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Source:NetHack 3.1.0/minion.c

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Below is the full text to minion.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/minion.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)minion.c	3.1	92/11/01	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "emin.h"
7.    #include "epri.h"
8.    
9.    void
10.   msummon(ptr)		/* ptr summons a monster */
11.   	register struct permonst *ptr;
12.   {
13.   	register int dtype = 0, cnt = 0;
14.   
15.   	if(is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) {
16.   
17.   	    dtype = (!rn2(20)) ? dprince() : (!rn2(4)) ? dlord() : ndemon();
18.   	    cnt = (!rn2(4) && !is_dprince(&mons[dtype])) ? 2 : 1;
19.   
20.   	} else if(is_dlord(ptr)) {
21.   
22.   	    dtype = (!rn2(50)) ? dprince() : (!rn2(20)) ? dlord() : ndemon();
23.   	    cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
24.   
25.   	} else if(is_ndemon(ptr)) {
26.   
27.   	    dtype = (!rn2(20)) ? dlord() : (!rn2(6)) ? ndemon() : monsndx(ptr);
28.   	    cnt = 1;
29.   	} else if(is_lminion(ptr)) {
30.   
31.   	    dtype = (is_lord(ptr) && !rn2(20)) ? llord() :
32.   		     (is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr);
33.   	    cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
34.   
35.   	}
36.   
37.   	if(!dtype) return;
38.   
39.   	while(cnt > 0) {
40.   
41.   	    (void)makemon(&mons[dtype], u.ux, u.uy);
42.   	    cnt--;
43.   	}
44.   	return;
45.   }
46.   
47.   void
48.   summon_minion(alignment, talk)
49.       aligntyp alignment;
50.       boolean talk;
51.   {
52.       register struct monst *mon;
53.       int mnum;
54.   
55.       switch(alignment) {
56.       case A_LAWFUL: {
57.   	mnum = lminion();
58.   	break;
59.       }
60.       case A_NEUTRAL: {
61.   	mnum = PM_AIR_ELEMENTAL + rn2(4);
62.   	break;
63.       }
64.       case A_CHAOTIC:
65.   	mnum = ndemon();
66.   	break;
67.       default:
68.   	impossible("unaligned player?");
69.   	mnum = ndemon();
70.   	break;
71.       }
72.       if(mons[mnum].pxlth == 0) {
73.   	struct permonst *pm = &mons[mnum];
74.   	pm->pxlth = sizeof(struct emin);
75.   	mon = makemon(pm, u.ux, u.uy);
76.   	pm->pxlth = 0;
77.   	if(mon) {
78.   	    mon->isminion = TRUE;
79.   	    EMIN(mon)->min_align = alignment;
80.   	}
81.       } else if (mnum == PM_ANGEL) {
82.   	mon = makemon(&mons[mnum], u.ux, u.uy);
83.   	if (mon) {
84.   	    mon->isminion = TRUE;
85.   	    EPRI(mon)->shralign = alignment;	/* always A_LAWFUL here */
86.   	}
87.       } else
88.   	mon = makemon(&mons[mnum], u.ux, u.uy);
89.       if(mon) {
90.   	if(talk) {
91.   	    pline("The voice of %s booms:", align_gname(alignment));
92.   	    verbalize("Thou shalt pay for thy indiscretion!");
93.   	    if(!Blind)
94.   		pline("%s appears before you.", Amonnam(mon));
95.   	}
96.   	mon->mpeaceful = FALSE;
97.   	/* don't call set_malign(); player was naughty */
98.       }
99.   }
100.  
101.  #define	Athome	(Inhell && !mtmp->cham)
102.  
103.  int
104.  demon_talk(mtmp)		/* returns 1 if it won't attack. */
105.  register struct monst *mtmp;
106.  {
107.  	long	demand, offer;
108.  
109.  	if(uwep && uwep->oartifact == ART_EXCALIBUR) {
110.  	    pline("%s looks very angry.", Amonnam(mtmp));
111.  	    mtmp->mpeaceful = mtmp->mtame = 0;
112.  	    newsym(mtmp->mx, mtmp->my);
113.  	    return 0;
114.  	}
115.  
116.  	/* Slight advantage given. */
117.  	if(is_dprince(mtmp->data) && mtmp->minvis) {
118.  	    mtmp->minvis = 0;
119.  	    if (!Blind) pline("%s appears before you.", Amonnam(mtmp));
120.  	    newsym(mtmp->mx,mtmp->my);
121.  	}
122.  	if(u.usym == S_DEMON) {	/* Won't blackmail their own. */
123.  
