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Below is the full text to quest.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/quest.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)quest.c	3.2	96/03/15	*/
2.    /*	Copyright 1991, M. Stephenson		  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    /*  quest dungeon branch routines. */
8.    
9.    #include "quest.h"
10.   #include "qtext.h"
11.   
12.   #define Not_firsttime	(on_level(&u.uz0, &u.uz))
13.   #define Qstat(x)	(quest_status.x)
14.   
15.   static void NDECL(on_start);
16.   static void NDECL(on_locate);
17.   static void NDECL(on_goal);
18.   static boolean NDECL(not_capable);
19.   static boolean FDECL(is_pure, (BOOLEAN_P));
20.   static void FDECL(expulsion, (BOOLEAN_P));
21.   static void NDECL(chat_with_leader);
22.   static void NDECL(chat_with_nemesis);
23.   static void NDECL(chat_with_guardian);
24.   
25.   static void
26.   on_start()
27.   {
28.     if(!Qstat(first_start)) {
29.       qt_pager(QT_FIRSTTIME);
30.       Qstat(first_start) = TRUE;
31.     } else if((u.uz0.dnum != u.uz.dnum) || (u.uz0.dlevel < u.uz.dlevel)) {
32.       if(Qstat(not_ready) <= 2) qt_pager(QT_NEXTTIME);
33.       else	qt_pager(QT_OTHERTIME);
34.     }
35.   }
36.   
37.   static void
38.   on_locate()
39.   {
40.     if(!Qstat(first_locate)) {
41.       qt_pager(QT_FIRSTLOCATE);
42.       Qstat(first_locate) = TRUE;
43.     } else if(u.uz0.dlevel < u.uz.dlevel)
44.   	qt_pager(QT_NEXTLOCATE);
45.   }
46.   
47.   static void
48.   on_goal()
49.   {
50.     if (Qstat(killed_nemesis)) {
51.       return;
52.     } else if (!Qstat(made_goal)) {
53.       qt_pager(QT_FIRSTGOAL);
54.       Qstat(made_goal) = 1;
55.     } else {
56.       qt_pager(QT_NEXTGOAL);
57.       if(Qstat(made_goal) < 7) Qstat(made_goal)++;
58.     }
59.   }
60.   
61.   void
62.   quest_init()
63.   {
64.   /*
65.    *	Special setup modifications here:
66.    *
67.    *	Unfortunately, this is going to have to be done
68.    *	on each newgame or restore, because you lose the permonst mods
69.    *	across a save/restore :-)
70.    *
71.    *	1 - The Rogue Leader is the Tourist Nemesis.
72.    *	2 - Priests start with a random alignment - convert the leader and
73.    *	    guardians here.
74.    *	3 - Elves can have one of two different leaders, but can't work it
75.    *	    out here because it requires hacking the level file data (see
76.    *	    sp_lev.c).
77.    */
78.   #ifdef TOURIST
79.       if (Role_is('T')) {
80.   	mons[PM_MASTER_OF_THIEVES].msound = MS_NEMESIS;
81.   	mons[PM_MASTER_OF_THIEVES].mflags2 &= ~(M2_PEACEFUL);
82.   	mons[PM_MASTER_OF_THIEVES].mflags2 |= (M2_NASTY|M2_STALK|M2_HOSTILE);
83.   	mons[PM_MASTER_OF_THIEVES].mflags3 = M3_WANTSARTI | M3_WAITFORU;
84.       } else
85.   #endif
86.       if (Role_is('P')) {
87.   	mons[PM_ARCH_PRIEST].maligntyp = u.ualignbase[1]*3;
88.   	mons[PM_ACOLYTE].maligntyp = u.ualignbase[1]*3;
89.       }
90.   }
91.   
92.   void
93.   onquest()
94.   {
95.   	if(u.uevent.qcompleted || Not_firsttime) return;
96.   	if(!Is_special(&u.uz)) return;
97.   
98.   	if(Is_qstart(&u.uz)) on_start();
99.   	else if(Is_qlocate(&u.uz) && u.uz.dlevel > u.uz0.dlevel) on_locate();
100.  	else if(Is_nemesis(&u.uz)) on_goal();
101.  	return;
102.  }
103.  
104.  void
105.  nemdead()
106.  {
107.  	if(!Qstat(killed_nemesis)) {
108.  	    Qstat(killed_nemesis) = TRUE;
109.  	    qt_pager(QT_KILLEDNEM);
110.  	}
111.  }
112.  
