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Source:NetHack 3.2.0/timeout.h

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Below is the full text to timeout.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/timeout.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)timeout.h	3.2	94/04/21	*/
2.    /* Copyright 1994, Dean Luick					  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef TIMEOUT_H
6.    #define TIMEOUT_H
7.    
8.    /* generic timeout function */
9.    typedef void FDECL((*timeout_proc), (genericptr_t, long));
10.   
11.   /* kind of timer */
12.   #define TIMER_LEVEL	0	/* event specific to level */
13.   #define TIMER_GLOBAL	1	/* event follows current play */
14.   #define TIMER_OBJECT	2	/* event follows a object */
15.   #define TIMER_MONSTER	3	/* event follows a monster */
16.   
17.   /* save/restore timer ranges */
18.   #define RANGE_LEVEL  0		/* save/restore timers staying on level */
19.   #define RANGE_GLOBAL 1		/* save/restore timers following global play */
20.   
21.   /*
22.    * Timeout functions.  Add a define here, then put it in the table
23.    * in timeout.c.  "One more level of indirection will fix everything."
24.    */
25.   #define ROT_ORGANIC	0	/* for buried organics */
26.   #define ROT_CORPSE	1
27.   #define REVIVE_MON	2
28.   #define BURN_OBJECT	3
29.   #define HATCH_EGG	4
30.   #define NUM_TIME_FUNCS	5
31.   
32.   #endif /* TIMEOUT_H */

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