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Below is the full text to polyself.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/polyself.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)polyself.c	3.3	1999/08/16	*/
2.    /*	Copyright (C) 1987, 1988, 1989 by Ken Arromdee */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    /*
6.     * Polymorph self routine.
7.     *
8.     * Note:  the light source handling code assumes that both youmonst.m_id
9.     * and youmonst.mx will always remain 0 when it handles the case of the
10.    * player polymorphed into a light-emitting monster.
11.    */
12.   
13.   #include "hack.h"
14.   
15.   #ifdef OVLB
16.   STATIC_DCL void FDECL(polyman, (const char *,const char *));
17.   STATIC_DCL void NDECL(break_armor);
18.   STATIC_DCL void FDECL(drop_weapon,(int));
19.   STATIC_DCL void NDECL(skinback);
20.   STATIC_DCL void NDECL(uunstick);
21.   STATIC_DCL int FDECL(armor_to_dragon,(int));
22.   STATIC_DCL void NDECL(newman);
23.   
24.   /* update the youmonst.data structure pointer */
25.   void
26.   set_uasmon()
27.   {
28.   	set_mon_data(&youmonst, &mons[u.umonnum], 0);
29.   }
30.   
31.   /* make a (new) human out of the player */
32.   STATIC_OVL void
33.   polyman(fmt, arg)
34.   const char *fmt, *arg;
35.   {
36.   	boolean sticky = sticks(youmonst.data) && u.ustuck && !u.uswallow,
37.   		was_mimicking_gold = (youmonst.m_ap_type == M_AP_OBJECT
38.   				      && youmonst.mappearance == GOLD_PIECE);
39.   	boolean was_blind = !!Blind;
40.   
41.   	if (Upolyd) {
42.   		u.acurr = u.macurr;	/* restore old attribs */
43.   		u.amax = u.mamax;
44.   		u.umonnum = u.umonster;
45.   		flags.female = u.mfemale;
46.   	}
47.   	set_uasmon();
48.   
49.   	u.mh = u.mhmax = 0;
50.   	u.mtimedone = 0;
51.   	skinback();
52.   	u.uundetected = 0;
53.   
54.   	if (sticky) uunstick();
55.   	find_ac();
56.   	if (was_mimicking_gold) {
57.   	    if (multi < 0) unmul("");
58.   	} else {
59.   	    /*
60.   	     * Clear any in-progress imitations -- the case where not a
61.   	     * mimic is handled above.
62.   	     *
63.   	     * Except, this is not complete if the hero ever gets the
64.   	     * chance to imitate anything, then s/he may be mimicing
65.   	     * gold, but not the way its done for eating a mimic.
66.   	     */
67.   	    youmonst.m_ap_type = M_AP_NOTHING;
68.   	}
69.   	newsym(u.ux,u.uy);
70.   
71.   	You(fmt, arg);
72.   	/* check whether player foolishly genocided self while poly'd */
73.   	if ((mvitals[urole.malenum].mvflags & G_GENOD) ||
74.   			(urole.femalenum != NON_PM &&
75.   			(mvitals[urole.femalenum].mvflags & G_GENOD)) ||
76.   			(mvitals[urace.malenum].mvflags & G_GENOD) ||
77.   			(urace.femalenum != NON_PM &&
78.   			(mvitals[urace.femalenum].mvflags & G_GENOD))) {
79.   	    /* intervening activity might have clobbered genocide info */
80.   	    if (!killer || !strstri(killer, "genocid")) {
81.   		killer_format = KILLED_BY;
82.   		killer = "self-genocide";
83.   	    }
84.   	    done(GENOCIDED);
85.   	}
86.   	if (was_blind && !Blind) {	/* reverting from eyeless */
87.   	    Blinded = 1L;
88.   	    make_blinded(0L, TRUE);	/* remove blindness */
89.   	}
90.   
91.   	if(!Levitation && !u.ustuck &&
92.   	   (is_pool(u.ux,u.uy) || is_lava(u.ux,u.uy)))
93.   		spoteffects();
94.   
95.   	see_monsters();
96.   }
97.   
98.   void
99.   change_sex()
100.  {
101.  	/* setting u.umonster for caveman/cavewoman or priest/priestess
102.  	   swap unintentionally makes `Upolyd' appear to be true */
103.  	boolean already_polyd = (boolean) Upolyd;
104.  
105.  	flags.female = !flags.female;
106.  	if (already_polyd)	/* poly'd: also change saved sex */
107.  		u.mfemale = !u.mfemale;
108.  	max_rank_sz();		/* [this appears to be superfluous] */
109.  	if (flags.female && urole.name.f)
110.  	    Strcpy(pl_character, urole.name.f);
111.  	else
112.  	    Strcpy(pl_character, urole.name.m);
113.  	u.umonster = (flags.female && urole.femalenum != NON_PM) ?
114.  			urole.femalenum : urole.malenum;
115.  	if (!already_polyd) {
116.  	    u.umonnum = u.umonster;
117.  	} else if (u.umonnum == PM_SUCCUBUS || u.umonnum == PM_INCUBUS) {
118.  	    /* change monster type to match new sex */
119.  	    u.umonnum = (u.umonnum == PM_SUCCUBUS) ? PM_INCUBUS : PM_SUCCUBUS;
120.  	    set_uasmon();
121.  	}
122.  }
123.  
124.  STATIC_OVL void
125.  newman()
126.  {
127.  	int tmp, tmp2;
128.  
129.  	if (!rn2(10)) change_sex();
130.  
131.  	tmp = u.uhpmax;
132.  	tmp2 = u.ulevel;
133.  	u.ulevel = u.ulevel + rn1(5, -2);
134.  	if (u.ulevel > 127 || u.ulevel < 1) u.ulevel = 1;
135.  	if (u.ulevel > MAXULEV) u.ulevel = MAXULEV;
136.  	if (u.ulevelmax < u.ulevel) u.ulevelmax = u.ulevel;
137.  
138.  	adjabil(tmp2, (int)u.ulevel);
139.  	reset_rndmonst(NON_PM);	/* new monster generation criteria */
140.  
141.  	/* random experience points for the new experience level */
142.  	u.uexp = rndexp();
143.  
