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Source:NetHack 3.3.0/eat.c

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Below is the full text to eat.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/eat.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)eat.c	3.3	1999/08/18	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    /* #define DEBUG */	/* uncomment to enable new eat code debugging */
7.    
8.    #ifdef DEBUG
9.    # ifdef WIZARD
10.   #define debugpline	if (wizard) pline
11.   # else
12.   #define debugpline	pline
13.   # endif
14.   #endif
15.   
16.   STATIC_PTR int NDECL(eatmdone);
17.   STATIC_PTR int NDECL(eatfood);
18.   STATIC_PTR int NDECL(opentin);
19.   STATIC_PTR int NDECL(unfaint);
20.   
21.   #ifdef OVLB
22.   STATIC_DCL const char *FDECL(food_xname, (struct obj *,BOOLEAN_P));
23.   STATIC_DCL void FDECL(choke, (struct obj *));
24.   STATIC_DCL void NDECL(recalc_wt);
25.   STATIC_DCL struct obj *FDECL(touchfood, (struct obj *));
26.   STATIC_DCL void NDECL(do_reset_eat);
27.   STATIC_DCL void FDECL(done_eating, (BOOLEAN_P));
28.   STATIC_DCL void FDECL(cprefx, (int));
29.   STATIC_DCL int FDECL(intrinsic_possible, (int,struct permonst *));
30.   STATIC_DCL void FDECL(givit, (int,struct permonst *));
31.   STATIC_DCL void FDECL(cpostfx, (int));
32.   STATIC_DCL void FDECL(start_tin, (struct obj *));
33.   STATIC_DCL int FDECL(eatcorpse, (struct obj *));
34.   STATIC_DCL void FDECL(start_eating, (struct obj *));
35.   STATIC_DCL void FDECL(fprefx, (struct obj *));
36.   STATIC_DCL void FDECL(fpostfx, (struct obj *));
37.   STATIC_DCL int NDECL(bite);
38.   
39.   STATIC_DCL int FDECL(rottenfood, (struct obj *));
40.   STATIC_DCL void NDECL(eatspecial);
41.   STATIC_DCL void FDECL(eataccessory, (struct obj *));
42.   STATIC_DCL const char * FDECL(foodword, (struct obj *));
43.   
44.   char msgbuf[BUFSZ];
45.   
46.   #endif /* OVLB */
47.   
48.   /* hunger texts used on bottom line (each 8 chars long) */
49.   #define SATIATED	0
50.   #define NOT_HUNGRY	1
51.   #define HUNGRY		2
52.   #define WEAK		3
53.   #define FAINTING	4
54.   #define FAINTED		5
55.   #define STARVED		6
56.   
57.   /* also used to see if you're allowed to eat cats and dogs */
58.   #define CANNIBAL_ALLOWED() (Role_if(PM_CAVEMAN) || Race_if(PM_ORC))
59.   
60.   #ifndef OVLB
61.   
62.   STATIC_DCL NEARDATA const char comestibles[];
63.   STATIC_DCL NEARDATA const char allobj[];
64.   STATIC_DCL boolean force_save_hs;
65.   
66.   #else
67.   
68.   STATIC_OVL NEARDATA const char comestibles[] = { FOOD_CLASS, 0 };
69.   
70.   /* Gold must come first for getobj(). */
71.   STATIC_OVL NEARDATA const char allobj[] = {
72.   	GOLD_CLASS, WEAPON_CLASS, ARMOR_CLASS, POTION_CLASS, SCROLL_CLASS,
73.   	WAND_CLASS, RING_CLASS, AMULET_CLASS, FOOD_CLASS, TOOL_CLASS,
74.   	GEM_CLASS, ROCK_CLASS, BALL_CLASS, CHAIN_CLASS, SPBOOK_CLASS, 0 };
75.   
76.   STATIC_OVL boolean force_save_hs = FALSE;
77.   
78.   const char *hu_stat[] = {
79.   	"Satiated",
80.   	"        ",
81.   	"Hungry  ",
82.   	"Weak    ",
83.   	"Fainting",
84.   	"Fainted ",
85.   	"Starved "
86.   };
87.   
88.   #endif /* OVLB */
89.   #ifdef OVL1
90.   
91.   /*
92.    * Decide whether a particular object can be eaten by the possibly
93.    * polymorphed character.  Not used for monster checks.
94.    */
95.   boolean
96.   is_edible(obj)
97.   register struct obj *obj;
98.   {
99.   	/* protect invocation tools but not Rider corpses (handled elsewhere)*/
100.       /* if (obj->oclass != FOOD_CLASS && obj_resists(obj, 0, 0)) */
101.  	if (objects[obj->otyp].oc_unique)
102.  		return FALSE;
103.  	/* above also prevents the Amulet from being eaten, so we must never
104.  	   allow fake amulets to be eaten either [which is already the case] */
105.  
106.  	if (metallivorous(youmonst.data) && is_metallic(obj))
107.  		return TRUE;
108.  	if (u.umonnum == PM_GELATINOUS_CUBE && is_organic(obj) &&
109.  		/* [g.cubes can eat containers and retain all contents
110.  		    as engulged items, but poly'd player can't do that] */
111.  	    !Has_contents(obj))
112.  		return TRUE;
113.  
114.       /* return((boolean)(!!index(comestibles, obj->oclass))); */
115.  	return (boolean)(obj->oclass == FOOD_CLASS);
116.  }
117.  
118.  #endif /* OVL1 */
119.  #ifdef OVLB
120.  
121.  void
122.  init_uhunger()
123.  {
124.  	u.uhunger = 900;
125.  	u.uhs = NOT_HUNGRY;
126.  }
127.  
128.  static const struct { const char *txt; int nut; } tintxts[] = {
129.  	{"deep fried",	 60},
130.  	{"pickled",	 40},
131.  	{"soup made from", 20},
132.  	{"pureed",	500},
133.  #define ROTTEN_TIN 4
134.  	{"rotten",	-50},
135.  #define HOMEMADE_TIN 5
136.  	{"homemade",	 50},
137.  	{"stir fried",   80},
138.  	{"candied",      100},
139.  	{"boiled",       50},
140.  	{"dried",        55},
141.  	{"szechuan",     70},
142.  	{"french fried", 40},
143.  	{"sauteed",      95},
144.  	{"broiled",      80},
145.  	{"smoked",       50},
146.  	{"", 0}
147.  };
148.  #define TTSZ	SIZE(tintxts)
149.  
150.  static NEARDATA struct {
151.  	struct	obj *tin;
152.  	int	usedtime, reqtime;
153.  } tin;
154.  
155.  static NEARDATA struct {
156.  	struct	obj *piece;	/* the thing being eaten, or last thing that
157.  				 * was partially eaten, unless that thing was
158.  				 * a tin, which uses the tin structure above */
159.  	int	usedtime,	/* turns spent eating */
160.  		reqtime;	/* turns required to eat */
161.  	int	nmod;		/* coded nutrition per turn */
162.  	Bitfield(canchoke,1);	/* was satiated at beginning */
163.  	Bitfield(fullwarn,1);	/* have warned about being full */
164.  	Bitfield(eating,1);	/* victual currently being eaten */
165.  	Bitfield(doreset,1);	/* stop eating at end of turn */
166.  } victual;
167.  
168.  static char *eatmbuf = 0;	/* set by cpostfx() */
169.  
170.  STATIC_PTR
171.  int
172.  eatmdone()		/* called after mimicing is over */
173.  {
174.  	/* release `eatmbuf' */
175.  	if (eatmbuf) {
176.  	    if (nomovemsg == eatmbuf) nomovemsg = 0;
177.  	    free((genericptr_t)eatmbuf),  eatmbuf = 0;
178.  	}
179.  	/* update display */
180.  	if (youmonst.m_ap_type) {
181.  	    youmonst.m_ap_type = M_AP_NOTHING;
182.  	    newsym(u.ux,u.uy);
183.  	}
184.  	return 0;
185.  }
186.  
187.  /* ``[the(] singular(food, xname) [)] with awareness of unique monsters */
188.  STATIC_OVL const char *
189.  food_xname(food, the_pfx)
190.  struct obj *food;
191.  boolean the_pfx;
192.  {
193.  	const char *result;
194.  	int mnum = food->corpsenm;
195.  
196.  	if (food->otyp == CORPSE && (mons[mnum].geno & G_UNIQ)) {
197.  	    /* grab xname()'s modifiable return buffer for our own use */
198.  	    char *bufp = xname(food);
199.  	    Sprintf(bufp, "%s%s corpse",
200.  		    (the_pfx && !type_is_pname(&mons[mnum])) ? "the " : "",
201.  		    s_suffix(mons[mnum].mname));
202.  	    result = bufp;
203.  	} else {
204.  	    /* the ordinary case */
205.  	    result = singular(food, xname);
206.  	    if (the_pfx) result = the(result);
207.  	}
208.  	return result;
209.  }
210.  
211.  /* Created by GAN 01/28/87
212.   * Amended by AKP 09/22/87: if not hard, don't choke, just vomit.
213.   * Amended by 3.  06/12/89: if not hard, sometimes choke anyway, to keep risk.
214.   *		  11/10/89: if hard, rarely vomit anyway, for slim chance.
215.   */
216.  STATIC_OVL void
217.  choke(food)	/* To a full belly all food is bad. (It.) */
218.  	register struct obj *food;
219.  {
220.  	/* only happens if you were satiated */
221.  	if (u.uhs != SATIATED) {
222.  		if (food->otyp != AMULET_OF_STRANGULATION)
223.  			return;
224.  	} else if (Role_if(PM_KNIGHT) && u.ualign.type == A_LAWFUL) {
225.  			adjalign(-1);		/* gluttony is unchivalrous */
226.  			You_feel("like a glutton!");
227.  	}
228.  
229.  	exercise(A_CON, FALSE);
230.  
231.  	if (Breathless || (!Strangled && !rn2(20))) {
232.  		/* choking by eating AoS doesn't involve stuffing yourself */
233.  		if (food->otyp == AMULET_OF_STRANGULATION) {
234.  			You("choke, but recover your composure.");
235.  			return;
236.  		}
237.  		You("stuff yourself and then vomit voluminously.");
238.  		morehungry(1000);	/* you just got *very* sick! */
239.  		vomit();
240.  	} else {
241.  		killer_format = KILLED_BY_AN;
242.  		/*
243.  		 * Note all "killer"s below read "Choked on %s" on the
244.  		 * high score list & tombstone.  So plan accordingly.
245.  		 */
246.  		if(food) {
247.  			You("choke over your %s.", foodword(food));
248.  			if (food->oclass == GOLD_CLASS) {
249.  				killer = "a very rich meal";
250.  			} else {
251.  				killer = food_xname(food, FALSE);
252.  			}
253.  		} else {
254.  			You("choke over it.");
255.  			killer = "quick snack";
256.  		}
257.  		You("die...");
258.  		done(CHOKING);
259.  	}
260.  }
261.  
262.  STATIC_OVL void
263.  recalc_wt()	/* modify object wt. depending on time spent consuming it */
264.  {
265.  	register struct obj *piece = victual.piece;
266.  
267.  #ifdef DEBUG
268.  	debugpline("Old weight = %d", piece->owt);
269.  	debugpline("Used time = %d, Req'd time = %d",
270.  		victual.usedtime, victual.reqtime);
271.  #endif
272.  	/* weight(piece) = weight of full item */
273.  	if(victual.usedtime)
274.  	    piece->owt = eaten_stat(weight(piece), piece);
275.  #ifdef DEBUG
276.  	debugpline("New weight = %d", piece->owt);
277.  #endif
278.  }
279.  
