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Source:NetHack 3.3.0/apply.c

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Below is the full text to apply.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/apply.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)apply.c	3.3	1999/10/10	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "edog.h"
7.    
8.    #ifdef OVLB
9.    
10.   static const char tools[] = { TOOL_CLASS, WEAPON_CLASS, WAND_CLASS, 0 };
11.   static const char tools_too[] = { ALL_CLASSES, TOOL_CLASS, POTION_CLASS,
12.   					  WEAPON_CLASS, WAND_CLASS, 0 };
13.   
14.   #ifdef TOURIST
15.   STATIC_DCL int FDECL(use_camera, (struct obj *));
16.   #endif
17.   STATIC_DCL int FDECL(use_towel, (struct obj *));
18.   STATIC_DCL boolean FDECL(its_dead, (int,int,int *));
19.   STATIC_DCL int FDECL(use_stethoscope, (struct obj *));
20.   STATIC_DCL void FDECL(use_whistle, (struct obj *));
21.   STATIC_DCL void FDECL(use_magic_whistle, (struct obj *));
22.   STATIC_DCL void FDECL(use_leash, (struct obj *));
23.   STATIC_DCL int FDECL(use_mirror, (struct obj *));
24.   STATIC_DCL void FDECL(use_bell, (struct obj *));
25.   STATIC_DCL void FDECL(use_candelabrum, (struct obj *));
26.   STATIC_DCL void FDECL(use_candle, (struct obj *));
27.   STATIC_DCL void FDECL(use_lamp, (struct obj *));
28.   STATIC_DCL void FDECL(light_cocktail, (struct obj *));
29.   STATIC_DCL void FDECL(use_tinning_kit, (struct obj *));
30.   STATIC_DCL void FDECL(use_figurine, (struct obj *));
31.   STATIC_DCL void FDECL(use_grease, (struct obj *));
32.   STATIC_DCL void FDECL(use_trap, (struct obj *));
33.   STATIC_PTR int NDECL(set_trap);		/* occupation callback */
34.   STATIC_DCL int FDECL(use_whip, (struct obj *));
35.   STATIC_DCL int FDECL(use_pole, (struct obj *));
36.   STATIC_DCL int FDECL(use_grapple, (struct obj *));
37.   STATIC_DCL int FDECL(do_break_wand, (struct obj *));
38.   STATIC_DCL boolean FDECL(figurine_location_checks,
39.   				(struct obj *, coord *, BOOLEAN_P));
40.   
41.   #ifdef	AMIGA
42.   void FDECL( amii_speaker, ( struct obj *, char *, int ) );
43.   #endif
44.   
45.   static char no_elbow_room[] = "don't have enough elbow-room to maneuver.";
46.   
47.   #ifdef TOURIST
48.   STATIC_OVL int
49.   use_camera(obj)
50.   	struct obj *obj;
51.   {
52.   	register struct monst *mtmp;
53.   
54.   	if(Underwater) {
55.   		pline("Using your camera underwater would void the warranty.");
56.   		return(0);
57.   	}
58.   	if(!getdir((char *)0)) return(0);
59.   
60.   	if (obj->spe <= 0) {
61.   		pline(nothing_happens);
62.   		return (1);
63.   	}
64.   	obj->spe--;
65.   	if (obj->cursed && !rn2(2)) {
66.   		(void) zapyourself(obj, TRUE);
67.   	} else if (u.uswallow) {
68.   		You("take a picture of %s %s.", s_suffix(mon_nam(u.ustuck)),
69.   		    is_animal(u.ustuck->data) ? "stomach" : "interior");
70.   	} else if (u.dz) {
71.   		You("take a picture of the %s.",
72.   			(u.dz > 0) ? surface(u.ux,u.uy) : ceiling(u.ux,u.uy));
73.   	} else if (!u.dx && !u.dy) {
74.   		(void) zapyourself(obj, TRUE);
75.   	} else if ((mtmp = bhit(u.dx, u.dy, COLNO, FLASHED_LIGHT,
76.   				(int FDECL((*),(MONST_P,OBJ_P)))0,
77.   				(int FDECL((*),(OBJ_P,OBJ_P)))0,
78.   				obj)) != 0) {
79.   		obj->ox = u.ux,  obj->oy = u.uy;
80.   		(void) flash_hits_mon(mtmp, obj);
81.   	}
82.   	return 1;
83.   }
84.   #endif
85.   
86.   STATIC_OVL int
87.   use_towel(obj)
88.   	struct obj *obj;
89.   {
90.   	if(!freehand()) {
91.   		You("have no free %s!", body_part(HAND));
92.   		return 0;
93.   	} else if (obj->owornmask) {
94.   		You("cannot use it while you're wearing it!");
95.   		return 0;
96.   	} else if (obj->cursed) {
97.   		long old;
98.   		switch (rn2(3)) {
99.   		case 2:
100.  		    old = Glib;
101.  		    Glib += rn1(10, 3);
102.  		    Your("%s %s!", makeplural(body_part(HAND)),
103.  			(old ? "are filthier than ever" : "get slimy"));
104.  		    return 1;
105.  		case 1:
106.  		    if (!ublindf) {
107.  			old = u.ucreamed;
108.  			u.ucreamed += rn1(10, 3);
109.  			pline("Yecch! Your %s %s gunk on it!", body_part(FACE),
110.  			      (old ? "has more" : "now has"));
111.  			make_blinded(Blinded + (long)u.ucreamed - old, TRUE);
112.  		    } else {
113.  			const char *what = (ublindf->otyp == LENSES) ?
114.  					    "lenses" : "blindfold";
115.  			if (ublindf->cursed) {
116.  			    You("push your %s %s.", what,
117.  				rn2(2) ? "cock-eyed" : "crooked");
118.  			} else {
119.  			    struct obj *saved_ublindf = ublindf;
120.  			    You("push your %s off.", what);
121.  			    Blindf_off(ublindf);
122.  			    dropx(saved_ublindf);
123.  			}
124.  		    }
125.  		    return 1;
126.  		case 0:
127.  		    break;
128.  		}
129.  	}
130.  
131.  	if (Glib) {
132.  		Glib = 0;
133.  		You("wipe off your %s.", makeplural(body_part(HAND)));
134.  		return 1;
135.  	} else if(u.ucreamed) {
136.  		Blinded -= u.ucreamed;
137.  		u.ucreamed = 0;
138.  
139.  		if (!Blinded) {
140.  			pline("You've got the glop off.");
141.  			Blinded = 1;
142.  			make_blinded(0L,TRUE);
143.  		} else {
144.  			Your("%s feels clean now.", body_part(FACE));
145.  		}
146.  		return 1;
147.  	}
148.  
149.  	Your("%s and %s are already clean.",
150.  		body_part(FACE), makeplural(body_part(HAND)));
151.  
152.  	return 0;
153.  }
154.  
155.  /* maybe give a stethoscope message based on floor objects */
156.  STATIC_OVL boolean
157.  its_dead(rx, ry, resp)
158.  int rx, ry, *resp;
159.  {
160.  	struct obj *otmp;
161.  	struct trap *ttmp;
162.  
163.  	/* additional stethoscope messages from jyoung@apanix.apana.org.au */
164.  	if (Hallucination && sobj_at(CORPSE, rx, ry)) {
165.  	    /* (a corpse doesn't retain the monster's sex,
166.  	       so we're forced to use generic pronoun here) */
167.  	    You_hear("a voice say, \"It's dead, Jim.\"");
168.  	    *resp = 1;
169.  	    return TRUE;
170.  	} else if (Role_if(PM_HEALER) && ((otmp = sobj_at(CORPSE, rx, ry)) != 0 ||
171.  				    (otmp = sobj_at(STATUE, rx, ry)) != 0)) {
172.  	    /* possibly should check uppermost {corpse,statue} in the pile
173.  	       if both types are present, but it's not worth the effort */
174.  	    if (vobj_at(rx, ry)->otyp == STATUE) otmp = vobj_at(rx, ry);
175.  	    if (otmp->otyp == CORPSE) {
176.  		You("determine that %s unfortunate being is dead.",
177.  		    (rx == u.ux && ry == u.uy) ? "this" : "that");
178.  	    } else {
179.  		ttmp = t_at(rx, ry);
180.  		pline("%s appears to be in %s health for a statue.",
181.  		      The(mons[otmp->corpsenm].mname),
182.  		      (ttmp && ttmp->ttyp == STATUE_TRAP) ?
183.  			"extraordinary" : "excellent");
184.  	    }
185.  	    return TRUE;
186.  	}
187.  	return FALSE;
188.  }
189.  
190.  static char hollow_str[] = "a hollow sound.  This must be a secret %s!";
191.  
192.  /* Strictly speaking it makes no sense for usage of a stethoscope to
193.     not take any time; however, unless it did, the stethoscope would be
194.     almost useless.  As a compromise, one use per turn is free, another
195.     uses up the turn; this makes curse status have a tangible effect. */
196.  STATIC_OVL int
197.  use_stethoscope(obj)
198.  	register struct obj *obj;
199.  {
200.  	static long last_used = 0;
201.  	struct monst *mtmp;
202.  	struct rm *lev;
203.  	int rx, ry, res;
204.  
205.  	if (nohands(youmonst.data)) {	/* should also check for no ears and/or deaf */
206.  		You("have no hands!");	/* not `body_part(HAND)' */
207.  		return 0;
208.  	} else if (!freehand()) {
209.  		You("have no free %s.", body_part(HAND));
210.  		return 0;
211.  	}
212.  	if (!getdir((char *)0)) return 0;
213.  
214.  	res = (moves + monstermoves == last_used);
215.  	last_used = moves + monstermoves;
216.  
217.  	if (u.uswallow && (u.dx || u.dy || u.dz)) {
218.  		mstatusline(u.ustuck);
219.  		return res;
220.  #ifdef STEED
221.  	} else if (u.usteed && u.dz > 0) {
222.  		mstatusline(u.usteed);
223.  		return res;
224.  #endif
225.  	} else if (u.dz) {
226.  		if (Underwater)
227.  		    You_hear("faint splashing.");
228.  		else if (u.dz < 0 || !can_reach_floor())
229.  		    You_cant("reach the %s.",
230.  			(u.dz > 0) ? surface(u.ux,u.uy) : ceiling(u.ux,u.uy));
231.  		else if (its_dead(u.ux, u.uy, &res))
232.  		    ;	/* message already given */
233.  		else if (Is_stronghold(&u.uz))
234.  		    You_hear("the crackling of hellfire.");
235.  		else
236.  		    pline_The("%s seems healthy enough.", surface(u.ux,u.uy));
237.  		return res;
238.  	} else if (obj->cursed && !rn2(2)) {
239.  		You_hear("your heart beat.");
240.  		return res;
241.  	}
242.  	if (Stunned || (Confusion && !rn2(5))) confdir();
243.  	if (!u.dx && !u.dy) {
244.  		ustatusline();
245.  		return res;
246.  	}
247.  	rx = u.ux + u.dx; ry = u.uy + u.dy;
248.  	if (!isok(rx,ry)) {
249.  		You_hear("a faint typing noise.");
250.  		return 0;
251.  	}
252.  	if ((mtmp = m_at(rx,ry)) != 0) {
253.  		mstatusline(mtmp);
254.  		if (mtmp->mundetected) {
255.  			mtmp->mundetected = 0;
256.  			if (cansee(rx,ry)) newsym(mtmp->my,mtmp->my);
257.  		}
258.  		if (!canspotmon(mtmp))
259.  			map_invisible(rx,ry);
260.  		return res;
261.  	}
262.  	if (glyph_is_invisible(levl[rx][ry].glyph)) {
263.  		unmap_object(rx, ry);
264.  		newsym(rx, ry);
265.  		pline_The("invisible monster must have moved.");
266.  	}
267.  
268.  	lev = &levl[rx][ry];
269.  	switch(lev->typ) {
270.  	case SDOOR:
271.  		You_hear(hollow_str, "door");
272.  		cvt_sdoor_to_door(lev);		/* ->typ = DOOR */
273.  		if (Blind) feel_location(rx,ry);
274.  		else newsym(rx,ry);
275.  		return res;
276.  	case SCORR:
277.  		You_hear(hollow_str, "passage");
278.  		lev->typ = CORR;
279.  		if (Blind) feel_location(rx,ry);
280.  		else newsym(rx,ry);
281.  		return res;
282.  	}
283.  
284.  	if (!its_dead(rx, ry, &res))
285.  	    You("hear nothing special.");	/* not You_hear()  */
286.  	return res;
287.  }
288.  
289.  static char whistle_str[] = "produce a %s whistling sound.";
290.  
291.  STATIC_OVL void
292.  use_whistle(obj)
293.  struct obj *obj;
294.  {
295.  	You(whistle_str, obj->cursed ? "shrill" : "high");
296.  	wake_nearby();
297.  }
298.  
299.  STATIC_OVL void
300.  use_magic_whistle(obj)
301.  struct obj *obj;
302.  {
303.  	register struct monst *mtmp, *nextmon;
304.  
