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Source:NetHack 3.2.0/priest.c

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Below is the full text to priest.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/priest.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)priest.c	3.2	96/03/28	*/
2.    /* Copyright (c) Izchak Miller, Steve Linhart, 1989.		  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "mfndpos.h"
7.    #include "eshk.h"
8.    #include "epri.h"
9.    #include "emin.h"
10.   
11.   #ifdef OVLB
12.   
13.   static boolean FDECL(histemple_at,(struct monst *,XCHAR_P,XCHAR_P));
14.   static boolean FDECL(has_shrine,(struct monst *));
15.   
16.   /*
17.    * Move for priests and shopkeepers.  Called from shk_move() and pri_move().
18.    * Valid returns are  1: moved  0: didn't  -1: let m_move do it  -2: died.
19.    */
20.   int
21.   move_special(mtmp,in_his_shop,appr,uondoor,avoid,omx,omy,gx,gy)
22.   register struct monst *mtmp;
23.   boolean in_his_shop;
24.   schar appr;
25.   boolean uondoor,avoid;
26.   register xchar omx,omy,gx,gy;
27.   {
28.   	register xchar nx,ny,nix,niy;
29.   	register schar i;
30.   	schar chcnt,cnt;
31.   	coord poss[9];
32.   	long info[9];
33.   	long allowflags;
34.   	struct obj *ib = (struct obj *)0;
35.   
36.   	if(omx == gx && omy == gy)
37.   		return(0);
38.   	if(mtmp->mconf) {
39.   		avoid = FALSE;
40.   		appr = 0;
41.   	}
42.   
43.   	nix = omx;
44.   	niy = omy;
45.   	if (mtmp->isshk) allowflags = ALLOW_SSM;
46.   	else allowflags = ALLOW_SSM | ALLOW_SANCT;
47.   	if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK|ALLOW_WALL);
48.   	if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK;
49.   	if (tunnels(mtmp->data) &&
50.   		    (!needspick(mtmp->data) || m_carrying(mtmp, PICK_AXE)))
51.   		allowflags |= ALLOW_DIG;
52.   	if (!nohands(mtmp->data) && !verysmall(mtmp->data)) {
53.   		allowflags |= OPENDOOR;
54.   		if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR;
55.   	}
56.   	if (is_giant(mtmp->data)) allowflags |= BUSTDOOR;
57.   	cnt = mfndpos(mtmp, poss, info, allowflags);
58.   
59.   	if(mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */
60.   		for(i=0; i<cnt; i++)
61.   		    if(!(info[i] & NOTONL)) goto pick_move;
62.   		avoid = FALSE;
63.   	}
64.   
65.   #define GDIST(x,y)	(dist2(x,y,gx,gy))
66.   pick_move:
67.   	chcnt = 0;
68.   	for(i=0; i<cnt; i++) {
69.   		nx = poss[i].x;
70.   		ny = poss[i].y;
71.   		if(levl[nx][ny].typ == ROOM ||
72.   			(mtmp->ispriest &&
73.   			    levl[nx][ny].typ == ALTAR) ||
74.   			(mtmp->isshk &&
75.   			    (!in_his_shop || ESHK(mtmp)->following))) {
76.   		    if(avoid && (info[i] & NOTONL))
77.   			continue;
78.   		    if((!appr && !rn2(++chcnt)) ||
79.   			(appr && GDIST(nx,ny) < GDIST(nix,niy))) {
80.   			    nix = nx;
81.   			    niy = ny;
82.   		    }
83.   		}
84.   	}
85.   	if(mtmp->ispriest && avoid &&
86.   			nix == omx && niy == omy && onlineu(omx,omy)) {
87.   		/* might as well move closer as long it's going to stay
88.   		 * lined up */
89.   		avoid = FALSE;
90.   		goto pick_move;
91.   	}
92.   
