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Source:NetHack 3.2.0/mkroom.c

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Below is the full text to mkroom.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/mkroom.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)mkroom.c	3.2	93/04/04	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    /*
6.     * Entry points:
7.     *	mkroom() -- make and stock a room of a given type
8.     *	nexttodoor() -- return TRUE if adjacent to a door
9.     *	has_dnstairs() -- return TRUE if given room has a down staircase
10.    *	has_upstairs() -- return TRUE if given room has an up staircase
11.    *	courtmon() -- generate a court monster
12.    *	save_rooms() -- save rooms into file fd
13.    *	rest_rooms() -- restore rooms from file fd
14.    */
15.   
16.   #include "hack.h"
17.   
18.   #ifdef OVLB
19.   static boolean FDECL(isbig, (struct mkroom *));
20.   static struct mkroom * FDECL(pick_room,(BOOLEAN_P));
21.   static void NDECL(mkshop), FDECL(mkzoo,(int)), NDECL(mkswamp);
22.   static void NDECL(mktemple);
23.   static coord * FDECL(shrine_pos, (int));
24.   static struct permonst * NDECL(morguemon);
25.   static struct permonst * NDECL(squadmon);
26.   static void FDECL(save_room, (int,struct mkroom *));
27.   static void FDECL(rest_room, (int,struct mkroom *));
28.   #endif /* OVLB */
29.   
30.   #define sq(x) ((x)*(x))
31.   
32.   extern const struct shclass shtypes[];	/* defined in shknam.c */
33.   
34.   #ifdef OVLB
35.   
36.   static boolean
37.   isbig(sroom)
38.   register struct mkroom *sroom;
39.   {
40.   	register int area = (sroom->hx - sroom->lx + 1)
41.   			   * (sroom->hy - sroom->ly + 1);
42.   	return((boolean)( area > 20 ));
43.   }
44.   
45.   void
46.   mkroom(roomtype)
47.   /* make and stock a room of a given type */
48.   int	roomtype;
49.   {
50.       if (roomtype >= SHOPBASE)
51.   	mkshop();	/* someday, we should be able to specify shop type */
52.       else switch(roomtype) {
53.   	case COURT:	mkzoo(COURT); break;
54.   	case ZOO:	mkzoo(ZOO); break;
55.   	case BEEHIVE:	mkzoo(BEEHIVE); break;
56.   	case MORGUE:	mkzoo(MORGUE); break;
57.   	case BARRACKS:	mkzoo(BARRACKS); break;
58.   	case SWAMP:	mkswamp(); break;
59.   	case TEMPLE:	mktemple(); break;
60.   	default:	impossible("Tried to make a room of type %d.", roomtype);
61.       }
62.   }
63.   
64.   static void
65.   mkshop()
66.   {
67.   	register struct mkroom *sroom;
68.   	int i = -1;
69.   #ifdef WIZARD
70.   # ifdef GCC_WARN
71.   	register char *ep = (char *)0;
72.   # else
73.   	register char *ep;
74.   # endif
75.   
