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Source:NetHack 3.1.0/config.h

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Below is the full text to config.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/config.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)config.h	3.1	92/08/29	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
6.    #define CONFIG_H
7.    
8.    
9.    /*
10.    * Section 1:	OS selection.
11.    *		Select the version of the OS you are using.
12.    *		For "UNIX" select either SYSV or BSD in unixconf.h.
13.    *		A "VMS" option is not needed since the VMS C-compilers
14.    *		provide it (no need to change sec#1, vmsconf.h handles it).
15.    */
16.   
17.   #define UNIX		/* delete if no fork(), exec() available */
18.   
19.   /*
20.    * MS DOS - compilers
21.    *
22.    * Microsoft C auto-defines MSDOS,
23.    * Borland C   auto-defines __TURBOC__,
24.    * DJGPP       auto-defines MSDOS.
25.    */
26.   
27.   /* #define MSDOS	/* use if not defined by compiler or cases below */
28.   
29.   #ifdef __TURBOC__
30.   # define MSDOS
31.   #endif
32.   
33.   #ifdef MSDOS
34.   # undef UNIX
35.   #endif
36.   
37.   /*
38.    * Mac Stuff.
39.    */
40.   
41.   #ifdef applec		/*	MPW auto-defined symbol			*/
42.   # define MAC
43.   # undef UNIX		/*	Just in case				*/
44.   #endif
45.   /* #define MAC		/*	We're on some mac-ish platform	*/
46.   
47.   #ifdef MAC
48.   # ifdef THINK_C
49.   #  define NEED_VARARGS
50.   # endif
51.   #endif
52.   
53.   /*
54.    * Amiga setup.
55.    */
56.   #ifdef AZTEC_C 	/* Manx auto-defines this */
57.   # ifdef MCH_AMIGA	/* Manx auto-defines this for AMIGA */
58.   #  ifndef AMIGA
59.   #define AMIGA		/* define for Commodore-Amiga */
60.   #  endif		/* (Lattice auto-defines AMIGA) */
61.   #define AZTEC_50	/* define for version 5.0 of manx */
62.   # endif
63.   #endif
64.   #ifdef LATTICE
65.   # define NEARDATA __near /* put some data close */
66.   # define NO_SCAN_BRACK	/* scanf doesn't handle [] (this define available
67.   			 * for any system with this problem) */
68.   #else
69.   # define NEARDATA
70.   #endif
71.   #ifdef AMIGA
72.   # ifdef UNIX
73.   	"Please re-read the compilation documentation.  Thank you."
74.   # endif
75.   #endif
76.   
77.   /*
78.    * Atari auto-detection
79.    */
80.   
81.   #ifdef atarist
82.   # undef UNIX
83.   # define TOS
84.   #else
85.   # ifdef __MINT__
86.   #  undef UNIX
87.   #  define TOS
88.   # endif
89.   #endif
90.   
91.   /*
92.    * and other systems...
93.    */
94.   
95.   /* #define OS2		/* define for OS/2 */
96.   
97.   /* #define TOS		/* define for Atari ST/TT */
98.   
99.   /* #define STUPID	/* avoid some complicated expressions if
100.  			   your C compiler chokes on them */
101.  /* #define TERMINFO	/* uses terminfo rather than termcap */
102.  			/* should be defined for HPUX and most, but not all,
103.  			   SYSV */
104.  			/* in particular, it should NOT be defined for the
105.  			 * UNIXPC unless you remove the use of the shared
106.  			 * library in the makefile */
107.  /* #define MINIMAL_TERM	/* if a terminal handles highlighting or tabs poorly,
108.  			   try this define, used in pager.c and termcap.c */
109.  /* #define ULTRIX_CC20	/* define only if using cc v2.0 on a DECstation */
110.  /* #define ULTRIX_PROTO	/* define for Ultrix 4.0 (or higher) on a DECstation;
111.  			 * if you get compiler errors, don't define this. */
112.  			/* Hint: if you're not developing code, don't define
113.  			   ULTRIX_PROTO. */
114.  
115.  #ifdef AMIGA
116.  # define NEED_VARARGS
117.  #endif
118.  