280.  void
281.  reset_eat()		/* called when eating interrupted by an event */
282.  {
283.      /* we only set a flag here - the actual reset process is done after
284.       * the round is spent eating.
285.       */
286.  	if(victual.eating && !victual.doreset) {
287.  #ifdef DEBUG
288.  	    debugpline("reset_eat...");
289.  #endif
290.  	    victual.doreset = TRUE;
291.  	}
292.  	return;
293.  }
294.  
295.  STATIC_OVL struct obj *
296.  touchfood(otmp)
297.  register struct obj *otmp;
298.  {
299.  	if (otmp->quan > 1L) {
300.  	    if(!carried(otmp))
301.  		(void) splitobj(otmp, 1L);
302.  	    else
303.  		otmp = splitobj(otmp, otmp->quan - 1L);
304.  #ifdef DEBUG
305.  	    debugpline("split object,");
306.  #endif
307.  	}
308.  
309.  	if (!otmp->oeaten) {
310.  	    if(((!carried(otmp) && costly_spot(otmp->ox, otmp->oy) &&
311.  		 !otmp->no_charge)
312.  		 || otmp->unpaid) &&
313.  		 (otmp->otyp == CORPSE || objects[otmp->otyp].oc_delay > 1)) {
314.  		/* create a dummy duplicate to put on bill */
315.  		verbalize("You bit it, you bought it!");
316.  		bill_dummy_object(otmp);
317.  		otmp->no_charge = 1;	/* you now own this */
318.  	    }
319.  	    otmp->oeaten = (otmp->otyp == CORPSE ?
320.  				mons[otmp->corpsenm].cnutrit :
321.  				objects[otmp->otyp].oc_nutrition);
322.  	}
323.  
324.  	if (carried(otmp)) {
325.  	    freeinv(otmp);
326.  	    if (inv_cnt() >= 52 && !merge_choice(invent, otmp))
327.  		dropy(otmp);
328.  	    else
329.  		otmp = addinv(otmp); /* unlikely but a merge is possible */
330.  	}
331.  	return(otmp);
332.  }
333.  
334.  /* When food decays, in the middle of your meal, we don't want to dereference
335.   * any dangling pointers, so set it to null (which should still trigger
336.   * do_reset_eat() at the beginning of eatfood()) and check for null pointers
337.   * in do_reset_eat().
338.   */
339.  void
340.  food_disappears(obj)
341.  register struct obj *obj;
342.  {
343.  	if (obj == victual.piece) victual.piece = (struct obj *)0;
344.  	if (obj->timed) obj_stop_timers(obj);
345.  }
346.  
347.  /* renaming an object usually results in it having a different address;
348.     so the sequence start eating/opening, get interrupted, name the food,
349.     resume eating/opening would restart from scratch */
350.  void
351.  food_substitution(old_obj, new_obj)
352.  struct obj *old_obj, *new_obj;
353.  {
354.  	if (old_obj == victual.piece) victual.piece = new_obj;
355.  	if (old_obj == tin.tin) tin.tin = new_obj;
356.  }
357.  
358.  STATIC_OVL void
359.  do_reset_eat()
360.  {
361.  #ifdef DEBUG
362.  	debugpline("do_reset_eat...");
363.  #endif
364.  	if (victual.piece) {
365.  		victual.piece = touchfood(victual.piece);
366.  		recalc_wt();
367.  	}
368.  	victual.fullwarn = victual.eating = victual.doreset = FALSE;
369.  	/* Do not set canchoke to FALSE; if we continue eating the same object
370.  	 * we need to know if canchoke was set when they started eating it the
371.  	 * previous time.  And if we don't continue eating the same object
372.  	 * canchoke always gets recalculated anyway.
373.  	 */
374.  	stop_occupation();
375.  	newuhs(FALSE);
376.  }
377.  
378.  STATIC_PTR
379.  int
380.  eatfood()		/* called each move during eating process */
381.  {
382.  	if(!victual.piece ||
383.  	 (!carried(victual.piece) && !obj_here(victual.piece, u.ux, u.uy))) {
384.  		/* maybe it was stolen? */
385.  		do_reset_eat();
386.  		return(0);
387.  	}
388.  	if(!victual.eating) return(0);
389.  
390.  	if(++victual.usedtime <= victual.reqtime) {
391.  	    if(bite()) return(0);
392.  	    return(1);	/* still busy */
393.  	} else {	/* done */
394.  	    done_eating(TRUE);
395.  	    return(0);
396.  	}
397.  }
398.  
399.  STATIC_OVL void
400.  done_eating(message)
401.  boolean message;
402.  {
403.  	victual.piece->in_use = TRUE;
404.  	occupation = 0; /* do this early, so newuhs() knows we're done */
405.  	newuhs(FALSE);
406.  	if (nomovemsg) {
407.  		if (message) pline(nomovemsg);
408.  		nomovemsg = 0;
409.  	} else if (message)
410.  		You("finish eating %s.", food_xname(victual.piece, TRUE));
411.  
412.  	if(victual.piece->otyp == CORPSE)
413.  		cpostfx(victual.piece->corpsenm);
414.  	else
415.  		fpostfx(victual.piece);
416.  
417.  	if (carried(victual.piece)) useup(victual.piece);
418.  	else useupf(victual.piece, 1L);
419.  	victual.piece = (struct obj *) 0;
420.  	victual.fullwarn = victual.eating = victual.doreset = FALSE;
421.  }
422.  
423.  STATIC_OVL void
424.  cprefx(pm)
425.  register int pm;
426.  {
427.  	if (!CANNIBAL_ALLOWED() && your_race(&mons[pm])) {
428.  		if (Upolyd)
429.  			You("have a bad feeling deep inside.");
430.  		You("cannibal!  You will regret this!");
431.  		HAggravate_monster |= FROMOUTSIDE;
432.  		change_luck(-rn1(4,2));		/* -5..-2 */
433.  	}
434.  
435.  	if (touch_petrifies(&mons[pm]) || pm == PM_MEDUSA) {
436.  	    if (!Stone_resistance &&
437.  		!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) {
438.  		char kbuf[BUFSZ];
439.  
440.  		Sprintf(kbuf, "tasting %s meat", mons[pm].mname);
441.  		killer_format = KILLED_BY;
442.  		killer = kbuf;
443.  		You("turn to stone.");
444.  		done(STONING);
445.  		victual.eating = FALSE;
446.  		return; /* lifesaved */
447.  	    }
448.  	}
449.  
450.  	switch(pm) {
451.  	    case PM_LITTLE_DOG:
452.  	    case PM_DOG:
453.  	    case PM_LARGE_DOG:
454.  	    case PM_KITTEN:
455.  	    case PM_HOUSECAT:
456.  	    case PM_LARGE_CAT:
457.  		if (!CANNIBAL_ALLOWED()) {
458.  		    You_feel("that eating the %s was a bad idea.", mons[pm].mname);
459.  		    HAggravate_monster |= FROMOUTSIDE;
460.  		}
461.  		break;
462.  	    case PM_LIZARD:
463.  		if (Stoned) fix_petrification();
464.  		break;
465.  	    case PM_DEATH:
466.  	    case PM_PESTILENCE:
467.  	    case PM_FAMINE:
468.  		{ char buf[BUFSZ];
469.  		    pline("Eating that is instantly fatal.");
470.  		    Sprintf(buf, "unwisely ate the body of %s",
471.  			    mons[pm].mname);
472.  		    killer = buf;
473.  		    killer_format = NO_KILLER_PREFIX;
474.  		    done(DIED);
475.  		    /* It so happens that since we know these monsters */
476.  		    /* cannot appear in tins, victual.piece will always */
477.  		    /* be what we want, which is not generally true. */
478.  		    (void) revive_corpse(victual.piece);
479.  		    return;
480.  		}
481.  	    case PM_GREEN_SLIME:
482.  	    	if (!Unchanging && youmonst.data != &mons[PM_FIRE_VORTEX] &&
483.  	    			youmonst.data != &mons[PM_FIRE_ELEMENTAL] &&
484.  	    			youmonst.data != &mons[PM_GREEN_SLIME]) {
485.  	    	    You("don't feel very well.");
486.  	    	    Slimed = 10L;
487.  	    	}
488.  	    	/* Fall through */
489.  	    default:
490.  		if (acidic(&mons[pm]) && Stoned)
491.  		    fix_petrification();
492.  		break;
493.  	}
494.  }
495.  
496.  void
497.  fix_petrification()
498.  {
499.  	Stoned = 0;
500.  	if (Hallucination)
501.  	    pline("What a pity - you just ruined a future piece of %sart!",
502.  		  ACURR(A_CHA) > 15 ? "fine " : "");
503.  	else
504.  	    You_feel("limber!");
505.  }
506.  
507.  /*
508.   * If you add an intrinsic that can be gotten by eating a monster, add it
509.   * to intrinsic_possible() and givit().  (It must already be in prop.h to
510.   * be an intrinsic property.)
511.   * It would be very easy to make the intrinsics not try to give you one
512.   * that you already had by checking to see if you have it in
513.   * intrinsic_possible() instead of givit().
514.   */
515.  
516.  /* intrinsic_possible() returns TRUE iff a monster can give an intrinsic. */
517.  STATIC_OVL int
518.  intrinsic_possible(type, ptr)
519.  int type;
520.  register struct permonst *ptr;
521.  {
522.  	switch (type) {
523.  	    case FIRE_RES:
524.  #ifdef DEBUG
525.  		if (ptr->mconveys & MR_FIRE) {
526.  			debugpline("can get fire resistance");
527.  			return(TRUE);
528.  		} else  return(FALSE);
529.  #else
530.  		return(ptr->mconveys & MR_FIRE);
531.  #endif
532.  	    case SLEEP_RES:
533.  #ifdef DEBUG
534.  		if (ptr->mconveys & MR_SLEEP) {
535.  			debugpline("can get sleep resistance");
536.  			return(TRUE);
537.  		} else  return(FALSE);
538.  #else
539.  		return(ptr->mconveys & MR_SLEEP);
540.  #endif
541.  	    case COLD_RES:
542.  #ifdef DEBUG
543.  		if (ptr->mconveys & MR_COLD) {
544.  			debugpline("can get cold resistance");
545.  			return(TRUE);
546.  		} else  return(FALSE);
547.  #else
548.  		return(ptr->mconveys & MR_COLD);
549.  #endif
550.  	    case DISINT_RES:
551.  #ifdef DEBUG
552.  		if (ptr->mconveys & MR_DISINT) {
553.  			debugpline("can get disintegration resistance");
554.  			return(TRUE);
555.  		} else  return(FALSE);
556.  #else
557.  		return(ptr->mconveys & MR_DISINT);
558.  #endif
559.  	    case SHOCK_RES:	/* shock (electricity) resistance */
560.  #ifdef DEBUG
561.  		if (ptr->mconveys & MR_ELEC) {
562.  			debugpline("can get shock resistance");
563.  			return(TRUE);
564.  		} else  return(FALSE);
565.  #else
566.  		return(ptr->mconveys & MR_ELEC);
567.  #endif
568.  	    case POISON_RES:
569.  #ifdef DEBUG
570.  		if (ptr->mconveys & MR_POISON) {
571.  			debugpline("can get poison resistance");
572.  			return(TRUE);
573.  		} else  return(FALSE);
574.  #else
575.  		return(ptr->mconveys & MR_POISON);
576.  #endif
577.  	    case TELEPORT:
578.  #ifdef DEBUG
579.  		if (can_teleport(ptr)) {
580.  			debugpline("can get teleport");
581.  			return(TRUE);
582.  		} else  return(FALSE);
583.  #else
584.  		return(can_teleport(ptr));
585.  #endif
586.  	    case TELEPORT_CONTROL:
587.  #ifdef DEBUG
588.  		if (control_teleport(ptr)) {
589.  			debugpline("can get teleport control");
590.  			return(TRUE);
591.  		} else  return(FALSE);
592.  #else
593.  		return(control_teleport(ptr));
594.  #endif
595.  	    case TELEPAT:
596.  #ifdef DEBUG
597.  		if (telepathic(ptr)) {
598.  			debugpline("can get telepathy");
599.  			return(TRUE);
600.  		} else  return(FALSE);
601.  #else
602.  		return(telepathic(ptr));
603.  #endif
604.  	    default:
605.  		return(FALSE);
606.  	}
607.  	/*NOTREACHED*/
608.  }
609.  
