potential aborted restore attempts */
386.  	restore_timers(fd, RANGE_GLOBAL, FALSE, 0L);
387.  	restore_light_sources(fd);
388.  	invent = restobjchn(fd, FALSE, FALSE);
389.  	migrating_objs = restobjchn(fd, FALSE, FALSE);
390.  	migrating_mons = restmonchn(fd, FALSE);
391.  	mread(fd, (genericptr_t) mvitals, sizeof(mvitals));
392.  
393.  	/* this comes after inventory has been loaded */
394.  	for(otmp = invent; otmp; otmp = otmp->nobj)
395.  		if(otmp->owornmask)
396.  			setworn(otmp, otmp->owornmask);
397.  	/* reset weapon so that player will get a reminder about "bashing"
398.  	   during next fight when bare-handed or wielding an unconventional
399.  	   item; for pick-axe, we aren't able to distinguish between having
400.  	   applied or wielded it, so be conservative and assume the former */
401.  	otmp = uwep;	/* `uwep' usually init'd by setworn() in loop above */
402.  	uwep = 0;	/* clear it and have setuwep() reinit */
403.  	setuwep(otmp);	/* (don't need any null check here) */
404.  	if (!uwep || uwep->otyp == PICK_AXE || uwep->otyp == GRAPPLING_HOOK)
405.  	    unweapon = TRUE;
406.  
407.  	restore_dungeon(fd);
408.  	restlevchn(fd);
409.  	mread(fd, (genericptr_t) &moves, sizeof moves);
410.  	mread(fd, (genericptr_t) &monstermoves, sizeof monstermoves);
411.  	mread(fd, (genericptr_t) &quest_status, sizeof(struct q_score));
412.  	mread(fd, (genericptr_t) spl_book,
413.  				sizeof(struct spell) * (MAXSPELL + 1));
414.  	restore_artifacts(fd);
415.  	restore_oracles(fd);
416.  	if (u.ustuck)
417.  		mread(fd, (genericptr_t) stuckid, sizeof (*stuckid));
418.  #ifdef STEED
419.  	if (u.usteed)
420.  		mread(fd, (genericptr_t) steedid, sizeof (*steedid));
421.  #endif
422.  	mread(fd, (genericptr_t) pl_character, sizeof pl_character);
423.  
424.  	mread(fd, (genericptr_t) pl_fruit, sizeof pl_fruit);
425.  	mread(fd, (genericptr_t) &current_fruit, sizeof current_fruit);
426.  	freefruitchn(ffruit);	/* clean up fruit(s) made by initoptions() */
427.  	ffruit = loadfruitchn(fd);
428.  
429.  	restnames(fd);
430.  	restore_waterlevel(fd);
431.  	/* must come after all mons & objs are restored */
432.  	relink_timers(FALSE);
433.  	relink_light_sources(FALSE);
434.  	return(TRUE);
435.  }
436.  
437.  /* update game state pointers to those valid for the current level (so we
438.   * don't dereference a wild u.ustuck when saving the game state, for instance)
439.   */
440.  STATIC_OVL void
441.  restlevelstate(stuckid, steedid)
442.  unsigned int stuckid, steedid;	/* STEED */
443.  {
444.  	register struct monst *mtmp;
445.  
446.  	if (stuckid) {
447.  		for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
448.  			if (mtmp->m_id == stuckid) break;
449.  		if (!mtmp) panic("Cannot find the monster ustuck.");
450.  		u.ustuck = mtmp;
451.  	}
452.  #ifdef STEED
453.  	if (steedid) {
454.  		for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
455.  			if (mtmp->m_id == steedid) break;
456.  		if (!mtmp) panic("Cannot find the monster usteed.");
457.  		u.usteed = mtmp;
458.  		remove_monster(mtmp->mx, mtmp->my);
459.  	}
460.  #endif
461.  }
462.  