76.   	/* first determine shoptype */
77.   	if(wizard){
78.   		ep = getenv("SHOPTYPE");
79.   		if(ep){
80.   			if(*ep == 'z' || *ep == 'Z'){
81.   				mkzoo(ZOO);
82.   				return;
83.   			}
84.   			if(*ep == 'm' || *ep == 'M'){
85.   				mkzoo(MORGUE);
86.   				return;
87.   			}
88.   			if(*ep == 'b' || *ep == 'B'){
89.   				mkzoo(BEEHIVE);
90.   				return;
91.   			}
92.   			if(*ep == 't' || *ep == 'T' || *ep == '\\'){
93.   				mkzoo(COURT);
94.   				return;
95.   			}
96.   			if(*ep == 's' || *ep == 'S'){
97.   				mkzoo(BARRACKS);
98.   				return;
99.   			}
100.  			if(*ep == '_'){
101.  				mktemple();
102.  				return;
103.  			}
104.  			if(*ep == '}'){
105.  				mkswamp();
106.  				return;
107.  			}
108.  			for(i=0; shtypes[i].name; i++)
109.  				if(*ep == def_oc_syms[(int)shtypes[i].symb])
110.  				    goto gottype;
111.  			if(*ep == 'g' || *ep == 'G')
112.  				i = 0;
113.  			else
114.  				i = -1;
115.  		}
116.  	}
117.  gottype:
118.  #endif
119.  	for(sroom = &rooms[0]; ; sroom++){
120.  		if(sroom->hx < 0) return;
121.  		if(sroom - rooms >= nroom) {
122.  			pline("rooms not closed by -1?");
123.  			return;
124.  		}
125.  		if(sroom->rtype != OROOM) continue;
126.  		if(has_dnstairs(sroom) || has_upstairs(sroom))
127.  			continue;
128.  		if(
129.  #ifdef WIZARD
130.  		   (wizard && ep && sroom->doorct != 0) ||
131.  #endif
132.  			sroom->doorct == 1) break;
133.  	}
134.  	if (!sroom->rlit) {
135.  		int x, y;
136.  
137.  		for(x = sroom->lx - 1; x <= sroom->hx + 1; x++)
138.  		for(y = sroom->ly - 1; y <= sroom->hy + 1; y++)
139.  			levl[x][y].lit = 1;
140.  		sroom->rlit = 1;
141.  	}
142.  
143.  	if(i < 0) {			/* shoptype not yet determined */
144.  	    register int j;
145.  
146.  	    /* pick a shop type at random */
147.  	    for (j = rnd(100), i = 0; (j -= shtypes[i].prob) > 0; i++)
148.  		continue;
149.  
150.  	    /* big rooms cannot be wand or book shops,
151.  	     * - so make them general stores
152.  	     */
153.  	    if(isbig(sroom) && (shtypes[i].symb == WAND_CLASS
154.  				|| shtypes[i].symb == SPBOOK_CLASS)) i = 0;
155.  	}
156.  	sroom->rtype = SHOPBASE + i;
157.  
158.  	/* set room bits before stocking the shop */
159.  #ifdef SPECIALIZATION
160.  	topologize(sroom, FALSE); /* doesn't matter - this is a special room */
161.  #else
162.  	topologize(sroom);
163.  #endif
164.  
165.  	/* stock the room with a shopkeeper and artifacts */
166.  	stock_room(i, sroom);
167.  }
168.  
169.  static struct mkroom *
170.  pick_room(strict)
171.  register boolean strict;
172.  /* pick an unused room, preferably with only one door */
173.  {
174.  	register struct mkroom *sroom;
175.  	register int i = nroom;
176.  
177.  	for(sroom = &rooms[rn2(nroom)]; i--; sroom++) {
178.  		if(sroom == &rooms[nroom])
179.  			sroom = &rooms[0];
180.  		if(sroom->hx < 0)
181.  			return (struct mkroom *)0;
182.  		if(sroom->rtype != OROOM)	continue;
183.  		if(!strict) {
184.  		    if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
185.  			continue;
186.  		} else if(has_upstairs(sroom) || has_dnstairs(sroom))
187.  			continue;
188.  		if(sroom->doorct == 1 || !rn2(5)
189.  #ifdef WIZARD
190.  						|| wizard
191.  #endif
192.  							)
193.  			return sroom;
194.  	}
195.  	return (struct mkroom *)0;
196.  }
197.  
198.  static void
199.  mkzoo(type)
200.  int type;
201.  {
202.  	register struct mkroom *sroom;
203.  
204.  	if ((sroom = pick_room(FALSE)) != 0) {
205.  		sroom->rtype = type;
206.  		fill_zoo(sroom);
207.  	}
208.  }
209.  
210.  void
211.  fill_zoo(sroom)
212.  struct mkroom *sroom;
213.  {
214.  	struct monst *mon;
215.  	register int sx,sy,i;
216.  	int sh, tx, ty, goldlim, type = sroom->rtype;
217.  	int rmno = (sroom - rooms) + ROOMOFFSET;
218.  	coord mm;
219.  
