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Source:NetHack 3.3.0/artilist.h

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Below is the full text to artilist.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/artilist.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)artilist.h 3.3	99/03/22	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifdef MAKEDEFS_C
6.    /* in makedefs.c, all we care about is the list of names */
7.    
8.    #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl) nam
9.    
10.   static const char *artifact_names[] = {
11.   #else
12.   /* in artifact.c, set up the actual artifact list structure */
13.   
14.   #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl) \
15.    { typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl }
16.   
17.   #define     NO_ATTK	{0,0,0,0}		/* no attack */
18.   #define     NO_DFNS	{0,0,0,0}		/* no defense */
19.   #define     NO_CARY	{0,0,0,0}		/* no carry effects */
20.   #define     DFNS(c)	{0,c,0,0}
21.   #define     CARY(c)	{0,c,0,0}
22.   #define     PHYS(a,b)	{0,AD_PHYS,a,b}		/* physical */
23.   #define     DRLI(a,b)	{0,AD_DRLI,a,b}		/* life drain */
24.   #define     COLD(a,b)	{0,AD_COLD,a,b}
25.   #define     FIRE(a,b)	{0,AD_FIRE,a,b}
26.   #define     ELEC(a,b)	{0,AD_ELEC,a,b}		/* electrical shock */
27.   #define     STUN(a,b)	{0,AD_STUN,a,b}		/* magical attack */
28.   
29.   STATIC_OVL NEARDATA struct artifact artilist[] = {
30.   #endif	/* MAKEDEFS_C */
31.   
32.   /*  dummy element #0, so that all interesting indices are non-zero */
33.   A("",				STRANGE_OBJECT,
34.   	0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, 0 ),
35.   
36.   A("Excalibur",			LONG_SWORD,
37.   	(SPFX_NOGEN|SPFX_RESTR|SPFX_SEEK|SPFX_DEFN|SPFX_INTEL|SPFX_SEARCH),0,0,
38.   	PHYS(5,10),	DRLI(0,0),	NO_CARY,	0, A_LAWFUL, PM_KNIGHT),
39.   /*
40.    *	Stormbringer only has a 2 because it can drain a level,
41.    *	providing 8 more.
42.    */
43.   A("Stormbringer",		RUNESWORD,
44.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN|SPFX_INTEL|SPFX_DRLI), 0, 0,
45.   	DRLI(5,2),	DRLI(0,0),	NO_CARY,	0, A_CHAOTIC,	 0  ),
46.   /*
47.    *	Mjollnir will return to the hand of the wielder when thrown
48.    *	if the wielder is a Valkyrie wearing Gauntlets of Power.
49.    */
50.   A("Mjollnir",			WAR_HAMMER,		/* Mjo:llnir */
51.   	(SPFX_RESTR|SPFX_ATTK),  0, 0,
52.   	ELEC(5,24),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL, PM_VALKYRIE),
53.   
54.   A("Cleaver",			BATTLE_AXE,
55.   	SPFX_RESTR, 0, 0,
56.   	PHYS(3,6),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL, PM_BARBARIAN),
57.   
58.   A("Grimtooth",			ORCISH_DAGGER,
59.   	SPFX_RESTR, 0, 0,
60.   	PHYS(2,6),	NO_DFNS,	NO_CARY,	0, A_CHAOTIC,	 0  ),
61.   /*
62.    *	Orcrist and Sting have same alignment as elves.
63.    */
64.   A("Orcrist",			ELVEN_BROADSWORD,
65.   	SPFX_DFLAG2, 0, M2_ORC,
66.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_CHAOTIC,	 0	),
67.   
68.   A("Sting",			ELVEN_DAGGER,
69.   	(SPFX_WARN|SPFX_DFLAG2), 0, M2_ORC,
70.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_CHAOTIC,	 0  ),
71.   /*
72.    *	Magicbane is a bit different!  Its magic fanfare
73.    *	unbalances victims in addition to doing some damage.
74.    */
75.   A("Magicbane",			ATHAME,
76.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
77.   	STUN(3,4),	DFNS(AD_MAGM),	NO_CARY,	0, A_NEUTRAL, PM_WIZARD),
78.   