119.  #ifdef VMS	/* really old compilers need special handling, detected here */
120.  # undef UNIX
121.  # ifdef __DECC		/* buggy early versions want widened prototypes	*/
122.  #  define NOTSTDC	/* except when typedefs are involved		*/
123.  #  define USE_VARARGS
124.  #  undef __HIDE_FORBIDDEN_NAMES	/* need non-ANSI library support functions */
125.  # else
126.  #  ifdef VAXC	/* must use CC/DEFINE=ANCIENT_VAXC for vaxc v2.2 or older */
127.  #   ifdef ANCIENT_VAXC	/* vaxc v2.2 and earlier [lots of warnings to come] */
128.  #    define KR1ED	/* simulate defined() */
129.  #    define USE_VARARGS
130.  #   else		/* vaxc v2.3,2.4,or 3.x, or decc in vaxc mode */
131.  #     if defined(USE_PROTOTYPES) /* this breaks 2.2 (*forces* use of ANCIENT)*/
132.  #      define __STDC__ 0 /* vaxc is not yet ANSI compliant, but close enough */
133.  #      define signed	 /* well, almost close enough */
134.  #include <stddef.h>
135.  #      define UNWIDENED_PROTOTYPES
136.  #     endif
137.  #     define USE_STDARG
138.  #   endif
139.  #  endif /*VAXC*/
140.  # endif /*__DECC*/
141.  # ifdef VERYOLD_VMS	/* v4.5 or earlier; no longer available for testing */
142.  #  define USE_OLDARGS	/* <varargs.h> is there, vprintf & vsprintf aren't */
143.  #  ifdef USE_VARARGS
144.  #   undef USE_VARARGS
145.  #  endif
146.  #  ifdef USE_STDARG
147.  #   undef USE_STDARG
148.  #  endif
149.  # endif
150.  #endif /*VMS*/
151.  
152.  #ifdef vax
153.  /* just in case someone thinks a DECstation is a vax. It's not, it's a mips */
154.  # ifdef ULTRIX_PROTO
155.  #  undef ULTRIX_PROTO
156.  # endif
157.  # ifdef ULTRIX_CC20
158.  #  undef ULTRIX_CC20
159.  # endif
160.  #endif
161.  
162.  #ifdef KR1ED		/* For compilers which cannot handle defined() */
163.  #define defined(x) (-x-1 != -1)
164.  /* Because:
165.   * #define FOO => FOO={} => defined( ) => (-1 != - - 1) => 1
166.   * #define FOO 1 or on command-line -DFOO
167.   *      => defined(1) => (-1 != - 1 - 1) => 1
168.   * if FOO isn't defined, FOO=0. But some compilers default to 0 instead of 1
169.   * for -DFOO, oh well.
170.   *      => defined(0) => (-1 != - 0 - 1) => 0
171.   *
172.   * But:
173.   * defined("") => (-1 != - "" - 1)
174.   *   [which is an unavoidable catastrophe.]
175.   */
176.  #endif
177.  
178.  /* Windowing systems...
179.   * Define all of those you want supported in your binary.
180.   * Some combinations make no sense.  See the installation document.
181.   */
182.  #define TTY_GRAPHICS	/* good old tty based graphics */
183.  /* #define X11_GRAPHICS	/* X11 interface */
184.  
185.  /*
186.   * Define the default window system.  This should be one that is compiled
187.   * into your system (see defines above).  Known window systems are:
188.   *
189.   *	tty, X11, mac, amii
190.   */
191.  
192.  /* MAC also means MAC windows */
193.  #ifdef MAC
194.  # ifndef	AUX
195.  #  undef TTY_GRAPHICS
196.  #  undef X11_GRAPHICS
197.  #  define DEFAULT_WINDOW_SYS "mac"
198.  # endif
199.  #endif
200.  
201.  /* no options yet: Amiga also means Intuition windows */
202.  #ifdef AMIGA
203.  # undef TTY_GRAPHICS
204.  # define DEFAULT_WINDOW_SYS "amii"
205.  #endif
206.  
207.  #ifndef DEFAULT_WINDOW_SYS
208.  # define DEFAULT_WINDOW_SYS "tty"
209.  #endif
210.  
211.  
212.  
213.  /*
214.   * Section 2:	Some global parameters and filenames.
215.   *		Commenting out WIZARD, LOGFILE, or NEWS removes that feature
216.   *		from the game; otherwise set the appropriate wizard name.
217.   *		LOGFILE and NEWS refer to files in the playground.
218.   */
219.  
