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Source:NetHack 3.1.0/objnam.c

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Below is the full text to objnam.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/objnam.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)objnam.c	3.1	92/12/13	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include	"hack.h"
6.    
7.    /* "an uncursed partly eaten guardian naga hatchling corpse" */
8.    #define	PREFIX	50
9.    #define SCHAR_LIM 127
10.   
11.   STATIC_DCL char *FDECL(strprepend,(char *,const char *));
12.   
13.   struct Jitem {
14.   	int item;
15.   	const char *name;
16.   };
17.   
18.   #ifndef OVLB
19.   
20.   STATIC_DCL struct Jitem Japanese_items[];
21.   
22.   #else /* OVLB */
23.   
24.   STATIC_OVL struct Jitem Japanese_items[] = {
25.   	{ SHORT_SWORD, "wakizashi" },
26.   	{ BROADSWORD, "ninja-to" },
27.   	{ GLAIVE, "naginata" },
28.   	{ LOCK_PICK, "osaku" },
29.   	{0, "" }
30.   };
31.   
32.   #endif /* OVLB */
33.   
34.   STATIC_DCL const char *FDECL(Japanese_item_name,(int i));
35.   
36.   #ifdef OVL1
37.   
38.   STATIC_OVL char *
39.   strprepend(s,pref)
40.   register char *s;
41.   register const char *pref; {
42.   register int i = strlen(pref);
43.   	if(i > PREFIX) {
44.   		pline("WARNING: prefix too short.");
45.   		return(s);
46.   	}
47.   	s -= i;
48.   	(void) strncpy(s, pref, i);	/* do not copy trailing 0 */
49.   	return(s);
50.   }
51.   
52.   #endif /* OVL1 */
53.   #ifdef OVLB
54.   
55.   char *
56.   typename(otyp)
57.   register int otyp;
58.   {
59.   #ifdef LINT	/* static char buf[BUFSZ]; */
60.   char buf[BUFSZ];
61.   #else
62.   static char NEARDATA buf[BUFSZ];
63.   #endif
64.   register struct objclass *ocl = &objects[otyp];
65.   register const char *actualn = OBJ_NAME(*ocl);
66.   register const char *dn = OBJ_DESCR(*ocl);
67.   register const char *un = ocl->oc_uname;
68.   register int nn = ocl->oc_name_known;
69.   
70.   	if (pl_character[0] == 'S' && Japanese_item_name(otyp))
71.   		actualn = Japanese_item_name(otyp);
72.   	switch(ocl->oc_class) {
73.   	case GOLD_CLASS:
74.   		Strcpy(buf, "coin");
75.   		break;
76.   	case POTION_CLASS:
77.   		Strcpy(buf, "potion");
78.   		break;
79.   	case SCROLL_CLASS:
80.   		Strcpy(buf, "scroll");
81.   		break;
82.   	case WAND_CLASS:
83.   		Strcpy(buf, "wand");
84.   		break;
85.   	case SPBOOK_CLASS:
86.   		Strcpy(buf, "spellbook");
87.   		break;
88.   	case RING_CLASS:
89.   		Strcpy(buf, "ring");
90.   		break;
91.   	case AMULET_CLASS:
92.   		if(nn)
93.   			Strcpy(buf,actualn);
94.   		else
95.   			Strcpy(buf,"amulet");
96.   		if(un)
97.   			Sprintf(eos(buf)," called %s",un);
98.   		if(dn)
99.   			Sprintf(eos(buf)," (%s)",dn);
100.  		return(buf);
101.  	default:
102.  		if(nn) {
103.  			Strcpy(buf, actualn);
104.  			if(otyp >= TURQUOISE && otyp <= JADE)
105.  				Strcat(buf, " stone");
106.  			if(un)
107.  				Sprintf(eos(buf), " called %s", un);
108.  			if(dn)
109.  				Sprintf(eos(buf), " (%s)", dn);
110.  		} else {
111.  			Strcpy(buf, dn ? dn : actualn);
112.  			if(ocl->oc_class == GEM_CLASS) {
113.  				if (otyp == LOADSTONE || otyp == LUCKSTONE)
114.  					Strcat(buf, " stone");
115.  				else
116.  					Strcat(buf, " gem");
117.  			}
118.  			if(un)
119.  				Sprintf(eos(buf), " called %s", un);
120.  		}
121.  		return(buf);
122.  	}
123.  	/* here for ring/scroll/potion/wand */
124.  	if(nn)
125.  		Sprintf(eos(buf), " of %s", actualn);
126.  	if(un)
127.  		Sprintf(eos(buf), " called %s", un);
128.  	if(dn)
129.  		Sprintf(eos(buf), " (%s)", dn);
130.  	return(buf);
131.  }
132.  
133.  boolean
134.  obj_is_pname(obj)
135.  register struct obj *obj;
136.  {
137.      return (obj->dknown && obj->known && obj->onamelth && obj->oartifact &&
138.  	    !objects[obj->otyp].oc_unique);
139.  }
140.  
141.  /* Give the name of an object seen at a distance.  Unlike xname/doname,
142.   * we don't want to set dknown if it's not set already.  The kludge used is
143.   * to temporarily set Blind so that xname() skips the dknown setting.  This
144.   * assumes that we don't want to do this too often; if this function becomes
145.   * frequently used, it'd probably be better to pass a parameter to xname()
146.   * or doname() instead.
147.   */
148.  char *
149.  distant_name(obj, func)
150.  register struct obj *obj;
151.  char *FDECL((*func), (OBJ_P));
152.  {
153.  	char *str;
154.  
155.  	long save_Blinded = Blinded;
156.  	Blinded = 1;
157.  	str = (*func)(obj);
158.  	Blinded = save_Blinded;
159.  	return str;
160.  }
161.  
162.  #endif /* OVLB */
163.  #ifdef OVL1
164.  
165.  char *
166.  xname(obj)
167.  register struct obj *obj;
168.  {
169.  #ifdef LINT	/* lint may handle static decl poorly -- static char bufr[]; */
170.  char bufr[BUFSZ];
171.  #else
172.  static char bufr[BUFSZ];
173.  #endif
174.  register char *buf = &(bufr[PREFIX]);	/* leave room for "17 -3 " */
175.  register int typ = obj->otyp;
176.  register int nn = objects[typ].oc_name_known;
177.  register const char *actualn = OBJ_NAME(objects[typ]);
178.  register const char *dn = OBJ_DESCR(objects[typ]);
179.  register const char *un = objects[typ].oc_uname;
180.  
181.  	if (pl_character[0] == 'S' && Japanese_item_name(typ))
182.  		actualn = Japanese_item_name(typ);
183.  
184.  	buf[0] = '\0';
185.  	if (!Blind) obj->dknown=1;
186.  	if (obj_is_pname(obj))
187.  	    goto nameit;
188.  	switch (obj->oclass) {
189.  	    case AMULET_CLASS:
190.  		if (!obj->dknown)
191.  			Strcpy(buf, "amulet");
192.  		else if (typ == FAKE_AMULET_OF_YENDOR)
193.  			/* each must be identified individually */
194.  			Strcpy(buf, obj->known ? actualn : dn);
195.  		else if (nn) /* should be true for the Amulet of Yendor */
196.  			Strcpy(buf, actualn);
197.  		else if (un)
198.  			Sprintf(buf,"amulet called %s", un);
199.  		else
200.  			Sprintf(buf,"%s amulet", dn);
201.  		break;
202.  	    case WEAPON_CLASS:
203.  		if (typ <= SHURIKEN && obj->opoisoned)
204.  			Strcpy(buf, "poisoned ");
205.  	    case VENOM_CLASS:
206.  	    case TOOL_CLASS:
207.  		if(un) {
208.  			/* un must come first here.  If it does not, they could
209.  			 * tell objects apart by seeing which ones refuse to
210.  			 * accept names.
211.  			 */
212.  			Sprintf(buf, "%s called %s",
213.  				nn ? actualn : dn, un);
214.  		} else if(nn)
215.  			Strcat(buf, actualn);
216.  		else
217.  			Strcat(buf, dn);
218.  		/* If we use an() here we'd have to remember never to use */
219.  		/* it whenever calling doname() or xname(). */
220.  		if (typ == FIGURINE)
221.  		    Sprintf(eos(buf), " of a%s %s",
222.  			index(vowels,*(mons[obj->corpsenm].mname)) ? "n" : "",
223.  			mons[obj->corpsenm].mname);
224.  		break;
225.  	    case ARMOR_CLASS:
226.  		/* depends on order of the dragon scales objects */
227.  		if (typ >= GRAY_DRAGON_SCALES && typ <= YELLOW_DRAGON_SCALES) {
228.  			Sprintf(buf, "set of %s", OBJ_NAME(objects[typ]));
229.  			break;
230.  		}
231.  		if(is_boots(obj) || is_gloves(obj)) Strcpy(buf,"pair of ");
232.  
233.  		if(nn)	Strcat(buf, actualn);
234.  		else if(un) {
235.  			if(is_boots(obj))
236.  				Strcat(buf,"boots");
237.  			else if(is_gloves(obj))
238.  				Strcat(buf,"gloves");
239.  			else if(is_cloak(obj))
240.  				Strcpy(buf,"cloak");
241.  			else if(is_helmet(obj))
242.  				Strcpy(buf,"helmet");
243.  			else if(is_shield(obj))
244.  				Strcpy(buf,"shield");
245.  			else
246.  				Strcpy(buf,"armor");
247.  			Strcat(buf, " called ");
248.  			Strcat(buf, un);
249.  		} else	Strcat(buf, dn);
250.  		break;
251.  	    case FOOD_CLASS:
252.  #ifdef TUTTI_FRUTTI
253.  		if (typ == SLIME_MOLD) {
254.  			register struct fruit *f;
255.  
