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Source:NetHack 3.0.0/flag.h

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Below is the full text to flag.h from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/flag.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)flag.h	3.0	89/02/02
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef FLAG_H
6.    #define FLAG_H
7.    
8.    struct flag {
9.    	unsigned ident;		/* social security number for each monster */
10.   	boolean  debug;		/* in debugging mode */
11.   #define	wizard	flags.debug
12.   	boolean  explore;	/* in exploration mode */
13.   #define	discover	flags.explore
14.   	unsigned toplin;	/* a top line (message) has been printed */
15.   				/* 0: top line empty; 2: no --More-- reqd. */
16.   	boolean  cbreak;	/* in cbreak mode, rogue format */
17.   	boolean  standout;	/* use standout for --More-- */
18.   	boolean  nonull;	/* avoid sending nulls to the terminal */
19.   	boolean  ignintr;	/* ignore interrupts */
20.   	boolean  time;		/* display elapsed 'time' */
21.   	boolean  nonews;	/* suppress news printing */
22.   	boolean  notombstone;
23.   	unsigned end_top, end_around;	/* describe desired score list */
24.   	boolean  end_own;		/* idem (list all own scores) */
25.   	boolean  no_rest_on_space;	/* spaces are ignored */
26.   	boolean  beginner;
27.   	boolean  female;
28.   	boolean  invlet_constant;	/* let objects keep their
29.   					   inventory symbol */
30.   	boolean  move;
31.   	boolean  mv;
32.   	unsigned run;		/* 0: h (etc), 1: H (etc), 2: fh (etc) */
33.   				/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
34.   	boolean  nopick;	/* do not pickup objects (as when running) */
35.   	boolean  echo;		/* 1 to echo characters */
36.   	boolean  botl;		/* partially redo status line */
37.   	boolean  botlx;		/* print an entirely new bottom line */
38.   	boolean  nscrinh;	/* inhibit nscr() in pline(); */
39.   	boolean  made_amulet;
40.   	unsigned no_of_wizards;	/* 0, 1 or 2 (wizard and his shadow) */
41.   				/* reset from 2 to 1, but never to 0 */
42.   	unsigned moonphase;
43.   #define	NEW_MOON	0
44.   #define	FULL_MOON	4
45.   
46.   	boolean  sortpack;	/* sorted inventory */
47.   	boolean  confirm;	/* confirm before hitting tame monsters */
48.   	boolean  safe_dog;	/* give complete protection to the dog */
49.   	boolean  soundok;	/* ok to tell about sounds heard */
50.   	boolean  verbose;	/* max battle info */
51.   	boolean  silent;	/* whether the bell rings or not */
52.   	boolean  pickup;	/* whether you pickup or move and look */
53.   	boolean  num_pad;	/* use numbers for movement commands */
54.   #ifdef DGK
55.   	boolean  IBMBIOS;	/* whether we can use a BIOS call for
56.   				 * redrawing the screen and character input */
57.   #ifdef DECRAINBOW
58.   	boolean  DECRainbow;	/* Used for DEC Rainbow graphics. */
59.   #endif
60.   	boolean  rawio;		/* Whether can use rawio (IOCTL call) */
61.   #endif
62.   };
63.   
64.   extern struct flag flags;
65.   
66.   #endif /* FLAG_H /**/

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