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Source:NetHack 3.1.0/obj.h

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Below is the full text to obj.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/obj.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)obj.h	3.1	92/10/18	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef OBJ_H
6.    #define OBJ_H
7.    
8.    /* #define obj obj_nh	/* uncomment for SCO UNIX, which has a conflicting
9.    			 * typedef for "obj" in <sys/types.h> */
10.   
11.   struct obj {
12.   	struct obj *nobj;
13.   	struct obj *nexthere;	/* for location lists */
14.   	struct obj *cobj;	/* contents list for containers */
15.   /*	unsigned o_cwt;		/* container weight capacity */
16.   	unsigned o_id;
17.   	xchar ox,oy;
18.   	short otyp;		/* object class number */
19.   	unsigned owt;
20.   	long quan;		/* number of items */
21.   
22.   	schar spe;		/* quality of weapon, armor or ring (+ or -)
23.   				   number of charges for wand ( >= -1 )
24.   				   marks your eggs, spinach tins
25.   				   indicates statues have spellbooks inside
26.   				   tells which fruit a fruit is
27.   				   marks diluted potions
28.   				   special for uball and amulet %% BAH */
29.   	char	oclass;		/* object class */
30.   	char	invlet;		/* designation in inventory */
31.   	char	oartifact;	/* artifact array index */
32.   
33.   	Bitfield(cursed,1);
34.   	Bitfield(blessed,1);
35.   	Bitfield(unpaid,1);	/* on some bill */
36.   	Bitfield(no_charge,1);	/* if shk shouldn't charge for this */
37.   	Bitfield(known,1);	/* exact nature known */
38.   	Bitfield(dknown,1);	/* color or text known */
39.   	Bitfield(bknown,1);	/* blessing or curse known */
40.   	Bitfield(rknown,1);	/* rustproof or not known */
41.   
42.   	Bitfield(oeroded,2);	/* rusted/corroded/burnt/rotted weapon/armor */
43.   #define MAX_ERODE 3
44.   #define orotten oeroded		/* rotten food */
45.   	Bitfield(oerodeproof,1); /* erodeproof weapon/armor */
46.   	Bitfield(olocked,1);	/* object is locked */
47.   #define recharged olocked	/* recharged once */
48.   	Bitfield(obroken,1);	/* lock has been broken */
49.   	Bitfield(otrapped,1);	/* container is trapped */
50.   #define opoisoned otrapped	/* object (weapon) is coated with poison */
51.   	Bitfield(oldcorpse,1);	/* for troll corpses too old to revive */
52.   #ifndef NO_SIGNAL
53.   # define in_use oldcorpse	/* for magic items before useup items */
54.   #endif
55.   	Bitfield(lamplit,1);    /* a light-source -- can be lit */
56.   
57.   	Bitfield(oinvis,1);	/* not yet implemented */
58.   	Bitfield(greased,1);	/* covered with grease */
59.   	Bitfield(onamelth,6);
60.   
61.   	int	corpsenm;	/* type of corpse is mons[corpsenm] */
62.   #define leashmon  corpsenm	/* gets m_id of attached pet */
63.   #define spestudied corpsenm	/* how many times a spellbook has been studied */
64.   	unsigned oeaten;	/* nutrition left in food, if partly eaten */
65.   	long age;		/* creation date */
66.   	long owornmask;
67.   
68.   /* note that TIMEOUT in you.h is defined as 07777L; no bits for items that
69.    * confer properties may overlap that mask, or timeout.c will happily
70.    * rearrange the bits behind the back of the property code
71.    * shirts, balls, and chains are currently safe
72.    * FROMOUTSIDE and FROMEXPER in you.h are defined as 020000000L and 0400000000L
73.    * respectively.  Declarations here should not overlap with those bits either.
74.    */
75.   #define W_BALL	02000L
76.   #define W_CHAIN	04000L
77.   #define W_RINGL	010000L		/* make W_RINGL = RING_LEFT (see uprop) */
78.   #define W_RINGR	020000L
79.   #define W_RING	(W_RINGL | W_RINGR)
80.   #define W_ARM	040000L
81.   #define W_ARMC	0100000L
82.   #define W_ARMH	0200000L
83.   #define W_ARMS	0400000L
84.   #define W_ARMG	01000000L
85.   #define W_ARMF	02000000L
86.   #define W_AMUL	04000000L
87.   #define W_TOOL	010000000L	/* wearing another tool (see uprop) */
88.   #define W_WEP	020000000L
89.   #define W_ART	040000000L	/* _carrying_ an artifact, not really worn */
90.   #define W_ARTI	0100000000L	/* an invoked artifact, not really worn */
91.   #ifdef TOURIST
92.   #define W_ARMU	01000L
93.   #define W_ARMOR	(W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF | W_ARMU)
94.   #else
95.   #define W_ARMOR	(W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF)
96.   #endif
97.   	long oextra[1];		/* used for name of ordinary objects - length
98.   				   is flexible; amount for tmp gold objects */
99.   };
100.  
101.  #define newobj(xl)	(struct obj *)alloc((unsigned)(xl) + sizeof(struct obj))
102.  #define dealloc_obj(obj) free((genericptr_t) (obj))
103.  #define ONAME(otmp)	((char *)(otmp)->oextra)
104.  
105.  #define Is_container(otmp) (otmp->otyp >= LARGE_BOX && \
106.  			    otmp->otyp <= BAG_OF_TRICKS)
107.  #define Is_box(otmp)	(otmp->otyp == LARGE_BOX || otmp->otyp == CHEST)
108.  #define Is_mbag(otmp)	(otmp->otyp == BAG_OF_HOLDING || \
109.  			 otmp->otyp == BAG_OF_TRICKS)
110.  
111.  #define is_sword(otmp)	(otmp->otyp >= SHORT_SWORD && \
112.  			 otmp->otyp <= RUNESWORD)
113.  #define is_blade(otmp)	(otmp->otyp >= DAGGER && \
114.  			 otmp->otyp <= BILL_GUISARME)
115.  #define bimanual(otmp)	((otmp->oclass == WEAPON_CLASS || \
116.  			  otmp->otyp == UNICORN_HORN) && \
117.  			 objects[otmp->otyp].oc_bimanual)
118.  
119.  #define Is_candle(otmp)	(otmp->otyp == TALLOW_CANDLE || \
120.  			 otmp->otyp == WAX_CANDLE)
121.  
122.  #endif /* OBJ_H */

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