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Below is the full text to mondata.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/mondata.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)mondata.c	3.1	92/11/24	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "eshk.h"
7.    #include "epri.h"
8.    
9.    /*	These routines provide basic data for any type of monster. */
10.   
11.   #ifdef OVL0
12.   
13.   boolean
14.   attacktype(ptr, atyp)
15.   	register struct	permonst	*ptr;
16.   	register int atyp;
17.   {
18.   	int	i;
19.   
20.   	for(i = 0; i < NATTK; i++)
21.   	    if(ptr->mattk[i].aatyp == atyp) return(TRUE);
22.   
23.   	return(FALSE);
24.   }
25.   
26.   #endif /* OVL0 */
27.   #ifdef OVLB
28.   
29.   boolean
30.   poly_when_stoned(ptr)
31.       struct permonst *ptr;
32.   {
33.       return (is_golem(ptr) && ptr != &mons[PM_STONE_GOLEM] &&
34.   	    !(mons[PM_STONE_GOLEM].geno & G_GENOD));	/* allow G_EXTINCT */
35.   }
36.   
37.   boolean
38.   resists_drli(ptr)	/* returns TRUE if monster is drain-life resistant */
39.   
40.   	register struct permonst *ptr;
41.   {
42.   	return(is_undead(ptr) || is_demon(ptr) || is_were(ptr));
43.   }
44.   
45.   #endif /* OVLB */
46.   #ifdef OVL0
47.   
48.   boolean
49.   ranged_attk(ptr)	/* returns TRUE if monster can attack at range */
50.   	register struct permonst *ptr;
51.   {
52.   	register int	i, j;
53.   	register int atk_mask = (1<<AT_BREA) | (1<<AT_SPIT) | (1<<AT_GAZE);
54.   
55.   	/* was: (attacktype(ptr, AT_BREA) || attacktype(ptr, AT_WEAP) ||
56.   		attacktype(ptr, AT_SPIT) || attacktype(ptr, AT_GAZE) ||
57.   		attacktype(ptr, AT_MAGC));
58.   	   but that's too slow -dlc
59.   	 */
60.   	for(i = 0; i < NATTK; i++) {
61.   	    if((j=ptr->mattk[i].aatyp) >= AT_WEAP || (atk_mask & (1<<j)))
62.   		return TRUE;
63.   	}
64.   
65.   	return(FALSE);
66.   }
67.   
68.   boolean
69.   hates_silver(ptr)
70.   register struct permonst *ptr;
71.   /* returns TRUE if monster is especially affected by silver weapons */
72.   {
73.   	return (is_were(ptr) || ptr->mlet==S_VAMPIRE || is_demon(ptr) ||
74.   		ptr == &mons[PM_SHADE] ||
75.   		(ptr->mlet==S_IMP && ptr != &mons[PM_TENGU]));
76.   }
77.   
78.   #endif /* OVL0 */
79.   #ifdef OVL1
80.   
81.   boolean
82.   can_track(ptr)		/* returns TRUE if monster can track well */
83.   	register struct permonst *ptr;
84.   {
85.   	if (uwep && uwep->oartifact == ART_EXCALIBUR)
86.   		return TRUE;
87.   	else
88.   		return(haseyes(ptr));
89.   }
90.   
91.   #endif /* OVL1 */
92.   #ifdef OVLB
93.   
94.   #if defined(POLYSELF) || defined(MUSE)
95.   boolean
96.   sliparm(ptr)	/* creature will slide out of armor */
97.   	register struct permonst *ptr;
98.   {
99.   	return is_whirly(ptr) || ptr->msize <= MZ_SMALL ||
100.  		ptr == &mons[PM_GHOST];
101.  }
102.  
103.  boolean
104.  breakarm(ptr)	/* creature will break out of armor */
105.  	register struct permonst *ptr;
106.  {
107.  	return((bigmonst(ptr) || (ptr->msize > MZ_SMALL && !humanoid(ptr))
108.  	                || ptr == &mons[PM_MARILITH]) && !sliparm(ptr));
109.  	/* Marilith is about the only case of a monster which is otherwise
110.  	 * humanoid but cannot wear armor (too many arms).  Centaurs would
111.  	 * be another except that they are already accounted for by
112.  	 * bigmonst.
113.  	 */
114.  }
115.  #endif
116.  #endif /* OVLB */
117.  #ifdef OVL1
118.  
119.  boolean
120.  sticks(ptr)	/* creature sticks other creatures it hits */
121.  	register struct permonst *ptr;
122.  {
123.  	return(dmgtype(ptr,AD_STCK) || dmgtype(ptr,AD_WRAP) ||
124.  		attacktype(ptr,AT_HUGS));
125.  }
126.  