113.  void
114.  artitouch()
115.  {
116.  	if(!Qstat(touched_artifact)) {
117.  	    Qstat(touched_artifact) = TRUE;
118.  	    qt_pager(QT_GOTIT);
119.  	    exercise(A_WIS, TRUE);
120.  	}
121.  }
122.  
123.  /* external hook for do.c (level change check) */
124.  boolean
125.  ok_to_quest()
126.  {
127.  	return((boolean)((Qstat(got_quest) || Qstat(got_thanks)))
128.  			&& is_pure(FALSE));
129.  }
130.  
131.  static boolean
132.  not_capable()
133.  {
134.  	return((boolean)(u.ulevel < MIN_QUEST_LEVEL));
135.  }
136.  
137.  static boolean
138.  is_pure(talk)
139.  boolean talk;
140.  {
141.      aligntyp original_alignment = u.ualignbase[1];
142.  
143.  #ifdef WIZARD
144.      if (wizard && talk) {
145.  	if (u.ualign.type != original_alignment) {
146.  	    You("are currently %s instead of %s.",
147.  		align_str(u.ualign.type), align_str(original_alignment));
148.  	} else if (u.ualignbase[0] != original_alignment) {
149.  	    You("have converted.");
150.  	} else if (u.ualign.record < MIN_QUEST_ALIGN) {
151.  	    You("are currently %d and require %d.",
152.  		u.ualign.record, MIN_QUEST_ALIGN);
153.  	    if (yn_function("adjust?", (char *)0, 'y') == 'y')
154.  		u.ualign.record = MIN_QUEST_ALIGN;
155.  	}
156.      }
157.  #endif
158.      return (boolean)(u.ualign.record >= MIN_QUEST_ALIGN &&
159.  		     u.ualign.type == original_alignment &&
160.  		     u.ualignbase[0] == original_alignment);
161.  }
162.  
163.  /*
164.   * Expell the player to the stairs on the parent of the quest dungeon.
165.   *
166.   * This assumes that the hero is currently _in_ the quest dungeon and that
167.   * there is a single branch to and from it.
168.   */
169.  static void
170.  expulsion(seal)
171.  boolean seal;
172.  {
173.      branch *br;
174.      d_level *dest;
175.      int portal_flag;
176.  
177.      br = dungeon_branch("The Quest");
178.      dest = (br->end1.dnum == u.uz.dnum) ? &br->end2 : &br->end1;
179.      portal_flag = u.uevent.qexpelled ? 0 :	/* returned via artifact? */
180.  		  !seal ? 1 : -1;
181.      schedule_goto(dest, FALSE, FALSE, portal_flag, (char *)0, (char *)0);
182.      if (seal)	/* remove the portal to the quest - sealing it off */
183.  	u.uevent.qexpelled = 1;
184.  }
185.  
186.  static void
187.  chat_with_leader()
188.  {
189.  /*	Rule 0:	Cheater checks.					*/
190.  	if(u.uhave.questart && !Qstat(met_nemesis))
191.  	    Qstat(cheater) = TRUE;
192.  
193.  /*	It is possible for you to get the amulet without completing
194.   *	the quest.  If so, try to induce the player to quest.
195.   */
196.  	if(Qstat(got_thanks)) {
197.  /*	Rule 1:	You've gone back with/without the amulet.	*/
198.  	    if(u.uhave.amulet)	qt_pager(QT_HASAMULET);
199.  
200.  /*	Rule 2:	You've gone back before going for the amulet.	*/
201.  	    else		qt_pager(QT_POSTHANKS);
202.  	}
203.  
204.  /*	Rule 3: You've got the artifact and are back to return it. */
205.  	  else if(u.uhave.questart) {
206.  	    if(u.uhave.amulet)	qt_pager(QT_HASAMULET);
207.  	    else		qt_pager(QT_OFFEREDIT);
208.  	    Qstat(got_thanks) = TRUE;
209.  	    u.uevent.qcompleted = 1;	/* you did it! */
210.  
211.  /*	Rule 4: You haven't got the artifact yet.	*/
212.  	} else if(Qstat(got_quest)) qt_pager(rn1(10, QT_ENCOURAGE));
213.  
214.  /*	Rule 5: You aren't yet acceptable - or are you? */
215.  	else {
216.  	  if(!Qstat(met_leader)) {
217.  	    qt_pager(QT_FIRSTLEADER);
218.  	    Qstat(met_leader) = TRUE;
219.  	    Qstat(not_ready) = 0;
220.  	  } else qt_pager(QT_NEXTLEADER);
221.  	  /* the quest leader might have passed through the portal into
222.  	     the regular dungeon; none of the remaining make sense there */
223.  	  if (!on_level(&u.uz, &qstart_level)) return;
224.  
