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Source:NetHack 3.1.0/sounds.c

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Below is the full text to sounds.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/sounds.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)sounds.c	3.1	92/07/07
2.    /* 	Copyright (c) 1989 Janet Walz, Mike Threepoint */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "edog.h"
7.    
8.    #ifdef OVLB
9.    
10.   static int FDECL(domonnoise,(struct monst *));
11.   static int NDECL(dochat);
12.   
13.   #endif /* OVLB */
14.   
15.   #ifdef SOUNDS
16.   
17.   #ifdef OVL0
18.   
19.   void
20.   dosounds()
21.   {
22.       register xchar hallu;
23.       register struct mkroom *sroom;
24.       register int vx, vy;
25.   #if defined(AMIGA) && defined(AZTEC_C_WORKAROUND)
26.       int xx;
27.   #endif
28.   
29.       hallu = Hallucination ? 1 : 0;
30.   
31.       if(!flags.soundok || u.uswallow || Underwater) return;
32.   
33.       if (level.flags.nfountains && !rn2(400))
34.   	switch (rn2(3)+hallu) {
35.   	    case 0:
36.   		You("hear bubbling water.");
37.   		break;
38.   	    case 1:
39.   		You("hear water falling on coins.");
40.   		break;
41.   	    case 2:
42.   		You("hear the splashing of a naiad.");
43.   		break;
44.   	    case 3:
45.   		You("hear a soda fountain!");
46.   		break;
47.   	}
48.       if (level.flags.nsinks && !rn2(300))
49.   	switch (rn2(2)+hallu) {
50.   	    case 0:
51.   		You("hear a slow drip.");
52.   		break;
53.   	    case 1:
54.   		You("hear a gurgling noise.");
55.   		break;
56.   	    case 2:
57.   		You("hear dishes being washed!");
58.   		break;
59.   	}
60.   
61.       if (level.flags.has_court && !rn2(200)) {
62.   	switch (rn2(3)+hallu) {
63.   	    case 0:
64.   		You("hear the tones of courtly conversation.");
65.   		break;
66.   	    case 1:
67.   		You("hear a sceptre being pounded in judgment.");
68.   		break;
69.   	    case 2:
70.   		pline("Someone just shouted \"Off with %s head!\"",
71.   		    flags.female ? "her" : "his");
72.   		break;
73.   	    case 3:
74.   		You("hear Queen Beruthiel's cats!");
75.   		break;
76.   	}
77.   	return;
78.       }
79.       if (level.flags.has_swamp && !rn2(200)) {
80.   	switch (rn2(2)+hallu) {
81.   	    case 0:
82.   		You("hear mosquitoes!");
83.   		break;
84.   	    case 1:
85.   		You("smell marsh gas!");	/* so it's a smell...*/
86.   		break;
87.   	    case 2:
88.   		You("hear Donald Duck!");
89.   		break;
90.   	}
91.   	return;
92.       }
93.       if (level.flags.has_vault && !rn2(200)) {
94.   	if (!(sroom = search_special(VAULT))) {
95.   	    /* strange ... */
96.   	    level.flags.has_vault = 0;
97.   	    return;
98.   	}
99.   	if(gd_sound())
100.  	    switch (rn2(2)+hallu) {
101.  		case 1: {
102.  		    boolean gold_in_vault = FALSE;
103.  