463.  /*ARGSUSED*/	/* fd used in MFLOPPY only */
464.  STATIC_OVL int
465.  restlevelfile(fd, ltmp)
466.  register int fd;
467.  xchar ltmp;
468.  #if defined(macintosh) && (defined(__SC__) || defined(__MRC__))
469.  # pragma unused(fd)
470.  #endif
471.  {
472.  	register int nfd;
473.  
474.  	nfd = create_levelfile(ltmp);
475.  
476.  	if (nfd < 0)	panic("Cannot open temp level %d!", ltmp);
477.  #ifdef MFLOPPY
478.  	if (!savelev(nfd, ltmp, COUNT_SAVE)) {
479.  
480.  		/* The savelev can't proceed because the size required
481.  		 * is greater than the available disk space.
482.  		 */
483.  		pline("Not enough space on `%s' to restore your game.",
484.  			levels);
485.  
486.  		/* Remove levels and bones that may have been created.
487.  		 */
488.  		(void) close(nfd);
489.  # ifdef AMIGA
490.  		clearlocks();
491.  # else
492.  		eraseall(levels, alllevels);
493.  		eraseall(levels, allbones);
494.  
495.  		/* Perhaps the person would like to play without a
496.  		 * RAMdisk.
497.  		 */
498.  		if (ramdisk) {
499.  			/* PlaywoRAMdisk may not return, but if it does
500.  			 * it is certain that ramdisk will be 0.
501.  			 */
502.  			playwoRAMdisk();
503.  			/* Rewind save file and try again */
504.  			(void) lseek(fd, (off_t)0, 0);
505.  			(void) uptodate(fd, (char *)0);	/* skip version */
506.  			return dorecover(fd);	/* 0 or 1 */
507.  		} else {
508.  # endif
509.  			pline("Be seeing you...");
510.  			terminate(EXIT_SUCCESS);
511.  # ifndef AMIGA
512.  		}
513.  # endif
514.  	}
515.  #endif
516.  	bufon(nfd);
517.  	savelev(nfd, ltmp, WRITE_SAVE | FREE_SAVE);
518.  	bclose(nfd);
519.  	return(2);
520.  }
521.  
522.  int
523.  dorecover(fd)
524.  register int fd;
525.  {
526.  	unsigned int stuckid = 0, steedid = 0;	/* not a register */
527.  	xchar ltmp;
528.  	int rtmp;
529.  	struct obj *otmp;
530.  
531.  	restoring = TRUE;
532.  	getlev(fd, 0, (xchar)0, FALSE);
533.  	if (!restgamestate(fd, &stuckid, &steedid)) {
534.  		display_nhwindow(WIN_MESSAGE, TRUE);
535.  		savelev(-1, 0, FREE_SAVE);	/* discard current level */
536.  		(void) close(fd);
537.  		(void) delete_savefile();
538.  		restoring = FALSE;
539.  		return(0);
540.  	}
541.  	restlevelstate(stuckid, steedid);
542.  #ifdef INSURANCE
543.  	savestateinlock();
544.  #endif
545.  	rtmp = restlevelfile(fd, ledger_no(&u.uz));
546.  	if (rtmp < 2) return(rtmp);  /* dorecover called recursively */
547.  
548.  	/* these pointers won't be valid while we're processing the
549.  	 * other levels, but they'll be reset again by restlevelstate()
550.  	 * afterwards, and in the meantime at least u.usteed may mislead
551.  	 * place_monster() on other levels
552.  	 */
553.  	u.ustuck = (struct monst *)0;
554.  #ifdef STEED
555.  	u.usteed = (struct monst *)0;
556.  #endif
557.  