305.  	if(obj->cursed && !rn2(2)) {
306.  		You("produce a high-pitched humming noise.");
307.  		wake_nearby();
308.  	} else {
309.  		int pet_cnt = 0;
310.  		You(whistle_str, Hallucination ? "normal" : "strange");
311.  		for(mtmp = fmon; mtmp; mtmp = nextmon) {
312.  		    nextmon = mtmp->nmon; /* trap might kill mon */
313.  		    if (mtmp->mtame) {
314.  			if (mtmp->mtrapped) {
315.  			    /* no longer in previous trap (affects mintrap) */
316.  			    mtmp->mtrapped = 0;
317.  			    fill_pit(mtmp->mx, mtmp->my);
318.  			}
319.  			mnexto(mtmp);
320.  			if (canspotmon(mtmp)) ++pet_cnt;
321.  			if (mintrap(mtmp) == 2) change_luck(-1);
322.  		    }
323.  		}
324.  		if (pet_cnt > 0) makeknown(MAGIC_WHISTLE);
325.  	}
326.  }
327.  
328.  boolean
329.  um_dist(x,y,n)
330.  register xchar x, y, n;
331.  {
332.  	return((boolean)(abs(u.ux - x) > n  || abs(u.uy - y) > n));
333.  }
334.  
335.  int
336.  number_leashed()
337.  {
338.  	register int i = 0;
339.  	register struct obj *obj;
340.  
341.  	for(obj = invent; obj; obj = obj->nobj)
342.  		if(obj->otyp == LEASH && obj->leashmon != 0) i++;
343.  	return(i);
344.  }
345.  
346.  void
347.  o_unleash(otmp)		/* otmp is about to be destroyed or stolen */
348.  register struct obj *otmp;
349.  {
350.  	register struct monst *mtmp;
351.  
352.  	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
353.  		if(mtmp->m_id == (unsigned)otmp->leashmon)
354.  			mtmp->mleashed = 0;
355.  	otmp->leashmon = 0;
356.  }
357.  
358.  void
359.  m_unleash(mtmp)		/* mtmp is about to die, or become untame */
360.  register struct monst *mtmp;
361.  {
362.  	register struct obj *otmp;
363.  
364.  	for(otmp = invent; otmp; otmp = otmp->nobj)
365.  		if(otmp->otyp == LEASH &&
366.  				otmp->leashmon == (int)mtmp->m_id)
367.  			otmp->leashmon = 0;
368.  	mtmp->mleashed = 0;
369.  }
370.  
371.  void
372.  unleash_all()		/* player is about to die (for bones) */
373.  {
374.  	register struct obj *otmp;
375.  	register struct monst *mtmp;
376.  
377.  	for(otmp = invent; otmp; otmp = otmp->nobj)
378.  		if(otmp->otyp == LEASH) otmp->leashmon = 0;
379.  	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
380.  		if(mtmp->mtame) mtmp->mleashed = 0;
381.  }
382.  
383.  #define MAXLEASHED	2
384.  
385.  /* ARGSUSED */
386.  STATIC_OVL void
387.  use_leash(obj)
388.  struct obj *obj;
389.  {
390.  	register int x, y;
391.  	register struct monst *mtmp;
392.  	int spotmon;
393.  
394.  	if(!obj->leashmon && number_leashed() >= MAXLEASHED) {
395.  		You("cannot leash any more pets.");
396.  		return;
397.  	}
398.  
399.  	if(!getdir((char *)0)) return;
400.  
401.  	x = u.ux + u.dx;
402.  	y = u.uy + u.dy;
403.  
404.  	if((x == u.ux) && (y == u.uy)) {
405.  		pline("Leash yourself?  Very funny...");
406.  		return;
407.  	}
408.  
409.  	if(!(mtmp = m_at(x, y))) {
410.  		pline("There is no creature there.");
411.  		return;
412.  	}
413.  
414.  	spotmon = canspotmon(mtmp);
415.  
416.  	if(!mtmp->mtame) {
417.  	    if(!spotmon)
418.  		pline("There is no creature there.");
419.  	    else
420.  		pline("%s %s leashed!", Monnam(mtmp), (!obj->leashmon) ?
421.  				"cannot be" : "is not");
422.  	    return;
423.  	}
424.  	if(!obj->leashmon) {
425.  		if(mtmp->mleashed) {
426.  			pline("This %s is already leashed.",
427.  			      spotmon ? l_monnam(mtmp) : "monster");
428.  			return;
429.  		}
430.  		You("slip the leash around %s%s.",
431.  		    spotmon ? "your " : "", l_monnam(mtmp));
432.  		mtmp->mleashed = 1;
433.  		obj->leashmon = (int)mtmp->m_id;
434.  		mtmp->msleeping = 0;
435.  		return;
436.  	}
437.  	if(obj->leashmon != (int)mtmp->m_id) {
438.  		pline("This leash is not attached to that creature.");
439.  		return;
440.  	} else {
441.  		if(obj->cursed) {
442.  			pline_The("leash would not come off!");
443.  			obj->bknown = TRUE;
444.  			return;
445.  		}
446.  		mtmp->mleashed = 0;
447.  		obj->leashmon = 0;
448.  		You("remove the leash from %s%s.",
449.  		    spotmon ? "your " : "", l_monnam(mtmp));
450.  	}
451.  	return;
452.  }
453.  
454.  struct obj *
455.  get_mleash(mtmp)	/* assuming mtmp->mleashed has been checked */
456.  register struct monst *mtmp;
457.  {
458.  	register struct obj *otmp;
459.  
460.  	otmp = invent;
461.  	while(otmp) {
462.  		if(otmp->otyp == LEASH && otmp->leashmon == (int)mtmp->m_id)
463.  			return(otmp);
464.  		otmp = otmp->nobj;
465.  	}
466.  	return((struct obj *)0);
467.  }
468.  
469.  #endif /* OVLB */
470.  #ifdef OVL1
471.  
472.  boolean
473.  next_to_u()
474.  {
475.  	register struct monst *mtmp;
476.  	register struct obj *otmp;
477.  
478.  	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
479.  		if(mtmp->mleashed) {
480.  			if (distu(mtmp->mx,mtmp->my) > 2) mnexto(mtmp);
481.  			if (distu(mtmp->mx,mtmp->my) > 2) {
482.  			    for(otmp = invent; otmp; otmp = otmp->nobj)
483.  				if(otmp->otyp == LEASH &&
484.  					otmp->leashmon == (int)mtmp->m_id) {
485.  				    if(otmp->cursed) return(FALSE);
486.  				    You_feel("%s leash go slack.",
487.  					(number_leashed() > 1) ? "a" : "the");
488.  				    mtmp->mleashed = 0;
489.  				    otmp->leashmon = 0;
490.  				}
491.  			}
492.  		}
493.  	return(TRUE);
494.  }
495.  
496.  #endif /* OVL1 */
497.  #ifdef OVL0
498.  
499.  void
500.  check_leash(x, y)
501.  register xchar x, y;
502.  {
503.  	register struct obj *otmp;
504.  	register struct monst *mtmp = fmon;
505.  
506.  	for(otmp = invent; otmp; otmp = otmp->nobj)
507.  	    if(otmp->otyp == LEASH && otmp->leashmon != 0) {
508.  		while(mtmp) {
509.  		    if((int)mtmp->m_id == otmp->leashmon &&
510.  			    (dist2(u.ux,u.uy,mtmp->mx,mtmp->my) >
511.  				dist2(x,y,mtmp->mx,mtmp->my))
512.  			) {
513.  			if(otmp->cursed && !breathless(mtmp->data)) {
514.  			    if(um_dist(mtmp->mx, mtmp->my, 5)) {
515.  				pline("%s chokes to death!",Monnam(mtmp));
516.  				mondied(mtmp);
517.  			    } else
518.  				if(um_dist(mtmp->mx, mtmp->my, 3))
519.  					pline("%s chokes on the leash!",
520.  						Monnam(mtmp));
521.  			} else {
522.  			    if(um_dist(mtmp->mx, mtmp->my, 5)) {
523.  				pline("%s leash snaps loose!",
524.  					s_suffix(Monnam(mtmp)));
525.  				m_unleash(mtmp);
526.  			    } else {
527.  				if(um_dist(mtmp->mx, mtmp->my, 3)) {
528.  				    You("pull on the leash.");
529.  				    if (mtmp->data->msound != MS_SILENT)
530.  					switch(rn2(3)) {
531.  					    case 0:  growl(mtmp);	break;
532.  					    case 1:  yelp(mtmp);	break;
533.  					    default: whimper(mtmp); break;
534.  					}
535.  				}
536.  			    }
537.  			}
538.  		    }
539.  		    mtmp = mtmp->nmon;
540.  		}
541.  	    }
542.  }
543.  
544.  #endif /* OVL0 */
545.  #ifdef OVLB
546.  
547.  boolean
548.  wield_tool(obj)
549.  struct obj *obj;
550.  {
551.  	if(welded(uwep)) {
552.  		/* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */
553.  		if(flags.verbose) {
554.  			pline("Since your weapon is welded to your %s,",
555.  				bimanual(uwep) ?
556.  				(const char *)makeplural(body_part(HAND))
557.  				: body_part(HAND));
558.  			pline("you cannot wield that %s.", xname(obj));
559.  		}
560.  		return(FALSE);
561.  	}
562.  	if (cantwield(youmonst.data)) {
563.  		You_cant("hold it strongly enough.");
564.  		return(FALSE);
565.  	}
566.  	/* Check shield */
567.  	if (uarms && bimanual(obj)) {
568.  		You("cannot wield a two-handed tool while wearing a shield.");
569.  		return(FALSE);
570.  	}
571.  	if(uquiver == obj) setuqwep((struct obj *)0);
572.  	if(uswapwep == obj) {
573.  	    (void) doswapweapon();
574.  	    /* If doswapweapon failed... */
575.  	    if(uswapwep == obj) return (FALSE);
576.  	} else {
577.  	    You("now wield %s.", doname(obj));
578.  	    setuwep(obj);
579.  	}
580.  	if (uwep != obj) return(FALSE); /* rewielded old object after dying */
581.  	if (!can_twoweapon())
582.  		untwoweapon();
583.  	if (obj->oclass != WEAPON_CLASS)
584.  		unweapon = TRUE;
585.  	return(TRUE);
586.  }
587.  
588.  #define WEAK	3	/* from eat.c */
589.  
590.  static char look_str[] = "look %s.";
591.  
592.  STATIC_OVL int
593.  use_mirror(obj)
594.  struct obj *obj;
595.  {
596.  	register struct monst *mtmp;
597.  	register char mlet;
598.  	boolean vis;
599.  
600.  	if(!getdir((char *)0)) return 0;
601.  	if(obj->cursed && !rn2(2)) {
602.  		if (!Blind)
603.  			pline_The("mirror fogs up and doesn't reflect!");
604.  		return 1;
605.  	}
606.  	if(!u.dx && !u.dy && !u.dz) {
607.  		if(!Blind && !Invisible) {
608.  		    if (u.umonnum == PM_FLOATING_EYE) {
609.  			if (!Free_action) {
610.  			pline(Hallucination ?
611.  			      "Yow!  The mirror stares back!" :
612.  			      "Yikes!  You've frozen yourself!");
613.  			nomul(-rnd((MAXULEV+6) - u.ulevel));
614.  			} else pline("You stiffen momentarily under your gaze.");
615.  		    } else if (youmonst.data->mlet == S_VAMPIRE)
616.  			You("don't have a reflection.");
617.  		    else if (u.umonnum == PM_UMBER_HULK) {
618.  			pline("Huh?  That doesn't look like you!");
619.  			make_confused(HConfusion + d(3,4),FALSE);
620.  		    } else if (Hallucination)
621.  			You(look_str, hcolor((char *)0));
622.  		    else if (Sick)
623.  			You(look_str, "peaked");
624.  		    else if (u.uhs >= WEAK)
625.  			You(look_str, "undernourished");
626.  		    else You("look as %s as ever.",
627.  				ACURR(A_CHA) > 14 ?
628.  				(poly_gender()==1 ? "beautiful" : "handsome") :
629.  				"ugly");
630.  		} else {
631.  			You_cant("see your %s %s.",
632.  				ACURR(A_CHA) > 14 ?
633.  				(poly_gender()==1 ? "beautiful" : "handsome") :
634.  				"ugly",
635.  				body_part(FACE));
636.  		}
637.  		return 1;
638.  	}
639.  	if(u.uswallow) {
640.  		if (!Blind) You("reflect %s %s.", s_suffix(mon_nam(u.ustuck)),
641.  		    is_animal(u.ustuck->data)? "stomach" : "interior");
642.  		return 1;
643.  	}
644.  	if(Underwater) {
645.  		You(Hallucination ?
646.  		    "give the fish a chance to fix their makeup." :
647.  		    "reflect the murky water.");
648.  		return 1;
649.  	}
650.  	if(u.dz) {
651.  		if (!Blind)
652.  		    You("reflect the %s.",
653.  			(u.dz > 0) ? surface(u.ux,u.uy) : ceiling(u.ux,u.uy));
654.  		return 1;
655.  	}
656.  	mtmp = bhit(u.dx, u.dy, COLNO, INVIS_BEAM,
657.  		    (int FDECL((*),(MONST_P,OBJ_P)))0,
658.  		    (int FDECL((*),(OBJ_P,OBJ_P)))0,
659.  		    obj);
660.  	if (!mtmp || !haseyes(mtmp->data))
661.  		return 1;
662.  
663.  	vis = canseemon(mtmp);
664.  	mlet = mtmp->data->mlet;
665.  	if (mtmp->msleeping) {
666.  		if (vis)
667.  		    pline ("%s is too tired to look at your mirror.",
668.  			    Monnam(mtmp));
669.  	} else if (!mtmp->mcansee) {
670.  	    if (vis)
671.  		pline("%s can't see anything right now.", Monnam(mtmp));
672.  	/* some monsters do special things */
673.  	} else if (mlet == S_VAMPIRE || mlet == S_GHOST) {
674.  	    if (vis)
675.  		pline ("%s doesn't have a reflection.", Monnam(mtmp));
676.  	} else if(!mtmp->mcan && mtmp->data == &mons[PM_MEDUSA]) {
677.  		if (mon_reflects(mtmp, "The gaze is reflected away by %s %s!"))