93.   	if(nix != omx || niy != omy) {
94.   		remove_monster(omx, omy);
95.   		place_monster(mtmp, nix, niy);
96.   		newsym(nix,niy);
97.   		if (mtmp->isshk && !in_his_shop && inhishop(mtmp))
98.   		    check_special_room(FALSE);
99.   		if(ib) {
100.  			if (cansee(mtmp->mx,mtmp->my))
101.  			    pline("%s picks up %s.", Monnam(mtmp),
102.  				distant_name(ib,doname));
103.  			obj_extract_self(ib);
104.  			mpickobj(mtmp, ib);
105.  		}
106.  		return(1);
107.  	}
108.  	return(0);
109.  }
110.  
111.  #endif /* OVLB */
112.  
113.  #ifdef OVL0
114.  
115.  char
116.  temple_occupied(array)
117.  register char *array;
118.  {
119.  	register char *ptr;
120.  
121.  	for (ptr = array; *ptr; ptr++)
122.  		if (rooms[*ptr - ROOMOFFSET].rtype == TEMPLE)
123.  			return(*ptr);
124.  	return('\0');
125.  }
126.  
127.  #endif /* OVL0 */
128.  #ifdef OVLB
129.  
130.  static boolean
131.  histemple_at(priest, x, y)
132.  register struct monst *priest;
133.  register xchar x, y;
134.  {
135.  	return((boolean)((EPRI(priest)->shroom == *in_rooms(x, y, TEMPLE)) &&
136.  	       on_level(&(EPRI(priest)->shrlevel), &u.uz)));
137.  }
138.  
139.  /*
140.   * pri_move: return 1: moved  0: didn't  -1: let m_move do it  -2: died
141.   */
142.  int
143.  pri_move(priest)
144.  register struct monst *priest;
145.  {
146.  	register xchar gx,gy,omx,omy;
147.  	schar temple;
148.  	boolean avoid = TRUE;
149.  
150.  	omx = priest->mx;
151.  	omy = priest->my;
152.  
153.  	if(!histemple_at(priest, omx, omy)) return(-1);
154.  
155.  	temple = EPRI(priest)->shroom;
156.  
157.  	gx = EPRI(priest)->shrpos.x;
158.  	gy = EPRI(priest)->shrpos.y;
159.  
160.  	gx += rn1(3,-1);	/* mill around the altar */
161.  	gy += rn1(3,-1);
162.  
163.  	if(!priest->mpeaceful ||
164.  	   (Conflict && !resist(priest, RING_CLASS, 0, 0))) {
165.  		if(monnear(priest, u.ux, u.uy)) {
166.  			if(Displaced)
167.  				Your("displaced image doesn't fool %s!",
168.  					mon_nam(priest));
169.  			(void) mattacku(priest);
170.  			return(0);
171.  		} else if(index(u.urooms, temple)) {
172.  			/* chase player if inside temple & can see him */
173.  			if(priest->mcansee && m_canseeu(priest)) {
174.  				gx = u.ux;
175.  				gy = u.uy;
176.  			}
177.  			avoid = FALSE;
178.  		}
179.  	} else if(Invis) avoid = FALSE;
180.  
181.  	return(move_special(priest,FALSE,TRUE,FALSE,avoid,omx,omy,gx,gy));
182.  }
183.  
184.  /* exclusively for mktemple() */
185.  void
186.  priestini(lvl, sroom, sx, sy, sanctum)
187.  d_level	*lvl;
188.  struct mkroom *sroom;
189.  int sx, sy;
190.  boolean sanctum;   /* is it the seat of the high priest? */
191.  {
192.  	register struct monst *priest;
193.  	register struct obj *otmp;
194.  	register int cnt;
195.  
196.  	if(MON_AT(sx+1, sy))
197.  		rloc(m_at(sx+1, sy)); /* insurance */
198.  
199.  	priest = (sanctum ? makemon(&mons[PM_HIGH_PRIEST], sx+1, sy)
200.  			  : makemon(&mons[PM_ALIGNED_PRIEST], sx+1, sy));
201.  	if (priest) {
202.  		EPRI(priest)->shroom = (sroom - rooms) + ROOMOFFSET;
203.  		EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask);
204.  		EPRI(priest)->shrpos.x = sx;
205.  		EPRI(priest)->shrpos.y = sy;
206.  		assign_level(&(EPRI(priest)->shrlevel), lvl);
207.  		priest->mtrapseen = ~0;	/* traps are known */
208.  		priest->mpeaceful = 1;
209.  		priest->ispriest = 1;
210.  		priest->msleep = 0;
211.  		set_malign(priest); /* mpeaceful may have changed */
212.  