558.  #ifdef MICRO
559.  # ifdef AMII_GRAPHICS
560.  	{
561.  	extern struct window_procs amii_procs;
562.  	if(windowprocs.win_init_nhwindows== amii_procs.win_init_nhwindows){
563.  	    extern winid WIN_BASE;
564.  	    clear_nhwindow(WIN_BASE);	/* hack until there's a hook for this */
565.  	}
566.  	}
567.  # else
568.  	clear_nhwindow(WIN_MAP);
569.  # endif
570.  	clear_nhwindow(WIN_MESSAGE);
571.  	You("return to level %d in %s%s.",
572.  		depth(&u.uz), dungeons[u.uz.dnum].dname,
573.  		flags.debug ? " while in debug mode" :
574.  		flags.explore ? " while in explore mode" : "");
575.  	curs(WIN_MAP, 1, 1);
576.  	dotcnt = 0;
577.  	dotrow = 2;
578.  	if (strncmpi("X11", windowprocs.name, 3))
579.      	  putstr(WIN_MAP, 0, "Restoring:");
580.  #endif
581.  	while(1) {
582.  #ifdef ZEROCOMP
583.  		if(mread(fd, (genericptr_t) &ltmp, sizeof ltmp) < 0)
584.  #else
585.  		if(read(fd, (genericptr_t) &ltmp, sizeof ltmp) != sizeof ltmp)
586.  #endif
587.  			break;
588.  		getlev(fd, 0, ltmp, FALSE);
589.  #ifdef MICRO
590.  		curs(WIN_MAP, 1+dotcnt++, dotrow);
591.  		if (dotcnt >= (COLNO - 1)) {
592.  			dotrow++;
593.  			dotcnt = 0;
594.  		}
595.  		if (strncmpi("X11", windowprocs.name, 3)){
596.  		  putstr(WIN_MAP, 0, ".");
597.  		}
598.  		mark_synch();
599.  #endif
600.  		rtmp = restlevelfile(fd, ltmp);
601.  		if (rtmp < 2) return(rtmp);  /* dorecover called recursively */
602.  	}
603.  
604.  #ifdef BSD
605.  	(void) lseek(fd, 0L, 0);
606.  #else
607.  	(void) lseek(fd, (off_t)0, 0);
608.  #endif
609.  	(void) uptodate(fd, (char *)0);		/* skip version info */
610.  	getlev(fd, 0, (xchar)0, FALSE);
611.  	(void) close(fd);
612.  
613.  	if (!wizard && !discover)
614.  		(void) delete_savefile();
615.  #ifdef REINCARNATION
616.  	if (Is_rogue_level(&u.uz)) assign_rogue_graphics(TRUE);
617.  #endif
618.  #ifdef USE_TILES
619.  	substitute_tiles(&u.uz);
620.  #endif
621.  	restlevelstate(stuckid, steedid);
622.  #ifdef MFLOPPY
623.  	gameDiskPrompt();
624.  #endif
625.  	max_rank_sz(); /* to recompute mrank_sz (botl.c) */
626.  	/* take care of iron ball & chain */
627.  	for(otmp = fobj; otmp; otmp = otmp->nobj)
628.  		if(otmp->owornmask)
629.  			setworn(otmp, otmp->owornmask);
630.  
631.  	/* in_use processing must be after:
632.  	 *    + The inventory has been read so that freeinv() works.
633.  	 *    + The current level has been restored so billing information
634.  	 *	is available.
635.  	 */
636.  	inven_inuse(FALSE);
637.  
638.  	load_qtlist();	/* re-load the quest text info */
639.  	reset_attribute_clock();
640.  	/* Set up the vision internals, after levl[] data is loaded */
641.  	/* but before docrt().					    */
642.  	vision_reset();
643.  	vision_full_recalc = 1;	/* recompute vision (not saved) */
644.  
645.  	run_timers();	/* expire all timers that have gone off while away */
646.  	docrt();
647.  	restoring = FALSE;
648.  	clear_nhwindow(WIN_MESSAGE);
649.  	program_state.something_worth_saving++;	/* useful data now exists */
650.  
651.  	/* Success! */
652.  	welcome(FALSE);
653.  	return(1);
654.  }
655.  
