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Source:NetHack 3.2.0/patchlevel.h

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Below is the full text to patchlevel.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/patchlevel.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)patchlevel.h	3.2	96/03/10	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    /* NetHack 3.2.0 */
6.    #define VERSION_MAJOR	3
7.    #define VERSION_MINOR	2
8.    /*
9.     * PATCHLEVEL is updated for each release.
10.    */
11.   #define PATCHLEVEL	0
12.   /*
13.    * Incrementing EDITLEVEL can be used to force invalidation of old bones
14.    * and save files.
15.    */
16.   #define EDITLEVEL	00
17.   
18.   #define COPYRIGHT_BANNER_A \
19.   "NetHack, Copyright 1985-1996"
20.   
21.   #define COPYRIGHT_BANNER_B \
22.   "         By Stichting Mathematisch Centrum and M. Stephenson."
23.   
24.   #define COPYRIGHT_BANNER_C \
25.   "         See license for details."
26.   
27.   #if 0
28.   /*
29.    * If two successive patchlevels have compatible data files (fat chance),
30.    * defining this with the value of the older one will allow its bones and
31.    * save files to work with the newer one.  The format is
32.    *	0xMMmmPPeeL
33.    * 0x = literal prefix "0x", MM = major version, mm = minor version,
34.    * PP = patch level, ee = edit level, L = literal suffix "L",
35.    * with all four numbers specified as two hexadecimal digits.
36.    */
37.   #define VERSION_COMPATIBILITY 0x03020000L
38.   #endif
39.   
40.   /*
41.    *  NetHack 3.2.0, April 8, 1996
42.    *
43.    *  enhancements to the windowing systems including "tiles" or icons to
44.    *	visually represent monsters and objects.
45.    *  window based menu system introduced for inventory and selection.
46.    *  moving light sources besides the player.
47.    *  improved #untrap. (courtesy Helge Hafting)
48.    *  spellcasting logic changes to balance spellcasting towards magic-using
49.    *	classes. (courtesy Stephen White)
50.    *  many, many bug fixes and abuse eliminations.
51.    */
52.   
53.   /* Version 3.2 */
54.   
55.   /*****************************************************************************/
56.   /*
57.    *  Patch 3, July 12, 1993
58.    *  further revise Mac windowing and extend to Think C (courtesy
59.    *	Barton House)
60.    *  fix confusing black/gray/white display on some MSDOS hardware
61.    *  remove fatal bugs dealing with horns of plenty and VMS bones levels,
62.    *	as well as more minor ones
63.    */
64.   
65.   /*
66.    *  Patch 2, June 1, 1993
67.    *  add tty windowing to Mac and Amiga ports and revise native windowing
68.    *  allow direct screen I/O for MS-DOS versions instead of going through
69.    *	termcap routines (courtesy Michael Allison and Kevin Smolkowski)
70.    *  changes for NEC PC-9800 and various termcap.zip fixes by Yamamoto Keizo
71.    *  SYSV 386 music driver ported to 386BSD (courtesy Andrew Chernov) and
72.    *	SCO UNIX (courtesy Andreas Arens)
73.    *  enhanced pickup and disclosure options
74.    *  removed fatal bugs dealing with cursed bags of holding, renaming
75.    *	shopkeepers, objects falling through trapdoors on deep levels,
76.    *	and kicking embedded objects loose, and many more minor ones
77.    */
78.   
79.   /*
80.    *  Patch 1, February 25, 1993
81.    *  add Windows NT console port (courtesy Michael Allison)
82.    *  polishing of Amiga, Mac, and X11 windowing
83.    *  fixing many small bugs, including the infamous 3.0 nurse relmon bug
84.    */
85.   
86.   /*
87.    *  NetHack 3.1.0, January 25, 1993
88.    *  many, many changes and bugfixes -- some of the highlights include:
89.    *  display rewrite using line-of-sight vision
90.    *  general window interface, with the ability to use multiple interfaces
91.    *	in the same executable
92.    *  intelligent monsters
93.    *  enhanced dungeon mythology
94.    *  branching dungeons with more special levels, quest dungeons, and
95.    *	multi-level endgame
96.    *  more artifacts and more uses for artifacts
97.    *  generalization to multiple shops with damage repair
98.    *  X11 interface
99.    *  ability to recover crashed games
100.   *  full rewrite of Macintosh port
101.   *  Amiga splitter
102.   *  directory rearrangement (dat, doc, sys, win, util)
103.   */
104.  
105.  /* Version 3.1 */
106.  
107.  /*****************************************************************************/
108.  /* Version 3.0 */
109.  
110.  /*
111.   *  Patch 10, February 5, 1991
112.   *  extend overlay manager to multiple files for easier binary distribution
113.   *  allow for more system and compiler variance
114.   *  remove more small insects
115.   */
116.  