220.  #ifdef GCC_WARN
221.  	tx = ty = goldlim = 0;
222.  #endif
223.  
224.  	sh = sroom->fdoor;
225.  	switch(type) {
226.  	    case COURT:
227.  		if(level.flags.is_maze_lev) {
228.  		    for(tx = sroom->lx; tx <= sroom->hx; tx++)
229.  			for(ty = sroom->ly; ty <= sroom->hy; ty++)
230.  			    if(IS_THRONE(levl[tx][ty].typ))
231.  				goto throne_placed;
232.  		}
233.  		i = 100;
234.  		do {	/* don't place throne on top of stairs */
235.  			(void) somexy(sroom, &mm);
236.  			tx = mm.x; ty = mm.y;
237.  		} while (occupied((xchar)tx, (xchar)ty) && --i > 0);
238.  	    throne_placed:
239.  		/* TODO: try to ensure the enthroned monster is an M2_PRINCE */
240.  		break;
241.  	    case BEEHIVE:
242.  		tx = sroom->lx + (sroom->hx - sroom->lx + 1)/2;
243.  		ty = sroom->ly + (sroom->hy - sroom->ly + 1)/2;
244.  		if(sroom->irregular) {
245.  		    /* center might not be valid, so put queen elsewhere */
246.  		    if(levl[tx][ty].roomno != rmno || levl[tx][ty].edge) {
247.  			(void) somexy(sroom, &mm);
248.  			tx = mm.x; ty = mm.y;
249.  		    }
250.  		}
251.  		break;
252.  	    case ZOO:
253.  		goldlim = 500 * level_difficulty();
254.  		break;
255.  	}
256.  	for(sx = sroom->lx; sx <= sroom->hx; sx++)
257.  	    for(sy = sroom->ly; sy <= sroom->hy; sy++) {
258.  		if(sroom->irregular) {
259.  		    if(levl[sx][sy].roomno != rmno ||
260.  		       levl[sx][sy].edge ||
261.  			  (sroom->doorct &&
262.  			   distmin(sx, sy, doors[sh].x, doors[sh].y) <= 1))
263.  			continue;
264.  		} else if(!SPACE_POS(levl[sx][sy].typ) ||
265.  			  (sroom->doorct &&
266.  			   ((sx == sroom->lx && doors[sh].x == sx-1) ||
267.  			    (sx == sroom->hx && doors[sh].x == sx+1) ||
268.  			    (sy == sroom->ly && doors[sh].y == sy-1) ||
269.  			    (sy == sroom->hy && doors[sh].y == sy+1))))
270.  		    continue;
271.  		/* don't place monster on explicitly placed throne */
272.  		if(type == COURT && IS_THRONE(levl[sx][sy].typ))
273.  		    continue;
274.  		mon = makemon(
275.  		    (type == COURT) ? courtmon() :
276.  		    (type == BARRACKS) ? squadmon() :
277.  		    (type == MORGUE) ? morguemon() :
278.  		    (type == BEEHIVE) ?