256.  			for(f=ffruit; f; f = f->nextf) {
257.  				if(f->fid == obj->spe) {
258.  					Strcpy(buf, f->fname);
259.  					break;
260.  				}
261.  			}
262.  			if (!f) impossible("Bad fruit #%d?", obj->spe);
263.  			break;
264.  		}
265.  #endif
266.  		Strcpy(buf, actualn);
267.  		if (typ == TIN && obj->known) {
268.  		    if(obj->spe > 0)
269.  			Strcat(buf, " of spinach");
270.  		    else if (obj->corpsenm < 0)
271.  		        Strcpy(buf, "empty tin");
272.  		    else if (is_meaty(&mons[obj->corpsenm]))
273.  			Sprintf(eos(buf), " of %s meat", mons[obj->corpsenm].mname);
274.  		    else
275.  			Sprintf(eos(buf), " of %s", mons[obj->corpsenm].mname);
276.  		}
277.  		break;
278.  	    case GOLD_CLASS:
279.  	    case CHAIN_CLASS:
280.  		Strcpy(buf, actualn);
281.  		break;
282.  	    case ROCK_CLASS:
283.  		if (typ == STATUE)
284.  		    Sprintf(buf, "%s of %s%s", actualn,
285.  			type_is_pname(&mons[obj->corpsenm]) ? "" :
286.  			    (index(vowels,*(mons[obj->corpsenm].mname)) ?
287.  								"an " : "a "),
288.  			mons[obj->corpsenm].mname);
289.  		else Strcpy(buf, actualn);
290.  		break;
291.  	    case BALL_CLASS:
292.  		Sprintf(buf, "%sheavy iron ball",
293.  			(obj->owt > objects[typ].oc_weight) ? "very " : "");
294.  		break;
295.  	    case POTION_CLASS:
296.  		if(nn || un || !obj->dknown) {
297.  			Strcpy(buf, "potion");
298.  			if(!obj->dknown) break;
299.  			if(nn) {
300.  			    Strcat(buf, " of ");
301.  			    if (typ == POT_WATER &&
302.  				objects[POT_WATER].oc_name_known &&
303.  				(obj->bknown || pl_character[0] == 'P') &&
304.  				(obj->blessed || obj->cursed)) {
305.  				Strcat(buf, obj->blessed ? "holy " : "unholy ");
306.  			    }
307.  			    Strcat(buf, actualn);
308.  			} else {
309.  				Strcat(buf, " called ");
310.  				Strcat(buf, un);
311.  			}
312.  		} else {
313.  			Strcpy(buf, dn);
314.  			Strcat(buf, " potion");
315.  		}
316.  		break;
317.  	case SCROLL_CLASS:
318.  		Strcpy(buf, "scroll");
319.  		if(!obj->dknown) break;
320.  		if(nn) {
321.  			Strcat(buf, " of ");
322.  			Strcat(buf, actualn);
323.  		} else if(un) {
324.  			Strcat(buf, " called ");
325.  			Strcat(buf, un);
326.  		} else if (objects[typ].oc_magic) {
327.  			Strcat(buf, " labeled ");
328.  			Strcat(buf, dn);
329.  		} else {
330.  			Strcpy(buf, dn);
331.  			Strcat(buf, " scroll");
332.  		}
333.  		break;
334.  	case WAND_CLASS:
335.  		if(!obj->dknown)
336.  			Strcpy(buf, "wand");
337.  		else if(nn)
338.  			Sprintf(buf, "wand of %s", actualn);
339.  		else if(un)
340.  			Sprintf(buf, "wand called %s", un);
341.  		else
342.  			Sprintf(buf, "%s wand", dn);
343.  		break;
344.  	case SPBOOK_CLASS:
345.  		if (!obj->dknown) {
346.  			Strcpy(buf, "spellbook");
347.  		} else if (nn) {
348.  			if (typ != SPE_BOOK_OF_THE_DEAD)
349.  			    Strcpy(buf, "spellbook of ");
350.  			Strcat(buf, actualn);
351.  		} else if (un) {
352.  			Sprintf(buf, "spellbook called %s", un);
353.  		} else
354.  			Sprintf(buf, "%s spellbook", dn);
355.  		break;
356.  	case RING_CLASS:
357.  		if(!obj->dknown)
358.  			Strcpy(buf, "ring");
359.  		else if(nn)
360.  			Sprintf(buf, "ring of %s", actualn);
361.  		else if(un)
362.  			Sprintf(buf, "ring called %s", un);
363.  		else
364.  			Sprintf(buf, "%s ring", dn);
365.  		break;
366.  	case GEM_CLASS:
367.  		if(!obj->dknown) {
368.  			if (typ == ROCK || typ == LOADSTONE || typ == LUCKSTONE)
369.  				Strcpy(buf, "stone");
370.  			else
371.  				Strcpy(buf, "gem");
372.  			break;
373.  		}
374.  		if(!nn) {
375.  			const char *rock =
376.  			  (typ==LOADSTONE || typ==LUCKSTONE) ? "stone" : "gem";
377.  			if(un)	Sprintf(buf,"%s called %s", rock, un);
378.  			else	Sprintf(buf, "%s %s", dn, rock);
379.  			break;
380.  		}
381.  		Strcpy(buf, actualn);
382.  		if(typ >= TURQUOISE && typ <= JADE)
383.  			Strcat(buf, " stone");
384.  		break;
385.  	default:
386.  		Sprintf(buf,"glorkum %d %d %d", obj->oclass, typ, obj->spe);
387.  	}
388.  	if(obj->quan != 1L) Strcpy(buf, makeplural(buf));
389.  
390.  	if(obj->onamelth &&
391.  	   (!obj->oartifact || !objects[obj->otyp].oc_unique)) {
392.  		Strcat(buf, " named ");
393.  	    nameit:
394.  		Strcat(buf, ONAME(obj));
395.  	}
396.  	return(buf);
397.  }
398.  
399.  #endif /* OVL1 */
400.  #ifdef OVL0
401.  
402.  char *
403.  doname(obj)
404.  register struct obj *obj;
405.  {
406.  	boolean ispoisoned = FALSE;
407.  	char prefix[PREFIX];
408.  	char tmpbuf[PREFIX+1];
409.  	/* when we have to add something at the start of prefix instead of the
410.  	 * end (Strcat is used on the end)
411.  	 */
412.  	register char *bp = xname(obj);
413.  	/* When using xname, we want "poisoned arrow", and when using
414.  	 * doname, we want "poisoned +0 arrow".  This kludge is about the only
415.  	 * way to do it, at least until someone overhauls xname() and doname(),
416.  	 * combining both into one function taking a parameter.
417.  	 */
418.  	if (!strncmp(bp, "poisoned ", 9)) {
419.  		bp += 9;
420.  		ispoisoned = TRUE;
421.  	}
422.  
423.  	if(obj->quan != 1L)
424.  		Sprintf(prefix, "%ld ", obj->quan);
425.  	else if(obj_is_pname(obj)) {
426.  		if (!strncmpi(bp, "the ", 4))
427.  		    bp += 4;
428.  		Strcpy(prefix, "the ");
429.  	} else
430.  		Strcpy(prefix, "a ");
431.  	if((obj->bknown || pl_character[0] == 'P') &&
432.  	    (obj->otyp != POT_WATER || !objects[POT_WATER].oc_name_known
433.  		|| (!obj->cursed && !obj->blessed))) {
434.  	    /* allow 'blessed clear potion' if we don't know it's holy water;
435.  	     * always allow "uncursed potion of water"
436.  	     */
437.  	    if(obj->cursed)
438.  		Strcat(prefix, "cursed ");
439.  	    else if(obj->blessed)
440.  		Strcat(prefix, "blessed ");
441.  	    else if (((obj->oclass != ARMOR_CLASS
442.  			&& obj->oclass != WAND_CLASS
443.  			&& obj->oclass != WEAPON_CLASS
444.  			&& ((obj->oclass != TOOL_CLASS &&
445.  			     obj->oclass != RING_CLASS) ||
446.  			     !objects[obj->otyp].oc_charged))
447.  			    || !obj->known)
448.  		/* For items with charges or +/-, knowing the +/- means that
449.  		 * the item has been totally identified, and therefore there
450.  		 * is no doubt as to the object being uncursed if it's
451.  		 * not described as "blessed" or "cursed".
452.  		 *
453.  		 * If the +/- isn't known, "uncursed" must be printed to
454.  		 * avoid ambiguity between an item whose curse status is
455.  		 * unknown, and an item known to be uncursed.
