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Source:NetHack 3.2.0/obj.h

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Below is the full text to obj.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/obj.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)obj.h	3.2	95/11/09	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef OBJ_H
6.    #define OBJ_H
7.    
8.    /* #define obj obj_nh	/* uncomment for SCO UNIX, which has a conflicting
9.    			 * typedef for "obj" in <sys/types.h> */
10.   
11.   union vptrs {
12.   	    struct obj *v_nexthere;	/* floor location lists */
13.   	    struct obj *v_ocontainer;	/* point back to container */
14.   	    struct monst *v_ocarry;	/* point back to carrying monst */
15.   };
16.   
17.   struct obj {
18.   	struct obj *nobj;
19.   	union vptrs v;
20.   #define nexthere	v.v_nexthere
21.   #define ocontainer	v.v_ocontainer
22.   #define ocarry		v.v_ocarry
23.   
24.   	struct obj *cobj;       /* contents list for containers */
25.   /*	unsigned o_cwt;		/* container weight capacity */
26.   	unsigned o_id;
27.   	xchar ox,oy;
28.   	short otyp;		/* object class number */
29.   	unsigned owt;
30.   	long quan;		/* number of items */
31.   
32.   	schar spe;		/* quality of weapon, armor or ring (+ or -)
33.   				   number of charges for wand ( >= -1 )
34.   				   marks your eggs, spinach tins
35.   				   indicates statues have spellbooks inside
36.   				   royal coffers for a court ( == 2)
37.   				   tells which fruit a fruit is
38.   				   special for uball and amulet %% BAH */
39.   	char	oclass;		/* object class */
40.   	char	invlet;		/* designation in inventory */
41.   	char	oartifact;	/* artifact array index */
42.   
43.   	xchar where;		/* where the object thinks it is */
44.   #define OBJ_FREE	0		/* object not attached to anything */
45.   #define OBJ_FLOOR	1		/* object on floor */
46.   #define OBJ_CONTAINED	2		/* object in a container */
47.   #define OBJ_INVENT	3		/* object in the hero's inventory */
48.   #define OBJ_MINVENT	4		/* object in a monster inventory */
49.   #define OBJ_MIGRATING   5		/* object sent off to another level */
50.   #define OBJ_BURIED	6		/* object buried */
51.   #define OBJ_ONBILL	7		/* object on shk bill */
52.   #define NOBJ_STATES	8
53.   	xchar timed;		/* # of fuses (timers) attached to this obj */
54.   
55.   	Bitfield(cursed,1);
56.   	Bitfield(blessed,1);
57.   	Bitfield(unpaid,1);	/* on some bill */
58.   	Bitfield(no_charge,1);	/* if shk shouldn't charge for this */
59.   	Bitfield(known,1);	/* exact nature known */
60.   	Bitfield(dknown,1);	/* color or text known */
61.   	Bitfield(bknown,1);	/* blessing or curse known */
62.   	Bitfield(rknown,1);	/* rustproof or not known */
63.   
64.   	Bitfield(oeroded,2);	/* rusted/corroded/burnt/rotted weapon/armor */
65.   #define MAX_ERODE 3
66.   #define orotten oeroded		/* rotten food */
67.   #define odiluted oeroded	/* diluted potions */
68.   	Bitfield(oerodeproof,1); /* erodeproof weapon/armor */
69.   	Bitfield(olocked,1);	/* object is locked */
70.   #define recharged olocked	/* recharged once */
71.   	Bitfield(obroken,1);	/* lock has been broken */
72.   	Bitfield(otrapped,1);	/* container is trapped */
73.   #define opoisoned otrapped	/* object (weapon) is coated with poison */
74.   #ifndef NO_SIGNAL
75.   	Bitfield(in_use,1);	/* for magic items before useup items */
76.   #endif
77.   	Bitfield(lamplit,1);    /* a light-source -- can be lit */
78.   
79.   	Bitfield(oinvis,1);	/* not yet implemented */
80.   	Bitfield(greased,1);	/* covered with grease */
81.   	Bitfield(onamelth,6);
82.   
83.   	int	corpsenm;	/* type of corpse is mons[corpsenm] */
84.   #define leashmon  corpsenm	/* gets m_id of attached pet */
85.   #define spestudied corpsenm	/* how many times a spellbook has been studied */
86.   	unsigned oeaten;	/* nutrition left in food, if partly eaten */
87.   	long age;		/* creation date */
88.   	long owornmask;
89.   
90.   /* note that TIMEOUT in you.h is defined as 07777L; no bits for items that
91.    * confer properties may overlap that mask, or timeout.c will happily
92.    * rearrange the bits behind the back of the property code
93.    * shirts, balls, and chains are currently safe
94.    * FROMOUTSIDE and FROMEXPER in you.h are defined as 020000000L and 0400000000L
95.    * respectively.  Declarations here should not overlap with those bits either.