678.  			return 1;
679.  		if (vis)
680.  			pline("%s is turned to stone!", Monnam(mtmp));
681.  		stoned = TRUE;
682.  		killed(mtmp);
683.  	} else if(!mtmp->mcan && !mtmp->minvis &&
684.  					mtmp->data == &mons[PM_FLOATING_EYE]) {
685.  		int tmp = d((int)mtmp->m_lev, (int)mtmp->data->mattk[0].damd);
686.  		if (!rn2(4)) tmp = 120;
687.  	/* Note: floating eyes cannot use their abilities while invisible,
688.  	 * but Medusa and umber hulks can.
689.  	 */
690.  		if (vis)
691.  			pline("%s is frozen by its reflection.", Monnam(mtmp));
692.  		else You_hear("%s stop moving.",something);
693.  		mtmp->mcanmove = 0;
694.  		if ( (int) mtmp->mfrozen + tmp > 127)
695.  			mtmp->mfrozen = 127;
696.  		else mtmp->mfrozen += tmp;
697.  	} else if(!mtmp->mcan && mtmp->data == &mons[PM_UMBER_HULK]) {
698.  		if (vis)
699.  			pline ("%s confuses itself!", Monnam(mtmp));
700.  		mtmp->mconf = 1;
701.  	} else if(!mtmp->mcan && !mtmp->minvis && (mlet == S_NYMPH
702.  				     || mtmp->data==&mons[PM_SUCCUBUS])) {
703.  		if (vis) {
704.  		    pline ("%s admires herself in your mirror.", Monnam(mtmp));
705.  		    pline ("She takes it!");
706.  		} else pline ("It steals your mirror!");
707.  		setnotworn(obj); /* in case mirror was wielded */
708.  		freeinv(obj);
709.  		mpickobj(mtmp,obj);
710.  		rloc(mtmp);
711.  	} else if (!is_unicorn(mtmp->data) && !humanoid(mtmp->data) &&
712.  			(!mtmp->minvis || perceives(mtmp->data)) && rn2(5)) {
713.  		if (vis)
714.  			pline ("%s is frightened by its reflection.",
715.  				Monnam(mtmp));
716.  		mtmp->mflee = 1;
717.  		mtmp->mfleetim += d(2,4);
718.  	} else if (!Blind) {
719.  		if (mtmp->minvis && !See_invisible)
720.  		    ;
721.  		else if ((mtmp->minvis && !perceives(mtmp->data))
722.  			 || !haseyes(mtmp->data))
723.  		    pline("%s doesn't seem to notice its reflection.",
724.  			Monnam(mtmp));
725.  		else
726.  		    pline("%s ignores %s reflection.",
727.  			  Monnam(mtmp), his[pronoun_gender(mtmp)]);
728.  	}
729.  	return 1;
730.  }
731.  
732.  STATIC_OVL void
733.  use_bell(obj)
734.  register struct obj *obj;
735.  {
736.  	struct monst *mtmp;
737.  	boolean wakem = FALSE, learno = FALSE,
738.  		ordinary = (obj->otyp != BELL_OF_OPENING || !obj->spe),
739.  		invoking = (obj->otyp == BELL_OF_OPENING &&
740.  			 invocation_pos(u.ux, u.uy) && !On_stairs(u.ux, u.uy));
741.  
742.  	You("ring %s.", the(xname(obj)));
743.  
744.  	if (Underwater || (u.uswallow && ordinary)) {
745.  #ifdef	AMIGA
746.  	    amii_speaker( obj, "AhDhGqEqDhEhAqDqFhGw", AMII_MUFFLED_VOLUME );
747.  #endif
748.  	    pline("But the sound is muffled.");
749.  
750.  	} else if (invoking && ordinary) {
751.  	    /* needs to be recharged... */
752.  	    pline("But it makes no sound.");
753.  	    learno = TRUE;	/* help player figure out why */
754.  
755.  	} else if (ordinary) {
756.  #ifdef	AMIGA
757.  	    amii_speaker( obj, "ahdhgqeqdhehaqdqfhgw", AMII_MUFFLED_VOLUME );
758.  #endif
759.  	    if (obj->cursed && !rn2(4) &&
760.  		    /* note: once any of them are gone, we stop all of them */
761.  		    !(mvitals[PM_WOOD_NYMPH].mvflags & G_GONE) &&
762.  		    !(mvitals[PM_WATER_NYMPH].mvflags & G_GONE) &&
763.  		    !(mvitals[PM_MOUNTAIN_NYMPH].mvflags & G_GONE) &&
764.  		    (mtmp = makemon(mkclass(S_NYMPH, 0),
765.  					u.ux, u.uy, NO_MINVENT)) != 0) {
766.  		You("summon %s!", a_monnam(mtmp));
767.  		if (!obj_resists(obj, 93, 100)) {
768.  		    pline("%s has shattered!", The(xname(obj)));
769.  		    useup(obj);
770.  		} else switch (rn2(3)) {
771.  			default:
772.  				break;
773.  			case 1: mon_adjust_speed(mtmp, 2);
774.  				break;
775.  			case 2: /* no explanation; it just happens... */
776.  				nomovemsg = "";
777.  				nomul(-rnd(2));
778.  				break;
779.  		}
780.  	    }
781.  	    wakem = TRUE;
782.  
783.  	} else {
784.  	    /* charged Bell of Opening */
785.  	    check_unpaid(obj);
786.  	    obj->spe--;
787.  
788.  	    if (u.uswallow) {
789.  		if (!obj->cursed)
790.  		    (void) openit();
791.  		else
792.  		    pline(nothing_happens);
793.  
794.  	    } else if (obj->cursed) {
795.  		coord mm;
796.  
797.  		mm.x = u.ux;
798.  		mm.y = u.uy;
799.  		mkundead(&mm, FALSE, NO_MINVENT);
800.  		wakem = TRUE;
801.  
802.  	    } else  if (invoking) {
803.  		pline("%s issues an unsettling shrill sound...",
804.  		      The(xname(obj)));
805.  #ifdef	AMIGA
806.  		amii_speaker( obj, "aefeaefeaefeaefeaefe", AMII_LOUDER_VOLUME );
807.  #endif
808.  		obj->age = moves;
809.  		learno = TRUE;
810.  		wakem = TRUE;
811.  
812.  	    } else if (obj->blessed) {
813.  #ifdef	AMIGA
814.  		amii_speaker( obj, "ahahahDhEhCw", AMII_SOFT_VOLUME );
815.  #endif
816.  		switch (openit()) {
817.  		  case 0:  pline(nothing_happens); break;
818.  		  case 1:  pline("%s opens...", Something);
819.  			   learno = TRUE; break;
820.  		  default: pline("Things open around you...");
821.  			   learno = TRUE; break;
822.  		}
823.  
824.  	    } else {  /* uncursed */
825.  #ifdef	AMIGA
826.  		amii_speaker( obj, "AeFeaeFeAefegw", AMII_OKAY_VOLUME );
827.  #endif
828.  		if (findit() != 0) learno = TRUE;
829.  		else pline(nothing_happens);
830.  	    }
831.  
832.  	}	/* charged BofO */
833.  
834.  	if (learno) {
835.  	    makeknown(BELL_OF_OPENING);
836.  	    obj->known = 1;
837.  	}
838.  	if (wakem) wake_nearby();
839.  }
840.  
841.  STATIC_OVL void
842.  use_candelabrum(obj)
843.  register struct obj *obj;
844.  {
845.  	if(Underwater) {
846.  		You("cannot make fire under water.");
847.  		return;
848.  	}
849.  	if(obj->lamplit) {
850.  		You("snuff the candle%s.", obj->spe > 1 ? "s" : "");
851.  		end_burn(obj, TRUE);
852.  		return;
853.  	}
854.  	if(obj->spe <= 0) {
855.  		pline("This %s has no candles.", xname(obj));
856.  		return;
857.  	}
858.  	if(u.uswallow || obj->cursed) {
859.  		pline_The("candle%s flicker%s for a moment, then die%s.",
860.  			obj->spe > 1 ? "s" : "",
861.  			obj->spe > 1 ? "" : "s",
862.  			obj->spe > 1 ? "" : "s");
863.  		return;
864.  	}
865.  	if(obj->spe < 7) {
866.  		pline("There %s only %d candle%s in %s.",
867.  		       obj->spe == 1 ? "is" : "are",
868.  		       obj->spe,
869.  		       obj->spe > 1 ? "s" : "",
870.  		       the(xname(obj)));
871.  		if (!Blind)
872.  		    pline("%s lit.  %s shines dimly.",
873.  		       obj->spe == 1 ? "It is" : "They are", The(xname(obj)));
874.  	} else {
875.  		pline("%s's candles burn%s", The(xname(obj)),
876.  			(Blind ? "." : " brightly!"));
877.  	}
878.  	if (!invocation_pos(u.ux, u.uy)) {
879.  		pline_The("candle%s being rapidly consumed!",
880.  			(obj->spe > 1 ? "s are" : " is"));
881.  		obj->age /= 2;
882.  	} else {
883.  		if(obj->spe == 7) {
884.  		    if (Blind)
885.  		      pline("%s radiates a strange warmth!", The(xname(obj)));
886.  		    else
887.  		      pline("%s glows with a strange light!", The(xname(obj)));
888.  		}
889.  		obj->known = 1;
890.  	}
891.  	begin_burn(obj, FALSE);
892.  }
893.  
894.  STATIC_OVL void
895.  use_candle(obj)
896.  register struct obj *obj;
897.  {
898.  	register struct obj *otmp;
899.  	char qbuf[QBUFSZ];
900.  
901.  	if(u.uswallow) {
902.  		You(no_elbow_room);
903.  		return;
904.  	}
905.  	if(Underwater) {
906.  		pline("Sorry, fire and water don't mix.");
907.  		return;
908.  	}
909.  
910.  	otmp = carrying(CANDELABRUM_OF_INVOCATION);
911.  	if(!otmp || otmp->spe == 7) {
912.  		use_lamp(obj);
913.  		return;
914.  	}
915.  
916.  	Sprintf(qbuf, "Attach %s", the(xname(obj)));
917.  	Sprintf(eos(qbuf), " to %s?", the(xname(otmp)));
918.  	if(yn(qbuf) == 'n') {
919.  		if (!obj->lamplit)
920.  		    You("try to light %s...", the(xname(obj)));
921.  		use_lamp(obj);
922.  		return;
923.  	} else {
924.  		if ((long)otmp->spe + obj->quan > 7L)
925.  		    (void)splitobj(obj, 7L - (long)otmp->spe);
926.  		You("attach %ld%s candle%s to %s.",
927.  		    obj->quan, !otmp->spe ? "" : " more",
928.  		    plur(obj->quan), the(xname(otmp)));
929.  		if (!otmp->spe || otmp->age > obj->age)
930.  		    otmp->age = obj->age;
931.  		otmp->spe += (int)obj->quan;
932.  		if (otmp->lamplit && !obj->lamplit)
933.  		    pline_The("new candle%s magically ignite%s!",
934.  			      plur(obj->quan),
935.  			      (obj->quan > 1L) ? "" : "s");
936.  		else if (!otmp->lamplit && obj->lamplit)
937.  		    pline("%s out.", (obj->quan > 1L) ? "They go" : "It goes");
938.  		if (obj->unpaid)
939.  		    verbalize("You %s %s, you bought %s!",
940.  			      otmp->lamplit ? "burn" : "use",
941.  			      (obj->quan > 1L) ? "them" : "it",
942.  			      (obj->quan > 1L) ? "them" : "it");
943.  		if (obj->quan < 7L && otmp->spe == 7)
944.  		    pline("%s now has seven%s candles attached.",
945.  			  The(xname(otmp)), otmp->lamplit ? " lit" : "");
946.  		/* candelabrum's light range might increase */
947.  		if (otmp->lamplit) obj_merge_light_sources(otmp, otmp);
948.  		/* candles are no longer a separate light source */
949.  		if (obj->lamplit) end_burn(obj, TRUE);
950.  		/* candles are now gone */
951.  		useupall(obj);
952.  	}
953.  }
954.  
955.  boolean
956.  snuff_candle(otmp)  /* call in drop, throw, and put in box, etc. */
957.  register struct obj *otmp;
958.  {
959.  	register boolean candle = Is_candle(otmp);
960.  
961.  	if ((candle || otmp->otyp == CANDELABRUM_OF_INVOCATION) &&
962.  		otmp->lamplit) {
963.  	    char buf[BUFSZ];
964.  	    xchar x, y;
965.  	    register boolean many = candle ? otmp->quan > 1L : otmp->spe > 1;
966.  
967.  	    (void) get_obj_location(otmp, &x, &y, 0);
968.  	    if (otmp->where == OBJ_MINVENT ? cansee(x,y) : !Blind)
969.  		pline("%s %scandle%s flame%s extinguished.",
970.  		      Shk_Your(buf, otmp),
971.  		      (candle ? "" : "candelabrum's "),
972.  		      (many ? "s'" : "'s"), (many ? "s are" : " is"));
973.  	   end_burn(otmp, TRUE);
974.  	   return(TRUE);
975.  	}
976.  	return(FALSE);
977.  }
978.  