144.  	/* u.uhpmax * u.ulevel / tmp2: proportionate hit points to new level
145.  	 * -10 and +10: don't apply proportionate HP to 10 of a starting
146.  	 *   character's hit points (since a starting character's hit points
147.  	 *   are not on the same scale with hit points obtained through level
148.  	 *   gain)
149.  	 * 9 - rn2(19): random change of -9 to +9 hit points
150.  	 */
151.  #ifndef LINT
152.  	u.uhpmax = ((u.uhpmax - 10) * (long)u.ulevel / tmp2 + 10) +
153.  		(9 - rn2(19));
154.  #endif
155.  
156.  #ifdef LINT
157.  	u.uhp = u.uhp + tmp;
158.  #else
159.  	u.uhp = u.uhp * (long)u.uhpmax/tmp;
160.  #endif
161.  
162.  	tmp = u.uenmax;
163.  #ifndef LINT
164.  	u.uenmax = u.uenmax * (long)u.ulevel / tmp2 + 9 - rn2(19);
165.  #endif
166.  	if (u.uenmax < 0) u.uenmax = 0;
167.  #ifndef LINT
168.  	u.uen = (tmp ? u.uen * (long)u.uenmax / tmp : u.uenmax);
169.  #endif
170.  
171.  	redist_attr();
172.  	u.uhunger = rn1(500,500);
173.  	newuhs(FALSE);
174.  	if (Sick) make_sick(0L, (char *) 0, FALSE, SICK_ALL);
175.  	Stoned = 0;
176.  	if (u.uhp <= 0 || u.uhpmax <= 0) {
177.  		if (Polymorph_control) {
178.  		    if (u.uhp <= 0) u.uhp = 1;
179.  		    if (u.uhpmax <= 0) u.uhpmax = 1;
180.  		} else {
181.  		    Your("new form doesn't seem healthy enough to survive.");
182.  		    killer_format = KILLED_BY_AN;
183.  		    killer="unsuccessful polymorph";
184.  		    done(DIED);
185.  		}
186.  	}
187.  	polyman("feel like a new %s!",
188.  		(flags.female && urace.individual.f) ? urace.individual.f :
189.  		(urace.individual.m) ? urace.individual.m : urace.noun);
190.  	flags.botl = 1;
191.  	see_monsters();
192.  	(void) encumber_msg();
193.  }
194.  
195.  void
196.  polyself()
197.  {
198.  	char buf[BUFSZ];
199.  	int old_light, new_light;
200.  	int mntmp = NON_PM;
201.  	int tries=0;
202.  	boolean draconian = (uarm &&
203.  				uarm->otyp >= GRAY_DRAGON_SCALE_MAIL &&
204.  				uarm->otyp <= YELLOW_DRAGON_SCALES);
205.  	boolean iswere = (u.ulycn >= LOW_PM || is_were(youmonst.data));
206.  	boolean isvamp = (youmonst.data->mlet == S_VAMPIRE || u.umonnum == PM_VAMPIRE_BAT);
207.  
208.  	if(!Polymorph_control && !draconian && !iswere && !isvamp) {
209.  	    if (rn2(20) > ACURR(A_CON)) {
210.  		You(shudder_for_moment);
211.  		losehp(rnd(30), "system shock", KILLED_BY_AN);
212.  		exercise(A_CON, FALSE);
213.  		return;
214.  	    }
215.  	}
216.  	old_light = Upolyd ? emits_light(youmonst.data) : 0;
217.  
218.  	if (Polymorph_control) {
219.  		do {
220.  			getlin("Become what kind of monster? [type the name]",
221.  				buf);
222.  			mntmp = name_to_mon(buf);
223.  			if (mntmp < LOW_PM)
224.  				pline("I've never heard of such monsters.");
225.  			/* Note:  humans are illegal as monsters, but an
226.  			 * illegal monster forces newman(), which is what we
227.  			 * want if they specified a human.... */
228.  			else if (!polyok(&mons[mntmp]) && !your_race(&mons[mntmp]))
229.  				You("cannot polymorph into that.");
230.  			else break;
231.  		} while(++tries < 5);
232.  		if (tries==5) pline(thats_enough_tries);
233.  		/* allow skin merging, even when polymorph is controlled */
234.  		if (draconian &&
235.  		    (mntmp == armor_to_dragon(uarm->otyp) || tries == 5))
236.  		    goto do_merge;
237.  	} else if (draconian || iswere || isvamp) {
238.  		/* special changes that don't require polyok() */
239.  		if (draconian) {
240.  		    do_merge:
241.  			mntmp = armor_to_dragon(uarm->otyp);
242.  			if (!(mvitals[mntmp].mvflags & G_GENOD)) {
243.  				/* allow G_EXTINCT */
244.  				You("merge with your scaly armor.");
245.  				uskin = uarm;
246.  				uarm = (struct obj *)0;
247.  				/* save/restore hack */
248.  				uskin->owornmask |= I_SPECIAL;
249.  			}
250.  		} else if (iswere) {
251.  			if (is_were(youmonst.data))
252.  				mntmp = PM_HUMAN; /* Illegal; force newman() */
253.  			else
254.  				mntmp = u.ulycn;
255.  		} else {
256.  			if (youmonst.data->mlet == S_VAMPIRE)
257.  				mntmp = PM_VAMPIRE_BAT;
258.  			else
259.  				mntmp = PM_VAMPIRE;
260.  		}
261.  		if (polymon(mntmp))
262.  			goto made_change;
263.  	}
264.  
265.  	if (mntmp < LOW_PM) {
266.  		tries = 0;
267.  		do {
268.  			/* randomly pick an "ordinary" monster */
269.  			mntmp = rn1(SPECIAL_PM - LOW_PM, LOW_PM);
270.  		} while((!polyok(&mons[mntmp]) || is_placeholder(&mons[mntmp]))
271.  				&& tries++ < 200);
272.  	}
273.  
274.  	/* The below polyok() fails either if everything is genocided, or if
275.  	 * we deliberately chose something illegal to force newman().
276.  	 */
277.  	if (!polyok(&mons[mntmp]) || !rn2(5))
278.  		newman();
279.  	else if(!polymon(mntmp)) return;
280.  
281.  	if (!uarmg) selftouch("No longer petrify-resistant, you");
282.  
283.   made_change:
284.  	new_light = Upolyd ? emits_light(youmonst.data) : 0;
285.  	if (old_light != new_light) {
286.  	    if (old_light)
287.  		del_light_source(LS_MONSTER, (genericptr_t)&youmonst);
288.  	    if (new_light == 1) ++new_light;  /* otherwise it's undetectable */
289.  	    if (new_light)
290.  		new_light_source(u.ux, u.uy, new_light,
291.  				 LS_MONSTER, (genericptr_t)&youmonst);
292.  	}
293.  }
294.  
