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Source:Decl.h

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Below is the full text to include/decl.h from NetHack 3.4.3. To link to a particular line, write [[decl.h#line123]], for example.

1.    /*	SCCS Id: @(#)decl.h	3.4	2001/12/10	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
5.    #ifndef DECL_H
6.    #define DECL_H
7.    
8.    #define E extern
9.    
10.   E int NDECL((*occupation));
11.   E int NDECL((*afternmv));
12.   
13.   E const char *hname;
14.   E int hackpid;
15.   #if defined(UNIX) || defined(VMS)
16.   E int locknum;
17.   #endif
18.   #ifdef DEF_PAGER
19.   E char *catmore;
20.   #endif	/* DEF_PAGER */
21.   
22.   E char SAVEF[];
23.   #ifdef MICRO
24.   E char SAVEP[];
25.   #endif
26.   
27.   E NEARDATA int bases[MAXOCLASSES];
28.   
29.   E NEARDATA int multi;
30.   #if 0
31.   E NEARDATA int warnlevel;
32.   #endif
33.   E NEARDATA int nroom;
34.   E NEARDATA int nsubroom;
35.   E NEARDATA int occtime;
36.   
37.   #define WARNCOUNT 6			/* number of different warning levels */
38.   E uchar warnsyms[WARNCOUNT];
39.   
40.   E int x_maze_max, y_maze_max;
41.   E int otg_temp;
42.   
43.   #ifdef REDO
44.   E NEARDATA int in_doagain;
45.   #endif
46.   
47.   E struct dgn_topology {		/* special dungeon levels for speed */
48.       d_level	d_oracle_level;
49.       d_level	d_bigroom_level;	/* unused */
50.   #ifdef REINCARNATION
51.       d_level	d_rogue_level;
52.   #endif
53.       d_level	d_medusa_level;
54.       d_level	d_stronghold_level;
55.       d_level	d_valley_level;
56.       d_level	d_wiz1_level;
57.       d_level	d_wiz2_level;
58.       d_level	d_wiz3_level;
59.       d_level	d_juiblex_level;
60.       d_level	d_orcus_level;
61.       d_level	d_baalzebub_level;	/* unused */
62.       d_level	d_asmodeus_level;	/* unused */
63.       d_level	d_portal_level;		/* only in goto_level() [do.c] */
64.       d_level	d_sanctum_level;
65.       d_level	d_earth_level;
66.       d_level	d_water_level;
67.       d_level	d_fire_level;
68.       d_level	d_air_level;
69.       d_level	d_astral_level;
70.       xchar	d_tower_dnum;
71.       xchar	d_sokoban_dnum;
72.       xchar	d_mines_dnum, d_quest_dnum;
73.       d_level	d_qstart_level, d_qlocate_level, d_nemesis_level;
74.       d_level	d_knox_level;
75.   } dungeon_topology;
76.   /* macros for accesing the dungeon levels by their old names */
77.   #define oracle_level		(dungeon_topology.d_oracle_level)
78.   #define bigroom_level		(dungeon_topology.d_bigroom_level)
79.   #ifdef REINCARNATION
80.   #define rogue_level		(dungeon_topology.d_rogue_level)
81.   #endif
82.   #define medusa_level		(dungeon_topology.d_medusa_level)
83.   #define stronghold_level	(dungeon_topology.d_stronghold_level)
84.   #define valley_level		(dungeon_topology.d_valley_level)
85.   #define wiz1_level		(dungeon_topology.d_wiz1_level)
86.   #define wiz2_level		(dungeon_topology.d_wiz2_level)
87.   #define wiz3_level		(dungeon_topology.d_wiz3_level)
88.   #define juiblex_level		(dungeon_topology.d_juiblex_level)
89.   #define orcus_level		(dungeon_topology.d_orcus_level)
90.   #define baalzebub_level		(dungeon_topology.d_baalzebub_level)
91.   #define asmodeus_level		(dungeon_topology.d_asmodeus_level)
92.   #define portal_level		(dungeon_topology.d_portal_level)
93.   #define sanctum_level		(dungeon_topology.d_sanctum_level)
94.   #define earth_level		(dungeon_topology.d_earth_level)
95.   #define water_level		(dungeon_topology.d_water_level)
96.   #define fire_level		(dungeon_topology.d_fire_level)
97.   #define air_level		(dungeon_topology.d_air_level)
98.   #define astral_level		(dungeon_topology.d_astral_level)
99.   #define tower_dnum		(dungeon_topology.d_tower_dnum)
100.  #define sokoban_dnum		(dungeon_topology.d_sokoban_dnum)
101.  #define mines_dnum		(dungeon_topology.d_mines_dnum)
102.  #define quest_dnum		(dungeon_topology.d_quest_dnum)
103.  #define qstart_level		(dungeon_topology.d_qstart_level)
104.  #define qlocate_level		(dungeon_topology.d_qlocate_level)
105.  #define nemesis_level		(dungeon_topology.d_nemesis_level)
106.  #define knox_level		(dungeon_topology.d_knox_level)
107.  