104.  		    for (vx = sroom->lx;vx <= sroom->hx; vx++)
105.  			for (vy = sroom->ly; vy <= sroom->hy; vy++)
106.  			    if (g_at(vx, vy))
107.  				gold_in_vault = TRUE;
108.  #if defined(AMIGA) && defined(AZTEC_C_WORKAROUND)
109.  		    /* Bug in aztec assembler here. Workaround below */
110.  		    xx = ROOM_INDEX(sroom) + ROOMOFFSET;
111.  		    xx = (xx != vault_occupied(u.urooms));
112.  		    if(xx)
113.  #else
114.  		    if (vault_occupied(u.urooms) != 
115.  			 (ROOM_INDEX(sroom) + ROOMOFFSET))
116.  #endif /* AZTEC_C_WORKAROUND */
117.  		    {
118.  			if (gold_in_vault)
119.  			    You(!hallu ? "hear someone counting money." :
120.  				"hear the quarterback calling the play.");
121.  			else
122.  			    You("hear someone searching.");
123.  			break;
124.  		    }
125.  		    /* fall into... (yes, even for hallucination) */
126.  		}
127.  		case 0:
128.  		    You("hear the footsteps of a guard on patrol.");
129.  		    break;
130.  		case 2:
131.  		    You("hear Ebenezer Scrooge!");
132.  		    break;
133.  	    }
134.  	return;
135.      }
136.      if (level.flags.has_beehive && !rn2(200)) {
137.  	switch (rn2(2)+hallu) {
138.  	    case 0:
139.  		You("hear a low buzzing.");
140.  		break;
141.  	    case 1:
142.  		You("hear an angry drone.");
143.  		break;
144.  	    case 2:
145.  		You("hear bees in your %sbonnet!",
146.  		    uarmh ? "" : "(nonexistent) ");
147.  		break;
148.  	}
149.  	return;
150.      }
151.      if (level.flags.has_morgue && !rn2(200)) {
152.  	switch (rn2(2)+hallu) {
153.  	    case 0:
154.  		You("suddenly realize it is unnaturally quiet.");
155.  		break;
156.  	    case 1:
157.  		pline("The hair on the back of your %s stands up.",
158.  			body_part(NECK));
159.  		break;
160.  	    case 2:
161.  		pline("The hair on your %s seems to stand up.",
162.  			body_part(HEAD));
163.  		break;
164.  	}
165.  	return;
166.      }
167.  #ifdef ARMY
168.      if (level.flags.has_barracks && !rn2(200)) {
169.  	switch (rn2(3)+hallu) {
170.  	    case 0:
171.  		You("hear blades being honed.");
172.  		break;
173.  	    case 1:
174.  		You("hear loud snoring.");
175.  		break;
176.  	    case 2:
177.  		You("hear dice being thrown.");
178.  		break;
179.  	    case 3:
180.  		You("hear General MacArthur!");
181.  		break;
182.  	}
183.  	return;
184.      }
185.  #endif /* ARMY */
186.      if (level.flags.has_zoo && !rn2(200)) {
187.  	switch (rn2(2)+hallu) {
188.  	    case 0:
189.  	You("hear a sound reminding you of an elephant stepping on a peanut.");
190.  		break;
191.  	    case 1:
192.  		You("hear a sound reminding you of a trained seal.");
193.  		break;
194.  	    case 2:
195.  		You("hear Doctor Doolittle!");
196.  		break;
197.  	}
198.  	return;
199.      }
200.      if (level.flags.has_shop && !rn2(200)) {
201.  	if (!(sroom = search_special(ANY_SHOP))) {
202.  	    /* strange... */
203.  	    level.flags.has_shop = 0;
204.  	    return;
205.  	}
206.          if(tended_shop(sroom) && 
207.  	   !index(u.ushops, ROOM_INDEX(sroom) + ROOMOFFSET))
208.  	    switch (rn2(2)+hallu) {
209.  		case 0:
210.  		    You("hear someone cursing shoplifters.");
211.  		    break;
212.  		case 1:
213.  		    You("hear the chime of a cash register.");
214.  		    break;
215.  		case 2:
216.  		    You("hear Neiman and Marcus arguing!");
217.  		    break;
218.  	    }
219.          return;
220.      }
221.  }
222.  
223.  #endif /* OVL0 */
224.  #ifdef OVLB
225.  
226.  #include "eshk.h"
227.  
