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Source:NetHack 3.3.0/hack.h

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Below is the full text to hack.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/hack.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)hack.h	3.3	1999/07/02	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef HACK_H
6.    #define HACK_H
7.    
8.    #ifndef CONFIG_H
9.    #include "config.h"
10.   #endif
11.   
12.   /*	For debugging beta code.	*/
13.   #ifdef BETA
14.   #define Dpline	pline
15.   #endif
16.   
17.   #define TELL		1
18.   #define NOTELL		0
19.   #define ON		1
20.   #define OFF		0
21.   #define BOLT_LIM	8 /* from this distance ranged attacks will be made */
22.   #define MAX_CARR_CAP	1000	/* so that boulders can be heavier */
23.   #define DUMMY { 0 }
24.   
25.   /* symbolic names for capacity levels */
26.   #define UNENCUMBERED	0
27.   #define SLT_ENCUMBER	1
28.   #define MOD_ENCUMBER	2
29.   #define HVY_ENCUMBER	3
30.   #define EXT_ENCUMBER	4
31.   #define OVERLOADED	5
32.   
33.   /* Macros for how a rumor was delivered in outrumor() */
34.   #define BY_ORACLE	0
35.   #define BY_COOKIE	1
36.   #define BY_PAPER	2
37.   #define BY_OTHER	9
38.   
39.   #ifdef STEED
40.   /* Macros for why you are no longer riding */
41.   #define DISMOUNT_GENERIC	0
42.   #define DISMOUNT_FELL		1
43.   #define DISMOUNT_THROWN		2
44.   #define DISMOUNT_POLY		3
45.   #define DISMOUNT_ENGULFED	4
46.   #define DISMOUNT_BYCHOICE	5
47.   #endif
48.   
49.   /*
50.    * This is the way the game ends.  If these are rearranged, the arrays
51.    * in end.c and topten.c will need to be changed.  Some parts of the
52.    * code assume that PANIC separates the deaths from the non-deaths.
53.    */
54.   #define DIED		 0
55.   #define CHOKING		 1
56.   #define POISONING	 2
57.   #define STARVING	 3
58.   #define DROWNING	 4
59.   #define BURNING		 5
60.   #define DISSOLVED	 6
61.   #define CRUSHING	 7
62.   #define STONING		 8
63.   #define TURNED_SLIME	 9
64.   #define GENOCIDED	10
65.   #define PANICKED	11
66.   #define TRICKED		12
67.   #define QUIT		13
68.   #define ESCAPED		14
69.   #define ASCENDED	15
70.   
71.   #include "align.h"
72.   #include "dungeon.h"
73.   #include "monsym.h"
74.   #include "mkroom.h"
75.   #include "objclass.h"
76.   #include "youprop.h"
77.   #include "wintype.h"
78.   #include "decl.h"
79.   #include "timeout.h"
80.   
81.   NEARDATA extern coord bhitpos;	/* place where throw or zap hits or stops */
82.   
83.   /* types of calls to bhit() */
84.   #define ZAPPED_WAND	0
85.   #define THROWN_WEAPON	1
86.   #define KICKED_WEAPON	2
87.   #define FLASHED_LIGHT	3
88.   #define INVIS_BEAM	4
89.   
90.   #include "trap.h"
91.   #include "flag.h"
92.   #include "rm.h"
93.   #include "vision.h"
94.   #include "display.h"
95.   #include "engrave.h"
96.   #include "rect.h"
97.   #include "region.h"
98.   
99.   #ifdef USE_TRAMPOLI /* This doesn't belong here, but we have little choice */
100.  #undef NDECL
101.  #define NDECL(f) f()
102.  #endif
103.  
104.  #include "extern.h"
105.  #include "winprocs.h"
106.  
107.  #ifdef USE_TRAMPOLI
108.  #include "wintty.h"
109.  #undef WINTTY_H
110.  #include "trampoli.h"
111.  #undef EXTERN_H
112.  #include "extern.h"
113.  #endif /* USE_TRAMPOLI */
114.  
115.  #define NO_SPELL	0
116.  
117.  /* flags to control makemon() */
118.  #define NO_MM_FLAGS	  0x00	/* use this rather than plain 0 */
119.  #define NO_MINVENT	  0x01	/* suppress minvent when creating mon */
120.  #define MM_NOWAIT	  0x02	/* don't set STRAT_WAITMASK flags */
121.  #define MM_EDOG		  0x04	/* add edog structure */
122.  #define MM_EMIN		  0x08	/* add emin structure */
123.  #define MM_ANGRY	  0x10  /* monster is created angry */
124.  
125.  /* flags to control query_objlist() */
126.  #define BY_NEXTHERE	  0x1	/* follow objlist by nexthere field */
127.  #define AUTOSELECT_SINGLE 0x2	/* if only 1 object, don't ask */
128.  #define USE_INVLET	  0x4	/* use object's invlet */
129.  #define INVORDER_SORT	  0x8	/* sort objects by packorder */
130.  #define SIGNAL_NOMENU	  0x10	/* return -1 rather than 0 if none allowed */
131.  