610.  /* givit() tries to give you an intrinsic based on the monster's level
611.   * and what type of intrinsic it is trying to give you.
612.   */
613.  STATIC_OVL void
614.  givit(type, ptr)
615.  int type;
616.  register struct permonst *ptr;
617.  {
618.  	register int chance;
619.  
620.  #ifdef DEBUG
621.  	debugpline("Attempting to give intrinsic %d", type);
622.  #endif
623.  	/* some intrinsics are easier to get than others */
624.  	switch (type) {
625.  		case POISON_RES:
626.  			if ((ptr == &mons[PM_KILLER_BEE] ||
627.  					ptr == &mons[PM_SCORPION]) && !rn2(4))
628.  				chance = 1;
629.  			else
630.  				chance = 15;
631.  			break;
632.  		case TELEPORT:
633.  			chance = 10;
634.  			break;
635.  		case TELEPORT_CONTROL:
636.  			chance = 12;
637.  			break;
638.  		case TELEPAT:
639.  			chance = 1;
640.  			break;
641.  		default:
642.  			chance = 15;
643.  			break;
644.  	}
645.  
646.  	if (ptr->mlevel <= rn2(chance))
647.  		return;		/* failed die roll */
648.  
649.  	switch (type) {
650.  	    case FIRE_RES:
651.  #ifdef DEBUG
652.  		debugpline("Trying to give fire resistance");
653.  #endif
654.  		if(!(HFire_resistance & FROMOUTSIDE)) {
655.  			You(Hallucination ? "be chillin'." :
656.  			    "feel a momentary chill.");
657.  			HFire_resistance |= FROMOUTSIDE;
658.  		}
659.  		break;
660.  	    case SLEEP_RES:
661.  #ifdef DEBUG
662.  		debugpline("Trying to give sleep resistance");
663.  #endif
664.  		if(!(HSleep_resistance & FROMOUTSIDE)) {
665.  			You_feel("wide awake.");
666.  			HSleep_resistance |= FROMOUTSIDE;
667.  		}
668.  		break;
669.  	    case COLD_RES:
670.  #ifdef DEBUG
671.  		debugpline("Trying to give cold resistance");
672.  #endif
673.  		if(!(HCold_resistance & FROMOUTSIDE)) {
674.  			You_feel("full of hot air.");
675.  			HCold_resistance |= FROMOUTSIDE;
676.  		}
677.  		break;
678.  	    case DISINT_RES:
679.  #ifdef DEBUG
680.  		debugpline("Trying to give disintegration resistance");
681.  #endif
682.  		if(!(HDisint_resistance & FROMOUTSIDE)) {
683.  			You_feel(Hallucination ?
684.  			    "totally together, man." :
685.  			    "very firm.");
686.  			HDisint_resistance |= FROMOUTSIDE;
687.  		}
688.  		break;
689.  	    case SHOCK_RES:	/* shock (electricity) resistance */
690.  #ifdef DEBUG
691.  		debugpline("Trying to give shock resistance");
692.  #endif
693.  		if(!(HShock_resistance & FROMOUTSIDE)) {
694.  			if (Hallucination)
695.  				You_feel("grounded in reality.");
696.  			else
697.  				Your("health currently feels amplified!");
698.  			HShock_resistance |= FROMOUTSIDE;
699.  		}
700.  		break;
701.  	    case POISON_RES:
702.  #ifdef DEBUG
703.  		debugpline("Trying to give poison resistance");
704.  #endif
705.  		if(!(HPoison_resistance & FROMOUTSIDE)) {
706.  			You_feel("healthy.");
707.  			HPoison_resistance |= FROMOUTSIDE;
708.  		}
709.  		break;
710.  	    case TELEPORT:
711.  #ifdef DEBUG
712.  		debugpline("Trying to give teleport");
713.  #endif
714.  		if(!(HTeleportation & FROMOUTSIDE)) {
715.  			You_feel(Hallucination ? "diffuse." :
716.  			    "very jumpy.");
717.  			HTeleportation |= FROMOUTSIDE;
718.  		}
719.  		break;
720.  	    case TELEPORT_CONTROL:
721.  #ifdef DEBUG
722.  		debugpline("Trying to give teleport control");
723.  #endif
724.  		if(!(HTeleport_control & FROMOUTSIDE)) {
725.  			You_feel(Hallucination ?
726.  			    "centered in your personal space." :
727.  			    "in control of yourself.");
728.  			HTeleport_control |= FROMOUTSIDE;
729.  		}
730.  		break;
731.  	    case TELEPAT:
732.  #ifdef DEBUG
733.  		debugpline("Trying to give telepathy");
734.  #endif
735.  		if(!(HTelepat & FROMOUTSIDE)) {
736.  			You_feel(Hallucination ?
737.  			    "in touch with the cosmos." :
738.  			    "a strange mental acuity.");
739.  			HTelepat |= FROMOUTSIDE;
740.  			/* If blind, make sure monsters show up. */
741.  			if (Blind) see_monsters();
742.  		}
743.  		break;
744.  	    default:
745.  #ifdef DEBUG
746.  		debugpline("Tried to give an impossible intrinsic");
747.  #endif
748.  		break;
749.  	}
750.  }
751.  
752.  STATIC_OVL void
753.  cpostfx(pm)		/* called after completely consuming a corpse */
754.  register int pm;
755.  {
756.  	register int tmp = 0;
757.  
758.  	/* in case `afternmv' didn't get called for previously mimicking
759.  	   gold, clean up now to avoid `eatmbuf' memory leak */
760.  	if (eatmbuf) (void)eatmdone();
761.  
762.  	switch(pm) {
763.  	    case PM_WRAITH:
764.  		pluslvl(FALSE);
765.  		break;
766.  	    case PM_HUMAN_WERERAT:
767.  		u.ulycn = PM_WERERAT;
768.  		break;
769.  	    case PM_HUMAN_WEREJACKAL:
770.  		u.ulycn = PM_WEREJACKAL;
771.  		break;
772.  	    case PM_HUMAN_WEREWOLF:
773.  		u.ulycn = PM_WEREWOLF;
774.  		break;
775.  	    case PM_NURSE:
776.  		if (Upolyd) u.mh = u.mhmax;
777.  		else u.uhp = u.uhpmax;
778.  		flags.botl = 1;
779.  		break;
780.  	    case PM_STALKER:
781.  		if(!Invis) {
782.  			set_itimeout(&HInvis, (long)rn1(100, 50));
783.  		} else {
784.  			if (!(HInvis & INTRINSIC)) You_feel("hidden!");
785.  			HInvis |= FROMOUTSIDE;
786.  			HSee_invisible |= FROMOUTSIDE;
787.  		}
788.  		newsym(u.ux, u.uy);
789.  		/* fall into next case */
790.  	    case PM_YELLOW_LIGHT:
791.  		/* fall into next case */
792.  	    case PM_GIANT_BAT:
793.  		make_stunned(HStun + 30,FALSE);
794.  		/* fall into next case */
795.  	    case PM_BAT:
796.  		make_stunned(HStun + 30,FALSE);
797.  		break;
798.  	    case PM_GIANT_MIMIC:
799.  		tmp += 10;
800.  		/* fall into next case */
801.  	    case PM_LARGE_MIMIC:
802.  		tmp += 20;
803.  		/* fall into next case */
804.  	    case PM_SMALL_MIMIC:
805.  		tmp += 20;
806.  		if (youmonst.data->mlet != S_MIMIC) {
807.  		    char buf[BUFSZ];
808.  
809.  		    You_cant("resist the temptation to mimic a pile of gold.");
810.  		    nomul(-tmp);
811.  		    Sprintf(buf, "You now prefer mimicking %s again.",
812.  			    an(Upolyd ? youmonst.data->mname : urace.noun));
813.  		    eatmbuf = strcpy((char *) alloc(strlen(buf) + 1), buf);
814.  		    nomovemsg = eatmbuf;
815.  		    afternmv = eatmdone;
816.  		    /* ??? what if this was set before? */
817.  		    youmonst.m_ap_type = M_AP_OBJECT;
818.  		    youmonst.mappearance = GOLD_PIECE;
819.  		    newsym(u.ux,u.uy);
820.  		    curs_on_u();
821.  		    /* make gold symbol show up now */
822.  		    display_nhwindow(WIN_MAP, TRUE);
823.  		}
824.  		break;
825.  	    case PM_QUANTUM_MECHANIC:
826.  		Your("velocity suddenly seems very uncertain!");
827.  		if (HFast & INTRINSIC) {
828.  			HFast &= ~INTRINSIC;
829.  			You("seem slower.");
830.  		} else {
831.  			HFast |= FROMOUTSIDE;
832.  			You("seem faster.");
833.  		}
834.  		break;
835.  	    case PM_LIZARD:
836.  		if (HStun > 2)  make_stunned(2L,FALSE);
837.  		if (HConfusion > 2)  make_confused(2L,FALSE);
838.  		break;
839.  	    case PM_CHAMELEON:
840.  	    case PM_DOPPELGANGER:
841.  	 /* case PM_SANDESTIN: */
842.  		if (!Unchanging) {
843.  		    You_feel("a change coming over you.");
844.  		    polyself();
845.  		}
846.  		break;
847.  	    case PM_MIND_FLAYER:
848.  	    case PM_MASTER_MIND_FLAYER:
849.  		if (ABASE(A_INT) < ATTRMAX(A_INT)) {
850.  			if (!rn2(2)) {
851.  				pline("Yum! That was real brain food!");
852.  				(void) adjattrib(A_INT, 1, FALSE);
853.  				break;	/* don't give them telepathy, too */
854.  			}
855.  		}
856.  		else {
857.  			pline("For some reason, that tasted bland.");
858.  		}
859.  		/* fall through to default case */
860.  	    default: {
861.  		register struct permonst *ptr = &mons[pm];
862.  		int i, count;
863.  
864.  		if (dmgtype(ptr, AD_STUN) || dmgtype(ptr, AD_HALU) ||
865.  		    pm == PM_VIOLET_FUNGUS) {
866.  			pline ("Oh wow!  Great stuff!");
867.  			make_hallucinated(HHallucination + 200,FALSE,0L);
868.  		}
869.  		if(is_giant(ptr)) gainstr((struct obj *)0, 0);
870.  
871.  		/* Check the monster for all of the intrinsics.  If this
872.  		 * monster can give more than one, pick one to try to give
873.  		 * from among all it can give.