127.  boolean
128.  dmgtype(ptr, dtyp)
129.  	register struct	permonst	*ptr;
130.  	register int dtyp;
131.  {
132.  	int	i;
133.  
134.  	for(i = 0; i < NATTK; i++)
135.  	    if(ptr->mattk[i].adtyp == dtyp) return TRUE;
136.  
137.  	return FALSE;
138.  }
139.  
140.  /* returns the maximum damage a defender can do to the attacker via
141.   * a passive defense */
142.  int
143.  max_passive_dmg(mdef, magr)
144.      register struct monst *mdef, *magr;
145.  {
146.      int	i, dmg = 0;
147.      uchar adtyp;
148.  
149.      for(i = 0; i < NATTK; i++)
150.  	if(mdef->data->mattk[i].aatyp == AT_NONE) {
151.  	    adtyp = mdef->data->mattk[i].adtyp;
152.  	    if((adtyp == AD_ACID && !resists_acid(magr->data)) ||
153.  		    (adtyp == AD_COLD && !resists_cold(magr->data)) ||
154.  		    (adtyp == AD_FIRE && !resists_fire(magr->data)) ||
155.  		    (adtyp == AD_ELEC && !resists_elec(magr->data))) {
156.  		dmg = mdef->data->mattk[i].damn;
157.  		if(!dmg) dmg = mdef->data->mlevel+1;
158.  		dmg *= mdef->data->mattk[i].damd;
159.  	    } else dmg = 0;
160.  
161.  	    return dmg;
162.  	}
163.      return 0;
164.  }
165.  
166.  #endif /* OVL1 */
167.  #ifdef OVL0
168.  
169.  int
170.  monsndx(ptr)		/* return an index into the mons array */
171.  	struct	permonst	*ptr;
172.  {
173.  	register int	i;
174.  
175.  	if(ptr == &playermon) return(-1);
176.  
177.  	i = (int)(ptr - &mons[0]);
178.  	if(i < 0 || i >= NUMMONS) {    
179.  	    panic("monsndx - could not index monster (%lx)", (long)ptr);
180.  	    return FALSE;		/* will not get here */
181.  	}
182.  
183.  	return(i);
184.  }
185.  
186.  #endif /* OVL0 */
187.  #ifdef OVL1
188.  
189.  
190.  int
191.  name_to_mon(str)
192.  char *str;
193.  {
194.  	/* Be careful.  We must check the entire string in case it was
195.  	 * something such as "ettin zombie corpse".  The calling routine
196.  	 * doesn't know about the "corpse" until the monster name has
197.  	 * already been taken off the front, so we have to be able to
198.  	 * read the name with extraneous stuff such as "corpse" stuck on
199.  	 * the end.
200.  	 * This causes a problem for names which prefix other names such
201.  	 * as "ettin" on "ettin zombie".  In this case we want the _longest_
202.  	 * name which exists.
203.  	 * This also permits plurals created by adding suffixes such as 's'
204.  	 * or 'es'.  Other plurals must still be handled explicitly.
205.  	 */
206.  	register int i;
207.  	register int mntmp = -1;
208.  	register char *s;
209.  	char buf[BUFSZ];
210.  	int len, slen;
211.  
212.  	Strcpy(buf, str);
213.  	str = buf;
214.  	if (!strncmp(str, "a ", 2)) str += 2;
215.  	else if (!strncmp(str, "an ", 3)) str += 3;
216.  
217.  	/* Some irregular plurals */
218.  	if (!strncmpi(str, "incubi", 6)) return PM_INCUBUS;
219.  	if (!strncmpi(str, "succubi", 7)) return PM_SUCCUBUS;
220.  	if (!strncmpi(str, "violet fungi", 12)) return PM_VIOLET_FUNGUS;
221.  	if (!strncmpi(str, "homunculi", 9)) return PM_HOMUNCULUS;
222.  	if (!strncmpi(str, "baluchitheria", 13)) return PM_BALUCHITHERIUM;
223.  	if (!strncmpi(str, "lurkers above", 13)) return PM_LURKER_ABOVE;
224.  	if (!strncmpi(str, "cavemen", 7)) return PM_CAVEMAN;
225.  	if (!strncmpi(str, "cavewomen", 9)) return PM_CAVEWOMAN;
226.  	if (!strncmpi(str, "zruties", 7)) return PM_ZRUTY;
227.  	if (!strncmpi(str, "djinn", 5)) return PM_DJINNI;
228.  	if (!strncmpi(str, "mumakil", 7)) return PM_MUMAK;
229.  	if ((s = strstri(str, "vortices")) != 0)
230.  	    Strcpy(s+4, "ex");
231.  	/* be careful with "ies"; "priest", "zombies" */
232.  	else if ((s = strstri(str, "jellies")) != 0 ||
233.  		 (s = strstri(str, "mummies")) != 0)
234.  	    Strcpy(s+4, "y");
235.  	/* luckily no monster names end in fe or ve with ves plurals */
236.  	else if ((s = strstri(str, "ves")) != 0)
237.  	    Strcpy(s, "f");
238.  
