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Source:Artilist.h

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Below is the full text to include/artilist.h from NetHack 3.4.3. To link to a particular line, write [[artilist.h#line123]], for example.

1.    /*	SCCS Id: @(#)artilist.h 3.4	2003/02/12	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
5.    #ifdef MAKEDEFS_C
6.    /* in makedefs.c, all we care about is the list of names */
7.    
8.    #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl,rac,cost) nam
9.    
10.   static const char *artifact_names[] = {
11.   #else
12.   /* in artifact.c, set up the actual artifact list structure */
13.   
14.   #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl,rac,cost) \
15.    { typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost }
16.   
17.   #define     NO_ATTK	{0,0,0,0}		/* no attack */
18.   #define     NO_DFNS	{0,0,0,0}		/* no defense */
19.   #define     NO_CARY	{0,0,0,0}		/* no carry effects */
20.   #define     DFNS(c)	{0,c,0,0}
21.   #define     CARY(c)	{0,c,0,0}
22.   #define     PHYS(a,b)	{0,AD_PHYS,a,b}		/* physical */
23.   #define     DRLI(a,b)	{0,AD_DRLI,a,b}		/* life drain */
24.   #define     COLD(a,b)	{0,AD_COLD,a,b}
25.   #define     FIRE(a,b)	{0,AD_FIRE,a,b}
26.   #define     ELEC(a,b)	{0,AD_ELEC,a,b}		/* electrical shock */
27.   #define     STUN(a,b)	{0,AD_STUN,a,b}		/* magical attack */
28.   
29.   STATIC_OVL NEARDATA struct artifact artilist[] = {
30.   #endif	/* MAKEDEFS_C */
31.   
32.   /* Artifact cost rationale:
33.    * 1.  The more useful the artifact, the better its cost.
34.    * 2.  Quest artifacts are highly valued.
35.    * 3.  Chaotic artifacts are inflated due to scarcity (and balance).
36.    */
37.   
38.   
39.   /*  dummy element #0, so that all interesting indices are non-zero */
40.   A("",				STRANGE_OBJECT,
41.   	0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 0L ),
42.   
43.   A("Excalibur",			LONG_SWORD,
44.   	(SPFX_NOGEN|SPFX_RESTR|SPFX_SEEK|SPFX_DEFN|SPFX_INTEL|SPFX_SEARCH),0,0,
45.   	PHYS(5,10),	DRLI(0,0),	NO_CARY,	0, A_LAWFUL, PM_KNIGHT, NON_PM, 4000L ),
46.   /*
47.    *	Stormbringer only has a 2 because it can drain a level,
48.    *	providing 8 more.
49.    */
50.   A("Stormbringer",		RUNESWORD,
51.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN|SPFX_INTEL|SPFX_DRLI), 0, 0,
52.   	DRLI(5,2),	DRLI(0,0),	NO_CARY,	0, A_CHAOTIC, NON_PM, NON_PM, 8000L ),
53.   /*
54.    *	Mjollnir will return to the hand of the wielder when thrown
55.    *	if the wielder is a Valkyrie wearing Gauntlets of Power.
56.    */
57.   A("Mjollnir",			WAR_HAMMER,		/* Mjo:llnir */
58.   	(SPFX_RESTR|SPFX_ATTK),  0, 0,
59.   	ELEC(5,24),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL, PM_VALKYRIE, NON_PM, 4000L ),
60.   
61.   A("Cleaver",			BATTLE_AXE,
62.   	SPFX_RESTR, 0, 0,
63.   	PHYS(3,6),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL, PM_BARBARIAN, NON_PM, 1500L ),
64.   
65.   A("Grimtooth",			ORCISH_DAGGER,
66.   	SPFX_RESTR, 0, 0,
67.   	PHYS(2,6),	NO_DFNS,	NO_CARY,	0, A_CHAOTIC, NON_PM, PM_ORC, 300L ),
68.   /*
69.    *	Orcrist and Sting have same alignment as elves.
70.    */
71.   A("Orcrist",			ELVEN_BROADSWORD,
72.   	SPFX_DFLAG2, 0, M2_ORC,
73.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_CHAOTIC, NON_PM, PM_ELF, 2000L ),
74.   
75.   /*
76.    *	The combination of SPFX_WARN and M2_something on an artifact
77.    *	will trigger EWarn_of_mon for all monsters that have the appropriate
78.    *	M2_something flags.  In Sting's case it will trigger EWarn_of_mon
79.    *	for M2_ORC monsters.