979.  /* called when lit lamp is hit by water or put into a container or
980.     you've been swallowed by a monster; obj might be in transit while
981.     being thrown or dropped so don't assume that its location is valid */
982.  boolean
983.  snuff_lit(obj)
984.  struct obj *obj;
985.  {
986.  	xchar x, y;
987.  
988.  	if (obj->lamplit) {
989.  	    if (obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP ||
990.  		    obj->otyp == BRASS_LANTERN || obj->otyp == POT_OIL) {
991.  		(void) get_obj_location(obj, &x, &y, 0);
992.  		if (obj->where == OBJ_MINVENT ? cansee(x,y) : !Blind)
993.  		    pline("%s goes out!", Yname2(obj));
994.  		end_burn(obj, TRUE);
995.  		return TRUE;
996.  	    }
997.  	    if (snuff_candle(obj)) return TRUE;
998.  	}
999.  	return FALSE;
1000. }
1001. 
1002. STATIC_OVL void
1003. use_lamp(obj)
1004. struct obj *obj;
1005. {
1006. 	char buf[BUFSZ];
1007. 
1008. 	if(Underwater) {
1009. 		pline("This is not a diving lamp.");
1010. 		return;
1011. 	}
1012. 	if(obj->lamplit) {
1013. 		if(obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP ||
1014. 				obj->otyp == BRASS_LANTERN)
1015. 		    pline("%s lamp is now off.", Shk_Your(buf, obj));
1016. 		else
1017. 		    You("snuff out %s.", yname(obj));
1018. 		end_burn(obj, TRUE);
1019. 		return;
1020. 	}
1021. 	/* magic lamps with an spe == 0 (wished for) cannot be lit */
1022. 	if ((!Is_candle(obj) && obj->age == 0)
1023. 			|| (obj->otyp == MAGIC_LAMP && obj->spe == 0)) {
1024. 		if (obj->otyp == BRASS_LANTERN)
1025. 			Your("lamp has run out of power.");
1026. 		else pline("This %s has no oil.", xname(obj));
1027. 		return;
1028. 	}
1029. 	if (obj->cursed && !rn2(2)) {
1030. 		pline("%s flicker%s for a moment, then die%s.",
1031. 		       The(xname(obj)),
1032. 		       obj->quan > 1L ? "" : "s",
1033. 		       obj->quan > 1L ? "" : "s");
1034. 	} else {
1035. 		if(obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP ||
1036. 				obj->otyp == BRASS_LANTERN) {
1037. 		    check_unpaid(obj);
1038. 		    pline("%s lamp is now on.", Shk_Your(buf, obj));
1039. 		} else {	/* candle(s) */
1040. 		    pline("%s flame%s burn%s%s",
1041. 			s_suffix(Yname2(obj)),
1042. 			plur(obj->quan),
1043. 			obj->quan > 1L ? "" : "s",
1044. 			Blind ? "." : " brightly!");
1045. 		    if (obj->unpaid &&
1046. 			  obj->age == 20L * (long)objects[obj->otyp].oc_cost) {
1047. 			const char *ithem = obj->quan > 1L ? "them" : "it";
1048. 			verbalize("You burn %s, you bought %s!", ithem, ithem);
1049. 			bill_dummy_object(obj);
1050. 		    }
1051. 		}
1052. 		begin_burn(obj, FALSE);
1053. 	}
1054. }
1055. 
1056. STATIC_OVL void
1057. light_cocktail(obj)
1058. 	struct obj *obj;	/* obj is a potion of oil */
1059. {
1060. 	char buf[BUFSZ];
1061. 
1062. 	if (u.uswallow) {
1063. 	    You(no_elbow_room);
1064. 	    return;
1065. 	}
1066. 
1067. 	if (obj->lamplit) {
1068. 	    You("snuff the lit potion.");
1069. 	    end_burn(obj, TRUE);
1070. 	    /*
1071. 	     * Free & add to re-merge potion.  This will average the
1072. 	     * age of the potions.  Not exactly the best solution,
1073. 	     * but its easy.
1074. 	     */
1075. 	    freeinv(obj);
1076. 	    (void) addinv(obj);
1077. 	    return;
1078. 	} else if (Underwater) {
1079. 	    pline("There is not enough oxygen to sustain a fire.");
1080. 	    return;
1081. 	}
1082. 
1083. 	You("light %s potion.  It gives off a dim light.", shk_your(buf, obj));
1084. 	if (obj->unpaid) {
1085. 	    check_unpaid(obj);		/* surcharge for use of unpaid item */
1086. 	    bill_dummy_object(obj);	/* treat it as having been used up    */
1087. 	    obj->no_charge = 1;		/* you're now obligated to pay for it */
1088. 	    obj->unpaid = 0;
1089. 	}
1090. 	makeknown(obj->otyp);
1091. 
1092. 	if (obj->quan > 1L) {
1093. 	    (void) splitobj(obj, 1L);
1094. 	    begin_burn(obj, FALSE);	/* burn before free to get position */
1095. 	    obj_extract_self(obj);	/* free from inv */
1096. 
1097. 	    /* shouldn't merge */
1098. 	    obj = hold_another_object(obj, "You drop %s!",
1099. 				      doname(obj), (const char *)0);
1100. 	} else
1101. 	    begin_burn(obj, FALSE);
1102. }
1103. 
1104. static NEARDATA const char cuddly[] = { TOOL_CLASS, 0 };
1105. 
1106. int
1107. dorub()
1108. {
1109. 	struct obj *obj = getobj(cuddly, "rub");
1110. 
1111. 	if(!obj || (obj != uwep && !wield_tool(obj))) return 0;
1112. 
1113. 	/* now uwep is obj */
1114. 	if (uwep->otyp == MAGIC_LAMP) {
1115. 	    if (uwep->spe > 0 && !rn2(3)) {
1116. 		check_unpaid_usage(uwep, TRUE);		/* unusual item use */
1117. 		djinni_from_bottle(uwep);
1118. 		makeknown(MAGIC_LAMP);
1119. 		uwep->otyp = OIL_LAMP;
1120. 		uwep->spe = 0; /* for safety */
1121. 		uwep->age = rn1(500,1000);
1122. 		if (uwep->lamplit) begin_burn(uwep, TRUE);
1123. 	    } else if (rn2(2) && !Blind)
1124. 		You("see a puff of smoke.");
1125. 	    else pline(nothing_happens);
1126. 	} else if (obj->otyp == BRASS_LANTERN) {
1127. 	    /* message from Adventure */
1128. 	    pline("Rubbing the electric lamp is not particularly rewarding.");
1129. 	    pline("Anyway, nothing exciting happens.");
1130. 	} else pline(nothing_happens);
1131. 	return 1;
1132. }
1133. 
1134. int
1135. dojump()
1136. {
1137. 	/* Physical jump */
1138. 	return jump(0);
1139. }
1140. 
1141. int
1142. jump(magic)
1143. int magic; /* 0=Physical, otherwise skill level */
1144. {
1145. 	coord cc;
1146. 	struct monst *mtmp;
1147. 
1148. 	if (!magic && (nolimbs(youmonst.data) || slithy(youmonst.data))) {
1149. 		/* normally (nolimbs || slithy) implies !Jumping,
1150. 		   but that isn't necessarily the case for knights */
1151. 		You_cant("jump; you have no legs!");
1152. 		return 0;
1153. 	} else if (!magic && !Jumping) {
1154. 		You_cant("jump very far.");
1155. 		return 0;
1156. 	} else if (u.uswallow) {
1157. 		if (magic) {
1158. 			You("bounce around a little.");
1159. 			return 1;
1160. 		}
1161. 		pline("You've got to be kidding!");
1162. 		return 0;
1163. 	} else if (u.uinwater) {
1164. 		if (magic) {
1165. 			You("swish around a little.");
1166. 			return 1;
1167. 		}
1168. 		pline("This calls for swimming, not jumping!");
1169. 		return 0;
1170. 	} else if (u.ustuck) {
1171. 		if (magic) {
1172. 			You("writhe a little in the grasp of %s!", mon_nam(u.ustuck));
1173. 			return 1;
1174. 		}
1175. 		You("cannot escape from %s!", mon_nam(u.ustuck));
1176. 		return 0;
1177. 	} else if (Levitation || Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) {
1178. 		if (magic) {
1179. 			You("flail around a little.");
1180. 			return 1;
1181. 		}
1182. 		You("don't have enough traction to jump.");
1183. 		return 0;
1184. 	} else if (!magic && near_capacity() > UNENCUMBERED) {
1185. 		You("are carrying too much to jump!");
1186. 		return 0;
1187. 	} else if (!magic && (u.uhunger <= 100 || ACURR(A_STR) < 6)) {
1188. 		You("lack the strength to jump!");
1189. 		return 0;
1190. 	} else if (Wounded_legs) {
1191. 		/* note: dojump() has similar code */
1192. 		long wl = (Wounded_legs & BOTH_SIDES);
1193. 		const char *bp = body_part(LEG);
1194. 
1195. 		if (wl == BOTH_SIDES) bp = makeplural(bp);
1196. #ifdef STEED
1197. 		if (u.usteed)
1198. 	 	    pline("%s is in no shape for jumping.", Monnam(u.usteed));
1199. 		else
1200. #endif
1201. 		Your("%s%s %s in no shape for jumping.",
1202. 		     (wl == LEFT_SIDE) ? "left " :
1203. 			(wl == RIGHT_SIDE) ? "right " : "",
1204. 		     bp, (wl == BOTH_SIDES) ? "are" : "is");
1205. 		return 0;
1206. 	}
1207. #ifdef STEED
1208. 	else if (u.usteed && u.utrap) {
1209. 		pline("%s is stuck in a trap.", Monnam(u.usteed));
1210. 		return (0);
1211. 	}
1212. #endif
1213. 
1214. 	pline("Where do you want to jump?");
1215. 	cc.x = u.ux;
1216. 	cc.y = u.uy;
1217. 	if (getpos(&cc, TRUE, "the desired position") < 0)
1218. 		return 0;	/* user pressed ESC */
1219. 	if (!magic && !(HJumping & ~INTRINSIC) && !EJumping &&
1220. 			distu(cc.x, cc.y) != 5) {
1221. 		pline("Illegal move!");
1222. 		return 0;
1223. 	} else if (distu(cc.x, cc.y) > (magic ? 6+magic*3 : 9)) {
1224. 		pline("Too far!");
1225. 		return 0;
1226. 	} else if (!cansee(cc.x, cc.y)) {
1227. 		You("cannot see where to land!");
1228. 		return 0;
1229. 	} else if ((mtmp = m_at(cc.x, cc.y)) != 0) {
1230. 		You("cannot trample %s!", mon_nam(mtmp));
1231. 		return 0;
1232. 	} else if (!isok(cc.x, cc.y) ||
1233. 		   ((IS_ROCK(levl[cc.x][cc.y].typ) ||
1234. 		     sobj_at(BOULDER, cc.x, cc.y) || closed_door(cc.x, cc.y))
1235. 		    && !(Passes_walls && may_passwall(cc.x, cc.y)))) {
1236. 			You("cannot jump there!");
1237. 			return 0;
1238. 	} else {
1239. 	    if(u.utrap)
1240. 		switch(u.utraptype) {
1241. 		case TT_BEARTRAP: {
1242. 		    register long side = rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
1243. 		    You("rip yourself free of the bear trap!  Ouch!");
1244. 		    losehp(rnd(10), "jumping out of a bear trap", KILLED_BY);
1245. 		    set_wounded_legs(side, rn1(1000,500));
1246. 		    break;
1247. 		  }
1248. 		case TT_PIT:
1249. 		    You("leap from the pit!");
1250. 		    break;
1251. 		case TT_WEB:
1252. 		    You("tear the web apart as you pull yourself free!");
1253. 		    deltrap(t_at(u.ux,u.uy));
1254. 		    break;
1255. 		case TT_LAVA:
1256. 		    You("pull yourself above the lava!");
1257. 		    u.utrap = 0;
1258. 		    return 1;
1259. 		case TT_INFLOOR:
1260. 		    You("strain your %s, but you're still stuck in the floor.",
1261. 			makeplural(body_part(LEG)));
1262. 		    set_wounded_legs(LEFT_SIDE, rn1(10, 11));
1263. 		    set_wounded_legs(RIGHT_SIDE, rn1(10, 11));
1264. 		    return 1;
1265. 		}
1266. 
1267. 		/* A little Sokoban guilt... */
1268. 		if (In_sokoban(&u.uz))
1269. 		    change_luck(-1);
1270. 
1271. 	    teleds(cc.x, cc.y);
1272. 	    nomul(-1);
1273. 	    nomovemsg = "";
1274. 	    morehungry(rnd(25));
1275. 	    return 1;
1276. 	}
1277. }
1278. 
1279. boolean
1280. tinnable(corpse)
1281. struct obj *corpse;
1282. {
1283. 	if (corpse->oeaten) return 0;
1284. 	if (!mons[corpse->corpsenm].cnutrit) return 0;
1285. 	return 1;
1286. }
1287. 
1288. STATIC_OVL void
1289. use_tinning_kit(obj)
1290. register struct obj *obj;
1291. {
1292. 	register struct obj *corpse, *can;
1293. 
1294. 	/* This takes only 1 move.  If this is to be changed to take many
1295. 	 * moves, we've got to deal with decaying corpses...