213.  		/* now his/her goodies... */
214.  		if(sanctum && EPRI(priest)->shralign == A_NONE &&
215.  		     on_level(&sanctum_level, &u.uz))
216.  			(void) mongets(priest, AMULET_OF_YENDOR);
217.  		/* Do NOT put the rest in m_initinv.    */
218.  		/* Priests created elsewhere than in a  */
219.  		/* temple should not carry these items, */
220.  		cnt = rn1(2,3);
221.  		while(cnt) {
222.  		    otmp = mkobj(SPBOOK_CLASS, FALSE);
223.  		    if(otmp) mpickobj(priest, otmp);
224.  		    cnt--;
225.  		}
226.  		if(p_coaligned(priest))
227.  		    (void) mongets(priest, rn2(2) ? CLOAK_OF_PROTECTION
228.  						  : CLOAK_OF_MAGIC_RESISTANCE);
229.  		else {
230.  		    if(!rn2(5))
231.  			otmp = mksobj(CLOAK_OF_MAGIC_RESISTANCE, TRUE, FALSE);
232.  		    else otmp = mksobj(CLOAK_OF_PROTECTION, TRUE, FALSE);
233.  		    if(otmp) {
234.  			if(!rn2(2)) curse(otmp);
235.  			mpickobj(priest, otmp);
236.  		    }
237.  		}
238.  		m_dowear(priest, TRUE);
239.  	}
240.  }
241.  
242.  /*
243.   * Specially aligned monsters are named specially.
244.   *	- aligned priests with ispriest and high priests have shrines
245.   *		they retain ispriest and epri when polymorphed
246.   *	- aligned priests without ispriest and Angels are roamers
247.   *		they retain isminion and access epri as emin when polymorphed
248.   *		(coaligned Angels are also created as minions, but they
249.   *		use the same naming convention)
250.   *	- minions do not have ispriest but have isminion and emin
251.   */
252.  char *
253.  priestname(mon)
254.  register struct monst *mon;
255.  {
256.  	static NEARDATA char pname[PL_NSIZ];
257.  
258.  	Strcpy(pname, "the ");
259.  	if (mon->minvis) Strcat(pname, "invisible ");
260.  	if (mon->ispriest || mon->data == &mons[PM_ALIGNED_PRIEST] ||
261.  					mon->data == &mons[PM_ANGEL]) {
262.  		/* use epri */
263.  		if (mon->mtame && mon->data == &mons[PM_ANGEL])
264.  			Strcat(pname, "guardian ");
265.  		if (mon->data != &mons[PM_ALIGNED_PRIEST] &&
266.  				mon->data != &mons[PM_HIGH_PRIEST]) {
267.  			Strcat(pname, mon->data->mname);
268.  			Strcat(pname, " ");
269.  		}
270.  		if (mon->data != &mons[PM_ANGEL]) {
271.  			if (!mon->ispriest && EPRI(mon)->renegade)
272.  				Strcat(pname, "renegade ");
273.  			if (mon->data == &mons[PM_HIGH_PRIEST])
274.  				Strcat(pname, "high ");
275.  			if (mon->female)
276.  				Strcat(pname, "priestess ");
277.  			else
278.  				Strcat(pname, "priest ");
279.  		}
280.  		Strcat(pname, "of ");
281.  		Strcat(pname, align_gname((int)EPRI(mon)->shralign));
282.  		return(pname);
283.  	}
284.  	/* use emin instead of epri */
285.  	Strcat(pname, mon->data->mname);
286.  	Strcat(pname, " of ");
287.  	Strcat(pname, align_gname(EMIN(mon)->min_align));
288.  	return(pname);
289.  }
290.  
