Wikia

Wikihack

Source:NetHack 3.3.0/mhitm.c

2,032pages on
this wiki
Talk0

Below is the full text to mhitm.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/mhitm.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)mhitm.c	3.3	98/08/15	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "artifact.h"
7.    #include "edog.h"
8.    
9.    extern boolean notonhead;
10.   
11.   #ifdef OVLB
12.   
13.   static NEARDATA boolean vis, far_noise;
14.   static NEARDATA long noisetime;
15.   static NEARDATA struct obj *otmp;
16.   
17.   static const char brief_feeling[] =
18.   	"have a %s feeling for a moment, then it passes.";
19.   
20.   STATIC_DCL char *FDECL(mon_nam_too, (char *,struct monst *,struct monst *));
21.   STATIC_DCL void FDECL(mrustm, (struct monst *, struct monst *, struct obj *));
22.   STATIC_DCL int FDECL(hitmm, (struct monst *,struct monst *,struct attack *));
23.   STATIC_DCL int FDECL(gazemm, (struct monst *,struct monst *,struct attack *));
24.   STATIC_DCL int FDECL(gulpmm, (struct monst *,struct monst *,struct attack *));
25.   STATIC_DCL int FDECL(explmm, (struct monst *,struct monst *,struct attack *));
26.   STATIC_DCL int FDECL(mdamagem, (struct monst *,struct monst *,struct attack *));
27.   STATIC_DCL void FDECL(mswingsm, (struct monst *, struct monst *, struct obj *));
28.   STATIC_DCL void FDECL(noises,(struct monst *,struct attack *));
29.   STATIC_DCL void FDECL(missmm,(struct monst *,struct monst *,struct attack *));
30.   STATIC_DCL int FDECL(passivemm, (struct monst *, struct monst *, BOOLEAN_P, int));
31.   
32.   /* Needed for the special case of monsters wielding vorpal blades (rare).
33.    * If we use this a lot it should probably be a parameter to mdamagem()
34.    * instead of a global variable.
35.    */
36.   static int dieroll;
37.   
38.   /* returns mon_nam(mon) relative to other_mon; normal name unless they're
39.      the same, in which case the reference is to {him|her|it} self */
40.   STATIC_OVL char *
41.   mon_nam_too(outbuf, mon, other_mon)
42.   char *outbuf;
43.   struct monst *mon, *other_mon;
44.   {
45.   	Strcpy(outbuf, mon_nam(mon));
46.   	if (mon == other_mon)
47.   	    switch (pronoun_gender(mon)) {
48.   	    case 0:	Strcpy(outbuf, "himself");  break;
49.   	    case 1:	Strcpy(outbuf, "herself");  break;
50.   	    default:	Strcpy(outbuf, "itself"); break;
51.   	    }
52.   	return outbuf;
53.   }
54.   
55.   STATIC_OVL void
56.   noises(magr, mattk)
57.   	register struct monst *magr;
58.   	register struct	attack *mattk;
59.   {
60.   	boolean farq = (distu(magr->mx, magr->my) > 15);
61.   
62.   	if(flags.soundok && (farq != far_noise || moves-noisetime > 10)) {
63.   		far_noise = farq;
64.   		noisetime = moves;
65.   		You_hear("%s%s.",
66.   			(mattk->aatyp == AT_EXPL) ? "an explosion" : "some noises",
67.   			farq ? " in the distance" : "");
68.   	}
69.   }
70.   
71.   STATIC_OVL
72.   void
73.   missmm(magr, mdef, mattk)
74.   	register struct monst *magr, *mdef;
75.   	struct attack *mattk;
76.   {
77.   	const char *fmt;
78.   	char buf[BUFSZ], mdef_name[BUFSZ];
79.   
80.   	if (vis) {
81.   		if (!canspotmon(mdef))
82.   		    map_invisible(mdef->mx, mdef->my);
83.   		if (mdef->m_ap_type) seemimic(mdef);
84.   		if (magr->m_ap_type) seemimic(magr);
85.   		fmt = (could_seduce(magr,mdef,mattk) && !magr->mcan) ?
86.   			"%s pretends to be friendly to" : "%s misses";
87.   		Sprintf(buf, fmt, Monnam(magr));
88.   		pline("%s %s.", buf, mon_nam_too(mdef_name, mdef, magr));
89.   	} else  noises(magr, mattk);
90.   }
91.   
92.   /*
93.    *  fightm()  -- fight some other monster
94.    *
95.    *  Returns:
96.    *	0 - Monster did nothing.
97.    *	1 - If the monster made an attack.  The monster might have died.
98.    *
99.    *  There is an exception to the above.  If mtmp has the hero swallowed,
100.   *  then we report that the monster did nothing so it will continue to
101.   *  digest the hero.
102.   */
103.  int
104.  fightm(mtmp)		/* have monsters fight each other */
105.  	register struct monst *mtmp;
106.  {
107.  	register struct monst *mon, *nmon;
108.  	int result, has_u_swallowed;
109.  #ifdef LINT
110.  	nmon = 0;
111.  #endif
112.  	/* perhaps the monster will resist Conflict */
113.  	if(resist(mtmp, RING_CLASS, 0, 0))
114.  	    return(0);
115.  
116.  	if(u.ustuck == mtmp) {
117.  	    /* perhaps we're holding it... */
118.  	    if(itsstuck(mtmp))
119.  		return(0);
120.  	}
121.  	has_u_swallowed = (u.uswallow && (mtmp == u.ustuck));
122.  
123.  	for(mon = fmon; mon; mon = nmon) {
124.  	    nmon = mon->nmon;
125.  	    if(nmon == mtmp) nmon = mtmp->nmon;
126.  	    if(mon != mtmp) {
127.  		if(monnear(mtmp,mon->mx,mon->my)) {
128.  		    if(!u.uswallow && (mtmp == u.ustuck)) {
129.  			if(!rn2(4)) {
130.  			    pline("%s releases you!", Monnam(mtmp));
131.  			    u.ustuck = 0;
132.  			} else
133.  			    break;
134.  		    }
135.  
136.  		    /* mtmp can be killed */
137.  		    bhitpos.x = mon->mx;
138.  		    bhitpos.y = mon->my;
139.  		    notonhead = 0;
140.  		    result = mattackm(mtmp,mon);
141.  
142.  		    if (result & MM_AGR_DIED) return 1;	/* mtmp died */
143.  		    /*
144.  		     *  If mtmp has the hero swallowed, lie and say there
145.  		     *  was no attack (this allows mtmp to digest the hero).