220.  #ifndef WIZARD		/* allow for compile-time or Makefile changes */
221.  # ifndef KR1ED
222.  #  define WIZARD  "wizard" /* the person allowed to use the -D option */
223.  # else
224.  #  define WIZARD
225.  #  define WIZARD_NAME "wizard"
226.  # endif
227.  #endif
228.  
229.  #define LOGFILE "logfile"	/* larger file for debugging purposes */
230.  #define NEWS "news"		/* the file containing the latest hack news */
231.  
232.  /*
233.   *	If COMPRESS is defined, it should contain the full path name of your
234.   *	'compress' program.  Defining INTERNAL_COMP causes NetHack to do
235.   *	simpler byte-stream compression internally.  Both COMPRESS and
236.   *	INTERNAL_COMP create smaller bones/level/save files, but require
237.   *	additional code and time.  Currently, only UNIX fully implements
238.   *	COMPRESS; other ports should be able to uncompress save files a
239.   *	la unixmain.c if so inclined.
240.   */
241.  
242.  #ifdef UNIX
243.  # define COMPRESS "/usr/ucb/compress"  /* path name for 'compress' */
244.  #endif
245.  #ifndef COMPRESS
246.  # define INTERNAL_COMP	/* control use of NetHack's compression routines */
247.  #endif
248.  
249.  /*
250.   *	Defining INSURANCE slows down level changes, but allows games that
251.   *	died due to program or system crashes to be resumed from the point
252.   *	of the last level change, after running a utility program.
253.   */
254.  #define INSURANCE	/* allow crashed game recovery */
255.  
256.  #ifndef MAC
257.  # define CHDIR		/* delete if no chdir() available */
258.  #endif
259.  
260.  #ifdef CHDIR
261.  /*
262.   * If you define HACKDIR, then this will be the default playground;
263.   * otherwise it will be the current directory.
264.   */
265.  #define HACKDIR "/usr/games/lib/nethackdir" 	/* nethack directory */
266.  
267.  /*
268.   * Some system administrators are stupid enough to make Hack suid root
269.   * or suid daemon, where daemon has other powers besides that of reading or
270.   * writing Hack files.  In such cases one should be careful with chdir's
271.   * since the user might create files in a directory of his choice.
272.   * Of course SECURE is meaningful only if HACKDIR is defined.
273.   */
274.  /* #define SECURE	/* do setuid(getuid()) after chdir() */
275.  
276.  /*
277.   * If it is desirable to limit the number of people that can play Hack
278.   * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.
279.   * #define MAX_NR_OF_PLAYERS 6
280.   */
281.  #endif /* CHDIR */
282.  
283.  
284.  
285.  /*
286.   * Section 3:	Definitions that may vary with system type.
287.   *		For example, both schar and uchar should be short ints on
288.   *		the AT&T 3B2/3B5/etc. family.
289.   */
290.  
291.  /*
292.   * Uncomment the following line if your compiler doesn't understand the
293.   * 'void' type (and thus would give all sorts of compile errors without
294.   * this definition).
295.   */
296.  /* #define NOVOID			/* define if no "void" data type. */
297.  
298.  /*
299.   * Uncomment the following line if your compiler falsely claims to be
300.   * a standard C compiler (i.e., defines __STDC__ without cause).
301.   * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
302.   */
303.  /* #define NOTSTDC			/* define for lying compilers */
304.  
305.  #include "tradstdc.h"
306.  
307.  /*
308.   * type schar: small signed integers (8 bits suffice) (eg. TOS)
309.   *
310.   *	typedef char	schar;
311.   *
312.   *      will do when you have signed characters; otherwise use
313.   *
314.   *	typedef short int schar;
315.   */
316.  #ifdef AZTEC
317.  # define schar	char
318.  #else
319.  typedef signed char	schar;
320.  #endif
321.  
322.  /*
323.   * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not)
324.   *
325.   *	typedef unsigned char	uchar;
326.   *
327.   *	will be satisfactory if you have an "unsigned char" type;
328.   *	otherwise use
329.   *
330.   *	typedef unsigned short int uchar;
331.   */
332.  typedef unsigned char	uchar;
333.  
334.  /*
335.   * Various structures have the option of using bitfields to save space.
336.   * If your C compiler handles bitfields well (e.g., it can initialize structs
337.   * containing bitfields), you can define BITFIELDS.  Otherwise, the game will
338.   * allocate a separate character for each bitfield.  (The bitfields used never
339.   * have more than 7 bits, and most are only 1 bit.)