1296. 	 */
1297. 	if (obj->spe <= 0) {
1298. 		You("seem to be out of tins.");
1299. 		return;
1300. 	}
1301. 	if (!(corpse = floorfood("tin", 2))) return;
1302. 	if (corpse->oeaten) {
1303. 		You("cannot tin %s which is partly eaten.",something);
1304. 		return;
1305. 	}
1306. 	if (touch_petrifies(&mons[corpse->corpsenm])
1307. 		&& !Stone_resistance && !uarmg) {
1308. 	    char kbuf[BUFSZ];
1309. 
1310. 	    if (poly_when_stoned(youmonst.data))
1311. 		You("tin %s without wearing gloves.",
1312. 			an(mons[corpse->corpsenm].mname));
1313. 	    else {
1314. 		pline("Tinning %s without wearing gloves is a fatal mistake...",
1315. 			an(mons[corpse->corpsenm].mname));
1316. 		Sprintf(kbuf, "trying to tin %s without gloves",
1317. 			an(mons[corpse->corpsenm].mname));
1318. 	    }
1319. 	    instapetrify(kbuf);
1320. 	}
1321. 	if (is_rider(&mons[corpse->corpsenm])) {
1322. 		(void) revive_corpse(corpse);
1323. 		verbalize("Yes...  But War does not preserve its enemies...");
1324. 		return;
1325. 	}
1326. 	if (mons[corpse->corpsenm].cnutrit == 0) {
1327. 		pline("That's too insubstantial to tin.");
1328. 		return;
1329. 	}
1330. 	obj->spe--;
1331. 	if ((can = mksobj(TIN, FALSE, FALSE)) != 0) {
1332. 	    static const char you_buy_it[] = "You tin it, you bought it!";
1333. 
1334. 	    can->corpsenm = corpse->corpsenm;
1335. 	    can->cursed = obj->cursed;
1336. 	    can->blessed = obj->blessed;
1337. 	    can->owt = weight(can);
1338. 	    can->known = 1;
1339. 	    can->spe = -1;  /* Mark tinned tins. No spinach allowed... */
1340. 	    if (carried(corpse)) {
1341. 		if (corpse->unpaid)
1342. 		    verbalize(you_buy_it);
1343. 		useup(corpse);
1344. 	    } else {
1345. 		if (costly_spot(corpse->ox, corpse->oy) && !corpse->no_charge)
1346. 		    verbalize(you_buy_it);
1347. 		useupf(corpse, 1L);
1348. 	    }
1349. 	    can = hold_another_object(can, "You make, but cannot pick up, %s.",
1350. 				      doname(can), (const char *)0);
1351. 	} else impossible("Tinning failed.");
1352. }
1353. 
1354. void
1355. use_unicorn_horn(obj)
1356. struct obj *obj;
1357. {
1358. #define PROP_COUNT 6		/* number of properties we're dealing with */
1359. #define ATTR_COUNT (A_MAX*3)	/* number of attribute points we might fix */
1360. 	int idx, val, val_limit,
1361. 	    trouble_count, unfixable_trbl, did_prop, did_attr;
1362. 	int trouble_list[PROP_COUNT + ATTR_COUNT];
1363. 
1364. 	if (obj && obj->cursed) {
1365. 	    long lcount = (long) rnd(100);
1366. 
1367. 	    switch (rn2(6)) {
1368. 	    case 0: make_sick(Sick ? Sick/3L + 1L : (long)rn1(ACURR(A_CON),20),
1369. 			xname(obj), TRUE, SICK_NONVOMITABLE);
1370. 		    break;
1371. 	    case 1: make_blinded(Blinded + lcount, TRUE);
1372. 		    break;
1373. 	    case 2: if (!Confusion)
1374. 			You("suddenly feel %s.",
1375. 			    Hallucination ? "trippy" : "confused");
1376. 		    make_confused(HConfusion + lcount, TRUE);
1377. 		    break;
1378. 	    case 3: make_stunned(HStun + lcount, TRUE);
1379. 		    break;
1380. 	    case 4: (void) adjattrib(rn2(A_MAX), -1, FALSE);
1381. 		    break;
1382. 	    case 5: make_hallucinated(HHallucination + lcount, TRUE, 0L);
1383. 		    break;
1384. 	    }
1385. 	    return;
1386. 	}
1387. 
1388. /*
1389.  * Entries in the trouble list use a very simple encoding scheme.
1390.  */
1391. #define prop2trbl(X)	((X) + A_MAX)
1392. #define attr2trbl(Y)	(Y)
1393. #define prop_trouble(X) trouble_list[trouble_count++] = prop2trbl(X)
1394. #define attr_trouble(Y) trouble_list[trouble_count++] = attr2trbl(Y)
1395. 
1396. 	trouble_count = unfixable_trbl = did_prop = did_attr = 0;
1397. 
1398. 	/* collect property troubles */
1399. 	if (Sick) prop_trouble(SICK);
1400. 	if (Blinded > (long)(u.ucreamed + 1)) prop_trouble(BLINDED);
1401. 	if (HHallucination) prop_trouble(HALLUC);
1402. 	if (Vomiting) prop_trouble(VOMITING);
1403. 	if (HConfusion) prop_trouble(CONFUSION);
1404. 	if (HStun) prop_trouble(STUNNED);
1405. 	/* keep track of unfixed trouble, for message adjustment below
1406. 	   (can't "feel great" with these problems present) */
1407. 	if (Stoned) unfixable_trbl++;
1408. 	if (Strangled) unfixable_trbl++;
1409. 	if (Wounded_legs) unfixable_trbl++;
1410. 
1411. 	/* collect attribute troubles */
1412. 	for (idx = 0; idx < A_MAX; idx++) {
1413. 	    val_limit = AMAX(idx);
1414. 	    /* don't recover strength lost from hunger */
1415. 	    if (idx == A_STR && u.uhs >= WEAK) val_limit--;
1416. 	    /* don't recover more than 3 points worth of any attribute */
1417. 	    if (val_limit > ABASE(idx) + 3) val_limit = ABASE(idx) + 3;
1418. 
1419. 	    for (val = ABASE(idx); val < val_limit; val++)
1420. 		attr_trouble(idx);
1421. 	    /* keep track of unfixed trouble, for message adjustment below */
1422. 	    unfixable_trbl += (AMAX(idx) - val_limit);
1423. 	}
1424. 
1425. 	if (trouble_count == 0) {
1426. 	    pline(nothing_happens);
1427. 	    return;
1428. 	} else if (trouble_count > 1) {		/* shuffle */
1429. 	    int i, j, k;
1430. 
1431. 	    for (i = trouble_count - 1; i > 0; i--)
1432. 		if ((j = rn2(i + 1)) != i) {
1433. 		    k = trouble_list[j];
1434. 		    trouble_list[j] = trouble_list[i];
1435. 		    trouble_list[i] = k;
1436. 		}
1437. 	}
1438. 
1439. 	/*
1440. 	 *		Chances for number of troubles to be fixed
1441. 	 *		 0	1      2      3      4	    5	   6	  7
1442. 	 *   blessed:  22.7%  22.7%  19.5%  15.4%  10.7%   5.7%   2.6%	 0.8%
1443. 	 *  uncursed:  35.4%  35.4%  22.9%   6.3%    0	    0	   0	  0
1444. 	 */
1445. 	val_limit = rn2( d(2, (obj && obj->blessed) ? 4 : 2) );
1446. 	if (val_limit > trouble_count) val_limit = trouble_count;
1447. 
1448. 	/* fix [some of] the troubles */
1449. 	for (val = 0; val < val_limit; val++) {
1450. 	    idx = trouble_list[val];
1451. 
1452. 	    switch (idx) {
1453. 	    case prop2trbl(SICK):
1454. 		make_sick(0L, (char *) 0, TRUE, SICK_ALL);
1455. 		did_prop++;
1456. 		break;
1457. 	    case prop2trbl(BLINDED):
1458. 		make_blinded(u.ucreamed ? (long)(u.ucreamed+1) : 0L, TRUE);
1459. 		did_prop++;
1460. 		break;
1461. 	    case prop2trbl(HALLUC):
1462. 		make_hallucinated(0L, TRUE, 0L);
1463. 		did_prop++;
1464. 		break;
1465. 	    case prop2trbl(VOMITING):
1466. 		make_vomiting(0L, TRUE);
1467. 		did_prop++;
1468. 		break;
1469. 	    case prop2trbl(CONFUSION):
1470. 		make_confused(0L, TRUE);
1471. 		did_prop++;
1472. 		break;
1473. 	    case prop2trbl(STUNNED):
1474. 		make_stunned(0L, TRUE);
1475. 		did_prop++;
1476. 		break;
1477. 	    default:
1478. 		if (idx >= 0 && idx < A_MAX) {
1479. 		    ABASE(idx) += 1;
1480. 		    did_attr++;
1481. 		} else
1482. 		    panic("use_unicorn_horn: bad trouble? (%d)", idx);
1483. 		break;
1484. 	    }
1485. 	}
1486. 
1487. 	if (did_attr)
1488. 	    pline("This makes you feel %s!",
1489. 		  (did_prop + did_attr) == (trouble_count + unfixable_trbl) ?
1490. 		  "great" : "better");
1491. 	else if (!did_prop)
1492. 	    pline("Nothing seems to happen.");
1493. 
1494. 	flags.botl = (did_attr || did_prop);
1495. #undef PROP_COUNT
1496. #undef ATTR_COUNT
1497. #undef prop2trbl
1498. #undef attr2trbl
1499. #undef prop_trouble
1500. #undef attr_trouble
1501. }
1502. 
1503. /*
1504.  * Timer callback routine: turn figurine into monster
1505.  */
1506. void
1507. fig_transform(arg, timeout)
1508. genericptr_t arg;
1509. long timeout;
1510. {
1511. 	struct obj *figurine = (struct obj *)arg;
1512. 	struct monst *mtmp;
1513. 	coord cc;
1514. 	boolean cansee_spot, silent, okay_spot;
1515. 	boolean redraw = FALSE;
1516. 	char monnambuf[BUFSZ], carriedby[BUFSZ];
1517. 
1518. 	if (!figurine) {
1519. #ifdef DEBUG
1520. 	    pline("null figurine in fig_transform()");
1521. #endif
1522. 	    return;
1523. 	}
1524. 	silent = (timeout != monstermoves); /* happened while away */
1525. 	okay_spot = get_obj_location(figurine, &cc.x, &cc.y, 0);
1526. 	if (figurine->where == OBJ_INVENT ||
1527. 	    figurine->where == OBJ_MINVENT) 
1528. 	        okay_spot = enexto(&cc, cc.x, cc.y,
1529. 				   &mons[figurine->corpsenm]);
1530. 	if (!okay_spot ||
1531. 	    !figurine_location_checks(figurine,&cc, TRUE)) {
1532. 	    	/* reset the timer to try again later */
1533. 		(void) start_timer((long)rnd(5000), TIMER_OBJECT,
1534. 				FIG_TRANSFORM, (genericptr_t)figurine);
1535. 		return;
1536. 	}
1537. 	
1538. 	cansee_spot = cansee(cc.x, cc.y);
1539. 	mtmp = make_familiar(figurine, cc.x, cc.y, TRUE);
1540. 	if (mtmp) {
1541. 	    Sprintf(monnambuf, "%s",a_monnam(mtmp));
1542. 	    switch (figurine->where) {
1543. 		case OBJ_INVENT:
1544. 		    if (Blind)
1545. 			You_feel("%s %s from your pack!", something,
1546. 			    locomotion(mtmp->data,"drop"));
1547. 		    else
1548. 			You("see %s %s out of your pack!",
1549. 			    monnambuf,
1550. 			    locomotion(mtmp->data,"drop"));
1551. 		    break;
1552. 
1553. 		case OBJ_FLOOR:
1554. 		    if (cansee_spot && !silent) {
1555. 			You("suddenly see a figurine transform into %s!",
1556. 				monnambuf);
1557. 			redraw = TRUE;	/* update figurine's map location */
1558. 		    }
1559. 		    break;
1560. 
1561. 		case OBJ_MINVENT:
1562. 		    if (cansee_spot && !silent) {
1563. 		    	struct monst *mon;
1564. 		    	mon = figurine->ocarry;
1565. 			/* figurine carring monster might be invisible */
1566. 			if (canseemon(figurine->ocarry)) {
1567. 			    Sprintf(carriedby, "%s pack",
1568. 				     s_suffix(a_monnam(mon)));
1569. 			}
1570. 			else if (is_pool(mon->mx, mon->my))
1571. 			    Strcpy(carriedby, "empty water");
1572. 			else
1573. 			    Strcpy(carriedby, "thin air");
1574. 			You("see %s %s out of %s!", monnambuf,
1575. 			    locomotion(mtmp->data, "drop"), carriedby);
1576. 		    }
1577. 		    break;
1578. #if 0
1579. 		case OBJ_MIGRATING:
1580. 		    break;
1581. #endif
1582. 
1583. 		default:
1584. 		    impossible("figurine came to life where? (%d)",
1585. 				(int)figurine->where);
1586. 		break;
1587. 	    }
1588. 	}
1589. 	/* free figurine now */
1590. 	obj_extract_self(figurine);
1591. 	obfree(figurine, (struct obj *)0);
1592. 	if (redraw) newsym(cc.x, cc.y);
1593. }
1594. 
1595. STATIC_OVL boolean
1596. figurine_location_checks(obj, cc, quietly)
1597. struct obj *obj;
1598. coord *cc;
1599. boolean quietly;
1600. {
1601. 	xchar x,y;
1602. 	
