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Source:NetHack 3.1.0/monst.c

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Below is the full text to monst.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/monst.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)monst.c	3.1	92/11/25		  */
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "config.h"
6.    #include "permonst.h"
7.    #include "monsym.h"
8.    #include "eshk.h"
9.    #include "vault.h"
10.   #include "epri.h"
11.   
12.   #ifdef MUSE
13.   #define MARM(x,y) x /* x is usually 10 */
14.   #else
15.   #define MARM(x,y) y
16.   #endif
17.   
18.   #define NO_ATTK 	{ 0, 0, 0, 0 }
19.   
20.   #define WT_ELF		800
21.   #define WT_DRAGON	4500
22.   
23.   #ifdef C
24.   #undef C
25.   #endif
26.   #ifdef TEXTCOLOR
27.   #include "color.h"
28.   #define C(color)	color
29.   #define HI_DOMESTIC	WHITE		/* use for player + friendlies */
30.   #define HI_LORD 	MAGENTA
31.   #else
32.   #define C(color)
33.   #endif
34.   
35.   void NDECL(monst_init);
36.   /*
37.    *	Entry Format:		(from permonst.h)
38.    *
39.    *	name, symbol (S_* defines),
40.    *	difficulty level, move rate, armor class, magic resistance,
41.    *	alignment, creation/geno flags (G_* defines),
42.    *	6 * attack structs ( type , damage-type, # dice, # sides ),
43.    *	weight (WT_* defines), nutritional value, extension length,
44.    *	sounds made (MS_* defines), physical size (MZ_* defines),
45.    *	resistances, resistances conferred (both MR_* defines),
46.    *	3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively)
47.    *	symbol color (C(x) macro)
48.    */
49.   
50.   #ifndef SPLITMON_2
51.   struct permonst NEARDATA playermon = {		/* used by weapons bonus code */
52.   	"player", S_HUMAN, 1, 10, 10, 0, 0, G_GENO | G_NOGEN,
53.   	{ { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
54.   	  NO_ATTK, NO_ATTK, NO_ATTK },
55.   	WT_HUMAN, 400, PL_NSIZ, MS_HUMANOID, MZ_HUMAN, 0, 0,
56.   	M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
57.   	M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC)
58.   },	NEARDATA *uasmon = &playermon;
59.   #endif /* SPLITMON_2 */
60.   
61.   /*
62.    *	Rule #1:	monsters of a given class are contiguous in the
63.    *			mons[] array.
64.    *
65.    *	Rule #2:	monsters of a given class are presented in ascending
66.    *			order of strength.
67.    *
68.    *	Rule #3:	monster frequency is included in the geno mask;
69.    *			the frequency can be from 0 to 7.  0's will also
70.    *			be skipped during generation.
71.    *
72.    *	Rule #4:	monster subclasses (e.g. giants) should be kept
73.    *			together, unless it violates Rule 2.  NOGEN monsters
74.    *			won't violate Rule 2.
75.    *
76.    * Guidelines for color assignment:
77.    *
78.    *	* Use the same color for all `growth stages' of a monster (ex.
79.    *	  little dog/big dog, baby naga/full-grown naga.
80.    *
81.    *	* Use colors given in names wherever possible. If the class has `real'
82.    *	  members with strong color associations, use those.
83.    *
84.    *	* Favor `cool' colors for cold-resistent monsters, `warm' ones for
85.    *	  fire-resistent ones.
86.    *
87.    *	* Try to reserve purple (magenta) for powerful `ruler' monsters (queen
88.    *	  bee, kobold lord, &c.).
89.    *
90.    *	* Subject to all these constraints, try to use color to make as many
91.    *	  distinctions as the / command (that is, within a monster letter
92.    *	  distinct names should map to distinct colors).
93.    *
94.    * The aim in assigning colors is to be consistent enough so a player can
95.    * become `intuitive' about them, deducing some or all of these rules
96.    * unconsciously. Use your common sense.
97.    */
98.   
99.   #ifndef SPLITMON_2
100.  struct permonst NEARDATA mons[] = {
101.  /*	ants	*/
102.  	{ "giant ant",	S_ANT, 2, 18, 3, 0, 0, (G_GENO | G_SGROUP | 3),
103.  	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
104.  	    NO_ATTK, NO_ATTK, NO_ATTK },
105.  	  10, 10, 0, MS_SILENT, MZ_TINY, 0, 0,
106.  	  M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE,
107.  	  M2_HOSTILE, 0, C(BROWN) },
108.  	{ "killer bee", S_ANT, 1, 18, -1, 0, 0, (G_GENO | G_LGROUP | 2),
109.  	  { { AT_STNG, AD_DRST, 1, 3 }, NO_ATTK, NO_ATTK,
110.  	    NO_ATTK, NO_ATTK, NO_ATTK },
111.  	  1, 5, 0, MS_BUZZ, MZ_TINY, MR_POISON, MR_POISON,
112.  	  M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_POIS, M2_HOSTILE | M2_FEMALE,
113.  	  0, C(YELLOW) },
114.  	{ "soldier ant", S_ANT, 3, 18, 3, 0, 0, (G_GENO | G_SGROUP | 2),
115.  	  { { AT_BITE, AD_PHYS, 2, 4 }, { AT_STNG, AD_DRST, 3, 4 },
116.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
117.  	  20, 5, 0, MS_SILENT, MZ_TINY, MR_POISON, MR_POISON,
118.  	  M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE,
119.  	  M2_HOSTILE, 0, C(BLUE) },
120.  	{ "fire ant", S_ANT, 3, 18, 3, 10, 0, (G_GENO | G_SGROUP | 1),
121.  	  { { AT_BITE, AD_PHYS, 2, 4 }, { AT_BITE, AD_FIRE, 2, 4 },
122.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
123.  	  30, 10, 0, MS_SILENT, MZ_TINY, MR_FIRE, MR_FIRE,
124.  	  M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE,
125.  	  M2_HOSTILE, 0, C(RED) },
126.  	{ "giant beetle", S_ANT, 5, 6, 4, 0, 0, (G_GENO | 3),
127.  	  { { AT_BITE, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK,
128.  	    NO_ATTK, NO_ATTK, NO_ATTK },
129.  	  10, 10, 0, MS_SILENT, MZ_LARGE, MR_POISON, MR_POISON,
130.  	  M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE,
131.  	  M2_HOSTILE, 0, C(BLACK) },
132.  	{ "queen bee", S_ANT, 9, 24, -4, 0, 0, (G_GENO | G_NOGEN),
133.  	  { { AT_STNG, AD_DRST, 1, 8 }, NO_ATTK, NO_ATTK,
134.  	    NO_ATTK, NO_ATTK, NO_ATTK },
135.  	  1, 5, 0, MS_BUZZ, MZ_TINY, MR_POISON, MR_POISON,
136.  	  M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_POIS,
137.  	  M2_HOSTILE | M2_FEMALE | M2_PRINCE, 0, C(HI_LORD) },
138.  /*	blobs	*/
139.  	{ "acid blob", S_BLOB, 1, 3, 8, 0, 0, (G_GENO | 2),
140.  	  { { AT_NONE, AD_ACID, 1, 8 }, NO_ATTK, NO_ATTK,
141.  	    NO_ATTK, NO_ATTK, NO_ATTK },
142.  	  30, 10, 0, MS_SILENT, MZ_TINY,
143.  	  MR_SLEEP | MR_POISON | MR_ACID | MR_STONE, MR_SLEEP | MR_STONE,
144.  	  M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
145.  	  M1_MINDLESS | M1_ACID, M2_WANDER | M2_NEUTER, 0, C(GREEN) },
146.  	{ "quivering blob", S_BLOB, 5, 1, 8, 0, 0, (G_GENO | 2),
147.  	  { { AT_TUCH, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
148.  	    NO_ATTK, NO_ATTK, NO_ATTK },
149.  	  200, 100, 0, MS_SILENT, MZ_SMALL,
150.  	  MR_SLEEP | MR_POISON, MR_POISON,
151.  	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
152.  	  M2_WANDER | M2_HOSTILE | M2_NEUTER, 0, C(WHITE) },
153.  	{ "gelatinous cube", S_BLOB, 6, 6, 8, 0, 0, (G_GENO | 2),
154.  	  { { AT_TUCH, AD_PLYS, 2, 4 }, { AT_NONE, AD_PLYS, 1, 4 },
155.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
156.  	  600, 150, 0, MS_SILENT, MZ_LARGE,
157.  	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_ACID |
158.  	  MR_STONE, MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP,
159.  	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_OMNIVORE |
160.  	  M1_ACID, M2_WANDER | M2_HOSTILE | M2_NEUTER,
161.  	  0, C(CYAN) },
162.  /*	cockatrice	*/
163.  	{ "cockatrice", S_COCKATRICE, 5, 6, 6, 30, 0, (G_GENO | 5),
164.  	  { { AT_BITE, AD_PHYS, 1, 3 }, { AT_TUCH, AD_STON, 0, 0 },
165.  	    { AT_NONE, AD_STON, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK },
166.  	  30, 30, 0, MS_HISS, MZ_SMALL,
167.  	  MR_POISON | MR_STONE, MR_POISON | MR_STONE,
168.  	  M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS, M2_HOSTILE, 0, C(YELLOW) },
169.  /*	dogs and other canines	*/
170.  	{ "jackal", S_DOG, 0, 12, 7, 0, 0, (G_GENO | G_SGROUP | 3),
171.  	  { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK,
172.  	    NO_ATTK, NO_ATTK, NO_ATTK },
173.  	  300, 250, 0, MS_BARK, MZ_SMALL, 0, 0,
174.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(BROWN) },
175.  	{ "werejackal", S_DOG, 2, 12, 7, 10, -7, G_NOGEN | G_NOCORPSE,
176.  	  { { AT_BITE, AD_WERE, 1, 4 }, NO_ATTK, NO_ATTK,
177.  	    NO_ATTK, NO_ATTK, NO_ATTK },
178.  	  300, 250, 0, MS_BARK, MZ_SMALL, MR_POISON, 0,
179.  	  M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
180.  	  M2_NOPOLY | M2_WERE | M2_HOSTILE, 0, C(BROWN) },
181.  	{ "little dog", S_DOG, 2, 18, 6, 0, 0, (G_GENO | 1),
182.  	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
183.  	    NO_ATTK, NO_ATTK, NO_ATTK },
184.  	  150, 150, 0, MS_BARK, MZ_SMALL, 0, 0,
185.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
186.  	  M2_DOMESTIC, 0, C(HI_DOMESTIC) },
187.  	{ "dog", S_DOG, 4, 16, 5, 0, 0, (G_GENO | 1),
188.  	  { { AT_BITE, AD_PHYS, 1 ,6 }, NO_ATTK, NO_ATTK,
189.  	    NO_ATTK, NO_ATTK, NO_ATTK },
190.  	  400, 200, 0, MS_BARK, MZ_MEDIUM, 0, 0,
191.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
192.  	  M2_DOMESTIC, 0, C(HI_DOMESTIC) },
193.  	{ "large dog", S_DOG, 6, 15, 4, 0, 0, (G_GENO | 1),
194.  	  { { AT_BITE, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
195.  	    NO_ATTK, NO_ATTK, NO_ATTK },
196.  	  800, 250, 0, MS_BARK, MZ_MEDIUM, 0, 0,
197.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_STRONG | M2_DOMESTIC,
198.  	  0, C(HI_DOMESTIC) },
199.  	{ "wolf", S_DOG, 5, 12, 4, 0, 0, (G_GENO | G_SGROUP | 2),
200.  	  { { AT_BITE, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
201.  	    NO_ATTK, NO_ATTK, NO_ATTK },
202.  	  500, 250, 0, MS_BARK, MZ_SMALL, 0, 0,
203.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(BROWN) },
204.  	{ "werewolf", S_DOG, 5, 12, 4, 20, -7, G_NOGEN | G_NOCORPSE,
205.  	  { { AT_BITE, AD_WERE, 2, 6 }, NO_ATTK, NO_ATTK,
206.  	    NO_ATTK, NO_ATTK, NO_ATTK },
207.  	  500, 250, 0, MS_BARK, MZ_MEDIUM, MR_POISON, 0,
208.  	  M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
209.  	  M2_NOPOLY | M2_WERE | M2_HOSTILE, 0, C(BROWN) },
210.  	{ "warg", S_DOG, 7, 12, 4, 0, -5, (G_GENO | G_SGROUP | 2),
211.  	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
212.  	    NO_ATTK, NO_ATTK, NO_ATTK },
213.  	  850, 350, 0, MS_BARK, MZ_MEDIUM, 0, 0,
214.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
215.  	  M2_HOSTILE, 0, C(BROWN) },
216.  	{ "winter wolf", S_DOG, 7, 12, 4, 0, 0, (G_GENO | 1),
217.  	  { { AT_BITE, AD_PHYS, 2, 6 }, { AT_BREA, AD_COLD, 2, 6 },
218.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
219.  	  700, 300, 0, MS_BARK, MZ_LARGE, MR_COLD, MR_COLD,
220.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
221.  	  M2_HOSTILE | M2_STRONG, 0, C(CYAN) },
222.  	{ "hell hound pup", S_DOG, 7, 12, 4, 20, -5,
223.  	  (G_HELL | G_GENO | G_SGROUP | 1),
224.  	  { { AT_BITE, AD_PHYS, 2, 6 }, { AT_BREA, AD_FIRE, 2, 6 },
225.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
226.  	  200, 200, 0, MS_BARK, MZ_SMALL,
227.  	  MR_FIRE, MR_FIRE, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
228.  	  M2_HOSTILE, 0, C(RED) },
229.  	{ "hell hound", S_DOG, 12, 14, 2, 20, 0, (G_HELL | G_GENO | 1),
230.  	  { { AT_BITE, AD_PHYS, 3, 6 }, { AT_BREA, AD_FIRE, 3, 6 },
231.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
232.  	  600, 300, 0, MS_BARK, MZ_MEDIUM,
233.  	  MR_FIRE, MR_FIRE, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
234.  	  M2_HOSTILE | M2_STRONG, 0, C(RED) },
235.  #ifdef CHARON
236.  	{ "Cerberus", S_DOG, 12, 10, 2, 20, -7, (G_HELL | G_UNIQ | 1),
237.  	  { { AT_BITE, AD_PHYS, 3, 6 }, { AT_BITE, AD_PHYS, 3, 6 },
238.  	    { AT_BITE, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
239.  	  1000, 350, 0, MS_BARK, MZ_LARGE, MR_FIRE, MR_FIRE,
240.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
241.  	  M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_MALE, 0,
242.  	  C(RED) },
243.  #endif
244.  /*	eyes	*/
245.  	{ "floating eye", S_EYE, 2, 1, 9, 10, 0, (G_GENO | 5),
246.  	  { { AT_NONE, AD_PLYS, 0, 70 }, NO_ATTK, NO_ATTK,
247.  	    NO_ATTK, NO_ATTK, NO_ATTK },
248.  	  10, 10, 0, MS_SILENT, MZ_SMALL, 0, 0,
249.  	  M1_FLY | M1_AMPHIBIOUS | M1_NOLIMBS | M1_NOHEAD,
250.  	  M2_HOSTILE | M2_NEUTER, 0, C(BLUE) },
251.  	{ "freezing sphere", S_EYE, 6, 13, 4, 0, 0, (G_GENO | 2),
252.  	  { { AT_EXPL, AD_COLD, 4, 6 }, NO_ATTK, NO_ATTK,
253.  	    NO_ATTK, NO_ATTK, NO_ATTK },
254.  	  10, 10, 0, MS_SILENT, MZ_SMALL, MR_COLD, MR_COLD,
255.  	  M1_FLY | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
256.  	  M2_HOSTILE | M2_NEUTER, 0, C(WHITE) },
257.  /*	felines 	*/
258.  	{ "kitten", S_FELINE, 2, 18, 6, 0, 0, (G_GENO | 1),
259.  	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
260.  	    NO_ATTK, NO_ATTK, NO_ATTK },
261.  	  150, 150, 0, MS_MEW, MZ_SMALL, 0, 0,
262.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
263.  	  M2_WANDER | M2_DOMESTIC, 0, C(HI_DOMESTIC) },
264.  	{ "housecat", S_FELINE, 4, 16, 5, 0, 0, (G_GENO | 1),
265.  	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
266.  	    NO_ATTK, NO_ATTK, NO_ATTK },
267.  	  200, 200, 0, MS_MEW, MZ_SMALL, 0, 0,
268.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
269.  	  M2_DOMESTIC, 0, C(HI_DOMESTIC) },
270.  	{ "jaguar", S_FELINE, 4, 15, 6, 0, 0, (G_GENO | 2),
271.  	  { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
272.  	    { AT_BITE, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK },
273.  	  600, 300, 0, MS_GROWL, MZ_LARGE, 0, 0,
274.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
275.  	  M2_HOSTILE, 0, C(BROWN) },
276.  	{ "large cat", S_FELINE, 6, 15, 4, 0, 0, (G_GENO | 1),
277.  	  { { AT_BITE, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
278.  	    NO_ATTK, NO_ATTK, NO_ATTK },
279.  	  250, 250, 0, MS_MEW, MZ_SMALL, 0, 0,
280.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
281.  	  M2_STRONG | M2_DOMESTIC, 0, C(HI_DOMESTIC) },
282.  	{ "tiger", S_FELINE, 6, 12, 6, 0, 0, (G_GENO | 2),
283.  	  { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 },
284.  	    { AT_BITE, AD_PHYS, 1, 10 }, NO_ATTK, NO_ATTK, NO_ATTK },
285.  	  600, 300, 0, MS_GROWL, MZ_LARGE, 0, 0,
286.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
287.  	  M2_HOSTILE, 0, C(YELLOW) },
288.  /*	gremlins	*/
289.  	{ "gremlin", S_GREMLIN, 5, 12, 2, 25, -9, (G_GENO | 2),
290.  	  { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 },
291.  	    { AT_BITE, AD_PHYS, 1, 4 }, { AT_CLAW, AD_CURS, 0, 0 },
292.  	    NO_ATTK, NO_ATTK },
293.  	  100, 20, 0, MS_LAUGH, MZ_SMALL, MR_POISON, 0,
294.  	  M1_SWIM | M1_HUMANOID | M1_POIS, M2_STALK, 0, C(GREEN) },
295.  /*	humanoids	*/
296.  	{ "hobbit", S_HUMANOID, 1, 9, MARM(10,7), 0, 6, (G_GENO | 2),
297.  	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
298.  	    NO_ATTK, NO_ATTK, NO_ATTK },
299.  	  500, 200, 0, MS_HUMANOID, MZ_SMALL, 0, 0,
300.  	  M1_HUMANOID, M2_COLLECT, 0, C(GREEN) },