228.  void
229.  growl(mtmp)
230.  register struct monst *mtmp;
231.  {
232.      if (mtmp->msleep || !mtmp->mcanmove) return;
233.      /* presumably nearness and soundok checks have already been made */
234.      switch (mtmp->data->msound) {
235.  	case MS_SILENT:
236.  	    break;
237.  	case MS_MEW:
238.  	case MS_HISS:
239.  	    pline("%s hisses!", Monnam(mtmp));
240.  	    break;
241.  	case MS_BARK:
242.  	case MS_GROWL:
243.  	    pline("%s growls!", Monnam(mtmp));
244.  	    break;
245.  	case MS_ROAR:
246.  	    pline("%s roars!", Monnam(mtmp));
247.  	    break;
248.  	case MS_BUZZ:
249.  	    pline("%s buzzes!", Monnam(mtmp));
250.  	    break;
251.  	case MS_SQEEK:
252.  	    pline("%s squeals!", Monnam(mtmp));
253.  	    break;
254.  	case MS_SQAWK:
255.  	    pline("%s screeches!", Monnam(mtmp));
256.  	    break;
257.  	case MS_NEIGH:
258.  	    pline("%s neighs!", Monnam(mtmp));
259.  	    break;
260.  	case MS_WAIL:
261.  	    pline("%s wails!", Monnam(mtmp));
262.  	    break;
263.      }
264.  }
265.  
266.  void
267.  yelp(mtmp)
268.  register struct monst *mtmp;
269.  /* the sounds of mistreated pets */
270.  {
271.      if (mtmp->msleep || !mtmp->mcanmove) return;
272.      /* presumably nearness and soundok checks have already been made */
273.      switch (mtmp->data->msound) {
274.  	case MS_MEW:
275.  	    pline("%s yowls!", Monnam(mtmp));
276.  	    break;
277.  	case MS_BARK:
278.  	case MS_GROWL:
279.  	    pline("%s yelps!", Monnam(mtmp));
280.  	    break;
281.  	case MS_ROAR:
282.  	    pline("%s snarls!", Monnam(mtmp));
283.  	    break;
284.  	case MS_SQEEK:
285.  	    pline("%s squeals!", Monnam(mtmp));
286.  	    break;
287.  	case MS_SQAWK:
288.  	    pline("%s screaks!", Monnam(mtmp));
289.  	    break;
290.  	case MS_WAIL:
291.  	    pline("%s wails!", Monnam(mtmp));
292.  	    break;
293.      }
294.  }
295.  
296.  void
297.  whimper(mtmp)
298.  register struct monst *mtmp;
299.  /* the sounds of distressed pets */
300.  {
301.      if (mtmp->msleep || !mtmp->mcanmove) return;
302.      /* presumably nearness and soundok checks have already been made */
303.      switch (mtmp->data->msound) {
304.  	case MS_MEW:
305.  	case MS_GROWL:
306.  	    pline("%s whimpers.", Monnam(mtmp));
307.  	    break;
308.  	case MS_BARK:
309.  	    pline("%s whines.", Monnam(mtmp));
310.  	    break;
311.  	case MS_SQEEK:
312.  	    pline("%s squeals.", Monnam(mtmp));
313.  	    break;
314.      }
315.  }
316.  
317.  #endif /* OVLB */
318.  
319.  #endif /* SOUNDS */
320.  
321.  #ifdef OVLB
322.  