239.  	slen = strlen(str);
240.  	for (len = 0, i = 0; i < NUMMONS; i++) {
241.  	    register int m_i_len = strlen(mons[i].mname);
242.  	    if (m_i_len > len && !strncmpi(mons[i].mname, str, m_i_len)) {
243.  		if (m_i_len == slen) return i;	/* exact match */
244.  		else if (slen > m_i_len &&
245.  			(str[m_i_len] == ' ' ||
246.  			 !strcmpi(&str[m_i_len], "s") ||
247.  			 !strncmpi(&str[m_i_len], "s ", 2) ||
248.  			 !strcmpi(&str[m_i_len], "es") ||
249.  			 !strncmpi(&str[m_i_len], "es ", 3))) {
250.  		    mntmp = i;
251.  		    len = m_i_len;
252.  		}
253.  	    }
254.  	}
255.  	if (mntmp == -1) mntmp = title_to_mon(str, (int *)0, (int *)0);
256.  	return mntmp;
257.  }
258.  
259.  #endif /* OVL1 */
260.  #ifdef OVLB
261.  
262.  #ifdef POLYSELF
263.  boolean
264.  webmaker(ptr)   /* creature can spin a web */
265.  	register struct permonst *ptr;
266.  {
267.  	return (ptr->mlet == S_SPIDER && ptr != &mons[PM_SCORPION]);
268.  }
269.  #endif
270.  
271.  #endif /* OVLB */
272.  #ifdef OVL2
273.  
274.  /* returns 3 values (0=male, 1=female, 2=none) */
275.  int
276.  gender(mtmp)
277.  	register struct monst *mtmp;
278.  {
279.  	if (is_neuter(mtmp->data)) return 2;
280.  	return mtmp->female;
281.  }
282.  
283.  #endif /* OVL2 */
284.  #ifdef OVLB
285.  
286.  boolean
287.  levl_follower(mtmp)
288.  register struct monst *mtmp;
289.  {
290.  	return (mtmp->mtame || (mtmp->data->mflags2 & M2_STALK) || is_fshk(mtmp)
291.  		|| (mtmp->iswiz && !mon_has_amulet(mtmp)));
292.  }
293.  
294.  struct permonst *
295.  player_mon()
296.  {
297.  	switch (pl_character[0]) {
298.  		case 'A': return &mons[PM_ARCHEOLOGIST];
299.  		case 'B': return &mons[PM_BARBARIAN];
300.  		case 'C': if (flags.female) return &mons[PM_CAVEWOMAN];
301.  			else return &mons[PM_CAVEMAN];
302.  		case 'E': return &mons[PM_ELF];
303.  		case 'H': return &mons[PM_HEALER];
304.  		case 'K': return &mons[PM_KNIGHT];
305.  		case 'P': if (flags.female) return &mons[PM_PRIESTESS];
306.  			else return &mons[PM_PRIEST];
307.  		case 'R': return &mons[PM_ROGUE];
308.  		case 'S': return &mons[PM_SAMURAI];
309.  #ifdef TOURIST
310.  		case 'T': return &mons[PM_TOURIST];
311.  #endif
312.  		case 'V': return &mons[PM_VALKYRIE];
313.  		case 'W': return &mons[PM_WIZARD];
314.  		default: impossible("what are you?");
315.  			return &mons[PM_HUMAN];
316.  	}
317.  }
318.  