279.  			(sx == tx && sy == ty ? &mons[PM_QUEEN_BEE] :
280.  			 &mons[PM_KILLER_BEE]) :
281.  		    (struct permonst *) 0,
282.  		   sx, sy);
283.  		if(mon) {
284.  			mon->msleep = 1;
285.  			if (type==COURT && mon->mpeaceful) {
286.  				mon->mpeaceful = 0;
287.  				set_malign(mon);
288.  			}
289.  		}
290.  		switch(type) {
291.  		    case ZOO:
292.  			if(sroom->doorct)
293.  			{
294.  			    int distval = dist2(sx,sy,doors[sh].x,doors[sh].y);
295.  			    i = sq(distval);
296.  			}
297.  			else
298.  			    i = goldlim;
299.  			if(i >= goldlim) i = 5*level_difficulty();
300.  			goldlim -= i;
301.  			mkgold((long) rn1(i, 10), sx, sy);
302.  			break;
303.  		    case MORGUE:
304.  			if(!rn2(5))
305.  			    (void) mk_tt_object(CORPSE, sx, sy);
306.  			if(!rn2(10))	/* lots of treasure buried with dead */
307.  			    (void) mksobj_at((rn2(3)) ? LARGE_BOX : CHEST,
308.  					     sx, sy, TRUE);
309.  			break;
310.  		    case BEEHIVE:
311.  			if(!rn2(3))
312.  			    (void) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy, TRUE);
313.  			break;
314.  		    case BARRACKS:
315.  			if(!rn2(20))	/* the payroll and some loot */
316.  			    (void) mksobj_at((rn2(3)) ? LARGE_BOX : CHEST,
317.  					     sx, sy, TRUE);
318.  			break;
319.  		}
320.  	    }
321.  	switch (type) {
322.  	      case COURT:
323.  		{
324.  		  struct obj *chest;
325.  		  levl[tx][ty].typ = THRONE;
326.  		  (void) somexy(sroom, &mm);
327.  		  mkgold((long) rn1(50 * level_difficulty(),10), mm.x, mm.y);
328.  		  chest = mksobj_at(CHEST, mm.x, mm.y, TRUE); /* the royal coffers */
329.  		  chest->spe = 2; /* so it can be found later */
330.  		  level.flags.has_court = 1;
331.  		  break;
332.  		}
333.  	      case BARRACKS:
334.  		  level.flags.has_barracks = 1;
335.  		  break;
336.  	      case ZOO:
337.  		  level.flags.has_zoo = 1;
338.  		  break;
339.  	      case MORGUE:
340.  		  level.flags.has_morgue = 1;
341.  		  break;
342.  	      case SWAMP:
343.  		  level.flags.has_swamp = 1;
344.  		  break;
345.  	      case BEEHIVE:
346.  		  level.flags.has_beehive = 1;
347.  		  break;
348.  	}
349.  }
350.  
351.  void
352.  mkundead(mm)   /* make a swarm of undead around mm */
353.  coord *mm;
354.  {
355.  	register int cnt = (level_difficulty() + 1)/10 + rnd(5);
356.  	register struct permonst *mdat;
357.  
358.  	while(cnt--) {
359.  	      mdat = morguemon();
360.  	      if(enexto(mm, mm->x, mm->y, mdat))
361.  		   (void) makemon(mdat, mm->x, mm->y);
362.  	}
363.  	level.flags.graveyard = TRUE;	/* reduced chance for undead corpse */
364.  }
365.  
366.  static struct permonst *
367.  morguemon()
368.  {
369.  	register int i = rn2(100), hd = rn2(level_difficulty());
370.  
371.  	if(hd > 10 && i < 10)
372.  		return((Inhell || In_endgame(&u.uz)) ? mkclass(S_DEMON,0) :
373.  						       &mons[ndemon(A_NONE)]);
374.  	if(hd > 8 && i > 85)
375.  		return(mkclass(S_VAMPIRE,0));
376.  
377.  	return((i < 20) ? &mons[PM_GHOST]
378.  			: (i < 40) ? &mons[PM_WRAITH] : mkclass(S_ZOMBIE,0));
379.  }
380.  
381.  static void
382.  mkswamp()	/* Michiel Huisjes & Fred de Wilde */
383.  {
384.  	register struct mkroom *sroom;
385.  	register int sx,sy,i,eelct = 0;
386.  
387.  	for(i=0; i<5; i++) {		/* turn up to 5 rooms swampy */
388.  		sroom = &rooms[rn2(nroom)];
389.  		if(sroom->hx < 0 || sroom->rtype != OROOM ||
390.  		   has_upstairs(sroom) || has_dnstairs(sroom))
391.  			continue;
392.  