323.  static int
324.  domonnoise(mtmp)
325.  register struct monst *mtmp;
326.  {
327.      /* presumably nearness and sleep checks have already been made */
328.      if (!flags.soundok) return(0);
329.      switch (mtmp->data->msound) {
330.  	case MS_ORACLE:
331.  	    return doconsult(mtmp);
332.  	case MS_PRIEST:
333.  	    priest_talk(mtmp);
334.  	    break;
335.  #ifdef SOUNDS
336.  	case MS_SILENT:
337.  	    break;
338.  	case MS_SQEEK:
339.  	    pline("%s squeaks.", Monnam(mtmp));
340.  	    break;
341.  	case MS_SQAWK:
342.  	    pline("%s squawks.", Monnam(mtmp));
343.  	    break;
344.  	case MS_MEW:
345.  	    if (mtmp->mtame) {
346.  		if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || 
347.  		    moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5)
348.  		    pline("%s yowls.", Monnam(mtmp));
349.  		else if (EDOG(mtmp)->hungrytime > moves + 1000)
350.  		    pline("%s purrs.", Monnam(mtmp));
351.  		else
352.  		    pline("%s mews.", Monnam(mtmp));
353.  	    }
354.  	case MS_HISS:
355.  	    if (!mtmp->mpeaceful)
356.  		pline("%s hisses!", Monnam(mtmp));
357.  	    break;
358.  	case MS_BUZZ:
359.  	    if (!mtmp->mpeaceful)
360.  		pline("%s buzzes angrily.", Monnam(mtmp));
361.  	    break;
362.  	case MS_GRUNT:
363.  	    pline("%s grunts.", Monnam(mtmp));
364.  	    break;
365.  	case MS_BARK:
366.  	    if (flags.moonphase == FULL_MOON && night()) {
367.  		pline("%s howls.", Monnam(mtmp));
368.  		break;
369.  	    } else if (mtmp->mpeaceful) {
370.  		if (mtmp->mtame &&
371.  		    (mtmp->mconf || mtmp->mflee || mtmp->mtrapped ||
372.  		     moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5))
373.  		    pline("%s whines.", Monnam(mtmp));
374.  		else if (EDOG(mtmp)->hungrytime > moves + 1000)
375.  		    pline("%s yips.", Monnam(mtmp));
376.  		else
377.  		    pline("%s barks.", Monnam(mtmp));
378.  		break;
379.  	    }
380.  	case MS_GROWL:
381.  	    if (!mtmp->mpeaceful)
382.  		pline("%s growls!", Monnam(mtmp));
383.  	    break;
384.  	case MS_ROAR:
385.  	    if (!mtmp->mpeaceful)
386.  		pline("%s roars!", Monnam(mtmp));
387.  	    break;
388.  	case MS_NEIGH:
389.  	    pline("%s neighs.", Monnam(mtmp));
390.  	    break;
391.  	case MS_WAIL:
392.  	    pline("%s wails mournfully.", Monnam(mtmp));
393.  	    break;
394.  	case MS_GURGLE:
395.  	    pline("%s gurgles.", Monnam(mtmp));
396.  	    break;
397.  	case MS_BURBLE:
398.  	    pline("%s burbles.", Monnam(mtmp));
399.  	    break;
400.  	case MS_SHRIEK:
401.  	    pline("%s shrieks.", Monnam(mtmp));
402.  	    aggravate();
403.  	    break;
404.  	case MS_IMITATE:
405.  	    pline("%s imitates you.", Monnam(mtmp));
406.  	    break;
407.  	case MS_DJINNI:
408.  	    if (mtmp->mtame) verbalize("Thank you for freeing me!");
409.  	    else if (mtmp->mpeaceful) verbalize("I'm free!");
410.  	    else verbalize("This will teach you not to disturb me!");
411.  	    break;
412.  	case MS_MUMBLE:
413.  	    pline("%s mumbles incomprehensibly.", Monnam(mtmp));
414.  	    break;
415.  #ifdef MULDGN
416.  	case MS_LEADER:
417.  	case MS_NEMESIS:
418.  	case MS_GUARDIAN:
419.  	    quest_chat(mtmp);
420.  	    break;
421.  #endif
422.  	case MS_BONES:
423.  	    pline("%s rattles noisily.", Monnam(mtmp));