146.  		     */
147.  		    if (has_u_swallowed) return 0;
148.  
149.  		    return ((result & MM_HIT) ? 1 : 0);
150.  		}
151.  	    }
152.  	}
153.  	return 0;
154.  }
155.  
156.  /*
157.   * mattackm() -- a monster attacks another monster.
158.   *
159.   * This function returns a result bitfield:
160.   *
161.   *	    --------- agressor died
162.   *	   /  ------- defender died
163.   *	  /  /  ----- defender was hit
164.   *	 /  /  /
165.   *	x  x  x
166.   *
167.   *	0x4	MM_AGR_DIED
168.   *	0x2	MM_DEF_DIED
169.   *	0x1	MM_HIT
170.   *	0x0	MM_MISS
171.   *
172.   * Each successive attack has a lower probability of hitting.  Some rely on the
173.   * success of previous attacks.  ** this doen't seem to be implemented -dl **
174.   *
175.   * In the case of exploding monsters, the monster dies as well.
176.   */
177.  int
178.  mattackm(magr, mdef)
179.      register struct monst *magr,*mdef;
180.  {
181.      int		    i,		/* loop counter */
182.  		    tmp,	/* amour class difference */
183.  		    strike,	/* hit this attack */
184.  		    attk,	/* attack attempted this time */
185.  		    struck = 0,	/* hit at least once */
186.  		    res[NATTK];	/* results of all attacks */
187.      struct attack   *mattk;
188.      struct permonst *pa, *pd;
189.  
190.      if (!magr || !mdef) return(MM_MISS);		/* mike@genat */
191.      if (!magr->mcanmove) return(MM_MISS);		/* riv05!a3 */
192.      pa = magr->data;  pd = mdef->data;
193.  
194.      /* Grid bugs cannot attack at an angle. */
195.      if (pa == &mons[PM_GRID_BUG] && magr->mx != mdef->mx
196.  						&& magr->my != mdef->my)
197.  	return(MM_MISS);
198.  
199.      /* Calculate the armour class differential. */
200.      tmp = find_mac(mdef) + magr->m_lev;
201.      if (mdef->mconf || !mdef->mcanmove || mdef->msleeping) {
202.  	tmp += 4;
203.  	mdef->msleeping = 0;
204.      }
205.  
206.      /* undetect monsters become un-hidden if they are attacked */
207.      if (mdef->mundetected) {
208.  	mdef->mundetected = 0;
209.  	newsym(mdef->mx, mdef->my);
210.  	if(canseemon(mdef) && !sensemon(mdef))
211.  	    pline("Suddenly, you notice %s.", a_monnam(mdef));
212.      }
213.  
214.      /* Elves hate orcs. */
215.      if (is_elf(pa) && is_orc(pd)) tmp++;
216.  
217.  
218.      /* Set up the visibility of action */
219.      vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
220.  
221.      /*	Set flag indicating monster has moved this turn.  Necessary since a
222.       *	monster might get an attack out of sequence (i.e. before its move) in
223.       *	some cases, in which case this still counts as its move for the round
224.       *	and it shouldn't move again.
225.       */
226.      magr->mlstmv = monstermoves;
227.  
228.      /* Now perform all attacks for the monster. */
229.      for (i = 0; i < NATTK; i++) {
230.  	res[i] = MM_MISS;
231.  	mattk = &(pa->mattk[i]);
232.  	otmp = (struct obj *)0;
233.  	attk = 1;
234.  	switch (mattk->aatyp) {
235.  	    case AT_WEAP:		/* "hand to hand" attacks */
236.  		if (magr->weapon_check == NEED_WEAPON || !MON_WEP(magr)) {
237.  		    magr->weapon_check = NEED_HTH_WEAPON;
238.  		    if (mon_wield_item(magr) != 0) return 0;
239.  		}
240.  		possibly_unwield(magr);
241.  		otmp = MON_WEP(magr);
242.  
243.  		if (otmp) {
244.  		    if (vis) mswingsm(magr, mdef, otmp);
245.  		    tmp += hitval(otmp, mdef);
246.  		}
247.  		/* fall through */
248.  	    case AT_CLAW:
249.  	    case AT_KICK:
250.  	    case AT_BITE:
251.  	    case AT_STNG:
252.  	    case AT_TUCH:
253.  	    case AT_BUTT:
254.  	    case AT_TENT:
255.  		/* Monsters won't attack cockatrices physically if they
256.  		 * have a weapon instead.  This instinct doesn't work for
257.  		 * players, or under conflict or confusion. 
258.  		 */
259.  		if (!magr->mconf && !Conflict && otmp &&
260.  		    mattk->aatyp != AT_WEAP && touch_petrifies(mdef->data)) {
261.  		    strike = 0;
262.  		    break;
263.  		}
264.  		dieroll = rnd(20 + i);
265.  		strike = (tmp > dieroll);
266.  		/* KMH -- don't accumulate to-hit bonuses */
267.  		if (otmp)
268.  		    tmp -= hitval(otmp, mdef);
269.  		if (strike)
270.  		    res[i] = hitmm(magr, mdef, mattk);
271.  		else
272.  		    missmm(magr, mdef, mattk);
273.  		break;
274.  
275.  	    case AT_HUGS:	/* automatic if prev two attacks succeed */
276.  		strike = (i >= 2 && res[i-1] == MM_HIT && res[i-2] == MM_HIT);
277.  		if (strike)
278.  		    res[i] = hitmm(magr, mdef, mattk);
279.  
280.  		break;
281.  
282.  	    case AT_GAZE:
283.  		strike = 0;	/* will not wake up a sleeper */
284.  		res[i] = gazemm(magr, mdef, mattk);
285.  		break;
286.  
287.  	    case AT_EXPL:
288.  		strike = 1;	/* automatic hit */
289.  		res[i] = explmm(magr, mdef, mattk);
290.  		break;
291.  
292.  	    case AT_ENGL:
293.  		/* Engulfing attacks are directed at the hero if
294.  		 * possible. -dlc
295.  		 */
296.  		if (u.uswallow && magr == u.ustuck)
297.  		    strike = 0;
298.  		else {
299.  		    if ((strike = (tmp > rnd(20+i))))
300.  			res[i] = gulpmm(magr, mdef, mattk);
301.  		    else
302.  			missmm(magr, mdef, mattk);
303.  		}
304.  		break;
305.  
306.  	    default:		/* no attack */
307.  		strike = 0;
308.  		attk = 0;
309.  		break;
310.  	}
311.  