874.  		 *
875.  		 * If a monster can give 4 intrinsics then you have
876.  		 * a 1/1 * 1/2 * 2/3 * 3/4 = 1/4 chance of getting the first,
877.  		 * a 1/2 * 2/3 * 3/4 = 1/4 chance of getting the second,
878.  		 * a 1/3 * 3/4 = 1/4 chance of getting the third,
879.  		 * and a 1/4 chance of getting the fourth.
880.  		 *
881.  		 * And now a proof by induction:
882.  		 * it works for 1 intrinsic (1 in 1 of getting it)
883.  		 * for 2 you have a 1 in 2 chance of getting the second,
884.  		 *	otherwise you keep the first
885.  		 * for 3 you have a 1 in 3 chance of getting the third,
886.  		 *	otherwise you keep the first or the second
887.  		 * for n+1 you have a 1 in n+1 chance of getting the (n+1)st,
888.  		 *	otherwise you keep the previous one.
889.  		 * Elliott Kleinrock, October 5, 1990
890.  		 */
891.  
892.  		 count = 0;	/* number of possible intrinsics */
893.  		 tmp = 0;	/* which one we will try to give */
894.  		 for (i = 1; i <= LAST_PROP; i++) {
895.  			if (intrinsic_possible(i, ptr)) {
896.  				count++;
897.  				/* a 1 in count chance of replacing the old
898.  				 * one with this one, and a count-1 in count
899.  				 * chance of keeping the old one.  (note
900.  				 * that 1 in 1 and 0 in 1 are what we want
901.  				 * for the first one
902.  				 */
903.  				if (!rn2(count)) {
904.  #ifdef DEBUG
905.  					debugpline("Intrinsic %d replacing %d",
906.  								i, tmp);
907.  #endif
908.  					tmp = i;
909.  				}
910.  			}
911.  		 }
912.  
913.  		 /* if any found try to give them one */
914.  		 if (count) givit(tmp, ptr);
915.  	    }
916.  	    break;
917.  	}
918.  	return;
919.  }
920.  
921.  STATIC_PTR
922.  int
923.  opentin()		/* called during each move whilst opening a tin */
924.  {
925.  	register int r;
926.  	const char *what;
927.  	int which;
928.  
929.  	if(!carried(tin.tin) && !obj_here(tin.tin, u.ux, u.uy))
930.  					/* perhaps it was stolen? */
931.  		return(0);		/* %% probably we should use tinoid */
932.  	if(tin.usedtime++ >= 50) {
933.  		You("give up your attempt to open the tin.");
934.  		return(0);
935.  	}
936.  	if(tin.usedtime < tin.reqtime)
937.  		return(1);		/* still busy */
938.  	if(tin.tin->otrapped ||
939.  	   (tin.tin->cursed && tin.tin->spe != -1 && !rn2(8))) {
940.  		b_trapped("tin", 0);
941.  		goto use_me;
942.  	}
943.  	You("succeed in opening the tin.");
944.  	if(tin.tin->spe != 1) {
945.  	    if (tin.tin->corpsenm == NON_PM) {
946.  		pline("It turns out to be empty.");
947.  		tin.tin->dknown = tin.tin->known = TRUE;
948.  		goto use_me;
949.  	    }
950.  	    r = tin.tin->cursed ? ROTTEN_TIN :	/* always rotten if cursed */
951.  		    (tin.tin->spe == -1) ? HOMEMADE_TIN :  /* player made it */
952.  			rn2(TTSZ-1);		/* else take your pick */
953.  	    if (r == ROTTEN_TIN && (tin.tin->corpsenm == PM_LIZARD ||
954.  			tin.tin->corpsenm == PM_LICHEN))
955.  		r = HOMEMADE_TIN;		/* lizards don't rot */
956.  	    else if (tin.tin->spe == -1 && !tin.tin->blessed && !rn2(7))
957.  		r = ROTTEN_TIN;			/* some homemade tins go bad */
958.  	    which = 0;	/* 0=>plural, 1=>as-is, 2=>"the" prefix */
959.  	    if (Hallucination) {
960.  		what = rndmonnam();
961.  	    } else {
962.  		what = mons[tin.tin->corpsenm].mname;
963.  		if (mons[tin.tin->corpsenm].geno & G_UNIQ)
964.  		    which = type_is_pname(&mons[tin.tin->corpsenm]) ? 1 : 2;
965.  	    }
966.  	    if (which == 0) what = makeplural(what);
967.  	    pline("It smells like %s%s.", (which == 2) ? "the " : "", what);
968.  	    if (yn("Eat it?") == 'n') {
969.  		if (!Hallucination) tin.tin->dknown = tin.tin->known = TRUE;
970.  		if (flags.verbose) You("discard the open tin.");
971.  		goto use_me;
972.  	    }
973.  	    /* in case stop_occupation() was called on previous meal */
974.  	    victual.piece = (struct obj *)0;
975.  	    victual.fullwarn = victual.eating = victual.doreset = FALSE;
976.  
977.  	    You("consume %s %s.", tintxts[r].txt,
978.  			mons[tin.tin->corpsenm].mname);
979.  
980.  	    /* KMH, conduct */
981.  	    u.uconduct.flesh++;
982.  	    if (is_meaty(&mons[tin.tin->corpsenm])) {
983.  	    	u.uconduct.meat++;
984.  	    	if (Role_if(PM_MONK)) {
985.  	    	    pline("You feel guilty.");
986.  	    	    adjalign(-1);
987.  	    	}
988.  	    }
989.  
990.  	    tin.tin->dknown = tin.tin->known = TRUE;
991.  	    cprefx(tin.tin->corpsenm); cpostfx(tin.tin->corpsenm);
992.  
993.  	    /* check for vomiting added by GAN 01/16/87 */
994.  	    if(tintxts[r].nut < 0) make_vomiting((long)rn1(15,10), FALSE);
995.  	    else lesshungry(tintxts[r].nut);
996.  
997.  	    if(r == 0) {			/* Deep Fried */
998.  	        /* Assume !Glib, because you can't open tins when Glib. */
999.  		incr_itimeout(&Glib, rnd(15));
1000. 		pline("Eating deep fried food made your %s very slippery.",
1001. 		      makeplural(body_part(FINGER)));
1002. 	    }
1003. 	} else {
1004. 	    if (tin.tin->cursed)
1005. 		pline("It contains some decaying %s substance.",
1006. 			hcolor(green));
1007. 	    else
1008. 		pline("It contains spinach.");
1009. 
1010. 	    if (yn("Eat it?") == 'n') {
1011. 		if (!Hallucination && !tin.tin->cursed)
1012. 		    tin.tin->dknown = tin.tin->known = TRUE;
1013. 		if (flags.verbose)
1014. 		    You("discard the open tin.");
1015. 		goto use_me;
1016. 	    }
1017. 	    if (!tin.tin->cursed)
1018. 		pline("This makes you feel like %s!",
1019. 		      Hallucination ? "Swee'pea" : "Popeye");
1020. 	    lesshungry(600);
1021. 	    gainstr(tin.tin, 0);
1022. 	}
1023. 	tin.tin->dknown = tin.tin->known = TRUE;
1024. use_me:
1025. 	if (carried(tin.tin)) useup(tin.tin);
1026. 	else useupf(tin.tin, 1L);
1027. 	tin.tin = (struct obj *) 0;
1028. 	return(0);
1029. }
1030. 
1031. STATIC_OVL void
1032. start_tin(otmp)		/* called when starting to open a tin */
1033. 	register struct obj *otmp;
1034. {
1035. 	register int tmp;
1036. 
1037. 	if (metallivorous(youmonst.data)) {
1038. 		You("bite right into the metal tin...");
1039. 		tmp = 1;
1040. 	} else if (nolimbs(youmonst.data)) {
1041. 		You("cannot handle the tin properly to open it.");
1042. 		return;
1043. 	} else if (otmp->blessed) {
1044. 		pline_The("tin opens like magic!");
1045. 		tmp = 1;
1046. 	} else if(uwep) {
1047. 		switch(uwep->otyp) {
1048. 		case TIN_OPENER:
1049. 			tmp = 1;
1050. 			break;
1051. 		case DAGGER:
1052. 		case SILVER_DAGGER:
1053. 		case ELVEN_DAGGER:
1054. 		case ORCISH_DAGGER:
1055. 		case ATHAME:
1056. 		case CRYSKNIFE:
1057. 			tmp = 3;
1058. 			break;
1059. 		case PICK_AXE:
1060. 		case AXE:
1061. 			tmp = 6;
1062. 			break;
1063. 		default:
1064. 			goto no_opener;
1065. 		}
1066. 		pline("Using your %s you try to open the tin.",
1067. 			aobjnam(uwep, (char *)0));
1068. 	} else {
1069. no_opener:
1070. 		pline("It is not so easy to open this tin.");
1071. 		if(Glib) {
1072. 			pline_The("tin slips from your %s.",
1073. 			      makeplural(body_part(FINGER)));
1074. 			if(otmp->quan > 1L) {
1075. 				register struct obj *obj;
1076. 				obj = splitobj(otmp, 1L);
1077. 				if (otmp == uwep) setuwep(obj);
1078. 				if (otmp == uswapwep) setuswapwep(obj);
1079. 				if (otmp == uquiver) setuqwep(obj);
1080. 			}
1081. 			if (carried(otmp)) dropx(otmp);
1082. 			else stackobj(otmp);
1083. 			return;
1084. 		}
1085. 		tmp = rn1(1 + 500/((int)(ACURR(A_DEX) + ACURRSTR)), 10);
1086. 	}
1087. 	tin.reqtime = tmp;
1088. 	tin.usedtime = 0;
1089. 	tin.tin = otmp;
1090. 	set_occupation(opentin, "opening the tin", 0);
1091. 	return;
1092. }
1093. 
1094. int
1095. Hear_again()		/* called when waking up after fainting */
1096. {
1097. 	flags.soundok = 1;
1098. 	return 0;
1099. }
1100. 
1101. /* called on the "first bite" of rotten food */
1102. STATIC_OVL int
1103. rottenfood(obj)
1104. struct obj *obj;
1105. {
1106. 	pline("Blecch!  Rotten %s!", foodword(obj));
1107. 	if(!rn2(4)) {
1108. 		if (Hallucination) You_feel("rather trippy.");
1109. 		else You_feel("rather %s.", body_part(LIGHT_HEADED));
1110. 		make_confused(HConfusion + d(2,4),FALSE);
1111. 	} else if(!rn2(4) && !Blind) {
1112. 		pline("Everything suddenly goes dark.");
1113. 		make_blinded((long)d(2,10),FALSE);
1114. 	} else if(!rn2(3)) {
1115. 		const char *what, *where;
1116. 		if (!Blind)
1117. 		    what = "goes",  where = "dark";
1118. 		else if (Levitation || Is_airlevel(&u.uz) ||
1119. 			 Is_waterlevel(&u.uz))
1120. 		    what = "you lose control of",  where = "yourself";
1121. 		else
1122. 		    what = "you slap against the",  where = surface(u.ux,u.uy);
1123. 		pline_The("world spins and %s %s.", what, where);
1124. 		flags.soundok = 0;
1125. 		nomul(-rnd(10));
1126. 		nomovemsg = "You are conscious again.";
1127. 		afternmv = Hear_again;
1128. 		return(1);
1129. 	}
1130. 	return(0);
1131. }
1132. 
