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Source:Flag.h

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Below is the full text to include/flag.h from NetHack 3.4.3. To link to a particular line, write [[flag.h#line123]], for example.

1.    /*	SCCS Id: @(#)flag.h	3.4	2002/08/22	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
5.    /* If you change the flag structure make sure you increment EDITLEVEL in   */
6.    /* patchlevel.h if needed.  Changing the instance_flags structure does	   */
7.    /* not require incrementing EDITLEVEL.					   */
8.    
9.    #ifndef FLAG_H
10.   #define FLAG_H
11.   
12.   /*
13.    * Persistent flags that are saved and restored with the game.
14.    *
15.    */
16.   
17.   struct flag {
18.   #ifdef AMIFLUSH
19.   	boolean  altmeta;	/* use ALT keys as META */
20.   	boolean  amiflush;	/* kill typeahead */
21.   #endif
22.   #ifdef	MFLOPPY
23.   	boolean  asksavedisk;
24.   #endif
25.   	boolean  autodig;       /* MRKR: Automatically dig */
26.   	boolean  autoquiver;	/* Automatically fill quiver */
27.   	boolean  beginner;
28.   #ifdef MAIL
29.   	boolean  biff;		/* enable checking for mail */
30.   #endif
31.   	boolean  botl;		/* partially redo status line */
32.   	boolean  botlx;		/* print an entirely new bottom line */
33.   	boolean  confirm;	/* confirm before hitting tame monsters */
34.   	boolean  debug;		/* in debugging mode */
35.   #define wizard	 flags.debug
36.   	boolean  end_own;	/* list all own scores */
37.   	boolean  explore;	/* in exploration mode */
38.   #ifdef OPT_DISPMAP
39.   	boolean  fast_map;	/* use optimized, less flexible map display */
40.   #endif
41.   #define discover flags.explore
42.   	boolean  female;
43.   	boolean  forcefight;
44.   	boolean  friday13;	/* it's Friday the 13th */
45.   	boolean  help;		/* look in data file for info about stuff */
46.   	boolean  ignintr;	/* ignore interrupts */
47.   #ifdef INSURANCE
48.   	boolean  ins_chkpt;	/* checkpoint as appropriate */
49.   #endif
50.   	boolean  invlet_constant; /* let objects keep their inventory symbol */
51.   	boolean  legacy;	/* print game entry "story" */
52.   	boolean  lit_corridor;	/* show a dark corr as lit if it is in sight */
53.   	boolean  made_amulet;
54.   	boolean  mon_moving;	/* monsters' turn to move */
55.   	boolean  move;
56.   	boolean  mv;
57.   	boolean  bypasses;	/* bypass flag is set on at least one fobj */
58.   	boolean  nap;		/* `timed_delay' option for display effects */
59.   	boolean  nopick;	/* do not pickup objects (as when running) */
60.   	boolean  null;		/* OK to send nulls to the terminal */
61.   #ifdef MAC
62.   	boolean  page_wait;	/* put up a --More-- after a page of messages */
63.   #endif
64.   	boolean  perm_invent;	/* keep full inventories up until dismissed */
65.   	boolean  pickup;	/* whether you pickup or move and look */
66.   