312.  	if (attk && !(res[i] & MM_AGR_DIED))
313.  	    res[i] = passivemm(magr, mdef, strike, res[i] & MM_DEF_DIED);
314.  
315.  	if (res[i] & MM_DEF_DIED) return res[i];
316.  
317.  	/*
318.  	 *  Wake up the defender.  NOTE:  this must follow the check
319.  	 *  to see if the defender died.  We don't want to modify
320.  	 *  unallocated monsters!
321.  	 */
322.  	if (strike) mdef->msleeping = 0;
323.  
324.  	if (res[i] & MM_AGR_DIED)  return res[i];
325.  	/* return if aggressor can no longer attack */
326.  	if (!magr->mcanmove || magr->msleeping) return res[i];
327.  	if (res[i] & MM_HIT) struck = 1;	/* at least one hit */
328.      }
329.  
330.      return(struck ? MM_HIT : MM_MISS);
331.  }
332.  
333.  /* Returns the result of mdamagem(). */
334.  STATIC_OVL int
335.  hitmm(magr, mdef, mattk)
336.  	register struct monst *magr,*mdef;
337.  	struct	attack *mattk;
338.  {
339.  	if(vis){
340.  		int compat;
341.  		char buf[BUFSZ], mdef_name[BUFSZ];
342.  
343.  		if (!canspotmon(mdef))
344.  		    map_invisible(mdef->mx, mdef->my);
345.  		if(mdef->m_ap_type) seemimic(mdef);
346.  		if(magr->m_ap_type) seemimic(magr);
347.  		if((compat = could_seduce(magr,mdef,mattk)) && !magr->mcan) {
348.  			Sprintf(buf, "%s %s", Monnam(magr),
349.  				mdef->mcansee ? "smiles at" : "talks to");
350.  			pline("%s %s %s.", buf, mon_nam(mdef),
351.  				compat == 2 ?
352.  					"engagingly" : "seductively");
353.  		} else {
354.  		    char magr_name[BUFSZ];
355.  
356.  		    Strcpy(magr_name, Monnam(magr));
357.  		    switch (mattk->aatyp) {
358.  			case AT_BITE:
359.  				Sprintf(buf,"%s bites", magr_name);
360.  				break;
361.  			case AT_STNG:
362.  				Sprintf(buf,"%s stings", magr_name);
363.  				break;
364.  			case AT_BUTT:
365.  				Sprintf(buf,"%s butts", magr_name);
366.  				break;
367.  			case AT_TUCH:
368.  				Sprintf(buf,"%s touches", magr_name);
369.  				break;
370.  			case AT_TENT:
371.  				Sprintf(buf, "%s tentacles suck",
372.  					s_suffix(magr_name));
373.  				break;
374.  			case AT_HUGS:
375.  				if (magr != u.ustuck) {
376.  				    Sprintf(buf,"%s squeezes", magr_name);
377.  				    break;
378.  				}
379.  			default:
380.  				Sprintf(buf,"%s hits", magr_name);
381.  		    }
382.  		}
383.  		pline("%s %s.", buf, mon_nam_too(mdef_name, mdef, magr));
384.  	} else  noises(magr, mattk);
385.  	return(mdamagem(magr, mdef, mattk));
386.  }
387.  
388.  /* Returns the same values as mdamagem(). */
389.  STATIC_OVL int
390.  gazemm(magr, mdef, mattk)
391.  	register struct monst *magr, *mdef;
392.  	struct attack *mattk;
393.  {
394.  	char buf[BUFSZ];
395.  
396.  	if(vis) {
397.  		Sprintf(buf,"%s gazes at", Monnam(magr));
398.  		pline("%s %s...", buf, mon_nam(mdef));
399.  	}
400.  
401.  	if (!mdef->mcansee || mdef->msleeping) {
402.  	    if(vis) pline("but nothing happens.");
403.  	    return(MM_MISS);
404.  	}
405.  
406.  	return(mdamagem(magr, mdef, mattk));
407.  }
408.  
409.  /* Returns the same values as mattackm(). */
410.  STATIC_OVL int
411.  gulpmm(magr, mdef, mattk)
412.  	register struct monst *magr, *mdef;
413.  	register struct	attack *mattk;
414.  {
415.  	xchar	ax, ay, dx, dy;
416.  	int	status;
417.  	char buf[BUFSZ];
418.  	struct obj *obj;
419.  
420.  	if (mdef->data->msize >= MZ_HUGE) return MM_MISS;
421.  
422.  	if (vis) {
423.  		Sprintf(buf,"%s swallows", Monnam(magr));
424.  		pline("%s %s.", buf, mon_nam(mdef));
425.  	}
426.  	for (obj = mdef->minvent; obj; obj = obj->nobj)
427.  	    (void) snuff_lit(obj);
428.  
429.  	/*
430.  	 *  All of this maniuplation is needed to keep the display correct.
431.  	 *  There is a flush at the next pline().
432.  	 */
433.  	ax = magr->mx;
434.  	ay = magr->my;
435.  	dx = mdef->mx;
436.  	dy = mdef->my;
437.  	/*
438.  	 *  Leave the defender in the monster chain at it's current position,
439.  	 *  but don't leave it on the screen.  Move the agressor to the def-
440.  	 *  ender's position.
441.  	 */
442.  	remove_monster(ax, ay);
443.  	place_monster(magr, dx, dy);
444.  	newsym(ax,ay);			/* erase old position */
445.  	newsym(dx,dy);			/* update new position */
446.  
447.  	status = mdamagem(magr, mdef, mattk);
448.  
449.  	if ((status & MM_AGR_DIED) && (status & MM_DEF_DIED)) {
450.  	    ;					/* both died -- do nothing  */
451.  	}
452.  	else if (status & MM_DEF_DIED) {	/* defender died */
453.  	    /*
454.  	     *  Note:  remove_monster() was called in relmon(), wiping out
455.  	     *  magr from level.monsters[mdef->mx][mdef->my].  We need to
456.  	     *  put it back and display it.	-kd
457.  	     */
458.  	    place_monster(magr, dx, dy);
459.  	    newsym(dx, dy);
460.  	}
461.  	else if (status & MM_AGR_DIED) {	/* agressor died */
462.  	    place_monster(mdef, dx, dy);
463.  	    newsym(dx, dy);
464.  	}
465.  	else {					/* both alive, put them back */
466.  	    if (cansee(dx, dy))
467.  		pline("%s is regurgitated!", Monnam(mdef));
468.  
