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Source:NetHack 3.2.0/quest.c

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Below is the full text to quest.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/quest.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)quest.c	3.2	96/03/15	*/
2.    /*	Copyright 1991, M. Stephenson		  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    /*  quest dungeon branch routines. */
8.    
9.    #include "quest.h"
10.   #include "qtext.h"
11.   
12.   #define Not_firsttime	(on_level(&u.uz0, &u.uz))
13.   #define Qstat(x)	(quest_status.x)
14.   
15.   static void NDECL(on_start);
16.   static void NDECL(on_locate);
17.   static void NDECL(on_goal);
18.   static boolean NDECL(not_capable);
19.   static boolean FDECL(is_pure, (BOOLEAN_P));
20.   static void FDECL(expulsion, (BOOLEAN_P));
21.   static void NDECL(chat_with_leader);
22.   static void NDECL(chat_with_nemesis);
23.   static void NDECL(chat_with_guardian);
24.   
25.   static void
26.   on_start()
27.   {
28.     if(!Qstat(first_start)) {
29.       qt_pager(QT_FIRSTTIME);
30.       Qstat(first_start) = TRUE;
31.     } else if((u.uz0.dnum != u.uz.dnum) || (u.uz0.dlevel < u.uz.dlevel)) {
32.       if(Qstat(not_ready) <= 2) qt_pager(QT_NEXTTIME);
33.       else	qt_pager(QT_OTHERTIME);
34.     }
35.   }
36.   
37.   static void
38.   on_locate()
39.   {
40.     if(!Qstat(first_locate)) {
41.       qt_pager(QT_FIRSTLOCATE);
42.       Qstat(first_locate) = TRUE;
43.     } else if(u.uz0.dlevel < u.uz.dlevel)
44.   	qt_pager(QT_NEXTLOCATE);
45.   }
46.   
47.   static void
48.   on_goal()
49.   {
50.     if (Qstat(killed_nemesis)) {
51.       return;
52.     } else if (!Qstat(made_goal)) {
53.       qt_pager(QT_FIRSTGOAL);
54.       Qstat(made_goal) = 1;
55.     } else {
56.       qt_pager(QT_NEXTGOAL);
57.       if(Qstat(made_goal) < 7) Qstat(made_goal)++;
58.     }
59.   }
60.   
61.   void
62.   quest_init()
63.   {
64.   /*
65.    *	Special setup modifications here:
66.    *
67.    *	Unfortunately, this is going to have to be done
68.    *	on each newgame or restore, because you lose the permonst mods
69.    *	across a save/restore :-)
70.    *
71.    *	1 - The Rogue Leader is the Tourist Nemesis.
72.    *	2 - Priests start with a random alignment - convert the leader and
73.    *	    guardians here.
74.    *	3 - Elves can have one of two different leaders, but can't work it
75.    *	    out here because it requires hacking the level file data (see
76.    *	    sp_lev.c).
77.    */
78.   #ifdef TOURIST
79.       if (Role_is('T')) {
80.   	mons[PM_MASTER_OF_THIEVES].msound = MS_NEMESIS;
81.   	mons[PM_MASTER_OF_THIEVES].mflags2 &= ~(M2_PEACEFUL);
82.   	mons[PM_MASTER_OF_THIEVES].mflags2 |= (M2_NASTY|M2_STALK|M2_HOSTILE);
83.   	mons[PM_MASTER_OF_THIEVES].mflags3 = M3_WANTSARTI | M3_WAITFORU;
84.       } else
85.   #endif
86.       if (Role_is('P')) {
87.   	mons[PM_ARCH_PRIEST].maligntyp = u.ualignbase[1]*3;
88.   	mons[PM_ACOLYTE].maligntyp = u.ualignbase[1]*3;
89.       }
90.   }
91.   
92.   void
93.   onquest()
94.   {
95.   	if(u.uevent.qcompleted || Not_firsttime) return;
96.   	if(!Is_special(&u.uz)) return;
97.   
98.   	if(Is_qstart(&u.uz)) on_start();
99.   	else if(Is_qlocate(&u.uz) && u.uz.dlevel > u.uz0.dlevel) on_locate();
100.  	else if(Is_nemesis(&u.uz)) on_goal();
101.  	return;
102.  }
103.  
104.  void
105.  nemdead()
106.  {
107.  	if(!Qstat(killed_nemesis)) {
108.  	    Qstat(killed_nemesis) = TRUE;
109.  	    qt_pager(QT_KILLEDNEM);
110.  	}
111.  }
112.  