456.  		 */
457.  #ifdef MAIL
458.  			&& obj->otyp != SCR_MAIL
459.  #endif
460.  			&& obj->otyp != FAKE_AMULET_OF_YENDOR
461.  			&& obj->otyp != AMULET_OF_YENDOR
462.  			&& pl_character[0] != 'P')
463.  		Strcat(prefix, "uncursed ");
464.  	}
465.  	if(obj->greased) Strcat(prefix, "greased ");
466.  	switch(obj->oclass) {
467.  	case AMULET_CLASS:
468.  		if(obj->otyp == FAKE_AMULET_OF_YENDOR ||
469.  		   obj->otyp == AMULET_OF_YENDOR)
470.  		    if(strncmp(bp, "cheap ", 6)) {
471.  			Strcpy(tmpbuf, "the ");
472.  			Strcat(tmpbuf, prefix+2); /* skip the "a " */
473.  			Strcpy(prefix, tmpbuf);
474.  		    }
475.  		if(obj->owornmask & W_AMUL)
476.  			Strcat(bp, " (being worn)");
477.  		break;
478.  	case WEAPON_CLASS:
479.  		if(ispoisoned)
480.  			Strcat(prefix, "poisoned ");
481.  plus:
482.  		if (obj->oeroded) {
483.  			switch (obj->oeroded) {
484.  				case 2:	Strcat(prefix, "very "); break;
485.  				case 3:	Strcat(prefix, "thoroughly "); break;
486.  			}			
487.  			Strcat(prefix,
488.  			       is_rustprone(obj) ? "rusty " :
489.  			       is_corrodeable(obj) ? "corroded " :
490.  			       is_flammable(obj) ? "burnt " : "");
491.  		} else if (obj->rknown && obj->oerodeproof)
492.  			Strcat(prefix,
493.  			       is_rustprone(obj) ? "rustproof " :
494.  			       is_corrodeable(obj) ? "corrodeproof " :	/* "stainless"? */
495.  			       is_flammable(obj) ? "fireproof " : "");
496.  		if(obj->known) {
497.  			Strcat(prefix, sitoa(obj->spe));
498.  			Strcat(prefix, " ");
499.  		}
500.  		break;
501.  	case ARMOR_CLASS:
502.  		if(obj->owornmask & W_ARMOR)
503.  			Strcat(bp,
504.  #ifdef POLYSELF
505.  				(obj == uskin) ? " (embedded in your skin)" :
506.  #endif
507.  				" (being worn)");
508.  		goto plus;
509.  	case TOOL_CLASS:		/* temp. hack by GAN 11/18/86 */
510.  		if(obj->owornmask & W_TOOL) { /* blindfold */
511.  			Strcat(bp, " (being worn)");
512.  			break;
513.  		}
514.  #ifdef WALKIES
515.  		if(obj->otyp == LEASH && obj->leashmon != 0) {
516.  			Strcat(bp, " (in use)");
517.  			break;
518.  		}
519.  #endif
520.  		if(obj->otyp == PICK_AXE || obj->otyp == UNICORN_HORN)
521.  			goto plus;
522.  		if (Is_candle(obj) &&
523.  		    obj->age < 20L * (long)objects[obj->otyp].oc_cost)
524.  			Sprintf(eos(prefix), "partly used ");
525.  		if (obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP ||
526.  			obj->otyp == BRASS_LANTERN ||
527.  		    Is_candle(obj) || obj->otyp == CANDELABRUM_OF_INVOCATION) {
528.  			if(obj->lamplit)
529.  				Sprintf(eos(bp), " (lit)");
530.  			break;
531.  		}
532.  		if(!objects[obj->otyp].oc_charged) break;
533.  		/* if special tool, fall through to show charges */
534.  	case WAND_CLASS:
535.  		if(obj->known)
536.  			Sprintf(eos(bp), " (%d)", obj->spe);
537.  		break;
538.  	case RING_CLASS:
539.  		if(obj->owornmask & W_RINGR) Strcat(bp, " (on right ");
540.  		if(obj->owornmask & W_RINGL) Strcat(bp, " (on left ");
541.  		if(obj->owornmask & W_RING) {
542.  		    Strcat(bp, body_part(HAND));
543.  		    Strcat(bp, ")");
544.  		}
545.  		if(obj->known && objects[obj->otyp].oc_charged) {
546.  			Strcat(prefix, sitoa(obj->spe));
547.  			Strcat(prefix, " ");
548.  		}
549.  		break;
550.  	case FOOD_CLASS:
551.  		if (obj->oeaten)
552.  		    Strcat(prefix, "partly eaten ");
553.  		if (obj->otyp == CORPSE) {
554.  		    if (type_is_pname(&mons[obj->corpsenm])) {
555.  			Sprintf(prefix, "%s ",
556.  				s_suffix(mons[obj->corpsenm].mname));
557.  			if (obj->oeaten) Strcat(prefix, "partly eaten ");
558.  		    } else {
559.  			Strcat(prefix, mons[obj->corpsenm].mname);
560.  			Strcat(prefix, " ");
561.  		    }
562.  		} else if (obj->otyp == EGG && obj->known) {
563.  		    if (obj->corpsenm >= 0) {
564.  			Strcat(prefix, mons[obj->corpsenm].mname);
565.  			Strcat(prefix, " ");
566.  #ifdef POLYSELF
567.  			if (obj->spe)
568.  			    Strcat(bp, " (laid by you)");
569.  #endif
570.  		    }
571.  		}
572.  		break;
573.  	case BALL_CLASS:
574.  		if(obj->owornmask & W_BALL)
575.  			Strcat(bp, " (chained to you)");
576.  			break;
577.  	}
578.  
579.  	if((obj->owornmask & W_WEP) && !mrg_to_wielded) {
580.  		if (obj->quan != 1L)
581.  			Strcat(bp, " (wielded)");
582.  		else {
583.  			Strcat(bp, " (weapon in ");
584.  			Strcat(bp, body_part(HAND));
585.  			Strcat(bp, ")");
586.  		}
587.  	}
588.  	if(obj->unpaid)
589.  		Strcat(bp, " (unpaid)");
590.  	if (!strncmp(prefix, "a ", 2) &&
591.  			index(vowels, *(prefix+2) ? *(prefix+2) : *bp)
592.  			&& (*(prefix+2) || (strncmp(bp, "uranium", 7)
593.  				&& strncmp(bp, "unicorn", 7)))) {
594.  		Strcpy(tmpbuf, prefix);
595.  		Strcpy(prefix, "an ");
596.  		Strcpy(prefix+3, tmpbuf+2);
597.  	}
598.  	bp = strprepend(bp, prefix);
599.  	return(bp);
600.  }
601.  
602.  #endif /* OVL0 */
603.  #ifdef OVLB
604.  
605.  /*
606.   * Used if only one of a collection of objects is named (e.g. in eat.c).
607.   */
608.  
609.  char *
610.  singular(otmp, func)
611.  register struct obj *otmp;
612.  char *FDECL((*func), (OBJ_P));
613.  {
614.  	long savequan;
615.  	char *nam;
616.  
617.  	/* Note: using xname for corpses will not give the monster type */
618.  	if (otmp->otyp == CORPSE && func == xname) {
619.  		static char NEARDATA buf[31];
620.  
621.  		Sprintf(buf, "%s corpse", mons[otmp->corpsenm].mname);
622.  		return buf;
623.  	}
624.  	savequan = otmp->quan;
625.  	otmp->quan = 1L;
626.  	nam = (*func)(otmp);
627.  	otmp->quan = savequan;
628.  	return nam;
629.  }
630.  
631.  char *
632.  an(str)
633.  register const char *str;
634.  {
635.  	static char NEARDATA buf[BUFSZ];
636.  
637.  	buf[0] = '\0';
638.  
639.  	if (strncmpi(str, "the ", 4) &&
640.  	    strcmp(str, "molten lava") &&
641.  	    strcmp(str, "ice"))
642.  	    	if (index(vowels, *str) &&
643.  		    strncmp(str, "useful", 6) &&
644.  		    strncmp(str, "unicorn", 7) &&
645.  		    strncmp(str, "uranium", 7))
646.  		    	Strcpy(buf, "an ");
647.  	    	else
648.  		    Strcpy(buf, "a ");
649.  
650.  	Strcat(buf, str);
651.  	return buf;
652.  }
653.  
654.  char *
655.  An(str)
656.  const char *str;
657.  {
658.  	register char *tmp = an(str);
659.  	*tmp = highc(*tmp);
660.  	return tmp;
661.  }
662.  
663.  /*
664.   * Prepend "the" if necessary; assumes str is a subject derived from xname.
665.   * Use type_is_pname() for monster names, not the().  the() is idempotent.
666.   */
667.  char *
668.  the(str)
669.  const char *str;
670.  {
671.  	static char NEARDATA buf[BUFSZ];
672.  
673.  	if (!strncmpi(str, "the ", 4)) {
674.  	    buf[0] = lowc(*str);
675.  	    Strcpy(&buf[1], str+1);
676.  	    return buf;
677.  	} else if (*str < 'A' || *str > 'Z') {
678.  	    /* not a proper name, needs an article */
679.  	    Strcpy(buf, "the ");
680.  	} else {
681.  	    /* Probably a proper name, might not need an article */
682.  	    register char *tmp;
683.  
684.  	    buf[0] = 0;
685.  
686.  	    /* some objects have capitalized adjectives in their names */
687.  	    if(((tmp = rindex(str, ' ')) || (tmp = rindex(str, '-'))) &&
688.  	       (tmp[1] < 'A' || tmp[1] > 'Z'))
689.  		Strcpy(buf, "the ");
690.  	    else if (tmp && (tmp = index(str, ' ')) != NULL) {
691.  		/* it needs an article if the name contains "of" */
692.  		while(tmp && strncmp(++tmp, "of ", 3))
693.  		    tmp = index(tmp, ' ');
694.  		if (tmp) /* found an "of" */
695.  		    Strcpy(buf, "the ");
696.  	    }
697.  	}
698.  	Strcat(buf, str);
699.  
700.  	return buf;
701.  }
702.  
703.  char *
704.  The(str)
705.  const char *str;
706.  {
707.      register char *tmp = the(str);
708.      *tmp = highc(*tmp);
709.      return tmp;
710.  }
711.  
712.  char *
713.  aobjnam(otmp,verb)
714.  register struct obj *otmp;
715.  register const char *verb;
716.  {
717.  	register char *bp = xname(otmp);
718.  	char prefix[PREFIX];
719.  
720.  	if(otmp->quan != 1L) {
721.  		Sprintf(prefix, "%ld ", otmp->quan);
722.  		bp = strprepend(bp, prefix);
723.  	}
724.  
725.  	if(verb) {
726.  		/* verb is given in plural (without trailing s) */
727.  		Strcat(bp, " ");
728.  		if(otmp->quan != 1L)
729.  			Strcat(bp, verb);
730.  		else if(!strcmp(verb, "are"))
731.  			Strcat(bp, "is");
732.  		else {
733.  			Strcat(bp, verb);
734.  			Strcat(bp, "s");
735.  		}
736.  	}
737.  	return(bp);
738.  }
739.  
740.  char *
741.  Doname2(obj)
742.  register struct obj *obj;
743.  {
744.  	register char *s = doname(obj);
745.  
746.  	if('a' <= *s && *s <= 'z') *s -= ('a' - 'A');
747.  	return(s);
748.  }
749.  
750.  static const char *wrp[] = {
751.  	"wand", "ring", "potion", "scroll", "gem", "amulet",
752.  	"spellbook", "spell book",
753.  	/* for non-specific wishes */
754.  	"weapon", "armor", "tool", "food", "comestible",
755.  };
756.  static const char wrpsym[] = {
757.  	WAND_CLASS, RING_CLASS, POTION_CLASS, SCROLL_CLASS, GEM_CLASS, 
758.          AMULET_CLASS, SPBOOK_CLASS, SPBOOK_CLASS,
759.  	WEAPON_CLASS, ARMOR_CLASS, TOOL_CLASS, FOOD_CLASS, FOOD_CLASS
760.  };
761.  
762.  #endif /* OVLB */
763.  #ifdef OVL0
764.  
765.  /* Plural routine; chiefly used for user-defined fruits.  We have to try to
766.   * account for everything reasonable the player has; something unreasonable
767.   * can still break the code.  However, it's still a lot more accurate than
768.   * "just add an s at the end", which Rogue uses...
769.   *
770.   * Also used for plural monster names ("Wiped out all homunculi.")
771.   * and body parts.