319.  const int grownups[][2] = { {PM_LITTLE_DOG, PM_DOG}, {PM_DOG, PM_LARGE_DOG},
320.  	{PM_HELL_HOUND_PUP, PM_HELL_HOUND}, {PM_KITTEN, PM_HOUSECAT},
321.  	{PM_HOUSECAT, PM_LARGE_CAT}, {PM_BABY_GRAY_DRAGON, PM_GRAY_DRAGON},
322.  	{PM_KOBOLD, PM_LARGE_KOBOLD}, {PM_LARGE_KOBOLD, PM_KOBOLD_LORD},
323.  	{PM_GNOME, PM_GNOME_LORD}, {PM_GNOME_LORD, PM_GNOME_KING},
324.  	{PM_DWARF, PM_DWARF_LORD}, {PM_DWARF_LORD, PM_DWARF_KING},
325.  	{PM_SMALL_MIMIC, PM_LARGE_MIMIC}, {PM_LARGE_MIMIC, PM_GIANT_MIMIC},
326.  	{PM_BAT, PM_GIANT_BAT},
327.  	{PM_LICH, PM_DEMILICH}, {PM_DEMILICH, PM_MASTER_LICH},
328.  	{PM_OGRE, PM_OGRE_LORD}, {PM_OGRE_LORD, PM_OGRE_KING},
329.  	{PM_VAMPIRE, PM_VAMPIRE_LORD},
330.  	{PM_BABY_RED_DRAGON, PM_RED_DRAGON},
331.  	{PM_BABY_WHITE_DRAGON, PM_WHITE_DRAGON},
332.  	{PM_BABY_BLUE_DRAGON, PM_BLUE_DRAGON},
333.  	{PM_BABY_GREEN_DRAGON, PM_GREEN_DRAGON},
334.  	{PM_BABY_ORANGE_DRAGON, PM_ORANGE_DRAGON},
335.  	{PM_BABY_BLACK_DRAGON, PM_BLACK_DRAGON},
336.  	{PM_BABY_YELLOW_DRAGON, PM_YELLOW_DRAGON},
337.  	{PM_RED_NAGA_HATCHLING, PM_RED_NAGA},
338.  	{PM_BLACK_NAGA_HATCHLING, PM_BLACK_NAGA},
339.  	{PM_GOLDEN_NAGA_HATCHLING, PM_GOLDEN_NAGA},
340.  	{PM_GUARDIAN_NAGA_HATCHLING, PM_GUARDIAN_NAGA},
341.  	{PM_BABY_PURPLE_WORM, PM_PURPLE_WORM},
342.  	{PM_BABY_LONG_WORM, PM_LONG_WORM},
343.  #ifdef ARMY
344.  	{PM_SOLDIER, PM_SERGEANT},
345.  	{PM_SERGEANT, PM_LIEUTENANT},
346.  	{PM_LIEUTENANT, PM_CAPTAIN},
347.  #endif
348.  	{PM_WATCHMAN, PM_WATCH_CAPTAIN},
349.  	{PM_BABY_CROCODILE, PM_CROCODILE},
350.  	{-1,-1}
351.  };
352.  
353.  int
354.  little_to_big(montype)
355.  int montype;
356.  {
357.  #ifndef AIXPS2_BUG
358.  	register int i;
359.  	
360.  	for(i=0; grownups[i][0] >= 0; i++)
361.  		if(montype == grownups[i][0]) return grownups[i][1];
362.  	return montype;
363.  #else
364.  /* AIX PS/2 C-compiler 1.1.1 optimizer does not like the above for loop,
365.   * and causes segmentation faults at runtime.  (The problem does not
366.   * occur if -O is not used.)
367.   * lehtonen@cs.Helsinki.FI (Tapio Lehtonen) 28031990
368.   */
369.  	int i;
370.  	int monvalue;
371.  
372.  	monvalue = montype;
373.  	for(i=0; grownups[i][0] >= 0; i++)
374.  		if(montype == grownups[i][0]) monvalue = grownups[i][1];
375.  	
376.  	return monvalue;
377.  #endif
378.  }
379.  
380.  int
381.  big_to_little(montype)
382.  int montype;
383.  {
384.  	register int i;
385.  	
386.  	for(i=0; grownups[i][0] >= 0; i++)
387.  		if(montype == grownups[i][1]) return grownups[i][0];
388.  	return montype;
389.  }
390.  
391.  
392.  const char *
393.  locomotion(ptr, def)
394.  const struct permonst *ptr;
395.  const char *def;
396.  {
397.  	return (
398.  		is_floater(ptr) ? (const char *)"float" :
399.  		is_flyer(ptr)   ? (const char *)"fly" :
400.  		slithy(ptr)     ? (const char *)"slither" :
401.  		amorphous(ptr)  ? (const char *)"ooze" :
402.  		nolimbs(ptr)    ? (const char *)"crawl" :
403.  		def
404.  	       );
405.  
406.  }
407.  
408.  #endif /* OVLB */
409.  
410.  /*mondata.c*/

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