108.  E NEARDATA stairway dnstair, upstair;		/* stairs up and down */
109.  #define xdnstair	(dnstair.sx)
110.  #define ydnstair	(dnstair.sy)
111.  #define xupstair	(upstair.sx)
112.  #define yupstair	(upstair.sy)
113.  
114.  E NEARDATA stairway dnladder, upladder;		/* ladders up and down */
115.  #define xdnladder	(dnladder.sx)
116.  #define ydnladder	(dnladder.sy)
117.  #define xupladder	(upladder.sx)
118.  #define yupladder	(upladder.sy)
119.  
120.  E NEARDATA stairway sstairs;
121.  
122.  E NEARDATA dest_area updest, dndest;	/* level-change destination areas */
123.  
124.  E NEARDATA coord inv_pos;
125.  E NEARDATA dungeon dungeons[];
126.  E NEARDATA s_level *sp_levchn;
127.  #define dunlev_reached(x)	(dungeons[(x)->dnum].dunlev_ureached)
128.  
129.  #include "quest.h"
130.  E struct q_score quest_status;
131.  
132.  E NEARDATA char pl_character[PL_CSIZ];
133.  E NEARDATA char pl_race;		/* character's race */
134.  
135.  E NEARDATA char pl_fruit[PL_FSIZ];
136.  E NEARDATA int current_fruit;
137.  E NEARDATA struct fruit *ffruit;
138.  
139.  E NEARDATA char tune[6];
140.  
141.  #define MAXLINFO (MAXDUNGEON * MAXLEVEL)
142.  E struct linfo level_info[MAXLINFO];
143.  
144.  E NEARDATA struct sinfo {
145.  	int gameover;		/* self explanatory? */
146.  	int stopprint;		/* inhibit further end of game disclosure */
147.  #if defined(UNIX) || defined(VMS) || defined (__EMX__) || defined(WIN32)
148.  	int done_hup;		/* SIGHUP or moral equivalent received
149.  				 * -- no more screen output */
150.  #endif
151.  	int something_worth_saving;	/* in case of panic */
152.  	int panicking;		/* `panic' is in progress */
153.  #if defined(VMS) || defined(WIN32)
154.  	int exiting;		/* an exit handler is executing */
155.  #endif
156.  	int in_impossible;
157.  #ifdef PANICLOG
158.  	int in_paniclog;
159.  #endif
160.  } program_state;
161.  
162.  E boolean restoring;
163.  
164.  E const char quitchars[];
165.  E const char vowels[];
166.  E const char ynchars[];
167.  E const char ynqchars[];
168.  E const char ynaqchars[];
169.  E const char ynNaqchars[];
170.  E NEARDATA long yn_number;
171.  
172.  E const char disclosure_options[];
173.  
174.  E NEARDATA int smeq[];
175.  E NEARDATA int doorindex;
176.  E NEARDATA char *save_cm;
177.  #define KILLED_BY_AN	 0
178.  #define KILLED_BY	 1
179.  #define NO_KILLER_PREFIX 2
180.  E NEARDATA int killer_format;
181.  E const char *killer;
182.  E const char *delayed_killer;
183.  #ifdef GOLDOBJ
184.  E long done_money;
185.  #endif
186.  E char killer_buf[BUFSZ];
187.  E const char *configfile;
188.  E NEARDATA char plname[PL_NSIZ];
189.  E NEARDATA char dogname[];
190.  E NEARDATA char catname[];
191.  E NEARDATA char horsename[];
192.  E char preferred_pet;
193.  E const char *occtxt;			/* defined when occupation != NULL */
194.  E const char *nomovemsg;
195.  E const char nul[];
196.  E char lock[];
197.  
