Wikia

Wikihack

Source:NetHack 3.1.0/botl.c

2,032pages on
this wiki
Talk0

Below is the full text to botl.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/botl.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)botl.c	3.1	93/01/17	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    #ifdef OVL0
8.    extern const char *hu_stat[];	/* defined in eat.c */
9.    
10.   const char *enc_stat[] = {
11.   	"",
12.   	"Burdened",
13.   	"Stressed",
14.   	"Strained",
15.   	"Overtaxed",
16.   	"Overloaded"
17.   };
18.   
19.   static void NDECL(bot1);
20.   static void NDECL(bot2);
21.   #endif /* OVL0 */
22.   
23.   /* 100 suffices for bot(); must be larger than COLNO */
24.   #if COLNO <= 80
25.   #define MAXCO 100
26.   #else
27.   #define MAXCO (COLNO+20)
28.   #endif
29.   
30.   #ifndef OVLB
31.   STATIC_DCL int mrank_sz;
32.   #else /* OVLB */
33.   STATIC_OVL int NEARDATA mrank_sz = 0; /* loaded by max_rank_sz (from u_init) */
34.   #endif /* OVLB */
35.   
36.   struct rank_title {
37.       char const * const	m;	/* male title */
38.       char const * const	f;	/* female title, or 0 if same as male */
39.   };
40.   struct class_ranks {
41.       char		plclass, fill_;
42.       short		mplayer_class;
43.       struct rank_title	titles[9];
44.   };
45.   
46.   STATIC_DCL const struct rank_title *FDECL(rank_array, (CHAR_P));
47.   STATIC_DCL const char *NDECL(rank);
48.   
49.   #ifdef OVL1
50.   
51.   /* 9 pairs of ranks for each class */
52.   
53.   static const
54.   struct class_ranks all_classes[] = {
55.     {					'A',0,	PM_ARCHEOLOGIST, {
56.   	{"Digger",	0},
57.   	{"Field Worker",0},
58.   	{"Investigator",0},
59.   	{"Exhumer",	0},
60.   	{"Excavator",	0},
61.   	{"Spelunker",	0},
62.   	{"Speleologist",0},
63.   	{"Collector",	0},
64.   	{"Curator",	0}
65.     } },
66.     {					'B',0,	PM_BARBARIAN, {
67.   	{"Plunderer",	"Plunderess"},
68.   	{"Pillager",	0},
69.   	{"Bandit",	0},
70.   	{"Brigand",	0},
71.   	{"Raider",	0},
72.   	{"Reaver",	0},
73.   	{"Slayer",	0},
74.   	{"Chieftain",	"Chieftainess"},
75.   	{"Conqueror",	"Conqueress"}
76.     } },
77.     {					'C',0,	PM_CAVEMAN, {
78.   	{"Troglodyte",	0},
79.   	{"Aborigine",	0},
80.   	{"Wanderer",	0},
81.   	{"Vagrant",	0},
82.   	{"Wayfarer",	0},
83.   	{"Roamer",	0},
84.   	{"Nomad",	0},
85.   	{"Rover",	0},
86.   	{"Pioneer",	0}
87.     } },
88.     {					'E',0,	PM_ELF, {
89.   	{"Edhel",	"Elleth"},
90.   	{"Edhel",	"Elleth"},	/* elf-maid */
91.   	{"Ohtar",	"Ohtie"},	/* warrior */
92.   	{"Kano",			/* commander (Q.) ['a] */
93.   			"Kanie"}, /* educated guess, until further research- SAC */
94.   	{"Arandur",		  /* king's servant, minister (Q.) - guess */
95.   			"Aranduriel"},	/* educated guess */
96.   	{"Hir",		"Hiril"},	/* lord, lady (S.) ['ir] */
97.   	{"Aredhel",	"Arwen"},	/* noble elf, maiden (S.) */
98.   	{"Ernil",	"Elentariel"},	/* prince (S.), elf-maiden (Q.) */
99.   	{"Elentar",	"Elentari"}	/* Star-king, -queen (Q.) */
100.    } },
101.    {					'H',0,	PM_HEALER, {
102.  	{"Barber",	"Midwife"},
103.  	{"Leech",	0},
104.  	{"Embalmer",	0},
105.  	{"Dresser",	0},
106.  	{"Bone Setter",	0},
107.  	{"Herbalist",	0},
108.  	{"Apothecary",	0},