1603. 	x = cc->x; y = cc->y;
1604. 	if (!isok(x,y)) {
1605. 		if (!quietly)
1606. 			You("cannot put the figurine there.");
1607. 		return FALSE;
1608. 	}
1609. 	if (IS_ROCK(levl[x][y].typ) &&
1610. 	    !(passes_walls(&mons[obj->corpsenm]) && may_passwall(x,y))) {
1611. 		if (!quietly)
1612. 			You("cannot place a figurine in solid rock!");
1613. 		return FALSE;
1614. 	}
1615. 	if (sobj_at(BOULDER,x,y) && !passes_walls(&mons[obj->corpsenm])
1616. 			&& !throws_rocks(&mons[obj->corpsenm])) {
1617. 		if (!quietly)
1618. 			You("cannot fit the figurine on the boulder.");
1619. 		return FALSE;
1620. 	}
1621. 	return TRUE;
1622. }
1623. 
1624. STATIC_OVL void
1625. use_figurine(obj)
1626. register struct obj *obj;
1627. {
1628. 	xchar x, y;
1629. 	coord cc;
1630. 	
1631. 	if(!getdir((char *)0)) {
1632. 		flags.move = multi = 0;
1633. 		return;
1634. 	}
1635. 	x = u.ux + u.dx; y = u.uy + u.dy;
1636. 	cc.x = x; cc.y = y;
1637. 	/* Passing FALSE arg here will result in messages displayed */
1638. 	if (!figurine_location_checks(obj, &cc, FALSE)) return;
1639. 	You("%s and it transforms.",
1640. 	    (u.dx||u.dy) ? "set the figurine beside you" :
1641. 	    (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) ?
1642. 		"release the figurine" :
1643. 	    (u.dz < 0 ?
1644. 		"toss the figurine into the air" :
1645. 		"set the figurine on the ground"));
1646. 	(void) make_familiar(obj, u.ux+u.dx, u.uy+u.dy, FALSE);
1647. 	(void) stop_timer(FIG_TRANSFORM, (genericptr_t)obj);
1648. 	useup(obj);
1649. }
1650. 
1651. static NEARDATA const char lubricables[] = { ALL_CLASSES, ALLOW_NONE, 0 };
1652. static NEARDATA const char need_to_remove_outer_armor[] =
1653. 			"need to remove your %s to grease your %s.";
1654. 
1655. STATIC_OVL void
1656. use_grease(obj)
1657. struct obj *obj;
1658. {
1659. 	struct obj *otmp;
1660. 	char buf[BUFSZ];
1661. 
1662. 	if (Glib) {
1663. 	    dropx(obj);
1664. 	    pline("%s slips from your %s.", The(xname(obj)),
1665. 		  makeplural(body_part(FINGER)));
1666. 	    return;
1667. 	}
1668. 
1669. 	if (obj->spe > 0) {
1670. 		if ((obj->cursed || Fumbling) && !rn2(2)) {
1671. 			check_unpaid(obj);
1672. 			obj->spe--;
1673. 			dropx(obj);
1674. 			pline("%s slips from your %s.", The(xname(obj)),
1675. 			      makeplural(body_part(FINGER)));
1676. 			return;
1677. 		}
1678. 		otmp = getobj(lubricables, "grease");
1679. 		if (!otmp) return;
1680. 		if ((otmp->owornmask & WORN_ARMOR) && uarmc) {
1681. 			Strcpy(buf, xname(uarmc));
1682. 			You(need_to_remove_outer_armor, buf, xname(otmp));
1683. 			return;
1684. 		}
1685. #ifdef TOURIST
1686. 		if ((otmp->owornmask & WORN_SHIRT) && (uarmc || uarm)) {
1687. 			Strcpy(buf, uarmc ? xname(uarmc) : "");
1688. 			if (uarmc && uarm) Strcat(buf, " and ");
1689. 			Strcat(buf, uarm ? xname(uarm) : "");
1690. 			You(need_to_remove_outer_armor, buf, xname(otmp));
1691. 			return;
1692. 		}
1693. #endif
1694. 		check_unpaid(obj);
1695. 		obj->spe--;
1696. 		if (otmp != &zeroobj) {
1697. 			You("cover %s with a thick layer of grease.",
1698. 			    yname(otmp));
1699. 			otmp->greased = 1;
1700. 			if (obj->cursed && !nohands(youmonst.data)) {
1701. 			    incr_itimeout(&Glib, rnd(15));
1702. 			    pline("Some of the grease gets all over your %s.",
1703. 				makeplural(body_part(HAND)));
1704. 			}
1705. 		} else {
1706. 			Glib += rnd(15);
1707. 			You("coat your %s with grease.",
1708. 			    makeplural(body_part(FINGER)));
1709. 		}
1710. 	} else {
1711. 		pline("%s %s empty.", The(xname(obj)),
1712. 			obj->known ? "is" : "seems to be");
1713. 	}
1714. }
1715. 
1716. static struct trapinfo {
1717. 	struct obj *tobj;
1718. 	xchar tx, ty;
1719. 	int time_needed;
1720. } trapinfo;
1721. 
1722. void
1723. reset_trapset()
1724. {
1725. 	trapinfo.tobj = 0;
1726. }
1727. 
1728. /* Place a landmine/bear trap.  Helge Hafting */
1729. STATIC_OVL void
1730. use_trap(otmp)
1731. struct obj *otmp;
1732. {
1733. 	int ttyp, tmp;
1734. 	const char *what = (char *)0;
1735. 	char buf[BUFSZ];
1736. 	const char *occutext = "setting the trap";
1737. 
1738. 	if (nohands(youmonst.data))
1739. 	    what = "without hands";
1740. 	else if (Stunned)
1741. 	    what = "while stunned";
1742. 	else if (u.uswallow)
1743. 	    what = is_animal(u.ustuck->data) ? "while swallowed" :
1744. 			"while engulfed";
1745. 	else if (Underwater)
1746. 	    what = "underwater";
1747. 	else if (Levitation)
1748. 	    what = "while levitating";
1749. 	else if (is_pool(u.ux, u.uy))
1750. 	    what = "in water";
1751. 	else if (is_lava(u.ux, u.uy))
1752. 	    what = "in lava";
1753. 	else if (On_stairs(u.ux, u.uy))
1754. 	    what = (u.ux == xdnladder || u.ux == xupladder) ?
1755. 			"on the ladder" : "on the stairs";
1756. 	else if (IS_FURNITURE(levl[u.ux][u.uy].typ) ||
1757. 		IS_ROCK(levl[u.ux][u.uy].typ) ||
1758. 		closed_door(u.ux, u.uy) || t_at(u.ux, u.uy))
1759. 	    what = "here";
1760. 	if (what) {
1761. 	    You_cant("set a trap %s!",what);
1762. 	    reset_trapset();
1763. 	    return;
1764. 	}
1765. 	ttyp = (otmp->otyp == LAND_MINE) ? LANDMINE : BEAR_TRAP;
1766. 	if (otmp == trapinfo.tobj &&
1767. 		u.ux == trapinfo.tx && u.uy == trapinfo.ty) {
1768. 	    You("resume setting %s %s.",
1769. 		shk_your(buf, otmp),
1770. 		defsyms[trap_to_defsym(what_trap(ttyp))].explanation);
1771. 	    set_occupation(set_trap, occutext, 0);
1772. 	    return;
1773. 	}
1774. 	trapinfo.tobj = otmp;
1775. 	trapinfo.tx = u.ux,  trapinfo.ty = u.uy;
1776. 	tmp = ACURR(A_DEX);
1777. 	trapinfo.time_needed = (tmp > 17) ? 2 : (tmp > 12) ? 3 :
1778. 				(tmp > 7) ? 4 : 5;
1779. 	if (Blind) trapinfo.time_needed *= 2;
1780. 	tmp = ACURR(A_STR);
1781. 	if (ttyp == BEAR_TRAP && tmp < 18)
1782. 	    trapinfo.time_needed += (tmp > 12) ? 1 : (tmp > 7) ? 2 : 4;
1783. 	/*[fumbling and/or confusion and/or cursed object check(s)
1784. 	   should be incorporated here instead of in set_trap]*/
1785. 
1786. 	You("begin setting %s %s.",
1787. 	    shk_your(buf, otmp),
1788. 	    defsyms[trap_to_defsym(what_trap(ttyp))].explanation);
1789. 	set_occupation(set_trap, occutext, 0);
1790. 	return;
1791. }
1792. 
1793. STATIC_PTR
1794. int
1795. set_trap()
1796. {
1797. 	struct obj *otmp = trapinfo.tobj;
1798. 	struct trap *ttmp;
1799. 	int ttyp;
1800. 
1801. 	if (!otmp || otmp->where != OBJ_INVENT ||
1802. 		u.ux != trapinfo.tx || u.uy != trapinfo.ty) {
1803. 	    /* ?? */
1804. 	    reset_trapset();
1805. 	    return 0;
1806. 	}
1807. 
1808. 	if (--trapinfo.time_needed > 0) return 1;	/* still busy */
1809. 
1810. 	ttyp = (otmp->otyp == LAND_MINE) ? LANDMINE : BEAR_TRAP;
1811. 	ttmp = maketrap(u.ux, u.uy, ttyp);
1812. 	if (ttmp) {
1813. 	    ttmp->tseen = 1;
1814. 	    ttmp->madeby_u = 1;
1815. 	    newsym(u.ux, u.uy); /* if our hero happens to be invisible */
1816. 	    if (*in_rooms(u.ux,u.uy,SHOPBASE)) {
1817. 		add_damage(u.ux, u.uy, 0L);		/* schedule removal */
1818. 	    }
1819. 	    You("finish arming %s.",
1820. 		the(defsyms[trap_to_defsym(what_trap(ttyp))].explanation));
1821. 	    if ((otmp->cursed || Fumbling) && (rnl(10) > 5)) dotrap(ttmp);
1822. 	} else {
1823. 	    /* this shouldn't happen */
1824. 	    Your("trap setting attempt fails.");
1825. 	}
1826. 	useup(otmp);
1827. 	reset_trapset();
1828. 	return 0;
1829. }
1830. 
1831. STATIC_OVL int
1832. use_whip(obj)
1833. struct obj *obj;
1834. {
1835. 	char buf[BUFSZ];
1836. 	struct monst *mtmp;
1837. 	register int rx, ry;
1838. 	int res = 0;
1839. 	int proficient = 0;
1840. 	const char *msg_slipsfree = "The bullwhip slips free.";
1841. 	const char *msg_snap = "Snap!";
1842. 	struct obj *otmp;
1843. 
1844. 	if (obj != uwep) {
1845. 	    if (!wield_tool(obj)) return(0);
1846. 	    else res = 1;
1847. 	    /* prevent bashing msg */
1848. 	    unweapon = FALSE;
1849. 	}
1850. 	if(!getdir((char *)0)) return(res);
1851. 	if (Stunned || (Confusion && !rn2(5))) confdir();
1852. 	rx = u.ux + u.dx;
1853. 	ry = u.uy + u.dy;
1854. 	mtmp = m_at(rx, ry);
1855. 
1856. 	/* fake some proficiency checks */
1857. 	proficient = 0;
1858. 	if (Role_if(PM_ARCHEOLOGIST)) ++proficient;
1859. 	if (ACURR(A_DEX) < 6) proficient--;
1860. 	else if (ACURR(A_DEX) >= 14) proficient += (ACURR(A_DEX) - 14);
1861. 	if (Fumbling) --proficient;
1862. 	if (proficient > 3) proficient = 3;
1863. 	if (proficient < 0) proficient = 0;
1864. 
1865. 	if (u.uswallow && attack(u.ustuck))
1866. 		pline("There is not enough room to flick your bullwhip.");
1867. 	else if (Underwater)
1868. 		pline("There is too much resistance to flick your bullwhip.");
1869. 	else if (u.dz < 0)
1870. 		You("flick a bug off of the %s.",ceiling(u.ux,u.uy));
1871. 	else if((!u.dx && !u.dy) || (u.dz > 0)) {
1872. 		int dam;
1873. 
1874. #ifdef STEED
1875. 		/* Sometimes you hit your steed by mistake */
1876. 		if (u.usteed && !rn2(3)) {
1877. 			You("whip %s!", mon_nam(u.usteed));
1878. 			kick_steed();
1879. 			return (1);
1880. 		}
1881. #endif
1882. 		if (Levitation
1883. #ifdef STEED
1884. 			|| u.usteed
1885. #endif
1886. 		   ) {
1887. 			/* Have a shot at snaring something on the floor */
1888. 			otmp = level.objects[u.ux][u.uy];
1889. 			if (otmp && proficient) {
1890. 				You("wrap your bullwhip around %s on the %s.",
1891. 					an(singular(otmp,xname)),
1892. 					surface(u.ux, u.uy));
1893. 				if (!rnl(6))
1894. 					if (pickup_object(otmp, 1L, TRUE) > 0)
1895. 						return 1;
1896. 				pline(msg_slipsfree);
1897. 				return 1;
1898. 			}
1899. 		}
1900. 		dam = rnd(2) + dbon() + obj->spe;
1901. 		if (dam <= 0) dam = 1;
1902. 		You("hit your %s with your bullwhip.", body_part(FOOT));
1903. 		/* self_pronoun() won't work twice in a sentence */
1904. 		Strcpy(buf, self_pronoun("killed %sself with %%s bullwhip",
1905. 			"him"));
1906. 		losehp(dam, self_pronoun(buf, "his"), NO_KILLER_PREFIX);
1907. 		flags.botl=1;
1908. 		return(1);
1909. 	} else if ((Fumbling || Glib) && !rn2(5)) {
1910. 		pline_The("bullwhip slips out of your %s.",
1911. 			body_part(HAND));
1912. 		dropx(obj);
1913. 		setuwep((struct obj *)0);
1914. 	}
1915. 	/*
1916. 	 *     Assumptions:
1917. 	 *
1918. 	 *		if you're in a pit
1919. 	 *			- you are attempting to get out of the pit
1920. 	 *			- or, if you are applying it towards a small
1921. 	 *			  monster then it is assumed that you are
1922. 	 *			  trying to hit it.