301.  	{ "dwarf", S_HUMANOID,	2, 6, MARM(10,4), 10, 4, (G_GENO | 3),
302.  	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
303.  	    NO_ATTK, NO_ATTK, NO_ATTK },
304.  	  900, 300, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
305.  	  M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID,
306.  	  M2_DWARF | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
307.  	  0, C(RED) },
308.  	{ "bugbear", S_HUMANOID, 3, 9, 5, 0, -6, (G_GENO | 1),
309.  	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
310.  	    NO_ATTK, NO_ATTK, NO_ATTK },
311.  	  1250, 250, 0, MS_GROWL, MZ_LARGE, 0, 0,
312.  	  M1_HUMANOID, M2_STRONG | M2_COLLECT, 0, C(BROWN) },
313.  	{ "dwarf lord", S_HUMANOID,  4, 6, MARM(10,4), 10, 5, (G_GENO | 2),
314.  	  { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 },
315.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
316.  	  900, 300, 0, MS_HUMANOID, MZ_HUMAN,
317.  	  0, 0, M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID,
318.  	  M2_DWARF | M2_STRONG | M2_LORD | M2_MALE | M2_GREEDY | M2_JEWELS |
319.  	  M2_COLLECT, 0, C(BLUE) },
320.  	{ "dwarf king", S_HUMANOID,  6, 6, MARM(10,4), 20, 6, (G_GENO | 1),
321.  	  { { AT_WEAP, AD_PHYS, 2, 6 }, { AT_WEAP, AD_PHYS, 2, 6 },
322.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
323.  	  900, 300, 0, MS_HUMANOID, MZ_HUMAN,
324.  	  0, 0, M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID,
325.  	  M2_DWARF | M2_STRONG | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS |
326.  	  M2_COLLECT, 0, C(HI_LORD) },
327.  	{ "mind flayer", S_HUMANOID, 9, 12, 5, 90, -8, (G_GENO | 1),
328.  	  { { AT_WEAP, AD_PHYS, 1, 4 }, { AT_TENT, AD_DRIN, 2, 1 },
329.  	    { AT_TENT, AD_DRIN, 2, 1 }, { AT_TENT, AD_DRIN, 2, 1 },
330.  	    { AT_TENT, AD_DRIN, 2, 1 }, NO_ATTK },
331.  	  1450, 400, 0, MS_HISS, MZ_HUMAN,
332.  	  0, 0, M1_HUMANOID | M1_FLY | M1_SEE_INVIS | M1_OMNIVORE,
333.  	  M2_HOSTILE | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_COLLECT,
334.  	  0, C(MAGENTA) },
335.  /*	imps & other minor demons/devils */
336.  	{ "manes", S_IMP, 1, 3, 7, 0, -7, (G_GENO | G_LGROUP | G_NOCORPSE | 1),
337.  	  { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
338.  	    { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
339.  	  100, 100, 0, MS_SILENT, MZ_SMALL,
340.  	  MR_SLEEP | MR_POISON, 0, M1_POIS, M2_HOSTILE | M2_STALK, 0, C(RED) },
341.  	{ "homunculus", S_IMP, 2, 12, 6, 10, -7, (G_GENO | 2),
342.  	  { { AT_BITE, AD_SLEE, 1, 3 }, NO_ATTK, NO_ATTK,
343.  	    NO_ATTK, NO_ATTK, NO_ATTK },
344.  	  60, 100, 0, MS_SILENT, MZ_TINY,
345.  	  MR_SLEEP | MR_POISON, MR_SLEEP | MR_POISON,
346.  	  M1_FLY | M1_POIS, M2_STALK, 0, C(GREEN) },
347.  	{ "imp", S_IMP, 3, 12, 2, 20, -7, (G_GENO | 1),
348.  	  { { AT_CLAW, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
349.  	    NO_ATTK, NO_ATTK, NO_ATTK },
350.  	  20, 10, 0, MS_CUSS, MZ_TINY, 0, 0,
351.  	  M1_REGEN, M2_WANDER | M2_STALK, 0, C(RED) },
352.  	{ "lemure", S_IMP, 3, 3, 7, 0, -7,
353.  	  (G_HELL | G_GENO | G_LGROUP | G_NOCORPSE | 1),
354.  	  { { AT_CLAW, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK,
355.  	    NO_ATTK, NO_ATTK, NO_ATTK },
356.  	  150, 100, 0, MS_SILENT, MZ_MEDIUM, MR_SLEEP | MR_POISON, MR_SLEEP,
357.  	  M1_POIS | M1_REGEN, M2_HOSTILE | M2_WANDER | M2_STALK | M2_NEUTER,
358.  	  0, C(BROWN) },
359.  	{ "quasit", S_IMP, 3, 15, 2, 20, -7, (G_GENO | 2),
360.  	  { { AT_CLAW, AD_DRDX, 1, 2 }, { AT_CLAW, AD_DRDX, 1, 2 },
361.  	    { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
362.  	  200, 200, 0, MS_SILENT, MZ_SMALL, MR_POISON, MR_POISON,
363.  	  M1_REGEN, M2_STALK, 0, C(BLUE) },
364.  	{ "tengu", S_IMP, 6, 13, 5, 30, 7, (G_GENO | 3),
365.  	  { { AT_BITE, AD_PHYS, 1, 7 }, NO_ATTK, NO_ATTK,
366.  	    NO_ATTK, NO_ATTK, NO_ATTK },
367.  	  300, 200, 0, MS_SQAWK, MZ_SMALL, MR_POISON, MR_POISON,
368.  	  M1_TPORT | M1_TPORT_CNTRL, M2_STALK, 0, C(CYAN) },
369.  /*	jellies 	*/
370.  	{ "blue jelly", S_JELLY, 4, 0, 8, 10, 0, (G_GENO | 2),
371.  	  { { AT_NONE, AD_COLD, 0, 6 }, NO_ATTK, NO_ATTK,
372.  	    NO_ATTK, NO_ATTK, NO_ATTK },
373.  	  50, 20, 0, MS_SILENT, MZ_MEDIUM,
374.  	  MR_COLD | MR_POISON, MR_COLD | MR_POISON,
375.  	  M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
376.  	  M1_MINDLESS | M1_OMNIVORE, M2_HOSTILE | M2_NEUTER, 0, C(BLUE) },
377.  	{ "spotted jelly", S_JELLY, 5, 0, 8, 10, 0, (G_GENO | 1),
378.  	  { { AT_NONE, AD_ACID, 0, 6 }, NO_ATTK, NO_ATTK,
379.  	    NO_ATTK, NO_ATTK, NO_ATTK },
380.  	  50, 20, 0, MS_SILENT, MZ_MEDIUM, MR_ACID | MR_STONE, 0,
381.  	  M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
382.  	  M1_MINDLESS | M1_ACID | M1_OMNIVORE, M2_HOSTILE | M2_NEUTER,
383.  	  0, C(GREEN) },
384.  	{ "ochre jelly", S_JELLY, 6, 3, 8, 20, 0, (G_GENO | 2),
385.  	  { { AT_ENGL, AD_ACID, 3, 6 }, { AT_NONE, AD_ACID, 3, 6 },
386.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
387.  	  50, 20, 0, MS_SILENT, MZ_MEDIUM, MR_ACID | MR_STONE, 0,
388.  	  M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
389.  	  M1_MINDLESS | M1_ACID | M1_OMNIVORE, M2_HOSTILE | M2_NEUTER,
390.  	  0, C(BROWN) },
391.  /*	kobolds 	*/
392.  	{ "kobold", S_KOBOLD,  0, 6, MARM(10,7), 0, -2, (G_GENO | 1),
393.  	  { { AT_WEAP, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
394.  	    NO_ATTK, NO_ATTK, NO_ATTK },
395.  	  400, 100, 0, MS_ORC, MZ_SMALL, MR_POISON, 0,
396.  	  M1_HUMANOID | M1_POIS, M2_HOSTILE | M2_COLLECT, 0, C(BROWN) },
397.  	{ "large kobold", S_KOBOLD,  1, 6, MARM(10,6), 0, -3, (G_GENO | 1),
398.  	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
399.  	    NO_ATTK, NO_ATTK, NO_ATTK },
400.  	  450, 150, 0, MS_ORC, MZ_SMALL, MR_POISON, 0,
401.  	  M1_HUMANOID | M1_POIS, M2_HOSTILE | M2_COLLECT, 0, C(RED) },
402.  	{ "kobold lord", S_KOBOLD,  2, 6, MARM(10,5), 0, -4, (G_GENO | 1),
403.  	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
404.  	    NO_ATTK, NO_ATTK, NO_ATTK },
405.  	  500, 200, 0, MS_ORC, MZ_SMALL, MR_POISON, 0,
406.  	  M1_HUMANOID | M1_POIS,
407.  	  M2_HOSTILE | M2_LORD | M2_MALE | M2_COLLECT, 0, C(HI_LORD) },
408.  	{ "kobold shaman", S_KOBOLD, 1, 6, 6, 10, -4, (G_GENO | 1),
409.  	  { { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK, NO_ATTK,
410.  	    NO_ATTK, NO_ATTK, NO_ATTK },
411.  	  450, 150, 0, MS_ORC, MZ_SMALL, MR_POISON, 0,
412.  	  M1_HUMANOID | M1_POIS, M2_HOSTILE | M2_MAGIC, 0, C(HI_ZAP) },
413.  /*	leprechauns	*/
414.  	{ "leprechaun", S_LEPRECHAUN, 5, 15, 8, 20, 0, (G_GENO | 4),
415.  	  { { AT_CLAW, AD_SGLD, 1, 2 }, NO_ATTK, NO_ATTK,
416.  	    NO_ATTK, NO_ATTK, NO_ATTK },
417.  	  60, 30, 0, MS_LAUGH, MZ_TINY, 0, 0,
418.  	  M1_HUMANOID | M1_TPORT, M2_HOSTILE | M2_GREEDY, 0, C(GREEN) },
419.  /*	mimics	*/
420.  	{ "small mimic", S_MIMIC, 7, 3, 7, 0, 0, (G_GENO | 2),
421.  	  { { AT_CLAW, AD_PHYS, 3, 4 }, NO_ATTK, NO_ATTK,
422.  	    NO_ATTK, NO_ATTK, NO_ATTK },
423.  	  300, 200, 0, MS_SILENT, MZ_MEDIUM, MR_ACID, 0,
424.  	  M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL |
425.  	  M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE,
426.  	  M2_HOSTILE, 0, C(BROWN) },
427.  	{ "large mimic", S_MIMIC, 8, 3, 7, 10, 0, (G_GENO | 1),
428.  	  { { AT_CLAW, AD_STCK, 3, 4 }, NO_ATTK, NO_ATTK,
429.  	    NO_ATTK, NO_ATTK, NO_ATTK },
430.  	  600, 400, 0, MS_SILENT, MZ_LARGE, MR_ACID, 0,
431.  	  M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL |
432.  	  M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE,
433.  	  M2_HOSTILE | M2_STRONG, 0, C(RED) },
434.  	{ "giant mimic", S_MIMIC, 9, 3, 7, 20, 0, (G_GENO | 1),
435.  	  { { AT_CLAW, AD_STCK, 3, 6 }, { AT_CLAW, AD_STCK, 3, 6 },
436.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
437.  	  800, 500, 0, MS_SILENT, MZ_LARGE, MR_ACID, 0,
438.  	  M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL |
439.  	  M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE,
440.  	  M2_HOSTILE | M2_STRONG, 0, C(HI_LORD) },
441.  /*	nymphs	*/
442.  	{ "wood nymph", S_NYMPH, 3, 12, 9, 20, 0, (G_GENO | 2),
443.  	  { { AT_CLAW, AD_SITM, 0, 0 }, { AT_CLAW, AD_SEDU, 0, 0 },
444.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
445.  	  600, 300, 0, MS_SEDUCE, MZ_HUMAN,
446.  	  0, 0, M1_HUMANOID | M1_TPORT, M2_HOSTILE | M2_FEMALE | M2_COLLECT,
447.  	  0, C(GREEN) },
448.  	{ "water nymph", S_NYMPH, 3, 12, 9, 20, 0, (G_GENO | 2),
449.  	  { { AT_CLAW, AD_SITM, 0, 0 }, { AT_CLAW, AD_SEDU, 0, 0 },
450.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
451.  	  600, 300, 0, MS_SEDUCE, MZ_HUMAN,
452.  	  0, 0, M1_HUMANOID | M1_TPORT | M1_SWIM,
453.  	  M2_HOSTILE | M2_FEMALE | M2_COLLECT, 0, C(BLUE) },
454.  	{ "mountain nymph", S_NYMPH, 3, 12, 9, 20, 0, (G_GENO | 2),
455.  	  { { AT_CLAW, AD_SITM, 0, 0 }, { AT_CLAW, AD_SEDU, 0, 0 },
456.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
457.  	  600, 300, 0, MS_SEDUCE, MZ_HUMAN,
458.  	  0, 0, M1_HUMANOID | M1_TPORT, M2_HOSTILE | M2_FEMALE | M2_COLLECT,
459.  	  0, C(BROWN) },
460.  /*	orcs	*/
461.  	{ "goblin", S_ORC,  0, 6, MARM(10,6), 0, -3, (G_GENO | 2),
462.  	  { { AT_WEAP, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
463.  	    NO_ATTK, NO_ATTK, NO_ATTK },
464.  	  400, 100, 0, MS_ORC, MZ_SMALL, 0, 0,
465.  	  M1_HUMANOID, M2_ORC | M2_COLLECT, 0, C(GRAY) },
466.  	{ "hobgoblin", S_ORC,  1, 9, MARM(10,6), 0, -4, (G_GENO | 2),
467.  	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
468.  	    NO_ATTK, NO_ATTK, NO_ATTK },
469.  	  1000, 200, 0, MS_ORC, MZ_HUMAN, 0, 0,
470.  	  M1_HUMANOID, M2_ORC | M2_STRONG | M2_COLLECT, 0, C(BROWN) },
471.  	/* "orc" for zombie corpses only; they don't get created at random */
472.  	{ "orc", S_ORC,  1, 9, MARM(10,6), 0, -3, (G_GENO | G_NOGEN | G_LGROUP),
473.  	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
474.  	    NO_ATTK, NO_ATTK, NO_ATTK },
475.  	  850, 150, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID,
476.  	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
477.  	  0, C(RED) },
478.  	{ "hill orc", S_ORC, 2, 9, MARM(10,6), 0, -4, (G_GENO | G_LGROUP | 2),
479.  	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
480.  	    NO_ATTK, NO_ATTK, NO_ATTK },
481.  	  1000, 200, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID,
482.  	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
483.  	  0, C(YELLOW) },
484.  	{ "Mordor orc", S_ORC, 3, 5, MARM(10,6), 0, -5, (G_GENO | G_LGROUP | 1),
485.  	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
486.  	    NO_ATTK, NO_ATTK, NO_ATTK },
487.  	  1200, 200, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID,
488.  	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
489.  	  0, C(BLUE) },
490.  	{ "Uruk-hai", S_ORC, 3, 7, MARM(10,5), 0, -4, (G_GENO | G_LGROUP | 1),
491.  	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
492.  	    NO_ATTK, NO_ATTK, NO_ATTK },
493.  	  1300, 300, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID,
494.  	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
495.  	  0, C(BLACK) },
496.  	{ "orc shaman", S_ORC, 3, 9, 5, 10, -5, (G_GENO | 1),
497.  	  { { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK, NO_ATTK,
498.  	    NO_ATTK, NO_ATTK, NO_ATTK },
499.  	  1000, 300, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID,
500.  	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_MAGIC,
501.  	  0, C(HI_ZAP) },
502.  	{ "orc-captain", S_ORC, 5, 5, MARM(10,4), 0, -5, (G_GENO | 1),
503.  	  { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 },
504.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
505.  	  1350, 350, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID,
506.  	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
507.  	  0, C(HI_LORD) },
508.  /*	 piercers	*/
509.  	{ "rock piercer", S_PIERCER, 3, 1, 3, 0, 0, (G_GENO | 4),
510.  	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
511.  	    NO_ATTK, NO_ATTK, NO_ATTK },
512.  	  200, 200, 0, MS_SILENT, MZ_SMALL, 0, 0,
513.  	  M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS |
514.  	  M1_CARNIVORE, M2_HOSTILE, 0, C(GRAY) },
515.  	{ "iron piercer", S_PIERCER, 5, 1, 0, 0, 0, (G_GENO | 2),
516.  	  { { AT_BITE, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK,
517.  	    NO_ATTK, NO_ATTK, NO_ATTK },
518.  	  400, 300, 0, MS_SILENT, MZ_MEDIUM, 0, 0,
519.  	  M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS |
520.  	  M1_CARNIVORE, M2_HOSTILE, 0, C(CYAN) },
521.  /*	quadrupeds (generic)	*/
522.  	{ "rothe", S_QUADRUPED, 2, 9, 7, 0, 0, (G_GENO | G_SGROUP | 4),
523.  	  { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_BITE, AD_PHYS, 1, 3 },
524.  	    { AT_BITE, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK },
525.  	  400, 100, 0, MS_SILENT, MZ_LARGE, 0, 0,
526.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(GRAY) },
527.  	{ "mumak", S_QUADRUPED, 5, 9, 0, 0, -2, (G_GENO | 1),
528.  	  { { AT_BUTT, AD_PHYS, 4, 12 }, { AT_BITE, AD_PHYS, 2, 6 },
529.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
530.  	  2500, 500, 0, MS_SILENT, MZ_LARGE, 0, 0,
531.  	  M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
532.  	  M2_HOSTILE | M2_STRONG, 0, C(GRAY) },
533.  	{ "leocrotta", S_QUADRUPED, 6, 18, 4, 10, 0, (G_GENO | 2),
534.  	  { { AT_CLAW, AD_PHYS, 2, 6 }, { AT_BITE, AD_PHYS, 2, 6 },
535.  	    { AT_CLAW, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
536.  	  1200, 500, 0, MS_IMITATE, MZ_LARGE, 0, 0,
537.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
538.  	  M2_HOSTILE | M2_STRONG, 0, C(RED) },
539.  	{ "wumpus", S_QUADRUPED, 8, 3, 2, 10, 0, (G_GENO | 1),
540.  	  { { AT_BITE, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK,
541.  	    NO_ATTK, NO_ATTK, NO_ATTK },
542.  	  2500, 500, 0, MS_SILENT, MZ_LARGE, 0, 0,
543.  	  M1_CLING | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
544.  	  M2_HOSTILE | M2_STRONG, 0, C(CYAN) },
545.  	{ "titanothere", S_QUADRUPED, 12, 12, 6, 0, 0, (G_GENO | 2),
546.  	  { { AT_CLAW, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK,
547.  	    NO_ATTK, NO_ATTK, NO_ATTK },
548.  	  2650, 650, 0, MS_SILENT, MZ_LARGE, 0, 0,
549.  	  M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
550.  	  M2_HOSTILE | M2_STRONG, 0, C(GRAY) },
551.  	{ "baluchitherium", S_QUADRUPED, 14, 12, 5, 0, 0, (G_GENO | 2),
552.  	  { { AT_CLAW, AD_PHYS, 5, 4 }, { AT_CLAW, AD_PHYS, 5, 4 },
553.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
554.  	  3800, 800, 0, MS_SILENT, MZ_LARGE, 0, 0,
555.  	  M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
556.  	  M2_HOSTILE | M2_STRONG, 0, C(GRAY) },
557.  /*	rodents 	*/
558.  	{ "sewer rat",	S_RODENT, 0, 12, 7, 0, 0, (G_GENO | G_SGROUP | 1),
559.  	  { { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK,
560.  	    NO_ATTK, NO_ATTK, NO_ATTK },
561.  	  20, 12, 0, MS_SQEEK, MZ_TINY, 0, 0,