124.  	    pline("%s says, \"Good hunting, %s.\" and vanishes.",
125.  		  Amonnam(mtmp), flags.female ? "Sister" : "Brother");
126.  	    rloc(mtmp);
127.  	    return(1);
128.  	}
129.  	demand = (u.ugold * (rnd(80) + 20 * Athome)) / 100;
130.  	if(!demand)  		/* you have no gold */
131.  	    return mtmp->mpeaceful = 0;
132.  	else {
133.  
134.  	    pline("%s demands %ld zorkmid%s for safe passage.",
135.  		  Amonnam(mtmp), demand, plur(demand));
136.  
137.  	    if((offer = bribe(mtmp)) >= demand) {
138.  		pline("%s vanishes, laughing about cowardly mortals.",
139.  		      Amonnam(mtmp));
140.  	    } else {
141.  		if((long)rnd(40) > (demand - offer)) {
142.  		    pline("%s scowls at you menacingly, then vanishes.",
143.  			  Amonnam(mtmp));
144.  		} else {
145.  		    pline("%s gets angry...", Amonnam(mtmp));
146.  		    return mtmp->mpeaceful = 0;
147.  		}
148.  	    }
149.  	}
150.  	mongone(mtmp);
151.  	return(1);
152.  }
153.  
154.  long
155.  bribe(mtmp)
156.  struct monst *mtmp;
157.  {
158.  	char buf[80];
159.  	long offer;
160.  
161.  	getlin("How much will you offer?", buf);
162.  	(void) sscanf(buf, "%ld", &offer);
163.  
164.  /*Michael Paddon -- fix for negative offer to monster*/	/*JAR880815 - */
165.   	if(offer < 0L) {
166.   		You("try to shortchange %s, but fumble.", 
167.   			mon_nam(mtmp));
168.   		offer = 0L;
169.   	} else if(offer == 0L) {
170.  		You("refuse.");
171.   	} else if(offer >= u.ugold) {
172.  		You("give %s all your gold.", mon_nam(mtmp));
173.  		offer = u.ugold;
174.  	} else You("give %s %ld zorkmid%s.", mon_nam(mtmp), offer,
175.  		   plur(offer));
176.  
177.  	u.ugold -= offer;
178.  	mtmp->mgold += offer;
179.  	flags.botl = 1;
180.  	return(offer);
181.  }
182.  
183.  int
184.  dprince() {
185.  	int	tryct, pm;
186.  
187.  	for(tryct = 0; tryct < 20; tryct++) {
188.  	    pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS);
189.  	    if(!(mons[pm].geno & (G_GENOD | G_EXTINCT)))
190.  		return(pm);
191.  	}
192.  	return(dlord());	/* approximate */
193.  }
194.  
195.  int
196.  dlord()
197.  {
198.  	int	tryct, pm;
199.  
200.  	for(tryct = 0; tryct < 20; tryct++) {
201.  	    pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX);
202.  	    if(!(mons[pm].geno & (G_GENOD | G_EXTINCT)))
203.  		return(pm);
204.  	}
205.  	return(ndemon());	/* approximate */
206.  }
207.  
208.  /* create lawful (good) lord */
209.  int
210.  llord()
211.  {
212.  	if(!(mons[PM_ARCHON].geno & (G_GENOD | G_EXTINCT)))
213.  		return(PM_ARCHON);
214.  
215.  	return(lminion());	/* approximate */
216.  }
217.  
218.  int
219.  lminion()
220.  {
221.  	int	tryct;
222.  	struct	permonst *ptr;
223.  
224.  	for(tryct = 0; tryct < 20; tryct++)
225.  	    if((ptr = mkclass(S_ANGEL,0)) && !is_lord(ptr))
226.  		return(monsndx(ptr));
227.  
228.  	return(0);
229.  }
230.  
231.  int
232.  ndemon()
233.  {
234.  	int	tryct;
235.  	struct	permonst *ptr;
236.  
237.  	for (tryct = 0; tryct < 20; tryct++) {
238.  	    ptr = mkclass(S_DEMON, 0);
239.  	    if (is_ndemon(ptr))
240.  		return(monsndx(ptr));
241.  	}
242.  
243.  	return(0);
244.  }
245.  
246.  /*minion.c*/

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