656.  void
657.  trickery()
658.  {
659.  	pline("Strange, this map is not as I remember it.");
660.  	pline("Somebody is trying some trickery here...");
661.  	pline("This game is void.");
662.  	done(TRICKED);
663.  }
664.  
665.  void
666.  getlev(fd, pid, lev, ghostly)
667.  int fd, pid;
668.  xchar lev;
669.  boolean ghostly;
670.  {
671.  	register struct trap *trap;
672.  	register struct monst *mtmp;
673.  	branch *br;
674.  	int hpid;
675.  	xchar dlvl;
676.  	int x, y;
677.  #ifdef TOS
678.  	short tlev;
679.  #endif
680.  
681.  	if (ghostly)
682.  	    clear_id_mapping();
683.  
684.  #if defined(MSDOS) || defined(OS2)
685.  	setmode(fd, O_BINARY);
686.  #endif
687.  	/* Load the old fruit info.  We have to do it first, so the
688.  	 * information is available when restoring the objects.
689.  	 */
690.  	if (ghostly) oldfruit = loadfruitchn(fd);
691.  
692.  	/* First some sanity checks */
693.  	mread(fd, (genericptr_t) &hpid, sizeof(hpid));
694.  /* CHECK:  This may prevent restoration */
695.  #ifdef TOS
696.  	mread(fd, (genericptr_t) &tlev, sizeof(tlev));
697.  	dlvl=tlev&0x00ff;
698.  #else
699.  	mread(fd, (genericptr_t) &dlvl, sizeof(dlvl));
700.  #endif
701.  	if((pid && pid != hpid) || (lev && dlvl != lev)) {
702.  #ifdef WIZARD
703.  		if (wizard) {
704.  			if (pid && pid != hpid)
705.  				pline("PID (%d) doesn't match saved PID (%d)!", hpid, pid);
706.  			else if (lev && dlvl != lev)
707.  				pline("This is level %d, not %d!", dlvl, lev);
708.  		}
709.  #endif
710.  		trickery();
711.  	}
712.  
713.  #ifdef RLECOMP
714.  	{
715.  		short	i, j;
716.  		uchar	len;
717.  		struct rm r;
718.  		
719.  #if defined(MAC)
720.  		/* Suppress warning about used before set */
721.  		(void) memset((genericptr_t) &r, 0, sizeof(r));
722.  #endif
723.  		i = 0; j = 0; len = 0;
724.  		while(i < ROWNO) {
725.  		    while(j < COLNO) {
726.  			if(len > 0) {
727.  			    levl[j][i] = r;
728.  			    len -= 1;
729.  			    j += 1;
730.  			} else {
731.  			    mread(fd, (genericptr_t)&len, sizeof(uchar));
732.  			    mread(fd, (genericptr_t)&r, sizeof(struct rm));
733.  			}
734.  		    }
735.  		    j = 0;
736.  		    i += 1;
737.  		}
738.  	}
739.  #else
740.  	mread(fd, (genericptr_t) levl, sizeof(levl));
741.  #endif	/* RLECOMP */
742.  
743.  	mread(fd, (genericptr_t)&omoves, sizeof(omoves));
744.  	mread(fd, (genericptr_t)&upstair, sizeof(stairway));
745.  	mread(fd, (genericptr_t)&dnstair, sizeof(stairway));
746.  	mread(fd, (genericptr_t)&upladder, sizeof(stairway));
747.  	mread(fd, (genericptr_t)&dnladder, sizeof(stairway));
748.  	mread(fd, (genericptr_t)&sstairs, sizeof(stairway));
749.  	mread(fd, (genericptr_t)&updest, sizeof(dest_area));
750.  	mread(fd, (genericptr_t)&dndest, sizeof(dest_area));
751.  	mread(fd, (genericptr_t)&level.flags, sizeof(level.flags));
752.  	mread(fd, (genericptr_t)doors, sizeof(doors));
753.  	rest_rooms(fd);		/* No joke :-) */
754.  	if (nroom)
755.  	    doorindex = rooms[nroom - 1].fdoor + rooms[nroom - 1].doorct;
756.  	else
757.  	    doorindex = 0;
758.  