562.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
563.  	  M2_HOSTILE, 0, C(BROWN) },
564.  	{ "giant rat",	S_RODENT, 1, 10, 7, 0, 0, (G_GENO | G_SGROUP | 2),
565.  	  { { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK,
566.  	    NO_ATTK, NO_ATTK, NO_ATTK },
567.  	  30, 30, 0, MS_SQEEK, MZ_TINY, 0, 0,
568.  	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
569.  	  M2_HOSTILE, 0, C(BROWN) },
570.  	{ "rabid rat", S_RODENT, 2, 12, 6, 0, 0, (G_GENO | 1),
571.  	  { { AT_BITE, AD_DRCO, 2, 4 }, NO_ATTK, NO_ATTK,
572.  	    NO_ATTK, NO_ATTK, NO_ATTK },
573.  	  30, 5, 0, MS_SQEEK, MZ_TINY, MR_POISON, 0,
574.  	  M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE,
575.  	  M2_HOSTILE, 0, C(BROWN) },
576.  	{ "wererat", S_RODENT, 2, 12, 6, 10, -7, G_NOGEN | G_NOCORPSE,
577.  	  { { AT_BITE, AD_WERE, 1, 4 }, NO_ATTK, NO_ATTK,
578.  	    NO_ATTK, NO_ATTK, NO_ATTK },
579.  	  40, 30, 0, MS_SQEEK, MZ_TINY, MR_POISON, 0,
580.  	  M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
581.  	  M2_NOPOLY | M2_WERE | M2_HOSTILE, 0, C(BROWN) },
582.  	{ "rock mole", S_RODENT, 3, 3, 0, 20, 0, (G_GENO | 2),
583.  	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
584.  	    NO_ATTK, NO_ATTK, NO_ATTK },
585.  	  30, 30, 0, MS_SILENT, MZ_SMALL, 0, 0,
586.  	  M1_TUNNEL | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE,
587.  	  M2_HOSTILE | M2_GREEDY | M2_JEWELS | M2_COLLECT, 0, C(GRAY) },
588.  /*	spiders and scorpions	*/
589.  	{ "cave spider", S_SPIDER, 1, 12, 3, 0, 0, (G_GENO | G_SGROUP | 2),
590.  	  { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK,
591.  	    NO_ATTK, NO_ATTK, NO_ATTK },
592.  	  50, 50, 0, MS_SILENT, MZ_TINY, MR_POISON, MR_POISON,
593.  	  M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE,
594.  	  M2_HOSTILE, 0, C(GRAY) },
595.  	{ "giant spider", S_SPIDER, 5, 15, 4, 0, 0, (G_GENO | 1),
596.  	  { { AT_BITE, AD_DRST, 2, 4 }, NO_ATTK, NO_ATTK,
597.  	    NO_ATTK, NO_ATTK, NO_ATTK },
598.  	  100, 100, 0, MS_SILENT, MZ_LARGE, MR_POISON, MR_POISON,
599.  	  M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE,
600.  	  M2_HOSTILE | M2_STRONG, 0, C(MAGENTA) },
601.  	{ "scorpion", S_SPIDER, 5, 15, 3, 0, 0, (G_GENO | 2),
602.  	  { { AT_CLAW, AD_PHYS, 1, 2 }, { AT_CLAW, AD_PHYS, 1, 2 },
603.  	    { AT_STNG, AD_DRST, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
604.  	  50, 100, 0, MS_SILENT, MZ_SMALL, MR_POISON, MR_POISON,
605.  	  M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS |
606.  	  M1_CARNIVORE, M2_HOSTILE, 0, C(RED) },
607.  /*	trappers, lurkers, &c.	*/
608.  	{ "lurker above", S_TRAPPER, 10, 3, 3, 0, 0, (G_GENO | 2),
609.  	  { { AT_ENGL, AD_DGST, 1, 8 }, NO_ATTK, NO_ATTK,
610.  	    NO_ATTK, NO_ATTK, NO_ATTK },
611.  	  800, 350, 0, MS_SILENT, MZ_HUGE, 0, 0,
612.  	  M1_HIDE | M1_FLY | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
613.  	  M1_CARNIVORE, M2_HOSTILE | M2_STALK | M2_STRONG, 0, C(GRAY) },
614.  	{ "trapper", S_TRAPPER, 12, 3, 3, 0, 0, (G_GENO | 2),
615.  	  { { AT_ENGL, AD_DGST, 1, 10 }, NO_ATTK, NO_ATTK,
616.  	    NO_ATTK, NO_ATTK, NO_ATTK },
617.  	  800, 350, 0, MS_SILENT, MZ_HUGE, 0, 0,
618.  	  M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
619.  	  M1_CARNIVORE, M2_HOSTILE | M2_STALK | M2_STRONG, 0, C(GREEN) },
620.  /*	unicorns	*/
621.  	{ "white unicorn", S_UNICORN, 4, 24, 2, 70, 7, (G_GENO | 2),
622.  	  { { AT_BUTT, AD_PHYS, 1, 12 }, { AT_KICK, AD_PHYS, 1, 6 },
623.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
624.  	  1300, 300, 0, MS_NEIGH, MZ_LARGE,
625.  	  MR_POISON, MR_POISON, M1_NOHANDS | M1_HERBIVORE,
626.  	  M2_WANDER | M2_STRONG | M2_JEWELS, 0, C(WHITE) },
627.  	{ "gray unicorn", S_UNICORN, 4, 24, 2, 70, 0, (G_GENO | 1),
628.  	  { { AT_BUTT, AD_PHYS, 1, 12 }, { AT_KICK, AD_PHYS, 1, 6 },
629.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
630.  	  1300, 300, 0, MS_NEIGH, MZ_LARGE,
631.  	  MR_POISON, MR_POISON, M1_NOHANDS | M1_HERBIVORE,
632.  	  M2_WANDER | M2_STRONG | M2_JEWELS, 0, C(GRAY) },
633.  	{ "black unicorn", S_UNICORN, 4, 24, 2, 70, -7, (G_GENO | 1),
634.  	  { { AT_BUTT, AD_PHYS, 1, 12 }, { AT_KICK, AD_PHYS, 1, 6 },
635.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
636.  	  1300, 300, 0, MS_NEIGH, MZ_LARGE,
637.  	  MR_POISON, MR_POISON, M1_NOHANDS | M1_HERBIVORE,
638.  	  M2_WANDER | M2_STRONG | M2_JEWELS, 0, C(BLACK) },
639.  /*	vortices	*/
640.  	{ "fog cloud",	S_VORTEX, 3,  1, 0, 0, 0, (G_GENO | G_NOCORPSE | 2),
641.  	  { { AT_ENGL, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
642.  	    NO_ATTK, NO_ATTK, NO_ATTK },
643.  	  0, 0, 0, MS_SILENT, MZ_HUGE,
644.  	  MR_SLEEP | MR_POISON | MR_STONE, 0,
645.  	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
646.  	  M1_MINDLESS | M1_AMORPHOUS | M1_UNSOLID,
647.  	  M2_HOSTILE | M2_NEUTER, 0, C(GRAY) },
648.  	{ "dust vortex", S_VORTEX, 4, 20, 2, 30, 0, (G_GENO | G_NOCORPSE | 2),
649.  	  { { AT_ENGL, AD_BLND, 2, 8 }, NO_ATTK, NO_ATTK,
650.  	    NO_ATTK, NO_ATTK, NO_ATTK },
651.  	  0, 0, 0, MS_SILENT, MZ_HUGE,
652.  	  MR_SLEEP | MR_POISON | MR_STONE, 0,
653.  	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
654.  	  M1_MINDLESS,
655.  	  M2_HOSTILE | M2_NEUTER, 0, C(BROWN) },
656.  	{ "ice vortex", S_VORTEX, 5, 20, 2, 30, 0, (G_GENO | G_NOCORPSE | 1),
657.  	  { { AT_ENGL, AD_COLD, 1, 6 }, NO_ATTK, NO_ATTK,
658.  	    NO_ATTK, NO_ATTK, NO_ATTK },
659.  	  0, 0, 0, MS_SILENT, MZ_HUGE,
660.  	  MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
661.  	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
662.  	  M1_MINDLESS,
663.  	  M2_HOSTILE | M2_NEUTER, 0, C(CYAN) },
664.  	{ "energy vortex", S_VORTEX, 6, 20, 2, 30, 0, (G_GENO | G_NOCORPSE | 1),
665.  	  { { AT_ENGL, AD_ELEC, 1, 6 }, { AT_ENGL, AD_DREN, 0, 0 },
666.  	    { AT_NONE, AD_ELEC, 0, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
667.  	  0, 0, 0, MS_SILENT, MZ_HUGE,
668.  	  MR_ELEC | MR_SLEEP | MR_DISINT | MR_POISON | MR_STONE, 0,
669.  	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
670.  	  M1_MINDLESS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER, 0, C(HI_ZAP) },
671.  	{ "steam vortex", S_VORTEX, 7, 22, 2, 30, 0,
672.  	  (G_HELL | G_GENO | G_NOCORPSE | 2),
673.  	  { { AT_ENGL, AD_FIRE, 1, 8 }, NO_ATTK, NO_ATTK,
674.  	    NO_ATTK, NO_ATTK, NO_ATTK },
675.  	  0, 0, 0, MS_SILENT, MZ_HUGE,
676.  	  MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0,
677.  	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
678.  	  M1_MINDLESS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER, 0, C(BLUE) },
679.  	{ "fire vortex", S_VORTEX, 8, 22, 2, 30, 0,
680.  	  (G_HELL | G_GENO | G_NOCORPSE | 1),
681.  	  { { AT_ENGL, AD_FIRE, 1, 10 }, { AT_NONE, AD_FIRE, 0, 4 },
682.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
683.  	  0, 0, 0, MS_SILENT, MZ_HUGE,
684.  	  MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0,
685.  	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
686.  	  M1_MINDLESS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER, 0, C(YELLOW) },
687.  /*	worms	*/
688.  	{ "baby long worm", S_WORM, 8, 3, 5, 0, 0, G_GENO,
689.  	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
690.  	    NO_ATTK, NO_ATTK, NO_ATTK },
691.  	  600, 250, 0, MS_SILENT, MZ_LARGE, 0, 0,
692.  	  M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE,
693.  	  M2_HOSTILE, 0, C(BROWN) },
694.  	{ "baby purple worm", S_WORM, 8, 3, 5, 0, 0, G_GENO,
695.  	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
696.  	    NO_ATTK, NO_ATTK, NO_ATTK },
697.  	  600, 250, 0, MS_SILENT, MZ_LARGE, 0, 0,
698.  	  M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE,
699.  	  M2_HOSTILE, 0, C(MAGENTA) },
700.  	{ "long worm", S_WORM, 8, 3, 5, 10, 0, (G_GENO | 2),
701.  	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
702.  	    NO_ATTK, NO_ATTK, NO_ATTK },
703.  	  1500, 500, 0, MS_SILENT, MZ_GIGANTIC, 0, 0,
704.  	  M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE,
705.  	  M2_HOSTILE | M2_STRONG | M2_NASTY,
706.  	  0, C(BROWN) },
707.  	{ "purple worm", S_WORM, 15, 9, 6, 20, 0, (G_GENO | 2),
708.  	  { { AT_BITE, AD_PHYS, 2, 8 }, { AT_ENGL, AD_DGST, 1, 10 },
709.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
710.  	  2700, 700, 0, MS_SILENT, MZ_GIGANTIC, 0, 0,
711.  	  M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE,
712.  	  M2_HOSTILE | M2_STRONG | M2_NASTY,
713.  	  0, C(MAGENTA) },
714.  /*	Dummy monster needed for visual interface. */
715.  	{ "long worm tail", S_WORM_TAIL, 0, 0, 0, 0, 0, G_NOGEN | G_NOCORPSE,
716.  	  { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
717.  	  0, 0, 0, 0, 0, 0, 0, 0, M2_NOPOLY, 0, C(BROWN) },
718.  /*	xan, &c.	*/
719.  	{ "grid bug", S_XAN, 0, 12, 9, 0, 0,
720.  	  (G_GENO | G_SGROUP | G_NOCORPSE | 3),
721.  	  { { AT_BITE, AD_ELEC, 1, 1 }, NO_ATTK, NO_ATTK,
722.  	    NO_ATTK, NO_ATTK, NO_ATTK },
723.  	  15, 10, 0, MS_BUZZ, MZ_TINY, MR_ELEC | MR_POISON, 0,
724.  	  M1_ANIMAL, M2_HOSTILE, 0, C(MAGENTA) },
725.  	{ "xan", S_XAN, 7, 18, -4, 0, 0, (G_GENO | 3),
726.  	  { { AT_STNG, AD_LEGS, 1, 4 }, NO_ATTK, NO_ATTK,
727.  	    NO_ATTK, NO_ATTK, NO_ATTK },
728.  	  300, 300, 0, MS_BUZZ, MZ_TINY, MR_POISON, MR_POISON,
729.  	  M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_POIS, M2_HOSTILE, 0, C(RED) },
730.  /*	lights */
731.  	{ "yellow light", S_LIGHT, 3, 15, 0, 0, 0, (G_NOCORPSE| G_GENO | 4),
732.  	  { { AT_EXPL, AD_BLND, 10, 20 }, NO_ATTK, NO_ATTK,
733.  	    NO_ATTK, NO_ATTK, NO_ATTK },
734.  	  0, 0, 0, MS_SILENT, MZ_SMALL,
735.  	  MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_SLEEP | MR_POISON |
736.  	  MR_ACID | MR_STONE, 0,
737.  	  M1_FLY | M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS |
738.  	  M1_NOHEAD | M1_MINDLESS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER,
739.  	  0, C(YELLOW) },
740.  /*	zruty	*/
741.  	{ "zruty", S_ZRUTY, 9, 8, 3, 0, 0, (G_GENO | 2),
742.  	  { { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 },
743.  	    { AT_BITE, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
744.  	  1200, 600, 0, MS_SILENT, MZ_LARGE, 0, 0,
745.  	  M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
746.  	  M2_HOSTILE | M2_STRONG, 0, C(BROWN) },
747.  /*	Angels and other lawful minions */
748.  	{ "couatl", S_ANGEL, 8, 10, 5, 30, 7,
749.  	  (G_NOHELL | G_SGROUP | G_NOCORPSE | 1),
750.  	  { { AT_BITE, AD_DRST, 2, 4 }, { AT_BITE, AD_PHYS, 1, 3 },
751.  	    { AT_HUGS, AD_WRAP, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
752.  	  900, 400, 0, MS_SILENT, MZ_LARGE, MR_POISON, 0, M1_FLY | M1_POIS,
753.  	  M2_MINION | M2_STALK | M2_STRONG | M2_NASTY, 0, C(GREEN) },
754.  	{ "Aleax", S_ANGEL, 10, 8, 0, 30, 7, (G_NOHELL | G_NOCORPSE | 1),
755.  	  { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_WEAP, AD_PHYS, 1, 6 },
756.  	    { AT_KICK, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
757.  	  WT_HUMAN, 400, 0,
758.  	  MS_SILENT, MZ_HUMAN, MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
759.  	  M1_HUMANOID | M1_SEE_INVIS,
760.  	  M2_MINION | M2_STALK | M2_NASTY | M2_COLLECT, 0, C(YELLOW) },
761.  	{ "Angel", S_ANGEL, 14, 10, -4, 55, 12, (G_NOHELL | G_NOCORPSE | 1),
762.  	  { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 4 },
763.  	    { AT_WEAP, AD_PHYS, 1, 6 }, { AT_MAGC, AD_MAGM, 2, 6 },
764.  	    NO_ATTK, NO_ATTK },
765.  	  WT_HUMAN, 400, sizeof(struct epri), MS_CUSS, MZ_HUMAN,
766.  	  MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
767.  	  M1_HUMANOID | M1_SEE_INVIS,
768.  	  M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_COLLECT,
769.  	  0, C(WHITE) },
770.  	{ "ki-rin", S_ANGEL, 16, 18, -5, 90, 15, (G_NOHELL | G_NOCORPSE | 1),
771.  	  { { AT_KICK, AD_PHYS, 2, 4 }, { AT_KICK, AD_BLND, 2, 4 },
772.  	    { AT_BUTT, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
773.  	  WT_HUMAN, 400, 0, MS_NEIGH, MZ_LARGE, 0, 0,
774.  	  M1_FLY | M1_HUMANOID | M1_SEE_INVIS,
775.  	  M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD,
776.  	  0, C(HI_GOLD) },
777.  	{ "Archon", S_ANGEL, 19, 16, -6, 80, 15, (G_NOHELL | G_NOCORPSE |1),
778.  	  { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_GAZE, AD_BLND, 2, 6 },
779.  	    { AT_WEAP, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 1, 8 },
780.  	    { AT_MAGC, AD_SPEL, 4, 6 }, NO_ATTK },
781.  	  WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE,
782.  	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
783.  	  M1_FLY | M1_HUMANOID | M1_SEE_INVIS | M1_REGEN,
784.  	  M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD |
785.  	  M2_COLLECT | M2_MAGIC,
786.  	  0, C(HI_LORD) },
787.  /*	Bats	*/
788.  	{ "bat", S_BAT, 0, 22, 8, 0, 0, (G_GENO | G_SGROUP | 1),
789.  	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
790.  	    NO_ATTK, NO_ATTK, NO_ATTK },
791.  	  20, 20, 0, MS_SQEEK, MZ_TINY, 0, 0,
792.  	  M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
793.  	  M2_WANDER, 0, C(BROWN) },
794.  	{ "giant bat", S_BAT, 2, 22, 7, 0, 0, (G_GENO | 2),
795.  	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
796.  	    NO_ATTK, NO_ATTK, NO_ATTK },
797.  	  30, 30, 0, MS_SQEEK, MZ_MEDIUM, 0, 0,
798.  	  M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
799.  	  M2_WANDER | M2_HOSTILE, 0, C(RED) },
800.  	{ "vampire bat", S_BAT, 5, 20, 6, 0, 0, (G_GENO | 2),
801.  	  { { AT_BITE, AD_PHYS, 1, 6 }, { AT_BITE, AD_DRST, 0, 0 },
802.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
803.  	  30, 20, 0, MS_SQEEK, MZ_TINY, MR_SLEEP | MR_POISON, 0,
804.  	  M1_FLY | M1_BREATHLESS | M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_REGEN,
805.  	  M2_UNDEAD | M2_HOSTILE, 0, C(BLACK) },
806.  /*	Centaurs	*/
807.  	{ "plains centaur", S_CENTAUR, 4, 18, 4, 0, 0, (G_GENO | 1),
808.  	  { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_KICK, AD_PHYS, 1, 6 },
809.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
810.  	  2500, 500, 0, MS_SILENT, MZ_LARGE, 0, 0,
811.  	  M1_HUMANOID, M2_STRONG | M2_GREEDY | M2_COLLECT, 0, C(BROWN) },
812.  	{ "forest centaur", S_CENTAUR, 5, 18, 3, 10, -1, (G_GENO | 1),
813.  	  { { AT_WEAP, AD_PHYS, 1, 8 }, { AT_KICK, AD_PHYS, 1, 6 },
814.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
815.  	  2550, 600, 0, MS_SILENT, MZ_LARGE, 0, 0,
816.  	  M1_HUMANOID, M2_STRONG | M2_GREEDY | M2_COLLECT, 0, C(GREEN) },
817.  	{ "mountain centaur", S_CENTAUR, 6, 20, 2, 10, -3, (G_GENO | 1),
818.  	  { { AT_WEAP, AD_PHYS, 1, 10 }, { AT_KICK, AD_PHYS, 1, 6 },
819.  	    { AT_KICK, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
820.  	  2550, 500, 0, MS_SILENT, MZ_LARGE, 0, 0,
821.  	  M1_HUMANOID, M2_STRONG | M2_GREEDY | M2_COLLECT, 0, C(CYAN) },
822.  /*	Dragons.  The order of the dragons is VERY IMPORTANT.  Quite a few
823.  	pieces of code depend on gray being first and yellow being last.