424.  	    You("freeze momentarily.");
425.  	    nomul(-2);
426.  	    break;
427.  	case MS_HUMANOID:
428.  	    if(In_endgame(&u.uz) && is_mplayer(mtmp->data))
429.  	        mplayer_talk(mtmp);
430.  	    /* Generic humanoid behaviour. */
431.  	    if (!mtmp->mpeaceful) break;
432.  	    if (mtmp->mflee)
433.  		pline("%s wants nothing to do with you.", Monnam(mtmp));
434.  	    else if (mtmp->mhp < mtmp->mhpmax/4)
435.  		pline("%s moans.", Monnam(mtmp));
436.  	    else if (mtmp->mconf || mtmp->mstun)
437.  		verbalize(!rn2(3) ? "Huh?" : rn2(2) ? "What?" : "Eh?");
438.  	    else if (!mtmp->mcansee)
439.  		verbalize("I can't see!");
440.  	    else if (mtmp->mtrapped)
441.  		verbalize("I'm trapped!");
442.  	    else if (mtmp->mhp < mtmp->mhpmax/2)
443.  		pline("%s asks for a potion of healing.", Monnam(mtmp));
444.  	    /* Specific monster's interests */
445.  	    else if (is_elf(mtmp->data))
446.  		pline("%s curses orcs.", Monnam(mtmp));
447.  	    else if (is_dwarf(mtmp->data))
448.  		pline("%s talks about mining.", Monnam(mtmp));
449.  	    else if (likes_magic(mtmp->data))
450.  		pline("%s talks about spellcraft.", Monnam(mtmp));
451.  	    else if (carnivorous(mtmp->data))
452.  		pline("%s discusses what kinds of meat are safe to eat.", Monnam(mtmp));
453.  	    else switch (monsndx(mtmp->data)){
454.  		case PM_HOBBIT:
455.  		    if (mtmp->mhpmax - mtmp->mhp >= 10)
456.  pline("%s complains about unpleasant dungeon conditions.", Monnam(mtmp));
457.  		    else
458.  		    	pline("%s asks you about the One Ring.", Monnam(mtmp));
459.  		    break;
460.  		case PM_ARCHEOLOGIST:
461.  pline("%s describes a recent article in \"Spelunker Today\" magazine.", Monnam(mtmp));
462.  		    break;
463.  		case PM_TOURIST:
464.  		    verbalize("Aloha.");
465.  		    break;
466.  		default:
467.  		    pline("%s discusses dungeon exploration.", Monnam(mtmp));
468.  	    }
469.  	    break;
470.  	case MS_SEDUCE:
471.  # ifdef SEDUCE
472.  	    if (mtmp->data->mlet != S_NYMPH &&
473.  		could_seduce(mtmp, &youmonst, (struct attack *)0) == 1) {
474.  			(void) doseduce(mtmp);
475.  			break;
476.  	    }
477.  	    switch ((poly_gender() != mtmp->female) ? rn2(3) : 0) {
478.  # else
479.  	    switch ((poly_gender() == 0) ? rn2(3) : 0) {
480.  # endif
481.  		case 2:
482.  			verbalize("Hello, sailor.");
483.  			break;
484.  		case 1:
485.  			pline("%s comes on to you.", Monnam(mtmp));
486.  			break;
487.  		default:
488.  			pline("%s cajoles you.", Monnam(mtmp));
489.  	    }
490.  	    break;
491.  # ifdef KOPS
492.  	case MS_ARREST:
493.  	    if (mtmp->mpeaceful)
494.  		verbalize("Just the facts, %s.",
495.  		      flags.female ? "Ma'am" : "Sir");
496.  	    else switch (rn2(3)) {
497.  		case 1:
498.  		    verbalize("Anything you say can be used against you.");
499.  		    break;
500.  		case 2:
501.  		    verbalize("You're under arrest!");
502.  		    break;
503.  		default:
504.  		    verbalize("Stop in the name of the Law!");
505.  	    }
506.  	    break;
507.  # endif
508.  	case MS_LAUGH:
509.  	    switch (rn2(4)) {
510.  		case 1:
511.  		    pline("%s giggles.", Monnam(mtmp));
512.  		    break;
513.  		case 2:
514.  		    pline("%s chuckles.", Monnam(mtmp));
515.  		    break;
516.  		case 3:
517.  		    pline("%s snickers.", Monnam(mtmp));
518.  		    break;
519.  		default:
520.  		    pline("%s laughs.", Monnam(mtmp));
521.  	    }
522.  	    break;
523.  	case MS_BRIBE:
524.  	    if (mtmp->mpeaceful && !mtmp->mtame) {
525.  		(void) demon_talk(mtmp);
526.  		break;
527.  	    }
528.  	    /* fall through */
529.  	case MS_CUSS:
530.  	    if (!mtmp->mpeaceful)
531.  		cuss(mtmp);
532.  	    break;
533.  	case MS_GUARD:
534.  	    if (u.ugold)
535.  		verbalize("Please drop that gold and follow me.");
536.  	    else
537.  		verbalize("Please follow me.");
538.  	    break;
539.  	case MS_NURSE:
540.  	    if (uwep)
541.  		verbalize("Put that weapon away before you hurt someone!");
542.  	    else if (uarmc || uarm || uarmh || uarms || uarmg || uarmf)
543.  		if (pl_character[0] == 'H')
544.  		    verbalize("Doc, I can't help you unless you cooperate.");
545.  		else
546.  		    verbalize("Please undress so I can examine you.");
547.  # ifdef TOURIST
548.  	    else if (uarmu)
549.  		verbalize("Take off your shirt, please.");
550.  # endif
551.  	    else verbalize("Relax, this won't hurt a bit.");
552.  	    break;
553.  	case MS_SELL: /* pitch, pay, total */
554.  	    if (ANGRY(mtmp))
555.  		pline("%s mentions how much %s dislikes %s customers.",
556.  			ESHK(mtmp)->shknam,
557.  			mtmp->female ? "she" : "he",
558.  			ESHK(mtmp)->robbed ? "non-paying" : "rude");
559.  	    else if (ESHK(mtmp)->following)
560.  		if (strncmp(ESHK(mtmp)->customer, plname, PL_NSIZ)) {
561.  		    verbalize("Hello %s!  I was looking for %s.",
562.  			    plname, ESHK(mtmp)->customer);
563.  		    ESHK(mtmp)->following = 0;
564.  		} else {
565.  		    verbalize("Hello %s!  Didn't you forget to pay?",
566.  			    plname);
567.  		}
568.  	    else if (ESHK(mtmp)->robbed)
569.  		pline("%s complains about a recent robbery.", ESHK(mtmp)->shknam);
570.  	    else if (ESHK(mtmp)->billct)
571.  		pline("%s reminds you that you haven't paid yet.", ESHK(mtmp)->shknam);
572.  	    else if (mtmp->mgold < 50)
573.  		pline("%s complains that business is bad.", ESHK(mtmp)->shknam);
574.  	    else if (mtmp->mgold > 4000)
575.  		pline("%s says that business is good.", ESHK(mtmp)->shknam);
576.  	    else
577.  		pline("%s talks about the problem of shoplifters.", ESHK(mtmp)->shknam);
578.  	    break;
579.  	case MS_SOLDIER:
580.  	    if (!mtmp->mpeaceful)
581.  	    switch (rn2(3)) {
582.  		case 2:
583.  		    verbalize("Resistance is useless!");
584.  		    break;
585.  		case 1:
586.  		    verbalize("You're dog meat!");
587.  		    break;
588.  		default:
589.  		    verbalize("Surrender!");
590.  	    } else
591.  	    switch (rn2(3)) {
592.  		case 2:
593.  		    verbalize("What lousy pay we're getting here!");
594.  		    break;
595.  		case 1:
596.  		    verbalize("The food's not fit for Orcs!");
597.  		    break;
598.  		default:
599.  		    verbalize("My feet hurt, I've been on them all day!");
600.  	    }
601.  	    break;
602.  	case MS_DEATH:
603.  	    pline("%s is busy reading a copy of Sandman #9.", Monnam(mtmp));
604.  	    break;
605.  	case MS_PESTILENCE:
606.  	case MS_FAMINE:
607.  	    verbalize("Who do you think you are, War?");
608.  	    break;
609.  #endif /* SOUNDS */
610.      }
611.      return(1);
612.  }
613.  