295.  /* (try to) make a mntmp monster out of the player */
296.  int
297.  polymon(mntmp)	/* returns 1 if polymorph successful */
298.  int	mntmp;
299.  {
300.  	boolean sticky = sticks(youmonst.data) && u.ustuck && !u.uswallow,
301.  		was_blind = !!Blind, dochange = FALSE;
302.  	int mlvl;
303.  
304.  	if (mvitals[mntmp].mvflags & G_GENOD) {	/* allow G_EXTINCT */
305.  		You_feel("rather %s-ish.",mons[mntmp].mname);
306.  		exercise(A_WIS, TRUE);
307.  		return(0);
308.  	}
309.  
310.  	/* KMH, conduct */
311.  	u.uconduct.polyselfs++;
312.  
313.  	if (!Upolyd) {
314.  		/* Human to monster; save human stats */
315.  		u.macurr = u.acurr;
316.  		u.mamax = u.amax;
317.  		u.mfemale = flags.female;
318.  	} else {
319.  		/* Monster to monster; restore human stats, to be
320.  		 * immediately changed to provide stats for the new monster
321.  		 */
322.  		u.acurr = u.macurr;
323.  		u.amax = u.mamax;
324.  		flags.female = u.mfemale;
325.  	}
326.  
327.  	if (youmonst.m_ap_type == M_AP_OBJECT &&
328.  		youmonst.mappearance == GOLD_PIECE) {
329.  	    /* stop mimicking gold immediately */
330.  	    if (multi < 0) unmul("");
331.  	}
332.  	if (is_male(&mons[mntmp])) {
333.  		if(flags.female) dochange = TRUE;
334.  	} else if (is_female(&mons[mntmp])) {
335.  		if(!flags.female) dochange = TRUE;
336.  	} else if (!is_neuter(&mons[mntmp]) && mntmp != u.ulycn) {
337.  		if(!rn2(10)) dochange = TRUE;
338.  	}
339.  	if (dochange) {
340.  		flags.female = !flags.female;
341.  		You("%s %s %s!",
342.  		    (u.umonnum != mntmp) ? "turn into a" : "feel like a new",
343.  		    flags.female ? "female" : "male",
344.  		    mons[mntmp].mname);
345.  	} else {
346.  		if (u.umonnum != mntmp)
347.  			You("turn into %s!", an(mons[mntmp].mname));
348.  		else
349.  			You_feel("like a new %s!", mons[mntmp].mname);
350.  	}
351.  	if (Stoned && poly_when_stoned(&mons[mntmp])) {
352.  		/* poly_when_stoned already checked stone golem genocide */
353.  		You("turn to stone!");
354.  		mntmp = PM_STONE_GOLEM;
355.  		Stoned = 0;
356.  	}
357.  
358.  	u.mtimedone = rn1(500, 500);
359.  	u.umonnum = mntmp;
360.  	set_uasmon();
361.  
362.  	/* New stats for monster, to last only as long as polymorphed.
363.  	 * Currently only strength gets changed.
364.  	 */
365.  	if(strongmonst(&mons[mntmp])) ABASE(A_STR) = AMAX(A_STR) = STR18(100);
366.  
367.  	if (Stone_resistance && Stoned) { /* parnes@eniac.seas.upenn.edu */
368.  		Stoned = 0;
369.  		You("no longer seem to be petrifying.");
370.  	}
371.  	if (Sick_resistance && Sick) {
372.  		make_sick(0L, (char *) 0, FALSE, SICK_ALL);
373.  		You("no longer feel sick.");
374.  	}
375.  	if (nohands(youmonst.data)) Glib = 0;
376.  
377.  	/*
378.  	mlvl = adj_lev(&mons[mntmp]);
379.  	 * We can't do the above, since there's no such thing as an
380.  	 * "experience level of you as a monster" for a polymorphed character.
381.  	 */
382.  	mlvl = (int)mons[mntmp].mlevel;
383.  	if (youmonst.data->mlet == S_DRAGON && mntmp >= PM_GRAY_DRAGON) {
384.  		u.mhmax = In_endgame(&u.uz) ? (8*mlvl) : (4*mlvl + d(mlvl,4));
385.  	} else if (is_golem(youmonst.data)) {
386.  		u.mhmax = golemhp(mntmp);
387.  	} else {
388.  		if (!mlvl) u.mhmax = rnd(4);
389.  		else u.mhmax = d(mlvl, 8);
390.  		if (is_home_elemental(&mons[mntmp])) u.mhmax *= 3;
391.  	}
392.  	u.mh = u.mhmax;
393.  
394.  	if (u.ulevel < mlvl) {
395.  	/* Low level characters can't become high level monsters for long */
396.  #ifdef DUMB
397.  		/* DRS/NS 2.2.6 messes up -- Peter Kendell */
398.  		int mtd = u.mtimedone, ulv = u.ulevel;
399.  
400.  		u.mtimedone = mtd * ulv / mlvl;
401.  #else
402.  		u.mtimedone = u.mtimedone * u.ulevel / mlvl;
403.  #endif
404.  	}
405.  
406.  	if (uskin && mntmp != armor_to_dragon(uskin->otyp))
407.  		skinback();
408.  	break_armor();
409.  	drop_weapon(1);
410.  	if (hides_under(youmonst.data))
411.  		u.uundetected = OBJ_AT(u.ux, u.uy);
412.  	else if (youmonst.data->mlet == S_EEL)
413.  		u.uundetected = is_pool(u.ux, u.uy);
414.  	else
415.  		u.uundetected = 0;
416.  
417.  	if (was_blind && !Blind) {	/* previous form was eyeless */
418.  	    Blinded = 1L;
419.  	    make_blinded(0L, TRUE);	/* remove blindness */
420.  	}
421.  	newsym(u.ux,u.uy);		/* Change symbol */
422.  
423.  	if (!sticky && !u.uswallow && u.ustuck && sticks(youmonst.data)) u.ustuck = 0;
424.  	else if (sticky && !sticks(youmonst.data)) uunstick();
425.  #ifdef STEED
426.  	if (u.usteed) {
427.  	    if (touch_petrifies(u.usteed->data) &&
428.  	    		!Stone_resistance && rnl(3)) {
429.  	    	char buf[BUFSZ];
430.  