469.  	    place_monster(magr, ax, ay);
470.  	    place_monster(mdef, dx, dy);
471.  	    newsym(ax, ay);
472.  	    newsym(dx, dy);
473.  	}
474.  
475.  	return status;
476.  }
477.  
478.  STATIC_OVL int
479.  explmm(magr, mdef, mattk)
480.  	register struct monst *magr, *mdef;
481.  	register struct	attack *mattk;
482.  {
483.  	int result;
484.  
485.  	if(cansee(magr->mx, magr->my))
486.  		pline("%s explodes!", Monnam(magr));
487.  	else	noises(magr, mattk);
488.  
489.  	result = mdamagem(magr, mdef, mattk);
490.  
491.  	/* Kill off agressor if it didn't die. */
492.  	if (!(result & MM_AGR_DIED)) {
493.  	    mondead(magr);
494.  	    if (magr->mhp > 0) return result;	/* life saved */
495.  	    result |= MM_AGR_DIED;
496.  	}
497.  	if (magr->mtame)	/* give this one even if it was visible */
498.  	    You(brief_feeling, "melancholy");
499.  
500.  	return result;
501.  }
502.  
503.  /*
504.   *  See comment at top of mattackm(), for return values.
505.   */
506.  STATIC_OVL int
507.  mdamagem(magr, mdef, mattk)
508.  	register struct monst	*magr, *mdef;
509.  	register struct attack	*mattk;
510.  {
511.  	struct	permonst *pa = magr->data, *pd = mdef->data;
512.  	int	tmp = d((int)mattk->damn,(int)mattk->damd);
513.  	char buf[BUFSZ];
514.  
515.  	if (touch_petrifies(pd) && !resists_ston(magr) &&
516.  	   (mattk->aatyp != AT_WEAP || !otmp) &&
517.  	   (mattk->aatyp != AT_GAZE && mattk->aatyp != AT_EXPL) &&
518.  	   !(magr->misc_worn_check & W_ARMG)) {
519.  		if (poly_when_stoned(pa)) {
520.  		    mon_to_stone(magr);
521.  		    return MM_HIT; /* no damage during the polymorph */
522.  		}
523.  		if (vis) pline("%s turns to stone!", Monnam(magr));
524.  		monstone(magr);
525.  		if (magr->mhp > 0) return 0;
526.  		else if (magr->mtame && !vis)
527.  		    You(brief_feeling, "peculiarly sad");
528.  		return MM_AGR_DIED;
529.  	}
530.  
531.  	switch(mattk->adtyp) {
532.  	    case AD_DGST:
533.  		/* eating a Rider or its corpse is fatal */
534.  		if (is_rider(mdef->data)) {
535.  		    if (vis)
536.  			pline("%s %s!", Monnam(magr),
537.  			      mdef->data == &mons[PM_FAMINE] ?
538.  				"belches feebly, shrivels up and dies" :
539.  			      mdef->data == &mons[PM_PESTILENCE] ?
540.  				"coughs spasmodically and collapses" :
541.  				"vomits violently and drops dead");
542.  		    mondied(magr);
543.  		    if (magr->mhp > 0) return 0;	/* lifesaved */
544.  		    else if (magr->mtame && !vis)
545.  			You(brief_feeling, "queasy");
546.  		    return MM_AGR_DIED;
547.  		}
548.  		if(flags.verbose && flags.soundok) verbalize("Burrrrp!");
549.  		tmp = mdef->mhp;
550.  		break;
551.  	    case AD_STUN:
552.  		if (magr->mcan) break;
553.  		if(vis) pline("%s staggers for a moment.", Monnam(mdef));
554.  		mdef->mstun = 1;
555.  		/* fall through */
556.  	    case AD_WERE:
557.  	    case AD_HEAL:
558.  	    case AD_LEGS:
559.  	    case AD_PHYS:
560.  		if (mattk->aatyp == AT_KICK && thick_skinned(pd))
561.  			tmp = 0;
562.  		else if(mattk->aatyp == AT_WEAP) {
563.  		    if(otmp) {
564.  			if (otmp->otyp == CORPSE &&
565.  				touch_petrifies(&mons[otmp->corpsenm]))
566.  			    goto do_stone_goto_label;
567.  			tmp += dmgval(otmp, mdef);
568.  			if (otmp->oartifact) {
569.  			    (void)artifact_hit(magr,mdef, otmp, &tmp, dieroll);
570.  			    if (mdef->mhp <= 0)
571.  				return (MM_DEF_DIED |
572.  					(grow_up(magr,mdef) ? 0 : MM_AGR_DIED));
573.  			}
574.  			if (tmp)
575.  				mrustm(magr, mdef, otmp);
576.  		    }
577.  		} else if (magr->data == &mons[PM_PURPLE_WORM] &&
578.  			    mdef->data == &mons[PM_SHRIEKER]) {
579.  		    /* hack to enhance mm_aggression(); we don't want purple
580.  		       worm's bite attack to kill a shrieker because then it
581.  		       won't swallow the corpse; but if the target survives,
582.  		       the subsequent engulf attack should accomplish that */
583.  		    if (tmp >= mdef->mhp) tmp = mdef->mhp - 1;
584.  		}
585.  		break;
586.  	    case AD_FIRE:
587.  		if (magr->mcan) {
588.  		    tmp = 0;
589.  		    break;
590.  		}
591.  		if (vis)
592.  		    pline("%s is %s!", Monnam(mdef),
593.  			  mattk->aatyp == AT_HUGS ?
594.  				"being roasted" : "on fire");
595.  		if (pd == &mons[PM_STRAW_GOLEM] ||
596.  		    pd == &mons[PM_PAPER_GOLEM]) {
597.  			if (vis) pline("%s burns completely!", Monnam(mdef));
598.  			mondied(mdef);
599.  			if (mdef->mhp > 0) return 0;
600.  			else if (mdef->mtame && !vis)
601.  			    pline("May %s roast in peace.", mon_nam(mdef));
602.  			return (MM_DEF_DIED | (grow_up(magr,mdef) ?