291.  boolean
292.  p_coaligned(priest)
293.  struct monst *priest;
294.  {
295.  	return((boolean)(u.ualign.type == ((int)EPRI(priest)->shralign)));
296.  }
297.  
298.  static boolean
299.  has_shrine(pri)
300.  struct monst *pri;
301.  {
302.  	struct rm *lev;
303.  
304.  	if(!pri)
305.  		return(FALSE);
306.  	lev = &levl[EPRI(pri)->shrpos.x][EPRI(pri)->shrpos.y];
307.  	if (!IS_ALTAR(lev->typ) || !(lev->altarmask & AM_SHRINE))
308.  		return(FALSE);
309.  	return((boolean)(EPRI(pri)->shralign == Amask2align(lev->altarmask & ~AM_SHRINE)));
310.  }
311.  
312.  struct monst *
313.  findpriest(roomno)
314.  char roomno;
315.  {
316.  	register struct monst *mtmp;
317.  
318.  	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
319.  	    if(mtmp->ispriest && (EPRI(mtmp)->shroom == roomno) &&
320.  	       histemple_at(mtmp,mtmp->mx,mtmp->my))
321.  		return(mtmp);
322.  	return (struct monst *)0;
323.  }
324.  
325.  /* called from check_special_room() when the player enters the temple room */
326.  void
327.  intemple(roomno)
328.  register int roomno;
329.  {
330.  	register struct monst *priest = findpriest((char)roomno);
331.  	boolean tended = (priest != (struct monst *)0);
332.  	boolean shrined, sanctum, can_speak;
333.  	const char *msg1, *msg2;
334.  	char buf[BUFSZ];
335.  
336.  	if(!temple_occupied(u.urooms0)) {
337.  	    if(tended) {
338.  		shrined = has_shrine(priest);
339.  		sanctum = (priest->data == &mons[PM_HIGH_PRIEST] &&
340.  			   (Is_sanctum(&u.uz) || In_endgame(&u.uz)));
341.  		can_speak = (priest->mcanmove && !priest->msleep);
342.  		if (can_speak)
343.  		    pline("%s intones:",
344.  			  (!Blind ? Monnam(priest) : "A nearby voice"));
345.  		msg2 = 0;
346.  		if(sanctum && Is_sanctum(&u.uz)) {
347.  		    if(priest->mpeaceful) {
348.  			msg1 = "Infidel, you entered Moloch's Sanctum!";
349.  			msg2 = "Be gone!";
350.  			priest->mpeaceful = 0;
351.  			set_malign(priest);
352.  		    } else
353.  			msg1 = "You desecrate this place by your presence!";
354.  		} else {
355.  		    Sprintf(buf, "Pilgrim, you enter a %s place!",
356.  			    !shrined ? "desecrated" : "sacred");
357.  		    msg1 = buf;
358.  		}
359.  		if (can_speak) {
360.  		    verbalize(msg1);
361.  		    if (msg2) verbalize(msg2);
362.  		}
363.  		if(!sanctum) {
364.  		    /* !tended -> !shrined */
365.  		    if(!shrined || !p_coaligned(priest) ||
366.  						   u.ualign.record < -5)
367.  			You("have a%s forbidding feeling...",
368.  				(!shrined) ? "" : " strange");
369.  		    else You("experience a strange sense of peace.");
370.  		}
371.  	    } else {
372.  		switch(rn2(3)) {
373.  		  case 0: You("have an eerie feeling..."); break;
374.  		  case 1: You_feel("like you are being watched."); break;
375.  		  default: pline("A shiver runs down your %s.",
376.  			body_part(SPINE)); break;
377.  		}
378.  		if(!rn2(5)) {
379.  		    struct monst *mtmp;
380.  
381.  		    if(!(mtmp = makemon(&mons[PM_GHOST],u.ux,u.uy))) return;
382.  		    pline("An enormous ghost appears next to you!");
383.  		    mtmp->mpeaceful = 0;
384.  		    set_malign(mtmp);
385.  		    if(flags.verbose)
386.  			You("are frightened to death, and unable to move.");
387.  		    nomul(-3);
388.  		    nomovemsg = "You regain your composure.";
389.  	       }
390.  	   }
391.         }
392.  }
393.  