67.   	boolean  pushweapon;	/* When wielding, push old weapon into second slot */
68.   	boolean  rest_on_space; /* space means rest */
69.   	boolean  safe_dog;	/* give complete protection to the dog */
70.   #ifdef EXP_ON_BOTL
71.   	boolean  showexp;	/* show experience points */
72.   #endif
73.   #ifdef SCORE_ON_BOTL
74.   	boolean  showscore;	/* show score */
75.   #endif
76.   	boolean  silent;	/* whether the bell rings or not */
77.   	boolean  sortpack;	/* sorted inventory */
78.   	boolean  soundok;	/* ok to tell about sounds heard */
79.   	boolean  sparkle;	/* show "resisting" special FX (Scott Bigham) */
80.   	boolean  standout;	/* use standout for --More-- */
81.   	boolean  time;		/* display elapsed 'time' */
82.   	boolean  tombstone;	/* print tombstone */
83.   	boolean  toptenwin;	/* ending list in window instead of stdout */
84.   	boolean  verbose;	/* max battle info */
85.   	boolean  prayconfirm;	/* confirm before praying */
86.   	int	 end_top, end_around;	/* describe desired score list */
87.   	unsigned ident;		/* social security number for each monster */
88.   	unsigned moonphase;
89.   	unsigned long suppress_alert;
90.   #define NEW_MOON	0
91.   #define FULL_MOON	4
92.   	unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
93.   	boolean  travel;	/* find way automatically to u.tx,u.ty */
94.   	unsigned run;		/* 0: h (etc), 1: H (etc), 2: fh (etc) */
95.   				/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
96.   				/* 8: travel */
97.   	unsigned long warntype; /* warn_of_mon monster type M2 */
98.   	int	 warnlevel;
99.   	int	 djinni_count, ghost_count;	/* potion effect tuning */
100.  	int	 pickup_burden;		/* maximum burden before prompt */
101.  	char	 inv_order[MAXOCLASSES];
102.  	char	 pickup_types[MAXOCLASSES];
103.  #define NUM_DISCLOSURE_OPTIONS		5
104.  #define DISCLOSE_PROMPT_DEFAULT_YES	'y'
105.  #define DISCLOSE_PROMPT_DEFAULT_NO	'n'
106.  #define DISCLOSE_YES_WITHOUT_PROMPT	'+'
107.  #define DISCLOSE_NO_WITHOUT_PROMPT	'-'
108.  	char	 end_disclose[NUM_DISCLOSURE_OPTIONS + 1];  /* disclose various info
109.  								upon exit */
110.  	char	 menu_style;	/* User interface style setting */
111.  #ifdef AMII_GRAPHICS
112.  	int numcols;
113.  	unsigned short amii_dripens[ 20 ]; /* DrawInfo Pens currently there are 13 in v39 */
114.  	AMII_COLOR_TYPE amii_curmap[ AMII_MAXCOLORS ]; /* colormap */
115.  #endif
116.  
117.  	/* KMH, role patch -- Variables used during startup.
118.  	 *
119.  	 * If the user wishes to select a role, race, gender, and/or alignment
120.  	 * during startup, the choices should be recorded here.  This
121.  	 * might be specified through command-line options, environmental
122.  	 * variables, a popup dialog box, menus, etc.
123.  	 *
124.  	 * These values are each an index into an array.  They are not
125.  	 * characters or letters, because that limits us to 26 roles.
126.  	 * They are not booleans, because someday someone may need a neuter
127.  	 * gender.  Negative values are used to indicate that the user
128.  	 * hasn't yet specified that particular value.	If you determine
129.  	 * that the user wants a random choice, then you should set an
130.  	 * appropriate random value; if you just left the negative value,
131.  	 * the user would be asked again!
132.  	 *
133.  	 * These variables are stored here because the u structure is
134.  	 * cleared during character initialization, and because the
135.  	 * flags structure is restored for saved games.  Thus, we can
136.  	 * use the same parameters to build the role entry for both
137.  	 * new and restored games.
138.  	 *
139.  	 * These variables should not be referred to after the character
140.  	 * is initialized or restored (specifically, after role_init()
141.  	 * is called).
142.  	 */
143.  	int	 initrole;	/* starting role      (index into roles[])   */
144.  	int	 initrace;	/* starting race      (index into races[])   */
145.  	int	 initgend;	/* starting gender    (index into genders[]) */
146.  	int	 initalign;	/* starting alignment (index into aligns[])  */
147.  	int	 randomall;	/* randomly assign everything not specified */
148.  	int	 pantheon;	/* deity selection for priest character */
149.  };
150.  
151.  /*
152.   * Flags that are set each time the game is started.
153.   * These are not saved with the game.
154.   *
155.   */
156.  