603.  							0 : MM_AGR_DIED));
604.  		}
605.  		tmp += destroy_mitem(mdef, SCROLL_CLASS, AD_FIRE);
606.  		tmp += destroy_mitem(mdef, SPBOOK_CLASS, AD_FIRE);
607.  		if (resists_fire(mdef)) {
608.  		    if (vis)
609.  			pline_The("fire doesn't seem to burn %s!",
610.  								mon_nam(mdef));
611.  		    shieldeff(mdef->mx, mdef->my);
612.  		    golemeffects(mdef, AD_FIRE, tmp);
613.  		    tmp = 0;
614.  		}
615.  		/* only potions damage resistant players in destroy_item */
616.  		tmp += destroy_mitem(mdef, POTION_CLASS, AD_FIRE);
617.  		break;
618.  	    case AD_COLD:
619.  		if (magr->mcan) {
620.  		    tmp = 0;
621.  		    break;
622.  		}
623.  		if (vis) pline("%s is covered in frost!", Monnam(mdef));
624.  		if (resists_cold(mdef)) {
625.  		    if (vis)
626.  			pline_The("frost doesn't seem to chill %s!",
627.  								mon_nam(mdef));
628.  		    shieldeff(mdef->mx, mdef->my);
629.  		    golemeffects(mdef, AD_COLD, tmp);
630.  		    tmp = 0;
631.  		}
632.  		tmp += destroy_mitem(mdef, POTION_CLASS, AD_COLD);
633.  		break;
634.  	    case AD_ELEC:
635.  		if (magr->mcan) {
636.  		    tmp = 0;
637.  		    break;
638.  		}
639.  		if (vis) pline("%s gets zapped!", Monnam(mdef));
640.  		tmp += destroy_mitem(mdef, WAND_CLASS, AD_ELEC);
641.  		if (resists_elec(mdef)) {
642.  		    if (vis) pline_The("zap doesn't shock %s!", mon_nam(mdef));
643.  		    shieldeff(mdef->mx, mdef->my);
644.  		    golemeffects(mdef, AD_ELEC, tmp);
645.  		    tmp = 0;
646.  		}
647.  		/* only rings damage resistant players in destroy_item */
648.  		tmp += destroy_mitem(mdef, RING_CLASS, AD_ELEC);
649.  		break;
650.  	    case AD_ACID:
651.  		if (magr->mcan) {
652.  		    tmp = 0;
653.  		    break;
654.  		}
655.  		if (resists_acid(mdef)) {
656.  		    if (vis)
657.  			pline("%s is covered in acid, but it seems harmless.",
658.  			      Monnam(mdef));
659.  		    tmp = 0;
660.  		} else if (vis) {
661.  		    pline("%s is covered in acid!", Monnam(mdef));
662.  		    pline("It burns %s!", mon_nam(mdef));
663.  		}
664.  		if(!rn2(30)) erode_armor(mdef, TRUE);
665.  		if(!rn2(6)) erode_weapon(mdef, TRUE);
666.  		break;
667.  	    case AD_RUST:
668.  		if (!magr->mcan && pd == &mons[PM_IRON_GOLEM]) {
669.  			if (vis) pline("%s falls to pieces!", Monnam(mdef));
670.  			mondied(mdef);
671.  			if (mdef->mhp > 0) return 0;
672.  			else if (mdef->mtame && !vis)
673.  			    pline("May %s rust in peace.", mon_nam(mdef));
674.  			return (MM_DEF_DIED | (grow_up(magr,mdef) ?
675.  							0 : MM_AGR_DIED));
676.  		}
677.  		hurtmarmor(magr->data, mdef, AD_RUST);
678.  		tmp = 0;
679.  		break;
680.  	    case AD_DCAY:
681.  		if (!magr->mcan && (pd == &mons[PM_WOOD_GOLEM] ||
682.  		    pd == &mons[PM_LEATHER_GOLEM])) {
683.  			if (vis) pline("%s falls to pieces!", Monnam(mdef));
684.  			mondied(mdef);
685.  			if (mdef->mhp > 0) return 0;
686.  			else if (mdef->mtame && !vis)
687.  			    pline("May %s rot in peace.", mon_nam(mdef));
688.  			return (MM_DEF_DIED | (grow_up(magr,mdef) ?
689.  							0 : MM_AGR_DIED));
690.  		}
691.  		hurtmarmor(magr->data, mdef, AD_DCAY);
692.  		tmp = 0;
693.  		break;
694.  	    case AD_STON:
695.  do_stone_goto_label:
696.  		/* may die from the acid if it eats a stone-curing corpse */
697.  		if (munstone(mdef, FALSE)) goto label2;
698.  		if (poly_when_stoned(pd)) {
699.  			mon_to_stone(mdef);
700.  			tmp = 0;
701.  			break;
702.  		}
703.  		if (!resists_ston(mdef)) {
704.  			if (vis) pline("%s turns to stone!", Monnam(mdef));
705.  			monstone(mdef);
706.  label2:			if (mdef->mhp > 0) return 0;
707.  			else if (mdef->mtame && !vis)
708.  			    You(brief_feeling, "peculiarly sad");
709.  			return (MM_DEF_DIED | (grow_up(magr,mdef) ?
710.  							0 : MM_AGR_DIED));
711.  		}
712.  		tmp = (mattk->adtyp == AD_STON ? 0 : 1);
713.  		break;
714.  	    case AD_TLPT:
715.  		if (!magr->mcan && tmp < mdef->mhp && !tele_restrict(mdef)) {
716.  		    char mdef_Monnam[BUFSZ];
717.  		    /* save the name before monster teleports, otherwise
718.  		       we'll get "it" in the suddenly disappears message */
719.  		    if (vis) Strcpy(mdef_Monnam, Monnam(mdef));
720.  		    rloc(mdef);
721.  		    if (vis && !cansee(mdef->mx, mdef->my))
722.  			pline("%s suddenly disappears!", mdef_Monnam);
723.  		}
724.  		break;
725.  	    case AD_SLEE:
726.  		if (!magr->mcan && !mdef->msleeping &&
727.  			sleep_monst(mdef, rnd(10), -1)) {
728.  		    if (vis) {
729.  			Strcpy(buf, Monnam(mdef));
730.  			pline("%s is put to sleep by %s.", buf, mon_nam(magr));
731.  		    }
732.  		    slept_monst(mdef);
733.  		}
734.  		break;
735.  	    case AD_PLYS:
736.  		if(!magr->mcan && mdef->mcanmove) {
737.  		    if (vis) {
738.  			Strcpy(buf, Monnam(mdef));
739.  			pline("%s is frozen by %s.", buf, mon_nam(magr));
740.  		    }
741.  		    mdef->mcanmove = 0;
742.  		    mdef->mfrozen = rnd(10);
743.  		}
744.  		break;
745.  	    case AD_SLOW:
746.  		if (!magr->mcan && vis && mdef->mspeed != MSLOW) {
747.  		    unsigned int oldspeed = mdef->mspeed;
748.  