394.  void
395.  priest_talk(priest)
396.  register struct monst *priest;
397.  {
398.  	boolean coaligned = p_coaligned(priest);
399.  	boolean strayed = (u.ualign.record < 0);
400.  
401.  	if(priest->mflee || (!priest->ispriest && coaligned && strayed)) {
402.  	    pline("%s doesn't want anything to do with you!",
403.  				Monnam(priest));
404.  	    priest->mpeaceful = 0;
405.  	    return;
406.  	}
407.  
408.  	/* priests don't chat unless peaceful and in their own temple */
409.  	if(!histemple_at(priest,priest->mx,priest->my) ||
410.  		 !priest->mpeaceful || !priest->mcanmove || priest->msleep) {
411.  	    static const char *cranky_msg[3] = {
412.  		"Thou wouldst have words, eh?  I'll give thee a word or two!",
413.  		"Talk?  Here is what I have to say!",
414.  		"Pilgrim, I would speak no longer with thee."
415.  	    };
416.  
417.  	    if(!priest->mcanmove || priest->msleep) {
418.  		pline("%s breaks out of %s reverie!",
419.  		      Monnam(priest), his[pronoun_gender(priest)]);
420.  		priest->mfrozen = priest->msleep = 0;
421.  		priest->mcanmove = 1;
422.  	    }
423.  	    priest->mpeaceful = 0;
424.  	    verbalize(cranky_msg[rn2(3)]);
425.  	    return;
426.  	}
427.  
428.  	/* you desecrated the temple and now you want to chat? */
429.  	if(priest->mpeaceful && *in_rooms(priest->mx, priest->my, TEMPLE) &&
430.  		  !has_shrine(priest)) {
431.  	    verbalize("Begone!  Thou desecratest this holy place with thy presence.");
432.  	    priest->mpeaceful = 0;
433.  	    return;
434.  	}
435.  
436.  	if(!u.ugold) {
437.  	    if(coaligned && !strayed) {
438.  		if (priest->mgold > 0L) {
439.  		    /* Note: two bits is actually 25 cents.  Hmm. */
440.  		    pline("%s gives you %s for an ale.", Monnam(priest),
441.  			(priest->mgold == 1L) ? "one bit" : "two bits");
442.  		    if (priest->mgold > 1L)
443.  			u.ugold = 2L;
444.  		    else
445.  			u.ugold = 1L;
446.  		    priest->mgold -= u.ugold;
447.  		    flags.botl = 1;
448.  		} else
449.  		    pline("%s preaches the virtues of poverty.", Monnam(priest));
450.  		exercise(A_WIS, TRUE);
451.  	    } else
452.  		pline("%s is not interested.", Monnam(priest));
453.  	    return;
454.  	} else {
455.  	    long offer;
456.  
457.  	    pline("%s asks you for a contribution for the temple.",
458.  			Monnam(priest));
459.  	    if((offer = bribe(priest)) == 0) {
460.  		verbalize("Thou shalt regret thine action!");
461.  		if(coaligned) adjalign(-1);
462.  	    } else if(offer < (u.ulevel * 200)) {
463.  		if(u.ugold > (offer * 2L)) verbalize("Cheapskate.");
464.  		else {
465.  		    verbalize("I thank thee for thy contribution.");
466.  		    /*  give player some token  */
467.  		    exercise(A_WIS, TRUE);
468.  		}
469.  	    } else if(offer < (u.ulevel * 400)) {
470.  		verbalize("Thou art indeed a pious individual.");
471.  		if(u.ugold < (offer * 2L)) {
472.  		    if(coaligned && u.ualign.record < -5) adjalign(1);
473.  		    verbalize("I bestow upon thee a blessing.");
474.  		    HClairvoyant += rn1(500,500);
475.  		}
476.  	    } else if(offer < (u.ulevel * 600) &&
477.  		      u.ublessed < 20 &&
478.  		      (u.ublessed < 9 || !rn2(u.ublessed))) {
479.  		verbalize("Thy devotion has been rewarded.");
480.  		if (!(Protection & INTRINSIC))  {
481.  			Protection |= FROMOUTSIDE;
482.  			if (!u.ublessed)  u.ublessed = rn1(3, 2);
483.  		} else u.ublessed++;
484.  	    } else {
485.  		verbalize("Thy selfless generosity is deeply appreciated.");
486.  		if(u.ugold < (offer * 2L) && coaligned) {
487.  		    if(strayed && (moves - u.ucleansed) > 5000L) {
488.  			u.ualign.record = 0; /* cleanse thee */
489.  			u.ucleansed = moves;
490.  		    } else {
491.  			adjalign(2);
492.  		    }
493.  		}
494.  	    }
495.  	}
496.  }
497.  