759.  	restore_timers(fd, RANGE_LEVEL, ghostly, monstermoves - omoves);
760.  	restore_light_sources(fd);
761.  	fmon = restmonchn(fd, ghostly);
762.  
763.  	/* regenerate animals while on another level */
764.  	if (u.uz.dlevel) {
765.  	    register struct monst *mtmp2;
766.  
767.  	    for (mtmp = fmon; mtmp; mtmp = mtmp2) {
768.  		mtmp2 = mtmp->nmon;
769.  		if (ghostly) {
770.  			/* reset peaceful/malign relative to new character */
771.  			if(!mtmp->isshk)
772.  				/* shopkeepers will reset based on name */
773.  				mtmp->mpeaceful = peace_minded(mtmp->data);
774.  			set_malign(mtmp);
775.  		} else if (monstermoves > omoves)
776.  			mon_catchup_elapsed_time(mtmp, monstermoves - omoves);
777.  
778.  		/* update shape-changers in case protection against
779.  		   them is different now than when the level was saved */
780.  		restore_cham(mtmp);
781.  	    }
782.  	}
783.  
784.  	rest_worm(fd);	/* restore worm information */
785.  	ftrap = 0;
786.  	while (trap = newtrap(),
787.  	       mread(fd, (genericptr_t)trap, sizeof(struct trap)),
788.  	       trap->tx != 0) {	/* need "!= 0" to work around DICE 3.0 bug */
789.  		trap->ntrap = ftrap;
790.  		ftrap = trap;
791.  	}
792.  	dealloc_trap(trap);
793.  	fobj = restobjchn(fd, ghostly, FALSE);
794.  	find_lev_obj();
795.  	/* restobjchn()'s `frozen' argument probably ought to be a callback
796.  	   routine so that we can check for objects being buried under ice */
797.  	level.buriedobjlist = restobjchn(fd, ghostly, FALSE);
798.  	billobjs = restobjchn(fd, ghostly, FALSE);
799.  	rest_engravings(fd);
800.  
801.  	/* reset level.monsters for new level */
802.  	for (x = 0; x < COLNO; x++)
803.  	    for (y = 0; y < ROWNO; y++)
804.  		level.monsters[x][y] = (struct monst *) 0;
805.  	for (mtmp = level.monlist; mtmp; mtmp = mtmp->nmon) {
806.  	    if (mtmp->isshk)
807.  		set_residency(mtmp, FALSE);
808.  	    place_monster(mtmp, mtmp->mx, mtmp->my);
809.  	    if (mtmp->wormno) place_wsegs(mtmp);
810.  	}
811.  	restdamage(fd, ghostly);
812.  
813.  	rest_regions(fd);
814.  	if (ghostly) {
815.  	    /* Now get rid of all the temp fruits... */
816.  	    freefruitchn(oldfruit),  oldfruit = 0;
817.  
818.  	    if (lev > ledger_no(&medusa_level) &&
819.  			lev < ledger_no(&stronghold_level) && xdnstair == 0) {
820.  		coord cc;
821.  
822.  		mazexy(&cc);
823.  		xdnstair = cc.x;
824.  		ydnstair = cc.y;
825.  		levl[cc.x][cc.y].typ = STAIRS;
826.  	    }
827.  
828.  	    br = Is_branchlev(&u.uz);
829.  	    if (br && u.uz.dlevel == 1) {
830.  		d_level ltmp;
831.  
832.  		if (on_level(&u.uz, &br->end1))
833.  		    assign_level(&ltmp, &br->end2);
834.  		else
835.  		    assign_level(&ltmp, &br->end1);
836.  