749.  		    mon_adjust_speed(mdef, -1);
750.  		    if (mdef->mspeed != oldspeed && vis)
751.  			pline("%s slows down.", Monnam(mdef));
752.  		}
753.  		break;
754.  	    case AD_CONF:
755.  		/* Since confusing another monster doesn't have a real time
756.  		 * limit, setting spec_used would not really be right (though
757.  		 * we still should check for it).
758.  		 */
759.  		if (!magr->mcan && !mdef->mconf && !magr->mspec_used) {
760.  		    if (vis) pline("%s looks confused.", Monnam(mdef));
761.  		    mdef->mconf = 1;
762.  		}
763.  		break;
764.  	    case AD_BLND:
765.  		if (!magr->mcan && !resists_blnd(mdef)) {
766.  		    register unsigned rnd_tmp;
767.  
768.  		    if (vis)
769.  			pline("%s is blinded.", Monnam(mdef));
770.  		    rnd_tmp = d((int)mattk->damn, (int)mattk->damd);
771.  		    if ((rnd_tmp += mdef->mblinded) > 127) rnd_tmp = 127;
772.  		    mdef->mblinded = rnd_tmp;
773.  		    mdef->mcansee = 0;
774.  		}
775.  		tmp = 0;
776.  		break;
777.  	    case AD_HALU:
778.  		if (!magr->mcan && haseyes(pd) && mdef->mcansee) {
779.  		    if (vis) pline("%s looks %sconfused.",
780.  				    Monnam(mdef), mdef->mconf ? "more " : "");
781.  		    mdef->mconf = 1;
782.  		}
783.  		tmp = 0;
784.  		break;
785.  	    case AD_CURS:
786.  		if (!night() && (pa == &mons[PM_GREMLIN])) break;
787.  		if (!magr->mcan && !rn2(10)) {
788.  		    mdef->mcan = 1;	/* cancelled regardless of lifesave */
789.  		    if (is_were(pd) && pd->mlet != S_HUMAN)
790.  			were_change(mdef);
791.  		    if (pd == &mons[PM_CLAY_GOLEM]) {
792.  			    if (vis) {
793.  				pline("Some writing vanishes from %s head!",
794.  				    s_suffix(mon_nam(mdef)));
795.  				pline("%s is destroyed!", Monnam(mdef));
796.  			    }
797.  			    mondied(mdef);
798.  			    if (mdef->mhp > 0) return 0;
799.  			    else if (mdef->mtame && !vis)
800.  				You(brief_feeling, "strangely sad");
801.  			    return (MM_DEF_DIED | (grow_up(magr,mdef) ?
802.  							0 : MM_AGR_DIED));
803.  		    }
804.  		    if (flags.soundok) {
805.  			    if (!vis) You_hear("laughter.");
806.  			    else pline("%s chuckles.", Monnam(magr));
807.  		    }
808.  		}
809.  		break;
810.  	    case AD_SGLD:
811.  		tmp = 0;
812.  		if (magr->mcan || !mdef->mgold) break;
813.  		/* technically incorrect; no check for stealing gold from
814.  		 * between mdef's feet...
815.  		 */
816.  		magr->mgold += mdef->mgold;
817.  		mdef->mgold = 0;
818.  		if (vis) {
819.  			Strcpy(buf, Monnam(magr));
820.  			pline("%s steals some gold from %s.", buf,
821.  								mon_nam(mdef));
822.  		}
823.  		break;
824.  	    case AD_DRLI:
825.  		if (rn2(2) && !resists_drli(mdef)) {
826.  			tmp = d(2,6);
827.  			if (vis)
828.  			    pline("%s suddenly seems weaker!", Monnam(mdef));
829.  			mdef->mhpmax -= tmp;
830.  			if (mdef->m_lev == 0)
831.  				tmp = mdef->mhp;
832.  			else mdef->m_lev--;
833.  			/* Automatic kill if drained past level 0 */
834.  		}
835.  		break;
836.  #ifdef SEDUCE
837.  	    case AD_SSEX:
838.  #endif
839.  	    case AD_SITM:	/* for now these are the same */
840.  	    case AD_SEDU:
841.  		if (!magr->mcan && mdef->minvent) {
842.  			char onambuf[BUFSZ];
843.  
844.  			otmp = mdef->minvent;
845.  			obj_extract_self(otmp);
846.  			if (otmp->owornmask) {
847.  				mdef->misc_worn_check &= ~otmp->owornmask;
848.  				otmp->owornmask = 0L;
849.  				update_mon_intrinsics(mdef, otmp, FALSE);
850.  			}
851.  			/* add_to_minv() might free otmp [if it merges] */
852.  			if (vis)
853.  				Strcpy(onambuf, doname(otmp));
854.  			add_to_minv(magr, otmp);
855.  			if (vis) {
856.  				Strcpy(buf, Monnam(magr));
857.  				pline("%s steals %s from %s!", buf,
858.  				      onambuf, mon_nam(mdef));
859.  			}
860.  			possibly_unwield(mdef);
861.  			mselftouch(mdef, (const char *)0, FALSE);
862.  			if (mdef->mhp <= 0)
863.  				return (MM_DEF_DIED | (grow_up(magr,mdef) ?