824.  	The code also depends on the *order* being the same as that for
825.  	dragon scale mail and dragon scales in objects.c		    */
826.  	{ "baby gray dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO,
827.  	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
828.  	    NO_ATTK, NO_ATTK, NO_ATTK },
829.  	  1500, 500, 0, MS_ROAR, MZ_HUGE, 0, 0,
830.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
831.  	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(GRAY) },
832.  	{ "baby red dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO,
833.  	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
834.  	    NO_ATTK, NO_ATTK, NO_ATTK },
835.  	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_FIRE, MR_FIRE,
836.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
837.  	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(RED) },
838.  	{ "baby white dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO,
839.  	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
840.  	    NO_ATTK, NO_ATTK, NO_ATTK },
841.  	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_COLD, MR_COLD,
842.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
843.  	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(WHITE) },
844.  	{ "baby orange dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO,
845.  	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
846.  	    NO_ATTK, NO_ATTK, NO_ATTK },
847.  	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_SLEEP, MR_SLEEP,
848.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
849.  	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(ORANGE_COLORED) },
850.  	{ "baby black dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO,
851.  	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
852.  	    NO_ATTK, NO_ATTK, NO_ATTK },
853.  	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_DISINT, MR_DISINT,
854.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
855.  	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(BLACK) },
856.  	{ "baby blue dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO,
857.  	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
858.  	    NO_ATTK, NO_ATTK, NO_ATTK },
859.  	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_ELEC, MR_ELEC,
860.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
861.  	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(BLUE) },
862.  	{ "baby green dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO,
863.  	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
864.  	    NO_ATTK, NO_ATTK, NO_ATTK },
865.  	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_POISON, MR_POISON,
866.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_POIS,
867.  	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(GREEN) },
868.  	{ "baby yellow dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO,
869.  	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
870.  	    NO_ATTK, NO_ATTK, NO_ATTK },
871.  	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_ACID | MR_STONE, MR_STONE,
872.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_ACID,
873.  	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(YELLOW) },
874.  	{ "gray dragon", S_DRAGON, 15, 9, -1, 20, 4, (G_GENO | 1),
875.  	  { { AT_BREA, AD_MAGM, 4, 6 }, { AT_BITE, AD_PHYS, 3, 8 },
876.  	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
877.  	    NO_ATTK, NO_ATTK },
878.  	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, 0, 0,
879.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS |
880.  	  M1_CARNIVORE,
881.  	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
882.  	  0, C(GRAY) },
883.  	{ "red dragon", S_DRAGON, 15, 9, -1, 20, -4, (G_GENO | 1),
884.  	  { { AT_BREA, AD_FIRE, 6, 6 }, { AT_BITE, AD_PHYS, 3, 8 },
885.  	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
886.  	    NO_ATTK, NO_ATTK },
887.  	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_FIRE, MR_FIRE,
888.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS |
889.  	  M1_CARNIVORE,
890.  	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
891.  	  0, C(RED) },
892.  	{ "white dragon", S_DRAGON, 15, 9, -1, 20, -5, (G_GENO | 1),
893.  	  { { AT_BREA, AD_COLD, 4, 6 }, { AT_BITE, AD_PHYS, 3, 8 },
894.  	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
895.  	    NO_ATTK, NO_ATTK },
896.  	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_COLD, MR_COLD,
897.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS |
898.  	  M1_CARNIVORE,
899.  	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
900.  	  0, C(WHITE) },
901.  	{ "orange dragon", S_DRAGON, 15, 9, -1, 20, 5, (G_GENO | 1),
902.  	  { { AT_BREA, AD_SLEE, 4, 25 }, { AT_BITE, AD_PHYS, 3, 8 },
903.  	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
904.  	    NO_ATTK, NO_ATTK },
905.  	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_SLEEP, MR_SLEEP,
906.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS |
907.  	  M1_CARNIVORE,
908.  	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
909.  	  0, C(ORANGE_COLORED) },
910.  	{ "black dragon", S_DRAGON, 15, 9, -1, 20, -6, (G_GENO | 1),
911.  	  { { AT_BREA, AD_DISN, 4, 10 }, { AT_BITE, AD_PHYS, 3, 8 },
912.  	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
913.  	    NO_ATTK, NO_ATTK },
914.  	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_DISINT, MR_DISINT,
915.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS |
916.  	  M1_CARNIVORE,
917.  	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
918.  	  0, C(BLACK) },
919.  	{ "blue dragon", S_DRAGON, 15, 9, -1, 20, -7, (G_GENO | 1),
920.  	  { { AT_BREA, AD_ELEC, 4, 6 }, { AT_BITE, AD_PHYS, 3, 8 },
921.  	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
922.  	    NO_ATTK, NO_ATTK },
923.  	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_ELEC, MR_ELEC,
924.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS |
925.  	  M1_CARNIVORE,
926.  	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
927.  	  0, C(BLUE) },
928.  	{ "green dragon", S_DRAGON, 15, 9, -1, 20, 6, (G_GENO | 1),
929.  	  { { AT_BREA, AD_DRST, 4, 6 }, { AT_BITE, AD_PHYS, 3, 8 },
930.  	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
931.  	    NO_ATTK, NO_ATTK },
932.  	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_POISON, MR_POISON,
933.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS |
934.  	  M1_CARNIVORE | M1_POIS,
935.  	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
936.  	  0, C(GREEN) },
937.  	{ "yellow dragon", S_DRAGON, 15, 9, -1, 20, 7, (G_GENO | 1),
938.  	  { { AT_BREA, AD_ACID, 4, 6 }, { AT_BITE, AD_PHYS, 3, 8 },
939.  	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
940.  	    NO_ATTK, NO_ATTK },
941.  	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC,
942.  	  MR_ACID | MR_STONE, MR_STONE,
943.  	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS |
944.  	  M1_CARNIVORE | M1_ACID,
945.  	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
946.  	  0, C(YELLOW) },
947.  /*	Elementals	*/
948.  	{ "air elemental", S_ELEMENTAL, 8, 36, 2, 30, 0, (G_NOCORPSE | 1),
949.  	  { { AT_ENGL, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK,
950.  	    NO_ATTK, NO_ATTK, NO_ATTK },
951.  	  0, 0, 0, MS_SILENT, MZ_HUGE, MR_POISON | MR_STONE, 0,
952.  	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_UNSOLID |
953.  	  M1_FLY,
954.  	  M2_STRONG | M2_NEUTER, 0, C(CYAN) },
955.  	{ "fire elemental", S_ELEMENTAL, 8, 12, 2, 30, 0, (G_NOCORPSE | 1),
956.  	  { { AT_CLAW, AD_FIRE, 3, 6 }, { AT_NONE, AD_FIRE, 0, 4 },
957.  	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
958.  	  0, 0, 0, MS_SILENT, MZ_HUGE, MR_FIRE | MR_POISON | MR_STONE, 0,
959.  	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_UNSOLID |
960.  	  M1_FLY,
961.  	  M2_STRONG | M2_NEUTER, 0, C(YELLOW) },
962.  	{ "earth elemental", S_ELEMENTAL, 8, 6, 2, 30, 0, (G_NOCORPSE | 1),
963.  	  { { AT_CLAW, AD_PHYS, 4, 6 }, NO_ATTK, NO_ATTK,
964.  	    NO_ATTK, NO_ATTK, NO_ATTK },
965.  	  2500, 0, 0, MS_SILENT, MZ_HUGE,
966.  	  MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0,
967.  	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS |
968.  	  M1_WALLWALK | M1_THICK_HIDE, M2_STRONG | M2_NEUTER, 0, C(BROWN) },
969.  	{ "water elemental", S_ELEMENTAL, 8, 6, 2, 30, 0, (G_NOCORPSE | 1),
970.  	  { { AT_CLAW, AD_PHYS, 5, 6 }, NO_ATTK, NO_ATTK,
971.  	    NO_ATTK, NO_ATTK, NO_ATTK },
972.  	  2500, 0, 0, MS_SILENT, MZ_HUGE, MR_POISON | MR_STONE, 0,
973.  	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_AMPHIBIOUS |
974.  	  M1_SWIM,
975.  	  M2_STRONG | M2_NEUTER, 0, C(BLUE) },
976.  /*	Fungi	*/
977.  	{ "brown mold", S_FUNGUS, 1, 0, 9, 0, 0, (G_GENO | 1),
978.  	  { { AT_NONE, AD_COLD, 0, 6 }, NO_ATTK, NO_ATTK,
979.  	    NO_ATTK, NO_ATTK, NO_ATTK },
980.  	  50, 30, 0, MS_SILENT, MZ_SMALL,
981.  	  MR_COLD | MR_POISON, MR_COLD | MR_POISON,
982.  	  M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS |
983.  	  M1_OMNIVORE,
984.  	  M2_HOSTILE | M2_NEUTER, 0, C(BROWN) },
985.  	{ "yellow mold", S_FUNGUS, 1, 0, 9, 0, 0, (G_GENO | 2),
986.  	  { { AT_NONE, AD_STUN, 0, 4 }, NO_ATTK, NO_ATTK,
987.  	    NO_ATTK, NO_ATTK, NO_ATTK },
988.  	  50, 30, 0, MS_SILENT, MZ_SMALL, MR_POISON, MR_POISON,
989.  	  M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS |
990.  	  M1_OMNIVORE | M1_POIS,
991.  	  M2_HOSTILE | M2_NEUTER, 0, C(YELLOW) },
992.  	{ "green mold", S_FUNGUS, 1, 0, 9, 0, 0, (G_GENO | 1),
993.  	  { { AT_NONE, AD_ACID, 0, 4 }, NO_ATTK, NO_ATTK,
994.  	    NO_ATTK, NO_ATTK, NO_ATTK },
995.  	  50, 30, 0, MS_SILENT, MZ_SMALL, MR_ACID | MR_STONE, MR_STONE,
996.  	  M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS |
997.  	  M1_OMNIVORE | M1_ACID,
998.  	  M2_HOSTILE | M2_NEUTER, 0, C(GREEN) },
999.  	{ "red mold", S_FUNGUS, 1, 0, 9, 0, 0, (G_GENO | 1),
1000. 	  { { AT_NONE, AD_FIRE, 0, 4 }, NO_ATTK, NO_ATTK,
1001. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1002. 	  50, 30, 0, MS_SILENT, MZ_SMALL,
1003. 	  MR_FIRE | MR_POISON, MR_FIRE | MR_POISON,
1004. 	  M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS |
1005. 	  M1_OMNIVORE,
1006. 	  M2_HOSTILE | M2_NEUTER, 0, C(RED) },
1007. 	{ "shrieker", S_FUNGUS, 3, 1, 7, 0, 0, (G_GENO | 1),
1008. 	  { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1009. 	  100, 100, 0, MS_SHRIEK, MZ_SMALL, MR_POISON, MR_POISON,
1010. 	  M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
1011. 	  M2_HOSTILE | M2_NEUTER, 0, C(MAGENTA) },
1012. 	{ "violet fungus", S_FUNGUS, 3, 1, 7, 0, 0, (G_GENO | 2),
1013. 	  { { AT_TUCH, AD_PHYS, 1, 4 }, { AT_TUCH, AD_STCK, 0, 0 },
1014. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1015. 	  100, 100, 0, MS_SILENT, MZ_SMALL, MR_POISON, MR_POISON,
1016. 	  M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS |
1017. 	  M1_OMNIVORE,
1018. 	  M2_HOSTILE | M2_NEUTER, 0, C(MAGENTA) },
1019. /*	Gnomes	*/
1020. 	{ "gnome", S_GNOME, 1, 6, MARM(10,5), 4, 0, (G_GENO | G_SGROUP | 1),
1021. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
1022. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1023. 	  650, 100, 0, MS_ORC, MZ_SMALL, 0, 0,
1024. 	  M1_HUMANOID, M2_COLLECT, 0, C(BROWN) },
1025. 	{ "gnome lord", S_GNOME, 3, 8, MARM(10,4), 4, 0, (G_GENO | 2),
1026. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
1027. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1028. 	  700, 120, 0, MS_ORC, MZ_SMALL, 0, 0,
1029. 	  M1_HUMANOID, M2_LORD | M2_MALE | M2_COLLECT, 0, C(BLUE) },
1030. 	{ "gnomish wizard", S_GNOME, 3, 10, 4, 10, 0, (G_GENO | 1),
1031. 	  { { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK, NO_ATTK,
1032. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1033. 	  700, 120, 0, MS_ORC, MZ_SMALL, 0, 0,
1034. 	  M1_HUMANOID, M2_MAGIC, 0, C(HI_ZAP) },
1035. 	{ "gnome king", S_GNOME, 5, 10, MARM(10,2), 20, 0, (G_GENO | 1),
1036. 	  { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
1037. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1038. 	  750, 150, 0, MS_ORC, MZ_SMALL, 0, 0,
1039. 	  M1_HUMANOID, M2_PRINCE | M2_MALE | M2_COLLECT, 0, C(HI_LORD) },
1040. #ifdef SPLITMON_1
1041. };
1042. #endif
1043. #endif /* !SPLITMON_2 */
1044. 
1045. /* horrible kludge alert:
1046.  * This is a compiler-specific kludge to allow the compilation of monst.o in
1047.  * two pieces, by defining first SPLITMON_1 and then SPLITMON_2. The
1048.  * resulting assembler files (monst1.s and monst2.s) are then run through
1049.  * sed to change local symbols, concatenated together, and assembled to
1050.  * produce monst.o. THIS ONLY WORKS WITH THE ATARI GCC, and should only
1051.  * be done if you don't have enough memory to compile monst.o the "normal"
1052.  * way.  --ERS
1053.  */
1054. 
1055. #ifndef SPLITMON_1
1056. #ifdef SPLITMON_2
1057. struct permonst _mons2[] = {
1058. #endif
1059. /*	giant Humanoids */
1060. 	{ "giant", S_GIANT, 6, 6, 0, 0, 2, (G_GENO | G_NOGEN | 1),
1061. 	  { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK,
1062. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1063. 	  2250, 750, 0, MS_SILENT, MZ_HUGE, 0, 0,
1064. 	  M1_HUMANOID,
1065. 	  M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT |
1066. 	  M2_JEWELS, 0, C(RED) },
1067. 	{ "stone giant", S_GIANT, 6, 6, 0, 0, 2, (G_GENO | G_SGROUP | 1),
1068. 	  { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK,
1069. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1070. 	  2250, 750, 0, MS_SILENT, MZ_HUGE, 0, 0,
1071. 	  M1_HUMANOID,
1072. 	  M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT |
1073. 	  M2_JEWELS, 0, C(GRAY) },
1074. 	{ "hill giant", S_GIANT, 8, 10, 6, 0, -2, (G_GENO | G_SGROUP | 1),
1075. 	  { { AT_WEAP, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK,
1076. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1077. 	  2200, 700, 0, MS_SILENT, MZ_HUGE, 0, 0,
1078. 	  M1_HUMANOID,
1079. 	  M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT |
1080. 	  M2_JEWELS, 0, C(CYAN) },
1081. 	{ "fire giant", S_GIANT, 9, 12, 4, 5, 2, (G_GENO | G_SGROUP | 1),
1082. 	  { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK,
1083. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1084. 	  2250, 750, 0, MS_SILENT, MZ_HUGE, MR_FIRE, MR_FIRE,
1085. 	  M1_HUMANOID,
1086. 	  M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT |
1087. 	  M2_JEWELS, 0, C(YELLOW) },
1088. 	{ "frost giant", S_GIANT, 10, 12, 3, 10, -3, (G_GENO | G_SGROUP | 1),
1089. 	  { { AT_WEAP, AD_PHYS, 2, 12 }, NO_ATTK, NO_ATTK,
1090. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1091. 	  2250, 750, 0, MS_SILENT, MZ_HUGE, MR_COLD, MR_COLD,
1092. 	  M1_HUMANOID,
1093. 	  M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT |
1094. 	  M2_JEWELS, 0, C(WHITE) },
1095. 	{ "ettin", S_GIANT, 10, 12, 3, 0, 0, (G_GENO | 1),
1096. 	  { { AT_WEAP, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 },
1097. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1098. 	  1700, 500, 0, MS_GRUNT, MZ_HUGE, 0, 0,
1099. 	  M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
1100. 	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, 0, C(BROWN) },
1101. 	{ "titan", S_GIANT, 16, 18, -3, 70, 9, 1,
1102. 	  { { AT_WEAP, AD_PHYS, 2, 8 }, { AT_MAGC, AD_SPEL, 0, 0 },
1103. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1104. 	  2300, 900, 0, MS_SILENT, MZ_HUGE, 0, 0,
1105. 	  M1_FLY | M1_HUMANOID, M2_STRONG | M2_ROCKTHROW | M2_NASTY |
1106. 	  M2_COLLECT | M2_MAGIC, 0, C(MAGENTA) },
1107. 	{ "minotaur", S_GIANT, 15, 15, 6, 0, 0, (G_GENO | G_NOGEN),
1108. 	  { { AT_CLAW, AD_PHYS, 3, 10 }, { AT_CLAW, AD_PHYS, 3, 10 },
1109. 	    { AT_BUTT, AD_PHYS, 2, 8}, NO_ATTK, NO_ATTK, NO_ATTK },
1110. 	  1500, 700, 0, MS_SILENT, MZ_LARGE, 0, 0,
1111. 	  M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
1112. 	  M2_HOSTILE | M2_STRONG | M2_NASTY, 0, C(BROWN) },
1113. /*	Invisible stalker	*/
1114. 	{ "stalker", S_STALKER, 8, 12, 3, 0, 0, (G_GENO | 3),
1115. 	  { { AT_CLAW, AD_PHYS, 4, 4 }, NO_ATTK, NO_ATTK,
1116. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1117. 	  900, 400, 0, MS_SILENT, MZ_LARGE, 0, 0,
1118. 	  M1_ANIMAL | M1_FLY | M1_SEE_INVIS,
1119. 	  M2_WANDER | M2_STALK | M2_HOSTILE | M2_STRONG, 0, C(WHITE) },
1120. /*	Jabberwock */
1121. 	{ "jabberwock", S_JABBERWOCK, 15, 12, -2, 50, 0, (G_GENO | 1),
1122. 	  { { AT_BITE, AD_PHYS, 2, 10 }, { AT_BITE, AD_PHYS, 2, 10 },
1123. 	    { AT_CLAW, AD_PHYS, 2, 10 }, { AT_CLAW, AD_PHYS, 2, 10 },
1124. 	    NO_ATTK, NO_ATTK },
1125. 	  1300, 600, 0, MS_BURBLE, MZ_LARGE, 0, 0,
1126. 	  M1_ANIMAL | M1_FLY | M1_CARNIVORE,
1127. 	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT,
1128. 	  0, C(ORANGE_COLORED) },
1129. /*	Kops	*/
1130. #ifdef KOPS
1131. 	{ "Keystone Kop", S_KOP, 1, 6, MARM(10,7), 10, 9,
1132. 	  (G_GENO | G_LGROUP | G_NOGEN),
1133. 	  { { AT_WEAP, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
1134. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1135. 	  WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN, 0, 0, M1_HUMANOID,
1136. 	  M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_MALE | M2_COLLECT,
1137. 	  0, C(BLUE) },
1138. 	{ "Kop Sergeant", S_KOP, 2, 8, MARM(10,6), 10, 10,
1139. 	  (G_GENO | G_SGROUP | G_NOGEN),
1140. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
1141. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1142. 	  WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN, 0, 0, M1_HUMANOID,
1143. 	  M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
1144. 	  0, C(BLUE) },
1145. 	{ "Kop Lieutenant", S_KOP, 3, 10, MARM(10,5), 20, 11,
1146. 	  (G_GENO | G_NOGEN),
1147. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
1148. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1149. 	  WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN, 0, 0, M1_HUMANOID,
1150. 	  M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
1151. 	  0, C(CYAN) },
1152. 	{ "Kop Kaptain", S_KOP, 4, 12, MARM(10,4), 20, 12, (G_GENO | G_NOGEN),
1153. 	  { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
1154. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1155. 	  WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN, 0, 0, M1_HUMANOID,