340.   */
341.  #define BITFIELDS	/* Good bitfield handling */
342.  
343.  /* #define STRNCMPI /* compiler/library has the strncmpi function */
344.  
345.  /*
346.   * There are various choices for the NetHack vision system.  There is a
347.   * choice of two algorithms with the same behavior.  Defining VISION_TABLES
348.   * creates huge (60K) tables at compile time, drastically increasing data
349.   * size, but runs slightly faster than the alternate algorithm.  (MSDOS in
350.   * particular cannot tolerate the increase in data size; other systems can
351.   * flip a coin weighted to local conditions.)
352.   *
353.   * If VISION_TABLES is defined, two-dimensional tables will be generated.
354.   * Some compilers need braces around the rows of such arrays; some need
355.   * them not to be there.  Known preferences:
356.   *	Braces:		Sun, DEC vaxen (Ultrix), DEC Mips
357.   *			Bull DPX/2 K&R (Green Hills)
358.   *	No Braces:	gcc, hc (IBM High C compiler), AT&T 3B, MSC 5.1
359.   *			Bull DPX/2 Ansi (Green Hills/-Xa option), MPW C
360.   * If VISION_TABLES is not defined, things will be faster if you can use
361.   * MACRO_CPATH.  Some cpps, however, cannot deal with the size of the
362.   * functions that have been macroized.
363.   */
364.  
365.  /*#define VISION_TABLES	/* use vision tables generated at compile time */
366.  #ifdef VISION_TABLES
367.  # define BRACES		/* put braces around rows of 2d arrays */
368.  #else
369.  # define MACRO_CPATH	/* use clear_path macros instead of functions */
370.  #endif
371.  
372.  
373.  
374.  /*
375.   * Section 4:  THE FUN STUFF!!!
376.   *
377.   * Conditional compilation of special options are controlled here.
378.   * If you define the following flags, you will add not only to the
379.   * complexity of the game but also to the size of the load module.
380.   *
381.   * Note:  Commenting MULDGN will yield a game similar to 3.0, without
382.   * Quest dungeons and tasks, and without some other special dungeons. 
383.   */
384.  
385.  /* game features */
386.  #define POLYSELF	/* Polymorph self code by Ken Arromdee */
387.  #define SOUNDS		/* Add more life to the dungeon */
388.  /* dungeon features */
389.  #define SINKS		/* Kitchen sinks - Janet Walz */
390.  /* dungeon levels */
391.  #define WALLIFIED_MAZE	/* Fancy mazes - Jean-Christophe Collet */
392.  #define REINCARNATION	/* Special Rogue-like levels */
393.  /* monsters & objects */
394.  #define KOPS		/* Keystone Kops by Scott R. Turner */
395.  #define ARMY		/* Soldiers, barracks by Steve Creps */
396.  #define SEDUCE		/* Succubi/incubi seduction, by KAA, suggested by IM */
397.  #define WALKIES		/* Leash code by M. Stephenson */
398.  #define TOURIST		/* Tourist players with cameras and Hawaiian shirts */
399.  #define TUTTI_FRUTTI	/* fruit option as in Rogue, but which works, by KAA */
400.  #define MUSE		/* Let monsters use more things - KAA */
401.  #define MULDGN		/* Multi-branch dungeons MRS & IM */
402.  /* difficulty */
403.  #define ELBERETH	/* Engraving the E-word repels monsters */
404.  #define EXPLORE_MODE	/* Allow non-scoring play with additional powers */
405.  /* I/O */
406.  #define REDO		/* support for redoing last command - DGK */
407.  #define COM_COMPL	/* Command line completion by John S. Bien */
408.  #ifndef AMIGA
409.  # define CLIPPING	/* allow smaller screens -- ERS */
410.  #endif
411.  
412.  #ifdef REDO
413.  # define DOAGAIN '\001'	/* ^A, the "redo" key used in cmd.c and getline.c */
414.  #endif
415.  
416.  #define EXP_ON_BOTL	/* Show experience on bottom line */
417.  /* #define SCORE_ON_BOTL	/* added by Gary Erickson (erickson@ucivax) */
418.  
419.  #include "global.h"	/* Define everything else according to choices above */
420.  
421.  #endif /* CONFIG_H */

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