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Source:NetHack 3.1.0/hack.h

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Below is the full text to hack.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/hack.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)hack.h	3.1	93/01/15	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef HACK_H
6.    #define HACK_H
7.    
8.    #ifndef CONFIG_H
9.    #include "config.h"
10.   #endif
11.   
12.   /*	For debugging beta code.	*/
13.   #ifdef BETA
14.   #define Dpline	pline
15.   #endif
16.   
17.   #define TELL		1
18.   #define NOTELL		0
19.   #define ON		1
20.   #define OFF		0
21.   #define BOLT_LIM    8	/* from this distance ranged attacks will be made */
22.   #define MAX_CARR_CAP	1000	/* so that boulders can be heavier */
23.   #ifndef __SASC_60
24.   #ifdef NULL
25.   #undef NULL
26.   #endif /* NULL */
27.   #define NULL  ((char *)0)
28.   #endif
29.   #define DUMMY { 0 }
30.   
31.   /* symbolic names for capacity levels */
32.   #define UNENCUMBERED	0
33.   #define SLT_ENCUMBER	1
34.   #define MOD_ENCUMBER	2
35.   #define HVY_ENCUMBER	3
36.   #define EXT_ENCUMBER	4
37.   #define OVERLOADED	5
38.   
39.   /* this is the way the game ends */
40.   /* if these are rearranged, the arrays in end.c will need to be changed */
41.   #define DIED		 0
42.   #define CHOKING		 1
43.   #define POISONING	 2
44.   #define STARVING	 3
45.   #define DROWNING	 4
46.   #define BURNING		 5
47.   #define CRUSHING	 6
48.   #define STONING		 7
49.   #define GENOCIDED	 8
50.   #define PANICKED	 9
51.   #define TRICKED		10
52.   #define QUIT		11
53.   #define ESCAPED		12
54.   #define ASCENDED	13
55.   
56.   #ifndef DUNGEON_H	/* includes align.h */
57.   #include "dungeon.h"
58.   #endif
59.   
60.   #ifndef MONSYM_H
61.   #include "monsym.h"
62.   #endif
63.   #ifndef MKROOM_H
64.   #include "mkroom.h"
65.   #endif
66.   #ifndef OBJCLASS_H
67.   #include "objclass.h"
68.   #endif
69.   
70.   #ifndef DECL_H
71.   #include "decl.h"
72.   #endif
73.   
74.   extern coord bhitpos;	/* place where thrown weapon falls to the ground */
75.   
76.   /* types of calls to bhit() */
77.   #define ZAPPED_WAND	0
78.   #define THROWN_WEAPON	1
79.   #define KICKED_WEAPON	2
80.   #define FLASHED_LIGHT	3
81.   #define INVIS_BEAM	4
82.   
83.   #ifndef TRAP_H
84.   #include "trap.h"
85.   #endif
86.   #ifndef FLAG_H
87.   #include "flag.h"
88.   #endif
89.   
90.   #ifndef RM_H
91.   #include "rm.h"
92.   #endif
93.   
94.   #ifndef VISION_H
95.   #include "vision.h"
96.   #endif
97.   
98.   #ifndef DISPLAY_H
99.   #include  "display.h"
100.  #endif
101.  
102.  #ifndef WINTYPE_H
103.  #include  "wintype.h"
104.  #endif
105.  
106.  #ifndef ENGRAVE_H
107.  #include "engrave.h"
108.  #endif
109.  
110.  #ifndef RECT_H
111.  #include "rect.h"
112.  #endif
113.  
114.  #ifdef OVERLAY	/* This doesn't belong here, but we have little choice */
115.  #undef NDECL
116.  #define NDECL(f) f()
117.  #endif
118.  
119.  #ifndef EXTERN_H
120.  #include "extern.h"
121.  #endif
122.  
123.  #ifndef WINPROCS_H
124.  #include "winprocs.h"
125.  #endif
126.  
127.  #if defined(OVERLAY) && !defined(MOVERLAY)
128.  #include "wintty.h"
129.  #undef WINTTY_H
130.  
131.  #ifndef TRAMPOLI_H
132.  #include "trampoli.h"
133.  #endif
134.  
135.  #undef EXTERN_H
136.  #include "extern.h"
137.  #endif /* OVERLAY */
138.  
139.  #define NO_SPELL	0
140.  
141.  /*** some utility macros ***/
142.  #define yn(query) yn_function(query,ynchars, 'n')
143.  #define ynq(query) yn_function(query,ynqchars, 'q')
144.  #define ynaq(query) yn_function(query,ynaqchars, 'y')
145.  #define nyaq(query) yn_function(query,ynaqchars, 'n')
146.  #define nyNaq(query) yn_function(query,ynNaqchars, 'n')
147.  #define ynNaq(query) yn_function(query,ynNaqchars, 'y')
148.  
149.  #ifndef max
150.  #define max(a,b) ((a) > (b) ? (a) : (b))
151.  #endif
152.  #ifndef min
153.  #define min(x,y) ((x) < (y) ? (x) : (y))
154.  #endif
155.  #define plur(x)	(((x) == 1) ? "" : "s")
156.  
157.  #define ARM_BONUS(obj)	(objects[(obj)->otyp].a_ac + (obj)->spe \
158.  			 - min((int)(obj)->oeroded,objects[(obj)->otyp].a_ac))
159.  
160.  #define makeknown(x)	discover_object((x),TRUE)
161.  #define distu(xx,yy)	dist2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy)
162.  #define onlineu(xx,yy)	online2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy)
163.  
164.  #define rn1(x,y)	(rn2(x)+(y))
165.  
166.  #ifndef MUSE
167.  #define find_mac(m)	((m)->data->ac)
168.  #endif
169.  
170.  #if defined(MICRO)
171.  #define getuid() 1
172.  #define getlogin() (NULL)
173.  #endif /* MICRO */
174.  
175.  /* Macro for a few items that are only static if we're not overlaid.... */
176.  #if defined(OVERLAY)
177.  # define STATIC_PTR
178.  #else
179.  # define STATIC_PTR static
180.  #endif
181.  
182.  #if defined(OVERLAY)&&(defined(OVL0)||defined(OVL1)||defined(OVL2)||defined(OVL3)||defined(OVLB))
183.  # define STATIC_DCL extern
184.  # define STATIC_OVL
185.  # ifdef OVLB
186.  #  define STATIC_VAR
187.  # else
188.  #  define STATIC_VAR extern
189.  # endif
190.  
191.  #else	/* !OVERLAY || (!OVL0 && !OVL1 && !OVL2 && !OVL3 && !OVLB) */
192.  # define STATIC_DCL static
193.  # define STATIC_OVL static
194.  # define STATIC_VAR static
195.  
196.  /* If not compiling an overlay, compile everything. */
197.  # define OVL0	/* Highest priority */
198.  # define OVL1
199.  # define OVL2
200.  # define OVL3	/* Lowest specified priority */
201.  # define OVLB	/* The base overlay segment */
202.  #endif	/* OVERLAY && (OVL0 || OVL1 || OVL2 || OVL3 || OVLB) */
203.  
204.  #endif /* HACK_H */

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