109.  	{"Physician",	0},
110.  	{"Chirurgeon",	0}
111.    } },
112.    {					'K',0,	PM_KNIGHT, {
113.  	{"Gallant",	0},
114.  	{"Esquire",	0},
115.  	{"Bachelor",	0},
116.  	{"Sergeant",	0},
117.  	{"Knight",	0},
118.  	{"Banneret",	0},
119.  	{"Chevalier",	0},
120.  	{"Seignieur",	0},
121.  	{"Paladin",	0}
122.    } },
123.    {					'P',0,	PM_PRIEST, {
124.  	{"Aspirant",	0},
125.  	{"Acolyte",	0},
126.  	{"Adept",	0},
127.  	{"Priest",	"Priestess"},
128.  	{"Curate",	0},
129.  	{"Canon",	"Canoness"},
130.  	{"Lama",	0},
131.  	{"Patriarch",	"Matriarch"},
132.  	{"High Priest", "High Priestess"}
133.    } },
134.    {					'R',0,	PM_ROGUE, {
135.  	{"Footpad",	0},
136.  	{"Cutpurse",	0},
137.  	{"Rogue",	0},
138.  	{"Pilferer",	0},
139.  	{"Robber",	0},
140.  	{"Burglar",	0},
141.  	{"Filcher",	0},
142.  	{"Magsman",	"Magswoman"},
143.  	{"Thief",	0}
144.    } },
145.    {					'S',0,	PM_SAMURAI, {
146.  	{"Hatamoto",	0},  /* Banner Knight */
147.  	{"Ronin",	0},  /* no allegiance */
148.  	{"Ninja",	0},  /* secret society */
149.  	{"Joshu",	0},  /* heads a castle */
150.  	{"Ryoshu",	0},  /* has a territory */
151.  	{"Kokushu",	0},  /* heads a province */
152.  	{"Daimyo",	0},  /* a samurai lord */
153.  	{"Kuge",	0},  /* Noble of the Court */
154.  	{"Shogun",	0}   /* supreme commander, warlord */
155.    } },
156.  #ifdef TOURIST
157.    {					'T',0,	PM_TOURIST, {
158.  	{"Rambler",	0},
159.  	{"Sightseer",	0},
160.  	{"Excursionist",0},
161.  	{"Peregrinator","Peregrinatrix"},
162.  	{"Traveler",	0},
163.  	{"Journeyer",	0},
164.  	{"Voyager",	0},
165.  	{"Explorer",	0},
166.  	{"Adventurer",	0}
167.    } },
168.  #endif
169.    {					'V',0,	PM_VALKYRIE, {
170.  	{"Stripling",	0},
171.  	{"Skirmisher",	0},
172.  	{"Fighter",	0},
173.  	{"Man-at-arms", "Woman-at-arms"},
174.  	{"Warrior",	0},
175.  	{"Swashbuckler",0},
176.  	{"Hero",	"Heroine"},
177.  	{"Champion",	0},
178.  	{"Lord",	"Lady"}
179.    } },
180.    {					'W',0,	PM_WIZARD, {
181.  	{"Evoker",	0},
182.  	{"Conjurer",	0},
183.  	{"Thaumaturge", 0},
184.  	{"Magician",	0},
185.  	{"Enchanter",	"Enchantress"},
186.  	{"Sorcerer",	"Sorceress"},
187.  	{"Necromancer", 0},
188.  	{"Wizard",	0},
189.  	{"Mage",	0}
190.    } },
191.  };
192.  
193.  STATIC_OVL const struct rank_title *
194.  rank_array(pc)
195.  char pc;
196.  {
197.  	register int i;
198.  
199.  	for (i = 0; i < SIZE(all_classes); i++)
200.  	    if (all_classes[i].plclass == pc) return all_classes[i].titles;
201.  	return 0;
202.  }
203.  
204.  /* convert experience level (1..30) to rank index (0..8) */
205.  int xlev_to_rank(xlev)
206.  int xlev;
207.  {
208.  	return (xlev <= 2) ? 0 : (xlev <= 30) ? ((xlev + 2) / 4) : 8;
209.  }
210.  
211.  #if 0	/* not currently needed */
212.  /* convert rank index (0..8) to experience level (1..30) */
213.  int rank_to_xlev(rank)
214.  int rank;
215.  {
216.  	return (rank <= 0) ? 1 : (rank <= 8) ? ((rank * 4) - 2) : 30;
217.  }
218.  #endif
219.  
220.  const char *
221.  rank_of(lev, pc, female)
222.  register unsigned lev;
223.  char pc;
224.  boolean female;
225.  {
226.  	register int idx = xlev_to_rank((int)lev);
227.  	const struct rank_title *ranks = rank_array(pc);
228.  
