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Racial benefits and restrictions Edit
Orcs have intrinsic infravision and poison resistance. Like a Caveman, they suffer no penalty for cannibalism, nor for eating cats and dogs. As an orc, you will also find many more peaceful inhabitants in the early and middle dungeon levels.
Orcs are always Chaotic. They can be Barbarians, Rogues, Rangers or Wizards. From an attribute perspective, at their maximum they can have moderately high strength, average dexterity and constitution but suffer for all other aspects - intelligence, wisdom and charisma. The following table outlines their maximum (unaided) attribute levels.
Orcish items Edit
The starting equipment of an orc character is inferior to that of other characters, because all weapons or armours (except the ranger's cloak of displacement) are substituted with Orcish equivalents where possible. However Orcish arrows from an orcish bow receive a +1 multishot bonus.
- All chaotic players can automatically convert cross-aligned altars by sacrificing their own race on them. This is an easier task for the orc player on early levels.
- The Gnomish mines are not a light choice for the orc, as 90% of everything will hate you.