Wikia

Wikihack

Source:NetHack 3.1.0/steal.c

2,032pages on
this wiki
Talk0

Below is the full text to steal.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/steal.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)steal.c	3.1	92/10/14	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    STATIC_DCL int NDECL(stealarm);
8.    
9.    #ifdef OVLB
10.   static const char * FDECL(equipname, (struct obj *));
11.   
12.   static const char *
13.   equipname(otmp)
14.   
15.   	register struct obj *otmp;
16.   {
17.   
18.   	return (
19.   #ifdef TOURIST
20.   		(otmp == uarmu) ? "shirt" :
21.   #endif
22.   		(otmp == uarmf) ? "boots" :
23.   		(otmp == uarms) ? "shield" :
24.   		(otmp == uarmg) ? "gloves" :
25.   		(otmp == uarmc) ? "cloak" :
26.   		(otmp == uarmh) ? "helmet" : "armor");
27.   }
28.   
29.   long		/* actually returns something that fits in an int */
30.   somegold(){
31.   #ifdef LINT	/* long conv. ok */
32.   	return(0L);
33.   #else
34.   	return (long)( (u.ugold < 100) ? u.ugold :
35.   		(u.ugold > 10000) ? rnd(10000) : rnd((int) u.ugold) );
36.   #endif
37.   }
38.   
39.   void
40.   stealgold(mtmp)
41.   register struct monst *mtmp;
42.   {
43.   	register struct obj *gold = g_at(u.ux, u.uy);
44.   	register long tmp;
45.   
46.   	if (gold && ( !u.ugold || gold->quan > u.ugold || !rn2(5))) {
47.   	    mtmp->mgold += gold->quan;
48.   	    delobj(gold);
49.   	    newsym(u.ux, u.uy);
50.   	    pline("%s quickly snatches some gold from between your %s!",
51.   		    Monnam(mtmp), makeplural(body_part(FOOT)));
52.   	    if(!u.ugold || !rn2(5)) {
53.   		rloc(mtmp);
54.   		mtmp->mflee = 1;
55.   	    }
56.   	} else if(u.ugold) {
57.   	    u.ugold -= (tmp = somegold());
58.   	    Your("purse feels lighter.");
59.   	    mtmp->mgold += tmp;
60.   	    rloc(mtmp);
61.   	    mtmp->mflee = 1;
62.   	    flags.botl = 1;
63.   	}
64.   }
65.   
66.   /* steal armor after you finish taking it off */
67.   unsigned int stealoid;		/* object to be stolen */
68.   unsigned int stealmid;		/* monster doing the stealing */
69.   
70.   STATIC_OVL int
71.   stealarm(){
72.   	register struct monst *mtmp;
73.   	register struct obj *otmp;
74.   
75.   	for(otmp = invent; otmp; otmp = otmp->nobj)
76.   	  if(otmp->o_id == stealoid) {
77.   	    for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
78.   	      if(mtmp->m_id == stealmid) {
79.   		  if(otmp->unpaid) 
80.   		       subfrombill(otmp, shop_keeper(*u.ushops));
81.   		  freeinv(otmp);
82.   		  pline("%s steals %s!", Monnam(mtmp), doname(otmp));
83.   		  mpickobj(mtmp,otmp);
84.   		  mtmp->mflee = 1;
85.   		  rloc(mtmp);
86.   		break;
87.   	      }
88.   	    break;
89.   	  }
90.   	stealoid = 0;
91.   	return 0;
92.   }
93.   
94.   /* Returns 1 when something was stolen (or at least, when N should flee now)
95.    * Returns -1 if the monster died in the attempt
96.    * Avoid stealing the object stealoid
97.    */
98.   int
99.   steal(mtmp)
100.  struct monst *mtmp;
101.  {
102.  	register struct obj *otmp;
103.  	register int tmp;
104.  	register int named = 0;
105.  
106.  	/* the following is true if successful on first of two attacks. */
107.  	if(!monnear(mtmp, u.ux, u.uy)) return(0);
108.  
109.  	if(!invent
110.  #ifdef POLYSELF
111.  		   || (inv_cnt() == 1 && uskin)
112.  #endif
113.  						){
114.  	    /* Not even a thousand men in armor can strip a naked man. */
115.  	    if(Blind)
116.  	      pline("Somebody tries to rob you, but finds nothing to steal.");
