Scalpel
From Wikihack
| ) | |
|---|---|
| Name | scalpel |
| Appearance | scalpel |
| Damage vs. small | 1d3 |
| Damage vs. large | 1d3 |
| To-hit bonus | +2 |
| Weapon skill | knife |
| Size | one-handed |
| Cost | 6 zm (+10/positive enchant) |
| Weight | 5 |
| Material | iron |
A scalpel is a kind of melee weapon. It uses the knife skill, but unlike an actual knife, it is not suitable for throwing—doing so will attract a -2 to-hit penalty, rather than a +2 bonus.[1]
Healers start with a scalpel.[2]
[edit] Forcing
If you try to force a lock, there is a large chance the scalpel will break.
[edit] Strategy
The best strategy regarding Scalpel is to find something better and get rid of it as soon as possible, as it is a very poor weapon.
[edit] References
- This page is a stub. You could probably expand this page should you wish to do so.