498.  struct monst *
499.  mk_roamer(ptr, alignment, x, y, peaceful)
500.  register struct permonst *ptr;
501.  aligntyp alignment;
502.  xchar x, y;
503.  boolean peaceful;
504.  {
505.  	register struct monst *roamer;
506.  	register boolean coaligned = (u.ualign.type == alignment);
507.  
508.  	if (ptr != &mons[PM_ALIGNED_PRIEST] && ptr != &mons[PM_ANGEL])
509.  		return((struct monst *)0);
510.  	
511.  	if (MON_AT(x, y)) rloc(m_at(x, y));	/* insurance */
512.  
513.  	if (!(roamer = makemon(ptr, x, y)))
514.  		return((struct monst *)0);
515.  
516.  	EPRI(roamer)->shralign = alignment;
517.  	if (coaligned && !peaceful)
518.  		EPRI(roamer)->renegade = TRUE;
519.  	/* roamer->ispriest == FALSE naturally */
520.  	roamer->isminion = TRUE;	/* borrowing this bit */
521.  	roamer->mtrapseen = ~0;		/* traps are known */
522.  	roamer->mpeaceful = peaceful;
523.  	roamer->msleep = 0;
524.  	set_malign(roamer); /* peaceful may have changed */
525.  
526.  	/* MORE TO COME */
527.  	return(roamer);
528.  }
529.  
530.  void
531.  reset_hostility(roamer)
532.  register struct monst *roamer;
533.  {
534.  	if(!(roamer->isminion && (roamer->data == &mons[PM_ALIGNED_PRIEST] ||
535.  				  roamer->data == &mons[PM_ANGEL])))
536.  	        return;
537.  
538.  	if(EPRI(roamer)->shralign != u.ualign.type) {
539.  	    roamer->mpeaceful = roamer->mtame = 0;
540.  	    set_malign(roamer);
541.  	}
542.  	newsym(roamer->mx, roamer->my);
543.  }
544.  
545.  boolean
546.  in_your_sanctuary(x, y)
547.  xchar x, y;
548.  {
549.  	register char roomno;
550.  	register struct monst *priest;
551.  
552.  	if ((u.ualign.record < -5) || !(roomno = temple_occupied(u.urooms)) ||
553.  	    (roomno != *in_rooms(x, y, TEMPLE)) ||
554.  	    !(priest = findpriest(roomno)))
555.  		return(FALSE);
556.  	return((boolean)(has_shrine(priest) && p_coaligned(priest) && priest->mpeaceful));
557.  }
558.  
559.  void
560.  ghod_hitsu(priest)	/* when attacking "priest" in his temple */
561.  struct monst *priest;
562.  {
563.  	int x, y, ax, ay, roomno = (int)temple_occupied(u.urooms);
564.  	struct mkroom *troom;
565.  
566.  	if (!roomno || !has_shrine(priest))
567.  		return;
568.  
569.  	ax = x = EPRI(priest)->shrpos.x;
570.  	ay = y = EPRI(priest)->shrpos.y;
571.  	troom = &rooms[roomno - ROOMOFFSET];
572.  
573.  	if((u.ux == x && u.uy == y) || !linedup(u.ux, u.uy, x, y)) {
574.  	    if(IS_DOOR(levl[u.ux][u.uy].typ)) {
575.  