1156. 	  M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
1157. 	  0, C(HI_LORD) },
1158. #endif
1159. /*	Liches	 */
1160. 	{ "lich", S_LICH, 11, 6, 0, 30, -9, (G_GENO | 1),
1161. 	  { { AT_TUCH, AD_COLD, 1, 10 }, { AT_MAGC, AD_SPEL, 0, 0 },
1162. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1163. 	  1200, 100, 0, MS_MUMBLE, MZ_HUMAN,
1164. 	  MR_COLD | MR_SLEEP | MR_POISON, MR_COLD,
1165. 	  M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
1166. 	  M2_UNDEAD | M2_HOSTILE | M2_MAGIC, 0, C(BROWN) },
1167. 	{ "demilich", S_LICH, 14, 9, -2, 60, -12, (G_GENO | 1),
1168. 	  { { AT_TUCH, AD_COLD, 3, 4 }, { AT_MAGC, AD_SPEL, 0, 0 },
1169. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1170. 	  1200, 100, 0, MS_MUMBLE, MZ_HUMAN,
1171. 	  MR_COLD | MR_SLEEP | MR_POISON, MR_COLD,
1172. 	  M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
1173. 	  M2_UNDEAD | M2_HOSTILE | M2_MAGIC, 0, C(RED) },
1174. 	{ "master lich", S_LICH, 17, 9, -4, 90, -15, (G_HELL | G_GENO | 1),
1175. 	  { { AT_TUCH, AD_COLD, 3, 6 }, { AT_MAGC, AD_SPEL, 0, 0 },
1176. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1177. 	  1200, 100, 0, MS_MUMBLE, MZ_HUMAN,
1178. 	  MR_FIRE | MR_COLD | MR_SLEEP | MR_POISON, MR_FIRE | MR_COLD,
1179. 	  M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
1180. 	  M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_WANTSBOOK, C(HI_LORD) },
1181. /*	Mummies 	*/
1182. 	{ "kobold mummy", S_MUMMY, 3, 8, 6, 20, -2, (G_GENO | G_NOCORPSE | 1),
1183. 	  { { AT_CLAW, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
1184. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1185. 	  400, 50, 0, MS_SILENT, MZ_SMALL,
1186. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1187. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
1188. 	  M2_UNDEAD | M2_HOSTILE, 0, C(BROWN) },
1189. 	{ "gnome mummy", S_MUMMY, 4, 10, 6, 20, -3, (G_GENO | G_NOCORPSE | 1),
1190. 	  { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
1191. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1192. 	  650, 50, 0, MS_SILENT, MZ_SMALL,
1193. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1194. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
1195. 	  M2_UNDEAD | M2_HOSTILE, 0, C(RED) },
1196. 	{ "orc mummy", S_MUMMY, 5, 10, 5, 20, -4, (G_GENO | G_NOCORPSE | 1),
1197. 	  { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
1198. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1199. 	  850, 75, 0, MS_SILENT, MZ_HUMAN,
1200. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1201. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
1202. 	  M2_UNDEAD | M2_HOSTILE | M2_ORC | M2_GREEDY | M2_JEWELS, 0, C(GRAY) },
1203. 	{ "elf mummy", S_MUMMY, 6, 12, 4, 30, -5, (G_GENO | G_NOCORPSE | 1),
1204. 	  { { AT_CLAW, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
1205. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1206. 	  WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN,
1207. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1208. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
1209. 	  M2_UNDEAD | M2_HOSTILE | M2_ELF, 0, C(GREEN) },
1210. 	{ "human mummy", S_MUMMY, 6, 12, 4, 30, -5, (G_GENO | G_NOCORPSE | 1),
1211. 	  { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 },
1212. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1213. 	  WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN,
1214. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1215. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
1216. 	  M2_UNDEAD | M2_HOSTILE, 0, C(GRAY) },
1217. 	{ "ettin mummy", S_MUMMY, 7, 12, 4, 30, -6, (G_GENO | G_NOCORPSE | 1),
1218. 	  { { AT_CLAW, AD_PHYS, 2, 6 }, { AT_CLAW, AD_PHYS, 2, 6 },
1219. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1220. 	  1700, 250, 0, MS_SILENT, MZ_HUGE,
1221. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1222. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
1223. 	  M2_UNDEAD | M2_HOSTILE | M2_STRONG, 0, C(BLUE) },
1224. 	{ "giant mummy", S_MUMMY, 8, 14, 3, 30, -7, (G_GENO | G_NOCORPSE | 1),
1225. 	  { { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 },
1226. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1227. 	  2050, 375, 0, MS_SILENT, MZ_HUGE,
1228. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1229. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
1230. 	  M2_UNDEAD | M2_HOSTILE | M2_GIANT | M2_STRONG | M2_JEWELS,
1231. 	  0, C(CYAN) },
1232. /*	Nagas	*/
1233. 	{ "red naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO,
1234. 	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
1235. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1236. 	  500, 100, 0, MS_MUMBLE, MZ_LARGE,
1237. 	  MR_FIRE | MR_POISON, MR_FIRE | MR_POISON,
1238. 	  M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE, M2_STRONG, 0, C(RED) },
1239. 	{ "black naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO,
1240. 	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
1241. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1242. 	  500, 100, 0, MS_MUMBLE, MZ_LARGE,
1243. 	  MR_POISON | MR_ACID | MR_STONE, MR_POISON | MR_STONE,
1244. 	  M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE, M2_STRONG, 0, C(BLACK) },
1245. 	{ "golden naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO,
1246. 	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
1247. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1248. 	  500, 100, 0, MS_MUMBLE, MZ_LARGE, MR_POISON, MR_POISON,
1249. 	  M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE, M2_STRONG, 0, C(HI_GOLD) },
1250. 	{ "guardian naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO,
1251. 	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
1252. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1253. 	  500, 100, 0, MS_MUMBLE, MZ_LARGE, MR_POISON, MR_POISON,
1254. 	  M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE, M2_STRONG, 0, C(GREEN) },
1255. 	{ "red naga", S_NAGA, 6, 12, 4, 0, -4, (G_GENO | 1),
1256. 	  { { AT_BITE, AD_PHYS, 2, 4 }, { AT_BREA, AD_FIRE, 2, 6 },
1257. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1258. 	  2600, 400, 0, MS_MUMBLE, MZ_HUGE,
1259. 	  MR_FIRE | MR_POISON, MR_FIRE | MR_POISON,
1260. 	  M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS,
1261. 	  M2_STRONG, 0, C(RED) },
1262. 	{ "black naga", S_NAGA, 8, 14, 2, 10, 4, (G_GENO | 1),
1263. 	  { { AT_BITE, AD_PHYS, 2, 6 }, { AT_SPIT, AD_ACID, 0, 0 },
1264. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1265. 	  2600, 400, 0, MS_MUMBLE, MZ_HUGE,
1266. 	  MR_POISON | MR_ACID | MR_STONE, MR_POISON | MR_STONE,
1267. 	  M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_ACID,
1268. 	  M2_STRONG, 0, C(BLACK) },
1269. 	{ "golden naga", S_NAGA, 10, 14, 2, 70, 5, (G_GENO | 1),
1270. 	  { { AT_BITE, AD_PHYS, 2, 6 }, { AT_MAGC, AD_SPEL, 4, 6 },
1271. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1272. 	  2600, 400, 0, MS_MUMBLE, MZ_HUGE, MR_POISON, MR_POISON,
1273. 	  M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS,
1274. 	  M2_STRONG, 0, C(HI_GOLD) },
1275. 	{ "guardian naga", S_NAGA, 12, 16, 0, 50, 7, (G_GENO | 1),
1276. 	  { { AT_BITE, AD_PLYS, 1, 6 }, { AT_HUGS, AD_PHYS, 2, 4 },
1277. 	    { AT_SPIT, AD_DRST, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
1278. 	  2600, 400, 0, MS_MUMBLE, MZ_HUGE, MR_POISON, MR_POISON,
1279. 	  M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_POIS,
1280. 	  M2_STRONG, 0, C(GREEN) },
1281. /*	Ogres	*/
1282. 	{ "ogre", S_OGRE, 5, 10, 5, 0, -3, (G_SGROUP | G_GENO | 1),
1283. 	  { { AT_WEAP, AD_PHYS, 2, 5 }, NO_ATTK, NO_ATTK,
1284. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1285. 	  1600, 500, 0, MS_GRUNT, MZ_LARGE, 0, 0,
1286. 	  M1_HUMANOID, M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
1287. 	  0, C(BROWN) },
1288. 	{ "ogre lord", S_OGRE, 7, 12, 3, 30, -5, (G_GENO | 2),
1289. 	  { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
1290. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1291. 	  1700, 700, 0, MS_GRUNT, MZ_LARGE, 0, 0, M1_HUMANOID,
1292. 	  M2_STRONG | M2_LORD | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT,
1293. 	  0, C(RED) },
1294. 	{ "ogre king", S_OGRE, 7, 14, 4, 60, -7, (G_GENO | 2),
1295. 	  { { AT_WEAP, AD_PHYS, 3, 5 }, NO_ATTK, NO_ATTK,
1296. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1297. 	  1700, 750, 0, MS_GRUNT, MZ_LARGE, 0, 0, M1_HUMANOID,
1298. 	  M2_STRONG | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT,
1299. 	  0, C(HI_LORD) },
1300. /*	Puddings */
1301. 	{ "gray ooze", S_PUDDING, 3, 1, 8, 0, 0, (G_GENO | 2),
1302. 	  { { AT_BITE, AD_RUST, 2, 8 }, NO_ATTK, NO_ATTK,
1303. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1304. 	  500, 250, 0, MS_SILENT, MZ_MEDIUM,
1305. 	  MR_FIRE | MR_COLD | MR_POISON | MR_ACID | MR_STONE,
1306. 	  MR_FIRE | MR_COLD | MR_POISON,
1307. 	  M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
1308. 	  M1_MINDLESS | M1_OMNIVORE | M1_ACID,
1309. 	  M2_HOSTILE | M2_NEUTER, 0, C(GRAY) },
1310. 	{ "brown pudding", S_PUDDING, 5, 3, 8, 0, 0, (G_GENO | 1),
1311. 	  { { AT_BITE, AD_DCAY, 0, 0 }, NO_ATTK, NO_ATTK,
1312. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1313. 	  500, 250, 0, MS_SILENT, MZ_MEDIUM,
1314. 	  MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE,
1315. 	  MR_COLD | MR_ELEC | MR_POISON,
1316. 	  M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
1317. 	  M1_MINDLESS | M1_OMNIVORE | M1_ACID,
1318. 	  M2_HOSTILE | M2_NEUTER, 0, C(BROWN) },
1319. 	{ "black pudding", S_PUDDING, 10, 6, 6, 0, 0, (G_GENO | 1),
1320. 	  { { AT_BITE, AD_RUST, 3, 8 }, { AT_NONE, AD_RUST, 0, 0 },
1321. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1322. 	  900, 250, 0, MS_SILENT, MZ_LARGE,
1323. 	  MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE,
1324. 	  MR_COLD | MR_ELEC | MR_POISON,
1325. 	  M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD |
1326. 	  M1_MINDLESS | M1_OMNIVORE | M1_ACID,
1327. 	  M2_HOSTILE | M2_NEUTER, 0, C(BLACK) },
1328. /*	Quantum Mechanics	*/
1329. 	{ "quantum mechanic", S_QUANTMECH, 7, 12, 3, 10, 0, (G_GENO | 3),
1330. 	  { { AT_CLAW, AD_TLPT, 1, 4 }, NO_ATTK, NO_ATTK,
1331. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1332. 	  WT_HUMAN, 20, 0, MS_HUMANOID, MZ_HUMAN, MR_POISON, 0,
1333. 	  M1_HUMANOID | M1_POIS | M1_TPORT, M2_HOSTILE, 0, C(CYAN) },
1334. /*	Rust Monster	*/
1335. 	{ "rust monster", S_RUSTMONST, 5, 18, 2, 0, 0, (G_GENO | 2),
1336. 	  { { AT_TUCH, AD_RUST, 0, 0 }, { AT_TUCH, AD_RUST, 0, 0 },
1337. 	    { AT_NONE, AD_RUST, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK },
1338. 	  1000, 250, 0, MS_SILENT, MZ_MEDIUM, 0, 0,
1339. 	  M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE, M2_HOSTILE,
1340. 	  0, C(BROWN) },
1341. /*	Snakes	*/
1342. 	{ "garter snake", S_SNAKE, 1, 8, 8, 0, 0, (G_LGROUP | G_GENO | 1),
1343. 	  { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK,
1344. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1345. 	  50, 60, 0, MS_HISS, MZ_TINY, 0, 0,
1346. 	  M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY |
1347. 	  M1_OVIPAROUS | M1_CARNIVORE, 0, 0, C(GREEN) },
1348. 	{ "snake", S_SNAKE, 4, 15, 3, 0, 0, (G_GENO | 2),
1349. 	  { { AT_BITE, AD_DRST, 1, 6 }, NO_ATTK, NO_ATTK,
1350. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1351. 	  100, 80, 0, MS_HISS, MZ_SMALL, MR_POISON, MR_POISON,
1352. 	  M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS |
1353. 	  M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE, 0, C(BROWN) },
1354. 	{ "water moccasin", S_SNAKE, 4, 15, 3, 0, 0,
1355. 	  (G_GENO | G_NOGEN | G_LGROUP),
1356. 	  { { AT_BITE, AD_DRST, 1, 6 }, NO_ATTK, NO_ATTK,
1357. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1358. 	  150, 80, 0, MS_HISS, MZ_SMALL, MR_POISON, MR_POISON,
1359. 	  M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS |
1360. 	  M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE, 0, C(RED) },
1361. 	{ "pit viper", S_SNAKE, 6, 15, 2, 0, 0, (G_GENO | 1),
1362. 	  { { AT_BITE, AD_DRST, 1, 4 }, { AT_BITE, AD_DRST, 1, 4 },
1363. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1364. 	  100, 60, 0, MS_HISS, MZ_MEDIUM,
1365. 	  MR_POISON, MR_POISON,
1366. 	  M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS |
1367. 	  M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE, 0, C(BLUE) },
1368. 	{ "python", S_SNAKE, 6, 3, 5, 0, 0, (G_GENO | 1),
1369. 	  { { AT_BITE, AD_DRST, 1, 4 }, {AT_BITE, AD_PHYS, 1, 4},
1370. 	    { AT_HUGS, AD_WRAP, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
1371. 	  250, 100, 0, MS_HISS, MZ_LARGE, MR_POISON, MR_POISON,
1372. 	  M1_SWIM | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS |
1373. 	  M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE | M2_STRONG, 0, C(MAGENTA) },
1374. 	{ "cobra", S_SNAKE, 6, 18, 2, 0, 0, (G_GENO | 1),
1375. 	  { { AT_BITE, AD_DRST, 2, 4 }, { AT_SPIT, AD_BLND, 0, 0 },
1376. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1377. 	  250, 100, 0, MS_HISS, MZ_MEDIUM,
1378. 	  MR_POISON, MR_POISON,
1379. 	  M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS |
1380. 	  M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE, 0, C(BLUE) },
1381. /*	Trolls	*/
1382. 	{ "troll", S_TROLL, 7, 12, 4, 0, -3, (G_GENO | 2),
1383. 	  { { AT_CLAW, AD_PHYS, 4, 2 }, { AT_CLAW, AD_PHYS, 4, 2 },
1384. 	    { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
1385. 	  800, 350, 0, MS_GRUNT, MZ_LARGE, 0, 0,
1386. 	  M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
1387. 	  M2_STRONG | M2_STALK | M2_HOSTILE, 0, C(BROWN) },
1388. 	{ "ice troll", S_TROLL, 9, 10, 2, 20, -3, (G_GENO | 1),
1389. 	  { { AT_CLAW, AD_PHYS, 2, 6 }, { AT_CLAW, AD_COLD, 2, 6 },
1390. 	    { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
1391. 	  1000, 300, 0, MS_GRUNT, MZ_LARGE, MR_COLD, MR_COLD,
1392. 	  M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
1393. 	  M2_STRONG | M2_STALK | M2_HOSTILE, 0, C(WHITE) },
1394. 	{ "rock troll", S_TROLL, 9, 12, 0, 0, -3, (G_GENO | 1),
1395. 	  { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 },
1396. 	    { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
1397. 	  1200, 300, 0, MS_GRUNT, MZ_LARGE, 0, 0,
1398. 	  M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
1399. 	  M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT, 0, C(CYAN) },
1400. 	{ "water troll", S_TROLL, 11, 14, 4, 40, -3, (G_NOGEN | G_GENO),
1401. 	  { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 },
1402. 	    { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
1403. 	  1200, 350, 0, MS_GRUNT, MZ_LARGE, 0, 0,
1404. 	  M1_HUMANOID | M1_REGEN | M1_CARNIVORE | M1_SWIM,
1405. 	  M2_STRONG | M2_STALK | M2_HOSTILE, 0, C(BLUE) },
1406. 	{ "Olog-hai", S_TROLL, 13, 12, -4, 0, -7, (G_GENO | 1),
1407. 	  { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 },
1408. 	    { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
1409. 	  1500, 400, 0, MS_GRUNT, MZ_LARGE, 0, 0,
1410. 	  M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
1411. 	  M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT, 0, C(HI_LORD) },
1412. /*	Umber Hulk	*/
1413. 	{ "umber hulk", S_UMBER, 9, 6, 2, 25, 0, (G_GENO | 2),
1414. 	  { { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 },
1415. 	    { AT_BITE, AD_PHYS, 2, 5 }, { AT_GAZE, AD_CONF, 0, 0 },
1416. 	    NO_ATTK, NO_ATTK },
1417. 	  1200, 500, 0, MS_SILENT, MZ_LARGE, 0, 0,
1418. 	  M1_TUNNEL | M1_CARNIVORE, M2_STRONG, 0, C(BROWN) },
1419. /*	Vampires	*/
1420. 	{ "vampire", S_VAMPIRE, 10, 12, 1, 25, -8, (G_GENO | 1),
1421. 	  { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_BITE, AD_DRLI, 1, 6 },
1422. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1423. 	  WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN, MR_SLEEP | MR_POISON, 0,
1424. 	  M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
1425. 	  M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY, 0, C(RED) },
1426. 	{ "vampire lord", S_VAMPIRE, 12, 14, 0, 50, -9, (G_GENO | 1),
1427. 	  { { AT_CLAW, AD_PHYS, 1, 8 }, { AT_BITE, AD_DRLI, 1, 8 },
1428. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1429. 	  WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN, MR_SLEEP | MR_POISON, 0,
1430. 	  M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
1431. 	  M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY |
1432. 	  M2_LORD | M2_MALE, 0, C(BLUE) },
1433. 	{ "Vlad the Impaler", S_VAMPIRE, 14, 18, -3, 80, -10,
1434. 	  (G_NOGEN | G_NOCORPSE | G_UNIQ),
1435. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_BITE, AD_DRLI, 1, 6 },
1436. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1437. 	  WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN, MR_SLEEP | MR_POISON, 0,
1438. 	  M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
1439. 	  M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG |
1440. 	  M2_NASTY | M2_PRINCE | M2_MALE, M3_WANTSBOOK, C(HI_LORD) },
1441. /*	Wraiths 	*/
1442. 	{ "barrow wight", S_WRAITH, 3, 12, 5, 5, -3, (G_GENO | G_NOCORPSE | 1),
1443. 	  { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_MAGC, AD_SPEL, 0, 0 },
1444. 	    { AT_WEAP, AD_DRLI, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK },
1445. 	  1200, 0, 0, MS_SILENT, MZ_HUMAN, MR_COLD | MR_SLEEP | MR_POISON, 0,
1446. 	  M1_BREATHLESS | M1_HUMANOID,
1447. 	  M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_COLLECT, 0, C(GRAY) },
1448. 	{ "wraith", S_WRAITH, 6, 12, 4, 15, -6, (G_GENO | 2),
1449. 	  { { AT_TUCH, AD_DRLI, 1, 6 }, NO_ATTK, NO_ATTK,
1450. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1451. 	  0, 0, 0, MS_SILENT, MZ_HUMAN,
1452. 	  MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
1453. 	  M1_BREATHLESS | M1_FLY | M1_HUMANOID | M1_UNSOLID,
1454. 	  M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, C(BLACK) },
1455. 	{ "Nazgul", S_WRAITH, 13, 12, 0, 25, -17, (G_GENO | G_NOCORPSE | 1),
1456. 	  { { AT_WEAP, AD_DRLI, 1, 4 }, { AT_BREA, AD_SLEE, 0, 0 },
1457. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1458. 	  WT_HUMAN, 0, 0, MS_SILENT, MZ_HUMAN,
1459. 	  MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_HUMANOID,