157.  struct instance_flags {
158.  	boolean  cbreak;	/* in cbreak mode, rogue format */
159.  	boolean  DECgraphics;	/* use DEC VT-xxx extended character set */
160.  	boolean  echo;		/* 1 to echo characters */
161.  	boolean  IBMgraphics;	/* use IBM extended character set */
162.  	unsigned msg_history;	/* hint: # of top lines to save */
163.  	boolean  num_pad;	/* use numbers for movement commands */
164.  	boolean  news;		/* print news */
165.  	boolean  window_inited; /* true if init_nhwindows() completed */
166.  	boolean  vision_inited; /* true if vision is ready */
167.  	boolean  menu_tab_sep;	/* Use tabs to separate option menu fields */
168.  	boolean  menu_requested; /* Flag for overloaded use of 'm' prefix
169.  				  * on some non-move commands */
170.  	uchar num_pad_mode;
171.  	int	menu_headings;	/* ATR for menu headings */
172.  	int      purge_monsters;	/* # of dead monsters still on fmon list */
173.  	int *opt_booldup;	/* for duplication of boolean opts in config file */
174.  	int *opt_compdup;	/* for duplication of compound opts in config file */
175.  	uchar	bouldersym;	/* symbol for boulder display */
176.  	boolean travel1;	/* first travel step */
177.  	coord	travelcc;	/* coordinates for travel_cache */
178.  #ifdef WIZARD
179.  	boolean  sanity_check;	/* run sanity checks */
180.  	boolean  mon_polycontrol;	/* debug: control monster polymorphs */
181.  #endif
182.  #ifdef TTY_GRAPHICS
183.  	char prevmsg_window;	/* type of old message window to use */
184.  	boolean  extmenu;	/* extended commands use menu interface */
185.  #endif
186.  #ifdef MFLOPPY
187.  	boolean  checkspace;	/* check disk space before writing files */
188.  				/* (in iflags to allow restore after moving
189.  				 * to >2GB partition) */
190.  #endif
191.  #ifdef MICRO
192.  	boolean  BIOS;		/* use IBM or ST BIOS calls when appropriate */
193.  #endif
194.  #if defined(MICRO) || defined(WIN32)
195.  	boolean  rawio;		/* whether can use rawio (IOCTL call) */
196.  #endif
197.  #ifdef MAC_GRAPHICS_ENV
198.  	boolean  MACgraphics;	/* use Macintosh extended character set, as
199.  				   as defined in the special font HackFont */
200.  	unsigned  use_stone;		/* use the stone ppats */
201.  #endif
202.  #if defined(MSDOS) || defined(WIN32)
203.  	boolean hassound;	/* has a sound card */
204.  	boolean usesound;	/* use the sound card */
205.  	boolean usepcspeaker;	/* use the pc speaker */
206.  	boolean tile_view;
207.  	boolean over_view;
208.  	boolean traditional_view;
209.  #endif
210.  #ifdef MSDOS
211.  	boolean hasvga;		/* has a vga adapter */
212.  	boolean usevga;		/* use the vga adapter */
213.  	boolean grmode;		/* currently in graphics mode */
214.  #endif
215.  #ifdef LAN_FEATURES
216.  	boolean lan_mail;	/* mail is initialized */
217.  	boolean lan_mail_fetched; /* mail is awaiting display */
218.  #endif
219.  /*
220.   * Window capability support.
