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Source:NetHack 3.1.0/mplayer.c

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Below is the full text to mplayer.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/mplayer.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)mplayer.c	3.1	92/10/28	*/
2.    /*	Copyright (c) Izchak Miller, 1992.			  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    static const char *NDECL(dev_name);
8.    static void FDECL(get_mplname, (struct monst *, char *));
9.    static void FDECL(mk_mplayer_armor, (struct monst *, int, int));
10.   
11.   /* These are the names of those who
12.    * contributed to the development of NetHack 3.1.
13.    *
14.    * Keep in alphabetical order within teams.
15.    * Same first name is entered once within each team.
16.    */
17.   static const char *developers[] = {
18.   	/* devteam */
19.   	"Dave", "Dean", "Eric", "Izchak", "Janet", "Jessie",
20.   	"Ken", "Kevin", "Matt", "Mike", "Pat", "Steve", "Timo",
21.   	/* PC team */
22.   	"Bill", "Carl", "John", "Kevin", "Mike", "Norm", "Paul",
23.   	"Stephen", "Steve",
24.   	/* Amiga team */
25.   	"Greg", "Gregg", "Keni", "Mike", "Olaf", "Richard",
26.   	/* Mac team */
27.   	"David", "Johnny", "Jon", "Jonathan", "Michael", "Rob",
28.   	"Tim", "Wang",
29.   	/* OS/2 team */
30.   	"Timo",
31.   	/* Atari team */
32.   	"Eric",
33.   	/* VMS team */
34.   	"Joshua", "Pat",
35.   	""};
36.   
37.   
38.   /* return a randomly chosen developer name */
39.   static const char *
40.   dev_name() 
41.   {
42.   	register int i, m = 0, n = SIZE(developers);
43.   	register struct monst *mtmp;
44.   	register boolean match;
45.   
46.   	do {
47.   	    match = FALSE;
48.   	    i = rn2(n);
49.   	    for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) { 
50.   		if(!is_mplayer(mtmp->data)) continue;
51.   		if(!strncmp(developers[i], NAME(mtmp),
52.   			               strlen(developers[i]))) {
53.   		    match = TRUE;
54.   		    break;
55.   	        }
56.   	    }
57.   	    m++;
58.   	} while (match && m < 100); /* m for insurance */
59.   
60.   	if (match) return NULL;
61.   	return(developers[i]);
62.   }
63.   
64.   static void
65.   get_mplname(mtmp, nam)
66.   register struct monst *mtmp;
67.   char *nam;
68.   {
69.   	boolean fmlkind = is_female(mtmp->data);
70.   	const char *devnam;
71.   
72.   	devnam = dev_name();
73.   	if (!devnam)
74.   	    Strcpy(nam, fmlkind ? "Eve" : "Adam");
75.   	else if (fmlkind && !!strcmp(devnam, "Janet"))
76.   	    Strcpy(nam, rn2(2) ? "Maud" : "Eve");
77.   	else Strcpy(nam, devnam);
78.   
79.   	if (fmlkind || !strcmp(nam, "Janet"))
80.   	    mtmp->female = 1;
81.   	else
82.   	    mtmp->female = 0;
83.   	Strcat(nam, " the ");
84.   	Strcat(nam, rank_of((unsigned)rn1(12, 20), 
85.   		       highc(mtmp->data->mname[0]), (boolean)mtmp->female));
86.   }
87.   
88.   static void
89.   mk_mplayer_armor(mon, range1, range2)
90.   struct monst *mon;
91.   int range1, range2;
92.   {
93.   	struct obj *obj;
94.   
95.   	obj = mksobj(rnd_class(range1, range2), FALSE, FALSE);
96.   	if (!rn2(3)) obj->oerodeproof = 1;
97.   	if (!rn2(3)) curse(obj);
98.   	if (!rn2(3)) bless(obj);
99.   	/* Most players who get to the endgame who have cursed equipment
100.  	 * have it because the wizard or other monsters cursed it, so its
101.  	 * chances of having plusses is the same as usual....
102.  	 */
103.  	obj->spe = rn2(10) ? (rn2(3) ? rn2(5) : rn1(4,4)) : -rnd(3);
104.  	mpickobj(mon, obj);
105.  }
106.  
107.  struct monst *
108.  mk_mplayer(ptr, x, y, special)
109.  register struct permonst *ptr;
110.  xchar x, y;
111.  register boolean special;
112.  {
113.  	register struct monst *mtmp;
114.  	char nam[PL_NSIZ];
115.  