132.  /* Flags to control query_category() */
133.  /* BY_NEXTHERE used by query_category() too, so skip 0x01 */
134.  #define UNPAID_TYPES 0x02
135.  #define GOLD_TYPES   0x04
136.  #define WORN_TYPES   0x08
137.  #define ALL_TYPES    0x10
138.  #define BILLED_TYPES 0x20
139.  #define CHOOSE_ALL   0x40
140.  #define ALL_TYPES_SELECTED -2
141.  
142.  /*** some utility macros ***/
143.  #define yn(query) yn_function(query,ynchars, 'n')
144.  #define ynq(query) yn_function(query,ynqchars, 'q')
145.  #define ynaq(query) yn_function(query,ynaqchars, 'y')
146.  #define nyaq(query) yn_function(query,ynaqchars, 'n')
147.  #define nyNaq(query) yn_function(query,ynNaqchars, 'n')
148.  #define ynNaq(query) yn_function(query,ynNaqchars, 'y')
149.  
150.  /* Macros for scatter */
151.  #define VIS_EFFECTS	0x01	/* display visual effects */
152.  #define MAY_HITMON	0x02	/* objects may hit monsters */
153.  #define MAY_HITYOU	0x04	/* objects may hit you */
154.  #define MAY_HIT		(MAY_HITMON|MAY_HITYOU)
155.  #define MAY_DESTROY	0x08	/* objects may be destroyed at random */
156.  #define MAY_FRACTURE	0x10	/* boulders & statues may fracture */
157.  
158.  /* Macros for launching objects */
159.  #define ROLL	1
160.  #define FLING	2
161.  
162.  /* Flags to control menus */
163.  #define MENUTYPELEN sizeof("traditional ")
164.  #define MENU_TRADITIONAL 0
165.  #define MENU_COMBINATION 1
166.  #define MENU_PARTIAL	 2
167.  #define MENU_FULL	 3
168.  
169.  #define MENU_SELECTED	TRUE
170.  #define MENU_UNSELECTED FALSE
171.  
172.  #define FEATURE_NOTICE_VER(major,minor,patch) (((unsigned long)major << 24) | \
173.  	((unsigned long)minor << 16) | \
174.  	((unsigned long)patch << 8) | \
175.  	((unsigned long)0))
176.  
177.  #define FEATURE_NOTICE_VER_MAJ	  (flags.suppress_alert >> 24)
178.  #define FEATURE_NOTICE_VER_MIN	  (((unsigned long)(0x0000000000FF0000L & flags.suppress_alert)) >> 16)
179.  #define FEATURE_NOTICE_VER_PATCH  (((unsigned long)(0x000000000000FF00L & flags.suppress_alert)) >>  8)
180.  
181.  #ifndef max
182.  #define max(a,b) ((a) > (b) ? (a) : (b))
183.  #endif
184.  #ifndef min
185.  #define min(x,y) ((x) < (y) ? (x) : (y))
186.  #endif
187.  #define plur(x) (((x) == 1) ? "" : "s")
188.  
189.  #define ARM_BONUS(obj)	(objects[(obj)->otyp].a_ac + (obj)->spe \
190.  			 - min((int)greatest_erosion(obj),objects[(obj)->otyp].a_ac))
191.  
192.  #define makeknown(x)	discover_object((x),TRUE,TRUE)
193.  #define distu(xx,yy)	dist2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy)
194.  #define onlineu(xx,yy)	online2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy)
195.  
196.  #define rn1(x,y)	(rn2(x)+(y))
197.  
198.  /* negative armor class is randomly weakened to prevent invulnerability */
199.  #define AC_VALUE(AC)	((AC) >= 0 ? (AC) : -rnd(-(AC)))
200.  
201.  #if defined(MICRO) && !defined(__DJGPP__)
202.  #define getuid() 1
203.  #define getlogin() ((char *)0)
204.  #endif /* MICRO */
205.  
206.  #if defined(OVERLAY)&&(defined(OVL0)||defined(OVL1)||defined(OVL2)||defined(OVL3)||defined(OVLB))
207.  # define USE_OVLx
208.  # define STATIC_DCL extern
209.  # define STATIC_OVL
210.  # ifdef OVLB
211.  #  define STATIC_VAR
212.  # else
213.  #  define STATIC_VAR extern
214.  # endif
215.  
216.  #else	/* !OVERLAY || (!OVL0 && !OVL1 && !OVL2 && !OVL3 && !OVLB) */
217.  # define STATIC_DCL static
218.  # define STATIC_OVL static
219.  # define STATIC_VAR static
220.  
221.  /* If not compiling an overlay, compile everything. */
222.  # define OVL0	/* highest priority */
223.  # define OVL1
224.  # define OVL2
225.  # define OVL3	/* lowest specified priority */
226.  # define OVLB	/* the base overlay segment */
227.  #endif	/* OVERLAY && (OVL0 || OVL1 || OVL2 || OVL3 || OVLB) */
228.  
229.  /* Macro for a few items that are only static if we're not overlaid.... */
230.  #if defined(USE_TRAMPOLI) || defined(USE_OVLx)
231.  # define STATIC_PTR
232.  #else
233.  # define STATIC_PTR static
234.  #endif
235.  
236.  #endif /* HACK_H */

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