772.   *
773.   * Also misused by muse.c to convert 1st person present verbs to 2nd person.
774.   */
775.  char *
776.  makeplural(oldstr)
777.  const char *oldstr;
778.  {
779.  	/* Note: cannot use strcmpi here -- it'd give MATZot, CAVEMeN,... */
780.  	register char *spot;
781.  	static char NEARDATA str[BUFSZ];
782.  	const char *excess;
783.  	int len;
784.  
785.  	while (*oldstr==' ') oldstr++;
786.  	if (!oldstr || !*oldstr) {
787.  		impossible("plural of null?");
788.  		Strcpy(str, "s");
789.  		return str;
790.  	}
791.  	Strcpy(str, oldstr);
792.  
793.  	/* Search for common compounds, ex. lump of royal jelly */
794.  	for(excess=(char *)0, spot=str; *spot; spot++) {
795.  		if (!strncmp(spot, " of ", 4)
796.  				|| !strncmp(spot, " labeled ", 9)
797.  				|| !strncmp(spot, " called ", 8)
798.  				|| !strncmp(spot, " named ", 7)
799.  				|| !strcmp(spot, " above") /* lurkers above */
800.  				|| !strncmp(spot, " versus ", 8)
801.  #ifdef TUTTI_FRUTTI
802.  				|| !strncmp(spot, " from ", 6)
803.  				|| !strncmp(spot, " in ", 4)
804.  				|| !strncmp(spot, " on ", 4)
805.  				|| !strncmp(spot, " a la ", 6)
806.  				|| !strncmp(spot, " with", 5)	/* " with "? */
807.  				|| !strncmp(spot, " de ", 4)
808.  				|| !strncmp(spot, " d'", 3)
809.  				|| !strncmp(spot, " du ", 4)
810.  #endif
811.  				) {
812.  			excess = oldstr + (int) (spot - str);
813.  			*spot = 0;
814.  			break;
815.  		}
816.  	}
817.  	spot--;
818.  	while (*spot==' ') spot--; /* Strip blanks from end */
819.  	*(spot+1) = 0;
820.  	/* Now spot is the last character of the string */
821.  
822.  	len = strlen(str);
823.  #ifdef TUTTI_FRUTTI
824.  	/* Single letters */
825.  	if (len==1 || !letter(*spot)) {
826.  		Strcpy(spot+1, "'s");
827.  		goto bottom;
828.  	}
829.  #endif
830.  
831.  	/* man/men ("Wiped out all cavemen.") */
832.  	if (len >= 3 && !strcmp(spot-2, "man") &&
833.  			(len<6 || strcmp(spot-5, "shaman")) &&
834.  			(len<5 || strcmp(spot-4, "human"))) {
835.  		*(spot-1) = 'e';
836.  		goto bottom;
837.  	}
838.  
839.  	/* tooth/teeth */
840.  	if (len >= 5 && !strcmp(spot-4, "tooth")) {
841.  		Strcpy(spot-3, "eeth");
842.  		goto bottom;
843.  	}
844.  
845.  	/* knife/knives, etc... */
846.  	if (!strcmp(spot-1, "fe"))
847.  		*(spot-1) = 'v';
848.  	else if (*spot == 'f')
849.  		if (index("lr", *(spot-1)) || index(vowels, *(spot-1)))
850.  			*spot = 'v';
851.  		else if (len >= 5 && !strncmp(spot-4, "staf", 4))
852.  			Strcpy(spot-1, "ve");
853.  
854.  	/* foot/feet (body part) */
855.  	if (len >= 4 && !strcmp(spot-3, "foot")) {
856.  		Strcpy(spot-2, "eet");
857.  		goto bottom;
858.  	}
859.  
860.  	/* ium/ia (mycelia, baluchitheria) */
861.  	if (len >= 3 && !strcmp(spot-2, "ium")) {
862.  		*(spot--) = (char)0;
863.  		*spot = 'a';
864.  		goto bottom;
865.  	}
866.  
867.  	/* algae, larvae, hyphae (another fungus part) */
868.  #ifdef TUTTI_FRUTTI
869.  	if ((len >= 4 && !strcmp(spot-3, "alga")) ||
870.  	    (len >= 5 &&
871.  	     (!strcmp(spot-4, "hypha") || !strcmp(spot-4, "larva"))))
872.  #else
873.  	if (len >= 5 && (!strcmp(spot-4, "hypha")))
874.  #endif
875.  	{
876.  		Strcpy(spot, "ae");
877.  		goto bottom;
878.  	}
879.  
880.  	/* fungus/fungi, homunculus/homunculi, but wumpuses */
881.  	if (!strcmp(spot-1, "us") && (len < 6 || strcmp(spot-5, "wumpus"))) {
882.  		*(spot--) = (char)0;
883.  		*spot = 'i';
884.  		goto bottom;
885.  	}
886.  
887.  	/* vortex/vortices */
888.  	if (len >= 6 && !strcmp(spot-3, "rtex")) {
889.  		Strcpy(spot-1, "ices");
890.  		goto bottom;
891.  	}
892.  
893.  	/* djinni/djinn (note: also efreeti/efreet) */
894.  	if (len >= 6 && !strcmp(spot-5, "djinni")) {
895.  		*spot = (char)0;
896.  		goto bottom;
897.  	}
898.  
899.  	/* mumak/mumakil */
900.  	if (len >= 5 && !strcmp(spot-4, "mumak")) {
901.  		Strcpy(spot, "il");
902.  		goto bottom;
903.  	}
904.  
905.  	/* same singular and plural */
906.  	/* note: also swine, trout, grouse */
907.  	if ((len >= 7 && !strcmp(spot-6, "samurai")) ||
908.  #ifdef TUTTI_FRUTTI
909.  	    (len >= 5 &&
910.  	     (!strcmp(spot-4, "manes") || !strcmp(spot-4, "sheep"))) ||
911.  	    (len >= 4 &&
912.  	     (!strcmp(spot-3, "fish") || !strcmp(spot-3, "tuna") ||
913.  	      !strcmp(spot-3, "deer")))
914.  #else
915.  	    (len >= 5 && !strcmp(spot-4, "manes"))
916.  #endif
917.  	    ) goto bottom;
918.  
919.  	/* sis/ses (nemesis) */
920.  	if (len >= 3 && !strcmp(spot-2, "sis")) {
921.  		*(spot-1) = 'e';
922.  		goto bottom;
923.  	}
924.  
925.  #ifdef TUTTI_FRUTTI
926.  	/* mouse/mice,louse/lice (not a monster, but possible in food names) */
927.  	if (len >= 5 && !strcmp(spot-3, "ouse") && index("MmLl", *(spot-4))) {
928.  		Strcpy(spot-3, "ice");
929.  		goto bottom;
930.  	}
931.  
932.  	/* matzoh/matzot, possible food name */
933.  	if (len >= 6 && (!strcmp(spot-5, "matzoh")
934.  					|| !strcmp(spot-5, "matzah"))) {
935.  		Strcpy(spot-1, "ot");
936.  		goto bottom;
937.  	}
938.  	if (len >= 5 && (!strcmp(spot-4, "matzo")
939.  					|| !strcmp(spot-5, "matza"))) {
940.  		Strcpy(spot, "ot");
941.  		goto bottom;
942.  	}
943.  
944.  	/* child/children (for wise guys who give their food funny names) */
945.  	if (len >= 5 && !strcmp(spot-4, "child")) {
946.  		Strcpy(spot, "dren");
947.  		goto bottom;
948.  	}
949.  
950.  	/* note: -eau/-eaux (gateau, bordeau...) */
951.  	/* note: ox/oxen, VAX/VAXen, goose/geese */
952.  #endif
953.  
954.  	/* Ends in z, x, s, ch, sh; add an "es" */
955.  	if (index("zxsv", *spot)
956.  			|| (len >= 2 && *spot=='h' && index("cs", *(spot-1)))
957.  #ifdef TUTTI_FRUTTI
958.  	/* Kludge to get "tomatoes" and "potatoes" right */
959.  			|| (len >= 4 && !strcmp(spot-2, "ato"))
960.  #endif
961.  									) {
962.  		Strcpy(spot+1, "es");
963.  		goto bottom;
964.  	}
965.  
966.  	/* Ends in y preceded by consonant (note: also "qu") change to "ies" */
967.  	if (*spot == 'y' &&
968.  	    (!index(vowels, *(spot-1)))) {
969.  		Strcpy(spot, "ies");
970.  		goto bottom;
971.  	}
972.  
973.  	/* Japanese words: plurals are the same as singlar */
974.  	if (len == 2 && !strcmp(str, "ya"))
975.  	    goto bottom;
976.  
977.  	/* Default: append an 's' */
978.  	Strcpy(spot+1, "s");
979.  
980.  bottom:	if (excess) Strcpy(eos(str), excess);
981.  	return str;
982.  }
983.  
984.  #endif /* OVL0 */
985.  
986.  struct o_range {
987.  	const char *name, osym;
988.  	int  f_o_range, l_o_range;
989.  };
990.  
991.  #ifndef OVLB
992.  
993.  STATIC_DCL const struct o_range o_ranges[];
994.  
995.  #else /* OVLB */
996.  
997.  /* wishable subranges of objects */
998.  STATIC_OVL const struct o_range NEARDATA o_ranges[] = {
999.  	{ "bag",	TOOL_CLASS,   SACK,	      BAG_OF_TRICKS },
1000. 	{ "candle",	TOOL_CLASS,   TALLOW_CANDLE,  WAX_CANDLE },
1001. 	{ "horn",	TOOL_CLASS,   TOOLED_HORN,    HORN_OF_PLENTY },
1002. 	{ "gloves",	ARMOR_CLASS,  LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY },
1003. 	{ "gauntlets",	ARMOR_CLASS,  LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY },
1004. 	{ "boots",	ARMOR_CLASS,  LOW_BOOTS,      LEVITATION_BOOTS },
1005. 	{ "shoes",	ARMOR_CLASS,  LOW_BOOTS,      IRON_SHOES },
1006. 	{ "cloak",	ARMOR_CLASS,  MUMMY_WRAPPING, CLOAK_OF_DISPLACEMENT },
1007. 	{ "shield",	ARMOR_CLASS,  SMALL_SHIELD,   SHIELD_OF_REFLECTION },
1008. 	{ "helm",	ARMOR_CLASS,  ELVEN_LEATHER_HELM, HELM_OF_TELEPATHY },
1009. 	{ "dragon scales",
1010. 			ARMOR_CLASS,  GRAY_DRAGON_SCALES, YELLOW_DRAGON_SCALES },
1011. 	{ "dragon scale mail",
1012. 			ARMOR_CLASS,  GRAY_DRAGON_SCALE_MAIL, YELLOW_DRAGON_SCALE_MAIL },
1013. 	{ "sword",	WEAPON_CLASS, SHORT_SWORD,    KATANA },
1014. #ifdef WIZARD
1015. 	{ "venom",	VENOM_CLASS,  BLINDING_VENOM, ACID_VENOM },
1016. #endif
1017. };
1018. 