225.  	  if(not_capable()) {
226.  	    qt_pager(QT_BADLEVEL);
227.  	    exercise(A_WIS, TRUE);
228.  	    expulsion(FALSE);
229.  	  } else if(!is_pure(TRUE)) {
230.  	    qt_pager(QT_BADALIGN);
231.  	    if(Qstat(not_ready) == MAX_QUEST_TRIES) {
232.  	      qt_pager(QT_LASTLEADER);
233.  	      expulsion(TRUE);
234.  	    } else {
235.  	      Qstat(not_ready)++;
236.  	      exercise(A_WIS, TRUE);
237.  	      expulsion(FALSE);
238.  	    }
239.  	  } else {	/* You are worthy! */
240.  	    qt_pager(QT_ASSIGNQUEST);
241.  	    exercise(A_WIS, TRUE);
242.  	    Qstat(got_quest) = TRUE;
243.  	  }
244.  	}
245.  }
246.  
247.  void
248.  leader_speaks(mtmp)
249.  	register struct monst *mtmp;
250.  {
251.  	/* maybe you attacked leader? */
252.  	if(!mtmp->mpeaceful) {
253.  		Qstat(pissed_off) = TRUE;
254.  		mtmp->mstrategy &= ~STRAT_WAITMASK;	/* end the inaction */
255.  	}
256.  	/* the quest leader might have passed through the portal into the
257.  	   regular dungeon; if so, mustn't perform "backwards expulsion" */
258.  	if (!on_level(&u.uz, &qstart_level)) return;
259.  
260.  	if(Qstat(pissed_off)) {
261.  	  qt_pager(QT_LASTLEADER);
262.  	  expulsion(TRUE);
263.  	} else chat_with_leader();
264.  }
265.  
266.  static void
267.  chat_with_nemesis()
268.  {
269.  /*	The nemesis will do most of the talking, but... */
270.  	qt_pager(rn1(10, QT_DISCOURAGE));
271.  	if(!Qstat(met_nemesis)) Qstat(met_nemesis++);
272.  }
273.  
274.  void
275.  nemesis_speaks()
276.  {
277.  	if(!Qstat(in_battle)) {
278.  	  if(u.uhave.questart) qt_pager(QT_NEMWANTSIT);
279.  	  else if(!Qstat(made_goal)) qt_pager(QT_FIRSTNEMESIS);
280.  	  else if(Qstat(made_goal) < 3) qt_pager(QT_NEXTNEMESIS);
281.  	  else if(Qstat(made_goal) < 7) qt_pager(QT_OTHERNEMESIS);
282.  	  else if(!rn2(5))	qt_pager(rn1(10, QT_DISCOURAGE));
283.  	  if(Qstat(made_goal) < 7) Qstat(made_goal)++;
284.  	  Qstat(met_nemesis) = TRUE;
285.  	} else /* he will spit out random maledictions */
286.  	  if(!rn2(5))	qt_pager(rn1(10, QT_DISCOURAGE));
287.  }
288.  
289.  static void
290.  chat_with_guardian()
291.  {
292.  /*	These guys/gals really don't have much to say... */
293.  	qt_pager(rn1(5, QT_GUARDTALK));
294.  }
295.  
296.  void
297.  quest_chat(mtmp)
298.  	register struct monst *mtmp;
299.  {
300.      switch(mtmp->data->msound) {
301.  	    case MS_LEADER:	chat_with_leader(); break;
302.  	    case MS_NEMESIS:	chat_with_nemesis(); break;
303.  	    case MS_GUARDIAN:	chat_with_guardian(); break;
304.  	    default:	impossible("quest_chat: Unknown quest character %s.",
305.  				   mon_nam(mtmp));
306.  	}
307.  }
308.  
309.  void
310.  quest_talk(mtmp)
311.  	register struct monst *mtmp;
312.  {
313.      switch(mtmp->data->msound) {
314.  	    case MS_LEADER:	leader_speaks(mtmp); break;
315.  	    case MS_NEMESIS:	nemesis_speaks(); break;
316.  	    default:		break;
317.  	}
318.  }
319.  
320.  void
321.  quest_stat_check(mtmp)
322.  	struct monst *mtmp;
323.  {
324.      if(mtmp->data->msound == MS_NEMESIS)
325.  	Qstat(in_battle) =
326.  	    (mtmp->mcanmove && !mtmp->msleep && monnear(mtmp, u.ux, u.uy));
327.  }
328.  
329.  /*quest.c*/
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