117.  	    else
118.  	      pline("%s tries to rob you, but she finds nothing to steal!",
119.  		Monnam(mtmp));
120.  	    return(1);	/* let her flee */
121.  	}
122.  
123.  	if(Adornment & LEFT_RING) {
124.  	    otmp = uleft;
125.  	    goto gotobj;
126.  	} else if(Adornment & RIGHT_RING) {
127.  	    otmp = uright;
128.  	    goto gotobj;
129.  	}
130.  
131.  	tmp = 0;
132.  	for(otmp = invent; otmp; otmp = otmp->nobj)
133.  	    if((!uarm || otmp != uarmc)
134.  #ifdef POLYSELF
135.  					&& otmp != uskin
136.  #endif
137.  							)
138.  		tmp += ((otmp->owornmask &
139.  			(W_ARMOR | W_RING | W_AMUL | W_TOOL)) ? 5 : 1);
140.  	tmp = rn2(tmp);
141.  	for(otmp = invent; otmp; otmp = otmp->nobj)
142.  	    if((!uarm || otmp != uarmc)
143.  #ifdef POLYSELF
144.  					&& otmp != uskin
145.  #endif
146.  							)
147.  		if((tmp -= ((otmp->owornmask &
148.  			(W_ARMOR | W_RING | W_AMUL | W_TOOL)) ? 5 : 1)) < 0)
149.  			break;
150.  	if(!otmp) {
151.  		impossible("Steal fails!");
152.  		return(0);
153.  	}
154.  	/* can't steal gloves while wielding - so steal the wielded item. */
155.  	if (otmp == uarmg && uwep)
156.  	    otmp = uwep;
157.  	/* can't steal armor while wearing cloak - so steal the cloak. */
158.  	else if(otmp == uarm && uarmc) otmp = uarmc;
159.  #ifdef TOURIST
160.  	else if(otmp == uarmu && uarmc) otmp = uarmc;
161.  	else if(otmp == uarmu && uarm) otmp = uarm;
162.  #endif
163.  gotobj:
164.  	if(otmp->o_id == stealoid) return(0);
165.  
166.  #ifdef WALKIES
167.  	if(otmp->otyp == LEASH && otmp->leashmon) o_unleash(otmp);
168.  #endif
169.  
170.  	if((otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL))){
171.  		switch(otmp->oclass) {
172.  		case TOOL_CLASS:
173.  			Blindf_off(otmp);
174.  			break;
175.  		case AMULET_CLASS:
176.  			Amulet_off();
177.  			break;
178.  		case RING_CLASS:
179.  			Ring_gone(otmp);
180.  			break;
181.  		case ARMOR_CLASS:
182.  			/* Stop putting on armor which has been stolen. */
183.  			if (donning(otmp)) {
184.  			  cancel_don();
185.  			  if (otmp == uarm)  (void) Armor_off();
186.  			  /* else if (otmp == uarmc) (void) Cloak_off(); */
187.  			  else if (otmp == uarmf) (void) Boots_off();
188.  			  else if (otmp == uarmg) (void) Gloves_off();
189.  			  else if (otmp == uarmh) (void) Helmet_off();
190.  			  /* else if (otmp == uarms) (void) Shield_off(); */
191.  			  else setworn((struct obj *)0, otmp->owornmask & W_ARMOR);
192.  			  break;
193.  			}
194.  		    { int curssv = otmp->cursed;
195.  			otmp->cursed = 0;
196.  			stop_occupation();
197.  			if(flags.female)
198.  			    pline("%s charms you.  You gladly %s your %s.",
199.  				  Blind ? "She" : Monnam(mtmp),
200.  				  curssv ? "let her take" : "hand over",
201.  				  equipname(otmp));
202.  			else
203.  			    pline("%s seduces you and %s off your %s.",
204.  				  Blind ? "It" : Adjmonnam(mtmp, "beautiful"),
205.  				  curssv ? "helps you to take" : "you start taking",
206.  				  equipname(otmp));
207.  			named++;
208.  			/* the following is to set multi for later on */
209.  			nomul(-objects[otmp->otyp].oc_delay);
210.  
211.  			if (otmp == uarm)  (void) Armor_off();
212.  			else if (otmp == uarmc) (void) Cloak_off();
213.  			else if (otmp == uarmf) (void) Boots_off();
214.  			else if (otmp == uarmg) (void) Gloves_off();
215.  			else if (otmp == uarmh) (void) Helmet_off();
216.  			else if (otmp == uarms) (void) Shield_off();
217.  			else setworn((struct obj *)0, otmp->owornmask & W_ARMOR);