1019. #define BSTRCMP(base,ptr,string) ((ptr) < base || strcmp((ptr),string))
1020. #define BSTRCMPI(base,ptr,string) ((ptr) < base || strcmpi((ptr),string))
1021. #define BSTRNCMP(base,ptr,string,num) ((ptr)<base || strncmp((ptr),string,num))
1022. 
1023. /*
1024.  * Singularize a string the user typed in; this helps reduce the complexity
1025.  * of readobjnam, and is also used in pager.c to singularize the string
1026.  * for which help is sought.
1027.  */
1028. 
1029. char *
1030. makesingular(oldstr)
1031. const char *oldstr;
1032. {
1033. 	register char *p, *bp;
1034. 	static char NEARDATA str[BUFSZ];
1035. 
1036. 	if (!oldstr || !*oldstr) {
1037. 		impossible("singular of null?");
1038. 		str[0] = 0; return str;
1039. 	}
1040. 	Strcpy(str, oldstr);
1041. 	bp = str;
1042. 
1043. 	while (*bp == ' ') bp++;
1044. 	/* find "cloves of garlic", "worthless pieces of blue glass" */
1045. 	if ((p = strstri(bp, "s of ")) != 0) {
1046. 	    /* but don't singularize "gauntlets" */
1047. 	    if (BSTRNCMP(bp, p-8, "gauntlet", 8))
1048. 		while ((*p = *(p+1)) != 0) p++;
1049. 	    return bp;
1050. 	}
1051. 
1052. 	/* remove -s or -es (boxes) or -ies (rubies) */
1053. 	p = eos(bp);
1054. 	if (p >= bp+1 && p[-1] == 's') {
1055. 		if (p >= bp+2 && p[-2] == 'e') {
1056. 			if (p >= bp+3 && p[-3] == 'i') {
1057. 				if(!BSTRCMP(bp, p-7, "cookies") ||
1058. 				   !BSTRCMP(bp, p-4, "pies"))
1059. 					goto mins;
1060. 				Strcpy(p-3, "y");
1061. 				return bp;
1062. 			}
1063. 
1064. 			/* note: cloves / knives from clove / knife */
1065. 			if(!BSTRCMP(bp, p-6, "knives")) {
1066. 				Strcpy(p-3, "fe");
1067. 				return bp;
1068. 			}
1069. 
1070. 			if(!BSTRCMP(bp, p-6, "staves")) {
1071. 				Strcpy(p-3, "ff");
1072. 				return bp;
1073. 			}
1074. 
1075. 			/* note: nurses, axes but boxes */
1076. 			if(!BSTRCMP(bp, p-5, "boxes")) {
1077. 				p[-2] = 0;
1078. 				return bp;
1079. 			}
1080. 			if (!BSTRCMP(bp, p-6, "gloves") ||
1081. 			    !BSTRCMP(bp, p-5, "shoes") ||
1082. 			    !BSTRCMP(bp, p-6, "scales"))
1083. 				return bp;
1084. 		} else if (!BSTRCMP(bp, p-5, "boots") ||
1085. 			   !BSTRCMP(bp, p-6, "tricks") ||
1086. 			   !BSTRCMP(bp, p-9, "paralysis") ||
1087. 			   !BSTRCMP(bp, p-5, "glass") ||
1088. 			   !BSTRCMP(bp, p-4, "ness") ||
1089. 			   !BSTRCMP(bp, p-14, "shape changers") ||
1090. 			   !BSTRCMP(bp, p-15, "detect monsters") ||
1091. 			   !BSTRCMPI(bp, p-11, "Aesculapius"))	/* staff */
1092. 				return bp;
1093. 	mins:
1094. 		p[-1] = 0;
1095. 	} else {
1096. 		if(!BSTRCMP(bp, p-5, "teeth")) {
1097. 			Strcpy(p-5, "tooth");
1098. 			return bp;
1099. 		}
1100. 		/* here we cannot find the plural suffix */
1101. 	}
1102. 	return bp;
1103. }
1104. 
1105. /* alternate spellings: extra space, space instead of hyphen, etc */
1106. struct alt_spellings {
1107. 	const char *sp;
1108. 	int ob;
1109. } spellings[] = {
1110. 	{ "two handed sword", TWO_HANDED_SWORD },
1111. 	{ "battle axe", BATTLE_AXE },
1112. 	{ "lockpick", LOCK_PICK },
1113. 	{ "pick axe", PICK_AXE },
1114. 	{ "luck stone", LUCKSTONE },
1115. 	{ "load stone", LOADSTONE },
1116. 	{ "broad sword", BROADSWORD },
1117. 	{ "elven broad sword", ELVEN_BROADSWORD },
1118. 	{ "longsword", LONG_SWORD },
1119. 	{ "shortsword", SHORT_SWORD },
1120. 	{ "elven shortsword", ELVEN_SHORT_SWORD },
1121. 	{ "dwarvish shortsword", DWARVISH_SHORT_SWORD },
1122. 	{ "orcish shortsword", ORCISH_SHORT_SWORD },
1123. 	{ "warhammer", WAR_HAMMER },
1124. 	{ "grey dragon scale mail", GRAY_DRAGON_SCALE_MAIL },
1125. 	{ "grey dragon scales", GRAY_DRAGON_SCALES },
1126. 	{ "iron ball", HEAVY_IRON_BALL },
1127. 	{ "stone", ROCK },
1128. 	{ (const char *)0, 0 },
1129. };
1130. 
1131. /* Return something wished for.  If not an object, return &zeroobj; if an error
1132.  * (no matching object), return (struct obj *)0.  Giving readobjnam() a null
1133.  * pointer skips the error return and creates a random object instead.
1134.  */
1135. struct obj *
1136. readobjnam(bp)
1137. register char *bp;
1138. {
1139. 	register char *p;
1140. 	register int i;
1141. 	register struct obj *otmp;
1142. 	int cnt, spe, spesgn, typ, very;
1143. 	int blessed, uncursed, iscursed, ispoisoned;
1144. 	int eroded, erodeproof;
1145. 	int halfeaten, mntmp, contents;
1146. 	int islit, unlabeled;
1147. #ifdef TUTTI_FRUTTI
1148. 	struct fruit *f;
1149. 	int ftype = current_fruit;
1150. 	char fruitbuf[BUFSZ];
1151. 	/* We want to check for fruits last so that, for example, someone
1152. 	 * who names their fruit "katana" and wishes for a katana gets a real
1153. 	 * one.  But, we have to keep around the old buf since in the meantime
1154. 	 * we have deleted "empty", "+6", etc...
1155. 	 */
1156. #endif
1157. 	char let;
1158. 	char *un, *dn, *actualn;
1159. 	const char *name=0;
1160. 
1161. 	cnt = spe = spesgn = typ = very = blessed = uncursed =
1162. 		iscursed = ispoisoned = eroded = erodeproof = halfeaten =
1163. 		islit = unlabeled = 0;
1164. 	mntmp = -1;
1165. #define UNDEFINED 0
1166. #define EMPTY 1
1167. #define SPINACH 2
1168. 	contents = UNDEFINED;
1169. 	let = 0;
1170. 	actualn = dn = un = 0;
1171. 
1172. 	/* first, remove extra whitespace they may have typed */
1173. 	if (bp) {
1174. 		char c, *p2;
1175. 		boolean was_space = TRUE;
1176. 
1177. 		for (p = p2 = bp; (c = *p) != '\0'; p++) {
1178. 		     /* if (c == '\t') c = ' '; */
1179. 			if (c != ' ' || !was_space)  *p2++ = c;
1180. 			was_space = (c == ' ');
1181. 		}
1182. 		if (was_space && p2 > bp)  p2--;
1183. 		*p2 = '\0';
1184. 	}
1185. 
1186. 	for(;;) {
1187. 		register int l;
1188. 