96.    */
97.   #define W_BALL	02000L
98.   #define W_CHAIN	04000L
99.   #define W_RINGL	010000L		/* make W_RINGL = RING_LEFT (see uprop) */
100.  #define W_RINGR	020000L
101.  #define W_RING	(W_RINGL | W_RINGR)
102.  #define W_ARM	040000L
103.  #define W_ARMC	0100000L
104.  #define W_ARMH	0200000L
105.  #define W_ARMS	0400000L
106.  #define W_ARMG	01000000L
107.  #define W_ARMF	02000000L
108.  #define W_AMUL	04000000L
109.  #define W_TOOL	010000000L	/* wearing another tool (see uprop) */
110.  #define W_WEP	020000000L
111.  #define W_ART	040000000L	/* _carrying_ an artifact, not really worn */
112.  #define W_ARTI	0100000000L	/* an invoked artifact, not really worn */
113.  #ifdef TOURIST
114.  #define W_ARMU	01000L
115.  #define W_ARMOR	(W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF | W_ARMU)
116.  #else
117.  #define W_ARMOR	(W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF)
118.  #endif
119.  	long oextra[1];		/* used for name of ordinary objects - length
120.  				   is flexible; amount for tmp gold objects */
121.  };
122.  
123.  #define newobj(xl)	(struct obj *)alloc((unsigned)(xl) + sizeof(struct obj))
124.  #define ONAME(otmp)	((char *)(otmp)->oextra)
125.  
126.  #define carried(o)	((o)->where == OBJ_INVENT)
127.  #define Has_contents(o) (/* (Is_container(o) || (o)->otyp == STATUE) && */ \
128.  			 (o)->cobj != (struct obj *)0)
129.  #define Is_container(o) ((o)->otyp >= LARGE_BOX && (o)->otyp <= BAG_OF_TRICKS)
130.  #define Is_box(otmp)	(otmp->otyp == LARGE_BOX || otmp->otyp == CHEST)
131.  #define Is_mbag(otmp)	(otmp->otyp == BAG_OF_HOLDING || \
132.  			 otmp->otyp == BAG_OF_TRICKS)
133.  
134.  #define is_shield(otmp) (otmp->oclass == ARMOR_CLASS && \
135.  			 objects[otmp->otyp].oc_armcat == ARM_SHIELD)
136.  #define is_helmet(otmp) (otmp->oclass == ARMOR_CLASS && \
137.  			 objects[otmp->otyp].oc_armcat == ARM_HELM)
138.  #define is_boots(otmp)	(otmp->oclass == ARMOR_CLASS && \
139.  			 objects[otmp->otyp].oc_armcat == ARM_BOOTS)
140.  #define is_gloves(otmp) (otmp->oclass == ARMOR_CLASS && \
141.  			 objects[otmp->otyp].oc_armcat == ARM_GLOVES)
142.  #define is_cloak(otmp)	(otmp->oclass == ARMOR_CLASS && \
143.  			 objects[otmp->otyp].oc_armcat == ARM_CLOAK)
144.  #define is_shirt(otmp)	(otmp->oclass == ARMOR_CLASS && \
145.  			 objects[otmp->otyp].oc_armcat == ARM_SHIRT)
146.  #define is_suit(otmp)	(otmp->oclass == ARMOR_CLASS && \
147.  			 objects[otmp->otyp].oc_armcat == ARM_SUIT)
148.  
149.  #define is_sword(otmp)	(otmp->oclass == WEAPON_CLASS && \
150.  			 objects[otmp->otyp].oc_wepcat == WEP_SWORD)
151.  #define is_blade(otmp)	(otmp->oclass == WEAPON_CLASS && \
152.  			 (objects[otmp->otyp].oc_wepcat == WEP_BLADE || \
153.  			  objects[otmp->otyp].oc_wepcat == WEP_SWORD))
154.  #define is_weptool(o)	((o)->oclass == TOOL_CLASS && \
155.  			 objects[(o)->otyp].oc_weptool)
156.  #define bimanual(otmp)	((otmp->oclass == WEAPON_CLASS || \
157.  			  otmp->oclass == TOOL_CLASS) && \
158.  			 objects[otmp->otyp].oc_bimanual)
159.  
160.  #define Is_candle(otmp)	(otmp->otyp == TALLOW_CANDLE || \
161.  			 otmp->otyp == WAX_CANDLE)
162.  
163.  /* Flags for get_obj_location(). */
164.  #define CONTAINED_TOO	0x1
165.  #define BURIED_TOO	0x2
166.  
167.  /* maximum amount of oil in a potion of oil */
168.  #define MAX_OIL_IN_FLASK 400
169.  
170.  /* egg stuff */
171.  #define MAX_EGG_HATCH_TIME 200	/* longest an egg can remain unhatched */
172.  #define stale_egg(egg)	((monstermoves - (egg)->age) > (2*MAX_EGG_HATCH_TIME))
173.  
174.  #define ofood(o) ((o)->otyp == CORPSE || (o)->otyp == EGG || (o)->otyp == TIN)
175.  #define polyfodder(obj)	(ofood(obj) && (obj)->corpsenm == PM_CHAMELEON)
176.  #define mlevelgain(obj)	(ofood(obj) && (obj)->corpsenm == PM_WRAITH)
177.  #define mhealup(obj)	(ofood(obj) && (obj)->corpsenm == PM_NURSE)
178.  
179.  #endif /* OBJ_H */

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