431.  	    	pline("No longer petrifying-resistant, you touch %s.",
432.  	    			mon_nam(u.usteed));
433.  	    	Sprintf(buf, "riding %s", an(u.usteed->data->mname));
434.  	    	instapetrify(buf);
435.   	    }
436.  	    if (!can_ride(u.usteed)) dismount_steed(DISMOUNT_POLY);
437.  	}
438.  #endif
439.  
440.  	if (flags.verbose) {
441.  	    static const char use_thec[] = "Use the command #%s to %s.";
442.  	    static const char monsterc[] = "monster";
443.  	    if (can_breathe(youmonst.data))
444.  		pline(use_thec,monsterc,"use your breath weapon");
445.  	    if (attacktype(youmonst.data, AT_SPIT))
446.  		pline(use_thec,monsterc,"spit venom");
447.  	    if (youmonst.data->mlet == S_NYMPH)
448.  		pline(use_thec,monsterc,"remove an iron ball");
449.  	    if (youmonst.data->mlet == S_UMBER)
450.  		pline(use_thec,monsterc,"confuse monsters");
451.  	    if (is_hider(youmonst.data))
452.  		pline(use_thec,monsterc,"hide");
453.  	    if (is_were(youmonst.data))
454.  		pline(use_thec,monsterc,"summon help");
455.  	    if (webmaker(youmonst.data))
456.  		pline(use_thec,monsterc,"spin a web");
457.  	    if (u.umonnum == PM_GREMLIN)
458.  		pline(use_thec,monsterc,"multiply in a fountain");
459.  	    if (is_unicorn(youmonst.data))
460.  		pline(use_thec,monsterc,"use your horn");
461.  	    if (is_mind_flayer(youmonst.data))
462.  		pline(use_thec,monsterc,"emit a mental blast");
463.  	    if (youmonst.data->msound == MS_SHRIEK) /* worthless, actually */
464.  		pline(use_thec,monsterc,"shriek");
465.  	    if (lays_eggs(youmonst.data) && flags.female)
466.  		pline(use_thec,"sit","lay an egg");
467.  	}
468.  	/* you now know what an egg of your type looks like */
469.  	if (lays_eggs(youmonst.data)) {
470.  	    learn_egg_type(u.umonnum);
471.  	    /* make queen bees recognize killer bee eggs */
472.  	    learn_egg_type(egg_type_from_parent(u.umonnum, TRUE));
473.  	}
474.  	find_ac();
475.  	if((!Levitation && !u.ustuck && !Flying &&
476.  	    (is_pool(u.ux,u.uy) || is_lava(u.ux,u.uy))) ||
477.  	   (Underwater && !Swimming))
478.  	    spoteffects();
479.  	if (Passes_walls && u.utrap && u.utraptype == TT_INFLOOR) {
480.  	    u.utrap = 0;
481.  	    pline_The("rock seems to no longer trap you.");
482.  	} else if (likes_lava(youmonst.data) && u.utrap && u.utraptype == TT_LAVA) {
483.  	    u.utrap = 0;
484.  	    pline_The("lava now feels soothing.");
485.  	}
486.  	if (amorphous(youmonst.data) || is_whirly(youmonst.data) || unsolid(youmonst.data)) {
487.  	    if (Punished) {
488.  		You("slip out of the iron chain.");
489.  		unpunish();
490.  	    }
491.  	}
492.  	if (u.utrap && (u.utraptype == TT_WEB || u.utraptype == TT_BEARTRAP) &&
493.  		(amorphous(youmonst.data) || is_whirly(youmonst.data) || unsolid(youmonst.data) ||
494.  		  (youmonst.data->msize <= MZ_SMALL && u.utraptype == TT_BEARTRAP))) {
495.  	    You("are no longer stuck in the %s.",
496.  		    u.utraptype == TT_WEB ? "web" : "bear trap");
497.  	    /* probably should burn webs too if PM_FIRE_ELEMENTAL */
498.  	    u.utrap = 0;
499.  	}
500.  	if (youmonst.data->mlet == S_SPIDER && u.utrap && u.utraptype == TT_WEB) {
501.  	    You("orient yourself on the web.");
502.  	    u.utrap = 0;
503.  	}
504.  	flags.botl = 1;
505.  	vision_full_recalc = 1;
506.  	see_monsters();
507.  	exercise(A_CON, FALSE);
508.  	exercise(A_WIS, TRUE);
509.  	(void) encumber_msg();
510.  	return(1);
511.  }
512.  
513.  STATIC_OVL void
514.  break_armor()
515.  {
516.      register struct obj *otmp;
517.  
518.      if (breakarm(youmonst.data)) {
519.  	if ((otmp = uarm) != 0) {
520.  		if (donning(otmp)) cancel_don();
521.  		You("break out of your armor!");
522.  		exercise(A_STR, FALSE);
523.  		(void) Armor_gone();
524.  		useup(otmp);
525.  	}
526.  	if ((otmp = uarmc) != 0) {
527.  	    if(otmp->oartifact) {
528.  		Your("cloak falls off!");
529.  		(void) Cloak_off();
530.  		dropx(otmp);
531.  	    } else {
532.  		Your("cloak tears apart!");
533.  		(void) Cloak_off();
534.  		useup(otmp);
535.  	    }
536.  	}
537.  #ifdef TOURIST
538.  	if (uarmu) {
539.  		Your("shirt rips to shreds!");
540.  		useup(uarmu);
541.  	}
542.  #endif
543.      } else if (sliparm(youmonst.data)) {
544.  	if ((otmp = uarm) != 0) {
545.  		if (donning(otmp)) cancel_don();
546.  		Your("armor falls around you!");
547.  		(void) Armor_gone();
548.  		dropx(otmp);
549.  	}
550.  	if ((otmp = uarmc) != 0) {
551.  		if (is_whirly(youmonst.data))
552.  			Your("cloak falls, unsupported!");
553.  		else You("shrink out of your cloak!");
554.  		(void) Cloak_off();
555.  		dropx(otmp);
556.  	}
557.  #ifdef TOURIST
558.  	if ((otmp = uarmu) != 0) {
559.  		if (is_whirly(youmonst.data))
560.  			You("seep right through your shirt!");
561.  		else You("become much too small for your shirt!");
562.  		setworn((struct obj *)0, otmp->owornmask & W_ARMU);
563.  		dropx(otmp);
564.  	}
565.  #endif
566.      }
567.      if (nohands(youmonst.data) || verysmall(youmonst.data)) {
568.  	if ((otmp = uarmg) != 0) {
569.  	    if (donning(otmp)) cancel_don();
570.  	    /* Drop weapon along with gloves */
571.  	    You("drop your gloves%s!", uwep ? " and weapon" : "");
572.  	    drop_weapon(0);
573.  	    (void) Gloves_off();
574.  	    dropx(otmp);
575.  	}
576.  	if ((otmp = uarms) != 0) {
577.  	    You("can no longer hold your shield!");
578.  	    (void) Shield_off();
579.  	    dropx(otmp);
580.  	}
581.  	if ((otmp = uarmh) != 0) {
582.  	    if (donning(otmp)) cancel_don();
583.  	    Your("helmet falls to the %s!", surface(u.ux, u.uy));
584.  	    (void) Helmet_off();
585.  	    dropx(otmp);
586.  	}
587.      }
588.      if (nohands(youmonst.data) || verysmall(youmonst.data) ||
589.  		slithy(youmonst.data) || youmonst.data->mlet == S_CENTAUR) {
590.  	if ((otmp = uarmf) != 0) {
591.  	    if (donning(otmp)) cancel_don();
592.  	    if (is_whirly(youmonst.data))
593.  		Your("boots fall away!");
594.  	    else Your("boots %s off your feet!",
595.  			verysmall(youmonst.data) ? "slide" : "are pushed");
596.  	    (void) Boots_off();
597.  	    dropx(otmp);
598.  	}
599.      }
600.  }
601.  