1133. STATIC_OVL int
1134. eatcorpse(otmp)		/* called when a corpse is selected as food */
1135. 	register struct obj *otmp;
1136. {
1137. 	int tp = 0, mnum = otmp->corpsenm;
1138. 	long rotted = 0L;
1139. 	boolean uniq = !!(mons[mnum].geno & G_UNIQ);
1140. 
1141. 	if (mnum != PM_LIZARD && mnum != PM_LICHEN) {
1142. 		long age = peek_at_iced_corpse_age(otmp);
1143. 
1144. 		rotted = (monstermoves - age)/(10L + rn2(20));
1145. 		if (otmp->cursed) rotted += 2L;
1146. 		else if (otmp->blessed) rotted -= 2L;
1147. 	}
1148. 
1149. 	/* KMH, conduct */
1150. 	u.uconduct.flesh++;
1151. 	if (is_meaty(&mons[mnum])) u.uconduct.meat++;
1152. 
1153. 	if (mnum != PM_ACID_BLOB && rotted > 5L) {
1154. 		pline("Ulch - that %s was tainted!",
1155. 		      mons[mnum].mlet == S_FUNGUS ? "fungoid vegetation" :
1156. 		      is_meaty(&mons[mnum]) ? "meat" : "protoplasm");
1157. 		if (Sick_resistance) {
1158. 			pline("It doesn't seem at all sickening, though...");
1159. 		} else {
1160. 			char buf[BUFSZ];
1161. 			long sick_time;
1162. 
1163. 			sick_time = (long) rn1(10, 10);
1164. 			/* make sure new ill doesn't result in improvement */
1165. 			if (Sick && (sick_time > Sick))
1166. 			    sick_time = (Sick > 1L) ? Sick - 1L : 1L;
1167. 			if (!uniq)
1168. 			    Sprintf(buf, "rotted %s", corpse_xname(otmp,TRUE));
1169. 			else
1170. 			    Sprintf(buf, "%s%s rotted corpse",
1171. 				    !type_is_pname(&mons[mnum]) ? "the " : "",
1172. 				    s_suffix(mons[mnum].mname));
1173. 			make_sick(sick_time, buf, TRUE, SICK_VOMITABLE);
1174. 		}
1175. 		if (carried(otmp)) useup(otmp);
1176. 		else useupf(otmp, 1L);
1177. 		return(1);
1178. 	} else if (acidic(&mons[mnum]) && !Acid_resistance) {
1179. 		tp++;
1180. 		You("have a very bad case of stomach acid.");
1181. 		losehp(rnd(15), "acidic corpse", KILLED_BY_AN);
1182. 	} else if (poisonous(&mons[mnum]) && rn2(5)) {
1183. 		tp++;
1184. 		pline("Ecch - that must have been poisonous!");
1185. 		if(!Poison_resistance) {
1186. 			losestr(rnd(4));
1187. 			losehp(rnd(15), "poisonous corpse", KILLED_BY_AN);
1188. 		} else	You("seem unaffected by the poison.");
1189. 	/* now any corpse left too long will make you mildly ill */
1190. 	} else if ((rotted > 5L || (rotted > 3L && rn2(5)))
1191. 					&& !Sick_resistance) {
1192. 		tp++;
1193. 		You("feel%s sick.", (Sick) ? " very" : "");
1194. 		losehp(rnd(8), "cadaver", KILLED_BY_AN);
1195. 	}
1196. 	if (!tp && mnum != PM_LIZARD && mnum != PM_LICHEN &&
1197. 			(otmp->orotten || !rn2(7))) {
1198. 	    if (rottenfood(otmp)) {
1199. 		otmp->orotten = TRUE;
1200. 		(void)touchfood(otmp);
1201. 		return(1);
1202. 	    }
1203. 	    otmp->oeaten >>= 2;
1204. 	} else {
1205. 	    pline("%s%s %s!",
1206. 		  !uniq ? "This " : !type_is_pname(&mons[mnum]) ? "The " : "",
1207. 		  food_xname(otmp, FALSE),
1208. 		  (carnivorous(youmonst.data) && !herbivorous(youmonst.data)) ?
1209. 			"is delicious" : "tastes terrible");
1210. 	}
1211. 	if (Role_if(PM_MONK) && is_meaty(&mons[mnum])) {
1212. 	    pline("You feel guilty.");
1213. 	    adjalign(-1);
1214. 	}
1215. 
1216. 	/* delay is weight dependent */
1217. 	victual.reqtime = 3 + (mons[mnum].cwt >> 6);
1218. 	return(0);
1219. }
1220. 
1221. STATIC_OVL void
1222. start_eating(otmp)		/* called as you start to eat */
1223. 	register struct obj *otmp;
1224. {
1225. #ifdef DEBUG
1226. 	debugpline("start_eating: %lx (victual = %lx)", otmp, victual.piece);
1227. 	debugpline("reqtime = %d", victual.reqtime);
1228. 	debugpline("(original reqtime = %d)", objects[otmp->otyp].oc_delay);
1229. 	debugpline("nmod = %d", victual.nmod);
1230. 	debugpline("oeaten = %d", otmp->oeaten);
1231. #endif
1232. 	victual.fullwarn = victual.doreset = FALSE;
1233. 	victual.eating = TRUE;
1234. 
1235. 	if (otmp->otyp == CORPSE) {
1236. 	    cprefx(victual.piece->corpsenm);
1237. 	    if (!victual.piece && victual.eating) do_reset_eat();
1238. 	    if (victual.eating == FALSE) return; /* died and lifesaved */
1239. 	}
1240. 
1241. 	if (bite()) return;
1242. 
1243. 	if(++victual.usedtime >= victual.reqtime) {
1244. 	    /* print "finish eating" message if they just resumed -dlc */
1245. 	    done_eating(victual.reqtime > 1 ? TRUE : FALSE);
1246. 	    return;
1247. 	}
1248. 
1249. 	Sprintf(msgbuf, "eating %s", food_xname(otmp, TRUE));
1250. 	set_occupation(eatfood, msgbuf, 0);
1251. }
1252. 
1253. 
1254. STATIC_OVL void
1255. fprefx(otmp)		/* called on "first bite" of (non-corpse) food */
1256. struct obj *otmp;
1257. {
1258. 	/* KMH, conduct */
1259. 	if (objects[otmp->otyp].oc_material == FLESH) u.uconduct.flesh++;
1260. 
1261. 	switch(otmp->otyp) {
1262. 	    case FOOD_RATION:
1263. 		if(u.uhunger <= 200)
1264. 		    if (Hallucination) pline("Oh wow, like, superior, man!");
1265. 		    else	       pline("That food really hit the spot!");
1266. 		else if(u.uhunger <= 700) pline("That satiated your stomach!");
1267. 		break;
1268. 	    case TRIPE_RATION:
1269. 		u.uconduct.meat++;
1270. 		if (carnivorous(youmonst.data) && !humanoid(youmonst.data))
1271. 		    pline("That tripe ration was surprisingly good!");
1272. 		else {
1273. 		    pline("Yak - dog food!");
1274. 		    more_experienced(1,0);
1275. 		    flags.botl = 1;
1276. 		}
1277. 		if (rn2(2) && (!carnivorous(youmonst.data) || humanoid(youmonst.data))) {
1278. 			make_vomiting((long)rn1(victual.reqtime, 14), FALSE);
1279. 		}
1280. 		break;
1281. 	    case CLOVE_OF_GARLIC:
1282. 		if (is_undead(youmonst.data)) {
1283. 			make_vomiting((long)rn1(victual.reqtime, 5), FALSE);
1284. 			break;
1285. 		}
1286. 		/* Fall through otherwise */
1287. 	    default:
1288. 		if (otmp->otyp == EGG && is_meaty(&mons[otmp->corpsenm]))
1289. 			u.uconduct.meat++;
1290. 		if (otmp->otyp==SLIME_MOLD && !otmp->cursed
1291. 			&& otmp->spe == current_fruit)
1292. 		    pline("My, that was a %s %s!",
1293. 			  Hallucination ? "primo" : "yummy",
1294. 			  singular(otmp, xname));
1295. 		else
1296. #ifdef UNIX
1297. 		if (otmp->otyp == APPLE || otmp->otyp == PEAR) {
1298. 		    if (!Hallucination) pline("Core dumped.");
1299. 		    else {
1300. /* This is based on an old Usenet joke, a fake a.out manual page */
1301. 			int x = rnd(100);
1302. 			if (x <= 75)
1303. 			    pline("Segmentation fault -- core dumped.");
1304. 			else if (x <= 99)
1305. 			    pline("Bus error -- core dumped.");
1306. 			else pline("Yo' mama -- core dumped.");
1307. 		    }
1308. 		} else
1309. #endif
1310. #ifdef MAC	/* KMH -- Why should Unix have all the fun? */
1311. 		if (otmp->otyp == APPLE) {
1312. 			pline("Delicious!  Must be a Macintosh!");
1313. 		} else
1314. #endif
1315. 		if (otmp->otyp == EGG && stale_egg(otmp)) {
1316. 		    pline("Ugh.  Rotten egg.");	/* perhaps others like it */
1317. 		    make_vomiting(Vomiting+d(10,4), TRUE);
1318. 		} else
1319. 		    pline("This %s is %s", singular(otmp, xname),
1320. 		      otmp->cursed ? (Hallucination ? "grody!" : "terrible!") :
1321. 		      (otmp->otyp == CRAM_RATION
1322. 		      || otmp->otyp == K_RATION
1323. 		      || otmp->otyp == C_RATION)
1324. 		      ? "bland." :
1325. 		      Hallucination ? "gnarly!" : "delicious!");
1326. 		break;
1327. 	}
1328. }
1329. 
1330. STATIC_OVL void
1331. eataccessory(otmp)
1332. struct obj *otmp;
1333. {
1334. 	int typ = otmp->otyp;
1335. 	int oldprop;
1336. 
1337. 	/* Note: rings are not so common that this is unbalancing. */
1338. 	/* (How often do you even _find_ 3 rings of polymorph in a game?) */
1339. 	oldprop = !!(u.uprops[objects[typ].oc_oprop].intrinsic);
1340. 	if (otmp == uleft || otmp == uright) {
1341. 	    Ring_gone(otmp);
1342. 	    if (u.uhp <= 0) return; /* died from sink fall */
1343. 	}
1344. 	otmp->known = otmp->dknown = 1; /* by taste */
1345. 	if (!rn2(otmp->oclass == RING_CLASS ? 3 : 5))
1346. 	  switch (otmp->otyp) {
1347. 	    default:
1348. 	        if (!objects[typ].oc_oprop) break; /* should never happen */
1349. 
1350. 		if (!(u.uprops[objects[typ].oc_oprop].intrinsic & FROMOUTSIDE))
1351. 		    pline("Magic spreads through your body as you digest the %s.",
1352. 			  otmp->oclass == RING_CLASS ? "ring" : "amulet");
1353. 
1354. 		u.uprops[objects[typ].oc_oprop].intrinsic |= FROMOUTSIDE;
1355. 