614.  
615.  int
616.  dotalk()
617.  {
618.      int result;
619.      boolean save_soundok = flags.soundok;
620.      flags.soundok = 1;	/* always allow sounds while chatting */
621.      result = dochat();
622.      flags.soundok = save_soundok;
623.      return result;
624.  }
625.  
626.  static int
627.  dochat()
628.  {
629.      register struct monst *mtmp;
630.      register int tx,ty;
631.      struct obj *otmp;
632.  
633.  #ifdef POLYSELF
634.      if (uasmon->msound == MS_SILENT) {
635.  	Your("current form seems unable to speak.");
636.  	return(0);
637.      }
638.  #endif
639.      if (Strangled) {
640.  	You("can't speak.  You're choking!");
641.  	return(0);
642.      }
643.      if (u.uswallow) {
644.  	pline("They won't hear you out there.");
645.  	return(0);
646.      }
647.      if (Underwater) {
648.  	pline("All you can utter is a mouthful of air bubbles.");
649.  	return(0);
650.      }
651.  
652.      if (!Blind && (otmp = shop_object(u.ux, u.uy)) != (struct obj *)0) {
653.  	/* standing on something in a shop and chatting causes the shopkeeper
654.  	   to describe the price(s).  This can inhibit other chatting inside
655.  	   a shop, but that shouldn't matter much.  shop_object() returns an
656.  	   object iff inside a shop and the shopkeeper is present and willing
657.  	   (not angry) and able (not asleep) to speak and the position contains
658.  	   any objects other than just gold.
659.  	*/
660.  	price_quote(otmp);
661.  	return(1);
662.      }
663.  
664.      (void) getdir("Talk to whom? [in what direction]");
665.  
666.      if (u.dz) {
667.  	pline("They won't hear you %s there.", u.dz < 0 ? "up" : "down");
668.  	return(0);
669.      }
670.  
671.      if (u.dx == 0 && u.dy == 0) {
672.  /*
673.   * Let's not include this.  It raises all sorts of questions: can you wear
674.   * 2 helmets, 2 amulets, 3 pairs of gloves or 6 rings as a marilith,
675.   * etc...  --KAA
676.  #ifdef POLYSELF
677.  	if (u.umonnum == PM_ETTIN) {
678.  	    You("discover that your other head makes boring conversation.");
679.  	    return(1);
680.  	}
681.  #endif
682.  */
683.  	pline("Talking to yourself is a bad habit for a dungeoneer.");
684.  	return(0);
685.      }
686.  
687.      tx = u.ux+u.dx; ty = u.uy+u.dy;
688.      mtmp = m_at(tx, ty);
689.      if ((Blind && !Telepat) || !mtmp || mtmp->mundetected ||
690.  		mtmp->m_ap_type == M_AP_FURNITURE ||
691.  		mtmp->m_ap_type == M_AP_OBJECT) {
692.  	pline("I see nobody there.");
693.  	return(0);
694.      }
695.      if (!mtmp->mcanmove || mtmp->msleep) {
696.  	pline("%s seems not to notice you.", Monnam(mtmp));
697.  	return(0);
698.      }
699.  
700.      if (mtmp->mtame && mtmp->meating) {
701.  	pline("%s is eating noisily.", Monnam(mtmp));
702.  	return (0);
703.      }
704.  
705.      return domonnoise(mtmp);
706.  }
707.  
708.  #endif /* OVLB */
709.  
710.  /*sounds.c*/

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