602.  STATIC_OVL void
603.  drop_weapon(alone)
604.  int alone;
605.  {
606.      struct obj *otmp;
607.      if ((otmp = uwep) != 0) {
608.  	/* !alone check below is currently superfluous but in the
609.  	 * future it might not be so if there are monsters which cannot
610.  	 * wear gloves but can wield weapons
611.  	 */
612.  	if (!alone || cantwield(youmonst.data)) {
613.  	    struct obj *wep = uwep;
614.  
615.  	    if (alone) You("find you must drop your weapon%s!",
616.  			   	u.twoweap ? "s" : "");
617.  	    uwepgone();
618.  	    if (!wep->cursed || wep->otyp != LOADSTONE)
619.  		dropx(otmp);
620.  		untwoweapon();
621.  	}
622.      }
623.  }
624.  
625.  void
626.  rehumanize()
627.  {
628.  	/* You can't revert back while unchanging */
629.  	if (Unchanging && (u.mh < 1)) {
630.  		killer_format = NO_KILLER_PREFIX;
631.  		killer = "killed while stuck in creature form";
632.  		done(DIED);
633.  	}
634.  
635.  	if (emits_light(youmonst.data))
636.  	    del_light_source(LS_MONSTER, (genericptr_t)&youmonst);
637.  	polyman("return to %s form!", urace.adj);
638.  
639.  	if (u.uhp < 1) {
640.  	    char kbuf[256];
641.  
642.  	    Sprintf(kbuf, "reverting to unhealthy %s form", urace.adj);
643.  	    killer_format = KILLED_BY;
644.  	    killer = kbuf;
645.  	    done(DIED);
646.  	}
647.  	if (!uarmg) selftouch("No longer petrify-resistant, you");
648.  	nomul(0);
649.  
650.  	flags.botl = 1;
651.  	vision_full_recalc = 1;
652.  	(void) encumber_msg();
653.  }
654.  
655.  int
656.  dobreathe()
657.  {
658.  	if (Strangled) {
659.  	    You_cant("breathe.  Sorry.");
660.  	    return(0);
661.  	}
662.  	if (u.uen < 15) {
663.  	    You("don't have enough energy to breathe!");
664.  	    return(0);
665.  	}
666.  	u.uen -= 15;
667.  	flags.botl = 1;
668.  
669.  	if (!getdir((char *)0)) return(0);
670.  	else {
671.  	    register struct attack *mattk;
672.  	    register int i;
673.  
674.  	    for(i = 0; i < NATTK; i++) {
675.  		mattk = &(youmonst.data->mattk[i]);
676.  		if(mattk->aatyp == AT_BREA) break;
677.  	    }
678.  	    buzz((int) (20 + mattk->adtyp-1), (int)mattk->damn,
679.  		u.ux, u.uy, u.dx, u.dy);
680.  	}
681.  	return(1);
682.  }
683.  
684.  int
685.  dospit()
686.  {
687.  	struct obj *otmp;
688.  
689.  	if (!getdir((char *)0)) return(0);
690.  	otmp = mksobj(u.umonnum==PM_COBRA ? BLINDING_VENOM : ACID_VENOM,
691.  			TRUE, FALSE);
692.  	otmp->spe = 1; /* to indicate it's yours */
693.  	throwit(otmp);
694.  	return(1);
695.  }
696.  
697.  int
698.  doremove()
699.  {
700.  	if (!Punished) {
701.  		You("are not chained to anything!");
702.  		return(0);
703.  	}
704.  	unpunish();
705.  	return(1);
706.  }
707.  
708.  int
709.  dospinweb()
710.  {
711.  	register struct trap *ttmp = t_at(u.ux,u.uy);
712.  
713.  	if (Levitation || Is_airlevel(&u.uz)
714.  	    || Underwater || Is_waterlevel(&u.uz)) {
715.  		You("must be on the ground to spin a web.");
716.  		return(0);
717.  	}
718.  	if (u.uswallow) {
719.  		You("release web fluid inside %s.", mon_nam(u.ustuck));
720.  		if (is_animal(u.ustuck->data)) {
721.  			expels(u.ustuck, u.ustuck->data, TRUE);
722.  			return(0);
723.  		}
724.  		if (is_whirly(u.ustuck->data)) {
725.  			int i;
726.  
727.  			for (i = 0; i < NATTK; i++)
728.  				if (u.ustuck->data->mattk[i].aatyp == AT_ENGL)
729.  					break;
730.  			if (i == NATTK)
731.  			       impossible("Swallower has no engulfing attack?");
732.  			else {
733.  				char sweep[30];
734.  