218.  			otmp->cursed = curssv;
219.  			if(multi < 0){
220.  				/*
221.  				multi = 0;
222.  				nomovemsg = 0;
223.  				afternmv = 0;
224.  				*/
225.  				stealoid = otmp->o_id;
226.  				stealmid = mtmp->m_id;
227.  				afternmv = stealarm;
228.  				return(0);
229.  			}
230.  			break;
231.  		    }
232.  		default:
233.  			impossible("Tried to steal a strange worn thing.");
234.  		}
235.  	}
236.  	else if(otmp == uwep) uwepgone();
237.  
238.  	if(otmp == uball) unpunish();
239.  
240.  	freeinv(otmp);
241.  	pline("%s stole %s.", named ? "She" : Monnam(mtmp), doname(otmp));
242.  	(void) snuff_candle(otmp);
243.  	mpickobj(mtmp,otmp);
244.  	if (otmp->otyp == CORPSE && otmp->corpsenm == PM_COCKATRICE
245.  	    && !resists_ston(mtmp->data)) {
246.  	    pline("%s turns to stone.", Monnam(mtmp));
247.  	    stoned = TRUE;
248.  	    xkilled(mtmp, 0);
249.  	    return -1;
250.  	}
251.  	return((multi < 0) ? 0 : 1);
252.  }
253.  
254.  #endif /* OVLB */
255.  #ifdef OVL1
256.  
257.  void
258.  mpickobj(mtmp,otmp)
259.  register struct monst *mtmp;
260.  register struct obj *otmp;
261.  {
262.  	otmp->nobj = mtmp->minvent;
263.  	mtmp->minvent = otmp;
264.  }
265.  
266.  #endif /* OVL1 */
267.  #ifdef OVLB
268.  
269.  void
270.  stealamulet(mtmp)
271.  register struct monst *mtmp;
272.  {
273.  	register struct obj *otmp;
274.  
275.  	for(otmp = invent; otmp; otmp = otmp->nobj) {
276.  	    if(otmp->otyp == AMULET_OF_YENDOR ||
277.  	       (otmp->otyp == FAKE_AMULET_OF_YENDOR && !mtmp->iswiz)) {
278.  		/* might be an imitation one */
279.  		setnotworn(otmp);
280.  		freeinv(otmp);
281.  		mpickobj(mtmp,otmp);
282.  		pline("%s stole %s!", Monnam(mtmp), doname(otmp));
283.  		if (can_teleport(mtmp->data)) rloc(mtmp);
284.  		return;
285.  	    }
286.  	}
287.  }
288.  
289.  #endif /* OVLB */
290.  #ifdef OVL0
291.  
292.  /* release the objects the killed animal was carrying */
293.  void
294.  relobj(mtmp,show,is_pet)
295.  register struct monst *mtmp;
296.  register int show;
297.  boolean is_pet;		/* If true, pet should keep wielded weapon */
298.  {
299.  	register struct obj *otmp, *otmp2;
300.  	register int omx = mtmp->mx, omy = mtmp->my;
301.  
302.  #ifdef MUSE
303.  	otmp2 = otmp = 0;
304.  	if (is_pet) {
305.  		sort_mwep(mtmp);
306.  		if ((otmp2 = MON_WEP(mtmp))) {
307.  			otmp = otmp2->nobj;
308.  			otmp2->nobj = 0;
309.  		}
310.  	}
311.  	if (!otmp2)
312.  #endif
313.  	{	otmp = mtmp->minvent;
314.  		mtmp->minvent = 0;
315.  	}
316.  
317.  	for (; otmp; otmp = otmp2) {
318.  #ifdef MUSE
319.  		if (otmp->owornmask) {
320.  			mtmp->misc_worn_check &= ~(otmp->owornmask);
321.  			otmp->owornmask = 0L;
322.  		}
323.  #endif
324.  		otmp2 = otmp->nobj;
325.  		if (is_pet && cansee(omx, omy) && flags.verbose)
326.  			pline("%s drops %s.", Monnam(mtmp),
327.  					distant_name(otmp, doname));
328.  		if (flooreffects(otmp, omx, omy, "fall")) continue;
329.  		place_object(otmp, omx, omy);
330.  		otmp->nobj = fobj;
331.  		fobj = otmp;
332.  		stackobj(fobj);
333.  	}
334.  	if (mtmp->mgold) {
335.  		register long g = mtmp->mgold;
336.  		mkgold(g, omx, omy);
337.  		if (is_pet && cansee(omx, omy) && flags.verbose)
338.  			pline("%s drops %ld gold piece%s.", Monnam(mtmp),
339.  				g, plur(g));
340.  		mtmp->mgold = 0L;
341.  	}
342.  	if (show & cansee(omx, omy))
343.  		newsym(omx, omy);
344.  }
345.  
346.  #endif /* OVL0 */
347.  
348.  /*steal.c*/

Around Wikia's network

Random Wiki