393.  		/* satisfied; make a swamp */
394.  		sroom->rtype = SWAMP;
395.  		for(sx = sroom->lx; sx <= sroom->hx; sx++)
396.  		for(sy = sroom->ly; sy <= sroom->hy; sy++)
397.  		if(!OBJ_AT(sx, sy) &&
398.  		   !MON_AT(sx, sy) && !t_at(sx,sy) && !nexttodoor(sx,sy)) {
399.  		    if((sx+sy)%2) {
400.  			levl[sx][sy].typ = POOL;
401.  			if(!eelct || !rn2(4)) {
402.  			    /* mkclass() won't do, as we might get kraken */
403.  			    (void) makemon(rn2(5) ? &mons[PM_GIANT_EEL]
404.  						  : &mons[PM_ELECTRIC_EEL],
405.  						sx, sy);
406.  			    eelct++;
407.  			}
408.  		    } else
409.  			if(!rn2(4))	/* swamps tend to be moldy */
410.  			    (void) makemon(mkclass(S_FUNGUS,0), sx, sy);
411.  		}
412.  		level.flags.has_swamp = 1;
413.  	}
414.  }
415.  
416.  static coord *
417.  shrine_pos(roomno)
418.  int roomno;
419.  {
420.  	static coord buf;
421.  	struct mkroom *troom = &rooms[roomno - ROOMOFFSET];
422.  
423.  	buf.x = troom->lx + ((troom->hx - troom->lx) / 2);
424.  	buf.y = troom->ly + ((troom->hy - troom->ly) / 2);
425.  	return(&buf);
426.  }
427.  
428.  static void
429.  mktemple()
430.  {
431.  	register struct mkroom *sroom;
432.  	coord *shrine_spot;
433.  	register struct rm *lev;
434.  
435.  	if(!(sroom = pick_room(TRUE))) return;
436.  
437.  	/* set up Priest and shrine */
438.  	sroom->rtype = TEMPLE;
439.  	/*
440.  	 * In temples, shrines are blessed altars
441.  	 * located in the center of the room
442.  	 */
443.  	shrine_spot = shrine_pos((sroom - rooms) + ROOMOFFSET);
444.  	lev = &levl[shrine_spot->x][shrine_spot->y];
445.  	lev->typ = ALTAR;
446.  	lev->altarmask = induced_align(80);
447.  	priestini(&u.uz, sroom, shrine_spot->x, shrine_spot->y, FALSE);
448.  	lev->altarmask |= AM_SHRINE;
449.  	level.flags.has_temple = 1;
450.  }
451.  
452.  boolean
453.  nexttodoor(sx,sy)
454.  register int sx, sy;
455.  {
456.  	register int dx, dy;
457.  	register struct rm *lev;
458.  	for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++) {
459.  		if(!isok(sx+dx, sy+dy)) continue;
460.  		if(IS_DOOR((lev = &levl[sx+dx][sy+dy])->typ) ||
461.  		    lev->typ == SDOOR)
462.  			return(TRUE);
463.  	}
464.  	return(FALSE);
465.  }
466.  
467.  boolean
468.  has_dnstairs(sroom)
469.  register struct mkroom *sroom;
470.  {
471.  	if (sroom == dnstairs_room)
472.  		return TRUE;
473.  	if (sstairs.sx && !sstairs.up)
474.  		return((boolean)(sroom == sstairs_room));
475.  	return FALSE;
476.  }
477.  
478.  boolean
479.  has_upstairs(sroom)
480.  register struct mkroom *sroom;
481.  {
482.  	if (sroom == upstairs_room)
483.  		return TRUE;
484.  	if (sstairs.sx && sstairs.up)
485.  		return((boolean)(sroom == sstairs_room));
486.  	return FALSE;
487.  }
488.  
489.  #endif /* OVLB */
490.  #ifdef OVL0
491.  
492.  int
493.  somex(croom)
494.  register struct mkroom *croom;
495.  {
496.  	return rn2(croom->hx-croom->lx+1) + croom->lx;
497.  }
498.  