229.  	if (ranks)
230.  	    return( female && ranks[idx].f ? ranks[idx].f : ranks[idx].m );
231.  	return(pl_character);
232.  }
233.  
234.  STATIC_OVL const char *
235.  rank()
236.  {
237.  	return(rank_of(u.ulevel, pl_character[0], flags.female));
238.  }
239.  
240.  int
241.  title_to_mon(str, rank_indx, title_length)
242.  const char *str;
243.  int *rank_indx, *title_length;
244.  {
245.  	register int i, j;
246.  	register const struct rank_title *ttl;
247.  
248.  	for (i = 0; i < SIZE(all_classes); i++)
249.  	    for (j = 0; j < 9; j++) {
250.  		ttl = &all_classes[i].titles[j];
251.  		if (!strncmpi(ttl->m, str, strlen(ttl->m))) {
252.  		    if (rank_indx) *rank_indx = j;
253.  		    if (title_length) *title_length = strlen(ttl->m);
254.  		    return all_classes[i].mplayer_class;
255.  		} else if (ttl->f && !strncmpi(ttl->f, str, strlen(ttl->f))) {
256.  		    if (rank_indx) *rank_indx = j;
257.  		    if (title_length) *title_length = strlen(ttl->f);
258.  		    return all_classes[i].plclass == 'C' ? PM_CAVEWOMAN :
259.  			   all_classes[i].plclass == 'P' ? PM_PRIESTESS :
260.  			   all_classes[i].mplayer_class;
261.  		}
262.  	    }
263.  	return -1;	/* not found */
264.  }
265.  
266.  #endif /* OVL1 */
267.  #ifdef OVLB
268.  
269.  void
270.  max_rank_sz()
271.  {
272.  	register int i, r, maxr = 0;
273.  	const struct rank_title *ranks = rank_array(pl_character[0]);
274.  
275.  	if (ranks) {
276.  	    for (i = 0; i < 9; i++) {
277.  		if ((r = strlen(ranks[i].m)) > maxr) maxr = r;
278.  		if (ranks[i].f)
279.  		    if ((r = strlen(ranks[i].f)) > maxr) maxr = r;
280.  	    }
281.  	    mrank_sz = maxr;
282.  	}
283.  	else mrank_sz = strlen(pl_character);
284.  }
285.  
286.  #endif /* OVLB */
287.  #ifdef OVL0
288.  
289.  static void
290.  bot1()
291.  {
292.  	char newbot1[MAXCO];
293.  	register char *nb;
294.  	register int i,j;
295.  
296.  	Strcpy(newbot1, plname);
297.  	if('a' <= newbot1[0] && newbot1[0] <= 'z') newbot1[0] += 'A'-'a';
298.  	newbot1[10] = 0;
299.  	Sprintf(nb = eos(newbot1)," the ");
300.  #ifdef POLYSELF
301.  	if (u.mtimedone) {
302.  		char mbot[BUFSZ];
303.  		int k = 0;
304.  
305.  		Strcpy(mbot, mons[u.umonnum].mname);
306.  		while(mbot[k] != 0) {
307.  		    if ((k == 0 || (k > 0 && mbot[k-1] == ' ')) &&
308.  					'a' <= mbot[k] && mbot[k] <= 'z')
309.  			mbot[k] += 'A' - 'a';
310.  		    k++;
311.  		}
312.  		Sprintf(nb = eos(nb), mbot);
313.  	} else
314.  		Sprintf(nb = eos(nb), rank());
315.  #else
316.  	Sprintf(nb = eos(nb), rank());
317.  #endif
318.  	Sprintf(nb = eos(nb),"  ");
319.  	i = mrank_sz + 15;
320.  	j = (nb + 2) - newbot1; /* aka strlen(newbot1) but less computation */
321.  	if((i - j) > 0)
322.  		Sprintf(nb = eos(nb),"%*s", i-j, " ");	/* pad with spaces */
323.  	if (ACURR(A_STR) > 18) {
324.  		if (ACURR(A_STR) > 118)
325.  		    Sprintf(nb = eos(nb),"St:%2d ",ACURR(A_STR)-100);
326.  		else if (ACURR(A_STR) < 118)
327.  		    Sprintf(nb = eos(nb), "St:18/%02d ",ACURR(A_STR)-18);
328.  		else
329.  		    Sprintf(nb = eos(nb),"St:18/** ");
330.  	} else
331.  		Sprintf(nb = eos(nb), "St:%-1d ",ACURR(A_STR));
332.  	Sprintf(nb = eos(nb),
333.  		"Dx:%-1d Co:%-1d In:%-1d Wi:%-1d Ch:%-1d",
334.  		ACURR(A_DEX), ACURR(A_CON), ACURR(A_INT), ACURR(A_WIS), ACURR(A_CHA));
335.  	Sprintf(nb = eos(nb), (u.ualign.type == A_CHAOTIC) ? "  Chaotic" :
336.  			(u.ualign.type == A_NEUTRAL) ? "  Neutral" : "  Lawful");
337.  #ifdef SCORE_ON_BOTL
338.  	if (flags.showscore) {
339.  	    int deepest = deepest_lev_reached(FALSE);
340.  	    long ugold = u.ugold + hidden_gold();
341.  