198.  E const char sdir[], ndir[];
199.  E const schar xdir[], ydir[], zdir[];
200.  
201.  E NEARDATA schar tbx, tby;		/* set in mthrowu.c */
202.  
203.  E NEARDATA struct multishot { int n, i; short o; boolean s; } m_shot;
204.  
205.  E NEARDATA struct dig_info {		/* apply.c, hack.c */
206.  	int	effort;
207.  	d_level level;
208.  	coord	pos;
209.  	long lastdigtime;
210.  	boolean down, chew, warned, quiet;
211.  } digging;
212.  
213.  E NEARDATA long moves, monstermoves;
214.  E NEARDATA long wailmsg;
215.  
216.  E NEARDATA boolean in_mklev;
217.  E NEARDATA boolean stoned;
218.  E NEARDATA boolean unweapon;
219.  E NEARDATA boolean mrg_to_wielded;
220.  E NEARDATA struct obj *current_wand;
221.  
222.  E NEARDATA boolean in_steed_dismounting;
223.  
224.  E const int shield_static[];
225.  
226.  #include "spell.h"
227.  E NEARDATA struct spell spl_book[];	/* sized in decl.c */
228.  
229.  #include "color.h"
230.  #ifdef TEXTCOLOR
231.  E const int zapcolors[];
232.  #endif
233.  
234.  E const char def_oc_syms[MAXOCLASSES];	/* default class symbols */
235.  E uchar oc_syms[MAXOCLASSES];		/* current class symbols */
236.  E const char def_monsyms[MAXMCLASSES];	/* default class symbols */
237.  E uchar monsyms[MAXMCLASSES];		/* current class symbols */
238.  
239.  #include "obj.h"
240.  E NEARDATA struct obj *invent,
241.  	*uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf,
242.  #ifdef TOURIST
243.  	*uarmu,				/* under-wear, so to speak */
244.  #endif
245.  	*uskin, *uamul, *uleft, *uright, *ublindf,
246.  	*uwep, *uswapwep, *uquiver;
247.  
248.  E NEARDATA struct obj *uchain;		/* defined only when punished */
249.  E NEARDATA struct obj *uball;
250.  E NEARDATA struct obj *migrating_objs;
251.  E NEARDATA struct obj *billobjs;
252.  E NEARDATA struct obj zeroobj;		/* init'd and defined in decl.c */
253.  
254.  #include "you.h"
255.  E NEARDATA struct you u;
256.  
257.  #include "onames.h"
258.  #ifndef PM_H		/* (pm.h has already been included via youprop.h) */
259.  #include "pm.h"
260.  #endif
261.  
262.  E NEARDATA struct monst youmonst;	/* init'd and defined in decl.c */
263.  E NEARDATA struct monst *mydogs, *migrating_mons;
264.  
265.  E NEARDATA struct mvitals {
266.  	uchar	born;
267.  	uchar	died;
268.  	uchar	mvflags;
269.  } mvitals[NUMMONS];
270.  
271.  E NEARDATA struct c_color_names {
272.      const char	*const c_black, *const c_amber, *const c_golden,
273.  		*const c_light_blue,*const c_red, *const c_green,
274.  		*const c_silver, *const c_blue, *const c_purple,
275.  		*const c_white;
276.  } c_color_names;
277.  #define NH_BLACK		c_color_names.c_black
278.  #define NH_AMBER		c_color_names.c_amber
279.  #define NH_GOLDEN		c_color_names.c_golden
280.  #define NH_LIGHT_BLUE		c_color_names.c_light_blue
281.  #define NH_RED			c_color_names.c_red
282.  #define NH_GREEN		c_color_names.c_green
283.  #define NH_SILVER		c_color_names.c_silver
284.  #define NH_BLUE			c_color_names.c_blue
285.  #define NH_PURPLE		c_color_names.c_purple
286.  #define NH_WHITE		c_color_names.c_white
287.  
288.  /* The names of the colors used for gems, etc. */
289.  E const char *c_obj_colors[];
290.  