1923. 	 *		else if the monster is wielding a weapon
1924. 	 *			- you are attempting to disarm a monster
1925. 	 *		else
1926. 	 *			- you are attempting to hit the monster
1927. 	 *
1928. 	 *		if you're confused (and thus off the mark)
1929. 	 *			- you only end up hitting.
1930. 	 *
1931. 	 */
1932. 	else if(u.utrap && u.utraptype == TT_PIT) {
1933. 		const char *wrapped_what = (char *)0;
1934. 
1935. 		if (mtmp) {
1936. 			if (bigmonst(mtmp->data)) {
1937. 				Strcpy(buf, mon_nam(mtmp));
1938. 				wrapped_what = buf;
1939. 			} else if (proficient) {
1940. 				if (attack(mtmp)) return(1);
1941. 				else pline(msg_snap);
1942. 			}
1943. 		}
1944. 		if (!wrapped_what) {
1945. 			if (IS_FURNITURE(levl[rx][ry].typ))
1946. 				wrapped_what = something;
1947. 			else if (sobj_at(BOULDER, rx, ry))
1948. 				wrapped_what = "a boulder";
1949. 		}
1950. 		if (wrapped_what) {
1951. 			coord cc;
1952. 
1953. 			cc.x = rx; cc.y = ry;
1954. 			You("wrap your bullwhip around %s.", wrapped_what);
1955. 			if (proficient && rn2(proficient + 2)) {
1956. 				if (!mtmp || enexto(&cc, rx, ry, youmonst.data)) {
1957. 					You("yank yourself out of the pit!");
1958. 					teleds(cc.x, cc.y);
1959. 					u.utrap = 0;
1960. 					vision_full_recalc = 1;
1961. 				}
1962. 			} else
1963. 				pline(msg_slipsfree);
1964. 			if (mtmp) wakeup(mtmp);
1965. 		} else pline(msg_snap);
1966. 	} else if (mtmp) {
1967. 		if (!canspotmon(mtmp) &&
1968. 				    !glyph_is_invisible(levl[rx][ry].glyph)) {
1969. 			pline("A monster is there that you couldn't see.");
1970. 			map_invisible(rx, ry);
1971. 		}
1972. 		otmp = MON_WEP(mtmp);	/* can be null */
1973. 		if (otmp) {
1974. 			char onambuf[BUFSZ];
1975. 			const char *mon_hand;
1976. 			boolean gotit = proficient && (!Fumbling || !rn2(10));
1977. 
1978. 			Strcpy(onambuf, xname(otmp));
1979. 			if (gotit) {
1980. 			    mon_hand = mbodypart(mtmp, HAND);
1981. 			    if (bimanual(otmp))
1982. 				mon_hand = makeplural(mon_hand);
1983. 			} else
1984. 			    mon_hand = 0;	/* lint suppression */
1985. 
1986. 			You("wrap your bullwhip around %s %s.",
1987. 				s_suffix(mon_nam(mtmp)), onambuf);
1988. 			if (gotit && otmp->cursed) {
1989. 			    pline("%s welded to %s %s%c",
1990. 				  (otmp->quan == 1L) ? "It is" : "They are",
1991. 				  his[pronoun_gender(mtmp)], mon_hand,
1992. 				  !otmp->bknown ? '!' : '.');
1993. 			    otmp->bknown = 1;
1994. 			    gotit = FALSE;	/* can't pull it free */
1995. 			}
1996. 			if (gotit) {
1997. 			    obj_extract_self(otmp);
1998. 			    possibly_unwield(mtmp);
1999. 			    otmp->owornmask &= ~W_WEP;
2000. 			    switch(rn2(proficient + 1)) {
2001. 				case 2:
2002. 				    /* to floor near you */
2003. 				    You("yank %s %s to the %s!",
2004. 					s_suffix(mon_nam(mtmp)),
2005. 					onambuf,
2006. 					surface(u.ux, u.uy));
2007. 				    if (otmp->otyp == CRYSKNIFE &&
2008. 				    	(!otmp->oerodeproof || !rn2(10))) {
2009. 				    	otmp->otyp = WORM_TOOTH;
2010. 				    	otmp->oerodeproof = 0;
2011. 				    }
2012. 				    place_object(otmp,u.ux, u.uy);
2013. 				    break;
2014. 				case 3:
2015. 				    /* right into your inventory */
2016. 				    if (rn2(25)) {
2017. 					You("snatch %s %s!",
2018. 						s_suffix(mon_nam(mtmp)),
2019. 						onambuf);
2020. 					otmp = hold_another_object(otmp,
2021. 						"You drop %s!", doname(otmp),
2022. 						(const char *)0);
2023. 				    /* proficient with whip, but maybe not
2024. 				       so proficient at catching weapons */
2025. 				    }
2026. #if 0
2027. 				    else {
2028. 					int hitu, hitvalu;
2029. 
2030. 					hitvalu = 8 + otmp->spe;
2031. 					hitu = thitu(hitvalu,
2032. 						dmgval(otmp, &youmonst),
2033. 						otmp, onambuf);
2034. 					if (hitu) {
2035. 				You("The %s hits you as you try to snatch it!",
2036. 						the(onambuf));
2037. 					}
2038. 					place_object(otmp, u.ux, u.uy);
2039. 				    }
2040. #endif /* 0 */
2041. 				    break;
2042. 				default:
2043. 				    /* to floor beneath mon */
2044. 				    You("yank %s from %s %s!",
2045. 					the(onambuf),
2046. 					s_suffix(mon_nam(mtmp)),
2047. 					mon_hand);
2048. 				    if (otmp->otyp == CRYSKNIFE &&
2049. 				    	(!otmp->oerodeproof || !rn2(10))) {
2050. 				    	otmp->otyp = WORM_TOOTH;
2051. 				    	otmp->oerodeproof = 0;
2052. 				    }
2053. 				    place_object(otmp, mtmp->mx, mtmp->my);
2054. 				    break;
2055. 			    }
2056. 			} else {
2057. 				pline(msg_slipsfree);
2058. 			}
2059. 			wakeup(mtmp);
2060. 		} else {
2061. 			You("flick your bullwhip towards %s.", mon_nam(mtmp));
2062. 			if (proficient) {
2063. 				if (attack(mtmp)) return(1);
2064. 				else pline(msg_snap);
2065. 			}
2066. 		}
2067. 	} else if (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) {
2068. 		/* it must be air -- water checked above */
2069. 		You("snap your whip through thin air.");
2070. 	} else
2071. 		pline(msg_snap);
2072. 	return(1);
2073. }
2074. 
2075. 
2076. static const char
2077. 	*not_enough_room = "There's not enough room here to use that.",
2078. 	*where_to_hit = "Where do you want to hit?",
2079. 	*cant_see_spot = "won't hit anything if you can't see that spot.";
2080. 
2081. /* Distance attacks by pole-weapons */
2082. STATIC_OVL int
2083. use_pole (obj)
2084. 	struct obj *obj;
2085. {
2086. 	int res = 0, typ, max_range = 4, min_range = 4;
2087. 	coord cc;
2088. 	struct monst *mtmp;
2089. 
2090. 
2091. 	/* Are you allowed to use the pole? */
2092. 	if (u.uswallow) {
2093. 	    pline(not_enough_room);
2094. 	    return (0);
2095. 	}
2096. 	if (obj != uwep) {
2097. 	    if (!wield_tool(obj)) return(0);
2098. 	    else res = 1;
2099. 	}
2100. 
2101. 	/* Prompt for a location */
2102. 	pline(where_to_hit);
2103. 	cc.x = u.ux;
2104. 	cc.y = u.uy;
2105. 	if (getpos(&cc, TRUE, "the spot to hit") < 0)
2106. 	    return 0;	/* user pressed ESC */
2107. 
2108. 	/* Calculate range */
2109. 	typ = weapon_type(obj);
2110. 	if (typ == P_NONE || P_SKILL(typ) <= P_BASIC) max_range = 4;
2111. 	else if (P_SKILL(typ) == P_SKILLED) max_range = 5;
2112. 	else max_range = 8;
2113. 	if (distu(cc.x, cc.y) > max_range) {
2114. 	    pline("Too far!");
2115. 	    return (res);
2116. 	} else if (distu(cc.x, cc.y) < min_range) {
2117. 	    pline("Too close!");
2118. 	    return (res);
2119. 	} else if (!cansee(cc.x, cc.y)) {
2120. 	    You(cant_see_spot);
2121. 	    return (res);
2122. 	}
2123. 
2124. 	/* Attack the monster there */
2125. 	if ((mtmp = m_at(cc.x, cc.y)) != (struct monst *)0)
2126. 	    (void) thitmonst(mtmp, obj);
2127. 	else
2128. 	    /* Now you know that nothing is there... */
2129. 	    pline(nothing_happens);
2130. 	return (1);
2131. }
2132. 
2133. 
2134. STATIC_OVL int
2135. use_grapple (obj)
2136. 	struct obj *obj;
2137. {
2138. 	int res = 0, typ, max_range = 4;
2139. 	coord cc;
2140. 	struct monst *mtmp;
2141. 	struct obj *otmp;
2142. 
2143. 
2144. 	/* Are you allowed to use the hook? */
2145. 	if (u.uswallow) {
2146. 	    pline(not_enough_room);
2147. 	    return (0);
2148. 	}
2149. 	if (obj != uwep) {
2150. 	    if (!wield_tool(obj)) return(0);
2151. 	    else res = 1;
2152. 	}
2153. 
2154. 	/* Prompt for a location */
2155. 	pline(where_to_hit);
2156. 	cc.x = u.ux;
2157. 	cc.y = u.uy;
2158. 	if (getpos(&cc, TRUE, "the spot to hit") < 0)
2159. 	    return 0;	/* user pressed ESC */
2160. 
2161. 	/* Calculate range */
2162. 	typ = weapon_type(obj);
2163. 	if (typ == P_NONE || P_SKILL(typ) <= P_BASIC) max_range = 4;
2164. 	else if (P_SKILL(typ) == P_SKILLED) max_range = 5;
2165. 	else max_range = 8;
2166. 	if (distu(cc.x, cc.y) > max_range) {
2167. 		pline("Too far!");
2168. 		return (res);
2169. 	} else if (!cansee(cc.x, cc.y)) {
2170. 		You(cant_see_spot);
2171. 		return (res);
2172. 	}
2173. 
2174. 	/* What did you hit? */
2175. 	switch (rn2(5))
2176. 	{
2177. 	case 0:	/* Trap */
2178. 	    /* FIXME -- untrap needs to deal with non-adjacent traps */
2179. 	    break;
2180. 	case 1:	/* Object */
2181. 	    if ((otmp = level.objects[cc.x][cc.y]) !=
2182. 	    		(struct obj *)0) {
2183. 	    	You("snag an object from the %s!", surface(cc.x, cc.y));
2184. 	    	(void) pickup_object(otmp, 1L, FALSE);
2185. 	    	/* If pickup fails, leave it alone */
2186. 	    	newsym(cc.x, cc.y);
2187. 	    	return (1);
2188. 	    }
2189. 	    break;
2190. 	case 2:	/* Monster */
2191. 	    if ((mtmp = m_at(cc.x, cc.y)) == (struct monst *)0) break;
2192. 	    if (verysmall(mtmp->data) && !rn2(4) &&
2193. 	    		enexto(&cc, u.ux, u.uy, (struct permonst *)0)) {
2194. 	    	You("pull in %s!", mon_nam(mtmp));
2195. 	    	mtmp->mundetected = 0;
2196. 	    	rloc_to(mtmp, cc.x, cc.y);
2197. 	    	return (1);
2198. 	    } else if ((!bigmonst(mtmp->data) && !strongmonst(mtmp->data)) ||
2199. 		       rn2(4)) {
2200. 	    	(void) thitmonst(mtmp, obj);
2201. 	    	return (1);
2202. 	    }
2203. 	    /* FALL THROUGH */
2204. 	case 3:	/* Surface */
2205. 	    You("are yanked toward the %s!",
2206. 	    		surface(cc.x, cc.y));
2207. 	    hurtle(sgn(cc.x-u.ux), sgn(cc.y-u.uy), 1, FALSE);
2208. 	    return (1);
2209. 	default:	/* Yourself (oops!) */
2210. 	    if (P_SKILL(typ) <= P_BASIC) {
2211. 	    	You("hook yourself!");
2212. 	    	losehp(rn1(10,10), "a grappling hook", KILLED_BY);
2213. 	    	return (1);
2214. 	    }
2215. 	    break;
2216. 	}
2217. 	pline(nothing_happens);
2218. 	return (1);
2219. }
2220. 
2221. 
2222. #define BY_OBJECT	((struct monst *)0)
2223. 
