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Source:NetHack 3.3.0/qtext.h

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Below is the full text to qtext.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/qtext.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
1.    /*	SCCS Id: @(#)qtext.h	3.3	97/02/02	*/
2.    /* Copyright (c) Mike Stephenson 1991.				  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef QTEXT_H
6.    #define QTEXT_H
7.    
8.    #define N_HDR	16		/* Maximum number of categories */
9.    				/* (i.e., num roles + 1) */
10.   #define LEN_HDR 3		/* Maximum length of a category name */
11.   
12.   struct qtmsg {
13.   	int	msgnum;
14.   	char	delivery;
15.   	long	offset,
16.   		size;
17.   };
18.   
19.   #ifdef MAKEDEFS_C	/***** MAKEDEFS *****/
20.   
21.   #define N_MSG	100		/* arbitrary */
22.   
23.   struct msghdr {
24.   	int	n_msg;
25.   	struct	qtmsg	qt_msg[N_MSG];
26.   };
27.   
28.   struct	qthdr {
29.   	int	n_hdr;
30.   	char	id[N_HDR][LEN_HDR];
31.   	long	offset[N_HDR];
32.   };
33.   
34.   /* Error message macros */
35.   #define CREC_IN_MSG	"Control record encountered during message - line %d\n"
36.   #define DUP_MSG		"Duplicate message number at line %d\n"
37.   #define END_NOT_IN_MSG	"End record encountered before message - line %d\n"
38.   #define UNREC_CREC	"Unrecognized Control record at line %d\n"
39.   #define OUT_OF_HEADERS	"Too many message types (line %d)\nAdjust N_HDR in qtext.h and recompile.\n"
40.   #define OUT_OF_MESSAGES "Too many messages in class (line %d)\nAdjust N_MSG in qtext.h and recompile.\n"
41.   
42.   
43.   #else	/***** !MAKEDEFS *****/
44.   
45.   struct	qtlists {
46.   	struct	qtmsg	*common,
47.   #if 0	/* UNUSED but available */
48.   			*chrace,
49.   #endif
50.   			*chrole;
51.   };
52.   
53.   
54.   /*
55.    *	Quest message defines.	Used in quest.c to trigger off "realistic"
56.    *	dialogue to the player.
57.    */
58.   #define QT_FIRSTTIME	 1
59.   #define QT_NEXTTIME	 2
60.   #define QT_OTHERTIME	 3
61.   
62.   #define QT_GUARDTALK	 5	/* 5 random things for guards to say */
63.   
64.   #define QT_FIRSTLEADER	10
65.   #define QT_NEXTLEADER	11
66.   #define QT_OTHERLEADER	12
67.   #define QT_LASTLEADER	13
68.   #define QT_BADLEVEL	14
69.   #define QT_BADALIGN	15
70.   #define QT_ASSIGNQUEST	16
71.   
72.   #define QT_ENCOURAGE	20	/* 1-10 random encouragement messages */
73.   
74.   #define QT_FIRSTLOCATE	30
75.   #define QT_NEXTLOCATE	31
76.   
77.   #define QT_FIRSTGOAL	40
78.   #define QT_NEXTGOAL	41
79.   
80.   #define QT_FIRSTNEMESIS 50
81.   #define QT_NEXTNEMESIS	51
82.   #define QT_OTHERNEMESIS 52
83.   #define QT_NEMWANTSIT	53	/* you somehow got the artifact */
84.   
85.   #define QT_DISCOURAGE	60	/* 1-10 random maledictive messages */
86.   
87.   #define QT_GOTIT	70
88.   
89.   #define QT_KILLEDNEM	80
90.   #define QT_OFFEREDIT	81
91.   #define QT_OFFEREDIT2	82
92.   
93.   #define QT_POSTHANKS	90
94.   #define QT_HASAMULET	91
95.   
96.   /*
97.    *	Message defines for common text used in maledictions.
98.    */
99.   #define COMMON_ID	"-"	/* Common message id value */
100.  
101.  #define QT_ANGELIC	10
102.  #define QTN_ANGELIC	10
103.  
104.  #define QT_DEMONIC	30
105.  #define QTN_DEMONIC	20
106.  
107.  #endif	/***** !MAKEDEFS *****/
108.  
109.  #endif /* QTEXT_H */

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