291.  E struct c_common_strings {
292.      const char	*const c_nothing_happens, *const c_thats_enough_tries,
293.  		*const c_silly_thing_to, *const c_shudder_for_moment,
294.  		*const c_something, *const c_Something,
295.  		*const c_You_can_move_again,
296.  		*const c_Never_mind, *c_vision_clears,
297.  		*const c_the_your[2];
298.  } c_common_strings;
299.  #define nothing_happens    c_common_strings.c_nothing_happens
300.  #define thats_enough_tries c_common_strings.c_thats_enough_tries
301.  #define silly_thing_to	   c_common_strings.c_silly_thing_to
302.  #define shudder_for_moment c_common_strings.c_shudder_for_moment
303.  #define something	   c_common_strings.c_something
304.  #define Something	   c_common_strings.c_Something
305.  #define You_can_move_again c_common_strings.c_You_can_move_again
306.  #define Never_mind	   c_common_strings.c_Never_mind
307.  #define vision_clears	   c_common_strings.c_vision_clears
308.  #define the_your	   c_common_strings.c_the_your
309.  
310.  /* material strings */
311.  E const char *materialnm[];
312.  
313.  /* Monster name articles */
314.  #define ARTICLE_NONE	0
315.  #define ARTICLE_THE	1
316.  #define ARTICLE_A	2
317.  #define ARTICLE_YOUR	3
318.  
319.  /* Monster name suppress masks */
320.  #define SUPPRESS_IT		0x01
321.  #define SUPPRESS_INVISIBLE	0x02
322.  #define SUPPRESS_HALLUCINATION  0x04
323.  #define SUPPRESS_SADDLE		0x08
324.  #define EXACT_NAME		0x0F
325.  
326.  /* Vision */
327.  E NEARDATA boolean vision_full_recalc;	/* TRUE if need vision recalc */
328.  E NEARDATA char **viz_array;		/* could see/in sight row pointers */
329.  
330.  /* Window system stuff */
331.  E NEARDATA winid WIN_MESSAGE, WIN_STATUS;
332.  E NEARDATA winid WIN_MAP, WIN_INVEN;
333.  E char toplines[];
334.  #ifndef TCAP_H
335.  E struct tc_gbl_data {	/* also declared in tcap.h */
336.      char *tc_AS, *tc_AE;	/* graphics start and end (tty font swapping) */
337.      int   tc_LI,  tc_CO;	/* lines and columns */
338.  } tc_gbl_data;
339.  #define AS tc_gbl_data.tc_AS
340.  #define AE tc_gbl_data.tc_AE
341.  #define LI tc_gbl_data.tc_LI
342.  #define CO tc_gbl_data.tc_CO
343.  #endif
344.  
345.  /* xxxexplain[] is in drawing.c */
346.  E const char * const monexplain[], invisexplain[], * const objexplain[], * const oclass_names[];
347.  
348.  /* Some systems want to use full pathnames for some subsets of file names,
349.   * rather than assuming that they're all in the current directory.  This
350.   * provides all the subclasses that seem reasonable, and sets up for all
351.   * prefixes being null.  Port code can set those that it wants.
352.   */
353.  #define HACKPREFIX	0
354.  #define LEVELPREFIX	1
355.  #define SAVEPREFIX	2
356.  #define BONESPREFIX	3
357.  #define DATAPREFIX	4	/* this one must match hardcoded value in dlb.c */
358.  #define SCOREPREFIX	5
359.  #define LOCKPREFIX	6
360.  #define CONFIGPREFIX	7
361.  #define TROUBLEPREFIX	8
362.  #define PREFIX_COUNT	9
363.  /* used in files.c; xxconf.h can override if needed */
364.  # ifndef FQN_MAX_FILENAME
365.  #define FQN_MAX_FILENAME 512
366.  # endif
367.  
368.  #if defined(NOCWD_ASSUMPTIONS) || defined(VAR_PLAYGROUND)
369.  /* the bare-bones stuff is unconditional above to simplify coding; for
370.   * ports that actually use prefixes, add some more localized things
371.   */
372.  #define PREFIXES_IN_USE
373.  #endif
374.  
375.  E char *fqn_prefix[PREFIX_COUNT];
376.  #ifdef PREFIXES_IN_USE
377.  E char *fqn_prefix_names[PREFIX_COUNT];
378.  #endif
379.  
380.  #ifdef AUTOPICKUP_EXCEPTIONS
381.  struct autopickup_exception {
382.  	char *pattern;
383.  	boolean grab;
384.  	struct autopickup_exception *next;
385.  };
386.  #endif /* AUTOPICKUP_EXCEPTIONS */
387.  
388.  #undef E
389.  
390.  #endif /* DECL_H */

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