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Thrown objects Edit
Any item can be thrown (and thus be considered a projectile) if the entity throwing it is strong enough. Use the [t]hrow command to provide a list of readily-thrown items. You can expand this list to include your entire inventory by pressing [*].
Thrown items may receive a penalty to hit if there is an appropriate launcher (see below) for the item
Launchers and their ammunitions Edit
|Launchers and their ammunitions|
To get the most out of the ammunition projectiles, you need to wield [w] the corresponding launcher and then either throw [t] the ammunition, or quiver [Q] a stack and then fire [f] from that stack. There is no bonus or penalty for using the fire command; it is merely a convenience.
Some projectiles are at risk of breakage if they score a hit. The chance of breakage is determined as follows:
chance = 3 + erosion - enchantment, where
erosionis 3 if thoroughly eroded, 2 if very eroded, 1 if just eroded, and 0 otherwise. If the projectile has both types of erosion for its material, use the greater erosion only; erosions do not add.
chanceis at least 2, the projectile has a
(chance-1)/chancechance of breakage. Otherwise, it has a 1/4 chance.
- If the projectile is blessed, there is a further chance of is being unbroken, modified by the character's luck. Multiply the value from step 2 by the value from the table below. The result is the total chance of the projectile breaking.
|Luck Range||Exact Value||Average Value|
|-13 to -3||0.987|
|-2 to 2||0.740|
|3 to 5||0.495|
|6 to 8||0.25|
|9 to 13||0.006|
Breakable projectiles are:
- all arrows, including elven arrows, orcish arrows, silver arrows, and ya
- crossbow bolts
- all gems and stones except the Heart of Ahriman