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Source:NetHack 3.0.0/monflag.h

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Below is the full text to monflag.h from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/monflag.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)monflag.h	3.0	89/06/23
2.    /* NetHack may be freely redistributed.  See license for details. */
3.    /* Copyright (c) 1989 Mike Threepoint */
4.    
5.    #ifndef MONFLAG_H
6.    #define MONFLAG_H
7.    
8.    #define MS_SILENT	0	/* makes no sound */
9.    #define MS_SQEEK	1	/* squeaks, as a rodent */
10.   #define MS_SQAWK	2	/* squawks, as a bird */
11.   #define MS_HISS 	3	/* hisses */
12.   #define MS_BUZZ 	4	/* buzzes (killer bee) */
13.   #define MS_GRUNT	5	/* grunts (or speaks own language) */
14.   #define MS_GROWL	6	/* growls */
15.   #define MS_BARK 	7	/* if full moon, may howl */
16.   #define MS_MEW		8	/* mews or hisses */
17.   #define MS_ROAR 	9	/* roars */
18.   #define MS_NEIGH	10	/* neighs, as an equine */
19.   #define MS_WAIL 	11	/* wails, as a tortured soul */
20.   #define MS_GURGLE	12	/* gurgles, as liquid or through saliva */
21.   #define MS_SHRIEK	15	/* wakes up others */
22.   #define MS_IMITATE	18	/* imitates others (leocrotta) */
23.   #define MS_MUMBLE	19	/* says something or other */
24.   #define MS_SEDUCE	20	/* "Hello, sailor." (Nymphs) */
25.   #ifdef KOPS
26.   #define MS_ARREST	21	/* "Stop in the name of the law!" (Kops) */
27.   #endif
28.   #define MS_LAUGH	22	/* grins, smiles, giggles, and laughs */
29.   #define MS_JEER 	23	/* berates you */
30.   #ifdef HARD
31.   #define MS_BRIBE	24	/* asks for money, or berates you */
32.   #endif
33.   #define MS_CUSS 	25	/* really berates you (the Wiz) */
34.   #ifdef ORACLE
35.   #define MS_ORACLE	26	/* do a consultation */
36.   #endif
37.   #ifdef ALTARS
38.   #define MS_PRIEST	27	/* ask for contribution; do cleansing */
39.   #endif
40.   #define MS_GUARD	28	/* "Please drop that gold and follow me." */
41.   #define MS_NURSE	29	/* "Take off your shirt, please." */
42.   #define MS_SELL 	30	/* demand payment, complain about shoplifters */
43.   #define MS_DJINNI	31	/* "Thank you for freeing me!" */
44.   #ifdef ARMY
45.   #define MS_SOLDIER	32	/* army expressions */
46.   #endif
47.   #define MS_VAMPIRE	33	/* vampiric seduction, Vlad's exclamations */
48.   #define MS_HUMANOID	34	/* generic traveling companion */
49.   #define MS_ORC		MS_GRUNT	/* other intelligent brutes */
50.   
51.   #define M1_BIG		0x00000001L
52.   #define M1_VSMALL	0x00000002L
53.   #define M1_FLY		0x00000004L
54.   #define M1_SWIM		0x00000008L
55.   #define M1_WALLWALK	0x00000010L
56.   #define M1_ANIMAL	0x00000020L
57.   #define M1_HUMANOID	0x00000040L
58.   #define M1_UNDEAD	0x00000080L
59.   #define M1_WERE		0x00000100L
60.   #define M1_NOEYES	0x00000200L
61.   #define M1_NOHANDS	0x00000400L
62.   #define M1_NOPOLY	0x00000800L
63.   #define M1_EGGS		0x00001000L
64.   #define M1_POIS		0x00002000L
65.   #define M1_POIS_RES	0x00004000L
66.   #define M1_FIRE_RES	0x00008000L
67.   #define M1_COLD_RES	0x00010000L
68.   #define M1_ELEC_RES	0x00020000L
69.   #define M1_SLEE_RES	0x00040000L
70.   #define M1_STON_RES	0x00080000L
71.   #define M1_REGEN	0x00100000L
72.   #define M1_SEE_INVIS	0x00200000L
73.   #define M1_TPORT	0x00400000L
74.   #define M1_TPORT_CONTROL 0x00800000L
75.   #define M1_GREEDY	0x01000000L
76.   #define M1_JEWELS	0x02000000L
77.   #define M1_MAGIC	0x04000000L
78.   #define M1_COLLECT	0x08000000L
79.   #define M1_LORD		0x10000000L
80.   #define M1_PRINCE	0x20000000L
81.   #define M1_STALK	0x40000000L
82.   #define M1_FEM		0x80000000L
83.   
84.   #define M2_TUNNEL	0x00000001L	/* can tunnel through rock */
85.   #define M2_NEEDPICK	0x00000002L	/* needs pick to tunnel */
86.   #define M2_CONCEAL	0x00000004L	/* hides under objects */
87.   #define M2_HIDE 	0x00000008L	/* blends in with ceiling, &c. */
88.   #define M2_ELF		0x00000010L	/* is an elf */
89.   #define M2_DWARF	0x00000020L	/* is a dwarf */
90.   #define M2_GIANT	0x00000040L	/* is a giant */
91.   #define M2_ORC		0x00000080L	/* is an orc */
92.   #define M2_HUMAN	0x00000100L	/* is a human */
93.   #define M2_DEMON	0x00000200L	/* is a demon */
94.   #define M2_MERC 	0x00000400L	/* is a guard or soldier */
95.   #define M2_ROCKTHROW	0x00000800L	/* throws boulders */
96.   #define M2_WANDER	0x00001000L	/* wanders randomly */
97.   #define M2_PNAME	0x00002000L	/* monster name is a proper name */
98.   #define M2_HOSTILE	0x00004000L	/* always starts hostile */
99.   #define M2_PEACEFUL	0x00010000L	/* always starts peaceful */
100.  #define M2_STRONG	0x00020000L	/* strong (or big) monster */
101.  #define M2_NASTY	0x00040000L	/* extra-nasty monster (more xp) */
102.  #define M2_NOLIMBS	0x00080000L	/* no rings or kicking */
103.  #define M2_CARNIVORE	0x00100000L	/* eats corpses */
104.  #define M2_HERBIVORE	0x00200000L	/* eats fruits */
105.  #define M2_OMNIVORE	0x00300000L	/* eats both */
106.  #define M2_THICK_HIDE	0x01000000L	/* has thick hide or scales */
107.  #define M2_AMORPHOUS	0x02000000L	/* fluid; can slide under doors */
108.  
109.  #endif /* MONFLAG_H */

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