113.  void
114.  artitouch()
115.  {
116.  	if(!Qstat(touched_artifact)) {
117.  	    Qstat(touched_artifact) = TRUE;
118.  	    qt_pager(QT_GOTIT);
119.  	    exercise(A_WIS, TRUE);
120.  	}
121.  }
122.  
123.  /* external hook for do.c (level change check) */
124.  boolean
125.  ok_to_quest()
126.  {
127.  	return((boolean)((Qstat(got_quest) || Qstat(got_thanks)))
128.  			&& is_pure(FALSE));
129.  }
130.  
131.  static boolean
132.  not_capable()
133.  {
134.  	return((boolean)(u.ulevel < MIN_QUEST_LEVEL));
135.  }
136.  
137.  static boolean
138.  is_pure(talk)
139.  boolean talk;
140.  {
141.      aligntyp original_alignment = u.ualignbase[1];
142.  
143.  #ifdef WIZARD
144.      if (wizard && talk) {
145.  	if (u.ualign.type != original_alignment) {
146.  	    You("are currently %s instead of %s.",
147.  		align_str(u.ualign.type), align_str(original_alignment));
148.  	} else if (u.ualignbase[0] != original_alignment) {
149.  	    You("have converted.");
150.  	} else if (u.ualign.record < MIN_QUEST_ALIGN) {
151.  	    You("are currently %d and require %d.",
152.  		u.ualign.record, MIN_QUEST_ALIGN);
153.  	    if (yn_function("adjust?", (char *)0, 'y') == 'y')
154.  		u.ualign.record = MIN_QUEST_ALIGN;
155.  	}
156.      }
157.  #endif
158.      return (boolean)(u.ualign.record >= MIN_QUEST_ALIGN &&
159.  		     u.ualign.type == original_alignment &&
160.  		     u.ualignbase[0] == original_alignment);
161.  }
162.  
163.  /*
164.   * Expell the player to the stairs on the parent of the quest dungeon.
165.   *
166.   * This assumes that the hero is currently _in_ the quest dungeon and that
167.   * there is a single branch to and from it.
168.   */
169.  static void
170.  expulsion(seal)
171.  boolean seal;
172.  {
173.      branch *br;
174.      d_level *dest;
175.      int portal_flag;
176.  
177.      br = dungeon_branch("The Quest");
178.      dest = (br->end1.dnum == u.uz.dnum) ? &br->end2 : &br->end1;
179.      portal_flag = u.uevent.qexpelled ? 0 :	/* returned via artifact? */
180.  		  !seal ? 1 : -1;
181.      schedule_goto(dest, FALSE, FALSE, portal_flag, (char *)0, (char *)0);
182.      if (seal)	/* remove the portal to the quest - sealing it off */
183.  	u.uevent.qexpelled = 1;
184.  }
185.  
186.  static void
187.  chat_with_leader()
188.  {
189.  /*	Rule 0:	Cheater checks.					*/
190.  	if(u.uhave.questart && !Qstat(met_nemesis))
191.  	    Qstat(cheater) = TRUE;
192.  
193.  /*	It is possible for you to get the amulet without completing
194.   *	the quest.  If so, try to induce the player to quest.
195.   */
196.  	if(Qstat(got_thanks)) {
197.  /*	Rule 1:	You've gone back with/without the amulet.	*/
198.  	    if(u.uhave.amulet)	qt_pager(QT_HASAMULET);
199.  
200.  /*	Rule 2:	You've gone back before going for the amulet.	*/
201.  	    else		qt_pager(QT_POSTHANKS);
202.  	}
203.  
204.  /*	Rule 3: You've got the artifact and are back to return it. */
205.  	  else if(u.uhave.questart) {
206.  	    if(u.uhave.amulet)	qt_pager(QT_HASAMULET);
207.  	    else		qt_pager(QT_OFFEREDIT);
208.  	    Qstat(got_thanks) = TRUE;
209.  	    u.uevent.qcompleted = 1;	/* you did it! */
210.  
211.  /*	Rule 4: You haven't got the artifact yet.	*/
212.  	} else if(Qstat(got_quest)) qt_pager(rn1(10, QT_ENCOURAGE));
213.  
214.  /*	Rule 5: You aren't yet acceptable - or are you? */
215.  	else {
216.  	  if(!Qstat(met_leader)) {
217.  	    qt_pager(QT_FIRSTLEADER);
218.  	    Qstat(met_leader) = TRUE;
219.  	    Qstat(not_ready) = 0;
220.  	  } else qt_pager(QT_NEXTLEADER);
221.  	  /* the quest leader might have passed through the portal into
222.  	     the regular dungeon; none of the remaining make sense there */
223.  	  if (!on_level(&u.uz, &qstart_level)) return;
224.  