80.    */
81.   A("Sting",			ELVEN_DAGGER,
82.   	(SPFX_WARN|SPFX_DFLAG2), 0, M2_ORC,
83.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_CHAOTIC, NON_PM, PM_ELF, 800L ),
84.   /*
85.    *	Magicbane is a bit different!  Its magic fanfare
86.    *	unbalances victims in addition to doing some damage.
87.    */
88.   A("Magicbane",			ATHAME,
89.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
90.   	STUN(3,4),	DFNS(AD_MAGM),	NO_CARY,	0, A_NEUTRAL, PM_WIZARD, NON_PM, 3500L ),
91.   
92.   A("Frost Brand",		LONG_SWORD,
93.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
94.   	COLD(5,0),	COLD(0,0),	NO_CARY,	0, A_NONE, NON_PM, NON_PM, 3000L ),
95.   
96.   A("Fire Brand",			LONG_SWORD,
97.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
98.   	FIRE(5,0),	FIRE(0,0),	NO_CARY,	0, A_NONE, NON_PM, NON_PM, 3000L ),
99.   
100.  A("Dragonbane",			BROADSWORD,
101.  	(SPFX_RESTR|SPFX_DCLAS), 0, S_DRAGON,
102.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NONE, NON_PM, NON_PM, 500L ),
103.  
104.  A("Demonbane",			LONG_SWORD,
105.  	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_DEMON,
106.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_LAWFUL, NON_PM, NON_PM, 2500L ),
107.  
108.  A("Werebane",			SILVER_SABER,
109.  	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_WERE,
110.  	PHYS(5,0),	DFNS(AD_WERE),	NO_CARY,	0, A_NONE, NON_PM, NON_PM, 1500L ),
111.  
112.  A("Grayswandir",		SILVER_SABER,
113.  	(SPFX_RESTR|SPFX_HALRES), 0, 0,
114.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_LAWFUL, NON_PM, NON_PM, 8000L ),
115.  
116.  A("Giantslayer",		LONG_SWORD,
117.  	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_GIANT,
118.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL, NON_PM, NON_PM, 200L ),
119.  
120.  A("Ogresmasher",		WAR_HAMMER,
121.  	(SPFX_RESTR|SPFX_DCLAS), 0, S_OGRE,
122.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NONE, NON_PM, NON_PM, 200L ),
123.  
124.  A("Trollsbane",			MORNING_STAR,
125.  	(SPFX_RESTR|SPFX_DCLAS), 0, S_TROLL,
126.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NONE, NON_PM, NON_PM, 200L ),
127.  /*
128.   *	Two problems:  1) doesn't let trolls regenerate heads,
129.   *	2) doesn't give unusual message for 2-headed monsters (but
130.   *	allowing those at all causes more problems than worth the effort).
131.   */
132.  A("Vorpal Blade",		LONG_SWORD,
133.  	(SPFX_RESTR|SPFX_BEHEAD), 0, 0,
134.  	PHYS(5,1),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL, NON_PM, NON_PM, 4000L ),
135.  /*
136.   *	Ah, never shall I forget the cry,
137.   *		or the shriek that shrieked he,
138.   *	As I gnashed my teeth, and from my sheath
139.   *		I drew my Snickersnee!
140.   *			--Koko, Lord high executioner of Titipu
141.   *			  (From Sir W.S. Gilbert's "The Mikado")
142.   */
143.  A("Snickersnee",		KATANA,
144.  	SPFX_RESTR, 0, 0,
145.  	PHYS(0,8),	NO_DFNS,	NO_CARY,	0, A_LAWFUL, PM_SAMURAI, NON_PM, 1200L ),
146.  
147.  A("Sunsword",			LONG_SWORD,
148.  	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_UNDEAD,
149.  	PHYS(5,0),	DFNS(AD_BLND),	NO_CARY,	0, A_LAWFUL, NON_PM, NON_PM, 1500L ),
150.  
151.  /*
152.   *	The artifacts for the quest dungeon, all self-willed.
153.   */
154.  
155.  A("The Orb of Detection",	CRYSTAL_BALL,
156.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_ESP|SPFX_HSPDAM), 0,
157.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
158.  	INVIS,		A_LAWFUL, PM_ARCHEOLOGIST, NON_PM, 2500L ),
159.  
160.  A("The Heart of Ahriman",	LUCKSTONE,
161.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), SPFX_STLTH, 0,
162.  	/* this stone does double damage if used as a projectile weapon */
163.  	PHYS(5,0),	NO_DFNS,	NO_CARY,
164.  	LEVITATION,	A_NEUTRAL, PM_BARBARIAN, NON_PM, 2500L ),
165.  