1460. 	  M2_UNDEAD | M2_STALK | M2_STRONG | M2_HOSTILE | M2_MALE | M2_COLLECT,
1461. 	  0, C(HI_LORD) },
1462. /*	Xorn	*/
1463. 	{ "xorn", S_XORN, 8, 9,-2, 20, 0, (G_GENO | 1),
1464. 	  { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
1465. 	    { AT_CLAW, AD_PHYS, 1, 3 }, { AT_BITE, AD_PHYS, 4, 6 },
1466. 	    NO_ATTK, NO_ATTK }, 1200, 700, 0, MS_SILENT, MZ_MEDIUM,
1467. 	  MR_FIRE | MR_COLD | MR_STONE, MR_FIRE | MR_COLD | MR_STONE,
1468. 	  M1_BREATHLESS | M1_WALLWALK | M1_THICK_HIDE | M1_METALLIVORE,
1469. 	  M2_HOSTILE | M2_STRONG, 0, C(BROWN) },
1470. /*	Yeti, Apes and other large beasts */
1471. 	{ "ape", S_YETI, 4, 12, 6, 0, 0, (G_GENO | G_SGROUP | 2),
1472. 	  { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
1473. 	    { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
1474. 	  1100, 500, 0, MS_GROWL, MZ_LARGE, 0, 0,
1475. 	  M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
1476. 	  M2_STRONG, 0, C(BROWN) },
1477. 	{ "owlbear", S_YETI, 5, 12, 5, 0, 0, (G_GENO | 3),
1478. 	  { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 },
1479. 	    { AT_HUGS, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK, NO_ATTK },
1480. 	  1700, 700, 0, MS_SILENT, MZ_LARGE, 0, 0,
1481. 	  M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
1482. 	  M2_HOSTILE | M2_STRONG | M2_NASTY, 0, C(BROWN) },
1483. 	{ "yeti", S_YETI, 5, 15, 6, 0, 0, (G_GENO | 2),
1484. 	  { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 },
1485. 	    { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
1486. 	  1600, 700, 0, MS_GROWL, MZ_LARGE, MR_COLD, MR_COLD,
1487. 	  M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
1488. 	  M2_HOSTILE | M2_STRONG, 0, C(WHITE) },
1489. 	{ "carnivorous ape", S_YETI, 6, 12, 6, 0, 0, (G_GENO | 1),
1490. 	  { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
1491. 	    { AT_HUGS, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK },
1492. 	  1250, 550, 0, MS_GROWL, MZ_LARGE, 0, 0,
1493. 	  M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
1494. 	  M2_HOSTILE | M2_STRONG, 0, C(BLACK) },
1495. 	{ "sasquatch", S_YETI, 7, 15, 6, 0, 2, (G_GENO | 1),
1496. 	  { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 },
1497. 	    { AT_KICK, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK },
1498. 	  1550, 750, 0, MS_GROWL, MZ_LARGE, 0, 0,
1499. 	  M1_ANIMAL | M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
1500. 	  M2_STRONG, 0, C(GRAY) },
1501. /*	Zombies 	*/
1502. 	{ "kobold zombie", S_ZOMBIE, 0, 6, 10, 0, -2, (G_GENO | G_NOCORPSE | 1),
1503. 	  { { AT_CLAW, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
1504. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1505. 	  400, 50, 0, MS_SILENT, MZ_SMALL,
1506. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1507. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
1508. 	  M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, C(BROWN) },
1509. 	{ "gnome zombie", S_ZOMBIE, 1, 6, 10, 0, -2, (G_GENO | G_NOCORPSE | 1),
1510. 	  { { AT_CLAW, AD_PHYS, 1, 5 }, NO_ATTK, NO_ATTK,
1511. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1512. 	  650, 50, 0, MS_SILENT, MZ_SMALL,
1513. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1514. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
1515. 	  M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, C(BROWN) },
1516. 	{ "orc zombie", S_ZOMBIE, 2, 6, 9, 0, -3,
1517. 	  (G_GENO | G_SGROUP | G_NOCORPSE | 1),
1518. 	  { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
1519. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1520. 	  850, 75, 0, MS_SILENT, MZ_HUMAN,
1521. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1522. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
1523. 	  M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ORC, 0, C(GRAY) },
1524. 	{ "elf zombie", S_ZOMBIE, 3, 6, 9, 0, -3,
1525. 	  (G_GENO | G_SGROUP | G_NOCORPSE | 1),
1526. 	  { { AT_CLAW, AD_PHYS, 1, 7 }, NO_ATTK, NO_ATTK,
1527. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1528. 	  WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN,
1529. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1530. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
1531. 	  M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ELF, 0, C(GREEN) },
1532. 	{ "human zombie", S_ZOMBIE, 4, 6, 8, 0, -3,
1533. 	  (G_GENO | G_SGROUP | G_NOCORPSE | 1),
1534. 	  { { AT_CLAW, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
1535. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1536. 	  WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN,
1537. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1538. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
1539. 	  M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, C(HI_DOMESTIC) },
1540. 	{ "ettin zombie", S_ZOMBIE, 6, 8, 6, 0, -4, (G_GENO | G_NOCORPSE | 1),
1541. 	  { { AT_CLAW, AD_PHYS, 1, 10 }, { AT_CLAW, AD_PHYS, 1, 10 },
1542. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1543. 	  1700, 250, 0, MS_SILENT, MZ_HUGE,
1544. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1545. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
1546. 	  M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG, 0, C(BLUE) },
1547. 	{ "giant zombie", S_ZOMBIE, 8, 8, 6, 0, -4, (G_GENO | G_NOCORPSE | 1),
1548. 	  { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 },
1549. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1550. 	  2050, 375, 0, MS_SILENT, MZ_HUGE,
1551. 	  MR_COLD | MR_SLEEP | MR_POISON, 0,
1552. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
1553. 	  M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GIANT | M2_STRONG,
1554. 	  0, C(CYAN) },
1555. 	{ "skeleton", S_ZOMBIE, 12, 8, 4, 0, 0, (G_NOCORPSE | G_NOGEN),
1556. 	  { { AT_WEAP, AD_PHYS, 2, 6 }, { AT_TUCH, AD_SLOW, 1, 6},
1557. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1558. 	  300, 5, 0, MS_BONES, MZ_HUMAN,
1559. 	  MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
1560. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
1561. 	  M2_UNDEAD | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_COLLECT,
1562. 	  0, C(WHITE) },
1563. /*	Golems	*/
1564. 	{ "straw golem", S_GOLEM, 3, 12, 10, 0, 0, (G_GENO | G_NOCORPSE | 1),
1565. 	  { { AT_CLAW, AD_PHYS, 1, 2 }, { AT_CLAW, AD_PHYS, 1, 2 },
1566. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1567. 	  400, 0, 0, MS_SILENT, MZ_LARGE,
1568. 	  MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
1569. 	  M2_HOSTILE | M2_NEUTER, 0, C(YELLOW) },
1570. 	{ "rope golem", S_GOLEM, 4, 9, 8, 0, 0, (G_GENO | G_NOCORPSE | 1),
1571. 	  { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_HUGS, AD_PHYS, 6, 1 },
1572. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1573. 	  450, 0, 0, MS_SILENT, MZ_LARGE,
1574. 	  MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
1575. 	  M2_HOSTILE | M2_NEUTER, 0, C(BROWN) },
1576. 	{ "leather golem", S_GOLEM, 6, 6, 6, 0, 0, (G_GENO | G_NOCORPSE | 1),
1577. 	  { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 },
1578. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1579. 	  800, 0, 0, MS_SILENT, MZ_LARGE,
1580. 	  MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
1581. 	  M2_HOSTILE | M2_NEUTER, 0, C(HI_LEATHER) },
1582. 	{ "wood golem", S_GOLEM, 7, 3, 4, 0, 0, (G_GENO | G_NOCORPSE | 1),
1583. 	  { { AT_CLAW, AD_PHYS, 3, 4 }, NO_ATTK, NO_ATTK,
1584. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1585. 	  900, 0, 0, MS_SILENT, MZ_LARGE,
1586. 	  MR_SLEEP | MR_POISON, 0,
1587. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
1588. 	  M2_HOSTILE | M2_NEUTER, 0, C(HI_WOOD) },
1589. 	{ "flesh golem", S_GOLEM, 9, 8, 9, 30, 0, (G_GENO | 1),
1590. 	  { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 },
1591. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1592. 	  1400, 600, 0, MS_SILENT, MZ_LARGE,
1593. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON,
1594. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON,
1595. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
1596. 	  M2_HOSTILE | M2_STRONG, 0, C(RED) },
1597. 	{ "clay golem", S_GOLEM, 11, 7, 7, 40, 0, (G_GENO | G_NOCORPSE | 1),
1598. 	  { { AT_CLAW, AD_PHYS, 3, 10 }, NO_ATTK, NO_ATTK,
1599. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1600. 	  1550, 0, 0, MS_SILENT, MZ_LARGE,
1601. 	  MR_SLEEP | MR_POISON, 0,
1602. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
1603. 	  M2_HOSTILE | M2_STRONG, 0, C(BROWN) },
1604. 	{ "stone golem", S_GOLEM, 14, 6, 5, 50, 0, (G_GENO | G_NOCORPSE | 1),
1605. 	  { { AT_CLAW, AD_PHYS, 3, 8 }, NO_ATTK, NO_ATTK,
1606. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1607. 	  1900, 0, 0, MS_SILENT, MZ_LARGE,
1608. 	  MR_SLEEP | MR_POISON | MR_STONE, 0,
1609. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
1610. 	  M2_HOSTILE | M2_STRONG, 0, C(GRAY) },
1611. 	{ "iron golem", S_GOLEM, 18, 6, 3, 60, 0, (G_GENO | G_NOCORPSE | 1),
1612. 	  { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_BREA, AD_DRST, 4, 6 },
1613. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1614. 	  2000, 0, 0, MS_SILENT, MZ_LARGE,
1615. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
1616. 	  M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE | M1_POIS,
1617. 	  M2_HOSTILE | M2_STRONG | M2_COLLECT, 0, C(HI_METAL) },
1618. /*	Humans		*/
1619. 	{ "human", S_HUMAN, 0, 12, 10, 0, 0, G_NOGEN, /* for corpses */
1620. 	  { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK,
1621. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1622. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
1623. 	  M1_HUMANOID | M1_OMNIVORE,
1624. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
1625. 	  0, C(HI_DOMESTIC) },
1626. 	{ "wererat", S_HUMAN, 2, 12, MARM(10,7), 10, -7, 1,
1627. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
1628. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1629. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN, MR_POISON, 0,
1630. 	  M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
1631. 	  M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT, 0, C(BROWN) },
1632. 	{ "werejackal", S_HUMAN, 2, 12, MARM(10,7), 10, -7, 1,
1633. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
1634. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1635. 	  WT_HUMAN, 400, 0, MS_BARK, MZ_HUMAN, MR_POISON, 0,
1636. 	  M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
1637. 	  M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT, 0, C(RED) },
1638. 	{ "werewolf", S_HUMAN, 5, 12, MARM(10,6), 20, -7, 1,
1639. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
1640. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1641. 	  WT_HUMAN, 400, 0, MS_BARK, MZ_HUMAN, MR_POISON, 0,
1642. 	  M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
1643. 	  M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
1644. 	  0, C(ORANGE_COLORED) },
1645. 	{ "Woodland-elf", S_HUMAN, 4, 12, MARM(10,5), 10, -5,
1646. 	  (G_GENO | G_SGROUP | 2),
1647. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
1648. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1649. 	  WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN, MR_SLEEP, MR_SLEEP,
1650. 	  M1_HUMANOID | M1_OMNIVORE, M2_ELF | M2_COLLECT, 0, C(GREEN) },
1651. 	{ "Green-elf", S_HUMAN, 5, 12, MARM(10,5), 10, -6,
1652. 	  (G_GENO | G_SGROUP | 2),
1653. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
1654. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1655. 	  WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN, MR_SLEEP, MR_SLEEP,
1656. 	  M1_HUMANOID | M1_OMNIVORE, M2_ELF | M2_COLLECT, 0, C(BRIGHT_GREEN) },
1657. 	{ "Grey-elf", S_HUMAN, 6, 12, MARM(10,5), 10, -7,
1658. 	  (G_GENO | G_SGROUP | 2),
1659. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
1660. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1661. 	  WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN, MR_SLEEP, MR_SLEEP,
1662. 	  M1_HUMANOID | M1_OMNIVORE, M2_ELF | M2_COLLECT, 0, C(GRAY) },
1663. 	{ "elf-lord", S_HUMAN, 8, 12, MARM(10,5), 20, -9,
1664. 	  (G_GENO | G_SGROUP | 2),
1665. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 },
1666. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1667. 	  WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN, MR_SLEEP, MR_SLEEP,
1668. 	  M1_HUMANOID | M1_OMNIVORE,
1669. 	  M2_ELF | M2_STRONG | M2_LORD | M2_MALE | M2_COLLECT,
1670. 	  0, C(BRIGHT_BLUE) },
1671. 	{ "Elvenking", S_HUMAN, 9, 12, MARM(10,5), 25, -10, (G_GENO | 1),
1672. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4},
1673. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1674. 	  WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN,
1675. 	  MR_SLEEP, MR_SLEEP, M1_HUMANOID | M1_OMNIVORE,
1676. 	  M2_ELF | M2_STRONG | M2_PRINCE | M2_MALE | M2_COLLECT, 0,
1677. 	  C(HI_LORD) },
1678. 	{ "nurse", S_HUMAN, 11, 6, 0, 0, 0, (G_GENO | 3),
1679. 	  { { AT_CLAW, AD_HEAL, 2, 6 }, NO_ATTK, NO_ATTK,
1680. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1681. 	  WT_HUMAN, 400, 0, MS_NURSE, MZ_HUMAN, MR_POISON, MR_POISON,
1682. 	  M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_HOSTILE,
1683. 	  0, C(HI_DOMESTIC) },
1684. 	{ "shopkeeper", S_HUMAN, 12, 18, 0, 50, 0, G_NOGEN,
1685. 	  { { AT_WEAP, AD_PHYS, 4, 4 }, { AT_WEAP, AD_PHYS, 4, 4 },
1686. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1687. 	  WT_HUMAN, 400, sizeof(struct eshk), MS_SELL, MZ_HUMAN, 0, 0,
1688. 	  M1_HUMANOID | M1_OMNIVORE,
1689. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG |
1690. 	  M2_COLLECT | M2_MAGIC,
1691. 	  0, C(HI_DOMESTIC) },
1692. 	{ "guard", S_HUMAN, 12, 12, MARM(10,-1), 40, 10, G_NOGEN,
1693. 	  { { AT_WEAP, AD_PHYS, 4, 10 }, NO_ATTK, NO_ATTK,
1694. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1695. 	  WT_HUMAN, 400, sizeof(struct egd), MS_GUARD, MZ_HUMAN,
1696. 	  0, 0, M1_HUMANOID | M1_OMNIVORE,
1697. 	  M2_NOPOLY | M2_HUMAN | M2_MERC | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
1698. 	  0, C(BLUE) },
1699. 	{ "oracle", S_HUMAN, 12, 0, 0, 50, 0, G_NOGEN | G_UNIQ,
1700. 	  { { AT_NONE, AD_MAGM, 0, 4 }, NO_ATTK, NO_ATTK,
1701. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1702. 	  WT_HUMAN, 400, 0, MS_ORACLE, MZ_HUMAN, 0, 0,
1703. 	  M1_HUMANOID | M1_OMNIVORE,
1704. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_FEMALE, 0, C(HI_ZAP) },
1705. 	{ "aligned priest", S_HUMAN, 12, 12, MARM(10,0), 50, 0, G_NOGEN,
1706. 	  { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_KICK, AD_PHYS, 1, 4 },
1707. 	    { AT_MAGC, AD_CLRC, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK },
1708. 	  WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN,
1709. 	  MR_ELEC, MR_ELEC, M1_HUMANOID | M1_OMNIVORE,
1710. 	  M2_NOPOLY | M2_HUMAN | M2_LORD | M2_PEACEFUL | M2_COLLECT,
1711. 	  0, C(WHITE) },
1712. 	{ "high priest", S_HUMAN, 25, 15, MARM(7,-3), 70, 0,
1713. 	   (G_NOGEN | G_UNIQ),
1714. 	  { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_KICK, AD_PHYS, 2, 8 },
1715. 	    { AT_MAGC, AD_CLRC, 2, 8 }, { AT_MAGC, AD_CLRC, 2, 8 },
1716. 	    NO_ATTK, NO_ATTK },
1717. 	  WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN,
1718. 	  MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON,
1719. 	  MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON,
1720. 	  M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
1721. 	  M2_NOPOLY | M2_HUMAN | M2_MINION | M2_PRINCE | M2_NASTY |
1722. 	  M2_COLLECT | M2_MAGIC, 0, C(WHITE) },
1723. #ifndef MUSE
1724. 	{ "unarmored watchman", S_HUMAN, 6, 4, 10, 0, -2, G_NOGEN,
1725. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
1726. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1727. 	  WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN,
1728. 	  0, 0, M1_HUMANOID | M1_OMNIVORE,
1729. 	  M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_PEACEFUL | M2_STRONG |
1730. 	  M2_COLLECT, 0, C(BROWN) },
1731. #endif
1732. #ifdef ARMY
1733. # ifndef MUSE
1734. 	{ "unarmored soldier", S_HUMAN, 6, 4, 10, 0, -2, G_NOGEN,
1735. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
1736. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1737. 	  WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN,
1738. 	  0, 0, M1_HUMANOID | M1_OMNIVORE,
1739. 	  M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG |
1740. 	  M2_COLLECT, 0, C(BROWN) },
1741. # endif
1742. 	{ "soldier", S_HUMAN, 6, 4, MARM(10,3), 0, -2, (G_SGROUP | G_GENO | 1),
1743. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
1744. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1745. 	  WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN,
1746. 	  0, 0, M1_HUMANOID | M1_OMNIVORE,
1747. 	  M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG |
1748. 	  M2_COLLECT, 0, C(GRAY) },
1749. 	{ "sergeant", S_HUMAN, 8, 4, MARM(10,0), 5, -3, (G_SGROUP | G_GENO | 1),
1750. 	  { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK,
1751. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1752. 	  WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN,
1753. 	  0, 0, M1_HUMANOID | M1_OMNIVORE,
1754. 	  M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG |
1755. 	  M2_COLLECT, 0, C(RED) },
1756. 	{ "lieutenant", S_HUMAN, 10, 4, MARM(10,-2), 15, -4, (G_GENO | 1),
1757. 	  { { AT_WEAP, AD_PHYS, 3, 4 }, { AT_WEAP, AD_PHYS, 3, 4 },
1758. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1759. 	  WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN,
1760. 	  0, 0, M1_HUMANOID | M1_OMNIVORE,
1761. 	  M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG |
1762. 	  M2_COLLECT, 0, C(GREEN) },
1763. 	{ "captain", S_HUMAN, 12, 4, MARM(10,-3), 15, -5, (G_GENO | 1),
1764. 	  { { AT_WEAP, AD_PHYS, 4, 4 }, { AT_WEAP, AD_PHYS, 4, 4 },
1765. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1766. 	  WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN,
1767. 	  0, 0, M1_HUMANOID | M1_OMNIVORE,
1768. 	  M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG |
1769. 	  M2_COLLECT, 0, C(BLUE) },
1770. #endif
1771. /*
1772.  *	Keep these separate - some of the mkroom code assumes that all
1773.  *	the soldiers are contiguous.