735.  				sweep[0] = '\0';
736.  				switch(u.ustuck->data->mattk[i].adtyp) {
737.  					case AD_FIRE:
738.  						Strcpy(sweep, "ignites and ");
739.  						break;
740.  					case AD_ELEC:
741.  						Strcpy(sweep, "fries and ");
742.  						break;
743.  					case AD_COLD:
744.  						Strcpy(sweep,
745.  						      "freezes, shatters and ");
746.  						break;
747.  				}
748.  				pline_The("web %sis swept away!", sweep);
749.  			}
750.  			return(0);
751.  		}		     /* default: a nasty jelly-like creature */
752.  		pline_The("web dissolves into %s.", mon_nam(u.ustuck));
753.  		return(0);
754.  	}
755.  	if (u.utrap) {
756.  		You("cannot spin webs while stuck in a trap.");
757.  		return(0);
758.  	}
759.  	exercise(A_DEX, TRUE);
760.  	if (ttmp) switch (ttmp->ttyp) {
761.  		case PIT:
762.  		case SPIKED_PIT: You("spin a web, covering up the pit.");
763.  			deltrap(ttmp);
764.  			bury_objs(u.ux, u.uy);
765.  			if (Invisible) newsym(u.ux, u.uy);
766.  			return(1);
767.  		case SQKY_BOARD: pline_The("squeaky board is muffled.");
768.  			deltrap(ttmp);
769.  			if (Invisible) newsym(u.ux, u.uy);
770.  			return(1);
771.  		case TELEP_TRAP:
772.  		case LEVEL_TELEP:
773.  		case MAGIC_PORTAL:
774.  			Your("webbing vanishes!");
775.  			return(0);
776.  		case WEB: You("make the web thicker.");
777.  			return(1);
778.  		case HOLE:
779.  		case TRAPDOOR:
780.  			You("web over the %s.",
781.  			    (ttmp->ttyp == TRAPDOOR) ? "trap door" : "hole");
782.  			deltrap(ttmp);
783.  			if (Invisible) newsym(u.ux, u.uy);
784.  			return 1;
785.  		case ARROW_TRAP:
786.  		case DART_TRAP:
787.  		case BEAR_TRAP:
788.  		case LANDMINE:
789.  		case SLP_GAS_TRAP:
790.  		case RUST_TRAP:
791.  		case MAGIC_TRAP:
792.  		case ANTI_MAGIC:
793.  		case POLY_TRAP:
794.  			You("have triggered a trap!");
795.  			dotrap(ttmp);
796.  			return(1);
797.  		default:
798.  			impossible("Webbing over trap type %d?", ttmp->ttyp);
799.  			return(0);
800.  	}
801.  	ttmp = maketrap(u.ux, u.uy, WEB);
802.  	if (ttmp) {
803.  		ttmp->tseen = 1;
804.  		ttmp->madeby_u = 1;
805.  	}
806.  	if (Invisible) newsym(u.ux, u.uy);
807.  	return(1);
808.  }
809.  
810.  int
811.  dosummon()
812.  {
813.  	if (u.uen < 10) {
814.  	    You("lack the energy to send forth a call for help!");
815.  	    return(0);
816.  	}
817.  	u.uen -= 10;
818.  	flags.botl = 1;
819.  
820.  	You("call upon your brethren for help!");
821.  	exercise(A_WIS, TRUE);
822.  	if (!were_summon(youmonst.data,TRUE))
823.  		pline("But none arrive.");
824.  	return(1);
825.  }
826.  
827.  int
828.  doconfuse()
829.  {
830.  	register struct monst *mtmp;
831.  	int looked = 0;
832.  	char qbuf[QBUFSZ];
833.  
834.  	if (Blind) {
835.  		You_cant("see anything to gaze at.");
836.  		return 0;
837.  	}
838.  	if (u.uen < 15) {
839.  	    You("lack the energy to use your special gaze!");
840.  	    return(0);
841.  	}
842.  	u.uen -= 15;
843.  	flags.botl = 1;
844.  
845.  	for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
846.  	    if (canseemon(mtmp)) {
847.  		looked++;
848.  		if (Invis && !perceives(mtmp->data))
849.  		    pline("%s seems not to notice your gaze.", Monnam(mtmp));
850.  		else if (mtmp->minvis && !See_invisible)
851.  		    You_cant("see where to gaze at %s.", Monnam(mtmp));
852.  		else if (mtmp->m_ap_type == M_AP_FURNITURE
853.  			|| mtmp->m_ap_type == M_AP_OBJECT) {
854.  		    looked--;
855.  		    continue;
856.  		} else if (flags.safe_dog && !Confusion && !Hallucination
857.  		  && mtmp->mtame) {
858.  		    You("avoid gazing at %s.", y_monnam(mtmp));
859.  		} else {
860.  		    if (flags.confirm && mtmp->mpeaceful && !Confusion
861.  							&& !Hallucination) {
862.  			Sprintf(qbuf, "Really confuse %s?", mon_nam(mtmp));
863.  			if (yn(qbuf) != 'y') continue;
864.  			setmangry(mtmp);
865.  		    }
866.  		    if (!mtmp->mcanmove || mtmp->mstun || mtmp->msleeping ||
867.  				    !mtmp->mcansee || !haseyes(mtmp->data)) {
868.  			looked--;
869.  			continue;
870.  		    }
871.  		    if (!mon_reflects(mtmp,"Your gaze is reflected by %s %s.")){
872.  			if (!mtmp->mconf)
873.  			    Your("gaze confuses %s!", mon_nam(mtmp));
874.  			else
875.  			    pline("%s is getting more and more confused.",
876.  							    Monnam(mtmp));
877.  			mtmp->mconf = 1;
878.  		    }
879.  		    if ((mtmp->data==&mons[PM_FLOATING_EYE]) && !mtmp->mcan) {
880.  			if (!Free_action) {
881.  			    You("are frozen by %s gaze!",
882.  					     s_suffix(mon_nam(mtmp)));
883.  			    nomul((u.ulevel > 6 || rn2(4)) ?
884.  				    -d((int)mtmp->m_lev+1,
885.  					    (int)mtmp->data->mattk[0].damd)
886.  				    : -200);
887.  			    return 1;
888.  			} else
889.  			    You("stiffen momentarily under %s gaze.",
890.  				    s_suffix(mon_nam(mtmp)));
891.  		    }
892.  		    if ((mtmp->data == &mons[PM_MEDUSA]) && !mtmp->mcan) {
893.  			pline(
894.  			 "Gazing at the awake %s is not a very good idea.",
895.  			    l_monnam(mtmp));
896.  			/* as if gazing at a sleeping anything is fruitful... */
897.  			You("turn to stone...");
898.  			killer_format = KILLED_BY;
899.  			killer =
900.  			 "deliberately gazing at Medusa's hideous countenance";
901.  			done(STONING);
902.  		    }
903.  		}
904.  	    }
905.  	}
906.  	if (!looked) You("gaze at no place in particular.");
907.  	return 1;
908.  }
909.  