225.  	  if(not_capable()) {
226.  	    qt_pager(QT_BADLEVEL);
227.  	    exercise(A_WIS, TRUE);
228.  	    expulsion(FALSE);
229.  	  } else if(!is_pure(TRUE)) {
230.  	    qt_pager(QT_BADALIGN);
231.  	    if(Qstat(not_ready) == MAX_QUEST_TRIES) {
232.  	      qt_pager(QT_LASTLEADER);
233.  	      expulsion(TRUE);
234.  	    } else {
235.  	      Qstat(not_ready)++;
236.  	      exercise(A_WIS, TRUE);
237.  	      expulsion(FALSE);
238.  	    }
239.  	  } else {	/* You are worthy! */
240.  	    qt_pager(QT_ASSIGNQUEST);
241.  	    exercise(A_WIS, TRUE);
242.  	    Qstat(got_quest) = TRUE;
243.  	  }
244.  	}
245.  }
246.  
247.  void
248.  leader_speaks(mtmp)
249.  	register struct monst *mtmp;
250.  {
251.  	/* maybe you attacked leader? */
252.  	if(!mtmp->mpeaceful) {
253.  		Qstat(pissed_off) = TRUE;
254.  		mtmp->mstrategy &= ~STRAT_WAITMASK;	/* end the inaction */
255.  	}
256.  	/* the quest leader might have passed through the portal into the
257.  	   regular dungeon; if so, mustn't perform "backwards expulsion" */
258.  	if (!on_level(&u.uz, &qstart_level)) return;
259.  
260.  	if(Qstat(pissed_off)) {
261.  	  qt_pager(QT_LASTLEADER);
262.  	  expulsion(TRUE);
263.  	} else chat_with_leader();
264.  }
265.  
266.  static void
267.  chat_with_nemesis()
268.  {
269.  /*	The nemesis will do most of the talking, but... */
270.  	qt_pager(rn1(10, QT_DISCOURAGE));
271.  	if(!Qstat(met_nemesis)) Qstat(met_nemesis++);
272.  }
273.  
274.  void
275.  nemesis_speaks()
276.  {
277.  	if(!Qstat(in_battle)) {
278.  	  if(u.uhave.questart) qt_pager(QT_NEMWANTSIT);
279.  	  else if(!Qstat(made_goal)) qt_pager(QT_FIRSTNEMESIS);
280.  	  else if(Qstat(made_goal) < 3) qt_pager(QT_NEXTNEMESIS);
281.  	  else if(Qstat(made_goal) < 7) qt_pager(QT_OTHERNEMESIS);
282.  	  else if(!rn2(5))	qt_pager(rn1(10, QT_DISCOURAGE));
283.  	  if(Qstat(made_goal) < 7) Qstat(made_goal)++;
284.  	  Qstat(met_nemesis) = TRUE;
285.  	} else /* he will spit out random maledictions */
286.  	  if(!rn2(5))	qt_pager(rn1(10, QT_DISCOURAGE));
287.  }
288.  
289.  static void
290.  chat_with_guardian()
291.  {
292.  /*	These guys/gals really don't have much to say... */
293.  	qt_pager(rn1(5, QT_GUARDTALK));
294.  }
295.  
296.  void
297.  quest_chat(mtmp)
298.  	register struct monst *mtmp;
299.  {
300.      switch(mtmp->data->msound) {
301.  	    case MS_LEADER:	chat_with_leader(); break;
302.  	    case MS_NEMESIS:	chat_with_nemesis(); break;
303.  	    case MS_GUARDIAN:	chat_with_guardian(); break;
304.  	    default:	impossible("quest_chat: Unknown quest character %s.",
305.  				   mon_nam(mtmp));
306.  	}
307.  }
308.  
309.  void
310.  quest_talk(mtmp)
311.  	register struct monst *mtmp;
312.  {
313.      switch(mtmp->data->msound) {
314.  	    case MS_LEADER:	leader_speaks(mtmp); break;
315.  	    case MS_NEMESIS:	nemesis_speaks(); break;
316.  	    default:		break;
317.  	}
318.  }
319.  
320.  void
321.  quest_stat_check(mtmp)
322.  	struct monst *mtmp;
323.  {
324.      if(mtmp->data->msound == MS_NEMESIS)
325.  	Qstat(in_battle) =
326.  	    (mtmp->mcanmove && !mtmp->msleep && monnear(mtmp, u.ux, u.uy));
327.  }
328.  
329.  /*quest.c*/

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