1356. 		switch (typ) {
1357. 		  case RIN_SEE_INVISIBLE:
1358. 		    set_mimic_blocking();
1359. 		    see_monsters();
1360. 		    if (Invis && !oldprop && !ESee_invisible &&
1361. 		    		!perceives(youmonst.data) && !Blind) {
1362. 			newsym(u.ux,u.uy);
1363. 			pline("Suddenly you can see yourself.");
1364. 			makeknown(typ);
1365. 		    }
1366. 		    break;
1367. 		  case RIN_INVISIBILITY:
1368. 			if (!oldprop && !EInvis && !BInvis &&
1369. 					!See_invisible && !Blind) {
1370. 			newsym(u.ux,u.uy);
1371. 			Your("body takes on a %s transparency...",
1372. 				Hallucination ? "normal" : "strange");
1373. 			makeknown(typ);
1374. 		    }
1375. 		    break;
1376. 		  case RIN_PROTECTION_FROM_SHAPE_CHAN:
1377. 		    rescham();
1378. 		    break;
1379. 		  case RIN_LEVITATION:
1380. 		    if (!Levitation) {
1381. 			float_up();
1382. 			incr_itimeout(&HLevitation, d(10,20));
1383. 			makeknown(typ);
1384. 		    }
1385. 		    break;
1386. 		}
1387. 		break;
1388. 	    case RIN_ADORNMENT:
1389. 		if (adjattrib(A_CHA, otmp->spe, -1))
1390. 		    makeknown(typ);
1391. 		break;
1392. 	    case RIN_GAIN_STRENGTH:
1393. 		if (adjattrib(A_STR, otmp->spe, -1))
1394. 		    makeknown(typ);
1395. 		break;
1396. 	    case RIN_GAIN_CONSTITUTION:
1397. 		if (adjattrib(A_CON, otmp->spe, -1))
1398. 		    makeknown(typ);
1399. 		break;
1400. 	    case RIN_INCREASE_ACCURACY:
1401. 		u.uhitinc += otmp->spe;
1402. 		break;
1403. 	    case RIN_INCREASE_DAMAGE:
1404. 		u.udaminc += otmp->spe;
1405. 		break;
1406. 	    case RIN_PROTECTION:
1407. 		HProtection |= FROMOUTSIDE;
1408. 		u.ublessed += otmp->spe;
1409. 		flags.botl = 1;
1410. 		break;
1411. 	    case RIN_FREE_ACTION:
1412. 		/* Give sleep resistance instead */
1413. 		if (!Sleep_resistance)
1414. 		    You_feel("wide awake.");
1415. 		HSleep_resistance |= FROMOUTSIDE;
1416. 		break;
1417. 	    case AMULET_OF_CHANGE:
1418. 		makeknown(typ);
1419. 		change_sex();
1420. 		You("are suddenly very %s!",
1421. 		    flags.female ? "feminine" : "masculine");
1422. 		flags.botl = 1;
1423. 		break;
1424. 	    case AMULET_OF_STRANGULATION: /* bad idea! */
1425. 		choke(otmp);
1426. 		break;
1427. 	    case AMULET_OF_RESTFUL_SLEEP: /* another bad idea! */
1428. 		HSleeping = rnd(100);
1429. 		break;
1430. 		case RIN_SUSTAIN_ABILITY:
1431. 	    case AMULET_OF_LIFE_SAVING:
1432. 	    case AMULET_OF_REFLECTION: /* nice try */
1433. 	    /* can't eat Amulet of Yendor or fakes,
1434. 	     * and no oc_prop even if you could -3.
1435. 	     */
1436. 		break;
1437. 	  }
1438. }
1439. 
1440. STATIC_OVL void
1441. eatspecial() /* called after eating non-food */
1442. {
1443. 	register struct obj *otmp = victual.piece;
1444. 
1445. 	lesshungry(victual.nmod);
1446. 	victual.piece = (struct obj *)0;
1447. 	victual.eating = 0;
1448. 	if (otmp->oclass == GOLD_CLASS) {
1449. 		dealloc_obj(otmp);
1450. 		return;
1451. 	}
1452. 	if (otmp->oclass == POTION_CLASS) {
1453. 		otmp->quan++; /* dopotion() does a useup() */
1454. 		(void)dopotion(otmp);
1455. 	}
1456. 	if (otmp->oclass == RING_CLASS || otmp->oclass == AMULET_CLASS)
1457. 		eataccessory(otmp);
1458. 	else if (otmp->otyp == LEASH && otmp->leashmon)
1459. 		o_unleash(otmp);
1460. 
1461. 	/* KMH -- idea by "Tommy the Terrorist" */
1462. 	if ((otmp->otyp == TRIDENT) && !otmp->cursed)
1463. 	{
1464. 		pline(Hallucination ? "Four out of five dentists agree." :
1465. 				"That was pure chewing satisfaction!");
1466. 		exercise(A_WIS, TRUE);
1467. 	}
1468. 	if ((otmp->otyp == FLINT) && !otmp->cursed)
1469. 	{
1470. 		pline("Yabba-dabba delicious!");
1471. 		exercise(A_CON, TRUE);
1472. 	}
1473. 
1474. 	if (otmp == uwep && otmp->quan == 1L) uwepgone();
1475. 	if (otmp == uquiver && otmp->quan == 1L) uqwepgone();
1476. 	if (otmp == uswapwep && otmp->quan == 1L) uswapwepgone();
1477. 
1478. 	if (otmp == uball) unpunish();
1479. 	if (otmp == uchain) unpunish(); /* but no useup() */
1480. 	else if (carried(otmp)) useup(otmp);
1481. 	else useupf(otmp, 1L);
1482. }
1483. 
1484. /* NOTE: the order of these words exactly corresponds to the
1485.    order of oc_material values #define'd in objclass.h. */
1486. static const char *foodwords[] = {
1487. 	"meal", "liquid", "wax", "food", "meat",
1488. 	"paper", "cloth", "leather", "wood", "bone", "scale",
1489. 	"metal", "metal", "metal", "silver", "gold", "platinum", "mithril",
1490. 	"plastic", "glass", "rich food", "stone"
1491. };
1492. 
1493. STATIC_OVL const char *
1494. foodword(otmp)
1495. register struct obj *otmp;
1496. {
1497. 	if (otmp->oclass == FOOD_CLASS) return "food";
1498. 	if (otmp->oclass == GEM_CLASS &&
1499. 	    objects[otmp->otyp].oc_material == GLASS &&
1500. 	    otmp->dknown)
1501. 		makeknown(otmp->otyp);
1502. 	return foodwords[objects[otmp->otyp].oc_material];
1503. }
1504. 
1505. STATIC_OVL void
1506. fpostfx(otmp)		/* called after consuming (non-corpse) food */
1507. register struct obj *otmp;
1508. {
1509. 	switch(otmp->otyp) {
1510. 	    case SPRIG_OF_WOLFSBANE:
1511. 		if (u.ulycn >= LOW_PM || is_were(youmonst.data))
1512. 		    you_unwere(TRUE);
1513. 		break;
1514. 	    case CARROT:
1515. 		make_blinded(0L,TRUE);
1516. 		break;
1517. 	    case FORTUNE_COOKIE:
1518. 		outrumor(bcsign(otmp), BY_COOKIE);
1519. 		if (!Blind) u.uconduct.literate++;
1520. 		break;
1521. 	    case LUMP_OF_ROYAL_JELLY:
1522. 		/* This stuff seems to be VERY healthy! */
1523. 		gainstr(otmp, 1);
1524. 		if (Upolyd) {
1525. 		    u.mh += otmp->cursed ? -rnd(20) : rnd(20);
1526. 		    if (u.mh > u.mhmax) {
1527. 			if (!rn2(17)) u.mhmax++;
1528. 			u.mh = u.mhmax;
1529. 		    } else if (u.mh <= 0) {
1530. 			rehumanize();
1531. 		    }
1532. 		} else {
1533. 		    u.uhp += otmp->cursed ? -rnd(20) : rnd(20);
1534. 		    if (u.uhp > u.uhpmax) {
1535. 			if(!rn2(17)) u.uhpmax++;
1536. 			u.uhp = u.uhpmax;
1537. 		    } else if (u.uhp <= 0) {
1538. 			killer_format = KILLED_BY_AN;
1539. 			killer = "rotten lump of royal jelly";
1540. 			done(POISONING);
1541. 		    }
1542. 		}
1543. 		if(!otmp->cursed) heal_legs();
1544. 		break;
1545. 	    case EGG:
1546. 		if (touch_petrifies(&mons[otmp->corpsenm])) {
1547. 		    if (!Stone_resistance &&
1548. 			!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) {
1549. 			static char kbuf[BUFSIZ];
1550. 
1551. 			if (!Stoned) Stoned = 5;
1552. 			killer_format = KILLED_BY_AN;
1553. 			Sprintf(kbuf, "%s egg", mons[otmp->corpsenm].mname);
1554. 			killer = kbuf;
1555. 		    }
1556. 		}
1557. 		break;
1558. 	    case EUCALYPTUS_LEAF:
1559. 		if (Sick && !otmp->cursed)
1560. 		    make_sick(0L, (char *)0, TRUE, SICK_ALL);
1561. 		if (Vomiting && !otmp->cursed)
1562. 		    make_vomiting(0L, TRUE);
1563. 		break;
1564. 	}
1565. 	return;
1566. }
1567. 
1568. int
1569. doeat()		/* generic "eat" command funtion (see cmd.c) */
1570. {
1571. 	register struct obj *otmp;
1572. 	int basenutrit;			/* nutrition of full item */
1573. 
1574. 	if (Strangled) {
1575. 		pline("If you can't breathe air, how can you consume solids?");
1576. 		return 0;
1577. 	}
1578. 	if (!(otmp = floorfood("eat", 0))) return 0;
1579. 	if (check_capacity((char *)0)) return 0;
1580. 
1581. 	/* We have to make non-foods take 1 move to eat, unless we want to
1582. 	 * do ridiculous amounts of coding to deal with partly eaten plate
1583. 	 * mails, players who polymorph back to human in the middle of their
1584. 	 * metallic meal, etc....
1585. 	 */
1586. 	if (!is_edible(otmp)) {
1587. 	    You("cannot eat that!");
1588. 	    return 0;
1589. 	} else if ((otmp->owornmask & (W_ARMOR|W_TOOL|W_AMUL
1590. #ifdef STEED
1591. 			|W_SADDLE
1592. #endif
1593. 			)) != 0) {
1594. 	    /* let them eat rings */
1595. 	    You_cant("eat %s you're wearing.", something);
1596. 	    return 0;
1597. 	}
1598. 	if (is_metallic(otmp) &&
1599. 	    u.umonnum == PM_RUST_MONSTER && otmp->oerodeproof) {
1600. 	    	otmp->rknown = TRUE;
1601. 		if (otmp->quan > 1L) {
1602. 			if(!carried(otmp))
1603. 				(void) splitobj(otmp, 1L);
1604. 			else
1605. 				otmp = splitobj(otmp, otmp->quan - 1L);
1606. 		}
1607. 		pline("Ulch - That %s was rustproofed!", xname(otmp));
1608. 		/* The regurgitated object's rustproofing is gone now */
1609. 		otmp->oerodeproof = 0;
1610. 		make_stunned(HStun + rn2(10), TRUE);
1611. 		pline("You spit %s out onto the %s.", the(xname(otmp)),
1612. 			surface(u.ux, u.uy));
1613. 		if (carried(otmp)) {
1614. 			freeinv(otmp);
1615. 			dropy(otmp);
1616. 		}
1617. 		stackobj(otmp);
1618. 		return 1;
1619. 	}
1620. 	/* KMH -- Slow digestion is... undigestable */
1621. 	if (otmp->otyp == RIN_SLOW_DIGESTION) {
1622. 		pline("This ring is undigestable!");
1623. 		(void) rottenfood(otmp);
1624. 		docall(otmp);
1625. 		return (1);
1626. 	}
1627. 	if (otmp->oclass != FOOD_CLASS) {
1628. 	    victual.reqtime = 1;
1629. 	    victual.piece = otmp;
1630. 		/* Don't split it, we don't need to if it's 1 move */
1631. 	    victual.usedtime = 0;
1632. 	    victual.canchoke = (u.uhs == SATIATED);
1633. 		/* Note: gold weighs 1 pt. for each 1000 pieces (see */
1634. 		/* pickup.c) so gold and non-gold is consistent. */
1635. 	    if (otmp->oclass == GOLD_CLASS)
1636. 		basenutrit = ((otmp->quan > 200000L) ? 2000
1637. 			: (int)(otmp->quan/100L));
1638. 	    else if(otmp->oclass == BALL_CLASS || otmp->oclass == CHAIN_CLASS)
1639. 		basenutrit = weight(otmp);
1640. 	    /* oc_nutrition is usually weight anyway */
1641. 	    else basenutrit = objects[otmp->otyp].oc_nutrition;
1642. 	    victual.nmod = basenutrit;
1643. 	    victual.eating = TRUE; /* needed for lesshungry() */
1644. 