221.   */
222.  	boolean wc_color;		/* use color graphics                  */
223.  	boolean wc_hilite_pet;		/* hilight pets                        */
224.  	boolean wc_ascii_map;		/* show map using traditional ascii    */
225.  	boolean wc_tiled_map;		/* show map using tiles                */
226.  	boolean wc_preload_tiles;	/* preload tiles into memory           */
227.  	int	wc_tile_width;		/* tile width                          */
228.  	int	wc_tile_height;		/* tile height                         */
229.  	char	*wc_tile_file;		/* name of tile file;overrides default */
230.  	boolean wc_inverse;		/* use inverse video for some things   */
231.  	int	wc_align_status;	/*  status win at top|bot|right|left   */
232.  	int	wc_align_message;	/* message win at top|bot|right|left   */
233.  	int     wc_vary_msgcount;	/* show more old messages at a time    */
234.  	char    *wc_foregrnd_menu;	/* points to foregrnd color name for menu win   */
235.  	char    *wc_backgrnd_menu;	/* points to backgrnd color name for menu win   */
236.  	char    *wc_foregrnd_message;	/* points to foregrnd color name for msg win    */
237.  	char    *wc_backgrnd_message;	/* points to backgrnd color name for msg win    */
238.  	char    *wc_foregrnd_status;	/* points to foregrnd color name for status win */
239.  	char    *wc_backgrnd_status;	/* points to backgrnd color name for status win */
240.  	char    *wc_foregrnd_text;	/* points to foregrnd color name for text win   */
241.  	char    *wc_backgrnd_text;	/* points to backgrnd color name for text win   */
242.  	char    *wc_font_map;		/* points to font name for the map win */
243.  	char    *wc_font_message;	/* points to font name for message win */
244.  	char    *wc_font_status;	/* points to font name for status win  */
245.  	char    *wc_font_menu;		/* points to font name for menu win    */
246.  	char    *wc_font_text;		/* points to font name for text win    */
247.  	int     wc_fontsiz_map;		/* font size for the map win           */
248.  	int     wc_fontsiz_message;	/* font size for the message window    */
249.  	int     wc_fontsiz_status;	/* font size for the status window     */
250.  	int     wc_fontsiz_menu;	/* font size for the menu window       */
251.  	int     wc_fontsiz_text;	/* font size for text windows          */
252.  	int	wc_scroll_amount;	/* scroll this amount at scroll_margin */
253.  	int	wc_scroll_margin;	/* scroll map when this far from
254.  						the edge */
255.  	int	wc_map_mode;		/* specify map viewing options, mostly
256.  						for backward compatibility */
257.  	int	wc_player_selection;	/* method of choosing character */
258.  	boolean	wc_splash_screen;	/* display an opening splash screen or not */
259.  	boolean	wc_popup_dialog;	/* put queries in pop up dialogs instead of
260.  				   		in the message window */
261.  	boolean wc_eight_bit_input;	/* allow eight bit input               */
262.  	boolean wc_mouse_support;	/* allow mouse support */
263.  	boolean wc2_fullscreen;		/* run fullscreen */
264.  	boolean wc2_softkeyboard;	/* use software keyboard */
265.  	boolean wc2_wraptext;		/* wrap text */
266.  
267.  	boolean  cmdassist;	/* provide detailed assistance for some commands */
268.  	boolean	 obsolete;	/* obsolete options can point at this, it isn't used */
269.  	/* Items which belong in flags, but are here to allow save compatibility */
270.  	boolean  lootabc;	/* use "a/b/c" rather than "o/i/b" when looting */
271.  	boolean  showrace;	/* show hero glyph by race rather than by role */
272.  	boolean  travelcmd;	/* allow travel command */
273.  	int	 runmode;	/* update screen display during run moves */
274.  #ifdef AUTOPICKUP_EXCEPTIONS
275.  	struct autopickup_exception *autopickup_exceptions[2];
276.  #define AP_LEAVE 0
277.  #define AP_GRAB	 1
278.  #endif
279.  #ifdef WIN32CON
280.  #define MAX_ALTKEYHANDLER 25
281.  	char	 altkeyhandler[MAX_ALTKEYHANDLER];
282.  #endif
283.  };
284.  
285.  /*
286.   * Old deprecated names
287.   */
288.  #ifdef TTY_GRAPHICS
289.  #define eight_bit_tty wc_eight_bit_input
290.  #endif
291.  #ifdef TEXTCOLOR
292.  #define use_color wc_color
293.  #endif
294.  #define hilite_pet wc_hilite_pet
295.  #define use_inverse wc_inverse
296.  #ifdef MAC_GRAPHICS_ENV
297.  #define large_font obsolete
298.  #endif
299.  #ifdef MAC
300.  #define popup_dialog wc_popup_dialog
301.  #endif
302.  #define preload_tiles wc_preload_tiles
303.  
304.  extern NEARDATA struct flag flags;
305.  extern NEARDATA struct instance_flags iflags;
306.  
307.  /* runmode options */
308.  #define RUN_TPORT	0	/* don't update display until movement stops */
309.  #define RUN_LEAP	1	/* update display every 7 steps */
310.  #define RUN_STEP	2	/* update display every single step */
311.  #define RUN_CRAWL	3	/* walk w/ extra delay after each update */
312.  
313.  #endif /* FLAG_H */

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