864.  							0 : MM_AGR_DIED));
865.  		}
866.  		tmp = 0;
867.  		break;
868.  	    case AD_DRST:
869.  	    case AD_DRDX:
870.  	    case AD_DRCO:
871.  		if (!magr->mcan && !rn2(8)) {
872.  		    if (vis)
873.  			pline("%s %s was poisoned!", s_suffix(Monnam(magr)),
874.  			      mpoisons_subj(magr, mattk));
875.  		    if (resists_poison(mdef)) {
876.  			if (vis)
877.  			    pline_The("poison doesn't seem to affect %s.",
878.  				mon_nam(mdef));
879.  		    } else {
880.  			if (rn2(10)) tmp += rn1(10,6);
881.  			else {
882.  			    if (vis) pline_The("poison was deadly...");
883.  			    tmp = mdef->mhp;
884.  			}
885.  		    }
886.  		}
887.  		break;
888.  	    case AD_DRIN:
889.  		if (notonhead || !has_head(pd)) {
890.  		    if (vis) pline("%s doesn't seem harmed.", Monnam(mdef));
891.  		    tmp = 0;
892.  		    break;
893.  		}
894.  		if ((mdef->misc_worn_check & W_ARMH) && rn2(8)) {
895.  		    if (vis) {
896.  			Strcpy(buf, s_suffix(Monnam(mdef)));
897.  			pline("%s helmet blocks %s attack to %s head.",
898.  				buf, s_suffix(mon_nam(magr)),
899.  				his[pronoun_gender(mdef)]);
900.  		    }
901.  		    break;
902.  		}
903.  		if (vis) pline("%s brain is eaten!", s_suffix(Monnam(mdef)));
904.  		if (mindless(pd)) {
905.  		    if (vis) pline("%s doesn't notice.", Monnam(mdef));
906.  		    break;
907.  		}
908.  		tmp += rnd(10); /* fakery, since monsters lack INT scores */
909.  		if (magr->mtame && !magr->isminion) {
910.  		    EDOG(magr)->hungrytime += rnd(60);
911.  		    magr->mconf = 0;
912.  		}
913.  		if (tmp >= mdef->mhp && vis)
914.  		    pline("%s last thought fades away...",
915.  			          s_suffix(Monnam(mdef)));
916.  		break;
917.  	    case AD_SLIM:
918.  	    	if (!rn2(4) && mdef->data != &mons[PM_FIRE_VORTEX] &&
919.  	    			mdef->data != &mons[PM_FIRE_ELEMENTAL] &&
920.  	    			mdef->data != &mons[PM_GREEN_SLIME]) {
921.  	    	    if (vis) pline("%s turns into slime.", Monnam(mdef));
922.  	    	    (void) newcham(mdef, &mons[PM_GREEN_SLIME]);
923.  	    	    tmp = 0;
924.  	    	}
925.  	    	break;
926.  	    case AD_STCK:
927.  	    case AD_WRAP: /* monsters cannot grab one another, it's too hard */
928.  	    case AD_ENCH: /* There's no msomearmor() function, so just do damage */
929.  		break;
930.  	    default:	tmp = 0;
931.  			break;
932.  	}
933.  	if(!tmp) return(MM_MISS);
934.  
935.  	if((mdef->mhp -= tmp) < 1) {
936.  	    if (m_at(mdef->mx, mdef->my) == magr) {  /* see gulpmm() */
937.  		remove_monster(mdef->mx, mdef->my);
938.  		place_monster(mdef, mdef->mx, mdef->my);
939.  	    }
940.  	    monkilled(mdef, "", (int)mattk->adtyp);
941.  	    if (mdef->mhp > 0) return 0; /* mdef lifesaved */
942.  	    return (MM_DEF_DIED | (grow_up(magr,mdef) ? 0 : MM_AGR_DIED));
943.  	}
944.  	return(MM_HIT);
945.  }
946.  
947.  #endif /* OVLB */
948.  
949.  
950.  #ifdef OVL0
951.  
952.  int
953.  noattacks(ptr)			/* returns 1 if monster doesn't attack */
954.  	struct	permonst *ptr;
955.  {
956.  	int i;
957.  
958.  	for(i = 0; i < NATTK; i++)
959.  		if(ptr->mattk[i].aatyp) return(0);
960.  
961.  	return(1);
962.  }
963.  
964.  /* `mon' is hit by a sleep attack; return 1 if it's affected, 0 otherwise */
965.  int
966.  sleep_monst(mon, amt, how)
967.  struct monst *mon;
968.  int amt, how;
969.  {
970.  	if (resists_sleep(mon) ||
971.  		(how >= 0 && resist(mon, (char)how, 0, NOTELL))) {
972.  	    shieldeff(mon->mx, mon->my);
973.  	} else if (mon->mcanmove) {
974.  	    amt += (int) mon->mfrozen;
975.  	    if (amt > 0) {	/* sleep for N turns */
976.  		mon->mcanmove = 0;
977.  		mon->mfrozen = min(amt, 127);
978.  	    } else {		/* sleep until awakened */
979.  		mon->msleeping = 1;
980.  	    }
981.  	    return 1;
982.  	}
983.  	return 0;
984.  }
985.  
986.  /* sleeping grabber releases, engulfer doesn't; don't use for paralysis! */
987.  void
988.  slept_monst(mon)
989.  struct monst *mon;
990.  {
991.  	if ((mon->msleeping || !mon->mcanmove) && mon == u.ustuck &&
992.  		!sticks(youmonst.data) && !u.uswallow) {
993.  	    pline("%s grip relaxes.", s_suffix(Monnam(mon)));
994.  	    unstuck(mon);
995.  	}
996.  }
997.  
998.  #endif /* OVL0 */
999.  #ifdef OVLB
1000. 
1001. STATIC_OVL void
1002. mrustm(magr, mdef, obj)
1003. register struct monst *magr, *mdef;
1004. register struct obj *obj;
1005. {
1006. 	if (!magr || !mdef || !obj) return; /* just in case */
1007. 	if (mdef->data == &mons[PM_RUST_MONSTER] && !mdef->mcan &&
1008. 	    is_rustprone(obj) && obj->oeroded < MAX_ERODE) {
1009. 		if (obj->greased || obj->oerodeproof || (obj->blessed && rn2(3))) {
1010. 		    if (cansee(mdef->mx, mdef->my) && flags.verbose)
1011. 			pline("%s weapon is not affected.",
1012. 			                 s_suffix(Monnam(magr)));
1013. 		    if (obj->greased && !rn2(2)) obj->greased = 0;
1014. 		} else {
1015. 		    if (cansee(mdef->mx, mdef->my)) {
1016. 			pline("%s %s%s!", s_suffix(Monnam(magr)),
1017. 			      aobjnam(obj, "rust"),
1018. 			      obj->oeroded ? " further" : "");
1019. 		    }
1020. 		    obj->oeroded++;
1021. 		}
1022. 	}
1023. }
1024. 
1025. STATIC_OVL void
1026. mswingsm(magr, mdef, otemp)
1027. register struct monst *magr, *mdef;
1028. register struct obj *otemp;
1029. {
1030. 	char buf[BUFSZ];
1031. 	Strcpy(buf, mon_nam(mdef));
1032. 	if (!flags.verbose || Blind) return;
1033. 	pline("%s %s %s %s at %s.", Monnam(magr),
1034. 	      (objects[otemp->otyp].oc_dir & PIERCE) ? "thrusts" : "swings",
1035. 	      his[pronoun_gender(magr)], xname(otemp), buf);
1036. }
1037. 
1038. /*
1039.  * Passive responses by defenders.  Does not replicate responses already
1040.  * handled above.  Returns same values as mattackm.