117.  /*
118.   *  Patch 9, June 26, 1990
119.   *  clear up some confusing documentation
120.   *  smooth some more rough edges in various ports
121.   *  and fix a couple more bugs
122.   */
123.  
124.  /*
125.   *  Patch 8, June 3, 1990
126.   *  further debug and refine Macintosh port
127.   *  refine the overlay manager, rearrange the OVLx breakdown for better
128.   *	efficiency, rename the overlay macros, and split off the overlay
129.   *	instructions to Install.ovl
130.   *  introduce NEARDATA for better Amiga efficiency
131.   *  support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin)
132.   *  more const fixes
133.   *  better support for common graphics (DEC VT and IBM)
134.   *  and a number of simple fixes and consistency extensions
135.   */
136.  
137.  /*
138.   *  Patch 7, February 19, 1990
139.   *  refine overlay support to handle portions of .c files through OVLx
140.   *	(courtesy above plus Kevin Smolkowski)
141.   *  update and extend Amiga port and documentation (courtesy Richard Addison,
142.   *	Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti,
143.   *	and Gregg Wonderly)
144.   *  refine and extend Macintosh port and documentation (courtesy Johnny Lee,
145.   *	Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West)
146.   *  refine VMS documentation
147.   *  continuing ANSIfication, this time of const usage
148.   *  teach '/' about differences within monster classes
149.   *  smarter eating code (yet again), death messages, and treatment of
150.   *	non-animal monsters, monster unconsciousness, and naming
151.   *  extended version command to give compilation options
152.   *  and the usual bug fixes and hole plugs
153.   */
154.  
155.  /*
156.   *  Patch 6, November 19, 1989
157.   *  add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen
158.   *	Spackman, and Norm Meluch)
159.   *  refine Macintosh port
160.   *  different door states show as different symbols (courtesy Ari Huttunen)
161.   *  smarter drawbridges (courtesy Kevin Darcy)
162.   *  add CLIPPING and split INFERNO off HARD
163.   *  further refine eating code wrt picking up and resumption
164.   *  make first few levels easier, by adding :x monsters and increasing initial
165.   *	attribute points and hitting probability
166.   *  teach '/' about configurable symbols
167.   */
168.  
169.  /*
170.   *  Patch 5, October 15, 1989
171.   *  add support for Macintosh OS (courtesy Johnny Lee)
172.   *  fix annoying dependency loop via new color.h file
173.   *  allow interruption while eating -- general handling of partially eaten food
174.   *  smarter treatment of iron balls (courtesy Kevin Darcy)
175.   *  a handful of other bug fixes
176.   */
177.  
178.  /*
179.   *  Patch 4, September 27, 1989
180.   *  add support for VMS (courtesy David Gentzel)
181.   *  move monster-on-floor references into functions and implement the new
182.   *	lookup structure for both objects and monsters
183.   *  extend the definitions of objects and monsters to provide "living color"
184.   *	in the dungeon, instead of a single monster color
185.   *  ifdef varargs usage to satisfy ANSI compilers
186.   *  standardize on the color 'gray'
187.   *  assorted bug fixes
188.   */
189.  
190.  /*
191.   *  Patch 3, September 6, 1989
192.   *  add war hammers and revise object prices
193.   *  extend prototypes to ANSI compilers in addition to the previous MSDOS ones
194.   *  move object-on-floor references into functions in preparation for planned
195.   *	data structures to allow faster access and better colors
196.   *  fix some more bugs, and extend the portability of things added in earlier
197.   *	patches
198.   */
199.  
200.  /*
201.   *  Patch 2, August 16, 1989
202.   *  add support for OS/2 (courtesy Timo Hakulinen)
203.   *  add a better makefile for MicroSoft C (courtesy Paul Gyugyi)
204.   *  more accomodation of compilers and preprocessors
205.   *  add better screen-size sensing
206.   *  expand color use for PCs and introduce it for SVR3 UNIX machines
207.   *  extend '/' to multiple identifications
208.   *  allow meta key to be used to invoke extended commands
209.   *  fix various minor bugs, and do further code cleaning
210.   */
211.  
212.  /*
213.   *  Patch 1, July 31, 1989
214.   *  add support for Atari TOS (courtesy Eric Smith) and Andrew File System
215.   *	(courtesy Ralf Brown)
216.   *  include the uuencoded version of termcap.arc for the MSDOS versions that
217.   *	was included with 2.2 and 2.3
218.   *  make a number of simple changes to accommodate various compilers
219.   *  fix a handful of bugs, and do some code cleaning elsewhere
220.   *  add more instructions for new environments and things commonly done wrong
221.   */

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