116.  	if(!is_mplayer(ptr)) 
117.  		return((struct monst *)0);
118.  
119.  	if(MON_AT(x, y))
120.  		rloc(m_at(x, y)); /* insurance */
121.  
122.  	if(!In_endgame(&u.uz)) special = FALSE;
123.  
124.  	if ((mtmp = makemon(ptr, x, y)) != 0) {
125.  	    int weapon, quan;
126.  	    struct obj *otmp;
127.  
128.  	    mtmp->m_lev = (special ? rn1(8,12) : rnd(16));
129.  	    mtmp->mhp = mtmp->mhpmax = (special ?
130.  	                      (d((int)mtmp->m_lev,10) + 30 + rnd(30)) :
131.  	                      (d((int)mtmp->m_lev,10) + 30));
132.  	    if(special) {
133.  	        get_mplname(mtmp, nam);
134.  	        mtmp = christen_monst(mtmp, nam);
135.  	    }
136.  	    mtmp->mpeaceful = 0;
137.  	    set_malign(mtmp); /* peaceful may have changed again */
138.  	    if(special && In_endgame(&u.uz))
139.  		/* that's why they are "stuck" in the endgame :-) */
140.  		(void)mongets(mtmp, FAKE_AMULET_OF_YENDOR);
141.  	    switch(monsndx(ptr)) {
142.  		case PM_ARCHEOLOGIST:
143.  		    weapon = BULLWHIP;
144.  		    break;
145.  		case PM_BARBARIAN:
146.  		    weapon = rn2(2) ? TWO_HANDED_SWORD : BATTLE_AXE;
147.  		    break;
148.  		case PM_CAVEMAN:
149.  		case PM_CAVEWOMAN:
150.  		    weapon = CLUB;
151.  		    break;
152.  		case PM_ELF:
153.  		    weapon = ELVEN_SHORT_SWORD;
154.  		    break;
155.  		case PM_HEALER:
156.  		    weapon = SCALPEL;
157.  		    break;
158.  		case PM_KNIGHT:
159.  		    weapon = LONG_SWORD;
160.  		    break;
161.  		case PM_PRIEST:
162.  		case PM_PRIESTESS:
163.  		    weapon = MACE;
164.  		    break;
165.  		case PM_ROGUE:
166.  		    weapon = SHORT_SWORD;
167.  		    break;
168.  		case PM_SAMURAI:
169.  		    weapon = KATANA;
170.  		    break;
171.  #ifdef TOURIST
172.  		case PM_TOURIST:
173.  		    weapon = 0;
174.  		    break;
175.  #endif
176.  		case PM_VALKYRIE:
177.  		    weapon = LONG_SWORD;
178.  		    break;
179.  		case PM_WIZARD:
180.  		    weapon = ATHAME;
181.  		    break;
182.  		default: impossible("bad mplayer monster");
183.  		    weapon = 0;
184.  		    break;
185.  	    }
186.  	    if (rn2(2) && weapon)
187.  		otmp = mksobj(weapon, TRUE, FALSE);
188.  	    else
189.  		otmp = mksobj(rn2(2) ? LONG_SWORD : 
190.  			      rnd_class(SPEAR, BULLWHIP), TRUE, FALSE);
191.  	    otmp->spe = (special ? rn1(5,4) : rn2(4));
192.  	    if (!rn2(3)) otmp->oerodeproof = 0;
193.  	    if(special) {
194.  	        /* probably the player got most artifacts anyway. */
195.  	        if(In_endgame(&u.uz) && rn2(2)) 
196.  		          otmp = mk_artifact(otmp, A_NONE);
197.  	        mpickobj(mtmp, otmp);
198.  	        if (!rn2(10))
199.  		    (void) mongets(mtmp, rn2(3) ? LUCKSTONE : LOADSTONE);
200.  	        if (rn2(8))
201.  	        mk_mplayer_armor(mtmp, ELVEN_LEATHER_HELM, HELM_OF_TELEPATHY);
202.  	        if (!rn2(3))
203.  		    mk_mplayer_armor(mtmp, GRAY_DRAGON_SCALE_MAIL,
204.  			YELLOW_DRAGON_SCALE_MAIL);
205.  	        else if (rn2(15))
206.  		    mk_mplayer_armor(mtmp, PLATE_MAIL, CHAIN_MAIL);
207.  	        if (rn2(8))
208.  		    mk_mplayer_armor(mtmp, ELVEN_SHIELD, 
209.  				               SHIELD_OF_REFLECTION);
210.  	        if (rn2(8))
211.  		    mk_mplayer_armor(mtmp, LEATHER_GLOVES, 
