|Damage vs. small||1d3|
|Damage vs. large||1d3|
A scalpel is a kind of melee weapon. It uses the knife skill, but unlike an actual knife, it is not suitable for throwing—doing so will attract a -2 to-hit penalty, rather than a +2 bonus. It does slightly more damage in melee as compared to a regular knife, and does not rust.
If you try to force a lock, there is a large chance the scalpel will break.
The best strategy regarding the scalpel is to find something better as soon as possible, as it is a very poor weapon. It is worth keeping as backup weapon against acid blobs and the like, at least until you can rustproof your primary weapon.