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Rogue (game)

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Rogue is the predecessor to NetHack and all other roguelike games; it is the reference in the name. Although much simpler than the other roguelikes, it is regarded as a classic, and is just as difficult to beat.

The basic plot is almost exactly like NetHack, right down to the name "Amulet of Yendor", and the interface is similarly ASCII-based, but several of the innovations of NetHack are not present in Rogue. For instance, while NetHack has six attributes, Rogue has only one: strength. (Dexterity is present, but not as an attribute.)

Rogue has fewer monsters (only twenty-six), but several are similar to those of NetHack. For example, the Rogue aquator is basically a rust monster, and an ice monster paralyzes as a floating eye does, and causes just as many YASDs - if not more, since an aggravated ice monster will actively attack you. (In very early versions of Rogue, the aquator was actually called a "rust monster", and the ice monster was a "floating eye", but the names and characters were changed around in Rogue 5.3 for unclear reasons.) Additionally, monsters do not drop corpses or leave behind food rations, making hunger an even more-pressing problem than in NetHack.

As a tribute to Rogue, NetHack contains a Rogue level that is a reincarnation of original Rogue.

Still bare bones, but more fleshed out. This page is a stub. You could probably expand this page should you wish to do so.

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