1189. 		if (!bp || !*bp) goto any;
1190. 		if (!strncmpi(bp, "an ", l=3) ||
1191. 		    !strncmpi(bp, "a ", l=2)) {
1192. 			cnt = 1;
1193. 		} else if (!strncmpi(bp, "the ", l=4)) {
1194. 			;	/* just increment `bp' by `l' below */
1195. 		} else if (!cnt && digit(*bp)) {
1196. 			cnt = atoi(bp);
1197. 			while(digit(*bp)) bp++;
1198. 			while(*bp == ' ') bp++;
1199. 			l = 0;
1200. 		} else if (!strncmpi(bp, "blessed ", l=8) ||
1201. 			   !strncmpi(bp, "holy ", l=5)) {
1202. 			blessed = 1;
1203. 		} else if (!strncmpi(bp, "cursed ", l=7) ||
1204. 			   !strncmpi(bp, "unholy ", l=7)) {
1205. 			iscursed = 1;
1206. 		} else if (!strncmpi(bp, "uncursed ", l=9)) {
1207. 			uncursed = 1;
1208. 		} else if (!strncmp(bp, "rustproof ", l=10) ||
1209. 			   !strncmp(bp, "erodeproof ", l=11) ||
1210. 			   !strncmp(bp, "corrodeproof ", l=13) ||
1211. 			   !strncmp(bp, "fireproof ", l=10)) {
1212. 			erodeproof = 1;
1213. 		} else if (!strncmpi(bp,"lit ", l=4) ||
1214. 			   !strncmpi(bp,"burning ", l=8)) {
1215. 			islit = 1;
1216. 		} else if (!strncmpi(bp,"unlit ", l=6) ||
1217. 			   !strncmpi(bp,"extinguished ", l=13)) {
1218. 			islit = 0;
1219. 		/* "unlabeled" and "blank" are synonymous */
1220. 		} else if (!strncmpi(bp,"unlabeled ", l=10) ||
1221. 			   !strncmpi(bp,"unlabelled ", l=11) ||
1222. 			   !strncmpi(bp,"blank ", l=6)) {
1223. 			unlabeled = 1;
1224. 		} else if (!strncmpi(bp, "very ", l=5)) {
1225. 			very = 1;
1226. 		} else if (!strncmpi(bp, "thoroughly ", l=11)) {
1227. 			very = 2;
1228. 		} else if (!strncmp(bp, "rusty ", l=6) ||
1229. 			   !strncmp(bp, "rusted ", l=7) ||
1230. 			   !strncmp(bp, "eroded ", l=7) ||
1231. 			   !strncmp(bp, "corroded ", l=9) ||
1232. 			   !strncmp(bp, "burnt ", l=6) ||
1233. 			   !strncmp(bp, "burned ", l=7) ||
1234. 			   !strncmp(bp, "rotted ", l=7)) {
1235. 			eroded = 1 + very; very = 0;
1236. 		} else if (!strncmpi(bp, "partly eaten ", l=13)) {
1237. 			halfeaten = 1;
1238. 		} else break;
1239. 		bp += l;
1240. 	}
1241. 	if(!cnt) cnt = 1;		/* %% what with "gems" etc. ? */
1242. #ifdef TUTTI_FRUTTI
1243. 	Strcpy(fruitbuf, bp);
1244. #endif
1245. 	if(!strncmpi(bp, "empty ", 6)) {
1246. 		contents = EMPTY;
1247. 		bp += 6;
1248. 	} else if(!strncmpi(bp, "poisoned ",9)) {
1249. 		ispoisoned=1;
1250. 		bp += 9;
1251. #ifdef WIZARD
1252. 	} else if(wizard && !strncmpi(bp, "trapped ",8)) {
1253. 		ispoisoned=1;
1254. 		bp += 8;
1255. #endif
1256. 	}
1257. 	if (strlen(bp) > 1) {
1258. 	    if (*bp == '+' || *bp == '-') {
1259. 		spesgn = (*bp++ == '+') ? 1 : -1;
1260. 		spe = atoi(bp);
1261. 		while(digit(*bp)) bp++;
1262. 		while(*bp == ' ') bp++;
1263. 	    } else if ((p = rindex(bp, '(')) != 0) {
1264. 		if (p > bp && p[-1] == ' ') p[-1] = 0;
1265. 		else *p = 0;
1266. 		p++;
1267. 		if (!strcmpi(p, "lit)"))
1268. 		    islit = 1;
1269. 		else {
1270. 		    spe = atoi(p);
1271. 		    while(digit(*p)) p++;
1272. 		    if (*p != ')') spe = 0;
1273. 		    else {
1274. 			spesgn = 1;
1275. 			p++;
1276. 			if (*p) Strcat(bp, p);
1277. 		    }
1278. 		}
1279. 	    }
1280. 	}
1281. /*
1282.    otmp->spe is type schar; so we don't want spe to be any bigger or smaller.
1283.    also, spe should always be positive  -- some cheaters may try to confuse
1284.    atoi()
1285. */
1286. 	if (spe < 0) {
1287. 		spesgn = -1;	/* cheaters get what they deserve */
1288. 		spe = abs(spe);
1289. 	}
1290. 	if (spe > SCHAR_LIM)
1291. 		spe = SCHAR_LIM;
1292. 
1293. 	/* now we have the actual name, as delivered by xname, say
1294. 		green potions called whisky
1295. 		scrolls labeled "QWERTY"
1296. 		egg
1297. 		fortune cookies
1298. 		very heavy iron ball named hoei
1299. 		wand of wishing
1300. 		elven cloak
1301. 	*/
1302. 	if ((p = strstri(bp, " named ")) != 0) {
1303. 		*p = 0;
1304. 		name = p+7;
1305. 	}
1306. 	if ((p = strstri(bp, " called ")) != 0) {
1307. 		*p = 0;
1308. 		un = p+8;
1309. 		/* "helmet called telepathy" is not "helmet" (a specific type)
1310. 		 * "shield called reflection" is not "shield" (a general type)
1311. 		 */
1312. 		for(i = 0; i < SIZE(o_ranges); i++)
1313. 		    if(!strcmpi(bp, o_ranges[i].name)) {
1314. 			let = o_ranges[i].osym;
1315. 			goto srch;
1316. 		    }
1317. 	}
1318. 	if ((p = strstri(bp, " labeled ")) != 0) {
1319. 		*p = 0;
1320. 		dn = p+9;
1321. 	} else if ((p = strstri(bp, " labelled ")) != 0) {
1322. 		*p = 0;
1323. 		dn = p+10;
1324. 	}
1325. 	if ((p = strstri(bp, " of spinach")) != 0) {
1326. 		*p = 0;
1327. 		contents = SPINACH;
1328. 	}
1329. 
1330. 	/* Skip over "pair of ", then jump to the singular since we don't
1331. 	   need to convert "gloves" or "boots". */
1332. 	if(cnt == 1 && !strncmpi(bp, "pair of ",8)) {
1333. 		bp += 8;
1334. 		cnt = 2;
1335. 		goto sing;
1336. 		/* cnt is ignored for armor and other non-stackable objects;
1337. 		   DTRT for stackable objects */
1338. 	} else if(cnt > 1 && !strncmpi(bp, "pairs of ",9)) {
1339. 		bp += 9;
1340. 		cnt *= 2;
1341. 	} else if (!strncmpi(bp, "set of ",7)) {
1342. 		bp += 7;
1343. 	} else if (!strncmpi(bp, "sets of ",8)) {
1344. 		bp += 8;
1345. 	}
1346. 
1347. 	/*
1348. 	 * Find corpse type using "of" (figurine of an orc, tin of orc meat)
1349. 	 * Don't check if it's a wand or spellbook.
1350. 	 * (avoid "wand/finger of death" confusion).
1351. 	 */
1352. 	if (!strstri(bp, "wand ")
1353. 	 && !strstri(bp, "spellbook ")
1354. 	 && !strstri(bp, "finger ")) {
1355. 	    if ((p = strstri(bp, " of ")) != 0
1356. 		&& (mntmp = name_to_mon(p+4)) >= 0)
1357. 		*p = 0;
1358. 	}
1359. 	/* Find corpse type w/o "of" (red dragon scale mail, yeti corpse) */
1360. 	if (strncmp(bp, "samurai sword", 13)) /* not the "samurai" monster! */
1361. 	if (strncmp(bp, "wizard lock", 11)) /* not the "wizard" monster! */
1362. 	if (strncmp(bp, "ninja-to", 8)) /* not the "ninja" rank */
1363. 	if (mntmp < 0 && strlen(bp) > 2 && (mntmp = name_to_mon(bp)) >= 0) {
1364. 		int mntmptoo, mntmplen;	/* double check for rank title */
1365. 		char *obp = bp;
1366. 		mntmptoo = title_to_mon(bp, (int *)0, &mntmplen);
1367. 		bp += mntmp != mntmptoo ? strlen(mons[mntmp].mname) : mntmplen;
1368. 		if (*bp == ' ') bp++;
1369. 		else if (!strncmpi(bp, "s ", 2)) bp += 2;
1370. 		else if (!strncmpi(bp, "es ", 3)) bp += 3;
1371. 		else if (!*bp && !actualn && !dn && !un && !let) {
1372. 		    /* no referent; they don't really mean a monster type */
1373. 		    bp = obp;
1374. 		    mntmp = -1;
1375. 		}
1376. 	}
1377. 
1378. 	/* first change to singular if necessary */
1379. 	if (*bp) {
1380. 		char *sng = makesingular(bp);
1381. 		if (strcmp(bp, sng)) {
1382. 			if (cnt == 1) cnt = 2;
1383. 			Strcpy(bp, sng);
1384. 		}
1385. 	}
1386. 
1387. sing:
1388. 	/* Alternate spellings (two-handed sword vs. two handed sword) */
1389. 	{struct alt_spellings *as = spellings;
1390. 		while(as->sp) {
1391. 			if (!strcmpi(bp, as->sp)) {
1392. 				typ = as->ob;
1393. 				goto typfnd;
1394. 			}
1395. 			as++;
1396. 		}
1397. 	}
1398. 
1399. 	/* dragon scales - assumes order of dragons */
1400. 	if(!strcmpi(bp, "scales") &&
1401. 			mntmp >= PM_GRAY_DRAGON && mntmp <= PM_YELLOW_DRAGON) {
1402. 		typ = GRAY_DRAGON_SCALES + mntmp - PM_GRAY_DRAGON;
1403. 		mntmp = -1;	/* no monster */
1404. 		goto typfnd;
1405. 	}
1406. 
