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Source:NetHack 3.0.0/permonst.h

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Below is the full text to permonst.h from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/permonst.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)permonst.h	3.0	88/04/05
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef PERMONST_H
6.    #define PERMONST_H
7.    
8.    /*	This structure covers all attack forms.
9.     *	aatyp is the gross attack type (eg. claw, bite, breath, ...)
10.    *	adtyp is the damage type (eg. physical, fire, cold, spell, ...)
11.    *	damn is the number of hit dice of damage from the attack.
12.    *	damd is the number of sides on each die.
13.    *
14.    *	Some attacks can do no points of damage.  Additionally, some can
15.    *	have special effects *and* do damage as well.  If damn and damd
16.    *	are set, they may have a special meaning.  For example, if set
17.    *	for a blinding attack, they determine the amount of time blinded.
18.    */
19.   struct attack {
20.   
21.   	uchar           aatyp;
22.   	uchar           adtyp, damn, damd;
23.   };
24.   
25.   /*	Max # of attacks for any given monster.
26.    */
27.   
28.   #define	NATTK	5
29.   
30.   #include "monattk.h"
31.   #include "monflag.h"
32.   
33.   struct permonst {
34.   
35.   	char		*mname, mlet;		/* full name and sym */
36.   	schar		mlevel,			/* base monster level */
37.   			mmove,			/* move speed */
38.   			ac,			/* (base) armor class */
39.   			mr,			/* (base) magic resistance */
40.   			maligntyp;		/* basic monster alignment */
41.   	unsigned	geno;			/* creation/geno mask value */
42.   	struct	attack	mattk[NATTK];		/* attacks matrix */
43.   	unsigned	cwt,			/* weight of corpse */
44.   			cnutrit;		/* its nutritional value */
45.   	short		pxlth;			/* length of extension */
46.   	uchar		msound;			/* noise it makes */
47.   	long		mflags1,		/* boolean bitflags */
48.   			mflags2;		/* more boolean bitflags */
49.   };
50.   
51.   extern struct permonst mons[];		/* the master list of monster types */
52.   extern struct permonst playermon, *uasmon;	/* you in the same terms */
53.   
54.   #endif /* PERMONST_H /**/

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