1774.  */
1775. 	{ "watchman", S_HUMAN, 6, 4, MARM(10,3), 0, -2, (G_SGROUP | G_NOGEN | G_GENO | 1),
1776. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
1777. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1778. 	  WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN,
1779. 	  0, 0, M1_HUMANOID | M1_OMNIVORE,
1780. 	  M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_PEACEFUL | M2_STRONG |
1781. 	  M2_COLLECT, 0, C(GRAY) },
1782. 	{ "watch captain", S_HUMAN, 10, 4, MARM(10,-2), 15, -4, (G_NOGEN | G_GENO | 1),
1783. 	  { { AT_WEAP, AD_PHYS, 3, 4 }, { AT_WEAP, AD_PHYS, 3, 4 },
1784. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1785. 	  WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN,
1786. 	  0, 0, M1_HUMANOID | M1_OMNIVORE,
1787. 	  M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_PEACEFUL | M2_STRONG |
1788. 	  M2_COLLECT, 0, C(GREEN) },
1789. 	{ "Medusa", S_HUMAN, 20, 12, 2, 50, -15, G_NOGEN | G_UNIQ,
1790. 	  { { AT_CLAW, AD_PHYS, 1, 8 }, { AT_GAZE, AD_STON, 0, 0 },
1791. 	    { AT_BITE, AD_DRST, 1, 6 }, { AT_WEAP, AD_PHYS, 2, 4 },
1792. 	    NO_ATTK, NO_ATTK },
1793. 	  WT_HUMAN, 400, 0, MS_HISS, MZ_LARGE,
1794. 	  MR_POISON | MR_STONE, MR_POISON | MR_STONE, M1_SWIM |
1795. 	  M1_AMPHIBIOUS | M1_HUMANOID | M1_SLITHY | M1_POIS | M1_OMNIVORE,
1796. 	  M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_FEMALE,
1797. 	  0, C(BRIGHT_GREEN) },
1798. 	{ "Wizard of Yendor", S_HUMAN, 30, 12, -8, 100, A_NONE, G_NOGEN,
1799. 	  { { AT_CLAW, AD_SAMU, 2, 12 }, { AT_MAGC, AD_SPEL, 0, 0 },
1800. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1801. 	  WT_HUMAN, 400, 0, MS_CUSS, MZ_HUMAN,
1802. 	  MR_FIRE | MR_POISON, MR_FIRE | MR_POISON,
1803. 	  M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS |
1804. 	  M1_TPORT | M1_TPORT_CNTRL | M1_OMNIVORE,
1805. 	  M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_NASTY |
1806. 	  M2_PRINCE | M2_MALE | M2_MAGIC,
1807. 	  M3_COVETOUS | M3_WAITFORU, C(HI_LORD) },
1808. #ifdef MULDGN
1809. 	{ "Croesus", S_HUMAN, 20, 15, 0, 40, 15, (G_UNIQ | G_NOGEN),
1810. 	  { { AT_WEAP, AD_PHYS, 4, 10 }, NO_ATTK, NO_ATTK,
1811. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1812. 	  WT_HUMAN, 400, 0, MS_GUARD, MZ_HUMAN,
1813. 	  MR_STONE, MR_STONE, M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
1814. 	  M2_NOPOLY | M2_HUMAN | M2_STALK | M2_PEACEFUL | M2_STRONG | M2_NASTY |
1815. 	  M2_PNAME | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT |
1816. 	  M2_MAGIC, 0, C(HI_LORD) },
1817. #endif
1818. #ifdef CHARON
1819. 	{ "Charon", S_HUMAN, 76, 18, -5, 120, 0,
1820. 	  (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
1821. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, { AT_TUCH, AD_PLYS, 1, 8 },
1822. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1823. 	  WT_HUMAN, 400, 0, MS_FERRY, MZ_HUMAN,
1824. 	  MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0,
1825. 	  M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID,
1826. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_PNAME | M2_MALE | M2_GREEDY |
1827. 	  M2_COLLECT,
1828. 	  0, C(WHITE) },
1829. #endif
1830. /*	Ghosts		*/
1831. 	{ "ghost", S_GHOST, 10, 3, -5, 50, -5, (G_NOCORPSE | G_NOGEN),
1832. 	  { { AT_TUCH, AD_PHYS, 1, 1 }, NO_ATTK, NO_ATTK,
1833. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1834. 	  WT_HUMAN, 0, PL_NSIZ, MS_SILENT, MZ_HUMAN,
1835. 	  MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0,
1836. 	  M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID,
1837. 	  M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, C(GRAY) },
1838. 	{ "shade", S_GHOST, 12, 10, 10, 0, 0, (G_NOCORPSE | G_NOGEN),
1839. 	  { { AT_TUCH, AD_PLYS, 2, 6 }, { AT_TUCH, AD_SLOW, 1, 6},
1840. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1841. 	  WT_HUMAN, 0, 0, MS_WAIL, MZ_HUMAN,
1842. 	  MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0,
1843. 	  M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID |
1844. 	  M1_SEE_INVIS,
1845. 	  M2_NOPOLY | M2_UNDEAD | M2_WANDER | M2_STALK | M2_HOSTILE,
1846. 	  0, C(BLACK) },
1847. /*	(major) Demons	*/
1848. 	{ "water demon", S_DEMON, 8, 12,-4, 30, -7, (G_NOCORPSE | G_NOGEN),
1849. 	  { { AT_WEAP, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
1850. 	    { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK, NO_ATTK },
1851. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN,
1852. 	  MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS | M1_SWIM,
1853. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT,
1854. 	  0, C(BLUE) },
1855. 	/* standard demons & devils */
1856. 	{ "horned devil", S_DEMON, 6, 9, -5, 50, 11, (G_HELL | G_NOCORPSE | 2),
1857. 	  { { AT_WEAP, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
1858. 	    { AT_BITE, AD_PHYS, 2, 3 }, { AT_STNG, AD_PHYS, 1, 3 },
1859. 	    NO_ATTK, NO_ATTK },
1860. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN,
1861. 	  MR_FIRE | MR_POISON, 0, M1_POIS | M1_THICK_HIDE,
1862. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(BROWN) },
1863. #ifdef SEDUCE
1864. 	{ "succubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1),
1865. 	  { { AT_BITE, AD_SSEX, 0, 0 }, { AT_CLAW, AD_PHYS, 1, 3 },
1866. 	    { AT_CLAW, AD_PHYS, 1, 3 }, NO_ATTK,
1867. 	    NO_ATTK, NO_ATTK },
1868. 	  WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN,
1869. 	  MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS,
1870. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE, 0, C(GRAY) },
1871. 	{ "incubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1),
1872. 	  { { AT_BITE, AD_SSEX, 0, 0 }, { AT_CLAW, AD_PHYS, 1, 3 },
1873. 	    { AT_CLAW, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK, NO_ATTK },
1874. 	  WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN,
1875. 	  MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS,
1876. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_MALE, 0, C(GRAY) },
1877. #else
1878. 	{ "succubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1),
1879. 	  { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
1880. 	    { AT_BITE, AD_DRLI, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
1881. 	  WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN,
1882. 	  MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY,
1883. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE, 0, C(GRAY) },
1884. 	{ "incubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1),
1885. 	  { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
1886. 	    { AT_BITE, AD_DRLI, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
1887. 	  WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN,
1888. 	  MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS,
1889. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_MALE, 0, C(GRAY) },
1890. #endif
1891. 	{ "erinyes", S_DEMON, 7, 12, 2, 30, 10,
1892. 	  (G_HELL | G_NOCORPSE | G_SGROUP | 2),
1893. 	  { { AT_WEAP, AD_DRST, 2, 4 }, NO_ATTK, NO_ATTK,
1894. 	    NO_ATTK, NO_ATTK, NO_ATTK },
1895. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN,
1896. 	  MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS,
1897. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_FEMALE |
1898. 	  M2_COLLECT, 0, C(RED) },
1899. 	{ "barbed devil", S_DEMON, 8, 12, 0, 35, 8,
1900. 	  (G_HELL | G_NOCORPSE | G_SGROUP | 2),
1901. 	  { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 },
1902. 	    { AT_STNG, AD_PHYS, 3, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
1903. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN,
1904. 	  MR_FIRE | MR_POISON, 0, M1_POIS | M1_THICK_HIDE,
1905. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(RED) },
1906. 	{ "marilith", S_DEMON, 7, 12, -6, 80, -12, (G_HELL | G_NOCORPSE | 1),
1907. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 },
1908. 	    { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 },
1909. 	    { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 } },
1910. 	  WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE,
1911. 	  MR_FIRE | MR_POISON, 0,
1912. 	  M1_HUMANOID | M1_SLITHY | M1_SEE_INVIS | M1_POIS,
1913. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE | M2_COLLECT,
1914. 	  0, C(RED) },
1915. 	{ "vrock", S_DEMON, 8, 12, 0, 50, -9,
1916. 	  (G_HELL | G_NOCORPSE | G_SGROUP | 2),
1917. 	  { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
1918. 	    { AT_CLAW, AD_PHYS, 1, 8 }, { AT_CLAW, AD_PHYS, 1, 8 },
1919. 	    { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK },
1920. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE,
1921. 	  MR_FIRE | MR_POISON, 0, M1_POIS,
1922. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(RED) },
1923. 	{ "hezrou", S_DEMON, 9, 6, -2, 55, -10,
1924. 	  (G_HELL | G_NOCORPSE | G_SGROUP | 2),
1925. 	  { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
1926. 	    { AT_BITE, AD_PHYS, 4, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
1927. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE,
1928. 	  MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS,
1929. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(RED) },
1930. 	{ "bone devil", S_DEMON, 9, 15, -1, 40, -9,
1931. 	  (G_HELL | G_NOCORPSE | G_SGROUP | 2),
1932. 	  { { AT_WEAP, AD_PHYS, 3, 4 }, { AT_STNG, AD_DRST, 2, 4 },
1933. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1934. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE,
1935. 	  MR_FIRE | MR_POISON, 0, M1_POIS,
1936. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT,
1937. 	  0, C(GRAY) },
1938. 	{ "ice devil", S_DEMON, 11, 6, -4, 55, -12, (G_HELL | G_NOCORPSE | 2),
1939. 	  { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
1940. 	    { AT_BITE, AD_PHYS, 2, 4 }, { AT_STNG, AD_COLD, 3, 4 },
1941. 	    NO_ATTK, NO_ATTK },
1942. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE,
1943. 	  MR_FIRE | MR_COLD | MR_POISON, 0, M1_SEE_INVIS | M1_POIS,
1944. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(WHITE) },
1945. 	{ "nalfeshnee", S_DEMON, 11, 9, -1, 65, -11, (G_HELL | G_NOCORPSE | 1),
1946. 	  { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
1947. 	    { AT_BITE, AD_PHYS, 2, 4 }, { AT_MAGC, AD_SPEL, 0, 0 },
1948. 	    NO_ATTK, NO_ATTK },
1949. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE,
1950. 	  MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS,
1951. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(RED) },
1952. 	{ "pit fiend", S_DEMON, 13, 6, -3, 65, -13, (G_HELL | G_NOCORPSE | 2),
1953. 	  { { AT_WEAP, AD_PHYS, 4, 2 }, { AT_WEAP, AD_PHYS, 4, 2 },
1954. 	    { AT_HUGS, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
1955. 	  WT_HUMAN, 400, 0, MS_GROWL, MZ_LARGE,
1956. 	  MR_FIRE | MR_POISON, 0, M1_SEE_INVIS | M1_POIS,
1957. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT, 0, C(RED) },
1958. 	{ "balrog", S_DEMON, 16, 5, -2, 75, -14, (G_HELL | G_NOCORPSE | 1),
1959. 	  { { AT_WEAP, AD_PHYS, 8, 4 }, { AT_WEAP, AD_PHYS, 4, 6 },
1960. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1961. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE,
1962. 	  MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS,
1963. 	  M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT,
1964. 	  0, C(RED) },
1965. 	/* Named demon lords & princes plus Arch-Devils */
1966. 	{ "Juiblex", S_DEMON, 50, 3, -7, 65, -15,
1967. 	  (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
1968. 	  { { AT_ENGL, AD_DISE, 4, 10 }, { AT_SPIT, AD_ACID, 3, 6 },
1969. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
1970. 	  1500, 0, 0, MS_GURGLE, MZ_LARGE,
1971. 	  MR_FIRE | MR_POISON | MR_ACID | MR_STONE, 0,
1972. 	  M1_AMPHIBIOUS | M1_AMORPHOUS | M1_NOHEAD | M1_FLY | M1_SEE_INVIS |
1973. 	  M1_ACID | M1_POIS,
1974. 	  M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY |
1975. 	  M2_LORD | M2_MALE,
1976. 	  M3_WANTSAMUL, C(BRIGHT_GREEN) },
1977. 	{ "Yeenoghu", S_DEMON, 56, 18, -5, 80, -15,
1978. 	  (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
1979. 	  { { AT_WEAP, AD_PHYS, 3, 6 }, { AT_WEAP, AD_CONF, 2, 8 },
1980. 	    { AT_WEAP, AD_PLYS, 1, 6 }, { AT_MAGC, AD_MAGM, 2, 6 },
1981. 	    NO_ATTK, NO_ATTK },
1982. 	  900, 500, 0, MS_ORC, MZ_LARGE, MR_FIRE | MR_POISON, 0,
1983. 	  M1_FLY | M1_SEE_INVIS | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK |
1984. 	  M2_HOSTILE | M2_PNAME | M2_NASTY | M2_LORD | M2_MALE | M2_COLLECT,
1985. 	  M3_WANTSAMUL, C(HI_LORD) },
1986. 	{ "Orcus", S_DEMON, 66, 9, -6, 85, -20,
1987. 	  (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
1988. 	  { { AT_MAGC, AD_SPEL, 8, 6 }, { AT_WEAP, AD_PHYS, 3, 6 },
1989. 	    { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 },
1990. 	    { AT_STNG, AD_DRST, 2, 4 }, NO_ATTK },
1991. 	  1500, 500, 0, MS_ORC, MZ_HUGE,
1992. 	  MR_FIRE | MR_POISON, 0,
1993. 	  M1_FLY | M1_SEE_INVIS | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK |
1994. 	  M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE | M2_COLLECT,
1995. 	  M3_WANTSBOOK | M3_WANTSAMUL, C(HI_LORD) },
1996. 	{ "Geryon", S_DEMON, 72, 3, -3, 75, 15,
1997. 	  (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
1998. 	  { { AT_CLAW, AD_PHYS, 3, 6 }, { AT_CLAW, AD_PHYS, 3, 6 },
1999. 	    { AT_STNG, AD_DRST, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK },
2000. 	  1500, 500, 0, MS_BRIBE, MZ_HUGE,
2001. 	  MR_FIRE | MR_POISON, 0,
2002. 	  M1_FLY | M1_SEE_INVIS | M1_POIS | M1_SLITHY, M2_NOPOLY | M2_DEMON |
2003. 	  M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE,
2004. 	  M3_WANTSAMUL, C(HI_LORD) },
2005. 	{ "Dispater", S_DEMON, 78, 15, -2, 80, 15,
2006. 	  (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
2007. 	  { { AT_WEAP, AD_PHYS, 4, 6 }, { AT_MAGC, AD_SPEL, 6, 6 },
2008. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2009. 	  1500, 500, 0, MS_BRIBE, MZ_HUMAN,
2010. 	  MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS |
2011. 	  M1_HUMANOID, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE |
2012. 	  M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE | M2_COLLECT,
2013. 	  M3_WANTSAMUL, C(HI_LORD) },
2014. 	{ "Baalzebub", S_DEMON, 89, 9, -5, 85, 20,
2015. 	  (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
2016. 	  { { AT_BITE, AD_DRST, 2, 6 }, { AT_GAZE, AD_STUN, 2, 6 },
2017. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2018. 	  1500, 500, 0, MS_BRIBE, MZ_LARGE,
2019. 	  MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS,
2020. 	  M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY |
2021. 	  M2_PRINCE | M2_MALE, M3_WANTSAMUL | M3_WAITFORU, C(HI_LORD) },
2022. 	{ "Asmodeus", S_DEMON, 105, 12, -7, 90, 20,
2023. 	  (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
2024. 	  { { AT_CLAW, AD_PHYS, 4, 4 }, { AT_MAGC, AD_COLD, 6, 6 },
2025. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2026. 	  1500, 500, 0, MS_BRIBE, MZ_HUGE,
2027. 	  MR_FIRE | MR_COLD | MR_POISON, 0,
2028. 	  M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_POIS,
2029. 	  M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG |
2030. 	  M2_NASTY | M2_PRINCE | M2_MALE, M3_WANTSAMUL | M3_WAITFORU,
2031. 	  C(HI_LORD) },
2032. 	{ "Demogorgon", S_DEMON, 106, 15, -8, 95, -20,
2033. 	  (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
2034. 	  { { AT_MAGC, AD_SPEL, 8, 6 }, { AT_STNG, AD_DRLI, 1, 4 },
2035. 	    { AT_CLAW, AD_DISE, 1, 6 }, { AT_CLAW, AD_DISE, 1, 6 },
2036. 	    NO_ATTK, NO_ATTK },
2037. 	  1500, 500, 0, MS_GROWL, MZ_HUGE, MR_FIRE | MR_POISON, 0,
2038. 	  M1_FLY | M1_SEE_INVIS | M1_NOHANDS | M1_POIS, M2_NOPOLY | M2_DEMON |
2039. 	  M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE,
2040. 	  M3_WANTSAMUL, C(HI_LORD) },
2041. 	{ "Death", S_DEMON, 20, 3, 4, 95, 0, (G_UNIQ | G_NOGEN),
2042. 	  { { AT_TUCH, AD_DETH, 8, 8 }, { AT_TUCH, AD_DETH, 8, 8 },
2043. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2044. 	  WT_HUMAN, 0, 0, MS_DEATH, MZ_HUMAN,
2045. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE,
2046. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE,
2047. 	  M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_REGEN,
2048. 	  M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
2049. 	  0, C(HI_LORD) },
2050. 	{ "Pestilence", S_DEMON, 20, 3, 4, 95, 0, (G_UNIQ | G_NOGEN),
2051. 	  { { AT_TUCH, AD_PEST, 8, 8 }, { AT_TUCH, AD_PEST, 8, 8 },
2052. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2053. 	  WT_HUMAN, 0, 0, MS_PESTILENCE, MZ_HUMAN,
2054. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE,
2055. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE,
2056. 	  M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_REGEN,
2057. 	  M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
2058. 	  0, C(HI_LORD) },
2059. 	{ "Famine", S_DEMON, 20, 3, 4, 95, 0, (G_UNIQ | G_NOGEN),
2060. 	  { { AT_TUCH, AD_FAMN, 8, 8 }, { AT_TUCH, AD_FAMN, 8, 8 },
2061. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2062. 	  WT_HUMAN, 0, 0, MS_FAMINE, MZ_HUMAN,
2063. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE,
2064. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE,
2065. 	  M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_REGEN,
2066. 	  M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
2067. 	  0, C(HI_LORD) },
2068. #ifdef MAIL
2069. 	{ "mail daemon", S_DEMON, 56, 24, 10, 127, 0, (G_NOGEN | G_NOCORPSE),
2070. 	  { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2071. 	  600, 300, 0, MS_SILENT, MZ_HUMAN,
2072. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
2073. 	  M1_FLY | M1_SWIM | M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID |
2074. 	  M1_POIS, M2_NOPOLY | M2_STALK | M2_PEACEFUL, 0, C(BRIGHT_BLUE) },
2075. /* Neither rain nor sleet nor gloom of night shall stay this courier... */
2076. #endif
2077. 	{ "djinni", S_DEMON, 7, 12, 4, 30, 0, (G_NOGEN | G_NOCORPSE),
2078. 	  { { AT_WEAP, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK,
2079. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2080. 	  1500, 400, 0, MS_DJINNI, MZ_HUMAN, MR_POISON | MR_STONE, 0,
2081. 	  M1_HUMANOID | M1_FLY | M1_POIS,
2082. 	  M2_NOPOLY | M2_STALK | M2_COLLECT, 0, C(YELLOW) },
2083. /*	sea monsters		*/
2084. 	{ "giant eel", S_EEL, 5, 9, -1, 0, 0, (G_GENO | G_NOGEN),
2085. 	  { { AT_BITE, AD_PHYS, 3, 6 }, { AT_TUCH, AD_WRAP, 0, 0 },
2086. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2087. 	  200, 250, 0, MS_SILENT, MZ_HUGE,
2088. 	  0, 0, M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY |
2089. 	  M1_NOLIMBS | M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE, 0, C(CYAN) },
2090. 	{ "electric eel", S_EEL, 7, 10, -3, 0, 0, (G_GENO | G_NOGEN),
2091. 	  { { AT_BITE, AD_ELEC, 4, 6 }, { AT_TUCH, AD_WRAP, 0, 0 },
2092. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2093. 	  200, 250, 0, MS_SILENT, MZ_HUGE, MR_ELEC, MR_ELEC,
2094. 	  M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS |
2095. 	  M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE, 0, C(BLUE) },
2096. 	{ "kraken", S_EEL, 20, 3, 6, 0, -3, (G_GENO | G_NOGEN),
2097. 	  { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 },
2098. 	    { AT_HUGS, AD_WRAP, 2, 6 }, { AT_BITE, AD_PHYS, 5, 4 },
2099. 	    NO_ATTK, NO_ATTK },
2100. 	  1800, 1000, 0, MS_SILENT, MZ_HUGE, 0, 0,
2101. 	  M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
2102. 	  M2_NOPOLY | M2_HOSTILE | M2_STRONG, 0, C(RED) },
2103. /*	lizards 	*/
2104. 	{ "newt", S_LIZARD, 0, 6, 8, 0, 0, (G_GENO | 5),
2105. 	  { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK,
2106. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2107. 	  10, 20, 0, MS_SILENT, MZ_TINY, 0, 0,
2108. 	  M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
2109. 	  M2_HOSTILE, 0, C(YELLOW) },
2110. 	{ "gecko", S_LIZARD, 1, 6, 8, 0, 0, (G_GENO | 5),
2111. 	  { { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK,
2112. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2113. 	  10, 20, 0, MS_SQEEK, MZ_TINY, 0, 0,
2114. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(GREEN) },
2115. 	{ "iguana", S_LIZARD, 2, 6, 7, 0, 0, (G_GENO | 5),
2116. 	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
2117. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2118. 	  30, 30, 0, MS_SILENT, MZ_TINY, 0, 0,
2119. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(BROWN) },
2120. 	{ "baby crocodile", S_LIZARD, 3, 6, 7, 0, 0, G_GENO,
2121. 	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,
2122. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2123. 	  200, 200, 0, MS_SILENT, MZ_MEDIUM, 0, 0,
2124. 	  M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
2125. 	  M2_HOSTILE, 0, C(BROWN) },
2126. 	{ "lizard", S_LIZARD, 5, 6, 6, 10, 0, (G_GENO | 5),
2127. 	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2128. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2129. 	  10, 40, 0, MS_SILENT, MZ_TINY, MR_STONE, MR_STONE,
2130. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(GREEN) },
2131. 	{ "chameleon", S_LIZARD, 6, 5, 6, 10, 0, (G_GENO | 2),
2132. 	  { { AT_BITE, AD_PHYS, 4, 2 }, NO_ATTK, NO_ATTK,
2133. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2134. 	  100, 100, 0, MS_SILENT, MZ_TINY,
2135. 	  0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
2136. 	  M2_NOPOLY | M2_HOSTILE, 0, C(BROWN) },
2137. 	{ "crocodile", S_LIZARD, 6, 9, 5, 0, 0, (G_GENO | 1),
2138. 	  { { AT_BITE, AD_PHYS, 4, 2 }, { AT_CLAW, AD_PHYS, 1, 12 },
2139. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2140. 	  WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE, 0, 0,
2141. 	  M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS |
2142. 	  M1_OVIPAROUS | M1_CARNIVORE, M2_STRONG | M2_HOSTILE, 0, C(BROWN) },
2143. 
2144. /*	character classes */
2145. 	{ "archeologist", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN,
2146. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2147. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2148. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
2149. 	  M1_HUMANOID | M1_TUNNEL | M1_NEEDPICK | M1_OMNIVORE,
2150. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) },
2151. 	{ "barbarian", S_HUMAN, 1, 10, 10, 1, 0, G_NOGEN,
2152. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2153. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2154. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, MR_POISON, MR_POISON,
2155. 	  M1_HUMANOID | M1_OMNIVORE,
2156. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) },
2157. 	{ "caveman", S_HUMAN, 1, 10, 10, 0, 1, G_NOGEN,
2158. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
2159. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2160. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
2161. 	  M1_HUMANOID | M1_OMNIVORE,
2162. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_COLLECT, 0, C(RED) },
2163. 	{ "cavewoman", S_HUMAN, 1, 10, 10, 0, 1, G_NOGEN,
2164. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
2165. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2166. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
2167. 	  M1_HUMANOID | M1_OMNIVORE,
2168. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT,
2169. 	  0, C(HI_DOMESTIC) },
2170. 	/* Note: players who are elves still get normal carrying capacity,
2171. 	 * even though this is strictly speaking inconsistent.