79.   A("Frost Brand",		LONG_SWORD,
80.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
81.   	COLD(5,0),	COLD(0,0),	NO_CARY,	0, A_NONE,	 0  ),
82.   
83.   A("Fire Brand",			LONG_SWORD,
84.   	(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
85.   	FIRE(5,0),	FIRE(0,0),	NO_CARY,	0, A_NONE,	 0  ),
86.   
87.   A("Dragonbane",			BROADSWORD,
88.   	(SPFX_RESTR|SPFX_DCLAS), 0, S_DRAGON,
89.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NONE,	 0  ),
90.   
91.   A("Demonbane",			LONG_SWORD,
92.   	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_DEMON,
93.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_LAWFUL,	 0  ),
94.   
95.   A("Werebane",			SILVER_SABER,
96.   	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_WERE,
97.   	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NONE,	 0  ),
98.   
99.   A("Grayswandir",		SILVER_SABER,
100.  	(SPFX_RESTR|SPFX_HALRES), 0, 0,
101.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_LAWFUL,	 0  ),
102.  
103.  A("Giantslayer",		LONG_SWORD,
104.  	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_GIANT,
105.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL,	 0  ),
106.  
107.  A("Ogresmasher",		WAR_HAMMER,
108.  	(SPFX_RESTR|SPFX_DCLAS), 0, S_OGRE,
109.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NONE,	 0  ),
110.  
111.  A("Trollsbane",			MORNING_STAR,
112.  	(SPFX_RESTR|SPFX_DCLAS), 0, S_TROLL,
113.  	PHYS(5,0),	NO_DFNS,	NO_CARY,	0, A_NONE,	 0  ),
114.  /*
115.   *	Two problems:  1) doesn't let trolls regenerate heads,
116.   *	2) doesn't give unusual message for 2-headed monsters (but
117.   *	allowing those at all causes more problems than worth the effort).
118.   */
119.  A("Vorpal Blade",		LONG_SWORD,
120.  	(SPFX_RESTR|SPFX_BEHEAD), 0, 0,
121.  	PHYS(5,1),	NO_DFNS,	NO_CARY,	0, A_NEUTRAL,	 0  ),
122.  /*
123.   *	Ah, never shall I forget the cry,
124.   *		or the shriek that shrieked he,
125.   *	As I gnashed my teeth, and from my sheath
126.   *		I drew my Snickersnee!
127.   *			--Koko, Lord high executioner of Titipu
128.   *			  (From Sir W.S. Gilbert's "The Mikado")
129.   */
130.  A("Snickersnee",		KATANA,
131.  	SPFX_RESTR, 0, 0,
132.  	PHYS(0,8),	NO_DFNS,	NO_CARY,	0, A_LAWFUL, PM_SAMURAI),
133.  
134.  A("Sunsword",			LONG_SWORD,
135.  	(SPFX_RESTR|SPFX_DFLAG2), 0, M2_UNDEAD,
136.  	PHYS(5,0),	DFNS(AD_BLND),	NO_CARY,	0, A_LAWFUL,	 0  ),
137.  
138.  /*
139.   *	The artifacts for the quest dungeon, all self-willed.
140.   */
141.  
142.  A("The Orb of Detection",	CRYSTAL_BALL,
143.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_ESP|SPFX_HSPDAM), 0,
144.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
145.  	INVIS,		A_LAWFUL, PM_ARCHEOLOGIST),
146.  
147.  A("The Heart of Ahriman",	LUCKSTONE,
148.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), SPFX_STLTH, 0,
149.  	NO_ATTK,	NO_DFNS,	NO_CARY,
150.  	LEVITATION,	A_NEUTRAL, PM_BARBARIAN),
151.  
152.  A("The Sceptre of Might",	MACE,
153.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DALIGN), 0, 0,
154.  	PHYS(5,0),	NO_DFNS,	CARY(AD_MAGM),
155.  	CONFLICT,	A_LAWFUL, PM_CAVEMAN),
156.  