499.  int
500.  somey(croom)
501.  register struct mkroom *croom;
502.  {
503.  	return rn2(croom->hy-croom->ly+1) + croom->ly;
504.  }
505.  
506.  boolean
507.  inside_room(croom, x, y)
508.  struct mkroom *croom;
509.  xchar x, y;
510.  {
511.  	return((boolean)(x >= croom->lx-1 && x <= croom->hx+1 &&
512.  		y >= croom->ly-1 && y <= croom->hy+1));
513.  }
514.  
515.  boolean
516.  somexy(croom, c)
517.  struct mkroom *croom;
518.  coord *c;
519.  {
520.  	int try_cnt = 0;
521.  	int i;
522.  
523.  	if (croom->irregular) {
524.  	    i = (croom - rooms) + ROOMOFFSET;
525.  
526.  	    while(try_cnt++ < 100) {
527.  		c->x = somex(croom);
528.  		c->y = somey(croom);
529.  		if(!levl[c->x][c->y].edge && levl[c->x][c->y].roomno == i)
530.  		    return TRUE;
531.  	    }
532.  	    /* try harder; exhaustively search until one is found */
533.  	    for(c->x = croom->lx; c->x <= croom->hx; c->x++)
534.  		for(c->y = croom->ly; c->y <= croom->hy; c->y++)
535.  		    if(!levl[c->x][c->y].edge && levl[c->x][c->y].roomno == i)
536.  			return TRUE;
537.  	    return FALSE;
538.  	}
539.  
540.  	if (!croom->nsubrooms) {
541.  		c->x = somex(croom);
542.  		c->y = somey(croom);
543.  		return TRUE;
544.  	}
545.  
546.  	/* Check that coords doesn't fall into a subroom or into a wall */
547.  
548.  	while(try_cnt++ < 100) {
549.  		c->x = somex(croom);
550.  		c->y = somey(croom);
551.  		if (IS_WALL(levl[c->x][c->y].typ))
552.  		    continue;
553.  		for(i=0 ; i<croom->nsubrooms;i++)
554.  		    if(inside_room(croom->sbrooms[i], c->x, c->y))
555.  			goto you_lose;
556.  		break;
557.  you_lose:	;
558.  	}
559.  	if (try_cnt >= 100)
560.  	    return FALSE;
561.  	return TRUE;
562.  }
563.  
564.  /*
565.   * Search for a special room given its type (zoo, court, etc...)
566.   *	Special values :
567.   *		- ANY_SHOP
568.   *		- ANY_TYPE
569.   */
570.  
571.  struct mkroom *
572.  search_special(type)
573.  schar type;
574.  {
575.  	register struct mkroom *croom;
576.  
577.  	for(croom = &rooms[0]; croom->hx >= 0; croom++)
578.  	    if((type == ANY_TYPE && croom->rtype != OROOM) ||
579.  	       (type == ANY_SHOP && croom->rtype >= SHOPBASE) ||
580.  	       croom->rtype == type)
581.  		return croom;
582.  	for(croom = &subrooms[0]; croom->hx >= 0; croom++)
583.  	    if((type == ANY_TYPE && croom->rtype != OROOM) ||
584.  	       (type == ANY_SHOP && croom->rtype >= SHOPBASE) ||
585.  	       croom->rtype == type)
586.  		return croom;
587.  	return (struct mkroom *) 0;
588.  }
589.  
590.  #endif /* OVL0 */
591.  #ifdef OVLB
592.  
593.  struct permonst *
594.  courtmon()
595.  {
596.  	int     i = rn2(60) + rn2(3*level_difficulty());
597.  	if (i > 100)		return(mkclass(S_DRAGON,0));
598.  	else if (i > 95)	return(mkclass(S_GIANT,0));
599.  	else if (i > 85)	return(mkclass(S_TROLL,0));
600.  	else if (i > 75)	return(mkclass(S_CENTAUR,0));
601.  	else if (i > 60)	return(mkclass(S_ORC,0));
602.  	else if (i > 45)	return(&mons[PM_BUGBEAR]);
603.  	else if (i > 30)	return(&mons[PM_HOBGOBLIN]);
604.  	else if (i > 15)	return(mkclass(S_GNOME,0));
605.  	else			return(mkclass(S_KOBOLD,0));
606.  }
607.  
