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Source:Hack 1.0/hack.wield.c

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Below is the full text to hack.wield.c from the source code of Hack 1.0. To link to a particular line, write [[Hack 1.0/hack.wield.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

Screenshots and source code from Hack are used under the CWI license.
1.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */
2.    
3.    #include	"hack.h"
4.    
5.    setuwep(obj) register struct obj *obj; {
6.    	setworn(obj, W_WEP);
7.    }
8.    
9.    dowield()
10.   {
11.   	register struct obj *wep;
12.   	register int res = 0;
13.   
14.   	multi = 0;
15.   	if(!(wep = getobj("#-)", "wield"))) /* nothing */;
16.   	else if(uwep == wep)
17.   		pline("You are already wielding that!");
18.   	else if(uwep && uwep->cursed)
19.   		pline("The %s welded to your hand!",
20.   			aobjnam(uwep, "are"));
21.   	else if((int) wep == -1) {
22.   		if(uwep == 0){
23.   			pline("You are already empty handed.");
24.   		} else {
25.   			setuwep((struct obj *) 0);
26.   			res++;
27.   			pline("You are empty handed.");
28.   		}
29.   	} else if(uarms && wep->otyp == TWO_HANDED_SWORD)
30.   	pline("You cannot wield a two-handed sword and wear a shield.");
31.   	else if(wep->owornmask & (W_ARMOR | W_RING))
32.   		pline("You cannot wield that!");
33.   	else {
34.   		setuwep(wep);
35.   		res++;
36.   		if(uwep->cursed) pline("The %s itself to your hand!",
37.   			aobjnam(uwep, "weld"));
38.   		else prinv(uwep);
39.   	}
40.    return(res);
41.   }
42.   
43.   corrode_weapon(){
44.   	if(!uwep || uwep->olet != WEAPON_SYM) return;	/* %% */
45.   	if(uwep->rustfree)
46.   		pline("Your %s not affected.", aobjnam(uwep, "are"));
47.   	else {
48.   		pline("Your %s!", aobjnam(uwep, "corrode"));
49.   		uwep->spe--;
50.   	}
51.   }
52.   
53.   chwepon(otmp,amount)
54.   register struct obj *otmp;
55.   register amount;
56.   {
57.   register char *color = (amount < 0) ? "black" : "green";
58.   register char *time;
59.   	if(!uwep || uwep->olet != WEAPON_SYM) {
60.   		strange_feeling(otmp);
61.   		return(0);
62.   	}
63.   
64.   	if(uwep->otyp == WORM_TOOTH && amount > 0) {
65.   		uwep->otyp = CRYSKNIFE;
66.   		pline("Your weapon seems sharper now.");
67.   		uwep->cursed = 0;
68.   		return(1);
69.   	}
70.   
71.   	if(uwep->otyp == CRYSKNIFE && amount < 0) {
72.   		uwep->otyp = WORM_TOOTH;
73.   		pline("Your weapon looks duller now.");
74.   		return(1);
75.   	}
76.   
77.   	/* there is a (soft) upper limit to uwep->spe */
78.   	if(amount > 0 && uwep->spe > 5 && rn2(3)) {
79.   	    pline("Your %s violently green for a while and then evaporates.",
80.   		aobjnam(uwep, "glow"));
81.   	    useup(uwep);
82.   	    return(1);
83.   	}
84.   	if(!rn2(6)) amount *= 2;
85.   	time = (amount*amount == 1) ? "moment" : "while";
86.   	pline("Your %s %s for a %s.",
87.   		aobjnam(uwep, "glow"), color, time);
88.   	uwep->spe += amount;
89.   	if(amount > 0) uwep->cursed = 0;
90.   	return(1);
91.   }

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