837.  		switch(br->type) {
838.  		case BR_STAIR:
839.  		case BR_NO_END1:
840.  		case BR_NO_END2: /* OK to assign to sstairs if it's not used */
841.  		    assign_level(&sstairs.tolev, &ltmp);
842.  		    break;		
843.  		case BR_PORTAL: /* max of 1 portal per level */
844.  		    {
845.  			register struct trap *ttmp;
846.  			for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
847.  			    if (ttmp->ttyp == MAGIC_PORTAL)
848.  				break;
849.  			if (!ttmp) panic("getlev: need portal but none found");
850.  			assign_level(&ttmp->dst, &ltmp);
851.  		    }
852.  		    break;
853.  		}
854.  	    } else if (!br) {
855.  		/* Remove any dangling portals. */
856.  		register struct trap *ttmp;
857.  		for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
858.  		    if (ttmp->ttyp == MAGIC_PORTAL) {
859.  			deltrap(ttmp);
860.  			break; /* max of 1 portal/level */
861.  		    }
862.  	    }
863.  	}
864.  
865.  	/* must come after all mons & objs are restored */
866.  	relink_timers(ghostly);
867.  	relink_light_sources(ghostly);
868.  	reset_oattached_mids(ghostly);
869.  
870.  	if (ghostly)
871.  	    clear_id_mapping();
872.  }
873.  
874.  
875.  /* Clear all structures for object and monster ID mapping. */
876.  STATIC_OVL void
877.  clear_id_mapping()
878.  {
879.      struct bucket *curr;
880.  
881.      while ((curr = id_map) != 0) {
882.  	id_map = curr->next;
883.  	free((genericptr_t) curr);
884.      }
885.      n_ids_mapped = 0;
886.  }
887.  
888.  /* Add a mapping to the ID map. */
889.  STATIC_OVL void
890.  add_id_mapping(gid, nid)
891.      unsigned gid, nid;
892.  {
893.      int idx;
894.  
895.      idx = n_ids_mapped % N_PER_BUCKET;
896.      /* idx is zero on first time through, as well as when a new bucket is */
897.      /* needed */
898.      if (idx == 0) {
899.  	struct bucket *gnu = (struct bucket *) alloc(sizeof(struct bucket));
900.  	gnu->next = id_map;
901.  	id_map = gnu;
902.      }
903.  
904.      id_map->map[idx].gid = gid;
905.      id_map->map[idx].nid = nid;
906.      n_ids_mapped++;
907.  }
908.  
909.  /*
910.   * Global routine to look up a mapping.  If found, return TRUE and fill
911.   * in the new ID value.  Otherwise, return false and return -1 in the new
912.   * ID.
913.   */
914.  boolean
915.  lookup_id_mapping(gid, nidp)
916.      unsigned gid, *nidp;
917.  {
918.      int i;
919.      struct bucket *curr;
920.  
921.      if (n_ids_mapped)
922.  	for (curr = id_map; curr; curr = curr->next) {
923.  	    /* first bucket might not be totally full */
924.  	    if (curr == id_map) {
925.  		i = n_ids_mapped % N_PER_BUCKET;
926.  		if (i == 0) i = N_PER_BUCKET;
927.  	    } else
928.  		i = N_PER_BUCKET;
929.  
930.  	    while (--i >= 0)
931.  		if (gid == curr->map[i].gid) {
932.  		    *nidp = curr->map[i].nid;
933.  		    return TRUE;
934.  		}
935.  	}
936.  
937.      return FALSE;
938.  }
939.  
940.  STATIC_OVL void
941.  reset_oattached_mids(ghostly)
942.  boolean ghostly;
943.  {
944.      struct obj *otmp;
945.      unsigned oldid, nid;
946.      for (otmp = fobj; otmp; otmp = otmp->nobj) {
947.  	if (ghostly && otmp->oattached == OATTACHED_MONST && otmp->oxlth) {
948.  	    struct monst *mtmp = (struct monst *)otmp->oextra;
949.  