910.  int
911.  dohide()
912.  {
913.  	boolean ismimic = youmonst.data->mlet == S_MIMIC;
914.  
915.  	if (u.uundetected || (ismimic && youmonst.m_ap_type != M_AP_NOTHING)) {
916.  		You("are already hiding.");
917.  		return(0);
918.  	}
919.  	if (ismimic) {
920.  		/* should bring up a dialog "what would you like to imitate?" */
921.  		youmonst.m_ap_type = M_AP_OBJECT;
922.  		youmonst.mappearance = STRANGE_OBJECT;
923.  	} else
924.  		u.uundetected = 1;
925.  	newsym(u.ux,u.uy);
926.  	return(1);
927.  }
928.  
929.  int
930.  domindblast()
931.  {
932.  	struct monst *mtmp, *nmon;
933.  
934.  	if (u.uen < 10) {
935.  	    You("concentrate but lack the energy to maintain doing so.");
936.  	    return(0);
937.  	}
938.  	u.uen -= 10;
939.  	flags.botl = 1;
940.  
941.  	You("concentrate.");
942.  	pline("A wave of psychic energy pours out.");
943.  	for(mtmp=fmon; mtmp; mtmp = nmon) {
944.  		int u_sen;
945.  
946.  		nmon = mtmp->nmon;
947.  		if (distu(mtmp->mx, mtmp->my) > BOLT_LIM * BOLT_LIM)
948.  			continue;
949.  		if(mtmp->mpeaceful)
950.  			continue;
951.  		u_sen = telepathic(mtmp->data) && !mtmp->mcansee;
952.  		if (u_sen || (telepathic(mtmp->data) && rn2(2)) || !rn2(10)) {
953.  			You("lock in on %s %s.", s_suffix(mon_nam(mtmp)),
954.  				u_sen ? "telepathy" :
955.  				telepathic(mtmp->data) ? "latent telepathy" :
956.  				"mind");
957.  			mtmp->mhp -= rnd(15);
958.  			if (mtmp->mhp <= 0)
959.  				killed(mtmp);
960.  		}
961.  	}
962.  	return 1;
963.  }
964.  
965.  STATIC_OVL void
966.  uunstick()
967.  {
968.  	pline("%s is no longer in your clutches.", Monnam(u.ustuck));
969.  	u.ustuck = 0;
970.  }
971.  
972.  STATIC_OVL void
973.  skinback()
974.  {
975.  	if (uskin) {
976.  		Your("skin returns to its original form.");
977.  		uarm = uskin;
978.  		uskin = (struct obj *)0;
979.  		/* undo save/restore hack */
980.  		uarm->owornmask &= ~I_SPECIAL;
981.  	}
982.  }
983.  
984.  #endif /* OVLB */
985.  #ifdef OVL1
986.  
987.  const char *
988.  mbodypart(mon, part)
989.  struct monst *mon;
990.  int part;
991.  {
992.  	static NEARDATA const char
993.  	*humanoid_parts[] = { "arm", "eye", "face", "finger",
994.  		"fingertip", "foot", "hand", "handed", "head", "leg",
995.  		"light headed", "neck", "spine", "toe", "hair" },
996.  	*jelly_parts[] = { "pseudopod", "dark spot", "front",
997.  		"pseudopod extension", "pseudopod extremity",
998.  		"pseudopod root", "grasp", "grasped", "cerebral area",
999.  		"lower pseudopod", "viscous", "middle", "surface",
1000. 		"pseudopod extremity", "ripples" },
1001. 	*animal_parts[] = { "forelimb", "eye", "face", "foreclaw", "claw tip",
1002. 		"rear claw", "foreclaw", "clawed", "head", "rear limb",
1003. 		"light headed", "neck", "spine", "rear claw tip", "fur" },
1004. 	*horse_parts[] = { "foreleg", "eye", "face", "forehoof", "hoof tip",
1005. 		"rear hoof", "foreclaw", "hooved", "head", "rear leg",
1006. 		"light headed", "neck", "backbone", "rear hoof tip", "mane" },
1007. 	*sphere_parts[] = { "appendage", "optic nerve", "body", "tentacle",
1008. 		"tentacle tip", "lower appendage", "tentacle", "tentacled",
1009. 		"body", "lower tentacle", "rotational", "equator", "body",
1010. 		"lower tentacle tip", "cilia" },
1011. 	*fungus_parts[] = { "mycelium", "visual area", "front", "hypha",
1012. 		"hypha", "root", "strand", "stranded", "cap area",
1013. 		"rhizome", "sporulated", "stalk", "root", "rhizome tip",
1014. 		"spores" },
1015. 	*vortex_parts[] = { "region", "eye", "front", "minor current",
1016. 		"minor current", "lower current", "swirl", "swirled",
1017. 		"central core", "lower current", "addled", "center",
1018. 		"currents", "edge", "currents" },
1019. 	*snake_parts[] = { "vestigial limb", "eye", "face", "large scale",
1020. 		"large scale tip", "rear region", "scale gap", "scale gapped",
1021. 		"head", "rear region", "light headed", "neck", "length",
1022. 		"rear scale", "scales" };
1023. 	/* claw attacks are overloaded in mons[]; most humanoids with
1024. 	   such attacks should still reference hands rather than claws */
1025. 	static const char not_claws[] = {
1026. 		S_HUMAN, S_MUMMY, S_ZOMBIE, S_ANGEL,
1027. 		S_NYMPH, S_LEPRECHAUN, S_QUANTMECH, S_VAMPIRE,
1028. 		S_ORC, S_GIANT,		/* quest nemeses */
1029. 		'\0'		/* string terminator; assert( S_xxx != 0 ); */
1030. 	};
1031. 	struct permonst *mptr = mon->data;
1032. 