1645. 	    if (otmp->cursed)
1646. 		(void) rottenfood(otmp);
1647. 
1648. 	    if (otmp->oclass == WEAPON_CLASS && otmp->opoisoned) {
1649. 		pline("Ecch - that must have been poisonous!");
1650. 		if(!Poison_resistance) {
1651. 		    losestr(rnd(4));
1652. 		    losehp(rnd(15), xname(otmp), KILLED_BY_AN);
1653. 		} else
1654. 		    You("seem unaffected by the poison.");
1655. 	    } else if (!otmp->cursed)
1656. 		pline("This %s is delicious!",
1657. 		      otmp->oclass == GOLD_CLASS ? foodword(otmp) :
1658. 		      singular(otmp, xname));
1659. 	    eatspecial();
1660. 	    return 1;
1661. 	}
1662. 
1663. 	/* KMH, conduct */
1664. 	u.uconduct.food++;
1665. 
1666. 	if(otmp == victual.piece) {
1667. 	/* If they weren't able to choke, they don't suddenly become able to
1668. 	 * choke just because they were interrupted.  On the other hand, if
1669. 	 * they were able to choke before, if they lost food it's possible
1670. 	 * they shouldn't be able to choke now.
1671. 	 */
1672. 	    if (u.uhs != SATIATED) victual.canchoke = FALSE;
1673. 	    if(!carried(victual.piece)) {
1674. 		if(victual.piece->quan > 1L)
1675. 			(void) splitobj(victual.piece, 1L);
1676. 	    }
1677. 	    You("resume your meal.");
1678. 	    start_eating(victual.piece);
1679. 	    return(1);
1680. 	}
1681. 
1682. 	/* nothing in progress - so try to find something. */
1683. 	/* tins are a special case */
1684. 	if(otmp->otyp == TIN) {
1685. 	    start_tin(otmp);
1686. 	    return(1);
1687. 	}
1688. 
1689. 	victual.piece = otmp = touchfood(otmp);
1690. 	victual.usedtime = 0;
1691. 
1692. 	/* Now we need to calculate delay and nutritional info.
1693. 	 * The base nutrition calculated here and in eatcorpse() accounts
1694. 	 * for normal vs. rotten food.  The reqtime and nutrit values are
1695. 	 * then adjusted in accordance with the amount of food left.
1696. 	 */
1697. 	if(otmp->otyp == CORPSE) {
1698. 	    if(eatcorpse(otmp)) return(1);
1699. 	    /* else eatcorpse sets up reqtime and oeaten */
1700. 	} else {
1701. 	    victual.reqtime = objects[otmp->otyp].oc_delay;
1702. 	    if (otmp->otyp != FORTUNE_COOKIE &&
1703. 		(otmp->cursed ||
1704. 		 (((monstermoves - otmp->age) > (int) otmp->blessed ? 50:30) &&
1705. 		(otmp->orotten || !rn2(7))))) {
1706. 
1707. 		if (rottenfood(otmp)) {
1708. 		    otmp->orotten = TRUE;
1709. 		    return(1);
1710. 		}
1711. 		otmp->oeaten >>= 1;
1712. 	    } else fprefx(otmp);
1713. 	}
1714. 
1715. 	/* re-calc the nutrition */
1716. 	if (otmp->otyp == CORPSE) basenutrit = mons[otmp->corpsenm].cnutrit;
1717. 	else basenutrit = objects[otmp->otyp].oc_nutrition;
1718. 
1719. #ifdef DEBUG
1720. 	debugpline("before rounddiv: victual.reqtime == %d", victual.reqtime);
1721. 	debugpline("oeaten == %d, basenutrit == %d", otmp->oeaten, basenutrit);
1722. #endif
1723. 	victual.reqtime = (basenutrit == 0 ? 0 :
1724. 		rounddiv(victual.reqtime * (long)otmp->oeaten, basenutrit));
1725. #ifdef DEBUG
1726. 	debugpline("after rounddiv: victual.reqtime == %d", victual.reqtime);
1727. #endif
1728. 	/* calculate the modulo value (nutrit. units per round eating)
1729. 	 * note: this isn't exact - you actually lose a little nutrition
1730. 	 *	 due to this method.
1731. 	 * TODO: add in a "remainder" value to be given at the end of the
1732. 	 *	 meal.
1733. 	 */
1734. 	if(victual.reqtime == 0)
1735. 	    /* possible if most has been eaten before */
1736. 	    victual.nmod = 0;
1737. 	else if ((int)otmp->oeaten > victual.reqtime)
1738. 	    victual.nmod = -((int)otmp->oeaten / victual.reqtime);
1739. 	else
1740. 	    victual.nmod = victual.reqtime % otmp->oeaten;
1741. 	victual.canchoke = (u.uhs == SATIATED);
1742. 
1743. 	start_eating(otmp);
1744. 	return(1);
1745. }
1746. 
1747. /* Take a single bite from a piece of food, checking for choking and
1748.  * modifying usedtime.  Returns 1 if they choked and survived, 0 otherwise.
1749.  */
1750. STATIC_OVL int
1751. bite()
1752. {
1753. 	if(victual.canchoke && u.uhunger >= 2000) {
1754. 		choke(victual.piece);
1755. 		return 1;
1756. 	}
1757. 	if (victual.doreset) {
1758. 		do_reset_eat();
1759. 		return 0;
1760. 	}
1761. 	force_save_hs = TRUE;
1762. 	if(victual.nmod < 0) {
1763. 		lesshungry(-victual.nmod);
1764. 		victual.piece->oeaten -= -victual.nmod;
1765. 	} else if(victual.nmod > 0 && (victual.usedtime % victual.nmod)) {
1766. 		lesshungry(1);
1767. 		victual.piece->oeaten--;
1768. 	}
1769. 	force_save_hs = FALSE;
1770. 	recalc_wt();
1771. 	return 0;
1772. }
1773. 
1774. #endif /* OVLB */
1775. #ifdef OVL0
1776. 
1777. void
1778. gethungry()	/* as time goes by - called by moveloop() and domove() */
1779. {
1780. 	if (u.uinvulnerable) return;	/* you don't feel hungrier */
1781. 
1782. 	if ((!u.usleep || !rn2(10))	/* slow metabolic rate while asleep */
1783. 		&& (carnivorous(youmonst.data) || herbivorous(youmonst.data))
1784. 		&& !Slow_digestion)
1785. 	    u.uhunger--;		/* ordinary food consumption */
1786. 
1787. 	if (moves % 2) {	/* odd turns */
1788. 	    /* Regeneration uses up food, unless due to an artifact */
1789. 	    if (HRegeneration || ((ERegeneration & (~W_ART)) &&
1790. 				(ERegeneration != W_WEP || !uwep->oartifact)))
1791. 			u.uhunger--;
1792. 	    if (near_capacity() > SLT_ENCUMBER) u.uhunger--;
1793. 	} else {		/* even turns */
1794. 	    if (Hunger) u.uhunger--;
1795. 	    /* Conflict uses up food too */
1796. 	    if (HConflict || (EConflict & (~W_ARTI))) u.uhunger--;
1797. 	    /* +0 charged rings don't do anything, so don't affect hunger */
1798. 	    /* Slow digestion still uses ring hunger */
1799. 	    switch ((int)(moves % 20)) {	/* note: use even cases only */
1800. 	     case  4: if (uleft &&
1801. 			  (uleft->spe || !objects[uleft->otyp].oc_charged))
1802. 			    u.uhunger--;
1803. 		    break;
1804. 	     case  8: if (uamul) u.uhunger--;
1805. 		    break;
1806. 	     case 12: if (uright &&
1807. 			  (uright->spe || !objects[uright->otyp].oc_charged))
1808. 			    u.uhunger--;
1809. 		    break;
1810. 	     case 16: if (u.uhave.amulet) u.uhunger--;
1811. 		    break;
1812. 	     default: break;
1813. 	    }
1814. 	}
1815. 	newuhs(TRUE);
1816. }
1817. 
1818. #endif /* OVL0 */
1819. #ifdef OVLB
1820. 
1821. void
1822. morehungry(num)	/* called after vomiting and after performing feats of magic */
1823. register int num;
1824. {
1825. 	u.uhunger -= num;
1826. 	newuhs(TRUE);
1827. }
1828. 
1829. 
1830. void
1831. lesshungry(num)	/* called after eating (and after drinking fruit juice) */
1832. register int num;
1833. {
1834. #ifdef DEBUG
1835. 	debugpline("lesshungry(%d)", num);
1836. #endif
1837. 	u.uhunger += num;
1838. 	if(u.uhunger >= 2000) {
1839. 	    if (!victual.eating || victual.canchoke)
1840. 		if (victual.eating) {
1841. 			choke(victual.piece);
1842. 			reset_eat();
1843. 		} else
1844. 			choke(tin.tin);	/* may be null */
1845. 		/* no reset_eat() */
1846. 	} else {
1847. 	    /* Have lesshungry() report when you're nearly full so all eating
1848. 	     * warns when you're about to choke.
1849. 	     */
1850. 	    if (u.uhunger >= 1500) {
1851. 		if (!victual.eating || (victual.eating && !victual.fullwarn)) {
1852. 		    pline("You're having a hard time getting all of it down.");
1853. 		    nomovemsg = "You're finally finished.";
1854. 		    if (!victual.eating)
1855. 			multi = -2;
1856. 		    else {
1857. 			victual.fullwarn = TRUE;
1858. 			if (victual.canchoke && victual.reqtime > 1) {
1859. 			    /* a one-gulp food will not survive a stop */
1860. 			    if (yn_function("Stop eating?",ynchars,'y')=='y') {
1861. 				reset_eat();
1862. 				nomovemsg = (char *)0;
1863. 			    }
1864. 			}
1865. 		    }
1866. 		}
1867. 	    }
1868. 	}
1869. 	newuhs(FALSE);
1870. }
1871. 
1872. STATIC_PTR
1873. int
1874. unfaint()
1875. {
1876. 	(void) Hear_again();
1877. 	if(u.uhs > FAINTING)
1878. 		u.uhs = FAINTING;
1879. 	stop_occupation();
1880. 	flags.botl = 1;
1881. 	return 0;
1882. }
1883. 
1884. #endif /* OVLB */
1885. #ifdef OVL0
1886. 
1887. boolean
1888. is_fainted()
1889. {
1890. 	return((boolean)(u.uhs == FAINTED));
1891. }
1892. 