2224. /* return 1 if the wand is broken, hence some time elapsed */
2225. STATIC_OVL int
2226. do_break_wand(obj)
2227.     struct obj *obj;
2228. {
2229.     static const char nothing_else_happens[] = "But nothing else happens...";
2230.     register int i, x, y;
2231.     register struct monst *mon;
2232.     int dmg, damage;
2233.     boolean affects_objects;
2234.     char confirm[QBUFSZ], the_wand[BUFSZ];
2235. 
2236.     Strcpy(the_wand, yname(obj));
2237.     Sprintf(confirm, "Are you really sure you want to break %s?", the_wand);
2238.     if (yn(confirm) == 'n' ) return 0;
2239. 
2240.     if (nohands(youmonst.data)) {
2241. 	You_cant("break %s without hands!", the_wand);
2242. 	return 0;
2243.     } else if (ACURR(A_STR) < 10) {
2244. 	You("don't have the strength to break %s!", the_wand);
2245. 	return 0;
2246.     }
2247.     pline("Raising %s high above your %s, you break it in two!",
2248. 	  the_wand, body_part(HEAD));
2249. 
2250.     current_wand = obj;		/* destroy_item might reset this */
2251.     freeinv(obj);		/* hide it from destroy_item instead... */
2252. 
2253.     if (obj->spe <= 0) {
2254. 	pline(nothing_else_happens);
2255. 	goto discard_broken_wand;
2256.     }
2257.     obj->ox = u.ux;
2258.     obj->oy = u.uy;
2259.     dmg = obj->spe * 4;
2260.     affects_objects = FALSE;
2261. 
2262.     switch (obj->otyp) {
2263.     case WAN_WISHING:
2264.     case WAN_NOTHING:
2265.     case WAN_LOCKING:
2266.     case WAN_PROBING:
2267.     case WAN_ENLIGHTENMENT:
2268.     case WAN_OPENING:
2269.     case WAN_SECRET_DOOR_DETECTION:
2270. 	pline(nothing_else_happens);
2271. 	goto discard_broken_wand;
2272.     case WAN_DEATH:
2273.     case WAN_LIGHTNING:
2274. 	dmg *= 2;
2275.     case WAN_FIRE:
2276.     case WAN_COLD:
2277. 	dmg *= 2;
2278.     case WAN_MAGIC_MISSILE:
2279. 	explode(u.ux, u.uy, (obj->otyp - WAN_MAGIC_MISSILE), dmg, WAND_CLASS);
2280. 	makeknown(obj->otyp);	/* explode described the effect */
2281. 	goto discard_broken_wand;
2282.     case WAN_STRIKING:
2283. 	/* we want this before the explosion instead of at the very end */
2284. 	pline("A wall of force smashes down around you!");
2285. 	dmg = d(1 + obj->spe,6);	/* normally 2d12 */
2286.     case WAN_CANCELLATION:
2287.     case WAN_POLYMORPH:
2288.     case WAN_TELEPORTATION:
2289.     case WAN_UNDEAD_TURNING:
2290. 	affects_objects = TRUE;
2291. 	break;
2292.     default:
2293. 	break;
2294.     }
2295. 
2296.     /* magical explosion and its visual effect occur before specific effects */
2297.     explode(obj->ox, obj->oy, 0, rnd(dmg), WAND_CLASS);
2298. 
2299.     /* this makes it hit us last, so that we can see the action first */
2300.     for (i = 0; i <= 8; i++) {
2301. 	bhitpos.x = x = obj->ox + xdir[i];
2302. 	bhitpos.y = y = obj->oy + ydir[i];
2303. 	if (!isok(x,y)) continue;
2304. 
2305. 	if (obj->otyp == WAN_DIGGING) {
2306. 	    if(dig_check(BY_OBJECT, FALSE, x, y))
2307. 		digactualhole(x, y, BY_OBJECT,
2308. 			      (rn2(obj->spe) < 3 || !Can_dig_down(&u.uz)) ?
2309. 			       PIT : HOLE);
2310. 	    continue;
2311. 	} else if(obj->otyp == WAN_CREATE_MONSTER) {
2312. 	    (void) makemon((struct permonst *)0, x, y, NO_MM_FLAGS);
2313. 	    continue;
2314. 	} else {
2315. 	    if (x == u.ux && y == u.uy) {
2316. 		damage = zapyourself(obj, FALSE);
2317. 		if (damage)
2318. 		    losehp(damage,
2319. 			   self_pronoun("killed %sself by breaking a wand",
2320. 					"him"),
2321. 			   NO_KILLER_PREFIX);
2322. 		if (flags.botl) bot();		/* blindness */
2323. 	    } else if ((mon = m_at(x, y)) != 0) {
2324. 		(void) bhitm(mon, obj);
2325. 	     /* if (flags.botl) bot(); */
2326. 	    }
2327. 	    if (affects_objects && level.objects[x][y]) {
2328. 		(void) bhitpile(obj, bhito, x, y);
2329. 		if (flags.botl) bot();		/* potion effects */
2330. 	    }
2331. 	}
2332.     }
2333. 
2334.     if (obj->otyp == WAN_LIGHT)
2335. 	litroom(TRUE, obj);	/* only needs to be done once */
2336. 
2337.  discard_broken_wand:
2338.     obj = current_wand;		/* [see dozap() and destroy_item()] */
2339.     current_wand = 0;
2340.     if (obj) {
2341. 	/* extra charge for _use_ prior to destruction */
2342. 	check_unpaid(obj);
2343. 	delobj(obj);
2344.     }
2345.     nomul(0);
2346.     return 1;
2347. }
2348. 
2349. int
2350. doapply()
2351. {
2352. 	register struct obj *obj;
2353. 	register int res = 1;
2354. 
2355. 	if(check_capacity((char *)0)) return (0);
2356. 	obj = getobj(carrying(POT_OIL) ? tools_too : tools, "use or apply");
2357. 	if(!obj) return 0;
2358. 
2359. 	if (obj->oclass == WAND_CLASS)
2360. 	    return do_break_wand(obj);
2361. 
2362. 	switch(obj->otyp){
2363. 	case BLINDFOLD:
2364. 	case LENSES:
2365. 		if (obj == ublindf) {
2366. 		    if (!cursed(obj)) Blindf_off(obj);
2367. 		} else if (!ublindf)
2368. 		    Blindf_on(obj);
2369. 		else You("are already %s.",
2370. 			ublindf->otyp == TOWEL ?     "covered by a towel" : 
2371. 			ublindf->otyp == BLINDFOLD ? "wearing a blindfold" :
2372. 						     "wearing lenses");
2373. 		break;
2374. 	case BULLWHIP:
2375. 		res = use_whip(obj);
2376. 		break;
2377. 	case GRAPPLING_HOOK:
2378. 		res = use_grapple(obj);
2379. 		break;
2380. 	case LARGE_BOX:
2381. 	case CHEST:
2382. 	case ICE_BOX:
2383. 	case SACK:
2384. 	case BAG_OF_HOLDING:
2385. 	case OILSKIN_SACK:
2386. 		res = use_container(obj, 1);
2387. 		break;
2388. 	case BAG_OF_TRICKS:
2389. 		if(obj->spe > 0) {
2390. 			register int cnt = 1;
2391. 
2392. 			check_unpaid(obj);
2393. 			obj->spe--;
2394. 			if(!rn2(23)) cnt += rn2(7) + 1;
2395. 			while(cnt--)
2396. 			   (void) makemon((struct permonst *) 0,
2397. 						u.ux, u.uy, NO_MM_FLAGS);
2398. 			makeknown(BAG_OF_TRICKS);
2399. 		} else
2400. 			pline(nothing_happens);
2401. 		break;
2402. 	case CAN_OF_GREASE:
2403. 		use_grease(obj);
2404. 		break;
2405. 	case LOCK_PICK:
2406. #ifdef TOURIST
2407. 	case CREDIT_CARD:
2408. #endif
2409. 	case SKELETON_KEY:
2410. 		(void) pick_lock(obj);
2411. 		break;
2412. 	case PICK_AXE:
2413. 	case DWARVISH_MATTOCK:
2414. 		res = use_pick_axe(obj);
2415. 		break;
2416. 	case TINNING_KIT:
2417. 		use_tinning_kit(obj);
2418. 		break;
2419. 	case LEASH:
2420. 		use_leash(obj);
2421. 		break;
2422. #ifdef STEED
2423. 	case SADDLE:
2424. 		res = use_saddle(obj);
2425. 		break;
2426. #endif
2427. 	case MAGIC_WHISTLE:
2428. 		use_magic_whistle(obj);
2429. 		break;
2430. 	case TIN_WHISTLE:
2431. 		use_whistle(obj);
2432. 		break;
2433. 	case STETHOSCOPE:
2434. 		res = use_stethoscope(obj);
2435. 		break;
2436. 	case MIRROR:
2437. 		res = use_mirror(obj);
2438. 		break;
2439. 	case BELL:
2440. 	case BELL_OF_OPENING:
2441. 		use_bell(obj);
2442. 		break;
2443. 	case CANDELABRUM_OF_INVOCATION:
2444. 		use_candelabrum(obj);
2445. 		break;
2446. 	case WAX_CANDLE:
2447. 	case TALLOW_CANDLE:
2448. 		use_candle(obj);
2449. 		break;
2450. 	case OIL_LAMP:
2451. 	case MAGIC_LAMP:
2452. 	case BRASS_LANTERN:
2453. 		use_lamp(obj);
2454. 		break;
2455. 	case POT_OIL:
2456. 		light_cocktail(obj);
2457. 		break;
2458. #ifdef TOURIST
2459. 	case EXPENSIVE_CAMERA:
2460. 		res = use_camera(obj);
2461. 		break;
2462. #endif
2463. 	case TOWEL:
2464. 		res = use_towel(obj);
2465. 		break;
2466. 	case CRYSTAL_BALL:
2467. 		use_crystal_ball(obj);
2468. 		break;
2469. 	case MAGIC_MARKER:
2470. 		res = dowrite(obj);
2471. 		break;
2472. 	case TIN_OPENER:
2473. 		if(!carrying(TIN)) {
2474. 			You("have no tin to open.");
2475. 			goto xit;
2476. 		}
2477. 		You("cannot open a tin without eating or discarding its contents.");
2478. 		if(flags.verbose)
2479. 			pline("In order to eat, use the 'e' command.");
2480. 		if(obj != uwep)
2481.     pline("Opening the tin will be much easier if you wield the tin opener.");
2482. 		goto xit;
2483. 
2484. 	case FIGURINE:
2485. 		use_figurine(obj);
2486. 		break;
2487. 	case UNICORN_HORN:
2488. 		use_unicorn_horn(obj);
2489. 		break;
2490. 	case WOODEN_FLUTE:
2491. 	case MAGIC_FLUTE:
2492. 	case TOOLED_HORN:
2493. 	case FROST_HORN:
2494. 	case FIRE_HORN:
2495. 	case WOODEN_HARP:
2496. 	case MAGIC_HARP:
2497. 	case BUGLE:
2498. 	case LEATHER_DRUM:
2499. 	case DRUM_OF_EARTHQUAKE:
2500. 		res = do_play_instrument(obj);
2501. 		break;
2502. 	case HORN_OF_PLENTY:	/* not a musical instrument */
2503. 		if (obj->spe > 0) {
2504. 		    struct obj *otmp;
2505. 		    const char *what;
2506. 
2507. 		    check_unpaid(obj);
2508. 		    obj->spe--;
2509. 		    if (!rn2(13)) {
2510. 			otmp = mkobj(POTION_CLASS, FALSE);
2511. 			if (objects[otmp->otyp].oc_magic) do {
2512. 			    otmp->otyp = rnd_class(POT_BOOZE, POT_WATER);
2513. 			} while (otmp->otyp == POT_SICKNESS);
2514. 			what = "A potion";
2515. 		    } else {
2516. 			otmp = mkobj(FOOD_CLASS, FALSE);
2517. 			if (otmp->otyp == FOOD_RATION && !rn2(7))
2518. 			    otmp->otyp = LUMP_OF_ROYAL_JELLY;
2519. 			what = "Some food";
2520. 		    }
2521. 		    pline("%s spills out.", what);
2522. 		    otmp->blessed = obj->blessed;
2523. 		    otmp->cursed = obj->cursed;
2524. 		    otmp->owt = weight(otmp);
2525. 		    otmp = hold_another_object(otmp,
2526. 					(u.uswallow || Is_airlevel(&u.uz) ||
2527. 					 u.uinwater || Is_waterlevel(&u.uz)) ?
2528. 					       "Oops!  %s away from you!" :
2529. 					       "Oops!  %s to the floor!",
2530. 					       The(aobjnam(otmp, "slip")),
2531. 					       (const char *)0);
2532. 		    makeknown(HORN_OF_PLENTY);
2533. 		} else
2534. 		    pline(nothing_happens);
2535. 		break;
2536. 	case LAND_MINE:
2537. 	case BEARTRAP:
2538. 		use_trap(obj);
2539. 		break;
2540. 	default:
2541. 		/* Pole-weapons can strike at a distance */
2542. 		if (is_pole(obj)) {
2543. 			res = use_pole(obj);
2544. 			break;
2545. 		} else if (is_pick(obj) /* || is_axe(obj) */) {
2546. 			res = use_pick_axe(obj);
2547. 			break;
2548. 		}
2549. 		pline("Sorry, I don't know how to use that.");
2550. 	xit:
2551. 		nomul(0);
2552. 		return 0;
2553. 	}
2554. 	nomul(0);
2555. 	return res;
2556. }
2557. 
2558. #endif /* OVLB */
2559. 
2560. /*apply.c*/

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