212.  				               GAUNTLETS_OF_DEXTERITY);
213.  	        if (rn2(8))
214.  		    mk_mplayer_armor(mtmp, LOW_BOOTS, LEVITATION_BOOTS);
215.  #ifdef MUSE
216.  	        /* Not clear what to do without MUSE. */
217.  	        m_dowear(mtmp, TRUE);
218.  #endif
219.  	        quan = rn2(3) ? rn2(3) : rn2(16);
220.  	        while(quan--)
221.  		    (void)mongets(mtmp, rnd_class(DILITHIUM_CRYSTAL, JADE));
222.  	        /* To get the gold "right" would mean a player can double his */
223.  	        /* gold supply by killing one mplayer.  Not good. */
224.  	        mtmp->mgold = rn2(1000);
225.  	        quan = rn2(10);
226.  	        while(quan--)
227.  		    mpickobj(mtmp, mkobj(RANDOM_CLASS, FALSE));
228.  	    }
229.  #ifdef MUSE
230.  	    quan = rnd(3);
231.  	    while(quan--)
232.  		(void)mongets(mtmp, rnd_offensive_item(mtmp));
233.  	    quan = rnd(3);
234.  	    while(quan--)
235.  		(void)mongets(mtmp, rnd_defensive_item(mtmp));
236.  	    quan = rnd(3);
237.  	    while(quan--)
238.  		(void)mongets(mtmp, rnd_misc_item(mtmp));
239.  #endif
240.  	}
241.  
242.  	return(mtmp);
243.  }
244.  
245.  /* create the indicated number (num) of monster-players,
246.   * randomly chosen, and in randomly chosen (free) locations
247.   * on the level.  If "special", the size of num should not
248.   * be bigger than the number of _non-repeated_ names in the
249.   * developers array, otherwise a bunch of Adams and Eves will
250.   * fill up the overflow.
251.   */
252.  void
253.  create_mplayers(num, special)
254.  register int num;
255.  boolean special;
256.  {
257.  	register int pm, x, y;
258.  
259.  	while(num) {
260.  		int tryct = 0;
261.  
262.  		/* roll for character class */
263.  		pm = PM_ARCHEOLOGIST + rn2(PM_WIZARD - PM_ARCHEOLOGIST + 1);
264.  
265.  		/* roll for an available location */
266.  		do {
267.  		    x = rn1(COLNO-4, 2);
268.  		    y = rnd(ROWNO-2);
269.  		} while(!goodpos(x, y, (struct monst *)0, &mons[pm]) ||
270.  			 tryct++ >= 50);
271.  
272.  		/* if pos not found in 50 tries, don't bother to continue */
273.  		if(tryct > 50) return;
274.  
275.  		(void) mk_mplayer(&mons[pm], (xchar)x, (xchar)y, special);
276.  		num--;
277.  	}
278.  }
279.  
280.  void
281.  mplayer_talk(mtmp)
282.  register struct monst *mtmp;
283.  {
284.  	char pbuf[BUFSZ];
285.  
286.  	if(mtmp->mpeaceful) return; /* will drop to humanoid talk */
287.  
288.  	Strcpy(pbuf, "Talk? -- ");
289.  	if(pl_character[0] == highc(*mtmp->data->mname)) { /* same kind */
290.  	     switch(rn2(4)) {
291.  	       case 0: Strcat(pbuf, "I can't win, and neither will you!");
292.  		       break;
293.  	       case 1: Strcat(pbuf, "You don't deserve to win!");
294.  		       break;
295.  	       case 3: Strcat(pbuf, "Mine should be the honor, not yours!");
296.  		       break;
297.  	     }
298.  	} else {
299.  	     switch(rn2(4)) {
300.  	       case 0: Strcat(pbuf, "The low-life wants to talk, eh?");
301.  		       break;
302.  	       case 1: Strcat(pbuf, "Fight, scum!");
303.  		       break;
304.  	       case 3: Strcat(pbuf, "Here is what I have to say!");
305.  		       break;
306.  	     }
307.  	}
308.  	pline(pbuf);
309.  }
310.  
311.  /*mplayer.c*/

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