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Source:NetHack 3.2.0/youprop.h

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Below is the full text to youprop.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/youprop.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)youprop.h	3.2	96/03/28	*/
2.    /* Copyright (c) 1989 Mike Threepoint				  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef YOUPROP_H
6.    #define YOUPROP_H
7.    
8.    #ifndef PROP_H
9.    #include "prop.h"
10.   #endif
11.   #ifndef PERMONST_H
12.   #include "permonst.h"
13.   #endif
14.   #ifndef MONDATA_H
15.   #include "mondata.h"
16.   #endif
17.   #ifndef PM_H
18.   #include "pm.h"
19.   #endif
20.   
21.   #define maybe_polyd(if_so,if_not)	(Upolyd ? (if_so) : (if_not))
22.   
23.   /* three pseudo-properties */
24.   #define Blindfolded	(ublindf)
25.   #define Punished	(uball)
26.   #define Underwater	(u.uinwater)
27.   /* Note that Underwater and u.uinwater are both used in code.
28.      The latter form is for later implementation of other in-water
29.      states, like swimming, wading, etc. */
30.   
31.   #define HFire_resistance	u.uprops[FIRE_RES].p_flgs
32.   #define Fire_resistance		(HFire_resistance || resists_fire(&youmonst))
33.   
34.   #define HCold_resistance	u.uprops[COLD_RES].p_flgs
35.   #define Cold_resistance		(HCold_resistance || resists_cold(&youmonst))
36.   
37.   #define HSleep_resistance	u.uprops[SLEEP_RES].p_flgs
38.   #define Sleep_resistance	(HSleep_resistance || resists_sleep(&youmonst))
39.   
40.   #define HDisint_resistance	u.uprops[DISINT_RES].p_flgs
41.   #define Disint_resistance	(HDisint_resistance || resists_disint(&youmonst))
42.   
43.   #define HShock_resistance	u.uprops[SHOCK_RES].p_flgs
44.   #define Shock_resistance	(HShock_resistance || resists_elec(&youmonst))
45.   
46.   #define HPoison_resistance	u.uprops[POISON_RES].p_flgs
47.   #define Poison_resistance	(HPoison_resistance || resists_poison(&youmonst))
48.   
49.   #define Adornment		u.uprops[ADORNED].p_flgs
50.   
51.   #define HRegeneration		u.uprops[REGENERATION].p_flgs
52.   #define Regeneration		(HRegeneration || regenerates(uasmon))
53.   
54.   #define Searching		u.uprops[SEARCHING].p_flgs
55.   
56.   #define HSee_invisible		u.uprops[SEE_INVIS].p_flgs
57.   #define See_invisible		(HSee_invisible || perceives(uasmon))
58.   
59.   #define HInvis			u.uprops[INVIS].p_flgs
60.   #define Invis			((HInvis || pm_invisible(uasmon)) && \
61.   				 !(HInvis & I_BLOCKED))
62.   #define Invisible		(Invis && !See_invisible)
63.   
64.   #define HTeleportation		u.uprops[TELEPORT].p_flgs
65.   #define Teleportation		(HTeleportation || can_teleport(uasmon))
66.   
67.   #define HTeleport_control	u.uprops[TELEPORT_CONTROL].p_flgs
68.   #define Teleport_control	(HTeleport_control || control_teleport(uasmon))
69.   
70.   #define Polymorph		u.uprops[POLYMORPH].p_flgs
71.   #define Polymorph_control	u.uprops[POLYMORPH_CONTROL].p_flgs
72.   
73.   #define HLevitation		u.uprops[LEVITATION].p_flgs
74.   #define Levitation		(HLevitation || is_floater(uasmon))
75.   
76.   #define Stealth			u.uprops[STEALTH].p_flgs
77.   #define Aggravate_monster	u.uprops[AGGRAVATE_MONSTER].p_flgs
78.   #define Conflict		u.uprops[CONFLICT].p_flgs
79.   #define Protection		u.uprops[PROTECTION].p_flgs
80.   #define Protection_from_shape_changers \
81.   				u.uprops[PROT_FROM_SHAPE_CHANGERS].p_flgs
82.   #define Warning			u.uprops[WARNING].p_flgs
83.   
84.   #define HTelepat		u.uprops[TELEPAT].p_flgs
85.   #define Telepat			(HTelepat || telepathic(uasmon))
86.   
87.   #define Fast			u.uprops[FAST].p_flgs
88.   
89.   #define HStun			u.uprops[STUNNED].p_flgs
90.   #define Stunned			(HStun || u.usym==S_BAT || u.usym==S_STALKER)
91.   
92.   #define HConfusion		u.uprops[CONFUSION].p_flgs
93.   #define Confusion		HConfusion
94.   
95.   #define Sick			u.uprops[SICK].p_flgs
96.   #define Blinded			u.uprops[BLINDED].p_flgs
97.   #define Blind			(Blinded || Blindfolded || !haseyes(uasmon))
98.   #define Sleeping		u.uprops[SLEEPING].p_flgs
99.   #define Wounded_legs		u.uprops[WOUNDED_LEGS].p_flgs
100.  #define Stoned			u.uprops[STONED].p_flgs
101.  #define Strangled		u.uprops[STRANGLED].p_flgs
102.  #define HHallucination		u.uprops[HALLUC].p_flgs
103.  #define HHalluc_resistance	u.uprops[HALLUC_RES].p_flgs
104.  #define Hallucination		(HHallucination && !HHalluc_resistance)
105.  #define Fumbling		u.uprops[FUMBLING].p_flgs
106.  #define Jumping			u.uprops[JUMPING].p_flgs
107.  /* Wwalking is meaningless on water level */
108.  #define Wwalking		(u.uprops[WWALKING].p_flgs && \
109.  				 !Is_waterlevel(&u.uz))
110.  #define Hunger			u.uprops[HUNGER].p_flgs
111.  #define Glib			u.uprops[GLIB].p_flgs
112.  #define Reflecting		u.uprops[REFLECTING].p_flgs
113.  #define Lifesaved		u.uprops[LIFESAVED].p_flgs
114.  #define HAntimagic		u.uprops[ANTIMAGIC].p_flgs
115.  #define Antimagic		(HAntimagic || \
116.  				 (Upolyd && resists_magm(&youmonst)))
117.  #define Displaced		u.uprops[DISPLACED].p_flgs
118.  #define HClairvoyant		u.uprops[CLAIRVOYANT].p_flgs
119.  #define Clairvoyant		(HClairvoyant && !(HClairvoyant & I_BLOCKED))
120.  #define Vomiting		u.uprops[VOMITING].p_flgs
121.  #define Energy_regeneration	u.uprops[ENERGY_REGENERATION].p_flgs
122.  #define HMagical_breathing	u.uprops[MAGICAL_BREATHING].p_flgs
123.  #define Amphibious		(HMagical_breathing || amphibious(uasmon))
124.  #define Breathless		(HMagical_breathing || breathless(uasmon))
125.  #define Half_spell_damage	u.uprops[HALF_SPDAM].p_flgs
126.  #define Half_physical_damage	u.uprops[HALF_PHDAM].p_flgs
127.  
128.  #endif /* YOUPROP_H */

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