166.  A("The Sceptre of Might",	MACE,
167.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DALIGN), 0, 0,
168.  	PHYS(5,0),	NO_DFNS,	CARY(AD_MAGM),
169.  	CONFLICT,	A_LAWFUL, PM_CAVEMAN, NON_PM, 2500L ),
170.  
171.  #if 0	/* OBSOLETE */
172.  A("The Palantir of Westernesse",	CRYSTAL_BALL,
173.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL),
174.  		(SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0,
175.  	NO_ATTK,	NO_DFNS,	NO_CARY,
176.  	TAMING,		A_CHAOTIC, NON_PM , PM_ELF, 8000L ),
177.  #endif
178.  
179.  A("The Staff of Aesculapius",	QUARTERSTAFF,
180.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_ATTK|SPFX_INTEL|SPFX_DRLI|SPFX_REGEN), 0,0,
181.  	DRLI(0,0),	DRLI(0,0),	NO_CARY,
182.  	HEALING,	A_NEUTRAL, PM_HEALER, NON_PM, 5000L ),
183.  
184.  A("The Magic Mirror of Merlin", MIRROR,
185.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEAK), SPFX_ESP, 0,
186.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
187.  	0,		A_LAWFUL, PM_KNIGHT, NON_PM, 1500L ),
188.  
189.  A("The Eyes of the Overworld",	LENSES,
190.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_XRAY), 0, 0,
191.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
192.  	ENLIGHTENING,	A_NEUTRAL,	 PM_MONK, NON_PM, 2500L ),
193.  
194.  A("The Mitre of Holiness",	HELM_OF_BRILLIANCE,
195.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_DFLAG2|SPFX_INTEL), 0, M2_UNDEAD,
196.  	NO_ATTK,	NO_DFNS,	CARY(AD_FIRE),
197.  	ENERGY_BOOST,	A_LAWFUL, PM_PRIEST, NON_PM, 2000L ),
198.  
199.  A("The Longbow of Diana", BOW,
200.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_REFLECT), SPFX_ESP, 0,
201.  	PHYS(5,0),	NO_DFNS,	NO_CARY,
202.  	CREATE_AMMO, A_CHAOTIC, PM_RANGER, NON_PM, 4000L ),
203.  
204.  A("The Master Key of Thievery", SKELETON_KEY,
205.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEAK),
206.  		(SPFX_WARN|SPFX_TCTRL|SPFX_HPHDAM), 0,
207.  	NO_ATTK,	NO_DFNS,	NO_CARY,
208.  	UNTRAP,		A_CHAOTIC, PM_ROGUE, NON_PM, 3500L ),
209.  
210.  A("The Tsurugi of Muramasa",	TSURUGI,
211.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_BEHEAD|SPFX_LUCK), 0, 0,
212.  	PHYS(0,8),	NO_DFNS,	NO_CARY,
213.  	0,		A_LAWFUL, PM_SAMURAI, NON_PM, 4500L ),
214.  
215.  #ifdef TOURIST
216.  A("The Platinum Yendorian Express Card", CREDIT_CARD,
217.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DEFN),
218.  		(SPFX_ESP|SPFX_HSPDAM), 0,
219.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
220.  	CHARGE_OBJ,	A_NEUTRAL, PM_TOURIST, NON_PM, 7000L ),
221.  #endif
222.  
223.  A("The Orb of Fate",		CRYSTAL_BALL,
224.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_LUCK),
225.  		(SPFX_WARN|SPFX_HSPDAM|SPFX_HPHDAM), 0,
226.  	NO_ATTK,	NO_DFNS,	NO_CARY,
227.  	LEV_TELE,	A_NEUTRAL, PM_VALKYRIE, NON_PM, 3500L ),
228.  
229.  A("The Eye of the Aethiopica",	AMULET_OF_ESP,
230.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_EREGEN|SPFX_HSPDAM), 0,
231.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
232.  	CREATE_PORTAL,	A_NEUTRAL, PM_WIZARD, NON_PM, 4000L ),
233.  
234.  /*
235.   *  terminator; otyp must be zero
236.   */
237.  A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 0L )
238.  
239.  };	/* artilist[] (or artifact_names[]) */
240.  
241.  #undef	A
242.  
243.  #ifndef MAKEDEFS_C
244.  #undef	NO_ATTK
245.  #undef	NO_DFNS
246.  #undef	DFNS
247.  #undef	PHYS
248.  #undef	DRLI
249.  #undef	COLD
250.  #undef	FIRE
251.  #undef	ELEC
252.  #undef	STUN
253.  #endif
254.  
255.  /*artilist.h*/

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