608.  #define NSTYPES (PM_CAPTAIN - PM_SOLDIER + 1)
609.  
610.  static struct {
611.      unsigned	pm;
612.      unsigned	prob;
613.  } squadprob[NSTYPES] = {
614.      {PM_SOLDIER, 80}, {PM_SERGEANT, 15}, {PM_LIEUTENANT, 4}, {PM_CAPTAIN, 1}
615.  };
616.  
617.  static struct permonst *
618.  squadmon()		/* return soldier types. */
619.  {
620.  	int sel_prob, i, cpro, mndx;
621.  
622.  	sel_prob = rnd(80+level_difficulty());
623.  
624.  	cpro = 0;
625.  	for (i = 0; i < NSTYPES; i++) {
626.  	    cpro += squadprob[i].prob;
627.  	    if (cpro > sel_prob) {
628.  		mndx = squadprob[i].pm;
629.  		goto gotone;
630.  	    }
631.  	}
632.  	mndx = squadprob[rn2(NSTYPES)].pm;
633.  gotone:
634.  	if (!(mvitals[mndx].mvflags & G_GONE)) return(&mons[mndx]);
635.  	else			    return((struct permonst *) 0);
636.  }
637.  
638.  /*
639.   * save_room : A recursive function that saves a room and its subrooms
640.   * (if any).
641.   */
642.  
643.  static void
644.  save_room(fd, r)
645.  int	fd;
646.  struct mkroom *r;
647.  {
648.  	short i;
649.  	/*
650.  	 * Well, I really should write only useful informations instead
651.  	 * of writing the whole structure. That is I should not write
652.  	 * the subrooms pointers, but who cares ?
653.  	 */
654.  	bwrite(fd, (genericptr_t) r, sizeof(struct mkroom));
655.  	for(i=0; i<r->nsubrooms; i++)
656.  	    save_room(fd, r->sbrooms[i]);
657.  }
658.  
659.  /*
660.   * save_rooms : Save all the rooms on disk!
661.   */
662.  
663.  void
664.  save_rooms(fd)
665.  int fd;
666.  {
667.  	short i;
668.  
669.  	/* First, write the number of rooms */
670.  	bwrite(fd, (genericptr_t) &nroom, sizeof(nroom));
671.  	for(i=0; i<nroom; i++)
672.  	    save_room(fd, &rooms[i]);
673.  }
674.  
675.  static void
676.  rest_room(fd, r)
677.  int fd;
678.  struct mkroom *r;
679.  {
680.  	short i;
681.  
682.  	mread(fd, (genericptr_t) r, sizeof(struct mkroom));
683.  	for(i=0; i<r->nsubrooms; i++) {
684.  		r->sbrooms[i] = &subrooms[nsubroom];
685.  		rest_room(fd, &subrooms[nsubroom++]);
686.  	}
687.  }
688.  
689.  /*
690.   * rest_rooms : That's for restore rooms. Read the rooms structure from
691.   * the disk.
692.   */
693.  
694.  void
695.  rest_rooms(fd)
696.  int	fd;
697.  {
698.  	short i;
699.  
700.  	mread(fd, (genericptr_t) &nroom, sizeof(nroom));
701.  	nsubroom = 0;
702.  	for(i = 0; i<nroom; i++) {
703.  	    rest_room(fd, &rooms[i]);
704.  	    rooms[i].resident = (struct monst *)0;
705.  	}
706.  	rooms[nroom].hx = -1;		/* restore ending flags */
707.  	subrooms[nsubroom].hx = -1;
708.  }
709.  #endif /* OVLB */
710.  
711.  /*mkroom.c*/

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