1041.  */
1042. STATIC_OVL int
1043. passivemm(magr,mdef,mhit,mdead)
1044. register struct monst *magr, *mdef;
1045. boolean mhit;
1046. int mdead;
1047. {
1048. 	register struct permonst *mddat = mdef->data;
1049. 	register struct permonst *madat = magr->data;
1050. 	char buf[BUFSZ];
1051. 	int i, tmp;
1052. 
1053. 	for(i = 0; ; i++) {
1054. 	    if(i >= NATTK) return (mdead | mhit); /* no passive attacks */
1055. 	    if(mddat->mattk[i].aatyp == AT_NONE) break;
1056. 	}
1057. 	if (mddat->mattk[i].damn)
1058. 	    tmp = d((int)mddat->mattk[i].damn,
1059. 				    (int)mddat->mattk[i].damd);
1060. 	else if(mddat->mattk[i].damd)
1061. 	    tmp = d((int)mddat->mlevel+1, (int)mddat->mattk[i].damd);
1062. 	else
1063. 	    tmp = 0;
1064. 
1065. 	/* These affect the enemy even if defender killed */
1066. 	switch(mddat->mattk[i].adtyp) {
1067. 	    case AD_ACID:
1068. 		if (mhit && !rn2(2)) {
1069. 		    Strcpy(buf, Monnam(magr));
1070. 		    if(canseemon(magr))
1071. 			pline("%s is splashed by %s acid!",
1072. 			      buf, s_suffix(mon_nam(mdef)));
1073. 		    if (resists_acid(magr)) {
1074. 			if(canseemon(magr))
1075. 			    pline("%s is not affected.", Monnam(magr));
1076. 			tmp = 0;
1077. 		    }
1078. 		} else tmp = 0;
1079. 		goto assess_dmg;
1080. 	    case AD_ENCH:	/* KMH -- remove enchantment (disenchanter) */
1081. 		if (mhit && !mdef->mcan && otmp) {
1082. 		    (void) drain_item(otmp);
1083. 		    /* No message */
1084. 		}
1085. 		break;
1086. 	    default:
1087. 		break;
1088. 	}
1089. 	if (mdead || mdef->mcan) return (mdead|mhit);
1090. 
1091. 	/* These affect the enemy only if defender is still alive */
1092. 	if (rn2(3)) switch(mddat->mattk[i].adtyp) {
1093. 	    case AD_PLYS: /* Floating eye */
1094. 		if (tmp > 127) tmp = 127;
1095. 		if (mddat == &mons[PM_FLOATING_EYE]) {
1096. 		    if (!rn2(4)) tmp = 127;
1097. 		    if (magr->mcansee && haseyes(madat) && mdef->mcansee &&
1098. 			(perceives(madat) || !mdef->minvis)) {
1099. 			Sprintf(buf, "%s gaze is reflected by %%s %%s.",
1100. 				s_suffix(mon_nam(mdef)));
1101. 			if (mon_reflects(magr,
1102. 					 canseemon(magr) ? buf : (char *)0))
1103. 				return(mdead|mhit);
1104. 			Strcpy(buf, Monnam(magr));
1105. 			if(canseemon(magr))
1106. 			    pline("%s is frozen by %s gaze!",
1107. 				  buf, s_suffix(mon_nam(mdef)));
1108. 			magr->mcanmove = 0;
1109. 			magr->mfrozen = tmp;
1110. 			return (mdead|mhit);
1111. 		    }
1112. 		} else { /* gelatinous cube */
1113. 		    Strcpy(buf, Monnam(magr));
1114. 		    if(canseemon(magr))
1115. 			pline("%s is frozen by %s.", buf, mon_nam(mdef));
1116. 		    magr->mcanmove = 0;
1117. 		    magr->mfrozen = tmp;
1118. 		    return (mdead|mhit);
1119. 		}
1120. 		return 1;
1121. 	    case AD_COLD:
1122. 		if (resists_cold(magr)) {
1123. 		    if (canseemon(magr)) {
1124. 			pline("%s is mildly chilly.", Monnam(magr));
1125. 			golemeffects(magr, AD_COLD, tmp);
1126. 		    }
1127. 		    tmp = 0;
1128. 		    break;
1129. 		}
1130. 		if(canseemon(magr))
1131. 		    pline("%s is suddenly very cold!", Monnam(magr));
1132. 		mdef->mhp += tmp / 2;
1133. 		if (mdef->mhpmax < mdef->mhp) mdef->mhpmax = mdef->mhp;
1134. 		if (mdef->mhpmax > ((int) (mdef->m_lev+1) * 8))
1135. 		    (void)split_mon(mdef, magr);
1136. 		break;
1137. 	    case AD_STUN:
1138. 		if (!magr->mstun) {
1139. 		    magr->mstun = 1;
1140. 		    if (canseemon(magr))
1141. 			pline("%s staggers...", Monnam(magr));
1142. 		}
1143. 		tmp = 0;
1144. 		break;
1145. 	    case AD_FIRE:
1146. 		if (resists_fire(magr)) {
1147. 		    if (canseemon(magr)) {
1148. 			pline("%s is mildly warmed.", Monnam(magr));
1149. 			golemeffects(magr, AD_FIRE, tmp);
1150. 		    }
1151. 		    tmp = 0;
1152. 		    break;
1153. 		}
1154. 		if(canseemon(magr))
1155. 		    pline("%s is suddenly very hot!", Monnam(magr));
1156. 		break;
1157. 	    case AD_ELEC:
1158. 		if (resists_elec(magr)) {
1159. 		    if (canseemon(magr)) {
1160. 			pline("%s is mildly tingled.", Monnam(magr));
1161. 			golemeffects(magr, AD_ELEC, tmp);
1162. 		    }
1163. 		    tmp = 0;
1164. 		    break;
1165. 		}
1166. 		if(canseemon(magr))
1167. 		    pline("%s is jolted with electricity!", Monnam(magr));
1168. 		break;
1169. 	    default: tmp = 0;
1170. 		break;
1171. 	}
1172. 	else tmp = 0;
1173. 
1174.     assess_dmg:
1175. 	if((magr->mhp -= tmp) <= 0) {
1176. 		monkilled(magr, "", (int)mddat->mattk[i].adtyp);
1177. 		return (mdead | mhit | MM_AGR_DIED);
1178. 	}
1179. 	return (mdead | mhit);
1180. }
1181. 
1182. #endif /* OVLB */
1183. 
1184. /*mhitm.c*/
1185. 

Around Wikia's network

Random Wiki