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Source:NetHack 3.1.0/patchlevel.h

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Below is the full text to patchlevel.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/patchlevel.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*
2.     *  Patch 1, July 31, 1989
3.     *  add support for Atari TOS (courtesy Eric Smith) and Andrew File System
4.     *	(courtesy Ralf Brown)
5.     *  include the uuencoded version of termcap.arc for the MSDOS versions that
6.     *	was included with 2.2 and 2.3
7.     *  make a number of simple changes to accommodate various compilers
8.     *  fix a handful of bugs, and do some code cleaning elsewhere
9.     *  add more instructions for new environments and things commonly done wrong
10.    */
11.   
12.   /*
13.    *  Patch 2, August 16, 1989
14.    *  add support for OS/2 (courtesy Timo Hakulinen)
15.    *  add a better makefile for MicroSoft C (courtesy Paul Gyugyi)
16.    *  more accomodation of compilers and preprocessors
17.    *  add better screen-size sensing
18.    *  expand color use for PCs and introduce it for SVR3 UNIX machines
19.    *  extend '/' to multiple identifications
20.    *  allow meta key to be used to invoke extended commands
21.    *  fix various minor bugs, and do further code cleaning
22.    */
23.   
24.   /*
25.    *  Patch 3, September 6, 1989
26.    *  add war hammers and revise object prices
27.    *  extend prototypes to ANSI compilers in addition to the previous MSDOS ones
28.    *  move object-on-floor references into functions in preparation for planned
29.    *	data structures to allow faster access and better colors
30.    *  fix some more bugs, and extend the portability of things added in earlier
31.    *	patches
32.    */
33.   
34.   /*
35.    *  Patch 4, September 27, 1989
36.    *  add support for VMS (courtesy David Gentzel)
37.    *  move monster-on-floor references into functions and implement the new
38.    *	lookup structure for both objects and monsters
39.    *  extend the definitions of objects and monsters to provide "living color"
40.    *	in the dungeon, instead of a single monster color
41.    *  ifdef varargs usage to satisfy ANSI compilers
42.    *  standardize on the color 'gray'
43.    *  assorted bug fixes
44.    */
45.   
46.   /*
47.    *  Patch 5, October 15, 1989
48.    *  add support for Macintosh OS (courtesy Johnny Lee)
49.    *  fix annoying dependency loop via new color.h file
50.    *  allow interruption while eating -- general handling of partially eaten food
51.    *  smarter treatment of iron balls (courtesy Kevin Darcy)
52.    *  a handful of other bug fixes
53.    */
54.   
55.   /*
56.    *  Patch 6, November 19, 1989
57.    *  add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen
58.    *	Spackman, and Norm Meluch)
59.    *  refine Macintosh port
60.    *  different door states show as different symbols (courtesy Ari Huttunen)
61.    *  smarter drawbridges (courtesy Kevin Darcy)
62.    *  add CLIPPING and split INFERNO off HARD
63.    *  further refine eating code wrt picking up and resumption
64.    *  make first few levels easier, by adding :x monsters and increasing initial
65.    *	attribute points and hitting probability
66.    *  teach '/' about configurable symbols
67.    */
68.   
69.   /*
70.    *  Patch 7, February 19, 1990
71.    *  refine overlay support to handle portions of .c files through OVLx
72.    *	(courtesy above plus Kevin Smolkowski)
73.    *  update and extend Amiga port and documentation (courtesy Richard Addison,
74.    *	Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti,
75.    *	and Gregg Wonderly)
76.    *  refine and extend Macintosh port and documentation (courtesy Johnny Lee,
77.    *	Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West)
78.    *  refine VMS documentation
79.    *  continuing ANSIfication, this time of const usage
80.    *  teach '/' about differences within monster classes
81.    *  smarter eating code (yet again), death messages, and treatment of
82.    *	non-animal monsters, monster unconsciousness, and naming
83.    *  extended version command to give compilation options
84.    *  and the usual bug fixes and hole plugs
85.    */
86.   
87.   /*
88.    *  Patch 8, June 3, 1990
89.    *  further debug and refine Macintosh port
90.    *  refine the overlay manager, rearrange the OVLx breakdown for better
91.    *	efficiency, rename the overlay macros, and split off the overlay
92.    *	instructions to Install.ovl
93.    *  introduce NEARDATA for better Amiga efficiency
94.    *  support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin)
95.    *  more const fixes
96.    *  better support for common graphics (DEC VT and IBM)
97.    *  and a number of simple fixes and consistency extensions
98.    */
99.   
100.  /*
101.   *  Patch 9, June 26, 1990
102.   *  clear up some confusing documentation
103.   *  smooth some more rough edges in various ports
104.   *  and fix a couple more bugs
105.   */
106.  
107.  /*
108.   *  Patch 10, February 5, 1991
109.   *  extend overlay manager to multiple files for easier binary distribution
110.   *  allow for more system and compiler variance
111.   *  remove more small insects
112.   */
113.  
114.  /* #define PATCHLEVEL	10 */
115.  
116.  /* END Version 3.0, BEGIN Version 3.1 */
117.  
118.  /*
119.   *  NetHack 3.1, January 25, 1993
120.   *  many, many changes and bugfixes -- some of the highlights include:
121.   *  display rewrite using line-of-sight vision
122.   *  general window interface, with the ability to use multiple interfaces
123.   *	in the same executable
124.   *  intelligent monsters
125.   *  enhanced dungeon mythology
126.   *  branching dungeons with more special levels, quest dungeons, and
127.   *	multi-level endgame
128.   *  more artifacts and more uses for artifacts
129.   *  generalization to multiple shops with damage repair
130.   *  X11 interface
131.   *  ability to recover crashed games
132.   *  full rewrite of Macintosh port
133.   *  Amiga splitter
134.   *  directory rearrangement (dat, doc, sys, win, util)
135.   */
136.  
137.  #define PATCHLEVEL	0

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