576.  		if(u.ux == troom->lx - 1) {
577.  		    x = troom->hx;
578.  		    y = u.uy;
579.  		} else if(u.ux == troom->hx + 1) {
580.  		    x = troom->lx;
581.  		    y = u.uy;
582.  		} else if(u.uy == troom->ly - 1) {
583.  		    x = u.ux;
584.  		    y = troom->hy;
585.  		} else if(u.uy == troom->hy + 1) {
586.  		    x = u.ux;
587.  		    y = troom->ly;
588.  		}
589.  	    } else {
590.  		switch(rn2(4)) {
591.  		case 0:  x = u.ux; y = troom->ly; break;
592.  		case 1:  x = u.ux; y = troom->hy; break;
593.  		case 2:  x = troom->lx; y = u.uy; break;
594.  		default: x = troom->hx; y = u.uy; break;
595.  		}
596.  	    }
597.  	    if(!linedup(u.ux, u.uy, x, y)) return;
598.  	}
599.  
600.  	switch(rn2(3)) {
601.  	case 0:
602.  	    pline("%s roars in anger:  \"Thou shalt suffer!\"",
603.  			a_gname_at(ax, ay));
604.  	    break;
605.  	case 1:
606.  	    pline("%s voice booms:  \"How darest thou harm my servant!\"",
607.  			s_suffix(a_gname_at(ax, ay)));
608.  	    break;
609.  	default:
610.  	    pline("%s roars:  \"Thou dost profane my shrine!\"",
611.  			a_gname_at(ax, ay));
612.  	    break;
613.  	}
614.  
615.  	buzz(-10-(AD_ELEC-1), 6, x, y, sgn(tbx), sgn(tby)); /* bolt of lightning */
616.  	exercise(A_WIS, FALSE);
617.  }
618.  
619.  void
620.  angry_priest()
621.  {
622.  	register struct monst *priest;
623.  	struct rm *lev;
624.  
625.  	if ((priest = findpriest(temple_occupied(u.urooms))) != 0) {
626.  	    wakeup(priest);
627.  	    /*
628.  	     * If the altar has been destroyed or converted, let the
629.  	     * priest run loose.
630.  	     * (When it's just a conversion and there happens to be
631.  	     *	a fresh corpse nearby, the priest ought to have an
632.  	     *	opportunity to try converting it back; maybe someday...)
633.  	     */
634.  	    lev = &levl[EPRI(priest)->shrpos.x][EPRI(priest)->shrpos.y];
635.  	    if (!IS_ALTAR(lev->typ) ||
636.  		((aligntyp)Amask2align(lev->altarmask & AM_MASK) !=
637.  			EPRI(priest)->shralign)) {
638.  		priest->ispriest = 0;		/* now a roamer */
639.  		priest->isminion = 1;		/* but still aligned */
640.  		/* this overloads the `shroom' field, which is now clobbered */
641.  		EPRI(priest)->renegade = 0;
642.  	    }
643.  	}
644.  }
645.  
646.  /*
647.   * When saving bones, find priests that aren't on their shrine level,
648.   * and remove them.   This avoids big problems when restoring bones.
649.   */
650.  void
651.  clearpriests()
652.  {
653.      register struct monst *mtmp, *mtmp2;
654.  
655.      for(mtmp = fmon; mtmp; mtmp = mtmp2) {
656.  	mtmp2 = mtmp->nmon;
657.  	if (mtmp->ispriest && !on_level(&(EPRI(mtmp)->shrlevel), &u.uz))
658.  	    mongone(mtmp);
659.      }
660.  }
661.  
662.  /* munge priest-specific structure when restoring -dlc */
663.  void
664.  restpriest(mtmp, ghostly)
665.  register struct monst *mtmp;
666.  boolean ghostly;
667.  {
668.      if(u.uz.dlevel) {
669.  	if (ghostly)
670.  	    assign_level(&(EPRI(mtmp)->shrlevel), &u.uz);
671.      }
672.  }
673.  
674.  #endif /* OVLB */
675.  
676.  /*priest.c*/

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