1033. 	if (part == HAND || part == HANDED) {	/* some special cases */
1034. 	    if (mptr->mlet == S_DOG || mptr->mlet == S_FELINE ||
1035. 		    mptr->mlet == S_YETI)
1036. 		return part == HAND ? "paw" : "pawed";
1037. 	    if (humanoid(mptr) && attacktype(mptr, AT_CLAW) &&
1038. 		    !index(not_claws, mptr->mlet) &&
1039. 		    mptr != &mons[PM_STONE_GOLEM] &&
1040. 		    mptr != &mons[PM_INCUBUS] && mptr != &mons[PM_SUCCUBUS])
1041. 		return part == HAND ? "claw" : "clawed";
1042. 	}
1043. 	if (humanoid(mptr) &&
1044. 		(part == ARM || part == FINGER || part == FINGERTIP ||
1045. 		    part == HAND || part == HANDED))
1046. 	    return humanoid_parts[part];
1047. 	if (mptr->mlet == S_CENTAUR || mptr->mlet == S_UNICORN ||
1048. 		(mptr == &mons[PM_ROTHE] && part != HAIR))
1049. 	    return horse_parts[part];
1050. 	if (slithy(mptr))
1051. 	    return snake_parts[part];
1052. 	if (mptr->mlet == S_EYE)
1053. 	    return sphere_parts[part];
1054. 	if (mptr->mlet == S_JELLY || mptr->mlet == S_PUDDING ||
1055. 		mptr->mlet == S_BLOB)
1056. 	    return jelly_parts[part];
1057. 	if (mptr->mlet == S_VORTEX || mptr->mlet == S_ELEMENTAL)
1058. 	    return vortex_parts[part];
1059. 	if (mptr->mlet == S_FUNGUS)
1060. 	    return fungus_parts[part];
1061. 	if (humanoid(mptr))
1062. 	    return humanoid_parts[part];
1063. 	return animal_parts[part];
1064. }
1065. 
1066. const char *
1067. body_part(part)
1068. int part;
1069. {
1070. 	return mbodypart(&youmonst, part);
1071. }
1072. 
1073. #endif /* OVL1 */
1074. #ifdef OVL0
1075. 
1076. int
1077. poly_gender()
1078. {
1079. /* Returns gender of polymorphed player; 0/1=same meaning as flags.female,
1080.  * 2=none.
1081.  * Used in:
1082.  *	- Seduction by succubus/incubus
1083.  *	- Talking to nymphs (sounds.c)
1084.  * Not used in:
1085.  *	- Messages given by nymphs stealing armor (they can't steal from
1086.  *	  incubi/succubi/nymphs, and nonhumanoids can't wear armor).
1087.  *	- Amulet of change (must refer to real gender no matter what
1088.  *	  polymorphed into).
1089.  *	- Priest/Priestess, Caveman/Cavewoman (ditto)
1090.  *	- Polymorph self (only happens when human)
1091.  *	- Shopkeeper messages (since referred to as "creature" and not "sir"
1092.  *	  or "lady" when polymorphed)
1093.  */
1094. 	if (!humanoid(youmonst.data)) return 2;
1095. 	return flags.female;
1096. }
1097. 
1098. #endif /* OVL0 */
1099. #ifdef OVLB
1100. 
1101. void
1102. ugolemeffects(damtype, dam)
1103. int damtype, dam;
1104. {
1105. 	int heal = 0;
1106. 	/* We won't bother with "slow"/"haste" since players do not
1107. 	 * have a monster-specific slow/haste so there is no way to
1108. 	 * restore the old velocity once they are back to human.
1109. 	 */
1110. 	if (u.umonnum != PM_FLESH_GOLEM && u.umonnum != PM_IRON_GOLEM)
1111. 		return;
1112. 	switch (damtype) {
1113. 		case AD_ELEC: if (u.umonnum == PM_IRON_GOLEM)
1114. 				heal = dam / 6; /* Approx 1 per die */
1115. 			break;
1116. 		case AD_FIRE: if (u.umonnum == PM_IRON_GOLEM)
1117. 				heal = dam;
1118. 			break;
1119. 	}
1120. 	if (heal && (u.mh < u.mhmax)) {
1121. 		u.mh += heal;
1122. 		if (u.mh > u.mhmax) u.mh = u.mhmax;
1123. 		flags.botl = 1;
1124. 		pline("Strangely, you feel better than before.");
1125. 		exercise(A_STR, TRUE);
1126. 	}
1127. }
1128. 
1129. STATIC_OVL int
1130. armor_to_dragon(atyp)
1131. int atyp;
1132. {
1133. 	switch(atyp) {
1134. 	    case GRAY_DRAGON_SCALE_MAIL:
1135. 	    case GRAY_DRAGON_SCALES:
1136. 		return PM_GRAY_DRAGON;
1137. 	    case SILVER_DRAGON_SCALE_MAIL:
1138. 	    case SILVER_DRAGON_SCALES:
1139. 		return PM_SILVER_DRAGON;
1140. #if 0	/* DEFERRED */
1141. 	    case SHIMMERING_DRAGON_SCALE_MAIL:
1142. 	    case SHIMMERING_DRAGON_SCALES:
1143. 		return PM_SHIMMERING_DRAGON;
1144. #endif
1145. 	    case RED_DRAGON_SCALE_MAIL:
1146. 	    case RED_DRAGON_SCALES:
1147. 		return PM_RED_DRAGON;
1148. 	    case ORANGE_DRAGON_SCALE_MAIL:
1149. 	    case ORANGE_DRAGON_SCALES:
1150. 		return PM_ORANGE_DRAGON;
1151. 	    case WHITE_DRAGON_SCALE_MAIL:
1152. 	    case WHITE_DRAGON_SCALES:
1153. 		return PM_WHITE_DRAGON;
1154. 	    case BLACK_DRAGON_SCALE_MAIL:
1155. 	    case BLACK_DRAGON_SCALES:
1156. 		return PM_BLACK_DRAGON;
1157. 	    case BLUE_DRAGON_SCALE_MAIL:
1158. 	    case BLUE_DRAGON_SCALES:
1159. 		return PM_BLUE_DRAGON;
1160. 	    case GREEN_DRAGON_SCALE_MAIL:
1161. 	    case GREEN_DRAGON_SCALES:
1162. 		return PM_GREEN_DRAGON;
1163. 	    case YELLOW_DRAGON_SCALE_MAIL:
1164. 	    case YELLOW_DRAGON_SCALES:
1165. 		return PM_YELLOW_DRAGON;
1166. 	    default:
1167. 		return -1;
1168. 	}
1169. }
1170. 
1171. #endif /* OVLB */
1172. 
1173. /*polyself.c*/
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