2172. 	 */
2173. 	{ "elf", S_HUMAN, 1, 12, 10, 2, -3, G_NOGEN,
2174. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
2175. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2176. 	  WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN, MR_SLEEP, MR_SLEEP,
2177. 	  M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
2178. 	  M2_NOPOLY | M2_ELF | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) },
2179. 	{ "healer", S_HUMAN, 1, 10, 10, 1, 0, G_NOGEN,
2180. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2181. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2182. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, MR_POISON, MR_POISON,
2183. 	  M1_HUMANOID | M1_OMNIVORE,
2184. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) },
2185. 	{ "knight", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN,
2186. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2187. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2188. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
2189. 	  M1_HUMANOID | M1_OMNIVORE,
2190. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) },
2191. 	{ "priest", S_HUMAN, 1, 10, 10, 2, 0, G_NOGEN,
2192. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2193. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2194. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
2195. 	  M1_HUMANOID | M1_OMNIVORE,
2196. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_COLLECT,
2197. 	  0, C(HI_DOMESTIC) },
2198. 	{ "priestess", S_HUMAN, 1, 10, 10, 2, 0, G_NOGEN,
2199. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2200. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2201. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
2202. 	  M1_HUMANOID | M1_OMNIVORE,
2203. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT,
2204. 	  0, C(HI_DOMESTIC) },
2205. 	{ "rogue", S_HUMAN, 1, 10, 10, 1, -3, G_NOGEN,
2206. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2207. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2208. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
2209. 	  M1_HUMANOID | M1_OMNIVORE,
2210. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
2211. 	  0, C(HI_DOMESTIC) },
2212. 	{ "samurai", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN,
2213. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
2214. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2215. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
2216. 	  M1_HUMANOID | M1_OMNIVORE,
2217. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) },
2218. #ifdef TOURIST
2219. 	{ "tourist", S_HUMAN, 1, 10, 10, 1, 0, G_NOGEN,
2220. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2221. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2222. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
2223. 	  M1_HUMANOID | M1_OMNIVORE,
2224. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) },
2225. #endif
2226. 	{ "valkyrie", S_HUMAN, 1, 10, 10, 1, -1, G_NOGEN,
2227. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
2228. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2229. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, MR_COLD, MR_COLD,
2230. 	  M1_HUMANOID | M1_OMNIVORE,
2231. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT,
2232. 	  0, C(HI_DOMESTIC) },
2233. 	{ "wizard", S_HUMAN, 1, 10, 10, 3, 0, G_NOGEN,
2234. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2235. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2236. 	  WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0,
2237. 	  M1_HUMANOID | M1_OMNIVORE,
2238. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT | M2_MAGIC,
2239. 	  0, C(HI_DOMESTIC) },
2240. #ifdef MULDGN
2241. 	{ "Lord Carnarvon", S_HUMAN, 20, 12, 0, 30, 20, (G_NOGEN | G_UNIQ),
2242. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2243. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2244. 	  WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0,
2245. 	  M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
2246. 	  M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE |
2247. 	  M2_COLLECT | M2_MAGIC,
2248. 	  M3_CLOSE, C(HI_LORD) },
2249. 	{ "Pelias", S_HUMAN, 20, 12, 0, 30, 0, (G_NOGEN | G_UNIQ),
2250. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2251. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2252. 	  WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, MR_POISON, MR_POISON,
2253. 	  M1_HUMANOID | M1_OMNIVORE,
2254. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG |
2255. 	  M2_COLLECT | M2_MAGIC,
2256. 	  M3_CLOSE, C(HI_LORD) },
2257. 	{ "Shaman Karnov", S_HUMAN, 20, 12, 0, 30, 20, (G_NOGEN | G_UNIQ),
2258. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
2259. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2260. 	  WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0,
2261. 	  M1_HUMANOID | M1_OMNIVORE,
2262. 	  M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE |
2263. 	  M2_COLLECT | M2_MAGIC,
2264. 	  M3_CLOSE, C(HI_LORD) },
2265. 	/* Two for elves - one of each sex. */
2266. 	{ "Earendil", S_HUMAN, 20, 15, 0, 50, -20, (G_NOGEN | G_UNIQ),
2267. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
2268. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2269. 	  WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN, MR_SLEEP, MR_SLEEP,
2270. 	  M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
2271. 	  M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG |
2272. 	  M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) },
2273. 	{ "Elwing", S_HUMAN, 20, 15, 0, 50, -20, (G_NOGEN | G_UNIQ),
2274. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
2275. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2276. 	  WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN, MR_SLEEP, MR_SLEEP,
2277. 	  M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
2278. 	  M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG |
2279. 	  M2_FEMALE | M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) },
2280. 	{ "Hippocrates", S_HUMAN, 20, 12, 0, 40, 0, (G_NOGEN | G_UNIQ),
2281. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2282. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2283. 	  WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, MR_POISON, MR_POISON,
2284. 	  M1_HUMANOID | M1_OMNIVORE,
2285. 	  M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE |
2286. 	  M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) },
2287. 	{ "King Arthur", S_HUMAN, 20, 12, 0, 40, 20, (G_NOGEN | G_UNIQ),
2288. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2289. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2290. 	  WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0,
2291. 	  M1_HUMANOID | M1_OMNIVORE,
2292. 	  M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE |
2293. 	  M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) },
2294. 	{ "Arch Priest", S_HUMAN, 25, 15, MARM(7,-3), 70, 0,
2295. 	   (G_NOGEN | G_UNIQ),
2296. 	  { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_KICK, AD_PHYS, 2, 8 },
2297. 	    { AT_MAGC, AD_CLRC, 2, 8 }, { AT_MAGC, AD_CLRC, 2, 8 },
2298. 	    NO_ATTK, NO_ATTK },
2299. 	  WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN,
2300. 	  MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON,
2301. 	  MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON,
2302. 	  M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
2303. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_NASTY |
2304. 	  M2_COLLECT | M2_MAGIC, M3_CLOSE, C(WHITE) },
2305. 	{ "Master of Thieves", S_HUMAN, 20, 15, 0, 30, -20, (G_NOGEN | G_UNIQ),
2306. 	  { { AT_WEAP, AD_PHYS, 2, 6 }, { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK,
2307. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2308. 	  WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0,
2309. 	  M1_HUMANOID | M1_OMNIVORE,
2310. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE |
2311. 	  M2_GREEDY | M2_JEWELS | M2_COLLECT | M2_MAGIC,
2312. 	  M3_CLOSE, C(HI_LORD) },
2313. 	{ "Lord Sato", S_HUMAN, 20, 0, 0, 30, 20, (G_NOGEN | G_UNIQ),
2314. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
2315. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2316. 	  WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0,
2317. 	  M1_HUMANOID | M1_OMNIVORE,
2318. 	  M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE |
2319. 	  M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) },
2320. #ifdef TOURIST
2321. 	{ "Twoflower", S_HUMAN, 20, 10, 10, 20, 0, (G_NOGEN | G_UNIQ),
2322. 	  { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK,
2323. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2324. 	  WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0,
2325. 	  M1_HUMANOID | M1_OMNIVORE,
2326. 	  M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE |
2327. 	  M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_DOMESTIC) },
2328. #endif
2329. 	{ "Norn", S_HUMAN, 20, 15, 0, 80, 0, (G_NOGEN | G_UNIQ),
2330. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
2331. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2332. 	  WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, MR_COLD, MR_COLD,
2333. 	  M1_HUMANOID | M1_OMNIVORE,
2334. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_FEMALE |
2335. 	  M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) },
2336. 	{ "Wizard of Balance", S_HUMAN, 20, 12, 0, 60, 0, (G_NOGEN | G_UNIQ),
2337. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2338. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2339. 	  WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0,
2340. 	  M1_HUMANOID | M1_OMNIVORE,
2341. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG |
2342. 	  M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) },
2343. 
2344. 	/* The nemesis monsters */
2345. 
2346. 	{ "Minion of Huhetol", S_DEMON, 16, 10, -2, 75, -14,
2347. 	  (G_NOCORPSE | G_NOGEN | G_UNIQ),
2348. 	  { { AT_WEAP, AD_PHYS, 8, 4 }, { AT_WEAP, AD_PHYS, 4, 6 },
2349. 	    { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK },
2350. 	  WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE, MR_FIRE | MR_POISON, 0,
2351. 	  M1_FLY | M1_SEE_INVIS | M1_POIS,
2352. 	  M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY |
2353. 	  M2_COLLECT, M3_WANTSARTI | M3_WAITFORU, C(RED) },
2354. 	{ "Thoth Amon", S_HUMAN, 16, 10, 0, 10, -14, (G_NOGEN | G_UNIQ),
2355. 	  { { AT_MAGC, AD_SPEL, 0, 0 }, { AT_MAGC, AD_SPEL, 0, 0 },
2356. 	    { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
2357. 	  WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN, MR_POISON, MR_POISON,
2358. 	  M1_HUMANOID | M1_OMNIVORE,
2359. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_STALK | M2_HOSTILE | M2_NASTY |
2360. 	  M2_COLLECT | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) },
2361. 	{ "Chromatic Dragon", S_DRAGON, 16, 10, 0, 30, -14, (G_NOGEN | G_UNIQ),
2362. 	  { { AT_BREA, AD_RBRE, 6, 8 }, { AT_MAGC, AD_SPEL, 0, 0 },
2363. 	    { AT_BITE, AD_PHYS, 4, 8 }, { AT_BITE, AD_PHYS, 4, 8 },
2364. 	    { AT_BITE, AD_PHYS, 4, 8 }, { AT_STNG, AD_PHYS, 1, 6 } },
2365. 	  WT_DRAGON, 1700, 0, MS_NEMESIS, MZ_GIGANTIC,
2366. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_POISON,
2367. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_POISON,
2368. 	  M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS | M1_POIS,
2369. 	  M2_NOPOLY | M2_HOSTILE | M2_FEMALE | M2_PNAME | M2_STALK |
2370. 	  M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
2371. 	  M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) },
2372. 	{ "Goblin King", S_ORC, 15, 10, MARM(10,4), 0, -15, (G_NOGEN | G_UNIQ),
2373. 	  { { AT_WEAP, AD_PHYS, 2, 6 }, { AT_WEAP, AD_PHYS, 2, 6 },
2374. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2375. 	  750, 350, 0, MS_NEMESIS, MZ_HUMAN, 0, 0, M1_HUMANOID | M1_OMNIVORE,
2376. 	  M2_NOPOLY | M2_ORC | M2_HOSTILE | M2_STRONG | M2_STALK | M2_NASTY |
2377. 	  M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT | M2_MAGIC,
2378. 	  M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) },
2379. 	{ "Cyclops", S_GIANT, 18, 10, 0, 0, -15, (G_NOGEN | G_UNIQ),
2380. 	  { { AT_WEAP, AD_PHYS, 4, 8 }, { AT_WEAP, AD_PHYS, 4, 8 },
2381. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2382. 	  1900, 700, 0, MS_NEMESIS, MZ_HUGE, 0, 0,
2383. 	  M1_HUMANOID | M1_OMNIVORE,
2384. 	  M2_NOPOLY | M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_STALK |
2385. 	  M2_HOSTILE | M2_NASTY | M2_MALE | M2_JEWELS | M2_COLLECT,
2386. 	  M3_WANTSARTI | M3_WAITFORU, C(GRAY) },
2387. 	{ "Ixoth", S_DRAGON, 15, 9, -1, 20, -14, (G_NOGEN | G_UNIQ),
2388. 	  { { AT_BREA, AD_FIRE, 8, 6 }, { AT_BITE, AD_PHYS, 4, 8 },
2389. 	    { AT_MAGC, AD_SPEL, 0, 0 }, { AT_CLAW, AD_PHYS, 2, 4 },
2390. 	    { AT_CLAW, AD_PHYS, 2, 4 }, NO_ATTK  },
2391. 	  WT_DRAGON, 1600, 0, MS_NEMESIS, MZ_GIGANTIC, MR_FIRE, MR_FIRE,
2392. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS,
2393. 	  M2_NOPOLY | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY | M2_STALK |
2394. 	  M2_GREEDY | M2_JEWELS | M2_MAGIC,
2395. 	  M3_WANTSARTI | M3_WAITFORU, C(RED) },
2396. 	{ "Nalzok", S_DEMON, 16, 10, -2, 85, -127,
2397. 	  (G_NOGEN | G_UNIQ | G_NOCORPSE),
2398. 	  { { AT_WEAP, AD_PHYS, 8, 4 }, { AT_WEAP, AD_PHYS, 4, 6 },
2399. 	    { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK },
2400. 	  WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE, MR_FIRE | MR_POISON, 0,
2401. 	  M1_FLY | M1_SEE_INVIS | M1_POIS,
2402. 	  M2_NOPOLY | M2_DEMON | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_STALK |
2403. 	  M2_NASTY | M2_COLLECT, M3_WANTSARTI | M3_WAITFORU, C(RED) },
2404. 	{ "Master Assassin", S_HUMAN, 15, 15, 0, 30, 18, (G_NOGEN | G_UNIQ),
2405. 	  { { AT_WEAP, AD_DRST, 2, 6 }, { AT_WEAP, AD_PHYS, 2, 8 }, NO_ATTK,
2406. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2407. 	  WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN, 0, 0,
2408. 	  M1_HUMANOID | M1_OMNIVORE,
2409. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_HOSTILE | M2_STALK | M2_NASTY |
2410. 	  M2_COLLECT | M2_MAGIC,
2411. 	  M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) },
2412. 	/* A renegade daimyo who led a 13 year civil war against the shogun */
2413. 	/* of his time. */
2414. 	{ "Ashikaga Takauji", S_HUMAN, 15, 15, 0, 40, -13, (G_NOGEN | G_UNIQ),
2415. 	  { { AT_WEAP, AD_PHYS, 2, 6 }, { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK,
2416. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2417. 	  WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN, 0, 0,
2418. 	  M1_HUMANOID | M1_OMNIVORE,
2419. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_PNAME | M2_HOSTILE | M2_STALK |
2420. 	  M2_NASTY | M2_MALE | M2_COLLECT | M2_MAGIC,
2421. 	  M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) },
2422. 
2423. /*	NOTE: the Master of Thieves was defined above. */
2424. 
2425. 	{ "Lord Surtur", S_GIANT, 15, 12, 2, 50, 12, (G_NOGEN | G_UNIQ),
2426. 	  { { AT_WEAP, AD_PHYS, 2, 10 }, { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK,
2427. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2428. 	  2250, 850, 0, MS_NEMESIS, MZ_HUGE, MR_FIRE, MR_FIRE,
2429. 	  M1_HUMANOID | M1_OMNIVORE,
2430. 	  M2_NOPOLY | M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_STALK |
2431. 	  M2_HOSTILE | M2_NASTY | M2_MALE | M2_PNAME | M2_COLLECT | M2_JEWELS,
2432. 	  M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) },
2433. 	{ "Dark One", S_HUMAN, 15, 10, 0, 80, -10, (G_NOGEN | G_UNIQ),
2434. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_MAGC, AD_SPEL, 0, 0 },
2435. 	    { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK },
2436. 	  WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN, 0, 0,
2437. 	  M1_HUMANOID | M1_OMNIVORE,
2438. 	  M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_HOSTILE | M2_STALK | M2_NASTY |
2439. 	  M2_COLLECT | M2_MAGIC,
2440. 	  M3_WANTSARTI | M3_WAITFORU, C(BLACK) },
2441. 
2442. /*	The "guards" */
2443. 	{ "student", S_HUMAN, 5, 10, 10, 10, 3, G_NOGEN,
2444. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2445. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2446. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0,
2447. 	  M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
2448. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
2449. 	  0, C(HI_DOMESTIC) },
2450. 	{ "chieftain", S_HUMAN, 5, 10, 10, 10, 0, G_NOGEN,
2451. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2452. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2453. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, MR_POISON, MR_POISON,
2454. 	  M1_HUMANOID | M1_OMNIVORE,
2455. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
2456. 	  0, C(HI_DOMESTIC) },
2457. 	{ "neanderthal", S_HUMAN, 5, 10, 10, 10, 1, G_NOGEN,
2458. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK,
2459. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2460. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0,
2461. 	  M1_HUMANOID | M1_OMNIVORE,
2462. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
2463. 	  0, C(HI_DOMESTIC) },
2464. 	{ "High-elf", S_HUMAN, 5, 12, MARM(10,5), 10, -7, G_NOGEN,
2465. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_MAGC, AD_CLRC, 0, 0 },
2466. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2467. 	  WT_ELF, 350, 0, MS_GUARDIAN, MZ_HUMAN, MR_SLEEP, MR_SLEEP,
2468. 	  M1_HUMANOID | M1_OMNIVORE,
2469. 	  M2_NOPOLY | M2_ELF | M2_PEACEFUL | M2_COLLECT, 0, C(HI_DOMESTIC) },
2470. 	{ "intern", S_HUMAN, 5, 10, 10, 10, 3, G_NOGEN,
2471. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2472. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2473. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, MR_POISON, MR_POISON,
2474. 	  M1_HUMANOID | M1_OMNIVORE,
2475. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
2476. 	  0, C(HI_DOMESTIC) },
2477. 	{ "page", S_HUMAN, 5, 10, 10, 10, 3, G_NOGEN,
2478. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2479. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2480. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0,
2481. 	  M1_HUMANOID | M1_OMNIVORE,
2482. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
2483. 	  0, C(HI_DOMESTIC) },
2484. 	{ "acolyte", S_HUMAN, 5, 10, 10, 20, 0, G_NOGEN,
2485. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_MAGC, AD_CLRC, 0, 0 },
2486. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2487. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0,
2488. 	  M1_HUMANOID | M1_OMNIVORE,
2489. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
2490. 	  0, C(HI_DOMESTIC) },
2491. 	{ "thug", S_HUMAN, 5, 10, 10, 10, -3, G_NOGEN,
2492. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK,
2493. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2494. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0,
2495. 	  M1_HUMANOID | M1_OMNIVORE,
2496. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG |
2497. 	  M2_GREEDY | M2_COLLECT,
2498. 	  0, C(HI_DOMESTIC) },
2499. 	{ "ninja", S_HUMAN, 5, 10, 10, 10, 3, G_NOGEN,
2500. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
2501. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2502. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0,
2503. 	  M1_HUMANOID | M1_OMNIVORE,
2504. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
2505. 	  0, C(HI_DOMESTIC) },
2506. 	{ "ronin", S_HUMAN, 5, 10, 10, 10, 3, G_NOGEN,
2507. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
2508. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2509. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0,
2510. 	  M1_HUMANOID | M1_OMNIVORE,
2511. 	  M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT,
2512. 	  0, C(HI_DOMESTIC) },
2513. #ifdef TOURIST
2514. 	{ "guide", S_HUMAN, 5, 10, 10, 20, 0, G_NOGEN,
2515. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_MAGC, AD_SPEL, 0, 0 },
2516. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2517. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0,
2518. 	  M1_HUMANOID | M1_OMNIVORE,
2519. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG |
2520. 	  M2_COLLECT | M2_MAGIC, 0, C(HI_DOMESTIC) },
2521. #endif
2522. 	{ "warrior", S_HUMAN, 5, 10, 10, 10, -1, G_NOGEN,
2523. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK,
2524. 	    NO_ATTK, NO_ATTK, NO_ATTK },
2525. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0,
2526. 	  M1_HUMANOID | M1_OMNIVORE,
2527. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
2528. 	  0, C(HI_DOMESTIC) },
2529. 	{ "apprentice", S_HUMAN, 5, 10, 10, 30, 0, G_NOGEN,
2530. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_MAGC, AD_SPEL, 0, 0 },
2531. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2532. 	  WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0,
2533. 	  M1_HUMANOID | M1_OMNIVORE,
2534. 	  M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG |
2535. 	  M2_COLLECT | M2_MAGIC, 0, C(HI_DOMESTIC) },
2536. #endif /* MULDGN /* */
2537. /*	ARRAY TERMINATOR	*/
2538. 	{ "", 0, 0, 0, 0, 0, 0, 0,
2539. 	  { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
2540. 	  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, C(0) }
2541. };
2542. #endif /* !SPLITMON_1 */
2543. 
2544. #ifndef SPLITMON_1
2545. /* dummy routine used to force linkage */
2546. void
2547. monst_init()
2548. {
2549.     return;
2550. }
2551. #endif
2552. 
2553. /*monst.c*/

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