1893. void
1894. reset_faint()	/* call when a faint must be prematurely terminated */
1895. {
1896. 	if(is_fainted()) nomul(0);
1897. }
1898. 
1899. #if 0
1900. void
1901. sync_hunger()
1902. {
1903. 
1904. 	if(is_fainted()) {
1905. 
1906. 		flags.soundok = 0;
1907. 		nomul(-10+(u.uhunger/10));
1908. 		nomovemsg = "You regain consciousness.";
1909. 		afternmv = unfaint;
1910. 	}
1911. }
1912. #endif
1913. 
1914. void
1915. newuhs(incr)		/* compute and comment on your (new?) hunger status */
1916. boolean incr;
1917. {
1918. 	unsigned newhs;
1919. 	static unsigned save_hs;
1920. 	static boolean saved_hs = FALSE;
1921. 	int h = u.uhunger;
1922. 
1923. 	newhs = (h > 1000) ? SATIATED :
1924. 		(h > 150) ? NOT_HUNGRY :
1925. 		(h > 50) ? HUNGRY :
1926. 		(h > 0) ? WEAK : FAINTING;
1927. 
1928. 	/* While you're eating, you may pass from WEAK to HUNGRY to NOT_HUNGRY.
1929. 	 * This should not produce the message "you only feel hungry now";
1930. 	 * that message should only appear if HUNGRY is an endpoint.  Therefore
1931. 	 * we check to see if we're in the middle of eating.  If so, we save
1932. 	 * the first hunger status, and at the end of eating we decide what
1933. 	 * message to print based on the _entire_ meal, not on each little bit.
1934. 	 */
1935. 	/* It is normally possible to check if you are in the middle of a meal
1936. 	 * by checking occupation == eatfood, but there is one special case:
1937. 	 * start_eating() can call bite() for your first bite before it
1938. 	 * sets the occupation.
1939. 	 * Anyone who wants to get that case to work _without_ an ugly static
1940. 	 * force_save_hs variable, feel free.
1941. 	 */
1942. 	/* Note: If you become a certain hunger status in the middle of the
1943. 	 * meal, and still have that same status at the end of the meal,
1944. 	 * this will incorrectly print the associated message at the end of
1945. 	 * the meal instead of the middle.  Such a case is currently
1946. 	 * impossible, but could become possible if a message for SATIATED
1947. 	 * were added or if HUNGRY and WEAK were separated by a big enough
1948. 	 * gap to fit two bites.
1949. 	 */
1950. 	if (occupation == eatfood || force_save_hs) {
1951. 		if (!saved_hs) {
1952. 			save_hs = u.uhs;
1953. 			saved_hs = TRUE;
1954. 		}
1955. 		u.uhs = newhs;
1956. 		return;
1957. 	} else {
1958. 		if (saved_hs) {
1959. 			u.uhs = save_hs;
1960. 			saved_hs = FALSE;
1961. 		}
1962. 	}
1963. 
1964. 	if(newhs == FAINTING) {
1965. 		if(is_fainted()) newhs = FAINTED;
1966. 		if(u.uhs <= WEAK || rn2(20-u.uhunger/10) >= 19) {
1967. 			if(!is_fainted() && multi >= 0 /* %% */) {
1968. 				/* stop what you're doing, then faint */
1969. 				stop_occupation();
1970. 				You("faint from lack of food.");
1971. 				flags.soundok = 0;
1972. 				nomul(-10+(u.uhunger/10));
1973. 				nomovemsg = "You regain consciousness.";
1974. 				afternmv = unfaint;
1975. 				newhs = FAINTED;
1976. 			}
1977. 		} else
1978. 		if(u.uhunger < -(int)(200 + 20*ACURR(A_CON))) {
1979. 			u.uhs = STARVED;
1980. 			flags.botl = 1;
1981. 			bot();
1982. 			You("die from starvation.");
1983. 			killer_format = KILLED_BY;
1984. 			killer = "starvation";
1985. 			done(STARVING);
1986. 			/* if we return, we lifesaved, and that calls newuhs */
1987. 			return;
1988. 		}
1989. 	}
1990. 
1991. 	if(newhs != u.uhs) {
1992. 		if(newhs >= WEAK && u.uhs < WEAK)
1993. 			losestr(1);	/* this may kill you -- see below */
1994. 		else if(newhs < WEAK && u.uhs >= WEAK)
1995. 			losestr(-1);
1996. 		switch(newhs){
1997. 		case HUNGRY:
1998. 			if (Hallucination) {
1999. 			    pline((!incr) ?
2000. 				"You now have a lesser case of the munchies." :
2001. 				"You are getting the munchies.");
2002. 			} else
2003. 			    You((!incr) ? "only feel hungry now." :
2004. 				  (u.uhunger < 145) ? "feel hungry." :
2005. 				   "are beginning to feel hungry.");
2006. 			if (incr && occupation &&
2007. 			    (occupation != eatfood && occupation != opentin))
2008. 			    stop_occupation();
2009. 			break;
2010. 		case WEAK:
2011. 			if (Hallucination)
2012. 			    pline((!incr) ?
2013. 				  "You still have the munchies." :
2014.       "The munchies are interfering with your motor capabilities.");
2015. 			else if (incr &&
2016. 				(Role_if(PM_WIZARD) || Race_if(PM_ELF) || Role_if(PM_VALKYRIE)))
2017. 			    pline("%s needs food, badly!",
2018. 			    		(Role_if(PM_WIZARD) || Role_if(PM_VALKYRIE)) ?
2019. 			    		urole.name.m : "Elf");
2020. 			else
2021. 			    You((!incr) ? "feel weak now." :
2022. 				  (u.uhunger < 45) ? "feel weak." :
2023. 				   "are beginning to feel weak.");
2024. 			if (incr && occupation &&
2025. 			    (occupation != eatfood && occupation != opentin))
2026. 			    stop_occupation();
2027. 			break;
2028. 		}
2029. 		u.uhs = newhs;
2030. 		flags.botl = 1;
2031. 		bot();
2032. 		if ((Upolyd ? u.mh : u.uhp) < 1) {
2033. 			You("die from hunger and exhaustion.");
2034. 			killer_format = KILLED_BY;
2035. 			killer = "exhaustion";
2036. 			done(STARVING);
2037. 			return;
2038. 		}
2039. 	}
2040. }
2041. 
2042. #endif /* OVL0 */
2043. #ifdef OVLB
2044. 
2045. /* Returns an object representing food.  Object may be either on floor or
2046.  * in inventory.
2047.  */
2048. struct obj *
2049. floorfood(verb,corpsecheck)	/* get food from floor or pack */
2050. 	const char *verb;
2051. 	int corpsecheck; /* 0, no check, 1, corpses, 2, tinnable corpses */
2052. {
2053. 	register struct obj *otmp;
2054. 	char qbuf[QBUFSZ];
2055. 	char c;
2056. 	boolean feeding = (!strcmp(verb, "eat"));
2057. 
2058. 	if (feeding && metallivorous(youmonst.data)) {
2059. 	    struct obj *gold;
2060. 	    struct trap *ttmp = t_at(u.ux, u.uy);
2061. 
2062. 	    if (ttmp && ttmp->tseen && ttmp->ttyp == BEAR_TRAP) {
2063. 		/* If not already stuck in the trap, perhaps there should
2064. 		   be a chance to becoming trapped?  Probably not, because
2065. 		   then the trap would just get eaten on the _next_ turn... */
2066. 		Sprintf(qbuf, "There is a bear trap here (%s); eat it?",
2067. 			(u.utrap && u.utraptype == TT_BEARTRAP) ?
2068. 				"holding you" : "armed");
2069. 		if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
2070. 		    u.utrap = u.utraptype = 0;
2071. 		    deltrap(ttmp);
2072. 		    return mksobj(BEARTRAP, TRUE, FALSE);
2073. 		} else if (c == 'q') {
2074. 		    return (struct obj *)0;
2075. 		}
2076. 	    }
2077. 
2078. 	    if (
2079. #ifdef STEED
2080. 	    	!u.usteed && 
2081. #endif
2082. 		(gold = g_at(u.ux, u.uy)) != 0) {
2083. 		if (gold->quan == 1L)
2084. 		    Sprintf(qbuf, "There is 1 gold piece here; eat it?");
2085. 		else
2086. 		    Sprintf(qbuf, "There are %ld gold pieces here; eat them?",
2087. 			    gold->quan);
2088. 		if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
2089. 		    obj_extract_self(gold);
2090. 		    return gold;
2091. 		} else if (c == 'q') {
2092. 		    return (struct obj *)0;
2093. 		}
2094. 	    }
2095. 	}
2096. 
2097. 	/* Is there some food (probably a heavy corpse) here on the ground? */
2098. 	if (
2099. #ifdef STEED
2100. 	    !u.usteed && 
2101. #endif
2102. 	    !(Levitation && !Is_airlevel(&u.uz)  && !Is_waterlevel(&u.uz))
2103. 	    && !u.uswallow) {
2104. 	    for(otmp = level.objects[u.ux][u.uy]; otmp; otmp = otmp->nexthere) {
2105. 		if(corpsecheck ?
2106. 		(otmp->otyp==CORPSE && (corpsecheck == 1 || tinnable(otmp))) :
2107. 		    feeding ? (otmp->oclass != GOLD_CLASS && is_edible(otmp)) :
2108. 						otmp->oclass==FOOD_CLASS) {
2109. 			Sprintf(qbuf, "There %s %s here; %s %s?",
2110. 				(otmp->quan == 1L) ? "is" : "are",
2111. 				doname(otmp), verb,
2112. 				(otmp->quan == 1L) ? "it" : "one");
2113. 			if((c = yn_function(qbuf,ynqchars,'n')) == 'y')
2114. 				return(otmp);
2115. 			else if(c == 'q')
2116. 				return((struct obj *) 0);
2117. 		}
2118. 	    }
2119. 	}
2120. 	/* We cannot use ALL_CLASSES since that causes getobj() to skip its
2121. 	 * "ugly checks" and we need to check for inedible items.
2122. 	 */
2123. 	otmp = getobj(feeding ? (const char *)allobj :
2124. 				(const char *)comestibles, verb);
2125. 	if (corpsecheck && otmp)
2126. 	    if (otmp->otyp != CORPSE || (corpsecheck == 2 && !tinnable(otmp))) {
2127. 		You_cant("%s that!", verb);
2128. 		return (struct obj *)0;
2129. 	    }
2130. 	return otmp;
2131. }
2132. 
2133. /* Side effects of vomiting */
2134. /* added nomul (MRS) - it makes sense, you're too busy being sick! */
2135. void
2136. vomit()		/* A good idea from David Neves */
2137. {
2138. 	make_sick(0L, (char *) 0, TRUE, SICK_VOMITABLE);
2139. 	nomul(-2);
2140. }
2141. 
2142. int
2143. eaten_stat(base, obj)
2144. register int base;
2145. register struct obj *obj;
2146. {
2147. 	long uneaten_amt, full_amount;
2148. 
2149. 	uneaten_amt = (long)obj->oeaten;
2150. 	full_amount = (obj->otyp == CORPSE) ? (long)mons[obj->corpsenm].cnutrit
2151. 					: (long)objects[obj->otyp].oc_nutrition;
2152. 
2153. 	base = (int)(full_amount ? (long)base * uneaten_amt / full_amount : 0L);
2154. 	return (base < 1) ? 1 : base;
2155. }
2156. 
2157. #endif /* OVLB */
2158. 
2159. /*eat.c*/

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