1407. 	if(!strcmpi(bp, "ring mail") ||	/* Note: ring mail is not a ring ! */
1408. 	   !strcmpi(bp, "leather armor") || /* Prevent falling to 'armor'. */
1409. 	   !strcmpi(bp, "studded leather armor")) {
1410. 		let = ARMOR_CLASS;
1411. 		actualn = bp;
1412. 		goto srch;
1413. 	}
1414. 	if(!strcmpi(bp, "food ration")){
1415. 		let = FOOD_CLASS;
1416. 		actualn = bp;
1417. 		goto srch;
1418. 	}
1419. 	p = eos(bp);
1420. 	if(!BSTRCMPI(bp, p-10, "holy water")) {
1421. 		typ = POT_WATER;
1422. 		if ((p-bp) >= 12 && *(p-12) == 'u')
1423. 			iscursed = 1; /* unholy water */
1424. 		else blessed = 1;
1425. 		goto typfnd;
1426. 	}
1427. 	if(unlabeled && !BSTRCMPI(bp, p-6, "scroll")) {
1428. 		typ = SCR_BLANK_PAPER;
1429. 		goto typfnd;
1430. 	}
1431. 	if(unlabeled && !BSTRCMPI(bp, p-9, "spellbook")) {
1432. 		typ = SPE_BLANK_PAPER;
1433. 		goto typfnd;
1434. 	}
1435. #ifdef TOURIST
1436. 	if (!BSTRCMPI(bp, p-5, "shirt")) {
1437. 		typ = HAWAIIAN_SHIRT;
1438. 		goto typfnd;
1439. 	}
1440. #endif
1441. 	/*
1442. 	 * NOTE: Gold pieces are handled as objects nowadays, and therefore
1443. 	 * this section should probably be reconsidered as well as the entire
1444. 	 * gold/money concept.  Maybe we want to add other monetary units as
1445. 	 * well in the future. (TH)
1446. 	 */
1447. 	if(!BSTRCMPI(bp, p-10, "gold piece") || !BSTRCMPI(bp, p-7, "zorkmid") ||
1448. 	   !strcmpi(bp, "gold") || !strcmpi(bp, "money") || 
1449. 	   !strcmpi(bp, "coin") || *bp == GOLD_SYM) {
1450. 			if (cnt > 5000
1451. #ifdef WIZARD
1452. 					&& !wizard
1453. #endif
1454. 						) cnt=5000;
1455. 		if (cnt < 1) cnt=1;
1456. 		pline("%d gold piece%s.", cnt, plur(cnt));
1457. 		u.ugold += cnt;
1458. 		flags.botl=1;
1459. 		return (&zeroobj);
1460. 	}
1461. 	if (strlen(bp) == 1 &&
1462. 	   (i = def_char_to_objclass(*bp)) < MAXOCLASSES && i > ILLOBJ_CLASS) {
1463. 		let = i;
1464. 		goto any;
1465. 	}
1466. 	if(strncmpi(bp, "enchant ", 8) &&
1467. 	   strncmpi(bp, "destroy ", 8) &&
1468. 	   strncmpi(bp, "food detection", 14))
1469. 	/* allow wishes for "enchant weapon" and "food detection" */
1470. 	for(i = 0; i < sizeof(wrpsym); i++) {
1471. 		register int j = strlen(wrp[i]);
1472. 		if(!strncmpi(bp, wrp[i], j)){
1473. 			let = wrpsym[i];
1474. 			if(let != AMULET_CLASS) {
1475. 			    bp += j;
1476. 			    if(!strncmpi(bp, " of ", 4)) actualn = bp+4;
1477. 			    /* else if(*bp) ?? */
1478. 			} else
1479. 			    actualn = bp;
1480. 			goto srch;
1481. 		}
1482. 		if(!BSTRCMPI(bp, p-j, wrp[i])){
1483. 			let = wrpsym[i];
1484. 			p -= j;
1485. 			*p = 0;
1486. 			if(p > bp && p[-1] == ' ') p[-1] = 0;
1487. 			actualn = dn = bp;
1488. 			goto srch;
1489. 		}
1490. 	}
1491. 	if (!BSTRCMPI(bp, p-6, " stone")) {
1492. 		p[-6] = 0;
1493. 		let = GEM_CLASS;
1494. 		dn = actualn = bp;
1495. 		goto srch;
1496. 	} else if (!BSTRCMPI(bp, p-6, " glass") || !strcmpi(bp, "glass")) {
1497. 		register char *g = bp;
1498. 		if (strstri(g, "broken")) return (struct obj *)0;
1499. 		if (!strncmpi(g, "worthless ", 10)) g += 10;
1500. 		if (!strncmpi(g, "piece of ", 9)) g += 9;
1501. 		if (!strncmpi(g, "colored ", 8)) g += 8;
1502. 		if (!strcmpi(g, "glass")) {	/* choose random color */
1503. 			/* white, blue, red, yellowish brown, green, violet */
1504. 			typ = LAST_GEM + rnd(6);
1505. 			if (objects[typ].oc_class == GEM_CLASS) goto typfnd;
1506. 			else typ = 0;	/* somebody changed objects[]? punt */
1507. 		} else if (g > bp) {	/* try to construct canonical form */
1508. 			char tbuf[BUFSZ];
1509. 			Strcpy(tbuf, "worthless piece of ");
1510. 			Strcat(tbuf, g);  /* assume it starts with the color */
1511. 			Strcpy(bp, tbuf);
1512. 		}
1513. 	}
1514. #ifdef WIZARD
1515. 	/* Let wizards wish for traps --KAA */
1516. 	if (wizard) {
1517. 		int trap;
1518. 		char *tname;
1519. 
1520. 		for (trap = NO_TRAP+1; trap < TRAPNUM; trap++) {
1521. 			tname = index(traps[trap], ' ');
1522. 			if (tname) {
1523. 			    if (!strncmpi(tname+1, bp, strlen(tname+1))) {
1524. 				/* avoid stupid mistakes */
1525. 				if(trap == TRAPDOOR && !Can_fall_thru(&u.uz))
1526. 				    trap = ROCKTRAP;
1527. 
1528. 				(void) maketrap(u.ux, u.uy, trap);
1529. 				pline("A%s.", traps[trap]);
1530. 				return(&zeroobj);
1531. 			    }
1532. 			}
1533. 		}
1534. 		/* or some other dungeon features -dlc */
1535. 		p = eos(bp);
1536. 		if(!BSTRCMP(bp, p-8, "fountain")) {
1537. 			levl[u.ux][u.uy].typ = FOUNTAIN;
1538. 			if(!strncmpi(bp, "magic ", 6))
1539. 				levl[u.ux][u.uy].blessedftn = 1;
1540. 			pline("A %sfountain.",
1541. 			      levl[u.ux][u.uy].blessedftn ? "magic " : "");
1542. 			newsym(u.ux, u.uy);
1543. 			return(&zeroobj);
1544. 		}
1545. 		if(!BSTRCMP(bp, p-5, "altar")) {
1546. 		    aligntyp al;
1547. 
1548. 		    levl[u.ux][u.uy].typ = ALTAR;
1549. 		    if(!strncmpi(bp, "chaotic ", 8))
1550. 			al = A_CHAOTIC;
1551. 		    else if(!strncmpi(bp, "neutral ", 8))
1552. 			al = A_NEUTRAL;
1553. 		    else if(!strncmpi(bp, "lawful ", 7))
1554. 			al = A_LAWFUL;
1555. 		    else if(!strncmpi(bp, "unaligned ", 10))
1556. 			al = A_NONE;
1557. 		    else /* -1 - A_CHAOTIC, 0 - A_NEUTRAL, 1 - A_LAWFUL */
1558. 			al = (!rn2(6)) ? A_NONE : rn2((int)A_LAWFUL+2) - 1;
1559. 		    levl[u.ux][u.uy].altarmask = Align2amask( al );
1560. 		    pline("%s altar.", An(align_str(al)));
1561. 		    newsym(u.ux, u.uy);
1562. 		    return(&zeroobj);
1563. 		}
1564. 	}
1565. #endif
1566. 	for (i = 0; i < SIZE(o_ranges); i++)
1567. 	    if(!strcmpi(bp, o_ranges[i].name)) {
1568. 		typ = rnd_class(o_ranges[i].f_o_range, o_ranges[i].l_o_range);
1569. 		goto typfnd;
1570. 	    }
1571. 
1572. 	actualn = bp;
1573. 	if (!dn) dn = actualn; /* ex. "skull cap" */
1574. srch:
1575. 	/* check real names of gems first */
1576. 	if(!let && actualn) {
1577. 	    for(i = bases[letindex(GEM_CLASS)]; i <= LAST_GEM; i++) {
1578. 		register const char *zn;
1579. 
1580. 		if((zn = OBJ_NAME(objects[i])) && !strcmpi(actualn, zn)) {
1581. 		    typ = i;
1582. 		    goto typfnd;
1583. 		}
1584. 	    }
1585. 	}
1586. 	i = 1;
1587. 	if(let) i = bases[letindex(let)];
1588. 	while(i <= NROFOBJECTS && (!let || objects[i].oc_class == let)){
1589. 		register const char *zn;
1590. 
1591. 		if(actualn && (zn = OBJ_NAME(objects[i])) && !strcmpi(actualn, zn)) {
1592. 			typ = i;
1593. 			goto typfnd;
1594. 		}
1595. 		if(dn && (zn = OBJ_DESCR(objects[i])) && !strcmpi(dn, zn)) {
1596. 			/* don't match extra descriptions (w/o real name) */
1597. 			if (!OBJ_NAME(objects[i])) return (struct obj *)0;
1598. 			typ = i;
1599. 			goto typfnd;
1600. 		}
1601. 		if(un && (zn = objects[i].oc_uname) && !strcmpi(un, zn)) {
1602. 			typ = i;
1603. 			goto typfnd;
1604. 		}
1605. 		i++;
1606. 	}
1607. 	if (actualn) {
1608. 		struct Jitem *j = Japanese_items;
1609. 		while(j->item) {
1610. 			if (actualn && !strcmpi(actualn, j->name)) {
1611. 				typ = j->item;
1612. 				goto typfnd;
1613. 			}
1614. 			j++;
1615. 		}
1616. 	}
1617. #ifdef TUTTI_FRUTTI
1618. 	/* Note: not strncmpi.  2 fruits, one capital, one not, is possible. */
1619. 	for(f=ffruit; f; f = f->nextf) {
1620. 		char *f1 = f->fname, *f2 = makeplural(f->fname);
1621. 
1622. 		if(!strncmp(fruitbuf, f1, strlen(f1)) ||
1623. 					!strncmp(fruitbuf, f2, strlen(f2))) {
1624. 			typ = SLIME_MOLD;
1625. 			ftype = f->fid;
1626. 			goto typfnd;
1627. 		}
1628. 	}
1629. #endif
1630. 	if (!strcmpi(bp, "spinach")) {
1631. 		contents = SPINACH;
1632. 		typ = TIN;
1633. 		goto typfnd;
1634. 	}
1635. 
1636. 	if(!let && actualn) {
1637. 	    short objtyp;
1638. 
1639. 	    /* Perhaps it's an artifact specified by name, not type */
1640. 	    name = artifact_name(actualn, &objtyp);
1641. 	    if(name) {
1642. 		typ = objtyp;
1643. 		goto typfnd;
1644. 	    }
1645. 	}
1646. 	if(!let) return((struct obj *)0);
1647. any:
1648. 	if(!let) let = wrpsym[rn2((int)sizeof(wrpsym))];
1649. typfnd:
1650. 	if (typ) let = objects[typ].oc_class;
1651. 