342.  	    if ((ugold -= u.ugold0) < 0L) ugold = 0L;
343.  	    Sprintf(nb = eos(nb), " S:%ld",
344.  		    ugold + u.urexp + (long)(50 * (deepest - 1))
345.  			  + (long)(deepest > 30 ? 10000 :
346.  				   deepest > 20 ? 1000*(deepest - 20) : 0));
347.  	}
348.  #endif
349.  	curs(WIN_STATUS, 1, 0);
350.  	putstr(WIN_STATUS, 0, newbot1);
351.  }
352.  
353.  static void
354.  bot2()
355.  {
356.  	char  newbot2[MAXCO];
357.  	register char *nb;
358.  	int hp, hpmax;
359.  	int cap = near_capacity();
360.  
361.  #ifdef POLYSELF
362.  	hp = u.mtimedone ? u.mh : u.uhp;
363.  	hpmax = u.mtimedone ? u.mhmax : u.uhpmax;
364.  #else
365.  	hp = u.uhp;
366.  	hpmax = u.uhpmax;
367.  #endif
368.  	if(hp < 0) hp = 0;
369.  /* TODO:	Add in dungeon name */
370.  #ifdef MULDGN
371.  	if(Is_knox(&u.uz)) Sprintf(newbot2, "%s ", dungeons[u.uz.dnum].dname);
372.  	else
373.  	if(In_quest(&u.uz)) Sprintf(newbot2, "Home %d ", dunlev(&u.uz));
374.  	else
375.  #endif
376.  	if(In_endgame(&u.uz))
377.  		Sprintf(newbot2,
378.  			Is_astralevel(&u.uz) ? "Astral Plane " : "End Game ");
379.  	else
380.  		Sprintf(newbot2, "Dlvl:%-2d ", depth(&u.uz));
381.  	Sprintf(nb = eos(newbot2),
382.  		"%c:%-2ld HP:%d(%d) Pw:%d(%d) AC:%-2d", oc_syms[GOLD_CLASS],
383.  		u.ugold, hp, hpmax, u.uen, u.uenmax, u.uac);
384.  #ifdef POLYSELF
385.  	if (u.mtimedone)
386.  		Sprintf(nb = eos(nb), " HD:%d", mons[u.umonnum].mlevel);
387.  	else
388.  #endif
389.  #ifdef EXP_ON_BOTL
390.  	if(flags.showexp)
391.  		Sprintf(nb = eos(nb), " Xp:%u/%-1ld", u.ulevel,u.uexp);
392.  	else
393.  #endif
394.  	Sprintf(nb = eos(nb), " Exp:%u", u.ulevel);
395.  	if(flags.time)
396.  	    Sprintf(nb = eos(nb), " T:%ld", moves);
397.  	if(strcmp(hu_stat[u.uhs], "        ")) {
398.  		Sprintf(nb = eos(nb), " ");
399.  		Strcat(newbot2, hu_stat[u.uhs]);
400.  	}
401.  	if(Confusion)	   Sprintf(nb = eos(nb), " Conf");
402.  	if(Sick)	   Sprintf(nb = eos(nb), " Sick");
403.  	if(Blind)	   Sprintf(nb = eos(nb), " Blind");
404.  	if(Stunned)	   Sprintf(nb = eos(nb), " Stun");
405.  	if(Hallucination)  Sprintf(nb = eos(nb), " Hallu");
406.  	if(cap > UNENCUMBERED)
407.  		Sprintf(nb = eos(nb), " %s", enc_stat[cap]);
408.  	curs(WIN_STATUS, 1, 1);
409.  	putstr(WIN_STATUS, 0, newbot2);
410.  }
411.  
412.  void
413.  bot()
414.  {
415.  	bot1();
416.  	bot2();
417.  	flags.botl = flags.botlx = 0;
418.  }
419.  
420.  #endif /* OVL0 */
421.  
422.  /*botl.c*/

Around Wikia's network

Random Wiki