950.  	    mtmp->m_id = 0;
951.  	}
952.  	if (ghostly && otmp->oattached == OATTACHED_M_ID) {
953.  	    (void) memcpy((genericptr_t)&oldid, (genericptr_t)otmp->oextra,
954.  								sizeof(oldid));
955.  	    if (lookup_id_mapping(oldid, &nid))
956.  		(void) memcpy((genericptr_t)otmp->oextra, (genericptr_t)&nid,
957.  								sizeof(nid));
958.  	    else
959.  		otmp->oattached = OATTACHED_NOTHING;
960.  	}
961.      }
962.  }
963.  
964.  
965.  #ifdef ZEROCOMP
966.  #define RLESC '\0'	/* Leading character for run of RLESC's */
967.  
968.  #ifndef ZEROCOMP_BUFSIZ
969.  #define ZEROCOMP_BUFSIZ BUFSZ
970.  #endif
971.  static NEARDATA unsigned char inbuf[ZEROCOMP_BUFSIZ];
972.  static NEARDATA unsigned short inbufp = 0;
973.  static NEARDATA unsigned short inbufsz = 0;
974.  static NEARDATA short inrunlength = -1;
975.  static NEARDATA int mreadfd;
976.  
977.  static int
978.  mgetc()
979.  {
980.      if (inbufp >= inbufsz) {
981.  	inbufsz = read(mreadfd, (genericptr_t)inbuf, sizeof inbuf);
982.  	if (!inbufsz) {
983.  	    if (inbufp > sizeof inbuf)
984.  		error("EOF on file #%d.\n", mreadfd);
985.  	    inbufp = 1 + sizeof inbuf;  /* exactly one warning :-) */
986.  	    return -1;
987.  	}
988.  	inbufp = 0;
989.      }
990.      return inbuf[inbufp++];
991.  }
992.  
993.  void
994.  minit()
995.  {
996.      inbufsz = 0;
997.      inbufp = 0;
998.      inrunlength = -1;
999.  }
1000. 
1001. int
1002. mread(fd, buf, len)
1003. int fd;
1004. genericptr_t buf;
1005. register unsigned len;
1006. {
1007.     /*register int readlen = 0;*/
1008.     mreadfd = fd;
1009.     while (len--) {
1010. 	if (inrunlength > 0) {
1011. 	    inrunlength--;
1012. 	    *(*((char **)&buf))++ = '\0';
1013. 	} else {
1014. 	    register short ch = mgetc();
1015. 	    if (ch < 0) return -1; /*readlen;*/
1016. 	    if ((*(*(char **)&buf)++ = (char)ch) == RLESC) {
1017. 		inrunlength = mgetc();
1018. 	    }
1019. 	}
1020. 	/*readlen++;*/
1021.     }
1022.     return 0; /*readlen;*/
1023. }
1024. 
1025. #else /* ZEROCOMP */
1026. 
1027. void
1028. minit()
1029. {
1030.     return;
1031. }
1032. 
1033. void
1034. mread(fd, buf, len)
1035. register int fd;
1036. register genericptr_t buf;
1037. register unsigned int len;
1038. {
1039. 	register int rlen;
1040. 
1041. #if defined(BSD) || defined(ULTRIX)
1042. 	rlen = read(fd, buf, (int) len);
1043. 	if(rlen != len){
1044. #else /* e.g. SYSV, __TURBOC__ */
1045. 	rlen = read(fd, buf, (unsigned) len);
1046. 	if((unsigned)rlen != len){
1047. #endif
1048. 		pline("Read %d instead of %u bytes.", rlen, len);
1049. 		if(restoring) {
1050. 			(void) close(fd);
1051. 			(void) delete_savefile();
1052. 			error("Error restoring old game.");
1053. 		}
1054. 		panic("Error reading level file.");
1055. 	}
1056. }
1057. #endif /* ZEROCOMP */
1058. 
1059. /*restore.c*/
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