1652. 	/* check for some objects that are not allowed */
1653. 	if (typ && objects[typ].oc_unique
1654. #ifdef WIZARD
1655. 	    && !wizard 
1656. 	    /* should check flags.made_amulet, but it's not set anywhere */
1657. #endif
1658. 	   )
1659. 	    switch (typ) {
1660. 		case AMULET_OF_YENDOR:
1661. 		    typ = FAKE_AMULET_OF_YENDOR;
1662. 		    break;
1663. 		case CANDELABRUM_OF_INVOCATION:
1664. 		    typ = rnd_class(TALLOW_CANDLE, WAX_CANDLE);
1665. 		    break;
1666. 		case BELL_OF_OPENING:
1667. 		    typ = BELL;
1668. 		    break;
1669. 		case SPE_BOOK_OF_THE_DEAD:
1670. 		    typ = SPE_BLANK_PAPER;
1671. 		    break;
1672. 	    }
1673. 
1674. 	/* venom isn't really an object and can't be wished for; but allow
1675. 	 * wizards to wish for it since it's faster than polymorphing and
1676. 	 * spitting.
1677. 	 */
1678. 	if(let == VENOM_CLASS)
1679. #ifdef WIZARD
1680. 		if (!wizard)
1681. #endif
1682. 			return((struct obj *)0);
1683. 
1684. 	if(typ) {
1685. 		otmp = mksobj(typ, TRUE, FALSE);
1686. 	} else {
1687. 		otmp = mkobj(let, FALSE);
1688. 		if (otmp) typ = otmp->otyp;
1689. 	}
1690. 
1691. 	if(typ == OIL_LAMP || typ == MAGIC_LAMP || typ == BRASS_LANTERN)
1692. 		otmp->lamplit = islit;
1693. 
1694. 	if(cnt > 0 && objects[typ].oc_merge && let != SPBOOK_CLASS && 
1695. 		(cnt < rnd(6) ||
1696. #ifdef WIZARD
1697. 		wizard ||
1698. #endif
1699. 		 (cnt <= 20 &&
1700. 		  ((let == WEAPON_CLASS && typ <= SHURIKEN) || (typ == ROCK)))))
1701. 			otmp->quan = (long) cnt;
1702. 
1703. #ifdef WIZARD
1704. 	if (let == VENOM_CLASS) otmp->spe = 1;
1705. #endif
1706. 
1707. 	if (spesgn == 0) spe = otmp->spe;
1708. #ifdef WIZARD
1709. 	else if (wizard) /* no alteration to spe */ ;
1710. #endif
1711. 	else if (let == ARMOR_CLASS || let == WEAPON_CLASS || typ == PICK_AXE ||
1712. 			typ == UNICORN_HORN ||
1713. 			(let==RING_CLASS && objects[typ].oc_charged)) {
1714. 		if(spe > rnd(5) && spe > otmp->spe) spe = 0;
1715. 		if(spe > 2 && Luck < 0) spesgn = -1;
1716. 	} else {
1717. 		if (let == WAND_CLASS) {
1718. 			if (spe > 1 && spesgn == -1) spe = 1;
1719. 		} else {
1720. 			if (spe > 0 && spesgn == -1) spe = 0;
1721. 		}
1722. 		if (spe > otmp->spe) spe = otmp->spe;
1723. 	}
1724. 
1725. 	if (spesgn == -1) spe = -spe;
1726. 
1727. 	/* set otmp->spe.  This may, or may not, use spe... */
1728. 	switch (typ) {
1729. 		case TIN: if (contents==EMPTY) {
1730. 				otmp->corpsenm = -1;
1731. 				otmp->spe = 0;
1732. 			} else if (contents==SPINACH) {
1733. 				otmp->corpsenm = -1;
1734. 				otmp->spe = 1;
1735. 			}
1736. 			break;
1737. #ifdef TUTTI_FRUTTI
1738. 		case SLIME_MOLD: otmp->spe = ftype;
1739. 			/* Fall through */
1740. #endif
1741. 		case SKELETON_KEY: case CHEST: case LARGE_BOX:
1742. 		case HEAVY_IRON_BALL: case IRON_CHAIN: case STATUE:
1743. 			/* otmp->cobj already done in mksobj() */
1744. 				break;
1745. #ifdef MAIL
1746. 		case SCR_MAIL: otmp->spe = 1; break;
1747. #endif
1748. 		case WAN_WISHING:
1749. #ifdef WIZARD
1750. 			if (!wizard) {
1751. #endif
1752. 				otmp->spe = (rn2(10) ? -1 : 0);
1753. 				break;
1754. #ifdef WIZARD
1755. 			}
1756. 			/* fall through (twice), if wizard */
1757. #endif
1758. 		case MAGIC_LAMP:
1759. #ifdef WIZARD
1760. 			if (!wizard) {
1761. #endif
1762. 				otmp->spe = 0;
1763. 				break;
1764. #ifdef WIZARD
1765. 			}
1766. 			/* fall through, if wizard */
1767. #endif
1768. 		default: otmp->spe = spe;
1769. 	}
1770. 
1771. 	/* set otmp->corpsenm or dragon scale [mail] */
1772. 	if (mntmp > -1) switch(typ) {
1773. 		case TIN:
1774. 			otmp->spe = 0; /* No spinach */
1775. 		case CORPSE:
1776. 			if (!(mons[mntmp].geno & (G_UNIQ | G_NOCORPSE)))
1777. 				otmp->corpsenm = mntmp;
1778. 			break;
1779. 		case FIGURINE:
1780. 			if (!(mons[mntmp].geno & G_UNIQ)
1781. 			    && !is_human(&mons[mntmp]))
1782. 				otmp->corpsenm = mntmp;
1783. 			break;
1784. 		case EGG: if (lays_eggs(&mons[mntmp]) || mntmp==PM_KILLER_BEE)
1785. 				otmp->corpsenm = mntmp;
1786. 			break;
1787. 		case STATUE: otmp->corpsenm = mntmp;
1788. 			break;
1789. 		case SCALE_MAIL:
1790. 			/* Dragon mail - depends on the order of objects */
1791. 			/*		 & dragons.			 */
1792. 	    		if (mntmp >= PM_GRAY_DRAGON &&
1793. 						mntmp <= PM_YELLOW_DRAGON)
1794. 			    otmp->otyp = GRAY_DRAGON_SCALE_MAIL +
1795. 						    mntmp - PM_GRAY_DRAGON;
1796. 			break;
1797. 	}
1798. 
1799. 	/* set blessed/cursed -- setting the fields directly is safe
1800. 	 * since weight() is called below and addinv() will take care
1801. 	 * of luck */
1802. 	if (iscursed) {
1803. 		curse(otmp);
1804. 	} else if (uncursed) {
1805. 		otmp->blessed = 0;
1806. 		otmp->cursed = (Luck < 0
1807. #ifdef WIZARD
1808. 					 && !wizard
1809. #endif
1810. 							);
1811. 	} else if (blessed) {
1812. 		otmp->blessed = (Luck >= 0
1813. #ifdef WIZARD
1814. 					 || wizard
1815. #endif
1816. 							);
1817. 		otmp->cursed = (Luck < 0
1818. #ifdef WIZARD
1819. 					 && !wizard
1820. #endif
1821. 							);
1822. 	} else if (spesgn < 0) {
1823. 		curse(otmp);
1824. 	}
1825. 
1826. 	/* set eroded */
1827. 	if (eroded)
1828. 		otmp->oeroded = eroded;
1829. 
1830. 	/* set erodeproof */
1831. 	else if (erodeproof)
1832. 		otmp->oerodeproof = (Luck >= 0
1833. #ifdef WIZARD
1834. 					 || wizard
1835. #endif
1836. 				    );
1837. 
1838. 	/* prevent wishing abuse */
1839. 	if (
1840. #ifdef WIZARD
1841. 		!wizard &&
1842. #endif
1843. 			otmp->otyp == WAN_WISHING)
1844. 		otmp->recharged = 1;
1845. 
1846. 	/* set poisoned */
1847. 	if (ispoisoned) {
1848. 	    if (let == WEAPON_CLASS && typ <= SHURIKEN)
1849. 		otmp->opoisoned = (Luck >= 0);
1850. 	    else if (Is_box(otmp))
1851. 		otmp->otrapped = 1;
1852. 	    else if (let == FOOD_CLASS)
1853. 		/* try to taint by making it as old as possible */
1854. 	    	otmp->age = 1L;
1855. 	}
1856. 
1857. 	if (name) {
1858. 		otmp = oname(otmp, name, 0);
1859. 		if (otmp->oartifact) otmp->quan = 1L;
1860. 	}
1861. 	otmp->owt = weight(otmp);
1862. 	if (very && otmp->otyp == HEAVY_IRON_BALL) otmp->owt += 160;
1863. 	if (halfeaten && otmp->oclass == FOOD_CLASS) {
1864. 		if (otmp->otyp == CORPSE)
1865. 			otmp->oeaten = mons[otmp->corpsenm].cnutrit;
1866. 		else otmp->oeaten = objects[otmp->otyp].oc_nutrition;
1867. 		otmp->owt /= 2;
1868. 		otmp->oeaten /= 2;
1869. 		if (!otmp->owt) otmp->owt = 1;
1870. 		if (!otmp->oeaten) otmp->oeaten = 1;
1871. 	}
1872. 	return(otmp);
1873. }
1874. 
1875. int
1876. rnd_class(first,last)
1877. int first,last;
1878. {
1879. 	int i, x, sum=0;
1880. 	for(i=first; i<=last; i++)
1881. 		sum += objects[i].oc_prob;
1882. 	if (!sum) /* all zero */
1883. 		return first + rn2(last-first+1);
1884. 	x = rnd(sum);
1885. 	for(i=first; i<=last; i++)
1886. 		if (objects[i].oc_prob && (x -= objects[i].oc_prob) <= 0)
1887. 			return i;
1888. 	return 0;
1889. }
1890. 
1891. STATIC_OVL const char *
1892. Japanese_item_name(i)
1893. int i;
1894. {
1895. 	struct Jitem *j = Japanese_items;
1896. 
1897. 	while(j->item) {
1898. 		if (i == j->item)
1899. 			return j->name;
1900. 		j++;
1901. 	}
1902. 	return (const char *)0;
1903. }
1904. #endif /* OVLB */
1905. 
1906. /*objnam.c*/

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