157.  #if 0	/* OBSOLETE */
158.  A("The Palantir of Westernesse",	CRYSTAL_BALL,
159.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL),
160.  		(SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0,
161.  	NO_ATTK,	NO_DFNS,	NO_CARY,
162.  	TAMING,		A_CHAOTIC, PM_ELF),
163.  #endif
164.  
165.  A("The Staff of Aesculapius",	QUARTERSTAFF,
166.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_ATTK|SPFX_INTEL|SPFX_DRLI|SPFX_REGEN), 0,0,
167.  	DRLI(0,0),	DRLI(0,0),	NO_CARY,
168.  	HEALING,	A_NEUTRAL, PM_HEALER),
169.  
170.  A("The Magic Mirror of Merlin", MIRROR,
171.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEAK), SPFX_ESP, 0,
172.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
173.  	0,		A_LAWFUL, PM_KNIGHT),
174.  
175.  A("The Eyes of the Overworld",	LENSES,
176.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_XRAY), 0, 0,
177.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
178.  	ENLIGHTENING,	A_NEUTRAL,	 PM_MONK),
179.  
180.  A("The Mitre of Holiness",	HELM_OF_BRILLIANCE,
181.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_DFLAG2|SPFX_INTEL), 0, M2_UNDEAD,
182.  	NO_ATTK,	NO_DFNS,	CARY(AD_FIRE),
183.  	ENERGY_BOOST,	A_LAWFUL, PM_PRIEST),
184.  
185.  A("The Longbow of Artemis", BOW,
186.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_REFLECT), SPFX_ESP, 0,
187.  	PHYS(5,0),	NO_DFNS,	NO_CARY,
188.  	CREATE_AMMO, A_CHAOTIC, PM_RANGER),
189.  
190.  A("The Master Key of Thievery", SKELETON_KEY,
191.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEAK),
192.  		(SPFX_WARN|SPFX_TCTRL|SPFX_HPHDAM), 0,
193.  	NO_ATTK,	NO_DFNS,	NO_CARY,
194.  	UNTRAP,		A_CHAOTIC, PM_ROGUE),
195.  
196.  A("The Tsurugi of Muramasa",	TSURUGI,
197.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_BEHEAD|SPFX_LUCK), 0, 0,
198.  	PHYS(0,8),	NO_DFNS,	NO_CARY,
199.  	0,		A_LAWFUL, PM_SAMURAI),
200.  
201.  #ifdef TOURIST
202.  A("The Platinum Yendorian Express Card", CREDIT_CARD,
203.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DEFN),
204.  		(SPFX_ESP|SPFX_HSPDAM), 0,
205.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
206.  	CHARGE_OBJ,	A_NEUTRAL, PM_TOURIST),
207.  #endif
208.  
209.  A("The Orb of Fate",		CRYSTAL_BALL,
210.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_LUCK),
211.  		(SPFX_WARN|SPFX_HSPDAM|SPFX_HPHDAM), 0,
212.  	NO_ATTK,	NO_DFNS,	NO_CARY,
213.  	LEV_TELE,	A_NEUTRAL, PM_VALKYRIE),
214.  
215.  A("The Eye of the Aethiopica",	AMULET_OF_ESP,
216.  	(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_EREGEN|SPFX_HSPDAM), 0,
217.  	NO_ATTK,	NO_DFNS,	CARY(AD_MAGM),
218.  	CREATE_PORTAL,	A_NEUTRAL, PM_WIZARD),
219.  
220.  /*
221.   *  terminator; otyp must be zero
222.   */
223.  A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, 0 )
224.  
225.  };	/* artilist[] (or artifact_names[]) */
226.  
227.  #undef	A
228.  
229.  #ifndef MAKEDEFS_C
230.  #undef	NO_ATTK
231.  #undef	NO_DFNS
232.  #undef	DFNS
233.  #undef	PHYS
234.  #undef	DRLI
235.  #undef	COLD
236.  #undef	FIRE
237.  #undef	ELEC
238.  #undef	STUN
239.  #endif
240.  
241.  /*artilist.h*/

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